97 lines
2.2 KiB
Lua
97 lines
2.2 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3477, gadget_id = 70900007, pos = { x = 2402.8, y = 312.4, z = -1788.6 }, rot = { x = 0.7, y = 45.4, z = 1.6 }, level = 1, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 413, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2398.2, y = 297.0, z = -1782.5 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_STATE_CHANGE_413", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "", action = "action_EVENT_GADGET_STATE_CHANGE_413" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 3477 },
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regions = { 413 },
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triggers = { "GADGET_STATE_CHANGE_413" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_413(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133003350, suite = 2 }) then
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(2362,299,-1790),持续时间为3秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2362, y=299, z=-1790}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 3, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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