GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003107.lua

147 lines
5.2 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 519, monster_id = 21010201, pos = { x = 2312.8, y = 230.7, z = -1214.0 }, rot = { x = 0.0, y = 134.9, z = 0.0 }, level = 5, drop_id = 303000, pose_id = 9003 },
{ config_id = 520, monster_id = 21010601, pos = { x = 2318.5, y = 230.9, z = -1217.9 }, rot = { x = 0.0, y = 264.4, z = 0.0 }, level = 5, drop_id = 303000, disableWander = true, pose_id = 9003 },
{ config_id = 1474, monster_id = 21010201, pos = { x = 2313.8, y = 230.8, z = -1221.6 }, rot = { x = 0.0, y = 23.0, z = 0.0 }, level = 5, drop_id = 303000, disableWander = true, pose_id = 9003 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2525, gadget_id = 70220005, pos = { x = 2317.5, y = 230.9, z = -1213.8 }, rot = { x = 0.0, y = 227.2, z = 0.0 }, level = 5 },
{ config_id = 2526, gadget_id = 70210022, pos = { x = 2316.8, y = 231.1, z = -1222.1 }, rot = { x = 0.0, y = 345.5, z = 0.0 }, level = 1, chest_drop_id = 403322, state = GadgetState.ChestLocked, isOneoff = true, persistent = true },
{ config_id = 4162, gadget_id = 70310004, pos = { x = 2315.3, y = 230.8, z = -1218.3 }, rot = { x = 0.0, y = 268.3, z = 0.0 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 303, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2263.1, y = 227.2, z = -1178.5 } },
{ config_id = 304, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2263.1, y = 227.2, z = -1178.5 } },
{ config_id = 421, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2263.1, y = 227.2, z = -1178.5 } },
{ config_id = 525, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2317.7, y = 231.0, z = -1218.1 } }
}
-- 触发器
triggers = {
{ name = "CLIENT_EXECUTE_303", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_303", trigger_count = 0 },
{ name = "CLIENT_EXECUTE_304", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_304", trigger_count = 0 },
{ name = "CLIENT_EXECUTE_421", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_421", trigger_count = 0 },
{ name = "ANY_MONSTER_DIE_525", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_525", action = "action_EVENT_ANY_MONSTER_DIE_525" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 519, 520, 1474 },
gadgets = { 2525, 2526 },
regions = { 303, 304, 421, 525 },
triggers = { "CLIENT_EXECUTE_303", "CLIENT_EXECUTE_304", "CLIENT_EXECUTE_421", "ANY_MONSTER_DIE_525" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_303(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_304(context, evt)
local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
if evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
return 0
end
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Defautl )
return 0
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_421(context, evt)
local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
if evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
return 0
end
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default )
return 0
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_525(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_525(context, evt)
-- 解锁目标2526
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 2526, state = GadgetState.Default }) then
return -1
end
return 0
end