GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003027.lua

140 lines
4.1 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 761, monster_id = 20011201, pos = { x = 2568.7, y = 211.1, z = -1247.0 }, rot = { x = 0.0, y = 36.7, z = 0.0 }, level = 0, drop_id = 303041 },
{ config_id = 762, monster_id = 20011201, pos = { x = 2571.5, y = 211.2, z = -1248.1 }, rot = { x = 0.0, y = 339.6, z = 0.0 }, level = 0, drop_id = 303041 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1353, gadget_id = 70210022, pos = { x = 2569.8, y = 211.4, z = -1248.4 }, rot = { x = 10.1, y = 16.4, z = 0.2 }, level = 3, chest_drop_id = 403320, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 156, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2569.7, y = 211.3, z = -1248.4 } },
{ config_id = 164, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2567.4, y = 211.6, z = -1249.4 } },
{ config_id = 293, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2571.5, y = 219.2, z = -1246.2 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_156", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_156", action = "action_EVENT_ENTER_REGION_156" },
{ name = "ANY_MONSTER_DIE_164", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_164", action = "action_EVENT_ANY_MONSTER_DIE_164" },
{ name = "CLIENT_EXECUTE_293", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_293", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = suite_1,
monsters = { },
gadgets = { 1353 },
regions = { 156, 164, 293 },
triggers = { "ENTER_REGION_156", "ANY_MONSTER_DIE_164", "CLIENT_EXECUTE_293" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_156(context, evt)
if evt.param1 ~= 156 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_156(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 761, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 762, delay_time = 0 }) then
return -1
end
-- 将configid为 1353 的物件更改为状态 GadgetState.ChestLocked
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1353, GadgetState.ChestLocked) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_164(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_164(context, evt)
-- 解锁目标1353
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 1353, state = GadgetState.Default }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_293(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end