GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003339.lua

130 lines
3.9 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3382, gadget_id = 70310001, pos = { x = 2997.1, y = 239.0, z = -1737.3 }, rot = { x = 0.0, y = 300.5, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3383, gadget_id = 70310001, pos = { x = 3000.7, y = 238.6, z = -1734.5 }, rot = { x = 0.0, y = 41.0, z = 0.0 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 258, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2998.6, y = 238.9, z = -1735.8 } },
{ config_id = 406, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2996.4, y = 239.2, z = -1731.3 } },
{ config_id = 441, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2996.4, y = 239.2, z = -1731.3 } }
}
-- 触发器
triggers = {
{ name = "CLIENT_EXECUTE_258", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_258", trigger_count = 0 },
{ name = "CLIENT_EXECUTE_406", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_406", trigger_count = 0 },
{ name = "CLIENT_EXECUTE_441", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_441", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 3382, 3383 },
regions = { 258, 406, 441 },
triggers = { "CLIENT_EXECUTE_258", "CLIENT_EXECUTE_406", "CLIENT_EXECUTE_441" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_258(context, evt)
-- 针对groupid为 133003339 中该config对应的物件进行状态改变操作
local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
--ScriptLib.PrintLog("config_id="..this_gadget)
if evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, 133003339, this_gadget, GadgetState.GearStart )
return 0
end
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, 133003339, this_gadget, GadgetState.Default )
return 0
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_406(context, evt)
local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
if evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
return 0
end
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Defautl )
return 0
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_441(context, evt)
local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
if evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
return 0
end
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default )
return 0
end
return 0
end