GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133001902.lua

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
{ config_id = 1, npc_id = 1216, pos = { x = 1366.5, y = 236.0, z = -1545.1 }, rot = { x = 0.0, y = 176.8, z = 0.0 } }
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 186, shape = RegionShape.SPHERE, radius = 56.8, pos = { x = 1377.4, y = 234.4, z = -1562.4 } },
{ config_id = 217, shape = RegionShape.SPHERE, radius = 4, pos = { x = 1372.8, y = 236.0, z = -1570.1 } },
{ config_id = 438, shape = RegionShape.SPHERE, radius = 60, pos = { x = 1574.1, y = 249.1, z = -1622.3 } },
{ config_id = 439, shape = RegionShape.SPHERE, radius = 60, pos = { x = 1277.4, y = 258.4, z = -1702.6 } },
{ config_id = 440, shape = RegionShape.SPHERE, radius = 60, pos = { x = 1251.6, y = 254.6, z = -1481.0 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_186", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_186", action = "action_EVENT_ENTER_REGION_186", trigger_count = 0 },
{ name = "ENTER_REGION_217", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_217", action = "", trigger_count = 0 },
{ name = "ENTER_REGION_438", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_438", action = "action_EVENT_ENTER_REGION_438" },
{ name = "ENTER_REGION_439", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_439", action = "action_EVENT_ENTER_REGION_439" },
{ name = "ENTER_REGION_440", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_440", action = "action_EVENT_ENTER_REGION_440" }
}
-- 变量
variables = {
{ name = "JZ", value = 0, persistent = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { 1 }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { 186, 217, 438, 439, 440 },
triggers = { "ENTER_REGION_186", "ENTER_REGION_217", "ENTER_REGION_438", "ENTER_REGION_439", "ENTER_REGION_440" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_186(context, evt)
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 41801) == QuestState.UNFINISHED and evt.param1 == 186 then
return true
end
return false
end
-- 触发操作
function action_EVENT_ENTER_REGION_186(context, evt)
-- 触发镜头注目注目位置为坐标1373254-1570持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=1373, y=254, z=-1570}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_217(context, evt)
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 41803) == QuestState.UNFINISHED and evt.param1 == 217 then
return true
end
return false
end
-- 触发操作
-- 触发条件
function condition_EVENT_ENTER_REGION_438(context, evt)
if evt.param1 ~= 438 then return false end
-- 判断变量"JZ"为0
if ScriptLib.GetGroupVariableValue(context, "JZ") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_438(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "JZquest") then
return -1
end
-- 针对当前group内变量名为 "JZ" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "JZ", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_439(context, evt)
if evt.param1 ~= 439 then return false end
-- 判断变量"JZ"为0
if ScriptLib.GetGroupVariableValue(context, "JZ") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_439(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "JZquest") then
return -1
end
-- 针对当前group内变量名为 "JZ" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "JZ", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_440(context, evt)
if evt.param1 ~= 440 then return false end
-- 判断变量"JZ"为0
if ScriptLib.GetGroupVariableValue(context, "JZ") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_440(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "JZquest") then
return -1
end
-- 针对当前group内变量名为 "JZ" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "JZ", 1) then
return -1
end
return 0
end