GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003407.lua

99 lines
3.5 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1382, monster_id = 21030301, pos = { x = 2710.9, y = 285.6, z = -1401.8 }, rot = { x = 0.0, y = 186.1, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true },
{ config_id = 1383, monster_id = 20010301, pos = { x = 2713.1, y = 285.6, z = -1403.2 }, rot = { x = 0.0, y = 225.3, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true },
{ config_id = 1384, monster_id = 21010701, pos = { x = 2708.9, y = 284.9, z = -1402.9 }, rot = { x = 0.0, y = 86.7, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true },
{ config_id = 1385, monster_id = 21010101, pos = { x = 2712.6, y = 285.4, z = -1405.6 }, rot = { x = 0.0, y = 304.1, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true, pose_id = 9003 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3966, gadget_id = 70210032, pos = { x = 2711.7, y = 285.4, z = -1396.9 }, rot = { x = 0.0, y = 203.0, z = 355.0 }, level = 1, chest_drop_id = 403123, state = GadgetState.ChestLocked, isOneoff = true, type = GadgetType.GADGET_WORLD_CHECT },
{ config_id = 3967, gadget_id = 70310003, pos = { x = 2713.3, y = 285.3, z = -1400.6 }, rot = { x = 0.0, y = 216.8, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3968, gadget_id = 70220013, pos = { x = 2708.1, y = 284.8, z = -1399.6 }, rot = { x = 8.9, y = 312.2, z = 0.0 }, level = 1 },
{ config_id = 3969, gadget_id = 70220013, pos = { x = 2705.8, y = 284.4, z = -1400.8 }, rot = { x = 8.3, y = 290.1, z = 0.0 }, level = 1 },
{ config_id = 3970, gadget_id = 70220014, pos = { x = 2704.1, y = 284.1, z = -1400.2 }, rot = { x = 0.0, y = 204.4, z = 352.9 }, level = 1 },
{ config_id = 3971, gadget_id = 70310004, pos = { x = 2711.0, y = 285.3, z = -1403.5 }, rot = { x = 0.0, y = 157.6, z = 0.0 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 494, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2711.2, y = 285.3, z = -1403.3 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_494", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_494", action = "action_EVENT_ANY_MONSTER_DIE_494" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 1382, 1383, 1384, 1385 },
gadgets = { 3966, 3967, 3968, 3969, 3970, 3971 },
regions = { 494 },
triggers = { "ANY_MONSTER_DIE_494" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_494(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_494(context, evt)
-- 解锁目标3966
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3966, state = GadgetState.Default }) then
return -1
end
return 0
end