100 lines
2.6 KiB
Lua
100 lines
2.6 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 780, monster_id = 20011201, pos = { x = 2298.9, y = 211.6, z = -1079.9 }, rot = { x = 0.0, y = 206.5, z = 0.0 }, level = 3, drop_id = 303041, disableWander = true },
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{ config_id = 781, monster_id = 20011201, pos = { x = 2303.2, y = 211.5, z = -1081.6 }, rot = { x = 0.0, y = 206.5, z = 0.0 }, level = 3, drop_id = 303041, disableWander = true },
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{ config_id = 1227, monster_id = 28050101, pos = { x = 2300.9, y = 206.8, z = -1085.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3835, gadget_id = 70900018, pos = { x = 2302.8, y = 202.3, z = -1095.4 }, rot = { x = 334.4, y = 265.5, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 161, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2302.2, y = 207.7, z = -1081.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_161", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_161", action = "action_EVENT_ENTER_REGION_161" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 1227 },
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gadgets = { 3835 },
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regions = { 161 },
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triggers = { "ENTER_REGION_161" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_161(context, evt)
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if evt.param1 ~= 161 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_161(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 780, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 781, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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