GSServer-CBT/soggy_resources/lua/UAuto/TestCases/element/grass/GrassFireReaction.lua

132 lines
5.5 KiB
Lua

local baseClass = require("UAuto/TestCases/Element/ElementBase")
local UAutoLuaTestCase = class("GrassFireReaction", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "GrassFireReaction"
self.Category = "元素"
self.Description = "元素反应-草<-火"
self.Element = "Grass"
self.CatalystElement = "Fire"
self.ElementMonster = self:GetOneMonsterByElement(self.Element)
self.CatalystMonster = self:GetOneMonsterByElement(self.CatalystElement)
self.ElementAvatarWeapon = self:GetOneAvatarWeaponByElement(self.Element)
self.ElementMonsterWeapon = self:GetOneMonsterWeaponByElement(self.Element)
self.ElementItem = self:GetOneItemByElement(self.Element)
self.OrderIndex = 1;
self.CheckMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "草元素怪物与火反应:着火,草元素耗尽",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(false)
self:GetWindEntityCount()
yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"]))
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self:ChangeAvatar("Anbo"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"]))
yield_return(self.base:Skill(4))
yield_return(self.base:CheckGrassReaction(self.CatalystElement, self.foundEntity))
yield_return(self.base:CheckElementRemove(self.Element, self.foundEntity))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckEnv = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "草元素环境与火反应:着火,起风,风灭,不再点燃",
Action = UAutoCoroutine(function()
self:CheckWindEntityCount("+")
yield_return(self.base:CheckGrassEnvReaction(self.CatalystElement))
-- yield_return(self.base:CheckGrassEnvReaction("AntiFire"))
yield_return(CS.UnityEngine.WaitForSeconds(10))
self:CheckWindEntityCount("-")
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckMonsterWeapon = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "草元素怪物武器与火反应:着火,移除",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonsterWeapon["owner"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.ElementMonsterWeapon["keyword"]))
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self.base:Skill(4))
yield_return(self.base:CheckGrassReaction(self.CatalystElement, self.foundEntity))
yield_return(self.base:CheckEntityRemove(self.foundEntity.runtimeID))
end)
}
-- self.OrderIndex = self.OrderIndex + 1;
-- self.CheckAvatarWeapon = {
-- Order = self.OrderIndex,
-- Type = CaseType.MonoTest,
-- Description = "草元素武将武器与火反应:着火",
-- Action = UAutoCoroutine(function()
-- yield_return(self:ChangeAvatar(self.ElementAvatarWeapon["owner"]))
-- yield_return(self.base:RunGM("EQUIP ADD "..tostring(self.ElementAvatarWeapon["otherinfo"])))
-- yield_return(self:WaitFoundEntity(self.ElementAvatarWeapon["keyword"]))
-- yield_return(self.base:RunGM("KILL MONSTER ALL"))
-- yield_return(self.base:RunGM("WUDI ON"))
-- self.base:MonsterAI(true)
-- yield_return(self.base:RunGM("MONSTER "..tostring(self.CatalystMonster["id"]).." 1 1"))
-- yield_return(self.base:CheckGrassReaction(self.CatalystElement, self.foundEntity))
-- end)
-- }
self.OrderIndex = self.OrderIndex + 1;
self.CheckGadget = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "草元素物件与火反应:着火,移除",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self:ChangeAvatar("Anbo"))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("GADGET "..tostring(self.ElementItem["id"]).." 1"))
yield_return(self:WaitFoundEntity(self.ElementItem["keyword"]))
yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.Range))
yield_return(self.base:Skill(4))
yield_return(self.base:CheckGrassReaction(self.CatalystElement, self.foundEntity))
yield_return(self.base:CheckEntityRemove(self.foundEntity.runtimeID))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckAvatar = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "草元素武将与火反应:着火,草元素销毁",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(true)
yield_return(self.base:RunGM("MONSTER "..tostring(self.CatalystMonster["id"]).." 1 1"))
self.entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
self.localAvatar = self.entityManager:GetLocalAvatarEntity()
self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position)
self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position)
self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position)
self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position)
yield_return(self.base:CheckGrassReaction(self.CatalystElement))
yield_return(self.base:CheckElementRemove(self.Element))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
end)
}
return self