146 lines
4.3 KiB
Lua
146 lines
4.3 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1031, monster_id = 20011101, pos = { x = 2706.1, y = 273.7, z = -1581.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 13, drop_id = 303043 },
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{ config_id = 1032, monster_id = 20011001, pos = { x = 2708.9, y = 273.9, z = -1580.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 13, drop_id = 303043 },
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{ config_id = 1033, monster_id = 20011001, pos = { x = 2706.5, y = 273.7, z = -1578.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 13, drop_id = 303043 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3286, gadget_id = 70210032, pos = { x = 2706.9, y = 273.7, z = -1580.0 }, rot = { x = 0.0, y = 322.5, z = 0.0 }, level = 1, chest_drop_id = 403323, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 233, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2707.3, y = 273.7, z = -1579.8 } },
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{ config_id = 234, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2706.8, y = 273.7, z = -1579.8 } },
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{ config_id = 392, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2707.2, y = 273.8, z = -1580.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_233", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_233", action = "action_EVENT_ENTER_REGION_233" },
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{ name = "ANY_MONSTER_DIE_234", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_234", action = "action_EVENT_ANY_MONSTER_DIE_234" },
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{ name = "CLIENT_EXECUTE_392", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_392", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 3286 },
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regions = { 233, 234, 392 },
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triggers = { "ENTER_REGION_233", "ANY_MONSTER_DIE_234", "CLIENT_EXECUTE_392" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_233(context, evt)
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if evt.param1 ~= 233 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_233(context, evt)
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-- 将configid为 3286 的物件更改为状态 GadgetState.ChestLocked
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3286, GadgetState.ChestLocked) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1032, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1033, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1031, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_234(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_234(context, evt)
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-- 解锁目标3286
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3286, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_392(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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