79 lines
2.2 KiB
Lua
79 lines
2.2 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 355, monster_id = 21030301, pos = { x = 2480.1, y = 245.7, z = 464.3 }, rot = { x = 0.0, y = 95.6, z = 0.0 }, level = 20, drop_id = 303005 },
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{ config_id = 356, monster_id = 21030301, pos = { x = 2480.1, y = 245.7, z = 467.8 }, rot = { x = 0.0, y = 95.6, z = 0.0 }, level = 20, drop_id = 303005 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 829, gadget_id = 70310001, pos = { x = 2474.9, y = 245.7, z = 463.7 }, rot = { x = 0.0, y = 347.7, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 830, gadget_id = 70310001, pos = { x = 2475.3, y = 245.7, z = 469.2 }, rot = { x = 0.0, y = 347.7, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 831, gadget_id = 70220014, pos = { x = 2474.2, y = 245.7, z = 464.9 }, rot = { x = 0.0, y = 110.1, z = 0.0 }, level = 1 },
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{ config_id = 832, gadget_id = 70220014, pos = { x = 2474.4, y = 245.7, z = 468.3 }, rot = { x = 0.0, y = 19.7, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 228, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2478.0, y = 245.7, z = 466.3 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_228", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 355, 356 },
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gadgets = { 829, 830, 831, 832 },
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regions = { 228 },
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triggers = { "ANY_MONSTER_DIE_228" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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