189 lines
5.6 KiB
Lua
189 lines
5.6 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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{ config_id = 1, npc_id = 1216, pos = { x = 1366.5, y = 236.0, z = -1545.1 }, rot = { x = 0.0, y = 176.8, z = 0.0 } }
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 186, shape = RegionShape.SPHERE, radius = 56.8, pos = { x = 1377.4, y = 234.4, z = -1562.4 } },
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{ config_id = 217, shape = RegionShape.SPHERE, radius = 4, pos = { x = 1372.8, y = 236.0, z = -1570.1 } },
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{ config_id = 438, shape = RegionShape.SPHERE, radius = 60, pos = { x = 1574.1, y = 249.1, z = -1622.3 } },
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{ config_id = 439, shape = RegionShape.SPHERE, radius = 60, pos = { x = 1277.4, y = 258.4, z = -1702.6 } },
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{ config_id = 440, shape = RegionShape.SPHERE, radius = 60, pos = { x = 1251.6, y = 254.6, z = -1481.0 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_186", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_186", action = "action_EVENT_ENTER_REGION_186", trigger_count = 0 },
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{ name = "ENTER_REGION_217", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_217", action = "", trigger_count = 0 },
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{ name = "ENTER_REGION_438", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_438", action = "action_EVENT_ENTER_REGION_438" },
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{ name = "ENTER_REGION_439", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_439", action = "action_EVENT_ENTER_REGION_439" },
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{ name = "ENTER_REGION_440", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_440", action = "action_EVENT_ENTER_REGION_440" }
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}
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-- 变量
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variables = {
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{ name = "JZ", value = 0, persistent = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { 1 }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 186, 217, 438, 439, 440 },
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triggers = { "ENTER_REGION_186", "ENTER_REGION_217", "ENTER_REGION_438", "ENTER_REGION_439", "ENTER_REGION_440" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_186(context, evt)
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if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 41801) == QuestState.UNFINISHED and evt.param1 == 186 then
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return true
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end
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return false
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_186(context, evt)
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-- 触发镜头注目,注目位置为坐标(1373,254,-1570),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=1373, y=254, z=-1570}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_217(context, evt)
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if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 41803) == QuestState.UNFINISHED and evt.param1 == 217 then
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return true
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end
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return false
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end
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-- 触发操作
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-- 触发条件
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function condition_EVENT_ENTER_REGION_438(context, evt)
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if evt.param1 ~= 438 then return false end
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-- 判断变量"JZ"为0
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if ScriptLib.GetGroupVariableValue(context, "JZ") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_438(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "JZquest") then
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return -1
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end
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-- 针对当前group内变量名为 "JZ" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "JZ", 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_439(context, evt)
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if evt.param1 ~= 439 then return false end
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-- 判断变量"JZ"为0
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if ScriptLib.GetGroupVariableValue(context, "JZ") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_439(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "JZquest") then
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return -1
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end
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-- 针对当前group内变量名为 "JZ" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "JZ", 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_440(context, evt)
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if evt.param1 ~= 440 then return false end
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-- 判断变量"JZ"为0
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if ScriptLib.GetGroupVariableValue(context, "JZ") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_440(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "JZquest") then
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return -1
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end
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-- 针对当前group内变量名为 "JZ" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "JZ", 1) then
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return -1
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end
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return 0
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end
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