GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133007196.lua

79 lines
2.2 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 355, monster_id = 21030301, pos = { x = 2480.1, y = 245.7, z = 464.3 }, rot = { x = 0.0, y = 95.6, z = 0.0 }, level = 20, drop_id = 303005 },
{ config_id = 356, monster_id = 21030301, pos = { x = 2480.1, y = 245.7, z = 467.8 }, rot = { x = 0.0, y = 95.6, z = 0.0 }, level = 20, drop_id = 303005 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 829, gadget_id = 70310001, pos = { x = 2474.9, y = 245.7, z = 463.7 }, rot = { x = 0.0, y = 347.7, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 830, gadget_id = 70310001, pos = { x = 2475.3, y = 245.7, z = 469.2 }, rot = { x = 0.0, y = 347.7, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 831, gadget_id = 70220014, pos = { x = 2474.2, y = 245.7, z = 464.9 }, rot = { x = 0.0, y = 110.1, z = 0.0 }, level = 1 },
{ config_id = 832, gadget_id = 70220014, pos = { x = 2474.4, y = 245.7, z = 468.3 }, rot = { x = 0.0, y = 19.7, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 228, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2478.0, y = 245.7, z = 466.3 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_228", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 355, 356 },
gadgets = { 829, 830, 831, 832 },
regions = { 228 },
triggers = { "ANY_MONSTER_DIE_228" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作