131 lines
4.9 KiB
Lua
131 lines
4.9 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 8, monster_id = 21030201, pos = { x = 2764.0, y = 229.3, z = -157.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true },
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{ config_id = 9, monster_id = 21030301, pos = { x = 2767.0, y = 229.3, z = -155.6 }, rot = { x = 0.0, y = 313.7, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true },
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{ config_id = 21, monster_id = 21010401, pos = { x = 2760.9, y = 227.2, z = -151.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true, pose_id = 0 },
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{ config_id = 22, monster_id = 21010401, pos = { x = 2767.2, y = 227.2, z = -150.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005, disableWander = true, pose_id = 402 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 282, gadget_id = 70210022, pos = { x = 2766.6, y = 229.3, z = -159.9 }, rot = { x = 0.0, y = 345.7, z = 0.0 }, level = 1, chest_drop_id = 403105, state = GadgetState.ChestLocked, isOneoff = true, persistent = true },
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{ config_id = 283, gadget_id = 70310001, pos = { x = 2770.3, y = 229.3, z = -159.2 }, rot = { x = 0.0, y = 195.2, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 284, gadget_id = 70310001, pos = { x = 2763.6, y = 229.3, z = -161.5 }, rot = { x = 0.0, y = 136.4, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 475, gadget_id = 70310001, pos = { x = 2760.3, y = 219.0, z = -131.9 }, rot = { x = 0.0, y = 36.6, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 476, gadget_id = 70310001, pos = { x = 2752.8, y = 219.0, z = -134.9 }, rot = { x = 0.0, y = 277.1, z = 0.0 }, level = 1, state = GadgetState.GearStart }
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}
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-- 区域
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regions = {
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{ config_id = 58, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2766.9, y = 229.3, z = -158.9 } },
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{ config_id = 88, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2766.1, y = 227.0, z = -157.4 } },
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{ config_id = 89, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2766.1, y = 227.0, z = -157.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_58", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_58", action = "action_EVENT_ANY_MONSTER_DIE_58" },
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{ name = "CLIENT_EXECUTE_88", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_88", trigger_count = 0 },
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{ name = "CLIENT_EXECUTE_89", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_89", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 8, 9, 21, 22 },
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gadgets = { 282, 283, 284, 475, 476 },
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regions = { 58, 88, 89 },
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triggers = { "ANY_MONSTER_DIE_58", "CLIENT_EXECUTE_88", "CLIENT_EXECUTE_89" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_58(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_58(context, evt)
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-- 解锁目标282
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 282, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_88(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_89(context, evt)
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local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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if evt.param1 == 1 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
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return 0
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end
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if evt.param1 == 0 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default )
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return 0
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end
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return 0
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end
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