GSServer-CBT/soggy_resources/lua/Scene/40001/scene40001_group240001003.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 7, monster_id = 21010301, pos = { x = 58.9, y = 42.0, z = 123.7 }, rot = { x = 0.0, y = 287.7, z = 0.0 }, level = 0 },
{ config_id = 8, monster_id = 21010301, pos = { x = 59.0, y = 42.0, z = 121.3 }, rot = { x = 0.0, y = 314.8, z = 0.0 }, level = 0 },
{ config_id = 9, monster_id = 21010301, pos = { x = 1.1, y = 47.0, z = 62.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 10, monster_id = 21010301, pos = { x = -1.8, y = 47.0, z = 60.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 33, monster_id = 21010201, pos = { x = 58.1, y = 42.0, z = 121.9 }, rot = { x = 0.0, y = 263.4, z = 0.0 }, level = 0 },
{ config_id = 34, monster_id = 21010601, pos = { x = 58.5, y = 42.0, z = 120.3 }, rot = { x = 0.0, y = 273.7, z = 0.0 }, level = 0 },
{ config_id = 36, monster_id = 21010201, pos = { x = 2.2, y = 47.0, z = 60.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 37, monster_id = 21010601, pos = { x = 3.8, y = 47.0, z = 59.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2.1, y = 42.0, z = 103.4 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_2", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2", action = "action_EVENT_ANY_MONSTER_DIE_2" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { 7, 8, 9, 10 },
gadgets = { },
regions = { 2 },
triggers = { "ANY_MONSTER_DIE_2" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_3,
monsters = { 7, 8, 9, 10 },
gadgets = { },
regions = { 2 },
triggers = { "ANY_MONSTER_DIE_2" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_4,
monsters = { 33, 34, 36, 37 },
gadgets = { },
regions = { 2 },
triggers = { "ANY_MONSTER_DIE_2" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240001004, suite = 2 }) then
return -1
end
-- play_type含义1·代表开始播放 2·代表停止播放
-- 在指定位置播放或停止音效资源
local pos = {x=7, y=42, z=96}
if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "DungeonSound1001", play_type= 1, is_broadcast = false }) then
return -1
end
return 0
end