gidb-data/ChineseTraditional/talents/lyney.json

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{
"name": "林尼",
"combat1": {
"name": "普通攻擊·迫牌易位式",
"info": "**普通攻擊**\n進行至多四段的連續弓箭射擊。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時火焰的力量會在箭矢上持續積聚並隨攻擊發射出去。根據蓄力時間長短能造成不同的效果\n·一段蓄力射出附有火元素的箭矢造成火元素傷害。\n·二段蓄力發射隱具魔術箭造成火元素傷害並在命中後召喚一頂「怪笑貓貓帽」。\n發射隱具魔術箭時當林尼的生命值高於60%時林尼將消耗一部分生命值並獲得一層「隱具餘數」該效果至多疊加5層會在脫離戰鬥30秒後清除。\n依此方式至多使林尼的生命值降低至60%。\n\n**怪笑貓貓帽**\n·能夠嘲諷周圍的敵人吸引敵人攻擊。每名敵人每5秒只能被怪笑貓貓帽嘲諷一次。\n·耐久度按比例繼承林尼的生命值上限。\n·被摧毀或持續時間結束時會對周圍的一名敵人發射**禮花術彈**,造成火元素傷害。\n至多同時存在1頂怪笑貓貓帽。\n\n**始基力:芒性**\n每隔一段時間隱具魔術箭將在命中的位置降下靈息之刺造成具有芒性的火元素傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}",
"下墜期間傷害|{param6:F1P}",
"低空/高空墜地衝擊傷害|{param7:F1P}/{param8:F1P}",
"瞄準射擊|{param9:F1P}",
"一段蓄力瞄準射擊|{param10:F1P}",
"隱具魔術箭傷害|{param11:F1P}",
"生命值消耗|{param12:P}生命值上限",
"怪笑貓貓帽繼承生命|{param13:P}",
"怪笑貓貓帽持續時間|{param14:F1}秒",
"禮花術彈傷害|{param15:F1P}",
"靈息之刺傷害|{param16:F1P}",
"靈息之刺間隔|{param17:F1}秒"
]
}
},
"combat2": {
"name": "眩惑光戲法",
"info": "林尼揮動禮帽,引爆驚喜的禮花。\n施放時將清除已有的「隱具餘數」對前方的敵人造成火元素範圍傷害。根據清除的層數提升造成的傷害並基於林尼的生命值上限為林尼恢復生命值。\n\n場上存在林尼自己創造的怪笑貓貓帽時禮花將使其猛烈爆炸造成等同於禮花術彈傷害的火元素範圍傷害。\n依此方式引爆怪笑貓貓帽造成的傷害視為重擊傷害。\n\n可以在瞄準狀態下施放。",
"description": "「眾所周知,魔術師經常用的手法就是故意引導觀眾的注意力…對,在{F妳}{M#你}看向這邊的同時,那邊的帽子和助手就都不見了,怎麼樣,很有趣吧。」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"技能傷害加成|{param2:F1P}攻擊力/層",
"恢復生命值|{param3:P}/層",
"冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "大魔術·靈跡巡遊",
"info": "林尼施展魔術,化形為能夠快速移動的「怪笑帽帽貓」。(並不是「怪笑貓貓帽」。這是兩個不同的演出道具!)\n怪笑帽帽貓接近敵人時會對身邊的敵人降下焰火對每個敵人造成至多一次火元素傷害。持續時間結束時林尼將解除怪笑帽帽貓引爆華麗的禮花造成火元素範圍傷害召喚一頂怪笑貓貓帽並獲得一層「隱具餘數」。\n\n可以主動解除怪笑帽帽貓。",
"description": "「那就讓{F妳}{M#你}們稍微見識一下吧,要看仔細囉,這是僅屬於我們的,獨一無二的,奇蹟時刻!」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"引爆禮花傷害|{param2:F1P}",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "驚險演出",
"info": "如果林尼透過發射**隱具魔術箭**消耗了生命值該隱具魔術箭召喚的怪笑貓貓帽命中敵人時會為林尼恢復3點元素能量並且基於攻擊力的80%提高造成的傷害。"
},
"passive2": {
"name": "完場喝彩",
"info": "林尼對處於火元素影響下的敵人造成的傷害,將以下述方式提升:\n·基礎提升60%。\n·隊伍中林尼以外每位元素類型為火元素的角色提升20%。\n藉由上述方式至多使林尼對處於火元素影響下的敵人造成的傷害提升100%。"
},
"passive3": {
"name": "瑣碎觀察術",
"info": "在小地圖上顯示周圍的**楓丹區域特產**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「公平」的教導",
"count": 3
},
{
"name": "新兵的徽記",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「公平」的指引",
"count": 2
},
{
"name": "士官的徽記",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「公平」的指引",
"count": 4
},
{
"name": "士官的徽記",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「公平」的指引",
"count": 6
},
{
"name": "士官的徽記",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「公平」的指引",
"count": 9
},
{
"name": "士官的徽記",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「公平」的哲學",
"count": 4
},
{
"name": "尉官的徽記",
"count": 4
},
{
"name": "原初綠洲之初綻",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「公平」的哲學",
"count": 6
},
{
"name": "尉官的徽記",
"count": 6
},
{
"name": "原初綠洲之初綻",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「公平」的哲學",
"count": 12
},
{
"name": "尉官的徽記",
"count": 9
},
{
"name": "原初綠洲之初綻",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「公平」的哲學",
"count": 16
},
{
"name": "尉官的徽記",
"count": 12
},
{
"name": "原初綠洲之初綻",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}