GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003291.lua

107 lines
3.3 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 956, monster_id = 21020201, pos = { x = 2827.1, y = 271.4, z = -1445.8 }, rot = { x = 0.0, y = 250.2, z = 0.0 }, level = 13, drop_id = 303103, disableWander = true, pose_id = 401 },
{ config_id = 957, monster_id = 21010301, pos = { x = 2823.1, y = 271.4, z = -1444.2 }, rot = { x = 0.0, y = 143.4, z = 0.0 }, level = 13, drop_id = 303003, disableWander = true, pose_id = 9003 },
{ config_id = 958, monster_id = 21010401, pos = { x = 2824.7, y = 271.2, z = -1448.3 }, rot = { x = 0.0, y = 2.9, z = 0.0 }, level = 13, drop_id = 303003, disableWander = true, pose_id = 9003 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3143, gadget_id = 70210032, pos = { x = 2825.9, y = 271.9, z = -1440.9 }, rot = { x = 7.3, y = 185.3, z = 358.0 }, level = 1, chest_drop_id = 403143, state = GadgetState.ChestLocked, isOneoff = true }
}
-- 区域
regions = {
{ config_id = 199, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2826.4, y = 271.3, z = -1446.1 } },
{ config_id = 371, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2825.9, y = 271.2, z = -1446.3 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_199", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_199", action = "action_EVENT_ANY_MONSTER_DIE_199", tlog_tag = "望风山地_291_怪物营地_结算" },
{ name = "CLIENT_EXECUTE_371", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_371", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 956, 957, 958 },
gadgets = { 3143 },
regions = { 199, 371 },
triggers = { "ANY_MONSTER_DIE_199", "CLIENT_EXECUTE_371" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_199(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_199(context, evt)
-- 解锁目标3143
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3143, state = GadgetState.Default }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_371(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end