Merge branch 'development' into more-events

This commit is contained in:
KingRainbow44 2022-08-01 21:13:19 -04:00
commit 1de402bd6f
81 changed files with 2153 additions and 637 deletions

View File

@ -23,7 +23,7 @@ def ppprint(data):
class JsonHelpers:
@staticmethod
def load(filename: str) -> dict:
with open(filename, 'r') as file:
with open(filename, 'r', encoding='utf-8') as file:
return json.load(file)
@staticmethod
@ -117,7 +117,7 @@ class LanguageManager:
for file in files:
if file.rpartition('.')[-1] in SOURCE_EXTENSIONS:
filename = os.path.join(root, file)
with open(filename, 'r') as f:
with open(filename, 'r', encoding='utf-8') as f:
data = f.read() # Loads in entire file at once
for k in self.TRANSLATION_KEY.findall(data):
used.add(k)

View File

@ -28,7 +28,7 @@ public interface CommandHandler {
if (player == null) {
Grasscutter.getLogger().info(event.getMessage());
} else {
player.dropMessage(event.getMessage());
player.dropMessage(event.getMessage().replace("\n\t", "\n\n"));
}
}
@ -44,6 +44,9 @@ public interface CommandHandler {
if (alias.length() < command.length())
command = alias;
}
if (player != null) {
command = "/" + command;
}
String target = switch (annotation.targetRequirement()) {
case NONE -> "";
case OFFLINE -> "@<UID> "; // TODO: make translation keys for offline and online players

View File

@ -240,7 +240,7 @@ public final class GiveCommand implements CommandHandler {
}
private static Avatar makeAvatar(GiveItemParameters param) {
return makeAvatar(param.avatarData, param.lvl, Avatar.getMinPromoteLevel(param.lvl), 0);
return makeAvatar(param.avatarData, param.lvl, Avatar.getMinPromoteLevel(param.lvl), param.constellation);
}
private static Avatar makeAvatar(AvatarData avatarData, int level, int promoteLevel, int constellation) {

View File

@ -0,0 +1,85 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.AvatarTalentData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import java.util.List;
import java.util.Set;
@Command(
label = "setConst",
aliases = {"setconstellation"},
usage = {"<constellation level>"},
permission = "player.setconstellation",
permissionTargeted = "player.setconstellation.others")
public final class SetConstCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
sendUsageMessage(sender);
return;
}
try {
int constLevel = Integer.parseInt(args.get(0));
if (constLevel < 0 || constLevel > 6) {
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.range_error");
return;
}
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
if (entity == null) return;
Avatar avatar = entity.getAvatar();
this.setConstellation(targetPlayer, avatar, constLevel);
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.success", avatar.getAvatarData().getName(), constLevel);
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.level_error");
}
}
private void setConstellation(Player player, Avatar avatar, int constLevel) {
int currentConstLevel = avatar.getCoreProudSkillLevel();
IntArrayList talentIds = new IntArrayList(avatar.getSkillDepot().getTalents());
Set<Integer> talentIdList = avatar.getTalentIdList();
talentIdList.clear();
avatar.setCoreProudSkillLevel(0);
for(int talent = 0; talent < constLevel; talent++) {
AvatarTalentData talentData = GameData.getAvatarTalentDataMap().get(talentIds.getInt(talent));
int mainCostItemId = talentData.getMainCostItemId();
player.getInventory().addItem(mainCostItemId);
Grasscutter.getGameServer().getInventorySystem().unlockAvatarConstellation(player, avatar.getGuid());
}
// force player to reload scene when necessary
if (constLevel < currentConstLevel) {
World world = player.getWorld();
Scene scene = player.getScene();
Position pos = player.getPosition();
world.transferPlayerToScene(player, 1, pos);
world.transferPlayerToScene(player, scene.getId(), pos);
scene.broadcastPacket(new PacketSceneEntityAppearNotify(player));
}
// ensure that all changes are visible to the player
avatar.recalcConstellations();
avatar.recalcStats(true);
avatar.save();
}
}

View File

@ -6,14 +6,23 @@ import java.util.Map;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
@Command(label = "setStats", aliases = {"stats", "stat"}, usage = {"<stat> <value>"}, permission = "player.setstats", permissionTargeted = "player.setstats.others")
@Command(
label = "setStats",
aliases = {"stats", "stat"},
usage = {
"[set] <stat> <value>",
"(lock|freeze) <stat> [<value>]", // Can lock to current value
"(unlock|unfreeze) <stat>"},
permission = "player.setstats",
permissionTargeted = "player.setstats.others")
public final class SetStatsCommand implements CommandHandler {
static class Stat {
private static class Stat {
String name;
FightProperty prop;
@ -27,9 +36,21 @@ public final class SetStatsCommand implements CommandHandler {
this.prop = prop;
}
}
Map<String, Stat> stats;
private static enum Action {
ACTION_SET("commands.generic.set_to", "commands.generic.set_for_to"),
ACTION_LOCK("commands.setStats.locked_to", "commands.setStats.locked_for_to"),
ACTION_UNLOCK("commands.setStats.unlocked", "commands.setStats.unlocked_for");
public final String messageKeySelf;
public final String messageKeyOther;
private Action(String messageKeySelf, String messageKeyOther) {
this.messageKeySelf = messageKeySelf;
this.messageKeyOther = messageKeyOther;
}
}
private Map<String, Stat> stats;
public SetStatsCommand() {
this.stats = new HashMap<>();
for (String key : FightProperty.getShortNames()) {
@ -62,50 +83,97 @@ public final class SetStatsCommand implements CommandHandler {
this.stats.put("ephys", this.stats.get("phys%"));
}
public static float parsePercent(String input) throws NumberFormatException {
if (input.endsWith("%")) {
return Float.parseFloat(input.substring(0, input.length()-1))/100f;
} else {
return Float.parseFloat(input);
}
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
String statStr;
String statStr = null;
String valueStr;
float value = 0f;
if (args.size() == 2) {
statStr = args.get(0).toLowerCase();
valueStr = args.get(1);
} else {
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
// Get the action and stat
String arg0 = args.remove(0).toLowerCase();
Action action = switch (arg0) {
default -> {statStr = arg0; yield Action.ACTION_SET;} // Implicit set command
case "set" -> Action.ACTION_SET; // Explicit set command
case "lock", "freeze" -> Action.ACTION_LOCK;
case "unlock", "unfreeze" -> Action.ACTION_UNLOCK;
};
if (statStr == null) {
statStr = args.remove(0).toLowerCase();
}
if (!stats.containsKey(statStr)) {
sendUsageMessage(sender); // Invalid stat or action
return;
}
Stat stat = stats.get(statStr);
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
Avatar avatar = entity.getAvatar();
float value;
// Get the value if the action requires it
try {
if (valueStr.endsWith("%")) {
value = Float.parseFloat(valueStr.substring(0, valueStr.length()-1))/100f;
} else {
value = Float.parseFloat(valueStr);
switch (action) {
case ACTION_LOCK:
if (args.isEmpty()) { // Lock to current value
value = avatar.getFightProperty(stat.prop);
break;
} // Else fall-through and lock to supplied value
case ACTION_SET:
value = parsePercent(args.remove(0));
break;
case ACTION_UNLOCK:
break;
}
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.statValue");
return;
} catch (IndexOutOfBoundsException ignored) {
sendUsageMessage(sender);
return;
}
if (stats.containsKey(statStr)) {
Stat stat = stats.get(statStr);
entity.setFightProperty(stat.prop, value);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, stat.prop));
if (FightProperty.isPercentage(stat.prop)) {
valueStr = String.format("%.1f%%", value * 100f);
} else {
valueStr = String.format("%.0f", value);
}
if (targetPlayer == sender) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", stat.name, valueStr);
} else {
String uidStr = targetPlayer.getAccount().getId();
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_for_to", stat.name, uidStr, valueStr);
}
} else {
if (!args.isEmpty()) { // Leftover arguments!
sendUsageMessage(sender);
return;
}
switch (action) {
case ACTION_SET:
entity.setFightProperty(stat.prop, value);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, stat.prop));
break;
case ACTION_LOCK:
avatar.getFightPropOverrides().put(stat.prop.getId(), value);
avatar.recalcStats();
break;
case ACTION_UNLOCK:
avatar.getFightPropOverrides().remove(stat.prop.getId());
avatar.recalcStats();
break;
}
// Report action
if (FightProperty.isPercentage(stat.prop)) {
valueStr = String.format("%.1f%%", value * 100f);
} else {
valueStr = String.format("%.0f", value);
}
if (targetPlayer == sender) {
CommandHandler.sendTranslatedMessage(sender, action.messageKeySelf, stat.name, valueStr);
} else {
String uidStr = targetPlayer.getAccount().getId();
CommandHandler.sendTranslatedMessage(sender, action.messageKeyOther, stat.name, uidStr, valueStr);
}
return;
}

View File

@ -5,6 +5,7 @@ import emu.grasscutter.Grasscutter;
import emu.grasscutter.Grasscutter.ServerDebugMode;
import emu.grasscutter.Grasscutter.ServerRunMode;
import java.nio.charset.StandardCharsets;
import java.util.Set;
import java.io.FileReader;
import java.lang.reflect.Field;
@ -27,7 +28,7 @@ public class ConfigContainer {
public static void updateConfig() {
try { // Check if the server is using a legacy config.
JsonObject configObject = Grasscutter.getGsonFactory()
.fromJson(new FileReader(Grasscutter.configFile), JsonObject.class);
.fromJson(new FileReader(Grasscutter.configFile, StandardCharsets.UTF_8), JsonObject.class);
if (!configObject.has("version")) {
Grasscutter.getLogger().info("Updating legacy ..");
Grasscutter.saveConfig(null);
@ -121,7 +122,7 @@ public class ConfigContainer {
public static class HTTP {
public String bindAddress = "0.0.0.0";
public int bindPort = 443;
/* This is the address used in URLs. */
public String accessAddress = "127.0.0.1";
/* This is the port used in URLs. */
@ -145,7 +146,7 @@ public class ConfigContainer {
public int loadEntitiesForPlayerRange = 100;
public boolean enableScriptInBigWorld = false;
public boolean enableConsole = true;
/* Kcp internal work interval (milliseconds) */
public int kcpInterval = 20;
/* Controls whether packets should be logged in console or not */

View File

@ -8,6 +8,7 @@ import java.util.Map;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.binout.*;
import emu.grasscutter.game.quest.QuestEncryptionKey;
import emu.grasscutter.utils.Utils;
import emu.grasscutter.data.excels.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectLinkedOpenHashMap;
@ -25,12 +26,13 @@ public class GameData {
private static final Map<String, OpenConfigEntry> openConfigEntries = new HashMap<>();
private static final Map<String, ScenePointEntry> scenePointEntries = new HashMap<>();
private static final Int2ObjectMap<MainQuestData> mainQuestData = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<QuestEncryptionKey> questsKeys = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<HomeworldDefaultSaveData> homeworldDefaultSaveData = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<SceneNpcBornData> npcBornData = new Int2ObjectOpenHashMap<>();
// ExcelConfigs
private static final Int2ObjectMap<PlayerLevelData> playerLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<AvatarData> avatarDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<AvatarLevelData> avatarLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<AvatarSkillDepotData> avatarSkillDepotDataMap = new Int2ObjectOpenHashMap<>();
@ -40,7 +42,7 @@ public class GameData {
private static final Int2ObjectMap<AvatarPromoteData> avatarPromoteDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<AvatarTalentData> avatarTalentDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ProudSkillData> proudSkillDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ItemData> itemDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ReliquaryLevelData> reliquaryLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ReliquaryAffixData> reliquaryAffixDataMap = new Int2ObjectOpenHashMap<>();
@ -57,11 +59,11 @@ public class GameData {
private static final Int2ObjectMap<GadgetData> gadgetDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<MonsterCurveData> monsterCurveDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<MonsterDescribeData> monsterDescribeDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<AvatarFlycloakData> avatarFlycloakDataMap = new Int2ObjectLinkedOpenHashMap<>();
private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataMap = new Int2ObjectLinkedOpenHashMap<>();
private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataItemIdMap = new Int2ObjectLinkedOpenHashMap<>();
private static final Int2ObjectMap<SceneData> sceneDataMap = new Int2ObjectLinkedOpenHashMap<>();
private static final Int2ObjectMap<FetterData> fetterDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<CodexQuestData> codexQuestDataMap = new Int2ObjectOpenHashMap<>();
@ -76,7 +78,7 @@ public class GameData {
private static final ArrayList<CodexReliquaryData> codexReliquaryArrayList = new ArrayList<>();
private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<WorldAreaData> worldAreaDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<DailyDungeonData> dailyDungeonDataMap = new Int2ObjectOpenHashMap<>();
@ -108,6 +110,8 @@ public class GameData {
@Getter private static final Int2ObjectMap<MusicGameBasicData> musicGameBasicDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<PersonalLineData> personalLineDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<ChapterData> chapterDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<TriggerExcelConfigData> triggerExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
@Getter private static final Map<String,ScriptSceneData> scriptSceneDataMap = new HashMap<>();
@Getter private static final Int2ObjectMap<OpenStateData> openStateDataMap = new Int2ObjectOpenHashMap<>();
@ -115,29 +119,33 @@ public class GameData {
private static Map<Integer, List<Integer>> fetters = new HashMap<>();
private static Map<Integer, List<ShopGoodsData>> shopGoods = new HashMap<>();
private static final IntList scenePointIdList = new IntArrayList();
@Getter private static final List<OpenStateData> openStateList = new ArrayList<>();
public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) {
Int2ObjectMap<?> map = null;
try {
Field field = GameData.class.getDeclaredField(Utils.lowerCaseFirstChar(resourceDefinition.getSimpleName()) + "Map");
field.setAccessible(true);
map = (Int2ObjectMap<?>) field.get(null);
field.setAccessible(false);
} catch (Exception e) {
Grasscutter.getLogger().error("Error fetching resource map for " + resourceDefinition.getSimpleName(), e);
}
return map;
}
public static Int2ObjectMap<String> getAbilityHashes() {
return abilityHashes;
}
public static Map<String, AbilityEmbryoEntry> getAbilityEmbryoInfo() {
return abilityEmbryos;
}
@ -153,7 +161,7 @@ public class GameData {
public static Map<String, ScenePointEntry> getScenePointEntries() {
return scenePointEntries;
}
// TODO optimize
public static ScenePointEntry getScenePointEntryById(int sceneId, int pointId) {
return getScenePointEntries().get(sceneId + "_" + pointId);
@ -163,18 +171,22 @@ public class GameData {
return mainQuestData;
}
public static Int2ObjectMap<QuestEncryptionKey> getMainQuestEncryptionMap() {
return questsKeys;
}
public static Int2ObjectMap<HomeworldDefaultSaveData> getHomeworldDefaultSaveData() {
return homeworldDefaultSaveData;
}
public static Int2ObjectMap<SceneNpcBornData> getSceneNpcBornData() {
return npcBornData;
}
public static Int2ObjectMap<AvatarData> getAvatarDataMap() {
return avatarDataMap;
}
public static Int2ObjectMap<ItemData> getItemDataMap() {
return itemDataMap;
}
@ -182,7 +194,7 @@ public class GameData {
public static Int2ObjectMap<AvatarSkillDepotData> getAvatarSkillDepotDataMap() {
return avatarSkillDepotDataMap;
}
public static Int2ObjectMap<AvatarSkillData> getAvatarSkillDataMap() {
return avatarSkillDataMap;
}
@ -206,11 +218,11 @@ public class GameData {
public static Int2ObjectMap<WeaponLevelData> getWeaponLevelDataMap() {
return weaponLevelDataMap;
}
public static Int2ObjectMap<ReliquaryAffixData> getReliquaryAffixDataMap() {
return reliquaryAffixDataMap;
}
public static Int2ObjectMap<ReliquaryMainPropData> getReliquaryMainPropDataMap() {
return reliquaryMainPropDataMap;
}
@ -222,7 +234,7 @@ public class GameData {
public static Int2ObjectMap<WeaponCurveData> getWeaponCurveDataMap() {
return weaponCurveDataMap;
}
public static Int2ObjectMap<AvatarCurveData> getAvatarCurveDataMap() {
return avatarCurveDataMap;
}
@ -231,11 +243,11 @@ public class GameData {
ReliquaryLevelData levelData = reliquaryLevelDataMap.get((rankLevel << 8) + level);
return levelData != null ? levelData.getExp() : 0;
}
public static ReliquaryLevelData getRelicLevelData(int rankLevel, int level) {
return reliquaryLevelDataMap.get((rankLevel << 8) + level);
}
public static WeaponPromoteData getWeaponPromoteData(int promoteId, int promoteLevel) {
return weaponPromoteDataMap.get((promoteId << 8) + promoteLevel);
}
@ -251,7 +263,7 @@ public class GameData {
return 0;
}
}
public static AvatarPromoteData getAvatarPromoteData(int promoteId, int promoteLevel) {
return avatarPromoteDataMap.get((promoteId << 8) + promoteLevel);
}
@ -265,7 +277,7 @@ public class GameData {
AvatarFetterLevelData levelData = avatarFetterLevelDataMap.get(level);
return levelData != null ? levelData.getExp() : 0;
}
public static Int2ObjectMap<ProudSkillData> getProudSkillDataMap() {
return proudSkillDataMap;
}
@ -312,7 +324,7 @@ public class GameData {
public static Int2ObjectMap<AvatarCostumeData> getAvatarCostumeDataMap() {
return avatarCostumeDataMap;
}
public static Int2ObjectMap<AvatarCostumeData> getAvatarCostumeDataItemIdMap() {
return avatarCostumeDataItemIdMap;
}
@ -353,7 +365,7 @@ public class GameData {
public static Int2ObjectMap<WorldAreaData> getWorldAreaDataMap() {
return worldAreaDataMap;
}
public static Int2ObjectMap<WorldLevelData> getWorldLevelDataMap() {
return worldLevelDataMap;
}
@ -361,7 +373,7 @@ public class GameData {
public static Int2ObjectMap<DungeonData> getDungeonDataMap() {
return dungeonDataMap;
}
public static Int2ObjectMap<DailyDungeonData> getDailyDungeonDataMap() {
return dailyDungeonDataMap;
}
@ -397,11 +409,11 @@ public class GameData {
public static Int2ObjectMap<TowerFloorData> getTowerFloorDataMap(){
return towerFloorDataMap;
}
public static Int2ObjectMap<TowerLevelData> getTowerLevelDataMap(){
return towerLevelDataMap;
}
public static Int2ObjectMap<TowerScheduleData> getTowerScheduleDataMap(){
return towerScheduleDataMap;
}
@ -413,19 +425,19 @@ public class GameData {
public static Int2ObjectMap<ForgeData> getForgeDataMap() {
return forgeDataMap;
}
public static Int2ObjectMap<HomeWorldLevelData> getHomeWorldLevelDataMap() {
return homeWorldLevelDataMap;
}
public static Int2ObjectMap<FurnitureMakeConfigData> getFurnitureMakeConfigDataMap() {
return furnitureMakeConfigDataMap;
}
public static Int2ObjectMap<GatherData> getGatherDataMap() {
return gatherDataMap;
}
public static Int2ObjectMap<InvestigationMonsterData> getInvestigationMonsterDataMap() {
return investigationMonsterDataMap;
}

View File

@ -1,5 +1,25 @@
package emu.grasscutter.data;
import com.google.gson.JsonElement;
import com.google.gson.annotations.SerializedName;
import com.google.gson.reflect.TypeToken;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.binout.*;
import emu.grasscutter.data.binout.AbilityModifier.AbilityConfigData;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierActionType;
import emu.grasscutter.data.common.PointData;
import emu.grasscutter.data.common.ScenePointConfig;
import emu.grasscutter.game.quest.QuestEncryptionKey;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.game.world.SpawnDataEntry.GridBlockId;
import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
import emu.grasscutter.scripts.SceneIndexManager;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import lombok.SneakyThrows;
import org.reflections.Reflections;
import java.io.*;
import java.lang.reflect.Type;
import java.nio.file.Files;
@ -9,27 +29,7 @@ import java.util.Map.Entry;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import emu.grasscutter.data.binout.*;
import emu.grasscutter.game.world.SpawnDataEntry;
import emu.grasscutter.scripts.SceneIndexManager;
import emu.grasscutter.utils.Utils;
import lombok.SneakyThrows;
import org.reflections.Reflections;
import com.google.gson.JsonElement;
import com.google.gson.annotations.SerializedName;
import com.google.gson.reflect.TypeToken;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.binout.AbilityModifier.AbilityConfigData;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierActionType;
import emu.grasscutter.data.common.PointData;
import emu.grasscutter.data.common.ScenePointConfig;
import emu.grasscutter.game.world.SpawnDataEntry.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import static emu.grasscutter.config.Configuration.*;
import static emu.grasscutter.config.Configuration.RESOURCE;
import static emu.grasscutter.utils.Language.translate;
public class ResourceLoader {
@ -56,22 +56,23 @@ public class ResourceLoader {
public static void loadAll() {
Grasscutter.getLogger().info(translate("messages.status.resources.loading"));
// Load ability lists
loadAbilityEmbryos();
loadOpenConfig();
loadAbilityModifiers();
// Load resources
loadResources();
// Process into depots
GameDepot.load();
// Load spawn data and quests
loadSpawnData();
loadQuests();
// Load scene points - must be done AFTER resources are loaded
loadScenePoints();
// Load default home layout
loadHomeworldDefaultSaveData();
loadNpcBornData();
// Load ability lists
loadAbilityEmbryos();
loadOpenConfig();
loadAbilityModifiers();
// Load resources
loadResources();
// Process into depots
GameDepot.load();
// Load spawn data and quests
loadSpawnData();
loadQuests();
loadScriptSceneData();
// Load scene points - must be done AFTER resources are loaded
loadScenePoints();
// Load default home layout
loadHomeworldDefaultSaveData();
loadNpcBornData();
Grasscutter.getLogger().info(translate("messages.status.resources.finish"));
}
@ -417,13 +418,49 @@ public class ResourceLoader {
GameData.getMainQuestDataMap().put(mainQuest.getId(), mainQuest);
}
try (Reader reader = new FileReader(new File(RESOURCE("QuestEncryptionKeys.json")))) {
List<QuestEncryptionKey> keys = Grasscutter.getGsonFactory().fromJson(
reader,
TypeToken.getParameterized(List.class, QuestEncryptionKey.class).getType());
Int2ObjectMap<QuestEncryptionKey> questEncryptionMap = GameData.getMainQuestEncryptionMap();
keys.forEach(key -> questEncryptionMap.put(key.getMainQuestId(), key));
Grasscutter.getLogger().debug("Loaded {} quest keys.", questEncryptionMap.size());
} catch (FileNotFoundException ignored) {
Grasscutter.getLogger().error("Unable to load quest keys - ./resources/QuestEncryptionKeys.json not found.");
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to load quest keys.", e);
}
Grasscutter.getLogger().debug("Loaded " + GameData.getMainQuestDataMap().size() + " MainQuestDatas.");
}
@SneakyThrows
private static void loadHomeworldDefaultSaveData() {
var folder = Files.list(Path.of(RESOURCE("BinOutput/HomeworldDefaultSave"))).toList();
var pattern = Pattern.compile("scene(.*)_home_config.json");
public static void loadScriptSceneData() {
File folder = new File(RESOURCE("ScriptSceneData/"));
if (!folder.exists()) {
return;
}
for (File file : folder.listFiles()) {
ScriptSceneData sceneData;
try (FileReader fileReader = new FileReader(file)) {
sceneData = Grasscutter.getGsonFactory().fromJson(fileReader, ScriptSceneData.class);
} catch (Exception e) {
e.printStackTrace();
continue;
}
GameData.getScriptSceneDataMap().put(file.getName(), sceneData);
}
Grasscutter.getLogger().debug("Loaded " + GameData.getScriptSceneDataMap().size() + " ScriptSceneDatas.");
}
@SneakyThrows
private static void loadHomeworldDefaultSaveData(){
var folder = Files.list(Path.of(RESOURCE("BinOutput/HomeworldDefaultSave"))).toList();
var pattern = Pattern.compile("scene(.*)_home_config.json");
for (var file : folder) {
var matcher = pattern.matcher(file.getFileName().toString());

View File

@ -1,35 +1,41 @@
package emu.grasscutter.data.binout;
import dev.morphia.annotations.Entity;
import emu.grasscutter.game.quest.enums.QuestType;
import lombok.Data;
import java.util.List;
import java.util.Objects;
public class MainQuestData {
private int id;
private int ICLLDPJFIMA;
private int series;
private QuestType type;
private long titleTextMapHash;
private int[] suggestTrackMainQuestList;
private int[] rewardIdList;
private SubQuestData[] subQuests;
public int getId() {
return id;
}
private List<TalkData> talks;
private long[] preloadLuaList;
public int getId() {
return id;
}
public int getSeries() {
return series;
}
public QuestType getType() {
return type;
}
public long getTitleTextMapHash() {
return titleTextMapHash;
}
public int[] getSuggestTrackMainQuestList() {
return suggestTrackMainQuestList;
}
@ -37,14 +43,28 @@ public class MainQuestData {
public int[] getRewardIdList() {
return rewardIdList;
}
public SubQuestData[] getSubQuests() {
return subQuests;
}
public List<TalkData> getTalks() {
return talks;
}
public void onLoad() {
this.talks = talks.stream().filter(Objects::nonNull).toList();
}
@Data
public static class SubQuestData {
private int subId;
private int order;
}
@Data @Entity
public static class TalkData {
private int id;
private String heroTalk;
}
}

View File

@ -0,0 +1,23 @@
package emu.grasscutter.data.binout;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.utils.Position;
import lombok.Data;
import java.util.List;
import java.util.Map;
@Data
public class ScriptSceneData {
Map<String,ScriptObject> scriptObjectList;
@Data
public static class ScriptObject {
//private SceneGroup groups;
@SerializedName("dummy_points")
private Map<String, List<Float>> dummyPoints;
}
}

View File

@ -36,10 +36,14 @@ public class QuestData extends GameResource {
private List<QuestExecParam> beginExec;
private List<QuestExecParam> finishExec;
private List<QuestExecParam> failExec;
private Guide guide;
//ResourceLoader not happy if you remove getId() ~~
public int getId() {
return subId;
}
//Added getSubId() for clarity
public int getSubId() {return subId;}
public int getMainId() {
return mainId;
@ -62,7 +66,7 @@ public class QuestData extends GameResource {
}
public LogicType getAcceptCondComb() {
return acceptCondComb;
return acceptCondComb == null ? LogicType.LOGIC_NONE : acceptCondComb;
}
public List<QuestCondition> getAcceptCond() {
@ -70,7 +74,7 @@ public class QuestData extends GameResource {
}
public LogicType getFinishCondComb() {
return finishCondComb;
return finishCondComb == null ? LogicType.LOGIC_NONE : finishCondComb;
}
public List<QuestCondition> getFinishCond() {
@ -78,7 +82,7 @@ public class QuestData extends GameResource {
}
public LogicType getFailCondComb() {
return failCondComb;
return failCondComb == null ? LogicType.LOGIC_NONE : failCondComb;
}
public List<QuestCondition> getFailCond() {
@ -118,4 +122,11 @@ public class QuestData extends GameResource {
private String count;
}
@Data
public static class Guide {
private String type;
private List<String> param;
private int guideScene;
}
}

View File

@ -0,0 +1,13 @@
package emu.grasscutter.data.excels;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import lombok.Getter;
@ResourceType(name = "TriggerExcelConfigData.json") @Getter
public class TriggerExcelConfigData extends GameResource {
@Getter private int id;
private int sceneId;
private int groupId;
private String triggerName;
}

View File

@ -63,6 +63,7 @@ import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Getter;
@Entity(value = "avatars", useDiscriminator = false)
public class Avatar {
@ -85,6 +86,7 @@ public class Avatar {
@Transient private final Int2ObjectMap<GameItem> equips;
@Transient private final Int2FloatOpenHashMap fightProp;
@Transient @Getter private final Int2FloatOpenHashMap fightPropOverrides;
@Transient private Set<String> extraAbilityEmbryos;
private List<Integer> fetters;
@ -111,6 +113,7 @@ public class Avatar {
public Avatar() {
this.equips = new Int2ObjectOpenHashMap<>();
this.fightProp = new Int2FloatOpenHashMap();
this.fightPropOverrides = new Int2FloatOpenHashMap();
this.extraAbilityEmbryos = new HashSet<>();
this.proudSkillBonusMap = new HashMap<>();
this.fetters = new ArrayList<>(); // TODO Move to avatar
@ -728,6 +731,9 @@ public class Avatar {
(getFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE) * (1f + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE)
);
// Reapply all overrides
this.fightProp.putAll(this.fightPropOverrides);
// Set current hp
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);

View File

@ -223,6 +223,10 @@ public class EntityGadget extends EntityBaseGadget {
.setIsEnableInteract(true)
.setAuthorityPeerId(this.getScene().getWorld().getHostPeerId());
if(this.metaGadget != null) {
gadgetInfo.setDraftId(this.metaGadget.draft_id);
}
if (this.getContent() != null) {
this.getContent().onBuildProto(gadgetInfo);
}

View File

@ -15,6 +15,7 @@ import java.util.concurrent.ConcurrentHashMap;
public class EntityRegion extends GameEntity{
private final Position position;
private boolean hasNewEntities;
private boolean entityLeave;
private final Set<Integer> entities; // Ids of entities inside this region
private final SceneRegion metaRegion;
@ -45,10 +46,17 @@ public class EntityRegion extends GameEntity{
hasNewEntities = false;
}
public void removeEntity(GameEntity entity) {
this.getEntities().remove(entity.getId());
public void removeEntity(int entityId) {
this.getEntities().remove(entityId);
this.entityLeave = true;
}
public void removeEntity(GameEntity entity) {
this.getEntities().remove(entity.getId());
this.entityLeave = true;
}
public boolean entityLeave() {return this.entityLeave;}
public void resetEntityLeave() {this.entityLeave = false;}
@Override
public Int2FloatOpenHashMap getFightProperties() {
return null;

View File

@ -14,12 +14,8 @@ import emu.grasscutter.game.activity.ActivityManager;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.avatar.AvatarStorage;
import emu.grasscutter.game.battlepass.BattlePassManager;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.EntityVehicle;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.home.GameHome;
import emu.grasscutter.game.entity.EntityGadget;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.expedition.ExpeditionInfo;
import emu.grasscutter.game.friends.FriendsList;
import emu.grasscutter.game.friends.PlayerProfile;
@ -43,6 +39,7 @@ import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.game.quest.QuestManager;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.shop.ShopLimit;
import emu.grasscutter.game.tower.TowerData;
import emu.grasscutter.game.tower.TowerManager;
@ -61,6 +58,7 @@ import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo
import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import emu.grasscutter.scripts.data.SceneRegion;
import emu.grasscutter.server.event.player.PlayerJoinEvent;
import emu.grasscutter.server.event.player.PlayerQuitEvent;
import emu.grasscutter.server.game.GameServer;
@ -74,6 +72,7 @@ import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Getter;
import lombok.Setter;
import static emu.grasscutter.config.Configuration.*;
@ -122,6 +121,7 @@ public class Player {
@Getter private Map<Long, ExpeditionInfo> expeditionInfo;
@Getter private Map<Integer, Integer> unlockedRecipies;
@Getter private List<ActiveForgeData> activeForges;
@Getter private Map<Integer,Integer> questGlobalVariables;
@Transient private long nextGuid = 0;
@Transient private int peerId;
@ -151,7 +151,7 @@ public class Player {
@Getter private transient CookingManager cookingManager;
@Getter private transient ActivityManager activityManager;
@Getter private transient PlayerBuffManager buffManager;
// Manager data (Save-able to the database)
private PlayerProfile playerProfile;
private TeamManager teamManager;
@ -579,10 +579,39 @@ public class Player {
return towerData;
}
public PlayerGachaInfo getGachaInfo() {
return gachaInfo;
public void setQuestManager(QuestManager questManager) {
this.questManager = questManager;
}
public void onEnterRegion(SceneRegion region) {
getQuestManager().forEachActiveQuest(quest -> {
if(quest.getTriggers().containsKey("ENTER_REGION_"+ String.valueOf(region.config_id))) {
// If trigger hasn't been fired yet
if(!Boolean.TRUE.equals(quest.getTriggers().put("ENTER_REGION_"+ String.valueOf(region.config_id), true))) {
//getSession().send(new PacketServerCondMeetQuestListUpdateNotify());
getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_TRIGGER_FIRE, quest.getTriggerData().get("ENTER_REGION_"+ String.valueOf(region.config_id)).getId(),0);
}
}
});
}
public void onLeaveRegion(SceneRegion region) {
getQuestManager().forEachActiveQuest(quest -> {
if(quest.getTriggers().containsKey("LEAVE_REGION_"+ String.valueOf(region.config_id))) {
// If trigger hasn't been fired yet
if(!Boolean.TRUE.equals(quest.getTriggers().put("LEAVE_REGION_"+ String.valueOf(region.config_id), true))) {
getSession().send(new PacketServerCondMeetQuestListUpdateNotify());
getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_TRIGGER_FIRE, quest.getTriggerData().get("LEAVE_REGION_"+ String.valueOf(region.config_id)).getId(),0);
}
}
});
}
public PlayerGachaInfo getGachaInfo() {
return gachaInfo;
}
public PlayerProfile getProfile() {
if (this.playerProfile == null) {
this.playerProfile = new PlayerProfile(this);
@ -892,7 +921,7 @@ public class Player {
public boolean hasSentLoginPackets() {
return hasSentLoginPackets;
}
public void addAvatar(Avatar avatar, boolean addToCurrentTeam) {
boolean result = getAvatars().addAvatar(avatar);
@ -1327,6 +1356,11 @@ public class Player {
// Execute daily reset logic if this is a new day.
this.doDailyReset();
// Rewind active quests, and put the player to a rewind position it finds (if any) of an active quest
getQuestManager().onLogin();
// Packets
session.send(new PacketPlayerDataNotify(this)); // Player data
session.send(new PacketStoreWeightLimitNotify());

View File

@ -2,7 +2,15 @@ package emu.grasscutter.game.quest;
import java.util.*;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.binout.ScriptSceneData;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.enums.LogicType;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.scripts.ScriptLoader;
import emu.grasscutter.server.packet.send.PacketCodexDataUpdateNotify;
import emu.grasscutter.utils.Position;
import lombok.Getter;
import org.bson.types.ObjectId;
import dev.morphia.annotations.Entity;
@ -11,6 +19,7 @@ import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.MainQuestData;
import emu.grasscutter.data.binout.MainQuestData.*;
import emu.grasscutter.data.excels.RewardData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.player.Player;
@ -23,24 +32,33 @@ import emu.grasscutter.net.proto.QuestOuterClass.Quest;
import emu.grasscutter.server.packet.send.PacketFinishedParentQuestUpdateNotify;
import emu.grasscutter.server.packet.send.PacketQuestListUpdateNotify;
import emu.grasscutter.server.packet.send.PacketQuestProgressUpdateNotify;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import static emu.grasscutter.config.Configuration.SCRIPT;
@Entity(value = "quests", useDiscriminator = false)
public class GameMainQuest {
@Id private ObjectId id;
@Indexed @Getter private int ownerUid;
@Transient @Getter private Player owner;
@Transient @Getter private QuestManager questManager;
@Getter private Map<Integer, GameQuest> childQuests;
@Getter private int parentQuestId;
@Getter private int[] questVars;
//QuestUpdateQuestVarReq is sent in two stages...
@Getter private List<Integer> questVarsUpdate;
@Getter private ParentQuestState state;
@Getter private boolean isFinished;
@Getter List<QuestGroupSuite> questGroupSuites;
@Indexed private int ownerUid;
@Transient private Player owner;
private Map<Integer, GameQuest> childQuests;
private int parentQuestId;
private int[] questVars;
private ParentQuestState state;
private boolean isFinished;
List<QuestGroupSuite> questGroupSuites;
@Getter int[] suggestTrackMainQuestList;
@Getter private Map<Integer,TalkData> talks;
//key is subId
private Map<Integer,Position> rewindPositions;
private Map<Integer,Position> rewindRotations;
@Deprecated // Morphia only. Do not use.
public GameMainQuest() {}
@ -48,52 +66,60 @@ public class GameMainQuest {
public GameMainQuest(Player player, int parentQuestId) {
this.owner = player;
this.ownerUid = player.getUid();
this.questManager = player.getQuestManager();
this.parentQuestId = parentQuestId;
this.childQuests = new HashMap<>();
this.questVars = new int[5];
this.talks = new HashMap<>();
//official server always has a list of 5 questVars, with default value 0
this.questVars = new int[] {0,0,0,0,0};
this.state = ParentQuestState.PARENT_QUEST_STATE_NONE;
this.questGroupSuites = new ArrayList<>();
this.rewindPositions = new HashMap<>();
this.rewindRotations = new HashMap<>();
addAllChildQuests();
addRewindPoints();
}
public int getParentQuestId() {
return parentQuestId;
}
public int getOwnerUid() {
return ownerUid;
}
public Player getOwner() {
return owner;
}
private void addAllChildQuests() {
List<Integer> subQuestIds = Arrays.stream(GameData.getMainQuestDataMap().get(this.parentQuestId).getSubQuests()).map(SubQuestData::getSubId).toList();
for (Integer subQuestId : subQuestIds) {
QuestData questConfig = GameData.getQuestDataMap().get(subQuestId);
this.childQuests.put(subQuestId, new GameQuest(this, questConfig));
}
}
public void setOwner(Player player) {
if (player.getUid() != this.getOwnerUid()) return;
this.owner = player;
}
public Map<Integer, GameQuest> getChildQuests() {
return childQuests;
}
public int getQuestVar(int i) {
return questVars[i];
}
public void setQuestVar(int i, int value) {
int previousValue = this.questVars[i];
this.questVars[i] = value;
Grasscutter.getLogger().debug("questVar {} value changed from {} to {}", i, previousValue, value);
}
public void incQuestVar(int i, int inc) {
int previousValue = this.questVars[i];
this.questVars[i] += inc;
Grasscutter.getLogger().debug("questVar {} value incremented from {} to {}", i, previousValue, previousValue + inc);
}
public void decQuestVar(int i, int dec) {
int previousValue = this.questVars[i];
this.questVars[i] -= dec;
Grasscutter.getLogger().debug("questVar {} value decremented from {} to {}", i, previousValue, previousValue - dec);
}
public GameQuest getChildQuestById(int id) {
return this.getChildQuests().get(id);
}
public int[] getQuestVars() {
return questVars;
}
public ParentQuestState getState() {
return state;
}
public boolean isFinished() {
return isFinished;
}
public List<QuestGroupSuite> getQuestGroupSuites() {
return questGroupSuites;
public GameQuest getChildQuestByOrder(int order) {
return this.getChildQuests().values().stream().filter(p -> p.getQuestData().getOrder() == order).toList().get(0);
}
public void finish() {
@ -120,9 +146,193 @@ public class GameMainQuest {
// handoff main quest
if(mainQuestData.getSuggestTrackMainQuestList() != null){
Arrays.stream(mainQuestData.getSuggestTrackMainQuestList())
.forEach(getOwner().getQuestManager()::startMainQuest);
.forEach(getQuestManager()::startMainQuest);
}
}
//TODO
public void fail() {}
public void cancel() {}
// Rewinds to the last finished/unfinished rewind quest, and returns the avatar rewind position (if it exists)
public List<Position> rewind() {
if(this.questManager == null) {
this.questManager = getOwner().getQuestManager();
}
List<GameQuest> sortedByOrder = new ArrayList<>(getChildQuests().values().stream().filter(q -> q.getQuestData().isRewind()).toList());
sortedByOrder.sort((a,b) -> {
if( a == b){
return 0;
}
return a.getQuestData().getOrder() > b.getQuestData().getOrder() ? 1 : -1;});
boolean didRewind = false;
for (GameQuest quest : sortedByOrder) {
int i = sortedByOrder.indexOf(quest);
if( i == sortedByOrder.size()) {
didRewind = quest.rewind(null);
} else {
didRewind = quest.rewind(sortedByOrder.get(i+1));
}
if(didRewind) {
break;
}
}
List<GameQuest> rewindQuests = getChildQuests().values().stream()
.filter(p -> (p.getState() == QuestState.QUEST_STATE_UNFINISHED || p.getState() == QuestState.QUEST_STATE_FINISHED) && p.getQuestData().isRewind()).toList();
for (GameQuest quest : rewindQuests) {
if(rewindPositions.containsKey(quest.getSubQuestId())) {
List<Position> posAndRot = new ArrayList<>();
posAndRot.add(0,rewindPositions.get(quest.getSubQuestId()));
posAndRot.add(1,rewindRotations.get(quest.getSubQuestId()));
return posAndRot;
}
}
return null;
}
public void addRewindPoints() {
Bindings bindings = ScriptLoader.getEngine().createBindings();
CompiledScript cs = ScriptLoader.getScriptByPath(
SCRIPT("Quest/Share/Q" + getParentQuestId() + "ShareConfig." + ScriptLoader.getScriptType()));
if (cs == null) {
Grasscutter.getLogger().error("Couldn't find Q" + getParentQuestId() + "ShareConfig." + ScriptLoader.getScriptType());
return;
}
// Eval script
try {
cs.eval(bindings);
var rewindDataMap = ScriptLoader.getSerializer().toMap(RewindData.class, bindings.get("rewind_data"));
for(String subId : rewindDataMap.keySet()) {
RewindData questRewind = rewindDataMap.get(subId);
if(questRewind != null) {
RewindData.AvatarData avatarData = questRewind.getAvatar();
if(avatarData != null) {
String avatarPos = avatarData.getPos();
QuestData.Guide guide = GameData.getQuestDataMap().get(Integer.valueOf(subId)).getGuide();
if (guide != null) {
int sceneId = guide.getGuideScene();
ScriptSceneData fullGlobals = GameData.getScriptSceneDataMap().get("flat.luas.scenes.full_globals.lua.json");
if(fullGlobals != null) {
ScriptSceneData.ScriptObject dummyPointScript = fullGlobals.getScriptObjectList().get(sceneId + "/scene" + sceneId + "_dummy_points.lua");
if (dummyPointScript != null) {
Map<String, List<Float>> dummyPointMap = dummyPointScript.getDummyPoints();
if (dummyPointMap != null) {
List<Float> avatarPosPos = dummyPointMap.get(avatarPos + ".pos");
if (avatarPosPos != null) {
Position pos = new Position(avatarPosPos.get(0),avatarPosPos.get(1),avatarPosPos.get(2));
List<Float> avatarPosRot = dummyPointMap.get(avatarPos + ".rot");
Position rot = new Position(avatarPosRot.get(0),avatarPosRot.get(1),avatarPosRot.get(2));
rewindPositions.put(Integer.valueOf(subId),pos);
rewindRotations.put(Integer.valueOf(subId),rot);
Grasscutter.getLogger().debug("Succesfully loaded rewind position for subQuest {}",subId);
}
}
}
}
}
}
}
}
} catch (ScriptException e) {
Grasscutter.getLogger().error("An error occurred while loading rewind positions");
}
}
public void tryAcceptSubQuests(QuestTrigger condType, String paramStr, int... params) {
try {
List<GameQuest> subQuestsWithCond = getChildQuests().values().stream()
.filter(p -> p.getState() == QuestState.QUEST_STATE_UNSTARTED)
.filter(p -> p.getQuestData().getAcceptCond().stream().anyMatch(q -> q.getType() == condType))
.toList();
for (GameQuest subQuestWithCond : subQuestsWithCond) {
List<QuestData.QuestCondition> acceptCond = subQuestWithCond.getQuestData().getAcceptCond();
int[] accept = new int[acceptCond.size()];
for (int i = 0; i < subQuestWithCond.getQuestData().getAcceptCond().size(); i++) {
QuestData.QuestCondition condition = acceptCond.get(i);
boolean result = this.getOwner().getServer().getQuestSystem().triggerCondition(subQuestWithCond, condition, paramStr, params);
accept[i] = result ? 1 : 0;
}
boolean shouldAccept = LogicType.calculate(subQuestWithCond.getQuestData().getAcceptCondComb(), accept);
if (shouldAccept) {
subQuestWithCond.start();
getQuestManager().getAddToQuestListUpdateNotify().add(subQuestWithCond);
}
}
this.save();
} catch (Exception e) {
Grasscutter.getLogger().error("An error occurred while trying to accept quest.", e);
}
}
public void tryFailSubQuests(QuestTrigger condType, String paramStr, int... params) {
try {
List<GameQuest> subQuestsWithCond = getChildQuests().values().stream()
.filter(p -> p.getState() == QuestState.QUEST_STATE_UNFINISHED)
.filter(p -> p.getQuestData().getFailCond().stream().anyMatch(q -> q.getType() == condType))
.toList();
for (GameQuest subQuestWithCond : subQuestsWithCond) {
List<QuestData.QuestCondition> failCond = subQuestWithCond.getQuestData().getFailCond();
int[] fail = new int[failCond.size()];
for (int i = 0; i < subQuestWithCond.getQuestData().getFailCond().size(); i++) {
QuestData.QuestCondition condition = failCond.get(i);
boolean result = this.getOwner().getServer().getQuestSystem().triggerContent(subQuestWithCond, condition, paramStr, params);
fail[i] = result ? 1 : 0;
}
boolean shouldFail = LogicType.calculate(subQuestWithCond.getQuestData().getFailCondComb(), fail);
if (shouldFail) {
subQuestWithCond.fail();
getQuestManager().getAddToQuestListUpdateNotify().add(subQuestWithCond);
}
}
} catch (Exception e) {
Grasscutter.getLogger().error("An error occurred while trying to fail quest.", e);
}
}
public void tryFinishSubQuests(QuestTrigger condType, String paramStr, int... params) {
try {
List<GameQuest> subQuestsWithCond = getChildQuests().values().stream()
//There are subQuests with no acceptCond, but can be finished (example: 35104)
.filter(p -> p.getState() == QuestState.QUEST_STATE_UNFINISHED && p.getQuestData().getAcceptCond() != null)
.filter(p -> p.getQuestData().getFinishCond().stream().anyMatch(q -> q.getType() == condType))
.toList();
for (GameQuest subQuestWithCond : subQuestsWithCond) {
List<QuestData.QuestCondition> finishCond = subQuestWithCond.getQuestData().getFinishCond();
int[] finish = new int[finishCond.size()];
for (int i = 0; i < subQuestWithCond.getQuestData().getFinishCond().size(); i++) {
QuestData.QuestCondition condition = finishCond.get(i);
boolean result = this.getOwner().getServer().getQuestSystem().triggerContent(subQuestWithCond, condition, paramStr, params);
finish[i] = result ? 1 : 0;
}
boolean shouldFinish = LogicType.calculate(subQuestWithCond.getQuestData().getFinishCondComb(), finish);
if (shouldFinish) {
subQuestWithCond.finish();
getQuestManager().getAddToQuestListUpdateNotify().add(subQuestWithCond);
}
}
} catch (Exception e) {
Grasscutter.getLogger().debug("An error occurred while trying to finish quest.", e);
}
}
public void save() {
DatabaseHelper.saveQuest(this);
@ -131,24 +341,28 @@ public class GameMainQuest {
public ParentQuest toProto() {
ParentQuest.Builder proto = ParentQuest.newBuilder()
.setParentQuestId(getParentQuestId())
.setIsFinished(isFinished())
.setParentQuestState(getState().getValue());
.setIsFinished(isFinished());
for (GameQuest quest : this.getChildQuests().values()) {
ChildQuest childQuest = ChildQuest.newBuilder()
.setQuestId(quest.getQuestId())
.setState(quest.getState().getValue())
.build();
proto.addChildQuestList(childQuest);
}
proto.setParentQuestState(getState().getValue())
.setCutsceneEncryptionKey(QuestManager.getQuestKey(parentQuestId));
for (GameQuest quest : this.getChildQuests().values()) {
if (quest.getState() != QuestState.QUEST_STATE_UNSTARTED) {
ChildQuest childQuest = ChildQuest.newBuilder()
.setQuestId(quest.getSubQuestId())
.setState(quest.getState().getValue())
.build();
proto.addChildQuestList(childQuest);
}
}
for (int i : getQuestVars()) {
proto.addQuestVar(i);
}
if (getQuestVars() != null) {
for (int i : getQuestVars()) {
proto.addQuestVar(i);
}
}
return proto.build();
}
}

View File

@ -4,51 +4,84 @@ import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.MainQuestData;
import emu.grasscutter.data.binout.MainQuestData.SubQuestData;
import emu.grasscutter.data.excels.ChapterData;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.data.excels.QuestData.QuestCondition;
import emu.grasscutter.data.excels.TriggerExcelConfigData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.enums.LogicType;
import emu.grasscutter.game.quest.enums.QuestState;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.net.proto.ChapterStateOuterClass;
import emu.grasscutter.net.proto.QuestOuterClass.Quest;
import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.server.packet.send.PacketChapterStateNotify;
import emu.grasscutter.server.packet.send.PacketQuestListUpdateNotify;
import emu.grasscutter.server.packet.send.PacketQuestProgressUpdateNotify;
import emu.grasscutter.utils.Utils;
import lombok.Getter;
import lombok.Setter;
import javax.script.Bindings;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@Entity
public class GameQuest {
@Transient private GameMainQuest mainQuest;
@Transient private QuestData questData;
@Transient @Getter @Setter private GameMainQuest mainQuest;
@Transient @Getter private QuestData questData;
private int questId;
private int mainQuestId;
@Getter private int subQuestId;
@Getter private int mainQuestId;
@Getter @Setter
private QuestState state;
private int startTime;
private int acceptTime;
private int finishTime;
@Getter @Setter private int startTime;
@Getter @Setter private int acceptTime;
@Getter @Setter private int finishTime;
private int[] finishProgressList;
private int[] failProgressList;
@Getter private int[] finishProgressList;
@Getter private int[] failProgressList;
@Transient @Getter private Map<String, TriggerExcelConfigData> triggerData;
@Getter private Map<String, Boolean> triggers;
private transient Bindings bindings;
@Deprecated // Morphia only. Do not use.
public GameQuest() {}
@Deprecated // Morphia only. Do not use.
public GameQuest() {}
public GameQuest(GameMainQuest mainQuest, QuestData questData) {
this.mainQuest = mainQuest;
this.questId = questData.getId();
this.mainQuestId = questData.getMainId();
this.questData = questData;
public GameQuest(GameMainQuest mainQuest, QuestData questData) {
this.mainQuest = mainQuest;
this.subQuestId = questData.getId();
this.mainQuestId = questData.getMainId();
this.questData = questData;
this.state = QuestState.QUEST_STATE_UNSTARTED;
this.triggerData = new HashMap<>();
this.triggers = new HashMap<>();
}
public void start() {
this.acceptTime = Utils.getCurrentSeconds();
this.startTime = this.acceptTime;
this.state = QuestState.QUEST_STATE_UNFINISHED;
List<QuestData.QuestCondition> triggerCond = questData.getFinishCond().stream()
.filter(p -> p.getType() == QuestTrigger.QUEST_CONTENT_TRIGGER_FIRE).toList();
if(triggerCond.size() > 0) {
for (QuestData.QuestCondition cond : triggerCond) {
TriggerExcelConfigData newTrigger = GameData.getTriggerExcelConfigDataMap().get(cond.getParam()[0]);
if(newTrigger != null) {
if(this.triggerData == null) {
this.triggerData = new HashMap<>();
}
triggerData.put(newTrigger.getTriggerName(), newTrigger);
triggers.put(newTrigger.getTriggerName(), false);
SceneGroup group = SceneGroup.of(newTrigger.getGroupId()).load(newTrigger.getSceneId());
getOwner().getWorld().getSceneById(newTrigger.getSceneId()).loadTriggerFromGroup(group, newTrigger.getTriggerName());
}
}
}
if (questData.getFinishCond() != null && questData.getAcceptCond().size() != 0) {
if (questData.getFinishCond() != null && questData.getFinishCond().size() != 0) {
this.finishProgressList = new int[questData.getFinishCond().size()];
}
@ -56,201 +89,136 @@ public class GameQuest {
this.failProgressList = new int[questData.getFailCond().size()];
}
this.mainQuest.getChildQuests().put(this.questId, this);
getQuestData().getBeginExec().forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
this.getData().getBeginExec().forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
this.getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.questId, this.state.getValue());
if (ChapterData.beginQuestChapterMap.containsKey(questId)) {
if (ChapterData.beginQuestChapterMap.containsKey(subQuestId)){
mainQuest.getOwner().sendPacket(new PacketChapterStateNotify(
ChapterData.beginQuestChapterMap.get(questId).getId(),
ChapterData.beginQuestChapterMap.get(subQuestId).getId(),
ChapterStateOuterClass.ChapterState.CHAPTER_STATE_BEGIN
));
}
Grasscutter.getLogger().debug("Quest {} is started", questId);
//Some subQuests and talks become active when some other subQuests are unfinished (even from different MainQuests)
this.getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.getSubQuestId(), this.getState().getValue(),0,0,0);
this.getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_COND_STATE_EQUAL, this.getSubQuestId(), this.getState().getValue(),0,0,0);
Grasscutter.getLogger().debug("Quest {} is started", subQuestId);
}
public GameMainQuest getMainQuest() {
return mainQuest;
}
public void setMainQuest(GameMainQuest mainQuest) {
this.mainQuest = mainQuest;
}
public Player getOwner() {
return getMainQuest().getOwner();
}
public int getQuestId() {
return questId;
}
public int getMainQuestId() {
return mainQuestId;
}
public QuestData getData() {
return questData;
}
public void setConfig(QuestData config) {
if (this.getQuestId() != config.getId()) return;
this.questData = config;
}
public QuestState getState() {
return state;
}
public void setState(QuestState state) {
this.state = state;
}
public int getStartTime() {
return startTime;
}
public void setStartTime(int startTime) {
this.startTime = startTime;
}
public int getAcceptTime() {
return acceptTime;
}
public void setAcceptTime(int acceptTime) {
this.acceptTime = acceptTime;
}
public int getFinishTime() {
return finishTime;
}
public void setFinishTime(int finishTime) {
this.finishTime = finishTime;
}
public int[] getFinishProgressList() {
return finishProgressList;
}
public void setFinishProgress(int index, int value) {
finishProgressList[index] = value;
}
public int[] getFailProgressList() {
return failProgressList;
}
public void setFailProgress(int index, int value) {
failProgressList[index] = value;
}
public void finish() {
this.state = QuestState.QUEST_STATE_FINISHED;
this.finishTime = Utils.getCurrentSeconds();
if (this.getFinishProgressList() != null) {
for (int i = 0 ; i < getFinishProgressList().length; i++) {
getFinishProgressList()[i] = 1;
}
public String getTriggerNameById(int id) {
TriggerExcelConfigData trigger = GameData.getTriggerExcelConfigDataMap().get(id);
if(trigger != null) {
String triggerName = trigger.getTriggerName();
return triggerName;
}
//return empty string if can't find trigger
return "";
}
this.getOwner().getSession().send(new PacketQuestProgressUpdateNotify(this));
this.getOwner().getSession().send(new PacketQuestListUpdateNotify(this));
public Player getOwner() {
return this.getMainQuest().getOwner();
}
if (this.getData().finishParent()) {
// This quest finishes the questline - the main quest will also save the quest to db so we dont have to call save() here
this.getMainQuest().finish();
} else {
// Try and accept other quests if possible
this.tryAcceptQuestLine();
this.save();
}
public void setConfig(QuestData config) {
if (getSubQuestId() != config.getId()) return;
this.questData = config;
}
this.getData().getFinishExec().forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
public void setFinishProgress(int index, int value) {
finishProgressList[index] = value;
}
this.getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.questId, this.state.getValue());
public void setFailProgress(int index, int value) {
failProgressList[index] = value;
}
if (ChapterData.endQuestChapterMap.containsKey(questId)) {
public void finish() {
this.state = QuestState.QUEST_STATE_FINISHED;
this.finishTime = Utils.getCurrentSeconds();
if (getFinishProgressList() != null) {
Arrays.fill(getFinishProgressList(), 1);
}
getOwner().getSession().send(new PacketQuestProgressUpdateNotify(this));
if (getQuestData().finishParent()) {
// This quest finishes the questline - the main quest will also save the quest to db, so we don't have to call save() here
getMainQuest().finish();
}
getQuestData().getFinishExec().forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
//Some subQuests have conditions that subQuests are finished (even from different MainQuests)
getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.subQuestId, this.state.getValue(),0,0,0);
getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(),0,0,0);
if (ChapterData.endQuestChapterMap.containsKey(subQuestId)){
mainQuest.getOwner().sendPacket(new PacketChapterStateNotify(
ChapterData.endQuestChapterMap.get(questId).getId(),
ChapterData.endQuestChapterMap.get(subQuestId).getId(),
ChapterStateOuterClass.ChapterState.CHAPTER_STATE_END
));
}
Grasscutter.getLogger().debug("Quest {} is finished", questId);
}
Grasscutter.getLogger().debug("Quest {} is finished", subQuestId);
}
public boolean tryAcceptQuestLine() {
try {
MainQuestData questConfig = GameData.getMainQuestDataMap().get(this.getMainQuestId());
//TODO
public void fail() {
this.state = QuestState.QUEST_STATE_FAILED;
this.finishTime = Utils.getCurrentSeconds();
for (SubQuestData subQuest : questConfig.getSubQuests()) {
GameQuest quest = getMainQuest().getChildQuestById(subQuest.getSubId());
if (quest == null) {
QuestData questData = GameData.getQuestDataMap().get(subQuest.getSubId());
if (questData == null || questData.getAcceptCond() == null
|| questData.getAcceptCond().size() == 0) {
continue;
}
int[] accept = new int[questData.getAcceptCond().size()];
// TODO
for (int i = 0; i < questData.getAcceptCond().size(); i++) {
QuestCondition condition = questData.getAcceptCond().get(i);
boolean result = getOwner().getServer().getQuestSystem().triggerCondition(this, condition,
condition.getParamStr(),
condition.getParam());
accept[i] = result ? 1 : 0;
}
boolean shouldAccept = LogicType.calculate(questData.getAcceptCondComb(), accept);
if (shouldAccept) {
this.getOwner().getQuestManager().addQuest(questData.getId());
}
}
}
} catch (Exception e) {
Grasscutter.getLogger().error("An error occurred while trying to accept quest.", e);
if (getFailProgressList() != null) {
Arrays.fill(getFailProgressList(), 1);
}
getOwner().getSession().send(new PacketQuestProgressUpdateNotify(this));
getQuestData().getFailExec().forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
//Some subQuests have conditions that subQuests fail (even from different MainQuests)
getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.subQuestId, this.state.getValue(),0,0,0);
getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(),0,0,0);
}
// Return true if ParentQuest should rewind to this childQuest
public boolean rewind(GameQuest nextRewind) {
if (questData.isRewind()) {
if(nextRewind == null) {return true;}
// if the next isRewind subQuest is none or unstarted, reset all subQuests with order higher than this one, and restart this quest
if(nextRewind.getState() == QuestState.QUEST_STATE_NONE|| nextRewind.getState() == QuestState.QUEST_STATE_UNSTARTED) {
getMainQuest().getChildQuests().values().stream().filter(p -> p.getQuestData().getOrder() > this.getQuestData().getOrder()).forEach(q -> q.setState(QuestState.QUEST_STATE_UNSTARTED));
this.start();
return true;
}
}
return false;
}
public void save() {
getMainQuest().save();
}
public void save() {
getMainQuest().save();
}
public Quest toProto() {
Quest.Builder proto = Quest.newBuilder()
.setQuestId(getSubQuestId())
.setState(getState().getValue())
.setParentQuestId(getMainQuestId())
.setStartTime(getStartTime())
.setStartGameTime(438)
.setAcceptTime(getAcceptTime());
public Quest toProto() {
Quest.Builder proto = Quest.newBuilder()
.setQuestId(this.getQuestId())
.setState(this.getState().getValue())
.setParentQuestId(this.getMainQuestId())
.setStartTime(this.getStartTime())
.setStartGameTime(438)
.setAcceptTime(this.getAcceptTime());
if (getFinishProgressList() != null) {
for (int i : getFinishProgressList()) {
proto.addFinishProgressList(i);
}
}
if (this.getFinishProgressList() != null) {
for (int i : this.getFinishProgressList()) {
proto.addFinishProgressList(i);
}
}
if (getFailProgressList() != null) {
for (int i : getFailProgressList()) {
proto.addFailProgressList(i);
}
}
if (this.getFailProgressList() != null) {
for (int i : this.getFailProgressList()) {
proto.addFailProgressList(i);
}
}
return proto.build();
}
return proto.build();
}
}

View File

@ -0,0 +1,12 @@
package emu.grasscutter.game.quest;
import lombok.AccessLevel;
import lombok.Data;
import lombok.experimental.FieldDefaults;
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public class QuestEncryptionKey {
int mainQuestId;
long encryptionKey;
}

View File

@ -1,9 +1,8 @@
package emu.grasscutter.game.quest;
import java.beans.Transient;
import java.util.*;
import java.util.function.Consumer;
import java.util.stream.Collectors;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.MainQuestData;
@ -17,32 +16,134 @@ import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.enums.LogicType;
import emu.grasscutter.game.quest.enums.QuestState;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import jdk.jshell.spi.ExecutionControl;
import lombok.Getter;
public class QuestManager extends BasePlayerManager {
private final Int2ObjectMap<GameMainQuest> quests;
public QuestManager(Player player) {
@Getter private final Player player;
@Getter private Map<Integer,Integer> questGlobalVariables;
@Getter private final Int2ObjectMap<GameMainQuest> mainQuests;
@Getter private List<GameQuest> addToQuestListUpdateNotify;
/*
On SetPlayerBornDataReq, the server sends FinishedParentQuestNotify, with this exact
parentQuestList. Captured on Game version 2.7
Note: quest 40063 is already set to finished, with childQuest 4006406's state set to 3
*/
private static Set<Integer> newPlayerMainQuests = Set.of(303,318,348,349,350,351,416,500,
501,502,503,504,505,506,507,508,509,20000,20507,20509,21004,21005,21010,21011,21016,21017,
21020,21021,21025,40063,70121,70124,70511,71010,71012,71013,71015,71016,71017,71555);
/*
On SetPlayerBornDataReq, the server sends ServerCondMeetQuestListUpdateNotify, with this exact
addQuestIdList. Captured on Game version 2.7
Total of 161...
*/
/*
private static Set<Integer> newPlayerServerCondMeetQuestListUpdateNotify = Set.of(3100101, 7104405, 2201601,
7100801, 1907002, 7293301, 7193801, 7293401, 7193901, 7091001, 7190501, 7090901, 7190401, 7090801, 7190301,
7195301, 7294801, 7195201, 7293001, 7094001, 7193501, 7293501, 7194001, 7293701, 7194201, 7194301, 7293801,
7194901, 7194101, 7195001, 7294501, 7294101, 7194601, 7294301, 7194801, 7091301, 7290301, 2102401, 7216801,
7190201, 7090701, 7093801, 7193301, 7292801, 7227828, 7093901, 7193401, 7292901, 7093701, 7193201, 7292701,
7082402, 7093601, 7292601, 7193101, 2102301, 7093501, 7292501, 7193001, 7093401, 7292401, 7192901, 7093301,
7292301, 7192801, 7294201, 7194701, 2100301, 7093201, 7212402, 7292201, 7192701, 7280001, 7293901, 7194401,
7093101, 7212302, 7292101, 7192601, 7093001, 7292001, 7192501, 7216001, 7195101, 7294601, 2100900, 7092901,
7291901, 7192401, 7092801, 7291801, 7192301, 2101501, 7092701, 7291701, 7192201, 7106401, 2100716, 7091801,
7290801, 7191301, 7293201, 7193701, 7094201, 7294001, 7194501, 2102290, 7227829, 7193601, 7094101, 7091401,
7290401, 7190901, 7106605, 7291601, 7192101, 7092601, 7291501, 7192001, 7092501, 7291401, 7191901, 7092401,
7291301, 7191801, 7092301, 7211402, 7291201, 7191701, 7092201, 7291101, 7191601, 7092101, 7291001, 7191501,
7092001, 7290901, 7191401, 7091901, 7290701, 7191201, 7091701, 7290601, 7191101, 7091601, 7290501, 7191001,
7091501, 7290201, 7190701, 7091201, 7190601, 7091101, 7190101, 7090601, 7090501, 7090401, 7010701, 7090301,
7090201, 7010103, 7090101
);
*/
public static long getQuestKey(int mainQuestId){
QuestEncryptionKey questEncryptionKey = GameData.getMainQuestEncryptionMap().get(mainQuestId);
return questEncryptionKey != null ? questEncryptionKey.getEncryptionKey() : 0L;
}
public QuestManager(Player player) {
super(player);
this.quests = new Int2ObjectOpenHashMap<>();
this.player = player;
this.questGlobalVariables = player.getQuestGlobalVariables();
this.mainQuests = new Int2ObjectOpenHashMap<>();
this.addToQuestListUpdateNotify = new ArrayList<>();
}
public void onNewPlayerCreate() {
List<GameMainQuest> newQuests = this.addMultMainQuests(newPlayerMainQuests);
//getPlayer().sendPacket(new PacketServerCondMeetQuestListUpdateNotify(newPlayerServerCondMeetQuestListUpdateNotify));
getPlayer().sendPacket(new PacketFinishedParentQuestUpdateNotify(newQuests));
}
public Int2ObjectMap<GameMainQuest> getQuests() {
return quests;
public void onLogin() {
List<GameMainQuest> activeQuests = getActiveMainQuests();
for(GameMainQuest quest : activeQuests) {
List<Position> rewindPos = quest.rewind(); // <pos, rotation>
if(rewindPos != null) {
getPlayer().getPosition().set(rewindPos.get(0));
getPlayer().getRotation().set(rewindPos.get(1));
}
}
}
public GameMainQuest getMainQuestById(int mainQuestId) {
return getQuests().get(mainQuestId);
private List<GameMainQuest> addMultMainQuests(Set<Integer> mainQuestIds) {
List<GameMainQuest> newQuests = new ArrayList<>();
for(Integer id : mainQuestIds) {
getMainQuests().put(id.intValue(),new GameMainQuest(this.player, id));
getMainQuestById(id).save();
newQuests.add(getMainQuestById(id));
}
return newQuests;
}
/*
Looking through mainQuests 72201-72208 and 72174, we can infer that a questGlobalVar's default value is 0
*/
public Integer getQuestGlobalVarValue(Integer variable) {
return this.questGlobalVariables.getOrDefault(variable,0);
}
public void setQuestGlobalVarValue(Integer variable, Integer value) {
Integer previousValue = this.questGlobalVariables.put(variable,value);
Grasscutter.getLogger().debug("Changed questGlobalVar {} value from {} to {}", variable, previousValue==null ? 0: previousValue, value);
}
public void incQuestGlobalVarValue(Integer variable, Integer inc) {
//
Integer previousValue = this.questGlobalVariables.getOrDefault(variable,0);
this.questGlobalVariables.put(variable,previousValue + inc);
Grasscutter.getLogger().debug("Incremented questGlobalVar {} value from {} to {}", variable, previousValue, previousValue + inc);
}
//In MainQuest 998, dec is passed as a positive integer
public void decQuestGlobalVarValue(Integer variable, Integer dec) {
//
Integer previousValue = this.questGlobalVariables.getOrDefault(variable,0);
this.questGlobalVariables.put(variable,previousValue - dec);
Grasscutter.getLogger().debug("Decremented questGlobalVar {} value from {} to {}", variable, previousValue, previousValue - dec);
}
public GameMainQuest getMainQuestById(int mainQuestId) {
return getMainQuests().get(mainQuestId);
}
public GameQuest getQuestById(int questId) {
QuestData questConfig = GameData.getQuestDataMap().get(questId);
if (questConfig == null) {
return null;
}
GameMainQuest mainQuest = getQuests().get(questConfig.getMainId());
GameMainQuest mainQuest = getMainQuests().get(questConfig.getMainId());
if (mainQuest == null) {
return null;
@ -51,34 +152,34 @@ public class QuestManager extends BasePlayerManager {
return mainQuest.getChildQuests().get(questId);
}
public void forEachQuest(Consumer<GameQuest> callback) {
for (GameMainQuest mainQuest : getQuests().values()) {
for (GameQuest quest : mainQuest.getChildQuests().values()) {
callback.accept(quest);
}
}
}
public void forEachQuest(Consumer<GameQuest> callback) {
for (GameMainQuest mainQuest : getMainQuests().values()) {
for (GameQuest quest : mainQuest.getChildQuests().values()) {
callback.accept(quest);
}
}
}
public void forEachMainQuest(Consumer<GameMainQuest> callback) {
for (GameMainQuest mainQuest : getQuests().values()) {
callback.accept(mainQuest);
}
}
public void forEachMainQuest(Consumer<GameMainQuest> callback) {
for (GameMainQuest mainQuest : getMainQuests().values()) {
callback.accept(mainQuest);
}
}
// TODO
public void forEachActiveQuest(Consumer<GameQuest> callback) {
for (GameMainQuest mainQuest : getQuests().values()) {
for (GameQuest quest : mainQuest.getChildQuests().values()) {
if (quest.getState() != QuestState.QUEST_STATE_FINISHED) {
callback.accept(quest);
}
}
}
}
// TODO
public void forEachActiveQuest(Consumer<GameQuest> callback) {
for (GameMainQuest mainQuest : getMainQuests().values()) {
for (GameQuest quest : mainQuest.getChildQuests().values()) {
if (quest.getState() != QuestState.QUEST_STATE_FINISHED) {
callback.accept(quest);
}
}
}
}
public GameMainQuest addMainQuest(QuestData questConfig) {
GameMainQuest mainQuest = new GameMainQuest(getPlayer(), questConfig.getMainId());
getQuests().put(mainQuest.getParentQuestId(), mainQuest);
public GameMainQuest addMainQuest(QuestData questConfig) {
GameMainQuest mainQuest = new GameMainQuest(getPlayer(), questConfig.getMainId());
getMainQuests().put(mainQuest.getParentQuestId(), mainQuest);
getPlayer().sendPacket(new PacketFinishedParentQuestUpdateNotify(mainQuest));
@ -102,18 +203,16 @@ public class QuestManager extends BasePlayerManager {
// Sub quest
GameQuest quest = mainQuest.getChildQuestById(questId);
if (quest != null) {
return null;
}
// Create
quest = new GameQuest(mainQuest, questConfig);
// Forcefully start
quest.start();
// Save main quest
mainQuest.save();
// Send packet
getPlayer().sendPacket(new PacketQuestListUpdateNotify(quest));
// Send packet
getPlayer().sendPacket(new PacketQuestListUpdateNotify(mainQuest.getChildQuests().values().stream()
.filter(p -> p.getState() != QuestState.QUEST_STATE_UNSTARTED)
.toList()));
return quest;
}
@ -133,55 +232,81 @@ public class QuestManager extends BasePlayerManager {
triggerEvent(condType, "", params);
}
public void triggerEvent(QuestTrigger condType, String paramStr, int... params) {
//TODO
public void triggerEvent(QuestTrigger condType, String paramStr, int... params) {
Grasscutter.getLogger().debug("Trigger Event {}, {}, {}", condType, paramStr, params);
Set<GameQuest> changedQuests = new HashSet<>();
this.forEachActiveQuest(quest -> {
QuestData data = quest.getData();
for (int i = 0; i < data.getFinishCond().size(); i++) {
if (quest.getFinishProgressList() == null
|| quest.getFinishProgressList().length == 0
|| quest.getFinishProgressList()[i] == 1) {
continue;
List<GameMainQuest> checkMainQuests = this.getMainQuests().values().stream()
.filter(i -> i.getState() != ParentQuestState.PARENT_QUEST_STATE_FINISHED)
.toList();
switch(condType){
//accept Conds
case QUEST_COND_STATE_EQUAL:
case QUEST_COND_STATE_NOT_EQUAL:
case QUEST_COND_COMPLETE_TALK:
case QUEST_COND_LUA_NOTIFY:
case QUEST_COND_QUEST_VAR_EQUAL:
case QUEST_COND_QUEST_VAR_GREATER:
case QUEST_COND_QUEST_VAR_LESS:
case QUEST_COND_PLAYER_LEVEL_EQUAL_GREATER:
case QUEST_COND_QUEST_GLOBAL_VAR_EQUAL:
case QUEST_COND_QUEST_GLOBAL_VAR_GREATER:
case QUEST_COND_QUEST_GLOBAL_VAR_LESS:
for (GameMainQuest mainquest : checkMainQuests) {
mainquest.tryAcceptSubQuests(condType, paramStr, params);
}
break;
QuestCondition condition = data.getFinishCond().get(i);
if (condition.getType() != condType) {
continue;
//fail Conds
case QUEST_CONTENT_NOT_FINISH_PLOT:
for (GameMainQuest mainquest : checkMainQuests) {
mainquest.tryFailSubQuests(condType, paramStr, params);
}
boolean result = getPlayer().getServer().getQuestSystem().triggerContent(quest, condition, paramStr, params);
if (result) {
quest.getFinishProgressList()[i] = 1;
changedQuests.add(quest);
break;
//finish Conds
case QUEST_CONTENT_COMPLETE_TALK:
case QUEST_CONTENT_FINISH_PLOT:
case QUEST_CONTENT_COMPLETE_ANY_TALK:
case QUEST_CONTENT_LUA_NOTIFY:
case QUEST_CONTENT_QUEST_VAR_EQUAL:
case QUEST_CONTENT_QUEST_VAR_GREATER:
case QUEST_CONTENT_QUEST_VAR_LESS:
case QUEST_CONTENT_ENTER_DUNGEON:
case QUEST_CONTENT_ENTER_ROOM:
case QUEST_CONTENT_INTERACT_GADGET:
case QUEST_CONTENT_TRIGGER_FIRE:
case QUEST_CONTENT_UNLOCK_TRANS_POINT:
for (GameMainQuest mainQuest : checkMainQuests) {
mainQuest.tryFinishSubQuests(condType, paramStr, params);
}
}
});
break;
for (GameQuest quest : changedQuests) {
LogicType logicType = quest.getData().getFailCondComb();
int[] progress = quest.getFinishProgressList();
//finish Or Fail Conds
case QUEST_CONTENT_GAME_TIME_TICK:
case QUEST_CONTENT_QUEST_STATE_EQUAL:
case QUEST_CONTENT_ADD_QUEST_PROGRESS:
case QUEST_CONTENT_LEAVE_SCENE:
for (GameMainQuest mainQuest : checkMainQuests) {
mainQuest.tryFailSubQuests(condType, paramStr, params);
mainQuest.tryFinishSubQuests(condType, paramStr, params);
}
break;
//QUEST_EXEC are handled directly by each subQuest
// Handle logical comb
boolean finish = LogicType.calculate(logicType, progress);
// Finish
if (finish) {
quest.finish();
} else {
getPlayer().sendPacket(new PacketQuestProgressUpdateNotify(quest));
quest.save();
}
//Unused
case QUEST_CONTENT_QUEST_STATE_NOT_EQUAL:
case QUEST_COND_PLAYER_CHOOSE_MALE:
default:
Grasscutter.getLogger().error("Unhandled QuestTrigger {}", condType);
}
}
if(this.addToQuestListUpdateNotify.size() != 0){
this.getPlayer().getSession().send(new PacketQuestListUpdateNotify(this.addToQuestListUpdateNotify));
this.addToQuestListUpdateNotify.clear();
}
}
public List<QuestGroupSuite> getSceneGroupSuite(int sceneId) {
return getQuests().values().stream()
return getMainQuests().values().stream()
.filter(i -> i.getState() != ParentQuestState.PARENT_QUEST_STATE_FINISHED)
.map(GameMainQuest::getQuestGroupSuites)
.filter(Objects::nonNull)
@ -195,12 +320,16 @@ public class QuestManager extends BasePlayerManager {
for (GameMainQuest mainQuest : quests) {
mainQuest.setOwner(this.getPlayer());
for (GameQuest quest : mainQuest.getChildQuests().values()) {
quest.setMainQuest(mainQuest);
quest.setConfig(GameData.getQuestDataMap().get(quest.getQuestId()));
}
for (GameQuest quest : mainQuest.getChildQuests().values()) {
quest.setMainQuest(mainQuest);
quest.setConfig(GameData.getQuestDataMap().get(quest.getSubQuestId()));
}
this.getQuests().put(mainQuest.getParentQuestId(), mainQuest);
}
this.getMainQuests().put(mainQuest.getParentQuestId(), mainQuest);
}
}
public List<GameMainQuest> getActiveMainQuests() {
return getMainQuests().values().stream().filter(p -> !p.isFinished()).toList();
}
}

View File

@ -65,8 +65,8 @@ public class QuestSystem extends BaseGameSystem {
public boolean triggerCondition(GameQuest quest, QuestCondition condition, String paramStr, int... params) {
QuestBaseHandler handler = condHandlers.get(condition.getType().getValue());
if (handler == null || quest.getData() == null) {
Grasscutter.getLogger().debug("Could not trigger condition {} at {}", condition.getType().getValue(), quest.getData());
if (handler == null || quest.getQuestData() == null) {
Grasscutter.getLogger().debug("Could not trigger condition {} at {}", condition.getType().getValue(), quest.getQuestData());
return false;
}
@ -76,8 +76,8 @@ public class QuestSystem extends BaseGameSystem {
public boolean triggerContent(GameQuest quest, QuestCondition condition, String paramStr, int... params) {
QuestBaseHandler handler = contHandlers.get(condition.getType().getValue());
if (handler == null || quest.getData() == null) {
Grasscutter.getLogger().debug("Could not trigger content {} at {}", condition.getType().getValue(), quest.getData());
if (handler == null || quest.getQuestData() == null) {
Grasscutter.getLogger().debug("Could not trigger content {} at {}", condition.getType().getValue(), quest.getQuestData());
return false;
}
@ -87,8 +87,8 @@ public class QuestSystem extends BaseGameSystem {
public boolean triggerExec(GameQuest quest, QuestExecParam execParam, String... params) {
QuestExecHandler handler = execHandlers.get(execParam.getType().getValue());
if (handler == null || quest.getData() == null) {
Grasscutter.getLogger().debug("Could not trigger exec {} at {}", execParam.getType().getValue(), quest.getData());
if (handler == null || quest.getQuestData() == null) {
Grasscutter.getLogger().debug("Could not trigger exec {} at {}", execParam.getType().getValue(), quest.getQuestData());
return false;
}

View File

@ -0,0 +1,28 @@
package emu.grasscutter.game.quest;
import lombok.Data;
import lombok.Getter;
import java.util.List;
@Data
public class RewindData {
AvatarData avatar;
List<Npc> npcs;
@Data
public static class AvatarData {
@Getter private String pos;
}
@Data
private static class Npc {
private String script;
private int room_id;
private int data_index;
private int id;
private String pos;
private int scene_id;
private String alias;
}
}

View File

@ -0,0 +1,27 @@
package emu.grasscutter.game.quest.conditions;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.MainQuestData;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_COND_COMPLETE_TALK)
public class ConditionCompleteTalk extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
GameMainQuest checkMainQuest = quest.getOwner().getQuestManager().getMainQuestById(condition.getParam()[0]/100);
if (checkMainQuest == null || GameData.getMainQuestDataMap().get(checkMainQuest.getParentQuestId()).getTalks() == null) {
Grasscutter.getLogger().debug("Warning: mainQuest {} hasn't been started yet, or has no talks", condition.getParam()[0]/100);
return false;
}
MainQuestData.TalkData talkData = checkMainQuest.getTalks().get(Integer.valueOf(params[0]));
return talkData != null || checkMainQuest.getChildQuestById(params[0]) != null;
}
}

View File

@ -8,7 +8,7 @@ import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_COND_LUA_NOTIFY)
public class ConditionLuaNotify extends QuestBaseHandler {
//Wrong implementation. Example: 7010226 has no paramStr
@Override
public boolean execute(GameQuest quest, QuestCondition condition, String paramStr, int... params) {
return condition.getParam()[0] == Integer.parseInt(paramStr);

View File

@ -0,0 +1,20 @@
package emu.grasscutter.game.quest.conditions;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_COND_QUEST_GLOBAL_VAR_EQUAL)
public class ConditionQuestGlobalVarEqual extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
Integer questGlobalVarValue = quest.getMainQuest().getQuestManager().getQuestGlobalVarValue(Integer.valueOf(params[0]));
Grasscutter.getLogger().debug("questGlobarVar {} : {}", params[0],questGlobalVarValue);
return questGlobalVarValue.intValue() == params[1];
}
}

View File

@ -0,0 +1,20 @@
package emu.grasscutter.game.quest.conditions;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_COND_QUEST_GLOBAL_VAR_GREATER)
public class ConditionQuestGlobalVarGreater extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
Integer questGlobalVarValue = quest.getMainQuest().getQuestManager().getQuestGlobalVarValue(Integer.valueOf(params[0]));
Grasscutter.getLogger().debug("questGlobarVar {} : {}", params[0],questGlobalVarValue);
return questGlobalVarValue.intValue() > params[1];
}
}

View File

@ -0,0 +1,20 @@
package emu.grasscutter.game.quest.conditions;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_COND_QUEST_GLOBAL_VAR_LESS)
public class ConditionQuestGlobalVarLess extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
Integer questGlobalVarValue = quest.getMainQuest().getQuestManager().getQuestGlobalVarValue(Integer.valueOf(params[0]));
Grasscutter.getLogger().debug("questGlobarVar {} : {}", params[0],questGlobalVarValue);
return questGlobalVarValue.intValue() < params[1];
}
}

View File

@ -0,0 +1,20 @@
package emu.grasscutter.game.quest.conditions;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_COND_QUEST_VAR_EQUAL)
public class ConditionQuestVarEqual extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
int questVarValue = quest.getMainQuest().getQuestVars()[params[0]];
Grasscutter.getLogger().debug("questVar {} : {}", params[0],questVarValue);
return questVarValue == params[1];
}
}

View File

@ -0,0 +1,20 @@
package emu.grasscutter.game.quest.conditions;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_COND_QUEST_VAR_GREATER)
public class ConditionQuestVarGreater extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
int questVarValue = quest.getMainQuest().getQuestVars()[params[0]];
Grasscutter.getLogger().debug("questVar {} : {}", params[0],questVarValue);
return questVarValue > params[1];
}
}

View File

@ -0,0 +1,20 @@
package emu.grasscutter.game.quest.conditions;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_COND_QUEST_VAR_LESS)
public class ConditionQuestVarLess extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
int questVarValue = quest.getMainQuest().getQuestVars()[params[0]];
Grasscutter.getLogger().debug("questVar {} : {}", params[0],questVarValue);
return questVarValue < params[1];
}
}

View File

@ -1,5 +1,6 @@
package emu.grasscutter.game.quest.conditions;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.data.excels.QuestData.QuestCondition;
import emu.grasscutter.game.quest.GameQuest;
@ -11,13 +12,16 @@ public class ConditionStateEqual extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestCondition condition, String paramStr, int... params) {
GameQuest checkQuest = quest.getOwner().getQuestManager().getQuestById(params[0]);
GameQuest checkQuest = quest.getOwner().getQuestManager().getQuestById(condition.getParam()[0]);
if (checkQuest == null) {
/*
Will spam the console
//Grasscutter.getLogger().debug("Warning: quest {} hasn't been started yet!", condition.getParam()[0]);
if (checkQuest != null) {
return checkQuest.getState().getValue() == params[1];
}
return false;
*/
return false;
}
return checkQuest.getState().getValue() == condition.getParam()[1];
}
}

View File

@ -0,0 +1,27 @@
package emu.grasscutter.game.quest.conditions;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_COND_STATE_NOT_EQUAL)
public class ConditionStateNotEqual extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
GameQuest checkQuest = quest.getOwner().getQuestManager().getQuestById(condition.getParam()[0]);
if (checkQuest == null) {
/*
Will spam the console
//Grasscutter.getLogger().debug("Warning: quest {} hasn't been started yet!", condition.getParam()[0]);
*/
return false;
}
return checkQuest.getState().getValue() != condition.getParam()[1];
}
}

View File

@ -11,7 +11,12 @@ public class ContentAddQuestProgress extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestCondition condition, String paramStr, int... params) {
return condition.getParam()[0] == params[0];
/*
//paramStr is a lua group, params[0] may also be a lua group!
questid = xxxxxx lua group = xxxxxxyy
count seems relevant only for lua group
*/
return condition.getParam()[0] == params[0]; //missing params[1], paramStr, and count
}
}

View File

@ -0,0 +1,22 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.data.binout.MainQuestData;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_CONTENT_COMPLETE_ANY_TALK)
public class ContentCompleteAnyTalk extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
GameMainQuest checkMainQuest = quest.getOwner().getQuestManager().getMainQuestById(params[0]/100);
if (checkMainQuest == null) {return false;}
MainQuestData.TalkData talkData = checkMainQuest.getTalks().get(Integer.valueOf(paramStr));
return talkData == null || condition.getParamStr().contains(paramStr) || checkMainQuest.getChildQuestById(params[0]) != null;
}
}

View File

@ -1,8 +1,10 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.data.binout.MainQuestData;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.data.excels.QuestData.QuestCondition;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@ -11,7 +13,9 @@ public class ContentCompleteTalk extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestCondition condition, String paramStr, int... params) {
return condition.getParam()[0] == params[0];
GameMainQuest checkMainQuest = quest.getOwner().getQuestManager().getMainQuestById(params[0]/100);
if (checkMainQuest == null) {return false;}
MainQuestData.TalkData talkData = checkMainQuest.getTalks().get(Integer.valueOf(params[0]));
return talkData == null || condition.getParamStr().contains(paramStr) || checkMainQuest.getChildQuestById(params[0]) != null;
}
}

View File

@ -11,7 +11,7 @@ public class ContentEnterDungeon extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestCondition condition, String paramStr, int... params) {
return condition.getParam()[0] == params[0];
return condition.getParam()[0] == params[0]; //missing params[1]
}
}

View File

@ -1,5 +1,7 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.data.binout.MainQuestData;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.data.excels.QuestData.QuestCondition;
import emu.grasscutter.game.quest.GameQuest;
@ -11,7 +13,9 @@ public class ContentFinishPlot extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestCondition condition, String paramStr, int... params) {
return condition.getParam()[0] == params[0];
}
MainQuestData.TalkData talkData = quest.getMainQuest().getTalks().get(Integer.valueOf(params[0]));
GameQuest subQuest = quest.getMainQuest().getChildQuestById(params[0]);
return talkData != null || subQuest != null;
}
}

View File

@ -0,0 +1,18 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.data.excels.QuestData.QuestCondition;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_CONTENT_LEAVE_SCENE)
public class ContentLeaveScene extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestCondition condition, String paramStr, int... params) {
return quest.getOwner().getScene().getPrevScene() == params[0];
}
}

View File

@ -0,0 +1,22 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.data.binout.MainQuestData;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_CONTENT_NOT_FINISH_PLOT)
public class ContentNotFinishPlot extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
GameMainQuest checkMainQuest = quest.getOwner().getQuestManager().getMainQuestById(params[0]/100);
if (checkMainQuest == null) {return false;}
MainQuestData.TalkData talkData = checkMainQuest.getTalks().get(Integer.valueOf(params[0]));
return talkData == null;
}
}

View File

@ -11,13 +11,9 @@ public class ContentQuestStateEqual extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestCondition condition, String paramStr, int... params) {
GameQuest checkQuest = quest.getOwner().getQuestManager().getQuestById(params[0]);
if (checkQuest != null) {
return checkQuest.getState().getValue() == params[1];
}
return false;
GameQuest checkQuest = quest.getOwner().getQuestManager().getQuestById(condition.getParam()[0]);
if (checkQuest == null) {return false;}
return checkQuest.getState().getValue() == params[1];
}
}

View File

@ -0,0 +1,23 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_CONTENT_QUEST_STATE_NOT_EQUAL)
public class ContentQuestStateNotEqual extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
GameQuest checkQuest = quest.getOwner().getQuestManager().getQuestById(params[0]);
if (checkQuest != null) {
return checkQuest.getState().getValue() != params[1];
}
return false;
}
}

View File

@ -0,0 +1,19 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_CONTENT_QUEST_VAR_EQUAL)
public class ContentQuestVarEqual extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
int questVarValue = quest.getMainQuest().getQuestVars()[params[0]];
Grasscutter.getLogger().debug("questVar {} : {}", params[0],questVarValue);
return questVarValue == params[1];
}
}

View File

@ -0,0 +1,19 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_CONTENT_QUEST_VAR_GREATER)
public class ContentQuestVarGreater extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
int questVarValue = quest.getMainQuest().getQuestVars()[params[0]];
Grasscutter.getLogger().debug("questVar {} : {}", params[0],questVarValue);
return questVarValue > params[1];
}
}

View File

@ -0,0 +1,19 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_CONTENT_QUEST_VAR_LESS)
public class ContentQuestVarLess extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
int questVarValue = quest.getMainQuest().getQuestVars()[params[0]];
Grasscutter.getLogger().debug("questVar {} : {}", params[0],questVarValue);
return questVarValue < params[1];
}
}

View File

@ -0,0 +1,25 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.data.excels.TriggerExcelConfigData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_CONTENT_TRIGGER_FIRE)
public class ContentTriggerFire extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
if(quest.getTriggers().containsKey(quest.getTriggerNameById(params[0]))) {
//We don't want to put a new key here
return quest.getTriggers().get(quest.getTriggerNameById(params[0]));
} else {
Grasscutter.getLogger().error("quest {} doesn't have trigger {}", quest.getSubQuestId(), params[0]);
return false;
}
}
}

View File

@ -0,0 +1,15 @@
package emu.grasscutter.game.quest.content;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
@QuestValue(QuestTrigger.QUEST_CONTENT_UNLOCK_TRANS_POINT)
public class ContentUnlockTransPoint extends QuestBaseHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestCondition condition, String paramStr, int... params) {
return true;
}
}

View File

@ -5,10 +5,17 @@ public enum QuestState {
QUEST_STATE_UNSTARTED (1),
QUEST_STATE_UNFINISHED (2),
QUEST_STATE_FINISHED (3),
QUEST_STATE_FAILED (4);
QUEST_STATE_FAILED (4),
// Used by lua
NONE (0),
UNSTARTED(1),
UNFINISHED(2),
FINISHED(3),
FAILED(4);
private final int value;
QuestState(int id) {
this.value = id;
}

View File

@ -0,0 +1,17 @@
package emu.grasscutter.game.quest.exec;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestExecHandler;
@QuestValue(QuestTrigger.QUEST_EXEC_DEC_QUEST_GLOBAL_VAR)
public class ExecDecQuestGlobalVar extends QuestExecHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestExecParam condition, String... paramStr) {
quest.getOwner().getQuestManager().decQuestGlobalVarValue(Integer.valueOf(paramStr[0]),Integer.valueOf(paramStr[1]));
return true;
}
}

View File

@ -0,0 +1,16 @@
package emu.grasscutter.game.quest.exec;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestExecHandler;
@QuestValue(QuestTrigger.QUEST_EXEC_DEC_QUEST_VAR)
public class ExecDecQuestVar extends QuestExecHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestExecParam condition, String... paramStr) {
quest.getMainQuest().decQuestVar(Integer.parseInt(paramStr[0]), Integer.parseInt(paramStr[1]));
return true;
}
}

View File

@ -0,0 +1,16 @@
package emu.grasscutter.game.quest.exec;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestExecHandler;
@QuestValue(QuestTrigger.QUEST_EXEC_INC_QUEST_GLOBAL_VAR)
public class ExecIncQuestGlobalVar extends QuestExecHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestExecParam condition, String... paramStr) {
quest.getOwner().getQuestManager().incQuestGlobalVarValue(Integer.valueOf(paramStr[0]),Integer.valueOf(paramStr[1]));
return true;
}
}

View File

@ -0,0 +1,16 @@
package emu.grasscutter.game.quest.exec;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestExecHandler;
@QuestValue(QuestTrigger.QUEST_EXEC_INC_QUEST_VAR)
public class ExecIncQuestVar extends QuestExecHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestExecParam condition, String... paramStr) {
quest.getMainQuest().incQuestVar(Integer.parseInt(paramStr[0]), Integer.parseInt(paramStr[1]));
return true;
}
}

View File

@ -0,0 +1,16 @@
package emu.grasscutter.game.quest.exec;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestExecHandler;
@QuestValue(QuestTrigger.QUEST_EXEC_SET_QUEST_GLOBAL_VAR)
public class ExecSetQuestGlobalVar extends QuestExecHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestExecParam condition, String... paramStr) {
quest.getOwner().getQuestManager().setQuestGlobalVarValue(Integer.valueOf(paramStr[0]),Integer.valueOf(paramStr[1]));
return true;
}
}

View File

@ -0,0 +1,16 @@
package emu.grasscutter.game.quest.exec;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.QuestValue;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.quest.handlers.QuestExecHandler;
@QuestValue(QuestTrigger.QUEST_EXEC_SET_QUEST_VAR)
public class ExecSetQuestVar extends QuestExecHandler {
@Override
public boolean execute(GameQuest quest, QuestData.QuestExecParam condition, String... paramStr) {
quest.getMainQuest().setQuestVar(Integer.parseInt(paramStr[0]), Integer.parseInt(paramStr[1]));
return true;
}
}

View File

@ -627,8 +627,14 @@ public class Scene {
.flatMap(Collection::stream)
.toList();
onLoadGroup(groups);
Grasscutter.getLogger().info("Scene {} Block {} loaded.", this.getId(), block.id);
onLoadGroup(groups);
Grasscutter.getLogger().info("Scene {} Block {} loaded.", this.getId(), block.id);
}
public void loadTriggerFromGroup(SceneGroup group, String triggerName) {
//Load triggers and regions
getScriptManager().registerTrigger(group.triggers.values().stream().filter(p -> p.name.contains(triggerName)).toList());
group.regions.values().stream().filter(q -> q.config_id == Integer.parseInt(triggerName.substring(13))).map(region -> new EntityRegion(this, region))
.forEach(getScriptManager()::registerRegion);
}
public void onLoadGroup(List<SceneGroup> groups) {

View File

@ -92,6 +92,7 @@ public class SceneScriptManager {
}
public void registerTrigger(SceneTrigger trigger) {
getTriggersByEvent(trigger.event).add(trigger);
Grasscutter.getLogger().debug("Registered trigger {}", trigger.name);
}
public void deregisterTrigger(List<SceneTrigger> triggers) {
triggers.forEach(this::deregisterTrigger);
@ -122,6 +123,7 @@ public class SceneScriptManager {
public void registerRegion(EntityRegion region) {
regions.put(region.getId(), region);
Grasscutter.getLogger().debug("Registered region {} from group {}", region.getMetaRegion().config_id, region.getGroupId());
}
public void registerRegionInGroupSuite(SceneGroup group, SceneSuite suite){
suite.sceneRegions.stream().map(region -> new EntityRegion(this.getScene(), region))
@ -195,9 +197,30 @@ public class SceneScriptManager {
.filter(e -> e.getEntityType() == EntityType.Avatar.getValue() && region.getMetaRegion().contains(e.getPosition()))
.forEach(region::addEntity);
var players = region.getScene().getPlayers();
int targetID = 0;
if(players.size() > 0)
targetID = players.get(0).getUid();
if (region.hasNewEntities()) {
Grasscutter.getLogger().trace("Call EVENT_ENTER_REGION_{}",region.getMetaRegion().config_id);
callEvent(EventType.EVENT_ENTER_REGION, new ScriptArgs(region.getConfigId())
.setSourceEntityId(region.getId())
.setTargetEntityId(targetID)
);
region.resetNewEntities();
}
for(int entityId : region.getEntities()) {
if(getScene().getEntityById(entityId) == null || !region.getMetaRegion().contains(getScene().getEntityById(entityId).getPosition())) {
region.removeEntity(entityId);
}
}
if (region.entityLeave()) {
callEvent(EventType.EVENT_LEAVE_REGION, new ScriptArgs(region.getConfigId())
.setSourceEntityId(region.getId())
.setTargetEntityId(region.getFirstEntityId())
);
@ -286,27 +309,41 @@ public class SceneScriptManager {
}
private void realCallEvent(int eventType, ScriptArgs params) {
try{
ScriptLoader.getScriptLib().setSceneScriptManager(this);
for (SceneTrigger trigger : this.getTriggersByEvent(eventType)) {
try{
ScriptLoader.getScriptLib().setCurrentGroup(trigger.currentGroup);
LuaValue ret = callScriptFunc(trigger.condition, trigger.currentGroup, params);
Grasscutter.getLogger().trace("Call Condition Trigger {}", trigger.condition);
if (ret.isboolean() && ret.checkboolean()) {
// the SetGroupVariableValueByGroup in tower need the param to record the first stage time
callScriptFunc(trigger.action, trigger.currentGroup, params);
Grasscutter.getLogger().trace("Call Action Trigger {}", trigger.action);
}
//TODO some ret may not bool
}finally {
ScriptLoader.getScriptLib().removeCurrentGroup();
}
}
}finally {
try {
Set<SceneTrigger> relevantTriggers = new HashSet<>();
if(eventType == EventType.EVENT_ENTER_REGION || eventType == EventType.EVENT_LEAVE_REGION) {
List<SceneTrigger> relevantTriggersList = this.getTriggersByEvent(eventType).stream()
.filter(p -> p.condition.contains(String.valueOf(params.param1))).toList();
relevantTriggers = new HashSet<>(relevantTriggersList);
} else {relevantTriggers = this.getTriggersByEvent(eventType);}
for (SceneTrigger trigger : relevantTriggers) {
try {
ScriptLoader.getScriptLib().setCurrentGroup(trigger.currentGroup);
LuaValue ret = this.callScriptFunc(trigger.condition, trigger.currentGroup, params);
Grasscutter.getLogger().trace("Call Condition Trigger {}, [{},{},{}]", trigger.condition, params.param1, params.source_eid, params.target_eid);
if (ret.isboolean() && ret.checkboolean()) {
// the SetGroupVariableValueByGroup in tower need the param to record the first stage time
this.callScriptFunc(trigger.action, trigger.currentGroup, params);
Grasscutter.getLogger().trace("Call Action Trigger {}", trigger.action);
if (trigger.event == EventType.EVENT_ENTER_REGION) {
EntityRegion region = this.regions.values().stream().filter(p -> p.getConfigId() == params.param1).toList().get(0);
getScene().getPlayers().forEach(p -> p.onEnterRegion(region.getMetaRegion()));
deregisterRegion(region.getMetaRegion());
} else if (trigger.event == EventType.EVENT_LEAVE_REGION) {
EntityRegion region = this.regions.values().stream().filter(p -> p.getConfigId() == params.param1).toList().get(0);
getScene().getPlayers().forEach(p -> p.onLeaveRegion(region.getMetaRegion()));
deregisterRegion(region.getMetaRegion());
}
deregisterTrigger(trigger);
} else {
Grasscutter.getLogger().debug("Condition Trigger {} returned {}", trigger.condition, ret);
}
//TODO some ret do not bool
}finally {
ScriptLoader.getScriptLib().removeCurrentGroup();
}
}
}finally {
// make sure it is removed
ScriptLoader.getScriptLib().removeSceneScriptManager();
}

View File

@ -12,6 +12,7 @@ public class SceneGadget extends SceneObject{
public SceneBossChest boss_chest;
public int interact_id;
public boolean isOneoff;
public int draft_id;
public void setIsOneoff(boolean isOneoff){
this.isOneoff = isOneoff;

View File

@ -26,7 +26,8 @@ public class SceneRegion {
var x = Math.pow(pos.getX() - position.getX(), 2);
var y = Math.pow(pos.getY() - position.getY(), 2);
var z = Math.pow(pos.getZ() - position.getZ(), 2);
return x + y + z <= (radius ^ 2);
// ^ means XOR in java!
return x + y + z <= (radius*radius);
}
return false;
}

View File

@ -29,22 +29,70 @@ public class LuaSerializer implements Serializer {
public <T> T toObject(Class<T> type, Object obj) {
return serialize(type, (LuaTable) obj);
}
public <T> List<T> serializeList(Class<T> type, LuaTable table) {
@Override
public <T> Map<String, T> toMap(Class<T> type, Object obj) {
return serializeMap(type, (LuaTable) obj);
}
private <T> Map<String,T> serializeMap(Class<T> type, LuaTable table) {
Map<String,T> map = new HashMap<>();
if (table == null) {
return map;
}
try {
LuaValue[] keys = table.keys();
for (LuaValue k : keys) {
try {
LuaValue keyValue = table.get(k);
T object = null;
if (keyValue.istable()) {
object = serialize(type, keyValue.checktable());
} else if (keyValue.isint()) {
object = (T) (Integer) keyValue.toint();
} else if (keyValue.isnumber()) {
object = (T) (Float) keyValue.tofloat(); // terrible...
} else if (keyValue.isstring()) {
object = (T) keyValue.tojstring();
} else if (keyValue.isboolean()) {
object = (T) (Boolean) keyValue.toboolean();
} else {
object = (T) keyValue;
}
if (object != null) {
map.put(String.valueOf(k),object);
}
} catch (Exception ex) {
}
}
} catch (Exception e) {
e.printStackTrace();
}
return map;
}
public <T> List<T> serializeList(Class<T> type, LuaTable table) {
List<T> list = new ArrayList<>();
if (table == null) {
return list;
}
try {
LuaValue[] keys = table.keys();
for (LuaValue k : keys) {
try {
LuaValue keyValue = table.get(k);
T object = null;
if (keyValue.istable()) {
object = serialize(type, keyValue.checktable());
} else if (keyValue.isint()) {
@ -75,7 +123,7 @@ public class LuaSerializer implements Serializer {
public <T> T serialize(Class<T> type, LuaTable table) {
T object = null;
if (type == List.class) {
try {
Class<T> listType = (Class<T>) type.getTypeParameters()[0].getClass();
@ -85,7 +133,7 @@ public class LuaSerializer implements Serializer {
return null;
}
}
try {
if (!methodAccessCache.containsKey(type)) {
cacheType(type);
@ -98,7 +146,7 @@ public class LuaSerializer implements Serializer {
if (table == null) {
return object;
}
LuaValue[] keys = table.keys();
for (LuaValue k : keys) {
try {
@ -131,7 +179,7 @@ public class LuaSerializer implements Serializer {
Grasscutter.getLogger().info(ScriptUtils.toMap(table).toString());
e.printStackTrace();
}
return object;
}

View File

@ -1,12 +1,14 @@
package emu.grasscutter.scripts.serializer;
import java.util.List;
import java.util.Map;
import org.luaj.vm2.LuaTable;
public interface Serializer {
public <T> List<T> toList(Class<T> type, Object obj);
public <T> T toObject(Class<T> type, Object obj);
public <T> Map<String,T> toMap(Class<T> type, Object obj);
}

View File

@ -1,5 +1,8 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.QuestData;
import emu.grasscutter.game.quest.GameQuest;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
@ -7,6 +10,9 @@ import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.AddQuestContentProgressReqOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketAddQuestContentProgressRsp;
import emu.grasscutter.data.excels.QuestData.QuestCondition;
import java.util.List;
import java.util.stream.Stream;
@Opcodes(PacketOpcodes.AddQuestContentProgressReq)
public class HandlerAddQuestContentProgressReq extends PacketHandler {
@ -14,9 +20,14 @@ public class HandlerAddQuestContentProgressReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req = AddQuestContentProgressReqOuterClass.AddQuestContentProgressReq.parseFrom(payload);
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.getContentTriggerByValue(req.getContentType()), req.getParam());
//Find all conditions in quest that are the same as the given one
Stream<QuestCondition> finishCond = GameData.getQuestDataMap().get(req.getParam()).getFinishCond().stream();
Stream<QuestCondition> acceptCond = GameData.getQuestDataMap().get(req.getParam()).getAcceptCond().stream();
Stream<QuestCondition> failCond = GameData.getQuestDataMap().get(req.getParam()).getFailCond().stream();
List<QuestCondition> allCondMatch = Stream.concat(Stream.concat(acceptCond,failCond),finishCond).filter(p -> p.getType().getValue() == req.getContentType()).toList();
for(QuestCondition cond : allCondMatch ) {
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.getContentTriggerByValue(req.getContentType()), cond.getParam());
}
session.send(new PacketAddQuestContentProgressRsp(req.getContentType()));
}

View File

@ -1,6 +1,8 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.player.Player.SceneLoadState;
import emu.grasscutter.game.quest.QuestGroupSuite;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.packet.PacketHandler;
@ -16,7 +18,7 @@ public class HandlerEnterSceneDoneReq extends PacketHandler {
session.getPlayer().setSceneLoadState(SceneLoadState.LOADED);
// Done
session.send(new PacketEnterSceneDoneRsp(session.getPlayer()));
session.send(new PacketPlayerTimeNotify(session.getPlayer())); // Probably not the right place
// Spawn player in world
@ -35,11 +37,15 @@ public class HandlerEnterSceneDoneReq extends PacketHandler {
// notify client to load the npc for quest
var questGroupSuites = session.getPlayer().getQuestManager().getSceneGroupSuite(session.getPlayer().getSceneId());
session.getPlayer().getScene().loadGroupForQuest(questGroupSuites);
Grasscutter.getLogger().debug("Loaded Scene {} Quest(s) Groupsuite(s): {}", session.getPlayer().getSceneId(), questGroupSuites);
session.send(new PacketGroupSuiteNotify(questGroupSuites));
// Reset timer for sending player locations
session.getPlayer().resetSendPlayerLocTime();
//Rsp
session.send(new PacketEnterSceneDoneRsp(session.getPlayer()));
}
}

View File

@ -1,6 +1,10 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.MainQuestData;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.enums.ParentQuestState;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
@ -11,16 +15,28 @@ import emu.grasscutter.server.packet.send.PacketNpcTalkRsp;
@Opcodes(PacketOpcodes.NpcTalkReq)
public class HandlerNpcTalkReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
NpcTalkReq req = NpcTalkReq.parseFrom(payload);
// Why are there 2 quest triggers that do the same thing...
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_COMPLETE_TALK, req.getTalkId());
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_FINISH_PLOT, req.getTalkId());
//Check if mainQuest exists
int talkId = req.getTalkId();
//remove last 2 digits to get a mainQuestId
int mainQuestId = talkId/100;
MainQuestData mainQuestData = GameData.getMainQuestDataMap().get(mainQuestId);
if(mainQuestData != null) {
MainQuestData.TalkData talk = mainQuestData.getTalks().stream().filter(p -> p.getId() == talkId).toList().get(0);
if(talk != null) {
//talk is finished
session.getPlayer().getQuestManager().getMainQuestById(mainQuestId).getTalks().put(Integer.valueOf(talkId),talk);
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_COMPLETE_ANY_TALK,String.valueOf(req.getTalkId()), 0, 0);
// Why are there 2 quest triggers that do the same thing...
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_COMPLETE_TALK, req.getTalkId(),0);
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_FINISH_PLOT, req.getTalkId(),0);
}
}
session.send(new PacketNpcTalkRsp(req.getNpcEntityId(), req.getTalkId(), req.getEntityId()));
}
}
}

View File

@ -11,7 +11,7 @@ public class HandlerPersonalLineAllDataReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
session.send(new PacketPersonalLineAllDataRsp(session.getPlayer().getQuestManager().getQuests().values()));
session.send(new PacketPersonalLineAllDataRsp(session.getPlayer().getQuestManager().getMainQuests().values()));
}
}

View File

@ -14,7 +14,7 @@ public class HandlerPostEnterSceneReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
if(session.getPlayer().getScene().getSceneType() == SceneType.SCENE_ROOM){
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_ENTER_ROOM, session.getPlayer().getSceneId());
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_ENTER_ROOM, session.getPlayer().getSceneId(),0);
}
session.send(new PacketPostEnterSceneRsp(session.getPlayer()));

View File

@ -0,0 +1,48 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.PacketHeadOuterClass;
import emu.grasscutter.net.proto.PlayerSetPauseReqOuterClass;
import emu.grasscutter.net.proto.QuestUpdateQuestVarReqOuterClass;
import emu.grasscutter.net.proto.QuestVarOpOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketPlayerSetPauseRsp;
import emu.grasscutter.server.packet.send.PacketQuestUpdateQuestVarRsp;
import java.util.List;
@Opcodes(PacketOpcodes.QuestUpdateQuestVarReq)
public class HandlerQuestUpdateQuestVarReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
//Client sends packets. One with the value, and one with the index and the new value to set/inc/dec
var req = QuestUpdateQuestVarReqOuterClass.QuestUpdateQuestVarReq.parseFrom(payload);
GameMainQuest mainQuest = session.getPlayer().getQuestManager().getMainQuestById(req.getQuestId()/100);
List<QuestVarOpOuterClass.QuestVarOp> questVars = req.getQuestVarOpListList();
if (mainQuest.getQuestVarsUpdate().size() == 0) {
for (QuestVarOpOuterClass.QuestVarOp questVar : questVars) {
mainQuest.getQuestVarsUpdate().add(questVar.getValue());
}
} else {
for (QuestVarOpOuterClass.QuestVarOp questVar : questVars) {
if (questVar.getIsAdd()) {
if (questVar.getValue() >= 0) {
mainQuest.incQuestVar(questVar.getIndex(), questVar.getValue());
} else {
mainQuest.decQuestVar(questVar.getIndex(), questVar.getValue());
}
} else {
mainQuest.setQuestVar(questVar.getIndex(), mainQuest.getQuestVarsUpdate().get(0));
}
//remove the first element from the update list
mainQuest.getQuestVarsUpdate().remove(0);
}
}
session.send(new PacketQuestUpdateQuestVarRsp(req.getQuestId()));
}
}

View File

@ -2,21 +2,25 @@ package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.enums.ParentQuestState;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.FinishedParentQuestNotifyOuterClass.FinishedParentQuestNotify;
public class PacketFinishedParentQuestNotify extends BasePacket {
public PacketFinishedParentQuestNotify(Player player) {
super(PacketOpcodes.FinishedParentQuestNotify, true);
FinishedParentQuestNotify.Builder proto = FinishedParentQuestNotify.newBuilder();
for (GameMainQuest mainQuest : player.getQuestManager().getQuests().values()) {
proto.addParentQuestList(mainQuest.toProto());
for (GameMainQuest mainQuest : player.getQuestManager().getMainQuests().values()) {
//Canceled Quests do not appear in this packet
if(mainQuest.getState() != ParentQuestState.PARENT_QUEST_STATE_CANCELED) {
proto.addParentQuestList(mainQuest.toProto());
}
}
this.setData(proto);
}
}

View File

@ -5,15 +5,29 @@ import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.FinishedParentQuestUpdateNotifyOuterClass.FinishedParentQuestUpdateNotify;
import java.util.List;
public class PacketFinishedParentQuestUpdateNotify extends BasePacket {
public PacketFinishedParentQuestUpdateNotify(GameMainQuest quest) {
super(PacketOpcodes.FinishedParentQuestUpdateNotify);
FinishedParentQuestUpdateNotify proto = FinishedParentQuestUpdateNotify.newBuilder()
.addParentQuestList(quest.toProto())
.build();
this.setData(proto);
}
public PacketFinishedParentQuestUpdateNotify(List<GameMainQuest> quests) {
super(PacketOpcodes.FinishedParentQuestUpdateNotify);
var proto = FinishedParentQuestUpdateNotify.newBuilder();
for(GameMainQuest mainQuest : quests) {
proto.addParentQuestList(mainQuest.toProto());
}
proto.build();
this.setData(proto);
}
}

View File

@ -23,7 +23,7 @@ public class PacketPersonalLineAllDataRsp extends BasePacket {
.map(GameMainQuest::getChildQuests)
.map(Map::values)
.flatMap(Collection::stream)
.map(GameQuest::getQuestId)
.map(GameQuest::getSubQuestId)
.collect(Collectors.toSet());
GameData.getPersonalLineDataMap().values().stream()

View File

@ -3,21 +3,24 @@ package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.QuestManager;
import emu.grasscutter.game.quest.enums.QuestState;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.QuestListNotifyOuterClass.QuestListNotify;
public class PacketQuestListNotify extends BasePacket {
public PacketQuestListNotify(Player player) {
super(PacketOpcodes.QuestListNotify, true);
QuestListNotify.Builder proto = QuestListNotify.newBuilder();
player.getQuestManager().forEachQuest(quest -> {
proto.addQuestList(quest.toProto());
if(quest.getState() != QuestState.QUEST_STATE_UNSTARTED) {
proto.addQuestList(quest.toProto());
}
});
this.setData(proto);
}
}

View File

@ -6,15 +6,28 @@ import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.QuestListUpdateNotifyOuterClass.QuestListUpdateNotify;
import java.util.List;
public class PacketQuestListUpdateNotify extends BasePacket {
public PacketQuestListUpdateNotify(GameQuest quest) {
super(PacketOpcodes.QuestListUpdateNotify);
QuestListUpdateNotify proto = QuestListUpdateNotify.newBuilder()
.addQuestList(quest.toProto())
.build();
this.setData(proto);
}
public PacketQuestListUpdateNotify(List<GameQuest> quests) {
super(PacketOpcodes.QuestListUpdateNotify);
var proto = QuestListUpdateNotify.newBuilder();
for(GameQuest quest : quests) {
proto.addQuestList(quest.toProto());
}
proto.build();
this.setData(proto);
}
}

View File

@ -7,24 +7,24 @@ import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.QuestProgressUpdateNotifyOuterClass.QuestProgressUpdateNotify;
public class PacketQuestProgressUpdateNotify extends BasePacket {
public PacketQuestProgressUpdateNotify(GameQuest quest) {
super(PacketOpcodes.QuestProgressUpdateNotify);
QuestProgressUpdateNotify.Builder proto = QuestProgressUpdateNotify.newBuilder().setQuestId(quest.getQuestId());
QuestProgressUpdateNotify.Builder proto = QuestProgressUpdateNotify.newBuilder().setQuestId(quest.getSubQuestId());
if (quest.getFinishProgressList() != null) {
for (int i : quest.getFinishProgressList()) {
proto.addFinishProgressList(i);
}
}
if (quest.getFailProgressList() != null) {
for (int i : quest.getFailProgressList()) {
proto.addFailProgressList(i);
}
}
this.setData(proto);
}
}

View File

@ -0,0 +1,19 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.QuestUpdateQuestVarReqOuterClass;
import emu.grasscutter.net.proto.QuestUpdateQuestVarRspOuterClass;
@Opcodes(PacketOpcodes.QuestUpdateQuestVarReq)
public class PacketQuestUpdateQuestVarRsp extends BasePacket {
public PacketQuestUpdateQuestVarRsp(int questId) {
super(PacketOpcodes.QuestUpdateQuestVarRsp);
var rsp = QuestUpdateQuestVarRspOuterClass.QuestUpdateQuestVarRsp.newBuilder()
.setQuestId(questId).build();
this.setData(rsp);
}
}

View File

@ -6,8 +6,11 @@ import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.ServerCondMeetQuestListUpdateNotifyOuterClass.ServerCondMeetQuestListUpdateNotify;
import java.util.List;
import java.util.Set;
public class PacketServerCondMeetQuestListUpdateNotify extends BasePacket {
public PacketServerCondMeetQuestListUpdateNotify(Player player) {
super(PacketOpcodes.ServerCondMeetQuestListUpdateNotify);
@ -23,13 +26,24 @@ public class PacketServerCondMeetQuestListUpdateNotify extends BasePacket {
this.setData(proto);
}
public PacketServerCondMeetQuestListUpdateNotify(GameQuest quest) {
public PacketServerCondMeetQuestListUpdateNotify(List<GameQuest> quests) {
super(PacketOpcodes.ServerCondMeetQuestListUpdateNotify);
ServerCondMeetQuestListUpdateNotify proto = ServerCondMeetQuestListUpdateNotify.newBuilder()
//.addAddQuestIdList(quest.getQuestId())
.build();
ServerCondMeetQuestListUpdateNotify.Builder proto = ServerCondMeetQuestListUpdateNotify.newBuilder();
for (GameQuest quest : quests) {
proto.addAddQuestIdList(quest.getSubQuestId());
}
proto.build();
this.setData(proto);
}
public PacketServerCondMeetQuestListUpdateNotify() {
super(PacketOpcodes.ServerCondMeetQuestListUpdateNotify);
ServerCondMeetQuestListUpdateNotify.Builder proto = ServerCondMeetQuestListUpdateNotify.newBuilder();
proto.build();
this.setData(proto);
}

View File

@ -256,6 +256,14 @@
"success": "Message sent.",
"description": "Sends a message to a player as the server. If used with no target, sends to all players on the server."
},
"setConst": {
"range_error": "Constellation level must be between 0 and 6.",
"level_error": "Invalid constellation level.",
"fail": "Failed to set constellation.",
"failed_success": "Constellations for %s have been set to %s. Please reload scene to see changes.",
"success": "Constellations for %s have been set to %s.",
"description": "Sets constellation level for your current active character"
},
"setFetterLevel": {
"range_error": "Fetter level must be between 0 and 10.",
"success": "Fetter level set to %s.",
@ -266,7 +274,11 @@
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress.\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume"
},
"setStats": {
"description": "Sets fight property for your current active character\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys"
"description": "Sets fight property for your current active character\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys",
"locked_to": "%s locked to %s.",
"locked_for_to": "%s for %s locked to %s.",
"unlocked": "%s unlocked.",
"unlocked_for": "%s for %s unlocked."
},
"spawn": {
"success": "Spawned %s of %s.",

View File

@ -256,6 +256,14 @@
"success": "Mensaje enviado.",
"description": "Envía un mensaje a un jugador como servidor. Si se usa sin un objetivo fijado, lo envía a todos los jugadores del servidor."
},
"setConst": {
"range_error": "El nivel de constelación debe estar entre 0 y 6.",
"level_error": "Nivel de constelación inválido.",
"fail": "Error al establecer la constelación.",
"failed_success": "Las constelaciones de %s han sido establecidas a %s. Por favor reinicia el escenario para ver los cambios.",
"success": "Las constelaciones de %s han sido establecidas a %s.",
"description": "Establece el nivel de constelación para tu personaje actual"
},
"setFetterLevel": {
"range_error": "El nivel de amistad debe estar entre 0 y 10.",
"success": "Nivel de amistad establecido a %s.",
@ -266,7 +274,11 @@
"description": "Establece propiedades de la cuenta. Cosas como el modo Dios pueden ser establecidos con este comando, además de cambiar cosas como desbloquear pisos del abusmo o progreso del pase de batalla.\n\tValores para <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) Observa PlayerProperty enum para ver otros posibles valores, de la forma PROP_MAX_SPRING_VOLUME -> max_spring_volume"
},
"setStats": {
"description": "Establece propiedades de combate para tu personaje actual\n\tValores para <estado>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Bonus de daño elemental: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Resistencia elemental: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys"
"description": "Establece propiedades de combate para tu personaje actual\n\tValores para <estado>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Bonus de daño elemental: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Resistencia elemental: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys",
"locked_to": "%s fijado a %s.",
"locked_for_to": "%s para %s fijado a %s.",
"unlocked": "%s desfijado.",
"unlocked_for": "%s para %s desfijado."
},
"spawn": {
"success": "Generados %s de %s.",
@ -326,6 +338,10 @@
"invalid_time": "No se puede establecer la marca de tiempo.",
"description": "Beta a un jugador"
},
"unlockall": {
"success": "Desfijados todos los estados abiertos para %s.",
"description": "Desfija todos los estados abiertos para un jugador."
},
"unban": {
"success": "Exitoso.",
"failure": "Error, jugador no encontrado.",

View File

@ -28,8 +28,8 @@
"login_token_attempt": "[Dispatch] Le client %s essaye de se connecter via un jeton.",
"login_token_error": "[Dispatch] Le client %s n'a pas réussi à se connecter via un jeton.",
"login_token_success": "[Dispatch] Le client %s est connecté via un jeton en tant que %s.",
"login_password_error": "🇺🇸[Dispatch] Client %s failed to log in via password.",
"login_password_storage_error": "🇺🇸[Dispatch] Client %s failed to log in via password because there is no password in the database.",
"login_password_error": "[Dispatch] Le client %s n'a pas réussi a se connecter avec un mot de passe",
"login_password_storage_error": "[Dispatch] Le client %s n'a pas réussi a se conencter avec un mot de passe car il n'y a pass de mot de passe dans la base de données",
"combo_token_success": "[Dispatch] Le client %s a réussi à échanger le jeton combiné.",
"combo_token_error": "[Dispatch] Le client %s n'a pas réussi à échanger le jeton combiné.",
"account_login_create_success": "[Dispatch] Le client %s n'a pas réussi à se connecter : Le compte %s a été créé.",
@ -39,9 +39,9 @@
"session_key_error": "Mauvaise clé de session.",
"username_error": "Nom d'utilisateur introuvable.",
"username_create_error": "Nom d'utilisateur introuvable, création échouée.",
"password_error": "🇺🇸Invalid Password",
"password_length_error": "🇺🇸Password length must be greater then or equal to 8",
"password_storage_error": "🇺🇸You don't have a password for your account. Please contact an administrator.",
"password_error": "Mot de passe invalide",
"password_length_error": "La longueur du mot de passe doit être supérieure a 8",
"password_storage_error": "Vous n'avez pas de mot de passe pour votre compte. Veuillez contacter un administrateur.",
"server_max_player_limit": "Le nombre de joueurs maximum est atteint."
},
"router_error": "[Dispatch] Impossible d'attacher le routeur."
@ -60,8 +60,8 @@
"version": "Version de Grasscutter: %s-%s",
"game_version": "Version du jeu: %s",
"resources": {
"loading": "🇺🇸Loading resources...",
"finish": "🇺🇸Finished loading resources."
"loading": "Chargement des ressources...",
"finish": "Chargement des ressources terminé."
}
}
},
@ -87,14 +87,14 @@
"itemLevel": "Niveau de l'objet invalide.",
"itemRefinement": "Raffinement de l'objet invalide.",
"statValue": "Valeur de <stat> invalide.",
"value_between": "🇺🇸Invalid value: %s must be between %s and %s.",
"value_between": "Valeur invalide: %s doit être compris entre %s et %s.",
"playerId": "ID du joueur invalide.",
"uid": "UID invalide.",
"id": "ID invalide."
}
},
"execution": {
"usage_prefix": "🇺🇸Usage: ",
"usage_prefix": "Utilisation: ",
"player_exist_error": "Joueur introuvable.",
"player_offline_error": "Le joueur n'est pas connecté.",
"item_player_exist_error": "UID ou objet invalide.",
@ -123,11 +123,11 @@
"description": "Modifie les comptes utilisateurs"
},
"announce": {
"send_success": "🇺🇸Send an announcement successfully, you can revoke it by /a revoke %s.",
"refresh_success": "🇺🇸Refresh announcement config file successfully. [Total %s]",
"revoke_done": "🇺🇸Try to revoke announcement %s.",
"not_found": "🇺🇸Could not found announcement %s.",
"description": "🇺🇸Send announcement to all online players, or manage server's announcement"
"send_success": "L'annonce à bien été envoyée, vous pouvez la révoquer en utilisant /a revoke %s.",
"refresh_success": "Le fichier de configuration des annonces à bien été actualisée. [Total : %s]",
"revoke_done": "Tentative de révoquation de l'annonce %s.",
"not_found": "Impossible de trouver l'annonce %s.",
"description": "Envoie une annonce à tous les joueurs en ligne, ou configure les annonces du serveur"
},
"clear": {
"weapons": "Les armes de %s ont été supprimés.",
@ -150,13 +150,13 @@
"description": "Entrer dans un donjon"
},
"give": {
"usage_relic": "🇺🇸Usage: give <artifactID> [mainPropID] [<appendPropID>[,<times>]]... [lv<level 0-20>]",
"illegal_relic": "🇺🇸This artifactID belongs to a blacklisted range, it may not be the one you wanted.",
"given": "🇺🇸Given %s of %s to %s.",
"usage_relic": "Utilisation: give <artifactID> [mainPropID] [<appendPropID>[,<times>]]... [lv<level 0-20>]",
"illegal_relic": "L'ID de cet artéfact appartient a une liste blacklistée, ce n'est peut-être pas celui que vous désirez.",
"given": "L'objet %s à été donné %s fois à %s",
"given_with_level_and_refinement": "%s avec le niveau %s, raffinement %s %s fois à %s.",
"given_level": "%s avec le niveau %s %s fois à %s.",
"given_avatar": "%s avec le niveau %s a été donné à %s.",
"giveall_success": "🇺🇸Successfully gave all items.",
"giveall_success": "Tous les objet ont été donnés avec succès.",
"description": "Donne un objet au joueur spécifié"
},
"heal": {
@ -166,7 +166,7 @@
"help": {
"aliases": "Alias: ",
"available_commands": "Commandes disponibles: ",
"tip_need_permission": "🇺🇸Permission: ",
"tip_need_permission": "Permissions requises: ",
"tip_need_no_permission": " Aucune",
"tip_permission_targeted": " (La permission %s est également requise pour utiliser sur d'autres joueurs)",
"warn_player_has_no_permission": "Information: Vous n'avez pas la permission d'utiliser cette commande.",
@ -256,6 +256,14 @@
"success": "Message envoyé.",
"description": "Envoie un message au joueur spécifié en tant que Serveur"
},
"setConst": {
"range_error": "🇺🇸Constellation level must be between 0 and 6.",
"level_error": "🇺🇸Invalid constellation level.",
"fail": "🇺🇸Failed to set constellation.",
"failed_success": "🇺🇸Constellations for %s have been set to %s. Please reload scene to see changes.",
"success": "🇺🇸Constellations for %s have been set to %s.",
"description": "🇺🇸Sets constellation level for your current active character"
},
"setFetterLevel": {
"range_error": "Le niveau d'affinité doit être compris entre 0 et 10.",
"success": "Niveau d'affinité défini à %s.",
@ -266,7 +274,11 @@
"description": "Définit des propriétes pour votre compte. Des choses comme le godemode peuvent être activés avec cette commande, et le déblocage de l'abysse ainsi que l'avancement du PB.\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume"
},
"setStats": {
"description": "Définit les propriétés de combat de votre personnage actif\n\tValeurs pour <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Bonus de dégât élémentaire: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Résistance élémentaire: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys"
"description": "Définit les propriétés de combat de votre personnage actif\n\tValeurs pour <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Bonus de dégât élémentaire: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Résistance élémentaire: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys",
"locked_to": "🇺🇸%s locked to %s.",
"locked_for_to": "🇺🇸%s for %s locked to %s.",
"unlocked": "🇺🇸%s unlocked.",
"unlocked_for": "🇺🇸%s for %s unlocked."
},
"spawn": {
"success": " %s %s sont apparu.",
@ -326,6 +338,10 @@
"invalid_time": "Impossible d'analyser le timestamp.",
"description": "Bannis un joueur"
},
"unlockall": {
"success": "🇺🇸Unlocked all open states for %s.",
"description": "🇺🇸Unlocks all open states for a player."
},
"unban": {
"success": "Succès.",
"failure": "Échec, joueur introuvable.",
@ -340,7 +356,7 @@
"available_three_stars": "Objets 3 étoiles disponibles"
},
"records": {
"title": "🇺🇸Gacha Records",
"title": "Historique de voeux",
"date": "🇺🇸Date",
"item": "Objet"
}

View File

@ -256,6 +256,14 @@
"success": "Wiadomość wysłana.",
"description": "Wyślij wiadomość do gracza jako serwer. Jeśli nie określono celu, wysyła do wszystkich graczy na serwerze."
},
"setConst": {
"range_error": "🇺🇸Constellation level must be between 0 and 6.",
"level_error": "🇺🇸Invalid constellation level.",
"fail": "🇺🇸Failed to set constellation.",
"failed_success": "🇺🇸Constellations for %s have been set to %s. Please reload scene to see changes.",
"success": "🇺🇸Constellations for %s have been set to %s.",
"description": "🇺🇸Sets constellation level for your current active character"
},
"setFetterLevel": {
"range_error": "Poziom przyjaźni musi być pomiędzy 0 a 10.",
"success": "Poziom przyjaźni został pomyślnie ustawiony na %s.",
@ -266,7 +274,11 @@
"description": "Ustaw pewne własności konta, takie jak tryb nieśmiertelności (godmode) czy też zmiana postępu Battle Pass.\n\tMożliwe nazwy własności: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel | ...\n\tTa komenda ma więcej nazw własności, które może otrzymać. Możesz je wszystkie zobaczyć w pliku \"game/props/PlayerProperty.java\".\n\tW tym pliku, przyjmują one formę \"PROP_XXX_YYY_ZZZ\", ale powinieneś je zapisywać jako \"xxx_yyy_zzz\" jeśli chcesz je użyć w tej komendzie."
},
"setStats": {
"description": "Ustaw statystykę walki dla obecnie wybranej postaci wybranego gracza.\n\tMożliwe nazwy statystyki: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\tDodatkowe obrażenia od żywiołu: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\tOdporność na żywioł: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys"
"description": "Ustaw statystykę walki dla obecnie wybranej postaci wybranego gracza.\n\tMożliwe nazwy statystyki: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\tDodatkowe obrażenia od żywiołu: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\tOdporność na żywioł: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys",
"locked_to": "🇺🇸%s locked to %s.",
"locked_for_to": "🇺🇸%s for %s locked to %s.",
"unlocked": "🇺🇸%s unlocked.",
"unlocked_for": "🇺🇸%s for %s unlocked."
},
"spawn": {
"success": "Stworzono %s obiektów o ID %s.",
@ -326,6 +338,10 @@
"invalid_time": "Nieprawidłowy czas bana.",
"description": "Zbanuj podanego gracza."
},
"unlockall": {
"success": "🇺🇸Unlocked all open states for %s.",
"description": "🇺🇸Unlocks all open states for a player."
},
"unban": {
"success": "Pomyślnie odbanowano podanego gracza.",
"failure": "Gracz o podanym ID nie istnieje.",

View File

@ -256,6 +256,14 @@
"success": "Mesaj trimis.",
"description": "Trimite un mesaj unui jucător în calitate de server. Dacă este utilizat fără țintă, trimite mesajul către toți jucătorii de pe server."
},
"setConst": {
"range_error": "🇺🇸Constellation level must be between 0 and 6.",
"level_error": "🇺🇸Invalid constellation level.",
"fail": "🇺🇸Failed to set constellation.",
"failed_success": "🇺🇸Constellations for %s have been set to %s. Please reload scene to see changes.",
"success": "🇺🇸Constellations for %s have been set to %s.",
"description": "🇺🇸Sets constellation level for your current active character"
},
"setFetterLevel": {
"range_error": "Nivelul Fetter trebuie să fie între 0 și 10.",
"success": "Nivelul Fetter setat ca %s.",
@ -266,7 +274,11 @@
"description": "Stabilește proprietățile la nivel de cont. Lucruri precum godmode pot fi activate în acest fel, precum și schimbarea unor lucuri precum etajul abisului deblocat și progresul battle pass.\n\tValori pentru <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume"
},
"setStats": {
"description": "Stabilește proprietatea de luptă pentru caracterul activ curent.\n\tValori pentru <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys"
"description": "Stabilește proprietatea de luptă pentru caracterul activ curent.\n\tValori pentru <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys",
"locked_to": "🇺🇸%s locked to %s.",
"locked_for_to": "🇺🇸%s for %s locked to %s.",
"unlocked": "🇺🇸%s unlocked.",
"unlocked_for": "🇺🇸%s for %s unlocked."
},
"spawn": {
"success": "A generat %s de %s.",
@ -326,6 +338,10 @@
"invalid_time": "Imposibil de analizat durata.",
"description": "Interziceți un jucător"
},
"unlockall": {
"success": "🇺🇸Unlocked all open states for %s.",
"description": "🇺🇸Unlocks all open states for a player."
},
"unban": {
"success": "Succes.",
"failure": "Eșec, jucătorul nu a fost găsit.",

View File

@ -256,6 +256,14 @@
"success": "Сообщение было отправлено.",
"description": "Отправляет сообщение выбранному игроку от имени сервера. При отсутствии конкретной цели, отправляет сообщение всем игрокам на сервере."
},
"setConst": {
"range_error": "Уровень созвездия должен быть между 0 и 6.",
"level_error": "Некорректный уровень созвездия.",
"fail": "Не удалось установить уровень созвездия.",
"failed_success": "Созвездия для %s установлены на %s. Перезайдите чтобы изменения вступили в силу.",
"success": "Созвездия для %s были установлены на %s.",
"description": "Задает уровень созвездия для активного персонажа"
},
"setFetterLevel": {
"range_error": "Значение уровня дружбы должно быть между 0 и 10.",
"success": "Уровень дружбы стал равен %s.",
@ -266,7 +274,11 @@
"description": "Задаёт свойства аккаунта. С помощью данной команды может быть включен godmode, а также разблокированы этажи Коридора Бездны и изменён прогресс боевого пропуска.\n\tВозможные значения <св-во>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(прод.) см. перечисление (enum) PlayerProperty для остальных возможных значений, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume"
},
"setStats": {
"description": "Задаёт боевые характеристики для активного персонажа\n\tВозможные значения <хар-ка>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(прод.) Бонус элементального урона: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(прод.) Элементальное сопротивление: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys"
"description": "Задаёт боевые характеристики для активного персонажа\n\tВозможные значения <хар-ка>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(прод.) Бонус элементального урона: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(прод.) Элементальное сопротивление: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys",
"locked_to": "🇺🇸%s locked to %s.",
"locked_for_to": "🇺🇸%s for %s locked to %s.",
"unlocked": "🇺🇸%s unlocked.",
"unlocked_for": "🇺🇸%s for %s unlocked."
},
"spawn": {
"success": "Заспавнено %s %s.",
@ -326,6 +338,10 @@
"invalid_time": "Не удалось определить промежуток времени.",
"description": "Запрещает игроку присоединяться к серверу (\"банит\")"
},
"unlockall": {
"success": "Разблокированы все состояния для %s.",
"description": "Разблокировка всех состояний для Игрока. (Мультиплеер, Боевой пропуск и тд)"
},
"unban": {
"success": "Успех.",
"failure": "Неудача, игрок не найден.",

View File

@ -28,8 +28,8 @@
"login_token_attempt": "[Dispatch] 客户端 %s 正在尝试通过 token 登录",
"login_token_error": "[Dispatch] 客户端 %s 通过 token 登录失败",
"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录UID 为 %s",
"login_password_error": "🇺🇸[Dispatch] Client %s failed to log in via password.",
"login_password_storage_error": "🇺🇸[Dispatch] Client %s failed to log in via password because there is no password in the database.",
"login_password_error": "[Dispatch] 客户端 %s 无法通过密码登录",
"login_password_storage_error": "[Dispatch] 客户端 %s 无法登录! 因为数据库中没有密码",
"combo_token_success": "[Dispatch] 客户端 %s 成功交换 token",
"combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
"account_login_create_success": "[Dispatch] 客户端 %s 登录失败:已注册 UID 为 %s 的账号",
@ -38,10 +38,10 @@
"account_cache_error": "游戏账号缓存信息错误",
"session_key_error": "会话密钥错误",
"username_error": "未找到用户名",
"username_create_error": "未找到用户名,建立连接失败",
"password_error": "🇺🇸Invalid Password",
"password_length_error": "🇺🇸Password length must be greater then or equal to 8",
"password_storage_error": "🇺🇸You don't have a password for your account. Please contact an administrator.",
"username_create_error": "用户名不存在,登录失败",
"password_error": "登录失败,请确认帐号/密码是否正确",
"password_length_error": "密码必须大于或等于8位",
"password_storage_error": "你没有密码,请联系管理员",
"server_max_player_limit": "服务器在线人数已满"
},
"router_error": "[Dispatch] 无法连接路由"
@ -256,6 +256,14 @@
"success": "消息已发送。",
"description": "向玩家以服务器的身份发送消息。如果没有指定目标,则向服务器的全部玩家发送"
},
"setConst": {
"range_error": "命座等级必须是 0~6级",
"level_error": "无效的命座等级",
"fail": "命座等级设置失败",
"failed_success": "命座 %s 已设置为 %s. 请传送到重载场景或重新登录查看效果",
"success": "命座 %s 已设置为 %s.",
"description": "为当前活跃角色设置命座等级"
},
"setFetterLevel": {
"range_error": "好感度等级必须在 0-10 之间。",
"success": "好感度已设为 %s 级。",
@ -266,7 +274,11 @@
"description": "设置账号的状态。比如可以通过此命令启用 godmode也可以解锁深渊或更改纪行等级\n\t可更改的状态列表godmode(上帝模式)|nostamina(无限体力)|unlimitedenergy(无限能量)|abyss(深渊)|worldlevel(世界等级)|bplevel(纪行等级)\n查看 PlayerProperty enum 以获得其他数值,格式为 PROP_MAX_SPRING_VOLUME -> max_spring_volume"
},
"setStats": {
"description": "设置当前角色的属性\n\t可更改的属性列表hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)"
"description": "设置当前角色的属性\n\t可更改的属性列表hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)",
"locked_to": "🇺🇸%s locked to %s.",
"locked_for_to": "🇺🇸%s for %s locked to %s.",
"unlocked": "🇺🇸%s unlocked.",
"unlocked_for": "🇺🇸%s for %s unlocked."
},
"spawn": {
"success": "已生成 %s 个 %s。",
@ -326,6 +338,10 @@
"invalid_time": "无法解析时间戳。",
"description": "封禁玩家"
},
"unlockall": {
"success": "🇺🇸Unlocked all open states for %s.",
"description": "🇺🇸Unlocks all open states for a player."
},
"unban": {
"success": "成功取消玩家的封禁。",
"failure": "取消玩家的封禁失败,因为玩家不存在。",
@ -347,7 +363,7 @@
},
"documentation": {
"handbook": {
"title": "🇺🇸GM Handbook",
"title": "GM 手册",
"title_commands": "命令",
"title_avatars": "角色",
"title_items": "物品",
@ -363,8 +379,8 @@
},
"index": {
"title": "文档",
"handbook": "🇺🇸GM Handbook",
"handbook": "GM 手册",
"gacha_mapping": "祈愿物品映射JSON"
}
}
}
}

View File

@ -24,24 +24,24 @@
"account": {
"login_attempt": "[Dispatch] 客戶端 %s 正在嘗試登入",
"login_success": "[Dispatch] 客戶端 %s 已登入UID為 %s",
"login_max_player_limit": "[Dispatch] 客戶端 %s 登入失敗:在人數已滿",
"login_max_player_limit": "[Dispatch] 客戶端 %s 登入失敗:在人數已滿",
"login_token_attempt": "[Dispatch] 客戶端 %s 正在嘗試用憑證登入",
"login_token_error": "[Dispatch] 客戶端 %s 使用憑證登入失敗",
"login_token_success": "[Dispatch] 客戶端 %s 已透過憑證登入UID為 %s",
"login_password_error": "🇺🇸[Dispatch] Client %s failed to log in via password.",
"login_password_storage_error": "🇺🇸[Dispatch] Client %s failed to log in via password because there is no password in the database.",
"login_password_error": "[Dispatch] 客戶端 %s 使用密碼登入失敗",
"login_password_storage_error": "[Dispatch] 客戶端 %s 使用密碼登入失敗,因為該帳號在資料庫裡面沒有設定密碼。",
"combo_token_success": "[Dispatch] 客戶端 %s 交換憑證成功",
"combo_token_error": "[Dispatch] 客戶端 %s 交換憑證失敗",
"account_login_create_success": "[Dispatch] 客戶端 %s 登入失敗: 已註冊UID為 %s 的帳號",
"account_login_create_success": "[Dispatch] 客戶端 %s 登入失敗: 已註冊UID為 %s 的帳號",
"account_login_create_error": "[Dispatch] 客戶端 %s 登入失敗:帳號建立失敗。",
"account_login_exist_error": "[Dispatch] 客戶端 %s 登入失敗: 帳號不存在",
"account_login_exist_error": "[Dispatch] 客戶端 %s 登入失敗: 帳號不存在",
"account_cache_error": "遊戲帳號緩存資訊錯誤",
"session_key_error": "對話密鑰不符。",
"username_error": "未找到此用戶名。",
"username_create_error": "未找到用戶名,建立失敗。",
"password_error": "🇺🇸Invalid Password",
"password_length_error": "🇺🇸Password length must be greater then or equal to 8",
"password_storage_error": "🇺🇸You don't have a password for your account. Please contact an administrator.",
"password_error": "無效的密碼",
"password_length_error": "密碼長度必須大於或等於 8。",
"password_storage_error": "此帳號沒有設定密碼,請聯繫伺服器管理員。",
"server_max_player_limit": "伺服器在線人數已滿"
},
"router_error": "[Dispatch] 無法附加到路由上。"
@ -54,14 +54,14 @@
"error": "發生了一個錯誤。",
"welcome": "歡迎使用 Grasscutter",
"run_mode_error": "無效的伺服器運行模式: %s。",
"run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。Grasscutter 啟動失敗...",
"run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。 Grasscutter 啟動失敗...",
"create_resources": "正在建立 resources 資料夾...",
"resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。",
"version": "Grasscutter版本 %s-%s",
"game_version": "遊戲版本:%s",
"resources": {
"loading": "🇺🇸Loading resources...",
"finish": "🇺🇸Finished loading resources."
"loading": "加載資源中...",
"finish": "資源加載完成.。"
}
}
},
@ -73,7 +73,7 @@
"console_execute_error": "此指令只能在伺服器的命令提示字元執行。",
"player_execute_error": "請在遊戲裡使用這條指令。",
"command_exist_error": "找不到指令。",
"no_usage_specified": "🇺🇸No usage specified",
"no_usage_specified": "沒有指定用法。",
"no_description_specified": "没有指定說明。",
"set_to": "%s 已經設為 %s。",
"set_for_to": "%s 的使用者 %s 更改為 %s。",
@ -87,7 +87,7 @@
"itemLevel": "無效的物品等級。",
"itemRefinement": "無效的物品精煉度。",
"statValue": "無效的數據值。",
"value_between": "🇺🇸Invalid value: %s must be between %s and %s.",
"value_between": "無效的屬性值:%s 必須在 %s 到 %s 之間。",
"playerId": "無效的玩家ID。",
"uid": "無效的UID。",
"id": "無效的ID。"
@ -123,11 +123,11 @@
"description": "建立或刪除帳號。"
},
"announce": {
"send_success": "🇺🇸Send an announcement successfully, you can revoke it by /a revoke %s.",
"refresh_success": "🇺🇸Refresh announcement config file successfully. [Total %s]",
"revoke_done": "🇺🇸Try to revoke announcement %s.",
"not_found": "🇺🇸Could not found announcement %s.",
"description": "🇺🇸Send announcement to all online players, or manage server's announcement"
"send_success": "成功發送了一則公告,你可以通過 /a revoke %s 撤銷。",
"refresh_success": "已重新整理了%s個公告。",
"revoke_done": "嘗試撤回公告 %s。",
"not_found": "找不到公告 %s。",
"description": "發送公告給所有在線玩家,或者是更改伺服器的公告。"
},
"clear": {
"weapons": "已將 %s 的武器清空。",
@ -150,13 +150,13 @@
"description": "進入指定祕境。"
},
"give": {
"usage_relic": "🇺🇸Usage: give <artifactID> [mainPropID] [<appendPropID>[,<times>]]... [lv<level 0-20>]",
"illegal_relic": "🇺🇸This artifactID belongs to a blacklisted range, it may not be the one you wanted.",
"usage_relic": "用法: give <artifactID> [mainPropID] [<appendPropID>[,<times>]]... [lv<level 0-20>]",
"illegal_relic": "你不可以取得這個聖遺物因為該聖遺物ID在黑名單列表內。",
"given": "已經將 %s 個 %s 給予 %s。",
"given_with_level_and_refinement": "已將 %s [等級%s, 精煉%s] %s個給予 %s",
"given_level": "已將 %s 等級 %s %s 個給予 %s",
"given_avatar": "已將 %s 等級 %s 給予 %s。",
"giveall_success": "🇺🇸Successfully gave all items.",
"giveall_success": "成功給予所有物品。",
"description": "給予指定物品。"
},
"heal": {
@ -230,7 +230,7 @@
"description": "重置所選玩家的商店刷新時間。"
},
"sendMail": {
"give_usage": "🇺🇸Usage: give <player> <itemID|itemName> [amount] [level] [refinement]",
"give_usage": "用法: give <player> <itemID|itemName> [amount] [level] [refinement]",
"user_not_exist": "ID '%s' 的使用者不存在。",
"start_composition": "發送郵件流程。\n請使用`/send <郵件標題>`來進到下一步。\n你可以在任何時間使用`/sendmail stop`來停止發送。",
"templates": "郵件模板尚未實裝...",
@ -244,7 +244,7 @@
"set_contents": "成功將'%s'為郵件內容。\n接下來請打出 '/sendmail <寄件者名稱>' 來設定郵件寄件者名稱。",
"set_message_sender": "郵件寄件者已設為 '%s'。\n使用 '/sendmail <itemId|itemName|finish> [amount] [level]' 以繼續操作。",
"send": "已添加 %s 個 %s (等級為 %s) 到郵件附件。\n如果沒有要繼續添加道具請使用 `/sendmail finish` 來完成郵件發送。",
"invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`",
"invalid_arguments_please_use": "無效的參數 \n 請改用 `/sendmail %s`",
"title": "<標題>",
"message": "<正文>",
"sender": "<寄件者>",
@ -256,6 +256,14 @@
"success": "訊息已發送。",
"description": "向指定玩家發送訊息。"
},
"setConst": {
"range_error": "命座必須在0到6之間。",
"level_error": "無效的命座等級。",
"fail": "設定命座失敗。",
"failed_success": "%s的命之座已設定為成%s重新登入後將會生效。",
"success": "%s的命之座已設定為成%s。",
"description": "設定當前角色的命之座。"
},
"setFetterLevel": {
"range_error": "好感度必須在 0 到 10 之間。",
"success": "好感等級已設定為 %s",
@ -263,14 +271,18 @@
"description": "設定當前角色的好感度等級。"
},
"setProp": {
"description": "🇺🇸Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress.\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume"
"description": "設定帳號屬性。 比如可以通過此命令啟用無敵,也可以解鎖深淵或更改紀行等級。\n\t可更改的屬性列表 godmode(無敵)|nostamina(無限體力)|unlimitedenergy(無限元素能量)|abyss(深淵螺旋)|worldlevel(世界等級)|bplevel(紀行等級)\n\t(cont.) `有關其他可能的數值,請參閱 PlayerProperty 列舉。 (範例 PROP_MAX_SPRING_VOLUME -> max_spring_volume)`"
},
"setStats": {
"description": "設定當前角色的數據類型。\n\t可使用的數據類型hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)"
"description": "設定當前角色的數據類型。\n\t可使用的數據類型hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)",
"locked_to": "🇺🇸%s locked to %s.",
"locked_for_to": "🇺🇸%s for %s locked to %s.",
"unlocked": "🇺🇸%s unlocked.",
"unlocked_for": "🇺🇸%s for %s unlocked."
},
"spawn": {
"success": "已生成 %s 個 %s。",
"limit_reached": "🇺🇸Scene spawn limit reached. Spawning %s entities instead.",
"limit_reached": "已達到場景生成上限,已改為%s個實體。",
"description": "在你附近生成一個實體動物。"
},
"stop": {
@ -326,6 +338,10 @@
"invalid_time": "無效的時間戳。",
"description": "停權指定玩家。"
},
"unlockall": {
"success": "🇺🇸Unlocked all open states for %s.",
"description": "🇺🇸Unlocks all open states for a player."
},
"unban": {
"success": "撤銷停權成功。",
"failure": "撤銷停權失敗,玩家帳號不存在。",