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@@ -8,7 +8,6 @@ import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
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import emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify;
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import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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@@ -16,13 +15,94 @@ import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Position;
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import org.jetbrains.annotations.NotNull;
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import java.lang.Math;
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import java.util.*;
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public class StaminaManager {
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// TODO: Skiff state detection?
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private final Player player;
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private HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>();
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private final HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>() {{
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put("CLIMB", new HashSet<>(List.of(
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MotionState.MOTION_CLIMB, // sustained, when not moving no cost no recover
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MotionState.MOTION_STANDBY_TO_CLIMB // NOT OBSERVED, see MOTION_JUMP_UP_WALL_FOR_STANDBY
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)));
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put("DASH", new HashSet<>(List.of(
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MotionState.MOTION_DANGER_DASH, // sustained
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MotionState.MOTION_DASH // sustained
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)));
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put("FLY", new HashSet<>(List.of(
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MotionState.MOTION_FLY, // sustained
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MotionState.MOTION_FLY_FAST, // sustained
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MotionState.MOTION_FLY_SLOW, // sustained
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MotionState.MOTION_POWERED_FLY // sustained, recover
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)));
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put("RUN", new HashSet<>(List.of(
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MotionState.MOTION_DANGER_RUN, // sustained, recover
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MotionState.MOTION_RUN // sustained, recover
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)));
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put("SKIFF", new HashSet<>(List.of(
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MotionState.MOTION_SKIFF_BOARDING, // NOT OBSERVED even when boarding
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MotionState.MOTION_SKIFF_DASH, // NOT OBSERVED even when dashing
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MotionState.MOTION_SKIFF_NORMAL, // sustained, OBSERVED when both normal and dashing
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MotionState.MOTION_SKIFF_POWERED_DASH // sustained, recover
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)));
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put("STANDBY", new HashSet<>(List.of(
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MotionState.MOTION_DANGER_STANDBY_MOVE, // sustained, recover
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MotionState.MOTION_DANGER_STANDBY, // sustained, recover
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MotionState.MOTION_LADDER_TO_STANDBY, // NOT OBSERVED
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MotionState.MOTION_STANDBY_MOVE, // sustained, recover
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MotionState.MOTION_STANDBY // sustained, recover
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)));
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put("SWIM", new HashSet<>(List.of(
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MotionState.MOTION_SWIM_IDLE, // sustained
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MotionState.MOTION_SWIM_DASH, // immediate and sustained
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MotionState.MOTION_SWIM_JUMP, // NOT OBSERVED
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MotionState.MOTION_SWIM_MOVE // sustained
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)));
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put("WALK", new HashSet<>(List.of(
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MotionState.MOTION_DANGER_WALK, // sustained, recover
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MotionState.MOTION_WALK // sustained, recover
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)));
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put("OTHER", new HashSet<>(List.of(
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MotionState.MOTION_CLIMB_JUMP, // cost only once if repeated without switching state
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MotionState.MOTION_DASH_BEFORE_SHAKE, // immediate one time sprint charge.
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MotionState.MOTION_FIGHT, // immediate, if sustained then subsequent will be MOTION_NOTIFY
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MotionState.MOTION_JUMP_UP_WALL_FOR_STANDBY, // immediate, observed when RUN/WALK->CLIMB
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MotionState.MOTION_NOTIFY, // can be either cost or recover - check previous state and check skill casting
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MotionState.MOTION_SIT_IDLE, // sustained, recover
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MotionState.MOTION_JUMP // recover
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)));
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put("NOCOST_NORECOVER", new HashSet<>(List.of(
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MotionState.MOTION_LADDER_SLIP, // NOT OBSERVED
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MotionState.MOTION_SLIP, // sustained, no cost no recover
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MotionState.MOTION_FLY_IDLE // NOT OBSERVED
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)));
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put("IGNORE", new HashSet<>(List.of(
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// these states have no impact on stamina
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MotionState.MOTION_CROUCH_IDLE,
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MotionState.MOTION_CROUCH_MOVE,
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MotionState.MOTION_CROUCH_ROLL,
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MotionState.MOTION_DESTROY_VEHICLE,
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MotionState.MOTION_FALL_ON_GROUND,
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MotionState.MOTION_FOLLOW_ROUTE,
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MotionState.MOTION_FORCE_SET_POS,
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MotionState.MOTION_GO_UPSTAIRS,
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MotionState.MOTION_JUMP_OFF_WALL,
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MotionState.MOTION_LADDER_IDLE,
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MotionState.MOTION_LADDER_MOVE,
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MotionState.MOTION_LAND_SPEED,
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MotionState.MOTION_MOVE_FAIL_ACK,
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MotionState.MOTION_NONE,
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MotionState.MOTION_NUM,
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MotionState.MOTION_QUEST_FORCE_DRAG,
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MotionState.MOTION_RESET,
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MotionState.MOTION_STANDBY_TO_LADDER,
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MotionState.MOTION_WATERFALL
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)));
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}};
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public final static int GlobalMaximumStamina = 24000;
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private Position currentCoordinates = new Position(0, 0, 0);
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@@ -33,70 +113,23 @@ public class StaminaManager {
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private GameSession cachedSession = null;
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private GameEntity cachedEntity = null;
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private int staminaRecoverDelay = 0;
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private final HashMap<String, BeforeUpdateStaminaListener> beforeUpdateStaminaListeners = new HashMap<>();
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private final HashMap<String, AfterUpdateStaminaListener> afterUpdateStaminaListeners = new HashMap<>();
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private int lastSkillId = 0;
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private int lastSkillCasterId = 0;
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private boolean lastSkillFirstTick = true;
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private HashMap<String, BeforeUpdateStaminaListener> beforeUpdateStaminaListeners = new HashMap<>();
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private HashMap<String, AfterUpdateStaminaListener> afterUpdateStaminaListeners = new HashMap<>();
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public StaminaManager(Player player) {
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this.player = player;
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MotionStatesCategorized.put("SWIM", new HashSet<>(Arrays.asList(
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MotionState.MOTION_SWIM_MOVE,
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MotionState.MOTION_SWIM_IDLE,
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MotionState.MOTION_SWIM_DASH,
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MotionState.MOTION_SWIM_JUMP
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)));
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MotionStatesCategorized.put("STANDBY", new HashSet<>(Arrays.asList(
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MotionState.MOTION_STANDBY,
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MotionState.MOTION_STANDBY_MOVE,
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MotionState.MOTION_DANGER_STANDBY,
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MotionState.MOTION_DANGER_STANDBY_MOVE,
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MotionState.MOTION_LADDER_TO_STANDBY,
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MotionState.MOTION_JUMP_UP_WALL_FOR_STANDBY
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)));
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MotionStatesCategorized.put("CLIMB", new HashSet<>(Arrays.asList(
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MotionState.MOTION_CLIMB,
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MotionState.MOTION_CLIMB_JUMP,
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MotionState.MOTION_STANDBY_TO_CLIMB,
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MotionState.MOTION_LADDER_IDLE,
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MotionState.MOTION_LADDER_MOVE,
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MotionState.MOTION_LADDER_SLIP,
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MotionState.MOTION_STANDBY_TO_LADDER
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)));
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MotionStatesCategorized.put("FLY", new HashSet<>(Arrays.asList(
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MotionState.MOTION_FLY,
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MotionState.MOTION_FLY_IDLE,
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MotionState.MOTION_FLY_SLOW,
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MotionState.MOTION_FLY_FAST,
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MotionState.MOTION_POWERED_FLY
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)));
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MotionStatesCategorized.put("RUN", new HashSet<>(Arrays.asList(
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MotionState.MOTION_DASH,
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MotionState.MOTION_DANGER_DASH,
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MotionState.MOTION_DASH_BEFORE_SHAKE,
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MotionState.MOTION_RUN,
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MotionState.MOTION_DANGER_RUN,
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MotionState.MOTION_WALK,
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MotionState.MOTION_DANGER_WALK
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)));
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MotionStatesCategorized.put("FIGHT", new HashSet<>(Arrays.asList(
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MotionState.MOTION_FIGHT
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)));
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MotionStatesCategorized.put("SKIFF", new HashSet<>(Arrays.asList(
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MotionState.MOTION_SKIFF_BOARDING,
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MotionState.MOTION_SKIFF_NORMAL,
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MotionState.MOTION_SKIFF_DASH,
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MotionState.MOTION_SKIFF_POWERED_DASH
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)));
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}
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// Listeners
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// Accessors
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public void setSkillCast(int skillId, int skillCasterId) {
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lastSkillId = skillId;
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lastSkillCasterId = skillCasterId;
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}
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public boolean registerBeforeUpdateStaminaListener(String listenerName, BeforeUpdateStaminaListener listener) {
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if (beforeUpdateStaminaListeners.containsKey(listenerName)) {
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@@ -146,17 +179,17 @@ public class StaminaManager {
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}
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// notify will update
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for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
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Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.consumptionType.toString(), consumption);
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if ((overriddenConsumption.consumptionType != consumption.consumptionType) && (overriddenConsumption.amount != consumption.amount)) {
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Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.type.toString(), consumption);
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if ((overriddenConsumption.type != consumption.type) && (overriddenConsumption.amount != consumption.amount)) {
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Grasscutter.getLogger().debug("[StaminaManager] Stamina update relative(" +
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consumption.consumptionType.toString() + ", " + consumption.amount + ") overridden to relative(" +
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consumption.consumptionType.toString() + ", " + consumption.amount + ") by: " + listener.getKey());
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consumption.type.toString() + ", " + consumption.amount + ") overridden to relative(" +
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consumption.type.toString() + ", " + consumption.amount + ") by: " + listener.getKey());
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return currentStamina;
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}
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}
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int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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Grasscutter.getLogger().trace(currentStamina + "/" + playerMaxStamina + "\t" + currentState + "\t" +
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(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.consumptionType + "," +
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(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.type + "," +
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consumption.amount + ")");
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int newStamina = currentStamina + consumption.amount;
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if (newStamina < 0) {
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@@ -164,7 +197,7 @@ public class StaminaManager {
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} else if (newStamina > playerMaxStamina) {
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newStamina = playerMaxStamina;
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}
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return setStamina(session, consumption.consumptionType.toString(), newStamina);
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return setStamina(session, consumption.type.toString(), newStamina);
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}
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public int updateStaminaAbsolute(GameSession session, String reason, int newStamina) {
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@@ -236,11 +269,24 @@ public class StaminaManager {
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// External trigger handler
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public void handleEvtDoSkillSuccNotify(GameSession session, EvtDoSkillSuccNotify notify) {
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handleImmediateStamina(session, notify);
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public void handleEvtDoSkillSuccNotify(GameSession session, int skillId, int casterId) {
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// Ignore if skill not cast by not current active
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if (casterId != player.getTeamManager().getCurrentAvatarEntity().getId()) {
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return;
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}
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setSkillCast(skillId, casterId);
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handleImmediateStamina(session, skillId);
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}
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public void handleCombatInvocationsNotify(GameSession session, EntityMoveInfo moveInfo, GameEntity entity) {
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public void handleMixinCostStamina(boolean isSwim) {
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// Talent moving and claymore avatar charged attack duration
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// Grasscutter.getLogger().trace("abilityMixinCostStamina: isSwim: " + isSwim);
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if (lastSkillCasterId == player.getTeamManager().getCurrentAvatarEntity().getId()) {
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handleImmediateStamina(cachedSession, lastSkillId);
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}
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}
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public void handleCombatInvocationsNotify(@NotNull GameSession session, @NotNull EntityMoveInfo moveInfo, @NotNull GameEntity entity) {
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// cache info for later use in SustainedStaminaHandler tick
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cachedSession = session;
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cachedEntity = entity;
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@@ -252,20 +298,25 @@ public class StaminaManager {
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return;
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}
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currentState = motionState;
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// Grasscutter.getLogger().trace("" + currentState);
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Vector posVector = motionInfo.getPos();
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Position newPos = new Position(posVector.getX(), posVector.getY(), posVector.getZ());
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if (newPos.getX() != 0 && newPos.getY() != 0 && newPos.getZ() != 0) {
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currentCoordinates = newPos;
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}
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startSustainedStaminaHandler();
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handleImmediateStamina(session, motionInfo, motionState, entity);
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handleImmediateStamina(session, motionState);
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}
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// Internal handler
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private void handleImmediateStamina(GameSession session, MotionInfo motionInfo, MotionState motionState,
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GameEntity entity) {
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private void handleImmediateStamina(GameSession session, @NotNull MotionState motionState) {
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switch (motionState) {
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case MOTION_CLIMB:
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if (currentState != MotionState.MOTION_CLIMB) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START));
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}
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break;
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case MOTION_DASH_BEFORE_SHAKE:
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if (previousState != MotionState.MOTION_DASH_BEFORE_SHAKE) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT));
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@@ -284,8 +335,10 @@ public class StaminaManager {
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}
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}
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private void handleImmediateStamina(GameSession session, EvtDoSkillSuccNotify notify) {
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Consumption consumption = getFightConsumption(notify.getSkillId());
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private void handleImmediateStamina(GameSession session, int skillId) {
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// Non-claymore avatar attacks
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// TODO: differentiate charged vs normal attack
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Consumption consumption = getFightConsumption(skillId);
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updateStaminaRelative(session, consumption);
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}
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@@ -298,32 +351,45 @@ public class StaminaManager {
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Grasscutter.getLogger().trace("Player moving: " + moving + ", stamina full: " +
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(currentStamina >= maxStamina) + ", recalculate stamina");
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Consumption consumption = new Consumption(ConsumptionType.None);
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Consumption consumption;
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if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
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consumption = getClimbSustainedConsumption();
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} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
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consumption = getSwimSustainedConsumptions();
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} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
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consumption = getRunWalkDashSustainedConsumption();
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consumption = getClimbConsumption();
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} else if (MotionStatesCategorized.get("DASH").contains(currentState)) {
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consumption = getDashConsumption();
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} else if (MotionStatesCategorized.get("FLY").contains(currentState)) {
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consumption = getFlySustainedConsumption();
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consumption = getFlyConsumption();
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} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
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consumption = new Consumption(ConsumptionType.RUN);
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} else if (MotionStatesCategorized.get("SKIFF").contains(currentState)) {
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consumption = getSkiffConsumption();
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} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
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consumption = getStandSustainedConsumption();
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consumption = new Consumption(ConsumptionType.STANDBY);
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} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
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consumption = getSwimConsumptions();
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} else if (MotionStatesCategorized.get("WALK").contains((currentState))) {
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consumption = new Consumption(ConsumptionType.WALK);
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} else if (MotionStatesCategorized.get("OTHER").contains((currentState))) {
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consumption = getOtherConsumptions();
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} else {
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// ignore
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return;
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}
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/*
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if (consumption.amount < 0) {
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/* Do not apply reduction factor when recovering stamina
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TODO: Reductions that apply to all motion types:
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Elemental Resonance
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Wind: -15%
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Skills
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Diona E: -10% while shield lasts
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Barbara E: -12% while lasts
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*/
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Diona E: -10% while shield lasts - applies to SP+MP
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Barbara E: -12% while lasts - applies to SP+MP
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*/
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}
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// Delay 2 seconds before starts recovering stamina
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|
if (cachedSession != null) {
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if (consumption.amount < 0) {
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staminaRecoverDelay = 0;
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}
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if (consumption.amount > 0 && consumption.consumptionType != ConsumptionType.POWERED_FLY) {
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if (consumption.amount > 0 && consumption.type != ConsumptionType.POWERED_FLY) {
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// For POWERED_FLY recover immediately - things like Amber's gliding exam may require this.
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|
|
if (staminaRecoverDelay < 10) {
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// For others recover after 2 seconds (10 ticks) - as official server does.
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|
@@ -384,91 +450,137 @@ public class StaminaManager {
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*/
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// TODO: Currently only handling Ayaka and Mona's talent moving initial costs.
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|
Consumption consumption = new Consumption(ConsumptionType.None);
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|
|
HashMap<Integer, Integer> fightingCost = new HashMap<>() {{
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put(10013, -1000); // Kamisato Ayaka
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|
put(10413, -1000); // Mona
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}};
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if (fightingCost.containsKey(skillCasting)) {
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|
consumption = new Consumption(ConsumptionType.FIGHT, fightingCost.get(skillCasting));
|
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|
}
|
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|
return consumption;
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}
|
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|
|
Consumption consumption = new Consumption();
|
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|
private Consumption getClimbSustainedConsumption() {
|
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|
|
Consumption consumption = new Consumption(ConsumptionType.None);
|
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|
|
if (currentState == MotionState.MOTION_CLIMB && isPlayerMoving()) {
|
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|
|
consumption = new Consumption(ConsumptionType.CLIMBING);
|
|
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|
|
if (previousState != MotionState.MOTION_CLIMB && previousState != MotionState.MOTION_CLIMB_JUMP) {
|
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|
|
consumption = new Consumption(ConsumptionType.CLIMB_START);
|
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|
|
|
// Talent moving
|
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|
|
|
HashMap<Integer, List<Consumption>> talentMovementConsumptions = new HashMap<>() {{
|
|
|
|
|
// List[0] = initial cost, [1] = sustained cost. Sustained costs are divided by 3 per second as MixinStaminaCost is triggered at 3Hz.
|
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|
|
put(10013, List.of(new Consumption(ConsumptionType.TALENT_DASH_START, -1000), new Consumption(ConsumptionType.TALENT_DASH, -500))); // Kamisato Ayaka
|
|
|
|
|
put(10413, List.of(new Consumption(ConsumptionType.TALENT_DASH_START, -1000), new Consumption(ConsumptionType.TALENT_DASH, -500))); // Mona
|
|
|
|
|
}};
|
|
|
|
|
if (talentMovementConsumptions.containsKey(skillCasting)) {
|
|
|
|
|
if (lastSkillFirstTick) {
|
|
|
|
|
consumption = talentMovementConsumptions.get(skillCasting).get(1);
|
|
|
|
|
} else {
|
|
|
|
|
lastSkillFirstTick = false;
|
|
|
|
|
consumption = talentMovementConsumptions.get(skillCasting).get(0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// TODO: Foods
|
|
|
|
|
// TODO: Claymore avatar charged attack
|
|
|
|
|
// HashMap<Integer, Integer> fightConsumptions = new HashMap<>();
|
|
|
|
|
|
|
|
|
|
// TODO: Non-claymore avatar charged attack
|
|
|
|
|
|
|
|
|
|
return consumption;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Consumption getSwimSustainedConsumptions() {
|
|
|
|
|
private Consumption getClimbConsumption() {
|
|
|
|
|
Consumption consumption = new Consumption();
|
|
|
|
|
if (currentState == MotionState.MOTION_CLIMB && isPlayerMoving()) {
|
|
|
|
|
consumption.type = ConsumptionType.CLIMBING;
|
|
|
|
|
consumption.amount = ConsumptionType.CLIMBING.amount;
|
|
|
|
|
}
|
|
|
|
|
// Climbing specific reductions
|
|
|
|
|
// TODO: create a food cost reduction map
|
|
|
|
|
HashMap<Integer, Float> foodReductionMap = new HashMap<>() {{
|
|
|
|
|
// TODO: get real talent id
|
|
|
|
|
put(0, 0.8f); // Sample food
|
|
|
|
|
}};
|
|
|
|
|
consumption.amount *= getFoodCostReductionFactor(foodReductionMap);
|
|
|
|
|
|
|
|
|
|
HashMap<Integer, Float> talentReductionMap = new HashMap<>() {{
|
|
|
|
|
// TODO: get real talent id
|
|
|
|
|
put(0, 0.8f); // Xiao
|
|
|
|
|
}};
|
|
|
|
|
consumption.amount *= getTalentCostReductionFactor(talentReductionMap);
|
|
|
|
|
return consumption;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Consumption getSwimConsumptions() {
|
|
|
|
|
handleDrowning();
|
|
|
|
|
Consumption consumption = new Consumption(ConsumptionType.None);
|
|
|
|
|
Consumption consumption = new Consumption();
|
|
|
|
|
if (currentState == MotionState.MOTION_SWIM_MOVE) {
|
|
|
|
|
consumption = new Consumption(ConsumptionType.SWIMMING);
|
|
|
|
|
consumption.type = ConsumptionType.SWIMMING;
|
|
|
|
|
consumption.amount = ConsumptionType.SWIMMING.amount;
|
|
|
|
|
}
|
|
|
|
|
if (currentState == MotionState.MOTION_SWIM_DASH) {
|
|
|
|
|
consumption = new Consumption(ConsumptionType.SWIM_DASH);
|
|
|
|
|
consumption.type = ConsumptionType.SWIM_DASH;
|
|
|
|
|
consumption.amount = ConsumptionType.SWIM_DASH.amount;
|
|
|
|
|
}
|
|
|
|
|
// Reductions
|
|
|
|
|
HashMap<Integer, Float> talentReductionMap = new HashMap<>() {{
|
|
|
|
|
// TODO: get real talent id
|
|
|
|
|
put(0, 0.8f); // Beidou
|
|
|
|
|
put(1, 0.8f); // Sangonomiya Kokomi
|
|
|
|
|
}};
|
|
|
|
|
consumption.amount *= getTalentCostReductionFactor(talentReductionMap);
|
|
|
|
|
return consumption;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Consumption getRunWalkDashSustainedConsumption() {
|
|
|
|
|
Consumption consumption = new Consumption(ConsumptionType.None);
|
|
|
|
|
private Consumption getDashConsumption() {
|
|
|
|
|
Consumption consumption = new Consumption();
|
|
|
|
|
if (currentState == MotionState.MOTION_DASH) {
|
|
|
|
|
consumption = new Consumption(ConsumptionType.DASH);
|
|
|
|
|
// TODO: Foods
|
|
|
|
|
}
|
|
|
|
|
if (currentState == MotionState.MOTION_RUN) {
|
|
|
|
|
consumption = new Consumption(ConsumptionType.RUN);
|
|
|
|
|
}
|
|
|
|
|
if (currentState == MotionState.MOTION_WALK) {
|
|
|
|
|
consumption = new Consumption(ConsumptionType.WALK);
|
|
|
|
|
consumption.type = ConsumptionType.DASH;
|
|
|
|
|
consumption.amount = ConsumptionType.DASH.amount;
|
|
|
|
|
// TODO: Dashing specific reductions
|
|
|
|
|
// Foods:
|
|
|
|
|
}
|
|
|
|
|
return consumption;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Consumption getFlySustainedConsumption() {
|
|
|
|
|
private Consumption getFlyConsumption() {
|
|
|
|
|
// POWERED_FLY, e.g. wind tunnel
|
|
|
|
|
if (currentState == MotionState.MOTION_POWERED_FLY) {
|
|
|
|
|
return new Consumption(ConsumptionType.POWERED_FLY);
|
|
|
|
|
}
|
|
|
|
|
Consumption consumption = new Consumption(ConsumptionType.FLY);
|
|
|
|
|
// Talent
|
|
|
|
|
HashMap<Integer, Float> glidingCostReduction = new HashMap<>() {{
|
|
|
|
|
// Passive Talents
|
|
|
|
|
HashMap<Integer, Float> talentReductionMap = new HashMap<>() {{
|
|
|
|
|
put(212301, 0.8f); // Amber
|
|
|
|
|
put(222301, 0.8f); // Venti
|
|
|
|
|
}};
|
|
|
|
|
consumption.amount *= getTalentCostReductionFactor(talentReductionMap);
|
|
|
|
|
// TODO: Foods
|
|
|
|
|
return consumption;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Consumption getSkiffConsumption() {
|
|
|
|
|
// POWERED_SKIFF, e.g. wind tunnel
|
|
|
|
|
if (currentState == MotionState.MOTION_SKIFF_POWERED_DASH) {
|
|
|
|
|
return new Consumption(ConsumptionType.POWERED_SKIFF);
|
|
|
|
|
}
|
|
|
|
|
Consumption consumption = new Consumption(ConsumptionType.SKIFF);
|
|
|
|
|
// No known reduction for skiffing.
|
|
|
|
|
return consumption;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Consumption getOtherConsumptions() {
|
|
|
|
|
// TODO: Add logic
|
|
|
|
|
return new Consumption();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Reduction getter
|
|
|
|
|
|
|
|
|
|
private float getTalentCostReductionFactor(HashMap<Integer, Float> talentReductionMap) {
|
|
|
|
|
// All known talents reductions are not stackable
|
|
|
|
|
float reduction = 1;
|
|
|
|
|
for (EntityAvatar entity : cachedSession.getPlayer().getTeamManager().getActiveTeam()) {
|
|
|
|
|
for (int skillId : entity.getAvatar().getProudSkillList()) {
|
|
|
|
|
if (glidingCostReduction.containsKey(skillId)) {
|
|
|
|
|
float potentialLowerReduction = glidingCostReduction.get(skillId);
|
|
|
|
|
if (talentReductionMap.containsKey(skillId)) {
|
|
|
|
|
float potentialLowerReduction = talentReductionMap.get(skillId);
|
|
|
|
|
if (potentialLowerReduction < reduction) {
|
|
|
|
|
reduction = potentialLowerReduction;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
consumption.amount *= reduction;
|
|
|
|
|
// TODO: Foods
|
|
|
|
|
return consumption;
|
|
|
|
|
return reduction;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Consumption getStandSustainedConsumption() {
|
|
|
|
|
Consumption consumption = new Consumption(ConsumptionType.None);
|
|
|
|
|
if (currentState == MotionState.MOTION_STANDBY) {
|
|
|
|
|
consumption = new Consumption(ConsumptionType.STANDBY);
|
|
|
|
|
}
|
|
|
|
|
if (currentState == MotionState.MOTION_STANDBY_MOVE) {
|
|
|
|
|
consumption = new Consumption(ConsumptionType.STANDBY_MOVE);
|
|
|
|
|
}
|
|
|
|
|
return consumption;
|
|
|
|
|
private float getFoodCostReductionFactor(HashMap<Integer, Float> foodReductionMap) {
|
|
|
|
|
// All known food reductions are not stackable
|
|
|
|
|
// TODO: Check consumed food (buff?) and return proper factor
|
|
|
|
|
float reduction = 1;
|
|
|
|
|
return reduction;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|