283 lines
9.4 KiB
Lua
283 lines
9.4 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 14, monster_id = 21010101, pos = { x = 171.4, y = -0.5, z = -124.0 }, rot = { x = 0.0, y = 278.5, z = 0.0 }, level = 0 },
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{ config_id = 15, monster_id = 21010101, pos = { x = 174.0, y = -0.5, z = -114.3 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0 },
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{ config_id = 16, monster_id = 21010101, pos = { x = 169.3, y = -0.5, z = -106.6 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0 },
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{ config_id = 17, monster_id = 21020201, pos = { x = 166.9, y = -0.5, z = -114.9 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0 },
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{ config_id = 84, monster_id = 20011101, pos = { x = 166.8, y = -0.5, z = -119.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 85, monster_id = 20010901, pos = { x = 167.0, y = -0.5, z = -111.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 86, monster_id = 22010101, pos = { x = 165.6, y = -0.5, z = -115.1 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 0 },
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{ config_id = 87, monster_id = 20011201, pos = { x = 161.1, y = -0.5, z = -118.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 88, monster_id = 20011201, pos = { x = 164.4, y = -0.5, z = -120.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 89, monster_id = 20011201, pos = { x = 164.6, y = -0.5, z = -109.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 90, monster_id = 20011201, pos = { x = 160.8, y = -0.5, z = -111.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 91, monster_id = 20010601, pos = { x = 164.7, y = -0.5, z = -114.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 92, monster_id = 20010701, pos = { x = 169.9, y = -0.5, z = -111.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 93, monster_id = 20010501, pos = { x = 168.8, y = -0.5, z = -118.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 94, monster_id = 20010501, pos = { x = 161.9, y = -0.5, z = -118.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 95, monster_id = 20010501, pos = { x = 163.7, y = -0.5, z = -111.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 96, monster_id = 20010501, pos = { x = 166.9, y = -0.5, z = -109.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 11, gadget_id = 70210032, pos = { x = 170.5, y = -0.5, z = -115.0 }, rot = { x = 0.0, y = 271.5, z = 0.0 }, level = 1, chest_drop_id = 1300102, state = GadgetState.ChestLocked }
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}
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-- 区域
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regions = {
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{ config_id = 21, shape = RegionShape.SPHERE, radius = 5, pos = { x = 164.4, y = -0.5, z = -115.3 } },
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{ config_id = 28, shape = RegionShape.SPHERE, radius = 5, pos = { x = 164.5, y = -0.5, z = -115.2 } },
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{ config_id = 29, shape = RegionShape.SPHERE, radius = 5, pos = { x = 164.5, y = -0.5, z = -115.3 } },
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{ config_id = 30, shape = RegionShape.SPHERE, radius = 5, pos = { x = 163.9, y = -0.5, z = -114.5 } },
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{ config_id = 31, shape = RegionShape.SPHERE, radius = 5, pos = { x = 163.1, y = -0.5, z = -116.0 } },
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{ config_id = 32, shape = RegionShape.SPHERE, radius = 5, pos = { x = 162.1, y = -0.5, z = -117.3 } },
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{ config_id = 33, shape = RegionShape.SPHERE, radius = 5, pos = { x = 161.9, y = -0.5, z = -116.2 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_21", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_21", action = "action_EVENT_ANY_MONSTER_DIE_21" },
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{ name = "ANY_MONSTER_DIE_28", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_28", action = "action_EVENT_ANY_MONSTER_DIE_28" },
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{ name = "ANY_MONSTER_DIE_29", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_29", action = "action_EVENT_ANY_MONSTER_DIE_29" },
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{ name = "ANY_MONSTER_DIE_30", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_30", action = "action_EVENT_ANY_MONSTER_DIE_30" },
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{ name = "ANY_MONSTER_DIE_31", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_31", action = "action_EVENT_ANY_MONSTER_DIE_31" },
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{ name = "ANY_MONSTER_DIE_32", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_32", action = "action_EVENT_ANY_MONSTER_DIE_32" },
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{ name = "ANY_MONSTER_DIE_33", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_33", action = "action_EVENT_ANY_MONSTER_DIE_33" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 14, 15, 16, 17 },
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gadgets = { 11 },
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regions = { 21, 28 },
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triggers = { "ANY_MONSTER_DIE_21", "ANY_MONSTER_DIE_28" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { 84, 85 },
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gadgets = { 11 },
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regions = { 21, 29, 30 },
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triggers = { "ANY_MONSTER_DIE_21", "ANY_MONSTER_DIE_29", "ANY_MONSTER_DIE_30" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_3,
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monsters = { 86, 87, 88, 89, 90 },
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gadgets = { 11 },
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regions = { 21, 31 },
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triggers = { "ANY_MONSTER_DIE_21", "ANY_MONSTER_DIE_31" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = suite_4,
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monsters = { 91, 92, 93, 94, 95, 96 },
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gadgets = { 11 },
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regions = { 21, 32, 33 },
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triggers = { "ANY_MONSTER_DIE_21", "ANY_MONSTER_DIE_32", "ANY_MONSTER_DIE_33" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_21(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_21(context, evt)
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-- 解锁目标11
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 11, state = GadgetState.Default }) then
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return -1
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end
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-- 调用提示id为 20010301 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 20010301) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_28(context, evt)
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--判断死亡怪物的configid是否为 17
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if evt.param1 ~= 17 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_28(context, evt)
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-- 杀死Group内所有monster
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001021, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_29(context, evt)
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--判断死亡怪物的configid是否为 84
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if evt.param1 ~= 84 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_29(context, evt)
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-- 杀死Group内所有monster
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001020, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_30(context, evt)
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--判断死亡怪物的configid是否为 85
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if evt.param1 ~= 85 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_30(context, evt)
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-- 杀死Group内所有monster
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001022, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_31(context, evt)
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--判断死亡怪物的configid是否为 86
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if evt.param1 ~= 86 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_31(context, evt)
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-- 杀死Group内所有monster
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001021, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_32(context, evt)
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--判断死亡怪物的configid是否为 91
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if evt.param1 ~= 91 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_32(context, evt)
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-- 杀死Group内所有monster
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001020, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_33(context, evt)
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--判断死亡怪物的configid是否为 92
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if evt.param1 ~= 92 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_33(context, evt)
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-- 杀死Group内所有monster
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 230001022, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
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return -1
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end
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return 0
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end
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