GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003197.lua

100 lines
2.6 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 780, monster_id = 20011201, pos = { x = 2298.9, y = 211.6, z = -1079.9 }, rot = { x = 0.0, y = 206.5, z = 0.0 }, level = 3, drop_id = 303041, disableWander = true },
{ config_id = 781, monster_id = 20011201, pos = { x = 2303.2, y = 211.5, z = -1081.6 }, rot = { x = 0.0, y = 206.5, z = 0.0 }, level = 3, drop_id = 303041, disableWander = true },
{ config_id = 1227, monster_id = 28050101, pos = { x = 2300.9, y = 206.8, z = -1085.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3835, gadget_id = 70900018, pos = { x = 2302.8, y = 202.3, z = -1095.4 }, rot = { x = 334.4, y = 265.5, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 161, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2302.2, y = 207.7, z = -1081.8 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_161", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_161", action = "action_EVENT_ENTER_REGION_161" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 1227 },
gadgets = { 3835 },
regions = { 161 },
triggers = { "ENTER_REGION_161" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_161(context, evt)
if evt.param1 ~= 161 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_161(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 780, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 781, delay_time = 0 }) then
return -1
end
return 0
end