gidb-data/ChineseTraditional/talents/sayu.json

213 lines
6.5 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"name": "早柚",
"combat1": {
"name": "普通攻擊·忍刀·終末番",
"info": "**普通攻擊**\n進行至多四段的連續揮砍。\n\n**重擊**\n持續消耗體力旋轉大劍攻擊周圍的敵人。\n停止旋轉時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}",
"重擊循環傷害|{param6:F1P}",
"重擊終結傷害|{param7:P}",
"重擊體力消耗|每秒{param8:F1}點",
"最大持續時間|{param9:F1}秒",
"下墜期間傷害|{param10:F1P}",
"低空/高空墜地衝擊傷害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "嗚呼流·風隱急進",
"info": "忍法·嗚呼流的獨創奧義!以風馳電掣之勢席捲戰場的絕技!\n蜷縮成高速滾動的風風輪衝撞觸及的敵人造成風元素傷害並在結束時使出風風輪舞踢造成風元素範圍傷害。\n\n**點按**\n進入風風輪狀態向前滾動一小段距離並使出風風輪舞踢。\n\n**長按**\n以風風輪之姿持續滾動並在該狀態下提高早柚的抗打斷能力。\n期間早柚可以控制滾動的方向並能再次施放技能提前結束狀態使出相比點按更為強大的風風輪舞踢。\n以長按該技能施放時能發生元素轉化。\n\n持續至多10秒。效果結束時技能將進入冷卻。在風風輪狀態下持續的時間越長冷卻時間越長。\n\n**元素轉化**\n若早柚在風風輪狀態下接觸了水元素/火元素/冰元素/雷元素,則會獲得對應元素屬性,使風風輪與風風輪舞踢額外造成該元素的附加傷害。\n元素轉化在技能持續期間僅會發生一次。",
"description": "早柚閉著眼睛都能熟練施展出來。原本用於逃跑,有了神之眼之後,終於能趁機讓敵人吃些苦頭了。",
"attributes": {
"labels": [
"風風輪傷害|{param1:F1P}",
"風風輪舞踢點按傷害|{param3:F1P}",
"風風輪舞踢長按傷害|{param4:F1P}",
"風風輪附帶元素傷害|{param2:F1P}",
"風風輪舞踢長按附帶元素傷害|{param5:F1P}",
"長按最大持續時間|{param6:F1}秒",
"冷卻時間|{param7:F1}到{param8:F1}秒"
]
}
},
"combat3": {
"name": "嗚呼流·影貉繚亂",
"info": "忍法·嗚呼流的另一個獨創奧義!能創造出替早柚幹活的幫手!\n對身邊的敵人造成風元素傷害同時為隊伍中附近的所有角色恢復生命值回復量受益於早柚的攻擊力並召喚出「不倒貉貉」。\n\n**不倒貉貉**\n會週期性地根據附近的狀況採取其中一種行動\n·附近的角色如果生命值均高於70%,則不倒貉貉會攻擊附近的一名敵人,造成風元素傷害;\n·附近場上如果有生命值低於或等於70%的角色則會為附近場上生命值百分比最低的角色恢復生命值回復量受益於早柚的攻擊力。若附近不存在敵人即使角色的生命值均高於70%,也會為角色恢復生命值。",
"description": "不懂忍術的人都非常希望早柚能多多展示一下這個,也有人試圖找早柚學習。可早柚只想睡覺,不想被打擾。",
"attributes": {
"labels": [
"技能發動傷害|{param1:P}",
"技能發動治療量|{param3:F1P}攻擊力+{param2:I}",
"不倒貉貉傷害|{param4:P}",
"不倒貉貉治療量|{param6:F1P}攻擊力+{param5:I}",
"持續時間|{param7:F1}秒",
"冷卻時間|{param8:F1}秒",
"元素能量|{param9:I}"
]
}
},
"passive1": {
"name": "更加合適的人選",
"info": "早柚在場上觸發擴散反應時為隊伍中自己的角色以及附近的友方角色恢復300點生命值。除此之外早柚的每點元素精通將額外恢復1.2點生命值。\n該效果每2秒只能觸發一次。"
},
"passive2": {
"name": "早柚不用工作啦",
"info": "**嗚呼流·影貉繚亂**的不倒貉貉獲得如下效果:\n·為角色恢復生命值時將為該角色身邊的其他場上角色恢復相當於回復量20%的生命值。\n·攻擊敵人時擴大造成傷害的範圍。"
},
"passive3": {
"name": "嗚呼流·屏息秘傳",
"info": "早柚在隊伍中時,隊伍中自己的角色接近晶蝶等部分生物時,不會驚動牠們。\n有效對象可參考圖鑑中「生物誌 / 野生動物」的「其他」分類。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「天光」的教導",
"count": 3
},
{
"name": "騙騙花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「天光」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「天光」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「天光」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「天光」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「天光」的哲學",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "鎏金之鱗",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「天光」的哲學",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "鎏金之鱗",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「天光」的哲學",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "鎏金之鱗",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「天光」的哲學",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "鎏金之鱗",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}