GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003409.lua

108 lines
3.3 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3995, gadget_id = 70380002, pos = { x = 2910.7, y = 274.9, z = -1563.6 }, rot = { x = 0.0, y = 138.3, z = 0.0 }, level = 1, route_id = 3003228 },
{ config_id = 3996, gadget_id = 70380002, pos = { x = 2913.7, y = 274.9, z = -1563.6 }, rot = { x = 0.0, y = 168.7, z = 0.0 }, level = 1, route_id = 3003228 },
{ config_id = 3997, gadget_id = 70380002, pos = { x = 2916.7, y = 274.9, z = -1563.6 }, rot = { x = 0.0, y = 327.9, z = 0.0 }, level = 1, route_id = 3003228 },
{ config_id = 3998, gadget_id = 70380002, pos = { x = 2919.7, y = 274.9, z = -1563.6 }, rot = { x = 0.0, y = 158.1, z = 0.0 }, level = 1, route_id = 3003228 },
{ config_id = 3999, gadget_id = 70210031, pos = { x = 2915.7, y = 262.0, z = -1561.1 }, rot = { x = 4.4, y = 214.9, z = 358.3 }, level = 1, chest_drop_id = 403343, showcutscene = true, isOneoff = true }
}
-- 区域
regions = {
{ config_id = 495, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2910.6, y = 261.8, z = -1567.0 } },
{ config_id = 496, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2911.2, y = 261.5, z = -1565.8 } }
}
-- 触发器
triggers = {
{ name = "ANY_GADGET_DIE_495", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_495", action = "action_EVENT_ANY_GADGET_DIE_495", tlog_tag = "望风山地_340_射击自然靶标_结算" },
{ name = "CLIENT_EXECUTE_496", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_496", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 3995, 3996, 3997, 3998 },
regions = { 495, 496 },
triggers = { "ANY_GADGET_DIE_495", "CLIENT_EXECUTE_496" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_495(context, evt)
-- 判断指定group组剩余gadget数量是否是0
if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133003409}) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_495(context, evt)
-- 创建id为3999的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3999 }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_496(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end