gidb-data/ChineseSimplified/talents/lyney.json

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2023-11-12 00:15:41 +03:00
{
"name": "林尼",
"combat1": {
"name": "普通攻击·迫牌易位式",
"info": "**普通攻击**\n进行至多四段的连续弓箭射击。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时火焰的力量会在箭矢上持续积聚并随攻击发射出去。根据蓄力时间长短能造成不同的效果\n·一段蓄力射出附有火元素的箭矢造成火元素伤害\n·二段蓄力发射隐具魔术箭造成火元素伤害并在命中后召唤一顶「怪笑猫猫帽」。\n发射隐具魔术箭时当林尼的生命值高于60%时林尼将消耗一部分生命值并获得一层「隐具余数」该效果至多叠加5层会在脱离战斗30秒后清除。\n通过这种方式至多使林尼的生命值降低至60%。\n\n**怪笑猫猫帽**\n·能够嘲讽周围的敌人吸引敌人攻击。每名敌人每5秒只能被怪笑猫猫帽嘲讽一次\n·耐久度按比例继承林尼的生命值上限\n·被摧毁或持续时间结束时会对周围的一名敌人发射**礼花术弹**,造成火元素伤害。\n至多同时存在1顶怪笑猫猫帽。\n\n**始基力:芒性**\n每隔一段时间隐具魔术箭将在命中的位置降下灵息之刺造成具有芒性的火元素伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}",
"下坠期间伤害|{param6:F1P}",
"低空/高空坠地冲击伤害|{param7:F1P}/{param8:F1P}",
"瞄准射击|{param9:F1P}",
"一段蓄力瞄准射击|{param10:F1P}",
"隐具魔术箭伤害|{param11:F1P}",
"生命值消耗|{param12:P}生命值上限",
"怪笑猫猫帽继承生命|{param13:P}",
"怪笑猫猫帽持续时间|{param14:F1}秒",
"礼花术弹伤害|{param15:F1P}",
"灵息之刺伤害|{param16:F1P}",
"灵息之刺间隔|{param17:F1}秒"
]
}
},
"combat2": {
"name": "眩惑光戏法",
"info": "林尼挥动礼帽,引爆惊喜的礼花。\n施放时将清除已有的「隐具余数」对前方的敌人造成火元素范围伤害。根据清除的层数提升造成的伤害并基于林尼的生命值上限为林尼恢复生命值。\n\n场上存在林尼自己创造的怪笑猫猫帽时礼花将使其猛烈爆炸造成等同于礼花术弹伤害的火元素范围伤害。\n通过这种方式引爆怪笑猫猫帽造成的伤害视为重击伤害。",
"description": "「众所周知,魔术师经常用的手法就是故意引导观众的注意力…对,在你看向这边的同时,那边的帽子和助手就都不见了,怎么样,很有趣吧。」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"技能伤害加成|{param2:F1P}攻击力/层",
"恢复生命值|{param3:P}/层",
"冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "大魔术·灵迹巡游",
"info": "林尼施展魔术,化形为能够快速移动的「怪笑帽帽猫」。(并不是「怪笑猫猫帽」。这是两个不同的演出道具!)\n怪笑帽帽猫接近敌人时会对身边的敌人降下焰火对每个敌人造成至多一次火元素伤害。持续时间结束时林尼将解除怪笑帽帽猫引爆华丽的礼花造成火元素范围伤害召唤一顶怪笑猫猫帽并获得一层「隐具余数」。\n\n可以主动解除怪笑帽帽猫。",
"description": "「那就让你们稍微见识一下吧,要看仔细咯,这是仅属于我们的,独一无二的,奇迹时刻!」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"引爆礼花伤害|{param2:F1P}",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "惊险演出",
"info": "如果林尼通过发射**隐具魔术箭**消耗了生命值该隐具魔术箭召唤的怪笑猫猫帽命中敌人时会为林尼恢复3点元素能量并且基于攻击力的80%提高造成的伤害。"
},
"passive2": {
"name": "完场喝彩",
"info": "林尼对处于火元素影响下的敌人造成的伤害,将以以下方式提升:\n·基础提升60%\n·队伍中林尼以外每个元素类型为火元素的角色提升20%。\n通过上述方式至多使林尼对处于火元素影响下的敌人造成的伤害提升100%。"
},
"passive3": {
"name": "琐碎观察术",
"info": "在小地图上显示周围的**枫丹区域特产**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「公平」的教导",
"count": 3
},
{
"name": "新兵的徽记",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「公平」的指引",
"count": 2
},
{
"name": "士官的徽记",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「公平」的指引",
"count": 4
},
{
"name": "士官的徽记",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「公平」的指引",
"count": 6
},
{
"name": "士官的徽记",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「公平」的指引",
"count": 9
},
{
"name": "士官的徽记",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「公平」的哲学",
"count": 4
},
{
"name": "尉官的徽记",
"count": 4
},
{
"name": "原初绿洲之初绽",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「公平」的哲学",
"count": 6
},
{
"name": "尉官的徽记",
"count": 6
},
{
"name": "原初绿洲之初绽",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「公平」的哲学",
"count": 12
},
{
"name": "尉官的徽记",
"count": 9
},
{
"name": "原初绿洲之初绽",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「公平」的哲学",
"count": 16
},
{
"name": "尉官的徽记",
"count": 12
},
{
"name": "原初绿洲之初绽",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}