gidb-data/ChineseTraditional/tcgenemycards/electrohypostasis.json

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2023-11-12 00:15:41 +03:00
{
"id": 4401,
"name": "無相之雷",
"hp": 30,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 24011,
"name": "雷晶投射",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成1點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 24012,
"name": "猜拳三連擊",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]<color=#FFFFFFFF>$[S24015]</color>和<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,然後分別<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>猜拳三連擊·剪刀</color>和<color=#FFFFFFFF>猜拳三連擊·布</color>。",
"description": "造成2點雷元素傷害然後分別準備技能猜拳三連擊·剪刀和猜拳三連擊·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 5
}
]
},
{
"id": 24013,
"name": "靂霆鎮鎖",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚<color=#FFFFFFFF>$[C124013]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,召喚<color=#FFFFFFFF>雷鎖鎮域</color>。",
"description": "造成2點雷元素傷害召喚雷鎖鎮域。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 24017,
"name": "雷晶核心",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C124015]</color>。\\n<color=#FFFFFFFF>行動階段開始時:</color>如果本角色未附屬$[C124015],則為其重新附屬$[C124015]。整場對局最多觸發2次",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>雷晶核心</color>。\\n<color=#FFFFFFFF>行動階段開始時:</color>如果本角色未附屬雷晶核心則為其重新附屬雷晶核心。整場對局最多觸發2次",
"description": "【被動】戰鬥開始時,初始附屬雷晶核心。\n行動階段開始時如果本角色未附屬雷晶核心則為其重新附屬雷晶核心。整場對局最多觸發2次",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 24015,
"name": "猜拳三連擊·剪刀",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,然後<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>猜拳三連擊·布</color>。",
"description": "造成2點雷元素傷害然後準備技能猜拳三連擊·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": []
},
{
"id": 24016,
"name": "猜拳三連擊·布",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成3點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": []
},
{
"id": 34063,
"name": "元素沉積·雷",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C134061]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>元素生命·雷</color>。",
"description": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}