GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133004194.lua

106 lines
2.8 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 511, monster_id = 20010801, pos = { x = 2524.6, y = 202.5, z = -464.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 12, drop_id = 303043 },
{ config_id = 512, monster_id = 20010801, pos = { x = 2521.8, y = 202.5, z = -463.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 12, drop_id = 303043 },
{ config_id = 513, monster_id = 20010801, pos = { x = 2524.0, y = 202.8, z = -462.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 12, drop_id = 303043 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1126, gadget_id = 70290008, pos = { x = 2522.5, y = 202.4, z = -465.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 1127, gadget_id = 70500000, pos = { x = 2522.5, y = 202.4, z = -465.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, point_type = 3008, owner = 1126 }
}
-- 区域
regions = {
{ config_id = 211, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2522.7, y = 202.4, z = -465.0 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_211", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_211", action = "action_EVENT_ENTER_REGION_211" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 1126, 1127 },
regions = { 211 },
triggers = { "ENTER_REGION_211" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_211(context, evt)
if evt.param1 ~= 211 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_211(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 511, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 512, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 513, delay_time = 0 }) then
return -1
end
return 0
end