mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-08-03 02:10:12 +03:00
melon
This commit is contained in:
16
soggy_resources/lua/Config/Json/ConfigAIData.lua
Normal file
16
soggy_resources/lua/Config/Json/ConfigAIData.lua
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@@ -0,0 +1,16 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigAIData.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--AI大状态机分类
|
||||
AISituationType =
|
||||
{
|
||||
Free = 0, -- 自由活动中
|
||||
Patrol = 1, -- 警戒巡逻
|
||||
Fight = 2, -- 战斗
|
||||
Story = 3, -- 特殊的强制演出安排
|
||||
}
|
||||
|
22
soggy_resources/lua/Config/Json/ConfigAbilityAction.lua
Normal file
22
soggy_resources/lua/Config/Json/ConfigAbilityAction.lua
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@@ -0,0 +1,22 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigAbilityAction.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--Param Logic Type
|
||||
ParamLogicType =
|
||||
{
|
||||
Replace = 0, -- Replace
|
||||
Add = 1, -- Add
|
||||
}
|
||||
|
||||
--Level Buff Special
|
||||
LevelBuffSpecial =
|
||||
{
|
||||
None = 0, -- None
|
||||
WitchTimeDurationScaledByEvadedAttack = 1, -- this is too adhoc to be handled generally within the system
|
||||
InfiniteDuration = 2, -- Infinite duration, life span is controlled by other thing
|
||||
}
|
||||
|
70
soggy_resources/lua/Config/Json/ConfigAbilityCommon.lua
Normal file
70
soggy_resources/lua/Config/Json/ConfigAbilityCommon.lua
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@@ -0,0 +1,70 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigAbilityCommon.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--simple targetting
|
||||
AbilityTargetting =
|
||||
{
|
||||
Self = 0, -- Ability/Modifier owner, notice modifier can be applyied to other target.
|
||||
Caster = 1, -- Ability owner, always point to the *Caster* of this ability.
|
||||
Target = 2, -- target, conditionally points to target on events like BeingHit/EvadeSucess.
|
||||
SelfAttackTarget = 3, -- SelfAttackTarget, points to self's attack target
|
||||
Other = 4, -- other
|
||||
Owner = 5, -- all avatars
|
||||
CurTeamAvatars = 6, -- cur team avatars
|
||||
CurLocalAvatar = 7, -- cur local avatar
|
||||
}
|
||||
|
||||
--注意这些虽然叫 MixinPredicate/MixinXXX 但其实是跨 Action/Mixin 通用的
|
||||
MixinPredicate =
|
||||
{
|
||||
Greater = 0, -- 大于
|
||||
GreaterOrEqual = 1, -- 大于等于
|
||||
Equal = 2, -- 等于
|
||||
Lesser = 3, -- 小于
|
||||
LesserOrEqual = 4, -- 小于等于
|
||||
}
|
||||
|
||||
--注意这些虽然叫 MixinPredicate/MixinXXX 但其实是跨 Action/Mixin 通用的
|
||||
MixinTargetting =
|
||||
{
|
||||
None = 0, -- None
|
||||
Allied = 1, -- Allied
|
||||
Enemy = 2, -- Enemy
|
||||
All = 3, -- All
|
||||
}
|
||||
|
||||
--Ability state
|
||||
AbilityState =
|
||||
{
|
||||
None = 0,
|
||||
Invincible = 1 << 0, -- (non buff/debuff) Invincible, will be hit but won't show attack number.
|
||||
DenyLockOn = 1 << 1, -- 不可被选取为目标
|
||||
IsGhostToAllied = 1 << 2, -- istarget时候是否忽略盟友
|
||||
IsGhostToEnemy = 1 << 3, -- istarget时候是否忽略掉敌人
|
||||
ElementBurning = 1 << 4, -- 火元素造成了点燃状态
|
||||
ElementWet = 1 << 5, -- 水元素造成了潮湿状态
|
||||
ElementGrassGrowing = 1 << 6, -- 草生长状态
|
||||
Frozen = 1 << 7, -- 冻结
|
||||
Paralyze = 1 << 8, -- 麻痹
|
||||
}
|
||||
|
||||
--Property Type
|
||||
PropertyType =
|
||||
{
|
||||
Entity = 0,
|
||||
Actor = 1,
|
||||
}
|
||||
|
||||
--Stack Method
|
||||
StackMethod =
|
||||
{
|
||||
Top = 0, -- top
|
||||
Sum = 1, -- a + b
|
||||
Multiplied = 2, -- a * b
|
||||
OneMinusMultiplied = 3, -- (1-a) * (1-b)
|
||||
}
|
||||
|
14
soggy_resources/lua/Config/Json/ConfigAbilityMixin.lua
Normal file
14
soggy_resources/lua/Config/Json/ConfigAbilityMixin.lua
Normal file
@@ -0,0 +1,14 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigAbilityMixin.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--AddActionType
|
||||
AddActionType =
|
||||
{
|
||||
Idle = 0, -- 什么都不做
|
||||
ResetGlobalValue = 1, -- 重置 GlobalValue 并重置成 DefaultGlobalValueOnCreate 里面的值
|
||||
}
|
||||
|
35
soggy_resources/lua/Config/Json/ConfigAbilityModifier.lua
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35
soggy_resources/lua/Config/Json/ConfigAbilityModifier.lua
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@@ -0,0 +1,35 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigAbilityModifier.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--Modifier Time Scale
|
||||
ModifierTimeScale =
|
||||
{
|
||||
Owner = 0, -- Use owner's timescale, meaning if owner get slowed done the modifier will last longer
|
||||
Caster = 1, -- Use caster's timescae, meaning if caster get slowed done the modifier will last longer
|
||||
Level = 2, -- Use level's timescale, meaning constant timescale
|
||||
}
|
||||
|
||||
--Modifier Attribute
|
||||
ModifierStacking =
|
||||
{
|
||||
Refresh = 0, -- When applied again within its duration, the duration will be refreshed.
|
||||
Unique = 1, -- When applied again within its duration, nothing will happen.
|
||||
Prolong = 2, -- When applied again within its duration, it's element durability will be prolonged.
|
||||
Multiple = 3, -- When applied again, multiple instanced of this modifier will be added.
|
||||
MultipleRefresh = 4, -- When applied again, multiple instanced of this modifier will be added and replace the smallest element durability one.
|
||||
MultipleRefreshNoRemove = 5, -- When applied again, multiple instanced of this modifier will be added and refresh the smallest element durability one to origin, then return.
|
||||
MultipleAllRefresh = 6, -- When applied again, all the multiplied modifiers element durability will be refreshed
|
||||
GlobalUnique = 7, -- When applied by others again, select the one match the stacking option condition
|
||||
}
|
||||
|
||||
--UniqueModifierCond
|
||||
UniqueModifierCond =
|
||||
{
|
||||
Greater = 0, -- Greater
|
||||
Smaller = 1, -- Smaller
|
||||
}
|
||||
|
33
soggy_resources/lua/Config/Json/ConfigAbilityPredicate.lua
Normal file
33
soggy_resources/lua/Config/Json/ConfigAbilityPredicate.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigAbilityPredicate.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--Relational Type
|
||||
RelationType =
|
||||
{
|
||||
Equal = 0,
|
||||
MoreThan = 1,
|
||||
LessAndEqual = 2,
|
||||
Between = 3,
|
||||
MoreThanAndEqual = 4,
|
||||
}
|
||||
|
||||
--Grass State
|
||||
GrassState =
|
||||
{
|
||||
Normal = 0,
|
||||
Burned = 1,
|
||||
Cut = 2,
|
||||
}
|
||||
|
||||
--Water State
|
||||
WaterState =
|
||||
{
|
||||
Normal = 0,
|
||||
Frozen = 1,
|
||||
Melt = 2,
|
||||
}
|
||||
|
15
soggy_resources/lua/Config/Json/ConfigAttackPattern.lua
Normal file
15
soggy_resources/lua/Config/Json/ConfigAttackPattern.lua
Normal file
@@ -0,0 +1,15 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigAttackPattern.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--引用类型
|
||||
ReferenceType =
|
||||
{
|
||||
None = 0,
|
||||
UseEntity = 1, -- 使用实体
|
||||
UseTarget = 2, -- 使用目标
|
||||
}
|
||||
|
15
soggy_resources/lua/Config/Json/ConfigBoundary.lua
Normal file
15
soggy_resources/lua/Config/Json/ConfigBoundary.lua
Normal file
@@ -0,0 +1,15 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigBoundary.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--范围的含义类型
|
||||
BoundaryType =
|
||||
{
|
||||
NONE = 0, -- 不在圈内
|
||||
NEAR_CITY = 1, -- 城墙外跟前儿
|
||||
CITY = 2, -- 城区
|
||||
}
|
||||
|
15
soggy_resources/lua/Config/Json/ConfigBulletPattern.lua
Normal file
15
soggy_resources/lua/Config/Json/ConfigBulletPattern.lua
Normal file
@@ -0,0 +1,15 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigBulletPattern.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--CCD配置类型
|
||||
CCDType =
|
||||
{
|
||||
OnlyHighSpeed = 0, -- 仅对高速飞行物进行CCD检测
|
||||
Always = 1, -- 一定进行CCD检测
|
||||
Never = 2, -- 不进行CCD检测
|
||||
}
|
||||
|
49
soggy_resources/lua/Config/Json/ConfigCombat.lua
Normal file
49
soggy_resources/lua/Config/Json/ConfigCombat.lua
Normal file
@@ -0,0 +1,49 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigCombat.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--元素类型
|
||||
ElementType =
|
||||
{
|
||||
None = 0,
|
||||
Fire = 1, -- 火
|
||||
Water = 2, -- 水
|
||||
Grass = 3, -- 草
|
||||
Electric = 4, -- 电
|
||||
Ice = 5, -- 冰
|
||||
Frozen = 6, -- 冻结
|
||||
Wind = 7, -- 风
|
||||
Rock = 8, -- 岩
|
||||
}
|
||||
|
||||
--打击类型
|
||||
StrikeType =
|
||||
{
|
||||
Default = 0, -- 默认
|
||||
Slash = 1, -- 挥砍
|
||||
Blunt = 2, -- 钝击
|
||||
Pierce = 3, -- 穿刺
|
||||
None = 4, -- 无
|
||||
}
|
||||
|
||||
--攻击类型,区分攻击来源,用于匹配受击相关技能的表现和逻辑
|
||||
AttackType =
|
||||
{
|
||||
Melee = 0, -- 近身挥砍、钝击、戳刺、横扫、撞击等,可被格挡、闪避
|
||||
Range = 1, -- 中远距离喷射、炸弹、龙卷风等范围伤害
|
||||
None = 2, -- 默认,无法归类的情况
|
||||
}
|
||||
|
||||
--受击等级
|
||||
HitLevel =
|
||||
{
|
||||
Mute = 0, -- 0无效果
|
||||
Shake = 1, -- 1轻颤
|
||||
Light = 2, -- 2(打断)轻受击
|
||||
Heavy = 3, -- 3(打断)击退受击
|
||||
Air = 4, -- 4(打断)挑飞
|
||||
}
|
||||
|
15
soggy_resources/lua/Config/Json/ConfigCommon.lua
Normal file
15
soggy_resources/lua/Config/Json/ConfigCommon.lua
Normal file
@@ -0,0 +1,15 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigCommon.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--引用类型
|
||||
ParticleShapeType =
|
||||
{
|
||||
Volume = 0,
|
||||
Edge = 1,
|
||||
Shell = 2,
|
||||
}
|
||||
|
25
soggy_resources/lua/Config/Json/ConfigCutscene.lua
Normal file
25
soggy_resources/lua/Config/Json/ConfigCutscene.lua
Normal file
@@ -0,0 +1,25 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigCutscene.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--Cutscene类型
|
||||
CutsceneType =
|
||||
{
|
||||
NONE = 0, -- 无
|
||||
TIME_LINE_ASSET = 1, -- 基于Timeline Asset的Cutscene
|
||||
TIME_LINE_PREFAB = 2, -- 基于Timeline Prefab的Cutscene
|
||||
TIME_LINE_SCENE = 3, -- 基于Timeline Scene的Cutscene
|
||||
Other = 4, -- 占位
|
||||
}
|
||||
|
||||
--Cutscene初始点类型
|
||||
CutsceneInitPosType =
|
||||
{
|
||||
FREE = 0, -- 相对预制本身的偏移
|
||||
RELATIVE_TO_LOCAL_AVATAR = 1, -- 先挪到主角位置,再做偏移
|
||||
Other = 2, -- 占位
|
||||
}
|
||||
|
99
soggy_resources/lua/Config/Json/ConfigDefine.lua
Normal file
99
soggy_resources/lua/Config/Json/ConfigDefine.lua
Normal file
@@ -0,0 +1,99 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigDefine.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--触发类型
|
||||
TriggerType =
|
||||
{
|
||||
TriggerOnce = 0, -- 触发一次
|
||||
TriggerNoRepeat = 1, -- 触发不重复
|
||||
TriggerAlways = 2, -- 总是触发
|
||||
}
|
||||
|
||||
--目标类型
|
||||
TargetType =
|
||||
{
|
||||
Alliance = 0, -- 友善,不包含自己
|
||||
Enemy = 1, -- 敌对
|
||||
Self = 2, -- 个体为自己
|
||||
SelfCamp = 3, -- 阵营为自己阵营,包含自己
|
||||
All = 4, -- 所有
|
||||
AllExceptSelf = 5, -- 所有,不包含自己
|
||||
}
|
||||
|
||||
--时间限制类型
|
||||
TimerLimitType =
|
||||
{
|
||||
Finite = 0, -- 有限
|
||||
Infinite = 1, -- 无限
|
||||
}
|
||||
|
||||
--技能公式
|
||||
AbilityFormula =
|
||||
{
|
||||
None = 0, -- none
|
||||
DummyThrowSpeed = 1, -- 投弹抛物蓄力速度计算(入参: 蓄力值,出参:子弹初速度)
|
||||
}
|
||||
|
||||
--shderData
|
||||
E_ShaderData =
|
||||
{
|
||||
None = 0, -- none
|
||||
CharacterFrozen = 1, -- 冰冻化
|
||||
CharacterDie = 2, -- 角色死亡消隐
|
||||
CharacterBurningToAshes = 3, -- 角色燃烧死亡
|
||||
CharacterDissolve = 4, -- 角色消隐
|
||||
GadgetFrozen = 5, -- 场景物冰冻化
|
||||
GadgetDie = 6, -- 场景物死亡消隐
|
||||
}
|
||||
|
||||
--shderPlus
|
||||
E_ShaderPlus =
|
||||
{
|
||||
PlusHitFlash = 0, -- 受击闪光
|
||||
}
|
||||
|
||||
--shader使用情景(shader上的tag, 特效定的)
|
||||
ShaderUseType =
|
||||
{
|
||||
None = 0, -- 未知
|
||||
Character = 1, -- 用于Character
|
||||
Gadget = 2, -- 用于Gadget
|
||||
}
|
||||
|
||||
--dieFlag 动画使用
|
||||
DieFlag =
|
||||
{
|
||||
Alive = 0, -- Alive
|
||||
Normal = 1, -- normal
|
||||
Drowned = 2, -- 溺亡
|
||||
InAir = 3, -- 空中状态死亡
|
||||
}
|
||||
|
||||
--死因
|
||||
DieStateFlag =
|
||||
{
|
||||
None = 0, -- none
|
||||
FrozenToDeath = 1, -- 冰冻死亡
|
||||
BurningToAshes = 2, -- 燃烧死亡
|
||||
}
|
||||
|
||||
--AttachPointEntityType
|
||||
AttachPointTargetType =
|
||||
{
|
||||
Target = 0, -- Use target
|
||||
Owner = 1, -- Use owner's timescale, meaning if owner get slowed done the modifier will last longer
|
||||
Caster = 2, -- Use caster's timescae, meaning if caster get slowed done the modifier will last longer
|
||||
}
|
||||
|
||||
--方向类型
|
||||
DirectionAngleType =
|
||||
{
|
||||
Free = 0, -- none
|
||||
Horizontal = 1, -- 水平的
|
||||
Vertical = 2, -- 垂直的
|
||||
}
|
||||
|
29
soggy_resources/lua/Config/Json/ConfigEntity.lua
Normal file
29
soggy_resources/lua/Config/Json/ConfigEntity.lua
Normal file
@@ -0,0 +1,29 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigEntity.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--物件状态
|
||||
GadgetState =
|
||||
{
|
||||
Default = 0, -- 默认待机状态
|
||||
ChestLocked = 1, -- 宝箱锁住状态
|
||||
GearStart = 2, -- 机关启动状态
|
||||
GearStop = 3, -- 机关停止状态
|
||||
CrystalResonate1 = 4, -- 水晶共鸣等级1
|
||||
CrystalResonate2 = 5, -- 水晶共鸣等级2
|
||||
CrystalExplode = 6, -- 水晶爆发
|
||||
CrystalDrain = 7, -- 水晶枯竭
|
||||
}
|
||||
|
||||
--机关类型
|
||||
GearType =
|
||||
{
|
||||
None = 0, -- 无
|
||||
Ray = 1, -- 射线
|
||||
Spray = 2, -- 喷射
|
||||
Wall = 3, -- 造墙
|
||||
}
|
||||
|
33
soggy_resources/lua/Config/Json/ConfigEntityType.lua
Normal file
33
soggy_resources/lua/Config/Json/ConfigEntityType.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigEntityType.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--Entity类型
|
||||
EntityType =
|
||||
{
|
||||
None = 0, -- 未定义
|
||||
Avatar = 1, -- 角色
|
||||
Monster = 2, -- 怪物
|
||||
Bullet = 3, -- 子弹
|
||||
AttackPhyisicalUnit = 4, -- 攻击盒
|
||||
AOE = 5, -- AOE
|
||||
Camera = 6, -- 摄像机
|
||||
EnviroArea = 7, -- 天气区域
|
||||
Equip = 8, -- 角色武器
|
||||
MonsterEquip = 9, -- 怪物武器
|
||||
Grass = 10, -- 草
|
||||
Level = 11, -- 关卡
|
||||
NPC = 12, -- NPC
|
||||
TransPointFirst = 13, -- 一级传送点
|
||||
TransPointSecond = 14, -- 二级传送点
|
||||
DropItem = 15, -- 掉落物
|
||||
Field = 16, -- 触发器
|
||||
Gadget = 17, -- 场景物件
|
||||
Water = 18, -- 水
|
||||
GatherPoint = 19, -- 采集点
|
||||
GatherObject = 20, -- 采集物
|
||||
}
|
||||
|
17
soggy_resources/lua/Config/Json/ConfigEquipController.lua
Normal file
17
soggy_resources/lua/Config/Json/ConfigEquipController.lua
Normal file
@@ -0,0 +1,17 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigEquipController.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--装备实体类型
|
||||
EquipEntityType =
|
||||
{
|
||||
None = 0,
|
||||
SwordOneHand = 1,
|
||||
CrossBow = 2,
|
||||
SmallShield = 3,
|
||||
Spear = 4,
|
||||
}
|
||||
|
97
soggy_resources/lua/Config/Json/ConfigInteraction.lua
Normal file
97
soggy_resources/lua/Config/Json/ConfigInteraction.lua
Normal file
@@ -0,0 +1,97 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigInteraction.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--优先级类型
|
||||
InterPriorityType =
|
||||
{
|
||||
OVERRIDE = 0, -- 清空老的全结束,覆盖
|
||||
INSERT = 1, -- 追加在最先
|
||||
ADDITIVE = 2, -- 追加在后面
|
||||
FREE_TO_DO = 3, -- 队列里没别的事情时候才加上
|
||||
}
|
||||
|
||||
--交互类型
|
||||
InteractionType =
|
||||
{
|
||||
NONE = 0, -- 无
|
||||
DIALOG = 1, -- 对话
|
||||
DIALOG_NEXT = 2, -- 请求下一个对话
|
||||
DIALOG_FINISH = 3, -- 对话结束
|
||||
DIALOG_SELECT = 4, -- 对话选择
|
||||
BODY_LANG = 5, -- 肢体语言
|
||||
STEER_TO = 6, -- 朝向转动
|
||||
LOOK_AT = 7, -- 注意主角
|
||||
CAMERA_MOVE = 8, -- 运镜
|
||||
SOUND = 9, -- 声响
|
||||
CUTSCENE = 10, -- 过场
|
||||
SHOP_EXCHANGE = 11, -- 商店交换
|
||||
GADGET_TOUCH = 12, -- 道具互动
|
||||
EMO_SYNC = 13, -- 说话动画
|
||||
UI_TRIGGER = 14, -- 打开UI页面
|
||||
EMOTION = 15, -- 做一个表情
|
||||
VISIBLE = 16, -- 是否可见
|
||||
LUA_ACTION = 17, -- 执行交互中的Lua回调
|
||||
BLACK_SCREEN = 18, -- 黑屏操作
|
||||
GODDESS = 19, -- 女神像元素共鸣
|
||||
SHOW_MESSAGE = 20, -- 显示提示
|
||||
CAMERA_FOCUS = 21, -- 专注相机
|
||||
DIALOG_CLEAR = 22, -- 对话清除
|
||||
Other = 23, -- 占位
|
||||
}
|
||||
|
||||
--对话类型
|
||||
DialogType =
|
||||
{
|
||||
LOCK_FRAME = 0, -- 锁定对话框可带选项
|
||||
BUBBLE = 1, -- 头顶气泡
|
||||
NARRATION = 2, -- 锁定旁白,用于CutScene
|
||||
Other = 3, -- 占位
|
||||
}
|
||||
|
||||
--朝向类型
|
||||
DialogSteerType =
|
||||
{
|
||||
FREE = 0, -- 根据参数自由
|
||||
ABSOLUTE = 1, -- 目标绝对位置
|
||||
TO_LOCAL_AVATAR = 2, -- 朝向本地主角位置
|
||||
RETURN = 3, -- 还原位置
|
||||
Other = 4, -- 占位
|
||||
}
|
||||
|
||||
--运镜相机位置类型
|
||||
StoryCameraPosType =
|
||||
{
|
||||
ABSOLUTE = 0, -- 绝对位置
|
||||
RELATIVE_TO_INTEE = 1, -- 相对位置对于交互反馈者,和交互发起者连线间取值
|
||||
RELATIVE_TO_INTER = 2, -- 相对位置对于交互发起者,和交互反馈者连线间取值
|
||||
RELATIVE_POS_TO_INTEE = 3, -- 绝对位置对于交互反馈者,位于连线
|
||||
RELATIVE_POS_TO_INTER = 4, -- 绝对位置对于交互发起者,位于连线
|
||||
EXIT = 5, -- 退出运镜模式
|
||||
RELATIVE_TO_INTEE_ONLY = 6, -- 相对位置只相对于交互反馈者
|
||||
RELATIVE_TO_INTER_ONLY = 7, -- 相对位置只相对于交互发起者
|
||||
Other = 8, -- 占位
|
||||
}
|
||||
|
||||
--运镜相机朝向
|
||||
StoryCameraTargetType =
|
||||
{
|
||||
ABSOLUTE = 0, -- 绝对朝向
|
||||
TO_INTEE = 1, -- 朝向交互反馈者
|
||||
TO_INTER = 2, -- 朝向交互发起者
|
||||
TO_MID = 3, -- 朝向两者中点
|
||||
Other = 4, -- 占位
|
||||
}
|
||||
|
||||
--黑屏方式
|
||||
BlackScreenType =
|
||||
{
|
||||
TO_KEEP_FROM_BLACK = 0, -- 进入并离开黑屏
|
||||
TO_BLACK = 1, -- 进入黑屏
|
||||
FROM_BLACK = 2, -- 离开黑屏
|
||||
BLEND_OUT = 3, -- 混合淡出
|
||||
}
|
||||
|
105
soggy_resources/lua/Config/Json/ConfigLuaDefine.lua
Normal file
105
soggy_resources/lua/Config/Json/ConfigLuaDefine.lua
Normal file
@@ -0,0 +1,105 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigLuaDefine.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--Actor类型
|
||||
ActorType =
|
||||
{
|
||||
INVALID = 0, -- 不可用
|
||||
BASE_ENTITY = 1, -- 基础Entity
|
||||
NPC_ACTOR = 2, -- Npc的Actor
|
||||
QUEST_ACTOR = 3, -- 任务的Actor
|
||||
GLOBAL_ACTOR = 4, -- 全局的上帝
|
||||
GADGET_ACTOR = 5, -- 特定功能的Actor
|
||||
SUB_GLOBAL_ACTOR = 6, -- 自由注册的全局Actor
|
||||
CUTSCENE_ACTOR = 7, -- 操作Cutscene的Actor
|
||||
INTERACTION_ACTOR = 8, -- 交互时触发的Actor
|
||||
}
|
||||
|
||||
--Task的不同轨道
|
||||
TaskID =
|
||||
{
|
||||
MOVE_TASK_ID = 0, -- 移动用的轨道id
|
||||
NARRATOR_TASK_ID = 1, -- 旁白id
|
||||
LOCK_TASK_ID = 2, -- 锁区id
|
||||
THREAD_TASK_ID = 3, -- 仇恨监听id
|
||||
TRANSMIT_BTN_ID = 4, -- 传送按钮监听
|
||||
WARNING_TASK_ID = 5, -- 警告id,这个track放最后
|
||||
}
|
||||
|
||||
--交互时机类型
|
||||
InterTimingType =
|
||||
{
|
||||
ENTER = 0, -- 进入范围时
|
||||
BTN = 1, -- 交互按钮
|
||||
EXIT = 2, -- 出交互范围时
|
||||
}
|
||||
|
||||
--Actor消息通知范围类型
|
||||
ActorEvtTargetType =
|
||||
{
|
||||
SINGLE = 0, -- 通知单个
|
||||
ALL = 1, -- 通知所有人
|
||||
}
|
||||
|
||||
--天气类型
|
||||
WeatherType =
|
||||
{
|
||||
ClearSky = 0, -- 晴天
|
||||
Cloudy = 1, -- 阴天
|
||||
Foggy = 2, -- 雾天
|
||||
Rain = 3, -- 下雨
|
||||
Snow = 4, -- 下雪
|
||||
Storm = 5, -- 暴风雨
|
||||
}
|
||||
|
||||
--LuaTask类型
|
||||
LuaTaskType =
|
||||
{
|
||||
NORMAL = 0, -- 普通
|
||||
MOVE = 1, -- 移动
|
||||
THREAT = 2, -- 警戒
|
||||
FREE_STYLE = 3, -- 做一个动作
|
||||
LIMIT_REGION = 4, -- 限制区域
|
||||
BTN_TRANS = 5, -- 检查传送按钮
|
||||
STEER = 6, -- 转身
|
||||
}
|
||||
|
||||
--被跟随状态
|
||||
BeFollowState =
|
||||
{
|
||||
ING = 0, -- 正在跟随
|
||||
WAITING = 1, -- 正在等待
|
||||
TRANS = 2, -- 预失败
|
||||
PRE_FAILED = 3, -- 预失败
|
||||
FAILED = 4, -- 失败
|
||||
SUCCESS = 5, -- 成功
|
||||
}
|
||||
|
||||
--旁白状态
|
||||
NarratorState =
|
||||
{
|
||||
ING = 0, -- 正在旁白
|
||||
PAUSING = 1, -- 暂停
|
||||
}
|
||||
|
||||
--任务状态
|
||||
QState =
|
||||
{
|
||||
INVALID = -1, -- 不可用
|
||||
ACCEPTED = 0, -- 已接
|
||||
UPDATED = 1, -- 更新,子任务完成
|
||||
FINISHED = 2, -- 完成
|
||||
FAILED = 3, -- 失败
|
||||
}
|
||||
|
||||
--距离类型
|
||||
DistType =
|
||||
{
|
||||
EULER = 0, -- 欧式距离
|
||||
EULER_XZ = 1, -- XZ平面欧氏距离
|
||||
}
|
||||
|
46
soggy_resources/lua/Config/Json/ConfigMark.lua
Normal file
46
soggy_resources/lua/Config/Json/ConfigMark.lua
Normal file
@@ -0,0 +1,46 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigMark.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--标记类型
|
||||
MarkVisibleType =
|
||||
{
|
||||
NONE = 0, -- 无标记
|
||||
ALWAYS = 1, -- 总是显示
|
||||
AROUND = 2, -- 周围显示
|
||||
CONDITION_ONLY = 3, -- 只根据条件出现
|
||||
OTHER = 4, -- 占位
|
||||
}
|
||||
|
||||
--标记表现类型
|
||||
MarkViewType =
|
||||
{
|
||||
NONE = 0, -- 无表现
|
||||
MAP_MARK_NORMAL = 1, -- 普通地图标记,跟着比例尺和玩家位置在小地图中做相对运动
|
||||
MAP_MARK_LOCAL_AVATAR = 2, -- 本地玩家地图标记,永远位于地图中心且跟着旋转
|
||||
MAP_MARK_LOCAL_SIGHT = 3, -- 本地视线标记,永远位于地图中心且跟着本地镜头旋转
|
||||
MAP_MARK_SOUTH = 4, -- 指南针,跟着南方转
|
||||
MAP_MARK_MINI_OTHER = 5, -- 除了本地角色以外的单位所在的组
|
||||
MAP_MARK_CUSTOM = 6, -- 本地自定义标记,永远在小地图显示,超出范围则在边缘
|
||||
OTHER = 7, -- 占位
|
||||
}
|
||||
|
||||
--自定义标记类型
|
||||
MarkCustomType =
|
||||
{
|
||||
RedCircle = 0, -- 红圈
|
||||
BlueCircle = 1, -- 篮圈
|
||||
OTHER = 2, -- 占位
|
||||
}
|
||||
|
||||
--图标层级
|
||||
MarkLayerType =
|
||||
{
|
||||
NORMAL = 0, -- 根据加入顺序
|
||||
FIRST = 1, -- 最底层
|
||||
LAST = 2, -- 最顶层
|
||||
}
|
||||
|
14
soggy_resources/lua/Config/Json/ConfigNavigation.lua
Normal file
14
soggy_resources/lua/Config/Json/ConfigNavigation.lua
Normal file
@@ -0,0 +1,14 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigNavigation.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--寻路组件类型
|
||||
NavType =
|
||||
{
|
||||
None = 0,
|
||||
Obstacle = 1, -- 障碍物
|
||||
}
|
||||
|
24
soggy_resources/lua/Config/Json/ConfigScene.lua
Normal file
24
soggy_resources/lua/Config/Json/ConfigScene.lua
Normal file
@@ -0,0 +1,24 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigScene.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--地图点类型
|
||||
ScenePointType =
|
||||
{
|
||||
NORMAL = 0, -- 二级传送点
|
||||
TOWER = 1, -- 一级传送点
|
||||
PORTAL = 2, -- 空中传送门
|
||||
Other = 3, -- 占位
|
||||
}
|
||||
|
||||
--地图区域类型
|
||||
SceneAreaType =
|
||||
{
|
||||
NORMAL = 0, -- 无
|
||||
ALL = 1, -- 无
|
||||
Other = 2, -- 占位
|
||||
}
|
||||
|
14
soggy_resources/lua/Config/Json/ConfigShape.lua
Normal file
14
soggy_resources/lua/Config/Json/ConfigShape.lua
Normal file
@@ -0,0 +1,14 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigShape.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--中心点类型
|
||||
CenterfPosType =
|
||||
{
|
||||
BottomCenter = 0, -- 底部
|
||||
Center = 1, -- 中心
|
||||
}
|
||||
|
15
soggy_resources/lua/Config/Json/ConfigStateAudioEvent.lua
Normal file
15
soggy_resources/lua/Config/Json/ConfigStateAudioEvent.lua
Normal file
@@ -0,0 +1,15 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigStateAudioEvent.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--事件用途
|
||||
StateAudioEventUsage =
|
||||
{
|
||||
Any = 0, -- Other任何状态都触发
|
||||
InSet = 1, -- Other指定列表中时触发
|
||||
Except = 2, -- Other在指定列表中时触发
|
||||
}
|
||||
|
16
soggy_resources/lua/Config/Json/ConfigStateLayers.lua
Normal file
16
soggy_resources/lua/Config/Json/ConfigStateLayers.lua
Normal file
@@ -0,0 +1,16 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigStateLayers.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--按键面板状态
|
||||
ActionPanelState =
|
||||
{
|
||||
Normal = 0, -- 地面
|
||||
Jump = 1, -- 跳跃
|
||||
Climb = 2, -- 爬墙
|
||||
Fly = 3, -- 滑翔
|
||||
}
|
||||
|
23
soggy_resources/lua/Config/Json/ConfigTransPoint.lua
Normal file
23
soggy_resources/lua/Config/Json/ConfigTransPoint.lua
Normal file
@@ -0,0 +1,23 @@
|
||||
--************************************************************************
|
||||
-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
|
||||
-- File Name: ConfigTransPoint.lua
|
||||
-- Purpose: lua类型定义文件
|
||||
-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
|
||||
--************************************************************************
|
||||
|
||||
--地图点类型
|
||||
ScenePointType =
|
||||
{
|
||||
NORMAL = 1, -- 无
|
||||
TOWER = 2, -- 无
|
||||
Other = 3, -- 占位
|
||||
}
|
||||
|
||||
--地图区域类型
|
||||
SceneAreaType =
|
||||
{
|
||||
NORMAL = 1, -- 无
|
||||
ALL = 2, -- 无
|
||||
Other = 3, -- 占位
|
||||
}
|
||||
|
Reference in New Issue
Block a user