mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
140 lines
4.5 KiB
Lua
140 lines
4.5 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 19, monster_id = 20010901, pos = { x = 169.1, y = 57.0, z = 335.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 20, monster_id = 21010301, pos = { x = 166.1, y = 57.0, z = 335.9 }, rot = { x = 0.0, y = 168.6, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 21, monster_id = 21010301, pos = { x = 172.3, y = 57.0, z = 340.5 }, rot = { x = 0.0, y = 181.9, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 22, monster_id = 20011501, pos = { x = 214.4, y = 57.0, z = 336.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 23, monster_id = 20011401, pos = { x = 216.4, y = 57.0, z = 339.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 24, monster_id = 20011401, pos = { x = 212.5, y = 57.0, z = 339.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, disableWander = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 37, gadget_id = 70900007, pos = { x = 186.0, y = 58.4, z = 344.2 }, rot = { x = 0.0, y = 180.6, z = 0.0 }, level = 1 },
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{ config_id = 76, gadget_id = 70900008, pos = { x = 197.1, y = 58.5, z = 344.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 20, shape = RegionShape.SPHERE, radius = 5, pos = { x = 187.8, y = 58.5, z = 342.9 } },
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{ config_id = 21, shape = RegionShape.SPHERE, radius = 5, pos = { x = 196.2, y = 58.5, z = 343.1 } },
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{ config_id = 22, shape = RegionShape.SPHERE, radius = 5, pos = { x = 191.7, y = 58.0, z = 341.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_STATE_CHANGE_20", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_20", action = "action_EVENT_GADGET_STATE_CHANGE_20" },
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{ name = "GADGET_STATE_CHANGE_21", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_21", action = "action_EVENT_GADGET_STATE_CHANGE_21" },
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{ name = "VARIABLE_CHANGE_22", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_22", action = "action_EVENT_VARIABLE_CHANGE_22" }
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}
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-- 变量
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variables = {
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{ name = "Key", value = 0, persistent = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = suite_1,
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monsters = { },
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gadgets = { 37, 76 },
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regions = { 20, 21, 22 },
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triggers = { "GADGET_STATE_CHANGE_20", "GADGET_STATE_CHANGE_21", "VARIABLE_CHANGE_22" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_20(context, evt)
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if 37 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_20(context, evt)
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-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_21(context, evt)
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if 76 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_21(context, evt)
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-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_22(context, evt)
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-- 判断变量"Key"为2
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if ScriptLib.GetGroupVariableValue(context, "Key") ~= 2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_22(context, evt)
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-- 改变指定group组250001003中, configid为34的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250001003, 34, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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