GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133007034.lua

130 lines
4.0 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 68, monster_id = 20011201, pos = { x = 2935.9, y = 213.7, z = 179.6 }, rot = { x = 0.0, y = 266.3, z = 0.0 }, level = 20, drop_id = 303005 },
{ config_id = 69, monster_id = 20010501, pos = { x = 2931.6, y = 212.9, z = 178.2 }, rot = { x = 0.0, y = 250.6, z = 0.0 }, level = 20, drop_id = 303005 },
{ config_id = 132, monster_id = 20011201, pos = { x = 2933.8, y = 213.9, z = 174.9 }, rot = { x = 0.0, y = 266.3, z = 0.0 }, level = 20, drop_id = 303005 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 173, gadget_id = 70210022, pos = { x = 2933.5, y = 213.5, z = 177.4 }, rot = { x = 0.0, y = 308.3, z = 0.0 }, level = 1, chest_drop_id = 403325, state = GadgetState.ChestLocked, isOneoff = true, persistent = true },
{ config_id = 426, gadget_id = 70500000, pos = { x = 2935.1, y = 213.8, z = 176.2 }, rot = { x = 0.0, y = 86.1, z = 0.0 }, level = 1, point_type = 3007 },
{ config_id = 427, gadget_id = 70500000, pos = { x = 2932.2, y = 213.5, z = 176.6 }, rot = { x = 0.0, y = 9.1, z = 0.0 }, level = 1, point_type = 3007 },
{ config_id = 428, gadget_id = 70500000, pos = { x = 2933.6, y = 213.3, z = 179.0 }, rot = { x = 0.0, y = 289.3, z = 0.0 }, level = 1, point_type = 3007 }
}
-- 区域
regions = {
{ config_id = 40, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2933.5, y = 213.7, z = 177.4 } },
{ config_id = 87, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2933.8, y = 213.7, z = 177.8 } }
}
-- 触发器
triggers = {
{ name = "GATHER_40", event = EventType.EVENT_GATHER, source = "", condition = "", action = "action_EVENT_GATHER_40", tlog_tag = "风龙_34_伏击_开始" },
{ name = "ANY_MONSTER_DIE_87", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_87", action = "action_EVENT_ANY_MONSTER_DIE_87", tlog_tag = "风龙_34_伏击_成功" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 426, 427, 428 },
regions = { 40, 87 },
triggers = { "GATHER_40", "ANY_MONSTER_DIE_87" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作
function action_EVENT_GATHER_40(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 132, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 68, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 69, delay_time = 0 }) then
return -1
end
-- 创建id为173的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 173 }) then
return -1
end
-- 将configid为 173 的物件更改为状态 GadgetState.ChestLocked
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 173, GadgetState.ChestLocked) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_87(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_87(context, evt)
-- 将configid为 173 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 173, GadgetState.Default) then
return -1
end
return 0
end