119 lines
3.7 KiB
Lua
119 lines
3.7 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 35, gadget_id = 70900207, pos = { x = 290.6, y = -10.5, z = -112.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 36, gadget_id = 70900208, pos = { x = 290.6, y = -10.5, z = -109.6 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
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{ config_id = 37, gadget_id = 70900208, pos = { x = 290.6, y = -10.5, z = -106.5 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
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{ config_id = 38, gadget_id = 70900208, pos = { x = 290.5, y = -10.5, z = -103.5 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
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{ config_id = 39, gadget_id = 70900208, pos = { x = 290.7, y = -10.5, z = -99.8 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 1 },
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{ config_id = 40, gadget_id = 70900206, pos = { x = 292.8, y = -10.5, z = -98.5 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 },
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{ config_id = 41, gadget_id = 70900224, pos = { x = 292.8, y = -7.7, z = -98.5 }, rot = { x = 0.0, y = 359.1, z = 0.0 }, level = 1 },
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{ config_id = 81, gadget_id = 70220005, pos = { x = 291.4, y = -10.5, z = -106.7 }, rot = { x = 0.0, y = 317.4, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 4, shape = RegionShape.SPHERE, radius = 5, pos = { x = 290.9, y = -10.5, z = -103.2 } },
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{ config_id = 13, shape = RegionShape.SPHERE, radius = 5, pos = { x = 292.1, y = -10.5, z = -97.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "CLIENT_EXECUTE_4", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Unhit", condition = "condition_EVENT_CLIENT_EXECUTE_4", action = "action_EVENT_CLIENT_EXECUTE_4" },
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{ name = "CLIENT_EXECUTE_13", event = EventType.EVENT_CLIENT_EXECUTE, source = "ElectricSwitch_Hit", condition = "condition_EVENT_CLIENT_EXECUTE_13", action = "action_EVENT_CLIENT_EXECUTE_13" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 35, 36, 37, 38, 39, 40, 41, 81 },
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regions = { 4, 13 },
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triggers = { "CLIENT_EXECUTE_4", "CLIENT_EXECUTE_13" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_CLIENT_EXECUTE_4(context, evt)
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-- 判断是gadgetid 57 option_id 0
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if 41 == ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) then
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return true
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end
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end
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_4(context, evt)
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-- 将configid为 40 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 40, GadgetState.Default) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_CLIENT_EXECUTE_13(context, evt)
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-- 判断是gadgetid 57 option_id 0
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if 41 == ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid }) then
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return true
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end
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end
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_13(context, evt)
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-- 将configid为 40 的物件更改为状态 GadgetState.GearAction2
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 40, GadgetState.GearAction2) then
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return -1
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end
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return 0
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end
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