99 lines
3.5 KiB
Lua
99 lines
3.5 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1382, monster_id = 21030301, pos = { x = 2710.9, y = 285.6, z = -1401.8 }, rot = { x = 0.0, y = 186.1, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true },
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{ config_id = 1383, monster_id = 20010301, pos = { x = 2713.1, y = 285.6, z = -1403.2 }, rot = { x = 0.0, y = 225.3, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true },
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{ config_id = 1384, monster_id = 21010701, pos = { x = 2708.9, y = 284.9, z = -1402.9 }, rot = { x = 0.0, y = 86.7, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true },
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{ config_id = 1385, monster_id = 21010101, pos = { x = 2712.6, y = 285.4, z = -1405.6 }, rot = { x = 0.0, y = 304.1, z = 0.0 }, level = 12, drop_id = 303003, disableWander = true, pose_id = 9003 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3966, gadget_id = 70210032, pos = { x = 2711.7, y = 285.4, z = -1396.9 }, rot = { x = 0.0, y = 203.0, z = 355.0 }, level = 1, chest_drop_id = 403123, state = GadgetState.ChestLocked, isOneoff = true, type = GadgetType.GADGET_WORLD_CHECT },
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{ config_id = 3967, gadget_id = 70310003, pos = { x = 2713.3, y = 285.3, z = -1400.6 }, rot = { x = 0.0, y = 216.8, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 3968, gadget_id = 70220013, pos = { x = 2708.1, y = 284.8, z = -1399.6 }, rot = { x = 8.9, y = 312.2, z = 0.0 }, level = 1 },
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{ config_id = 3969, gadget_id = 70220013, pos = { x = 2705.8, y = 284.4, z = -1400.8 }, rot = { x = 8.3, y = 290.1, z = 0.0 }, level = 1 },
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{ config_id = 3970, gadget_id = 70220014, pos = { x = 2704.1, y = 284.1, z = -1400.2 }, rot = { x = 0.0, y = 204.4, z = 352.9 }, level = 1 },
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{ config_id = 3971, gadget_id = 70310004, pos = { x = 2711.0, y = 285.3, z = -1403.5 }, rot = { x = 0.0, y = 157.6, z = 0.0 }, level = 1, state = GadgetState.GearStart }
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}
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-- 区域
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regions = {
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{ config_id = 494, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2711.2, y = 285.3, z = -1403.3 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_494", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_494", action = "action_EVENT_ANY_MONSTER_DIE_494" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 1382, 1383, 1384, 1385 },
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gadgets = { 3966, 3967, 3968, 3969, 3970, 3971 },
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regions = { 494 },
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triggers = { "ANY_MONSTER_DIE_494" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_494(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_494(context, evt)
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-- 解锁目标3966
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3966, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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