132 lines
5.5 KiB
Lua
132 lines
5.5 KiB
Lua
local baseClass = require("UAuto/TestCases/Element/ElementBase")
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local UAutoLuaTestCase = class("GrassFireReaction", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "GrassFireReaction"
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self.Category = "元素"
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self.Description = "元素反应-草<-火"
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self.Element = "Grass"
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self.CatalystElement = "Fire"
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self.ElementMonster = self:GetOneMonsterByElement(self.Element)
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self.CatalystMonster = self:GetOneMonsterByElement(self.CatalystElement)
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self.ElementAvatarWeapon = self:GetOneAvatarWeaponByElement(self.Element)
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self.ElementMonsterWeapon = self:GetOneMonsterWeaponByElement(self.Element)
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self.ElementItem = self:GetOneItemByElement(self.Element)
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self.OrderIndex = 1;
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self.CheckMonster = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "草元素怪物与火反应:着火,草元素耗尽",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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yield_return(self.base:RunGM("WUDI ON"))
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self.base:MonsterAI(false)
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self:GetWindEntityCount()
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yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1"))
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yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"]))
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yield_return(self.base:RunGM("WUDI MONSTER ON"))
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yield_return(self:ChangeAvatar("Anbo"))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"]))
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yield_return(self.base:Skill(4))
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yield_return(self.base:CheckGrassReaction(self.CatalystElement, self.foundEntity))
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yield_return(self.base:CheckElementRemove(self.Element, self.foundEntity))
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.CheckEnv = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "草元素环境与火反应:着火,起风,风灭,不再点燃",
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Action = UAutoCoroutine(function()
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self:CheckWindEntityCount("+")
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yield_return(self.base:CheckGrassEnvReaction(self.CatalystElement))
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-- yield_return(self.base:CheckGrassEnvReaction("AntiFire"))
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yield_return(CS.UnityEngine.WaitForSeconds(10))
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self:CheckWindEntityCount("-")
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.CheckMonsterWeapon = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "草元素怪物武器与火反应:着火,移除",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonsterWeapon["owner"]).." 1 1"))
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yield_return(self:WaitFoundEntity(self.ElementMonsterWeapon["keyword"]))
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yield_return(self.base:RunGM("WUDI MONSTER ON"))
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yield_return(self.base:Skill(4))
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yield_return(self.base:CheckGrassReaction(self.CatalystElement, self.foundEntity))
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yield_return(self.base:CheckEntityRemove(self.foundEntity.runtimeID))
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end)
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}
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-- self.OrderIndex = self.OrderIndex + 1;
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-- self.CheckAvatarWeapon = {
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-- Order = self.OrderIndex,
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-- Type = CaseType.MonoTest,
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-- Description = "草元素武将武器与火反应:着火",
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-- Action = UAutoCoroutine(function()
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-- yield_return(self:ChangeAvatar(self.ElementAvatarWeapon["owner"]))
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-- yield_return(self.base:RunGM("EQUIP ADD "..tostring(self.ElementAvatarWeapon["otherinfo"])))
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-- yield_return(self:WaitFoundEntity(self.ElementAvatarWeapon["keyword"]))
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-- yield_return(self.base:RunGM("KILL MONSTER ALL"))
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-- yield_return(self.base:RunGM("WUDI ON"))
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-- self.base:MonsterAI(true)
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-- yield_return(self.base:RunGM("MONSTER "..tostring(self.CatalystMonster["id"]).." 1 1"))
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-- yield_return(self.base:CheckGrassReaction(self.CatalystElement, self.foundEntity))
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-- end)
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-- }
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self.OrderIndex = self.OrderIndex + 1;
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self.CheckGadget = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "草元素物件与火反应:着火,移除",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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yield_return(self:ChangeAvatar("Anbo"))
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self.base:RunGM("GADGET "..tostring(self.ElementItem["id"]).." 1"))
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yield_return(self:WaitFoundEntity(self.ElementItem["keyword"]))
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yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.Range))
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yield_return(self.base:Skill(4))
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yield_return(self.base:CheckGrassReaction(self.CatalystElement, self.foundEntity))
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yield_return(self.base:CheckEntityRemove(self.foundEntity.runtimeID))
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.CheckAvatar = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "草元素武将与火反应:着火,草元素销毁",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("WUDI ON"))
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self.base:MonsterAI(true)
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yield_return(self.base:RunGM("MONSTER "..tostring(self.CatalystMonster["id"]).." 1 1"))
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self.entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
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self.localAvatar = self.entityManager:GetLocalAvatarEntity()
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self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position)
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self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position)
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self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position)
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self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position)
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yield_return(self.base:CheckGrassReaction(self.CatalystElement))
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yield_return(self.base:CheckElementRemove(self.Element))
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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end)
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}
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return self
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