gidb-data/ChineseSimplified/weapons/serpentspine.json

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{
"name": "螭骨剑",
"description": "来自古代大海的稀有兵器,舞剑猎猎宛如太古的涛声。",
"weapontype": "双手剑",
"rarity": "4",
"story": "取海兽脊髓制成的大剑,森森骨色中各有故事。\n在过去跑船者会以这种兽骨装饰船首、龙骨\n以此威吓深邃的海渊中觊觎生者的海中巨兽。\n\n在大海尚不平静的遥远过去驾船出海常常是生离死别。\n如今悠扬畅快的船歌在当时则几乎是令人缄默的骊歌。\n彼时有执大剑的船师出海前饮酒欢歌。旁人问则笑曰\n「我自有分寸置酒尽欢又如何。待到海流风向正确时」\n却不再继续说下去。只是高举角杯大笑招呼众人饮酒。\n\n海流风向正确之时终于来到艨艟巨舰载着他扬帆起航。\n深入悠远的海雾远远去往暗流涌动海兽腾跃的大洋。\n最终欢歌的船师与他的船也没有回到山石嶙峋的港湾中。\n一些时日之后有深海巨兽的遗骸被海流浪涛送到岸边\n大剑撕开的创口中露出森森白骨。血已经被海流冲洗净。\n\n「待到海流风向正确时我便出海为她寻仇沉迷涛声的人儿啊」\n「葬身鱼腹又如何这样便能将她中意的船歌传到她所在的深海」\n\n如今的海上再也没有会在暴雨中伴随着惊涛骇浪升起的巨兽。\n以海兽的遗骨装饰船首、龙骨的风俗也随着海兽绝迹被遗忘了。\n但远航时偶尔还能听见深海中如同雷声令人脊背发麻的低鸣…",
"baseatk": 42,
"substat": "暴击率",
"subvalue": "6",
"effectname": "破浪",
"effect": "角色在场上时每4秒提升{0}造成的伤害,{1}受到的伤害。该效果最多叠加5层不随角色退场重置受到伤害后会减少1层效果。",
"r1": [
"6%",
"3%"
],
"r2": [
"7%",
"2.7%"
],
"r3": [
"8%",
"2.4%"
],
"r4": [
"9%",
"2.2%"
],
"r5": [
"10%",
"2%"
],
"weaponmaterialtype": "",
"costs": {
"ascend1": [
{
"name": "摩拉",
"count": 5000
},
{
"name": "漆黑陨铁的一粒",
"count": 3
},
{
"name": "脆弱的骨片",
"count": 3
},
{
"name": "骗骗花蜜",
"count": 2
}
],
"ascend2": [
{
"name": "摩拉",
"count": 15000
},
{
"name": "漆黑陨铁的一片",
"count": 3
},
{
"name": "脆弱的骨片",
"count": 12
},
{
"name": "骗骗花蜜",
"count": 8
}
],
"ascend3": [
{
"name": "摩拉",
"count": 20000
},
{
"name": "漆黑陨铁的一片",
"count": 6
},
{
"name": "结实的骨片",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"ascend4": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "漆黑陨铁的一角",
"count": 3
},
{
"name": "结实的骨片",
"count": 12
},
{
"name": "微光花蜜",
"count": 9
}
],
"ascend5": [
{
"name": "摩拉",
"count": 35000
},
{
"name": "漆黑陨铁的一角",
"count": 6
},
{
"name": "石化的骨片",
"count": 9
},
{
"name": "原素花蜜",
"count": 6
}
],
"ascend6": [
{
"name": "摩拉",
"count": 45000
},
{
"name": "漆黑陨铁的一块",
"count": 4
},
{
"name": "石化的骨片",
"count": 18
},
{
"name": "原素花蜜",
"count": 12
}
]
}
}