GSServer-CBT/soggy_resources/lua/Scene/50004/scene50004_group250004005.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 35, gadget_id = 70900207, pos = { x = 290.6, y = -10.5, z = -112.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 36, gadget_id = 70900208, pos = { x = 290.6, y = -10.5, z = -109.6 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
{ config_id = 37, gadget_id = 70900208, pos = { x = 290.6, y = -10.5, z = -106.5 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
{ config_id = 38, gadget_id = 70900208, pos = { x = 290.5, y = -10.5, z = -103.5 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
{ config_id = 39, gadget_id = 70900208, pos = { x = 290.7, y = -10.5, z = -99.8 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
{ config_id = 40, gadget_id = 70900206, pos = { x = 292.8, y = -10.5, z = -98.5 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 },
{ config_id = 41, gadget_id = 70900224, pos = { x = 292.8, y = -7.7, z = -98.5 }, rot = { x = 0.0, y = 359.1, z = 0.0 }, level = 1 },
{ config_id = 81, gadget_id = 70220005, pos = { x = 291.4, y = -10.5, z = -106.7 }, rot = { x = 0.0, y = 317.4, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 4, shape = RegionShape.SPHERE, radius = 5, pos = { x = 290.9, y = -10.5, z = -103.2 } },
{ config_id = 13, shape = RegionShape.SPHERE, radius = 5, pos = { x = 292.1, y = -10.5, z = -97.4 } }
}
-- 触发器
triggers = {
{ name = "CLIENT_EXECUTE_4", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Unhit", condition = "condition_EVENT_CLIENT_EXECUTE_4", action = "action_EVENT_CLIENT_EXECUTE_4" },
{ name = "CLIENT_EXECUTE_13", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Hit", condition = "condition_EVENT_CLIENT_EXECUTE_13", action = "action_EVENT_CLIENT_EXECUTE_13" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 35, 36, 37, 38, 39, 40, 41, 81 },
regions = { 4, 13 },
triggers = { "CLIENT_EXECUTE_4", "CLIENT_EXECUTE_13" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_CLIENT_EXECUTE_4(context, evt)
-- 判断是gadgetid 57 option_id 0
if 41 == ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) then
return true
end
end
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_4(context, evt)
-- 将configid为 40 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 40, GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_CLIENT_EXECUTE_13(context, evt)
-- 判断是gadgetid 57 option_id 0
if 41 == ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) then
return true
end
end
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_13(context, evt)
-- 将configid为 40 的物件更改为状态 GadgetState.GearAction2
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 40, GadgetState.GearAction2) then
return -1
end
return 0
end