99 lines
2.1 KiB
Lua
99 lines
2.1 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1442, monster_id = 21010201, pos = { x = 2187.1, y = 221.1, z = -1148.7 }, rot = { x = 0.0, y = 8.2, z = 0.0 }, level = 2, drop_id = 303041 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 517, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2188.1, y = 221.0, z = -1149.0 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_517", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_517", action = "action_EVENT_ANY_MONSTER_DIE_517" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 2,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 1442 },
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gadgets = { },
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regions = { 517 },
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triggers = { "ANY_MONSTER_DIE_517" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_517(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_517(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "133003435") then
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return -1
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end
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return 0
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end
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