109 lines
3.6 KiB
Lua
109 lines
3.6 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 950, monster_id = 20011001, pos = { x = 2818.7, y = 261.7, z = -1674.9 }, rot = { x = 0.0, y = 217.2, z = 0.0 }, level = 16, drop_id = 303044, disableWander = true },
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{ config_id = 951, monster_id = 21010901, pos = { x = 2815.0, y = 263.2, z = -1680.3 }, rot = { x = 0.0, y = 4.2, z = 0.0 }, level = 16, drop_id = 303044, disableWander = true },
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{ config_id = 952, monster_id = 21030101, pos = { x = 2816.6, y = 262.1, z = -1673.5 }, rot = { x = 0.0, y = 165.3, z = 0.0 }, level = 16, drop_id = 303044, disableWander = true },
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{ config_id = 953, monster_id = 21010101, pos = { x = 2817.0, y = 261.3, z = -1672.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 16, drop_id = 303044 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3141, gadget_id = 70210032, pos = { x = 2818.0, y = 261.7, z = -1677.1 }, rot = { x = 0.0, y = 301.2, z = 0.0 }, level = 1, chest_drop_id = 403104, state = GadgetState.ChestLocked, isOneoff = true, persistent = true },
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{ config_id = 3142, gadget_id = 70210011, pos = { x = 2840.6, y = 256.9, z = -1665.2 }, rot = { x = 356.1, y = 198.4, z = 0.5 }, level = 1, chest_drop_id = 403304, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 201, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2817.8, y = 260.5, z = -1678.1 } },
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{ config_id = 369, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2818.2, y = 261.0, z = -1677.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_201", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_201", action = "action_EVENT_ANY_MONSTER_DIE_201", tlog_tag = "望风山地_288_怪物营地_结算" },
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{ name = "CLIENT_EXECUTE_369", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_369", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 950, 951, 952, 953 },
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gadgets = { 3141, 3142 },
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regions = { 201, 369 },
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triggers = { "ANY_MONSTER_DIE_201", "CLIENT_EXECUTE_369" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_201(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_201(context, evt)
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-- 解锁目标3141
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3141, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_369(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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