189 lines
5.3 KiB
Lua
189 lines
5.3 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2542, gadget_id = 70710002, pos = { x = 2171.6, y = 268.0, z = -1759.9 }, rot = { x = 0.0, y = 147.0, z = 0.0 }, level = 1, route_id = 104, save_route = true },
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{ config_id = 2543, gadget_id = 70710002, pos = { x = 2195.4, y = 274.4, z = -1678.2 }, rot = { x = 0.0, y = 209.3, z = 0.0 }, level = 1, route_id = 103, save_route = true },
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{ config_id = 2544, gadget_id = 70210031, pos = { x = 2179.8, y = 265.9, z = -1684.2 }, rot = { x = 0.0, y = 69.6, z = 0.0 }, level = 1, chest_drop_id = 403224, showcutscene = true, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 87, shape = RegionShape.SPHERE, radius = 1.4, pos = { x = 2171.5, y = 268.1, z = -1760.0 } },
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{ config_id = 88, shape = RegionShape.SPHERE, radius = 1.7, pos = { x = 2197.5, y = 269.7, z = -1740.0 } },
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{ config_id = 89, shape = RegionShape.SPHERE, radius = 3.4, pos = { x = 2195.7, y = 272.9, z = -1677.9 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_87", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_87", action = "action_EVENT_ENTER_REGION_87", tlog_tag = "神殿_精灵草_日晷_开始" },
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{ name = "ENTER_REGION_88", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_88", action = "action_EVENT_ENTER_REGION_88" },
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{ name = "ENTER_REGION_89", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_89", action = "action_EVENT_ENTER_REGION_89", tlog_tag = "神殿_精灵草_日晷_完成" }
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}
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-- 变量
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variables = {
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{ name = "elv1", value = 0, persistent = true },
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{ name = "elv2", value = 0, persistent = true },
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{ name = "elv3", value = 0, persistent = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 2542 },
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regions = { 87, 88 },
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triggers = { "ENTER_REGION_87", "ENTER_REGION_88" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { 2543 },
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regions = { 89 },
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triggers = { "ENTER_REGION_89" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_3,
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monsters = { },
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gadgets = { 2544 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_87(context, evt)
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if evt.param1 ~= 87 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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-- 判断变量"elv1"为0
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if ScriptLib.GetGroupVariableValue(context, "elv1") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_87(context, evt)
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 2542, 98) then
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return -1
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end
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-- 将本组内变量名为 "elv1" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "elv1", 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_88(context, evt)
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if evt.param1 ~= 88 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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-- 判断变量"elv1"为1
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if ScriptLib.GetGroupVariableValue(context, "elv1") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_88(context, evt)
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-- 触发镜头注目,注目位置为坐标(2198,271,-1717),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2198, y=271, z=-1717}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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-- 将本组内变量名为 "elv2" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "elv2", 1) then
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003112, suite = 2 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_89(context, evt)
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if evt.param1 ~= 89 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_89(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003112, suite = 3 }) then
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return -1
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end
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return 0
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end
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