88 lines
2.5 KiB
Lua
88 lines
2.5 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1480, monster_id = 20011201, pos = { x = 2376.1, y = 213.6, z = -1094.1 }, rot = { x = 0.0, y = 92.4, z = 0.0 }, level = 1, drop_id = 303000 },
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{ config_id = 1481, monster_id = 20011201, pos = { x = 2379.1, y = 213.1, z = -1090.7 }, rot = { x = 0.0, y = 92.4, z = 0.0 }, level = 1, drop_id = 303000 },
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{ config_id = 1482, monster_id = 20011201, pos = { x = 2376.0, y = 213.6, z = -1092.2 }, rot = { x = 0.0, y = 92.4, z = 0.0 }, level = 1, drop_id = 303000 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 4186, gadget_id = 70220019, pos = { x = 2378.0, y = 213.2, z = -1092.6 }, rot = { x = 0.0, y = 300.0, z = 0.0 }, level = 1 },
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{ config_id = 4187, gadget_id = 70210021, pos = { x = 2378.0, y = 219.6, z = -1092.7 }, rot = { x = 0.0, y = 121.3, z = 0.0 }, level = 1, chest_drop_id = 403320, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT }
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}
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-- 区域
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regions = {
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{ config_id = 538, shape = RegionShape.SPHERE, radius = 1.7, pos = { x = 2378.3, y = 220.7, z = -1092.7 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_538", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_538", action = "", tlog_tag = "新手区尝试拿石柱上宝箱" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 1480, 1481, 1482 },
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gadgets = { 4186, 4187 },
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regions = { 538 },
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triggers = { "ENTER_REGION_538" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_538(context, evt)
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if evt.param1 ~= 538 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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