110 lines
3.3 KiB
Lua
110 lines
3.3 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 35, monster_id = 21010401, pos = { x = 2883.5, y = 212.8, z = -59.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 20, drop_id = 303005, pose_id = 402 },
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{ config_id = 36, monster_id = 21010401, pos = { x = 2889.8, y = 212.9, z = -49.0 }, rot = { x = 0.0, y = 280.0, z = 0.0 }, level = 20, drop_id = 303005, pose_id = 402 },
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{ config_id = 37, monster_id = 21020101, pos = { x = 2883.2, y = 209.0, z = -50.1 }, rot = { x = 0.0, y = 316.1, z = 0.0 }, level = 20, drop_id = 303105, disableWander = true, pose_id = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 622, gadget_id = 70310001, pos = { x = 2882.7, y = 208.5, z = -56.9 }, rot = { x = 0.0, y = 241.4, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 623, gadget_id = 70310001, pos = { x = 2888.7, y = 209.2, z = -50.5 }, rot = { x = 0.0, y = 134.4, z = 0.0 }, level = 1, state = GadgetState.GearStart }
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}
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-- 区域
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regions = {
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{ config_id = 86, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2888.4, y = 209.3, z = -55.2 } },
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{ config_id = 273, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2885.7, y = 209.2, z = -52.7 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_86", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_86", action = "action_EVENT_ANY_MONSTER_DIE_86", tlog_tag = "风龙_17_边缘夹道怪物_成功" },
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{ name = "ENTER_REGION_273", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_273", action = "", tlog_tag = "风龙_17_营地_触发" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 35, 36, 37 },
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gadgets = { 622, 623 },
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regions = { 86, 273 },
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triggers = { "ANY_MONSTER_DIE_86", "ENTER_REGION_273" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_86(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_86(context, evt)
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-- 改变指定group组133007182中, configid为589的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 133007182, 589, GadgetState.Default) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_273(context, evt)
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if evt.param1 ~= 273 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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