GSServer-CBT/soggy_resources/lua/Scene/50001/scene50001_group250001005.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 19, monster_id = 20010901, pos = { x = 169.1, y = 57.0, z = 335.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 20, monster_id = 21010301, pos = { x = 166.1, y = 57.0, z = 335.9 }, rot = { x = 0.0, y = 168.6, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 21, monster_id = 21010301, pos = { x = 172.3, y = 57.0, z = 340.5 }, rot = { x = 0.0, y = 181.9, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 22, monster_id = 20011501, pos = { x = 214.4, y = 57.0, z = 336.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 23, monster_id = 20011401, pos = { x = 216.4, y = 57.0, z = 339.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 24, monster_id = 20011401, pos = { x = 212.5, y = 57.0, z = 339.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 37, gadget_id = 70900007, pos = { x = 186.0, y = 58.4, z = 344.2 }, rot = { x = 0.0, y = 180.6, z = 0.0 }, level = 1 },
{ config_id = 76, gadget_id = 70900008, pos = { x = 197.1, y = 58.5, z = 344.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 20, shape = RegionShape.SPHERE, radius = 5, pos = { x = 187.8, y = 58.5, z = 342.9 } },
{ config_id = 21, shape = RegionShape.SPHERE, radius = 5, pos = { x = 196.2, y = 58.5, z = 343.1 } },
{ config_id = 22, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.7, y = 58.0, z = 341.4 } }
}
-- 触发器
triggers = {
{ name = "GADGET_STATE_CHANGE_20", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_20", action = "action_EVENT_GADGET_STATE_CHANGE_20" },
{ name = "GADGET_STATE_CHANGE_21", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_21", action = "action_EVENT_GADGET_STATE_CHANGE_21" },
{ name = "VARIABLE_CHANGE_22", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_22", action = "action_EVENT_VARIABLE_CHANGE_22" }
}
-- 变量
variables = {
{ name = "Key", value = 0, persistent = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = suite_1,
monsters = { },
gadgets = { 37, 76 },
regions = { 20, 21, 22 },
triggers = { "GADGET_STATE_CHANGE_20", "GADGET_STATE_CHANGE_21", "VARIABLE_CHANGE_22" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_20(context, evt)
if 37 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_20(context, evt)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_21(context, evt)
if 76 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_21(context, evt)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_22(context, evt)
-- 判断变量"Key"为2
if ScriptLib.GetGroupVariableValue(context, "Key") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_22(context, evt)
-- 改变指定group组250001003中 configid为34的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250001003, 34, GadgetState.GearStart) then
return -1
end
return 0
end