GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133004016.lua

260 lines
8.2 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 225, monster_id = 20011001, pos = { x = 2147.0, y = 219.3, z = -493.1 }, rot = { x = 0.0, y = 225.6, z = 0.0 }, level = 10, drop_id = 303002 },
{ config_id = 226, monster_id = 20011001, pos = { x = 2147.0, y = 219.5, z = -495.2 }, rot = { x = 0.0, y = 320.7, z = 0.0 }, level = 10, drop_id = 303002 },
{ config_id = 227, monster_id = 20011001, pos = { x = 2145.0, y = 219.6, z = -495.1 }, rot = { x = 0.0, y = 49.7, z = 0.0 }, level = 10, drop_id = 303002 },
{ config_id = 228, monster_id = 20011001, pos = { x = 2145.0, y = 219.5, z = -493.1 }, rot = { x = 0.0, y = 124.2, z = 0.0 }, level = 10, drop_id = 303002 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 294, gadget_id = 70500000, pos = { x = 2148.0, y = 219.3, z = -494.1 }, rot = { x = 0.0, y = 327.8, z = 0.0 }, level = 1, point_type = 3007 },
{ config_id = 295, gadget_id = 70500000, pos = { x = 2146.0, y = 219.6, z = -496.2 }, rot = { x = 0.0, y = 50.0, z = 0.0 }, level = 1, point_type = 3007 },
{ config_id = 296, gadget_id = 70500000, pos = { x = 2144.0, y = 219.7, z = -494.1 }, rot = { x = 0.0, y = 82.7, z = 0.0 }, level = 1, point_type = 3007 },
{ config_id = 297, gadget_id = 70500000, pos = { x = 2146.0, y = 219.3, z = -492.1 }, rot = { x = 0.0, y = 48.2, z = 0.0 }, level = 1, point_type = 3007 },
{ config_id = 298, gadget_id = 70210031, pos = { x = 2146.0, y = 219.5, z = -494.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 403343, isOneoff = true }
}
-- 区域
regions = {
{ config_id = 74, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2146.1, y = 219.5, z = -494.4 } },
{ config_id = 75, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2145.8, y = 219.5, z = -494.6 } },
{ config_id = 92, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2147.0, y = 219.0, z = -495.0 } },
{ config_id = 142, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2145.2, y = 219.4, z = -492.6 } },
{ config_id = 143, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2145.6, y = 219.6, z = -495.4 } },
{ config_id = 144, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2146.4, y = 219.6, z = -495.6 } }
}
-- 触发器
triggers = {
{ name = "GATHER_74", event = EventType.EVENT_GATHER, source = "294", condition = "condition_EVENT_GATHER_74", action = "action_EVENT_GATHER_74" },
{ name = "ANY_MONSTER_DIE_75", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_75", action = "action_EVENT_ANY_MONSTER_DIE_75", tlog_tag = "奔狼岭_16_谜题破解_结算" },
{ name = "CLIENT_EXECUTE_92", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_92", trigger_count = 0, tlog_tag = "奔狼岭_104_封印宝箱_触发" },
{ name = "GATHER_142", event = EventType.EVENT_GATHER, source = "295", condition = "condition_EVENT_GATHER_142", action = "action_EVENT_GATHER_142" },
{ name = "GATHER_143", event = EventType.EVENT_GATHER, source = "296", condition = "condition_EVENT_GATHER_143", action = "action_EVENT_GATHER_143" },
{ name = "GATHER_144", event = EventType.EVENT_GATHER, source = "297", condition = "condition_EVENT_GATHER_144", action = "action_EVENT_GATHER_144" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 294, 295, 296, 297 },
regions = { 74, 75, 92, 142, 143, 144 },
triggers = { "GATHER_74", "ANY_MONSTER_DIE_75", "CLIENT_EXECUTE_92", "GATHER_142", "GATHER_143", "GATHER_144" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GATHER_74(context, evt)
-- 判断指定group组剩余gadget数量是否是0
if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004016}) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GATHER_74(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 225, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 226, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 227, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 228, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_75(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_75(context, evt)
-- 创建id为298的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 298 }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_92(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end
-- 触发条件
function condition_EVENT_GATHER_142(context, evt)
-- 判断指定group组剩余gadget数量是否是0
if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004016}) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GATHER_142(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 225, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 226, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 227, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 228, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GATHER_143(context, evt)
-- 判断指定group组剩余gadget数量是否是0
if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004016}) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GATHER_143(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 225, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 226, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 227, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 228, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GATHER_144(context, evt)
-- 判断指定group组剩余gadget数量是否是0
if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133004016}) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GATHER_144(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 225, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 226, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 227, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 228, delay_time = 0 }) then
return -1
end
return 0
end