mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
133 lines
3.6 KiB
Lua
133 lines
3.6 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 7, monster_id = 21010301, pos = { x = 58.9, y = 42.0, z = 123.7 }, rot = { x = 0.0, y = 287.7, z = 0.0 }, level = 0 },
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{ config_id = 8, monster_id = 21010301, pos = { x = 59.0, y = 42.0, z = 121.3 }, rot = { x = 0.0, y = 314.8, z = 0.0 }, level = 0 },
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{ config_id = 9, monster_id = 21010301, pos = { x = 1.1, y = 47.0, z = 62.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 10, monster_id = 21010301, pos = { x = -1.8, y = 47.0, z = 60.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 33, monster_id = 21010201, pos = { x = 58.1, y = 42.0, z = 121.9 }, rot = { x = 0.0, y = 263.4, z = 0.0 }, level = 0 },
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{ config_id = 34, monster_id = 21010601, pos = { x = 58.5, y = 42.0, z = 120.3 }, rot = { x = 0.0, y = 273.7, z = 0.0 }, level = 0 },
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{ config_id = 36, monster_id = 21010201, pos = { x = 2.2, y = 47.0, z = 60.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 37, monster_id = 21010601, pos = { x = 3.8, y = 47.0, z = 59.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2.1, y = 42.0, z = 103.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_2", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2", action = "action_EVENT_ANY_MONSTER_DIE_2" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { 7, 8, 9, 10 },
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gadgets = { },
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regions = { 2 },
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triggers = { "ANY_MONSTER_DIE_2" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_3,
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monsters = { 7, 8, 9, 10 },
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gadgets = { },
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regions = { 2 },
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triggers = { "ANY_MONSTER_DIE_2" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = suite_4,
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monsters = { 33, 34, 36, 37 },
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gadgets = { },
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regions = { 2 },
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triggers = { "ANY_MONSTER_DIE_2" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_2(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_2(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240001004, suite = 2 }) then
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return -1
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end
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-- play_type含义:1·代表开始播放; 2·代表停止播放
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-- 在指定位置播放或停止音效资源
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local pos = {x=7, y=42, z=96}
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if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "DungeonSound1001", play_type= 1, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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