108 lines
3.3 KiB
Lua
108 lines
3.3 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3995, gadget_id = 70380002, pos = { x = 2910.7, y = 274.9, z = -1563.6 }, rot = { x = 0.0, y = 138.3, z = 0.0 }, level = 1, route_id = 3003228 },
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{ config_id = 3996, gadget_id = 70380002, pos = { x = 2913.7, y = 274.9, z = -1563.6 }, rot = { x = 0.0, y = 168.7, z = 0.0 }, level = 1, route_id = 3003228 },
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{ config_id = 3997, gadget_id = 70380002, pos = { x = 2916.7, y = 274.9, z = -1563.6 }, rot = { x = 0.0, y = 327.9, z = 0.0 }, level = 1, route_id = 3003228 },
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{ config_id = 3998, gadget_id = 70380002, pos = { x = 2919.7, y = 274.9, z = -1563.6 }, rot = { x = 0.0, y = 158.1, z = 0.0 }, level = 1, route_id = 3003228 },
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{ config_id = 3999, gadget_id = 70210031, pos = { x = 2915.7, y = 262.0, z = -1561.1 }, rot = { x = 4.4, y = 214.9, z = 358.3 }, level = 1, chest_drop_id = 403343, showcutscene = true, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 495, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2910.6, y = 261.8, z = -1567.0 } },
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{ config_id = 496, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2911.2, y = 261.5, z = -1565.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_GADGET_DIE_495", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_495", action = "action_EVENT_ANY_GADGET_DIE_495", tlog_tag = "望风山地_340_射击自然靶标_结算" },
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{ name = "CLIENT_EXECUTE_496", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_496", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 3995, 3996, 3997, 3998 },
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regions = { 495, 496 },
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triggers = { "ANY_GADGET_DIE_495", "CLIENT_EXECUTE_496" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_495(context, evt)
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-- 判断指定group组剩余gadget数量是否是0
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if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133003409}) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_495(context, evt)
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-- 创建id为3999的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3999 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_496(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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