gidb-data/ChineseSimplified/tcgcharactercards/rhodeiaofloch.json

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{
"id": 2201,
"name": "纯水精灵·洛蒂娅",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"storytitle": "净水之主·洛蒂娅",
"storytext": "「但,只要百川奔流,雨露不休,水就不会消失…」",
"source": "在猫尾酒馆中小王子处进行酒馆挑战,在友好对局难度纯水精灵·洛蒂娅中获得胜利后获取",
"skills": [
{
"id": 22011,
"name": "翻涌",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成1点水元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22012,
"name": "纯水幻造",
"descriptionraw": "随机召唤1种<color=#FFFFFFFF>$[C122010]</color>。(优先生成不同的类型)",
"descriptionreplaced": "随机召唤1种<color=#FFFFFFFF>纯水幻形</color>。(优先生成不同的类型)",
"description": "随机召唤1种纯水幻形。优先生成不同的类型",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22013,
"name": "林野百态",
"descriptionraw": "随机召唤2种<color=#FFFFFFFF>$[C122010]</color>。(优先生成不同的类型)",
"descriptionreplaced": "随机召唤2种<color=#FFFFFFFF>纯水幻形</color>。(优先生成不同的类型)",
"description": "随机召唤2种纯水幻形。优先生成不同的类型",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 5
}
]
},
{
"id": 22014,
"name": "潮涌与激流",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]我方每有1个召唤物再使此伤害+2。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>我方每有1个召唤物再使此伤害+2。",
"description": "造成2点水元素伤害我方每有1个召唤物再使此伤害+2。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}