This commit is contained in:
Akbar Yahya
2022-11-21 16:30:31 +08:00
commit e0d4d8040c
3326 changed files with 683000 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -3792.3, z = -4033.4 },
size = { x = 8118.9, z = 7886.7 },
born_pos = { x = 199.9, y = 60.5, z = -22.1 },
born_rot = { x = 0.0, y = 270.6, z = 0.0 },
die_y = -50.085
}
-- 所有的区块
blocks = { 40007 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -3792.3, z = -4033.4 }, max = { x = 4326.6, z = 3853.3 } }
}
-- Dummy Points
dummy_points = { "dummy_points" }
-- Routes
routes_config = { }

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{
"sceneId": 40007,
"routes": [
{
"localId": 40007001,
"name": "Platform_40007001",
"type": "Reciprocate",
"points": [
{
"waitTime": 2.0,
"speedLevel": 1,
"pos": {
"x": 116.472534,
"y": 54.6102562,
"z": -27.1819057
},
"targetVelocity": 4.0
},
{
"waitTime": 2.0,
"speedLevel": 1,
"pos": {
"x": 129.157089,
"y": 58.9783325,
"z": -29.2653522
},
"targetVelocity": 4.0
}
]
},
{
"localId": 40007002,
"name": "Platform_40007002",
"type": "Reciprocate",
"points": [
{
"waitTime": 2.0,
"speedLevel": 1,
"pos": {
"x": 99.6459351,
"y": 54.6821175,
"z": -17.3821945
},
"targetVelocity": 4.0
},
{
"waitTime": 2.0,
"speedLevel": 1,
"pos": {
"x": 129.124161,
"y": 59.0529022,
"z": -13.9080734
},
"targetVelocity": 4.0
}
]
},
{
"localId": 40007003,
"name": "Platform_40007003",
"type": "Reciprocate",
"points": [
{
"waitTime": 2.0,
"speedLevel": 1,
"pos": {
"x": 77.094,
"y": 17.6924725,
"z": -47.3519974
},
"targetVelocity": 5.0
},
{
"waitTime": 2.0,
"speedLevel": 1,
"pos": {
"x": 47.6941071,
"y": 6.769878,
"z": -48.0962753
},
"targetVelocity": 5.0
}
]
}
]
}

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-- 所有的group
groups = {
{ id = 240007001, refresh_time = 0, pos = { x = 169.0, y = 60.5, z = -22.5 } },
{ id = 240007002, refresh_time = 0, pos = { x = 138.2, y = 59.5, z = -23.2 } },
{ id = 240007003, refresh_time = 0, pos = { x = 2.1, y = 1.1, z = -37.3 } },
{ id = 240007004, refresh_time = 0, pos = { x = 2.7, y = 1.0, z = -4.9 } },
{ id = 240007005, refresh_time = 0, pos = { x = 1.6, y = 1.1, z = 13.5 } },
{ id = 240007006, refresh_time = 0, pos = { x = -0.8, y = 1.1, z = -30.1 } }
}

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1, monster_id = 20010601, pos = { x = 162.7, y = 60.4, z = -15.9 }, rot = { x = 0.0, y = 110.5, z = 0.0 }, level = 0 },
{ config_id = 2, monster_id = 20010701, pos = { x = 166.6, y = 60.4, z = -27.9 }, rot = { x = 0.0, y = 44.6, z = 0.0 }, level = 0 },
{ config_id = 3, monster_id = 20011001, pos = { x = 162.7, y = 60.6, z = -27.4 }, rot = { x = 0.0, y = 74.6, z = 0.0 }, level = 0 },
{ config_id = 4, monster_id = 20011001, pos = { x = 160.0, y = 60.5, z = -13.0 }, rot = { x = 0.0, y = 99.7, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1, gadget_id = 70220004, pos = { x = 197.7, y = 60.5, z = -17.4 }, rot = { x = 0.0, y = 258.2, z = 0.0 }, level = 1 },
{ config_id = 2, gadget_id = 70220004, pos = { x = 194.8, y = 60.5, z = -20.8 }, rot = { x = 0.0, y = 87.3, z = 0.0 }, level = 1 },
{ config_id = 3, gadget_id = 70220004, pos = { x = 187.1, y = 60.5, z = -24.8 }, rot = { x = 0.0, y = 308.9, z = 0.0 }, level = 1 },
{ config_id = 4, gadget_id = 70350005, pos = { x = 184.8, y = 60.4, z = -22.0 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5, gadget_id = 70350005, pos = { x = 151.1, y = 60.4, z = -22.1 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 6, gadget_id = 70220004, pos = { x = 178.5, y = 60.5, z = -29.9 }, rot = { x = 0.0, y = 140.3, z = 0.0 }, level = 1 },
{ config_id = 7, gadget_id = 70220004, pos = { x = 163.0, y = 60.5, z = -19.1 }, rot = { x = 0.0, y = 12.7, z = 0.0 }, level = 1 },
{ config_id = 8, gadget_id = 70220004, pos = { x = 170.9, y = 60.5, z = -36.8 }, rot = { x = 0.0, y = 61.0, z = 0.0 }, level = 1 },
{ config_id = 9, gadget_id = 70220004, pos = { x = 165.3, y = 60.5, z = -14.1 }, rot = { x = 0.0, y = 345.9, z = 0.0 }, level = 1 },
{ config_id = 10, gadget_id = 70210032, pos = { x = 169.6, y = 60.4, z = -21.6 }, rot = { x = 0.0, y = 91.2, z = 0.0 }, level = 1, chest_drop_id = 1400604, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 11, gadget_id = 70210011, pos = { x = 175.3, y = 60.5, z = -7.9 }, rot = { x = 0.0, y = 184.2, z = 0.0 }, level = 1, chest_drop_id = 1400601, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 17, gadget_id = 70210011, pos = { x = 116.0, y = 56.2, z = -23.0 }, rot = { x = 0.0, y = 64.9, z = 0.0 }, level = 1, chest_drop_id = 1400601, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 18, gadget_id = 70210011, pos = { x = 99.8, y = 56.4, z = -22.2 }, rot = { x = 0.0, y = 347.0, z = 0.0 }, level = 1, chest_drop_id = 1400601, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }
}
-- 区域
regions = {
{ config_id = 1, shape = RegionShape.CUBIC, size = { x = 15.0, y = 1.0, z = 35.0 }, pos = { x = 171.4, y = 60.5, z = -22.2 } },
{ config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = 164.9, y = 60.5, z = -21.6 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_1", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1", action = "action_EVENT_ENTER_REGION_1" },
{ name = "ANY_MONSTER_DIE_2", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2", action = "action_EVENT_ANY_MONSTER_DIE_2" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 17, 18 },
regions = { 1, 2 },
triggers = { "ENTER_REGION_1", "ANY_MONSTER_DIE_2" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_1(context, evt)
if evt.param1 ~= 1 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1(context, evt)
-- 将configid为 4 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4, GadgetState.Default) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 3, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 4, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2(context, evt)
-- 将configid为 5 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5, GadgetState.GearStart) then
return -1
end
-- 将configid为 10 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10, GadgetState.Default) then
return -1
end
return 0
end

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 12, gadget_id = 70900007, pos = { x = 134.5, y = 60.5, z = -29.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 13, gadget_id = 70900008, pos = { x = 135.0, y = 60.4, z = -14.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 19, gadget_id = 70380003, pos = { x = 116.4, y = 54.5, z = -27.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 40007001, start_route = false },
{ config_id = 20, gadget_id = 70380003, pos = { x = 99.8, y = 54.7, z = -17.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 40007002, start_route = false },
{ config_id = 21, gadget_id = 70210021, pos = { x = 82.0, y = 19.3, z = -47.4 }, rot = { x = 0.0, y = 65.6, z = 0.0 }, level = 1, chest_drop_id = 1400602, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 58, gadget_id = 70380003, pos = { x = 77.1, y = 17.8, z = -47.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, route_id = 40007003, start_route = false }
}
-- 区域
regions = {
{ config_id = 5, shape = RegionShape.SPHERE, radius = 5, pos = { x = 135.3, y = 60.5, z = -28.5 } },
{ config_id = 6, shape = RegionShape.SPHERE, radius = 5, pos = { x = 134.1, y = 60.4, z = -13.8 } },
{ config_id = 10, shape = RegionShape.CUBIC, size = { x = 5.0, y = 5.0, z = 5.0 }, pos = { x = 76.1, y = 19.4, z = -47.3 } }
}
-- 触发器
triggers = {
{ name = "GADGET_STATE_CHANGE_5", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_5", action = "action_EVENT_GADGET_STATE_CHANGE_5" },
{ name = "GADGET_STATE_CHANGE_6", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_6", action = "action_EVENT_GADGET_STATE_CHANGE_6" },
{ name = "ENTER_REGION_10", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10", action = "action_EVENT_ENTER_REGION_10" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 12, 13, 19, 20, 21, 58 },
regions = { 5, 6, 10 },
triggers = { "GADGET_STATE_CHANGE_5", "GADGET_STATE_CHANGE_6", "ENTER_REGION_10" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_5(context, evt)
if 12 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_5(context, evt)
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 19) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_6(context, evt)
if 13 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_6(context, evt)
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 20) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_10(context, evt)
if evt.param1 ~= 10 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_10(context, evt)
-- 启动移动平台
if 0 ~= ScriptLib.StartPlatform(context, 58) then
return -1
end
return 0
end

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5, monster_id = 21020101, pos = { x = -2.5, y = 1.0, z = -39.9 }, rot = { x = 0.0, y = 357.4, z = 0.0 }, level = 0, affix = { 1002 }, isElite = true, pose_id = 401 },
{ config_id = 6, monster_id = 21020201, pos = { x = -2.5, y = 1.0, z = -32.1 }, rot = { x = 0.0, y = 178.2, z = 0.0 }, level = 0, affix = { 1001 }, isElite = true, pose_id = 401 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 14, gadget_id = 70350005, pos = { x = 4.0, y = 1.0, z = -20.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 22, gadget_id = 70210021, pos = { x = 13.6, y = 12.0, z = -53.5 }, rot = { x = 0.0, y = 358.5, z = 0.0 }, level = 1, chest_drop_id = 1400602, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 48, gadget_id = 70210042, pos = { x = -2.3, y = 0.9, z = -36.1 }, rot = { x = 0.0, y = 89.0, z = 0.0 }, level = 1, chest_drop_id = 1400600, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_PASS_CHEST },
{ config_id = 49, gadget_id = 70210032, pos = { x = -2.2, y = 0.9, z = -34.4 }, rot = { x = 0.0, y = 125.9, z = 0.0 }, level = 1, chest_drop_id = 1400602, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 50, gadget_id = 70220023, pos = { x = -2.3, y = 1.0, z = -39.6 }, rot = { x = 0.0, y = 246.9, z = 0.0 }, level = 1 },
{ config_id = 51, gadget_id = 70220023, pos = { x = -2.4, y = 1.1, z = -33.7 }, rot = { x = 0.0, y = 180.1, z = 0.0 }, level = 1 },
{ config_id = 52, gadget_id = 70220004, pos = { x = 15.3, y = 1.0, z = -44.6 }, rot = { x = 0.0, y = 349.3, z = 0.0 }, level = 1 },
{ config_id = 53, gadget_id = 70220004, pos = { x = 0.4, y = 1.1, z = -46.6 }, rot = { x = 0.0, y = 69.5, z = 0.0 }, level = 1 },
{ config_id = 54, gadget_id = 70220004, pos = { x = 4.1, y = 1.0, z = -31.5 }, rot = { x = 0.0, y = 80.2, z = 0.0 }, level = 1 },
{ config_id = 55, gadget_id = 70220004, pos = { x = -9.0, y = 1.0, z = -43.6 }, rot = { x = 0.0, y = 321.6, z = 0.0 }, level = 1 },
{ config_id = 56, gadget_id = 70220004, pos = { x = -10.8, y = 1.0, z = -29.3 }, rot = { x = 0.0, y = 130.8, z = 0.0 }, level = 1 },
{ config_id = 57, gadget_id = 70220004, pos = { x = 8.1, y = 1.0, z = -23.8 }, rot = { x = 0.0, y = 279.4, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 9, shape = RegionShape.SPHERE, radius = 15.5, pos = { x = 3.5, y = 1.0, z = -38.0 } },
{ config_id = 11, shape = RegionShape.SPHERE, radius = 5, pos = { x = -1.7, y = 1.1, z = -32.6 } },
{ config_id = 12, shape = RegionShape.SPHERE, radius = 5, pos = { x = -1.9, y = 1.0, z = -29.1 } },
{ config_id = 15, shape = RegionShape.SPHERE, radius = 5, pos = { x = -3.8, y = 1.0, z = -39.6 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_9", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_9", action = "action_EVENT_ENTER_REGION_9" },
{ name = "ANY_MONSTER_DIE_11", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_11", action = "action_EVENT_ANY_MONSTER_DIE_11" },
{ name = "ANY_MONSTER_DIE_12", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_12", action = "action_EVENT_ANY_MONSTER_DIE_12" },
{ name = "VARIABLE_CHANGE_15", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_15", action = "action_EVENT_VARIABLE_CHANGE_15" }
}
-- 变量
variables = {
{ name = "Key", value = 0, persistent = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 5, 6 },
gadgets = { 14, 22, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57 },
regions = { 9, 11, 12, 15 },
triggers = { "ENTER_REGION_9", "ANY_MONSTER_DIE_11", "ANY_MONSTER_DIE_12", "VARIABLE_CHANGE_15" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_9(context, evt)
if evt.param1 ~= 9 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_9(context, evt)
-- 将configid为 14 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14, GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_11(context, evt)
--判断死亡怪物的configid是否为 5
if evt.param1 ~= 5 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_11(context, evt)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_12(context, evt)
--判断死亡怪物的configid是否为 6
if evt.param1 ~= 6 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_12(context, evt)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_15(context, evt)
-- 判断变量"Key"为2
if ScriptLib.GetGroupVariableValue(context, "Key") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_15(context, evt)
-- 将configid为 48 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 48, GadgetState.Default) then
return -1
end
-- 将configid为 49 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 49, GadgetState.Default) then
return -1
end
return 0
end

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 9, monster_id = 21010301, pos = { x = -8.8, y = 1.0, z = -6.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, pose_id = 9003 },
{ config_id = 10, monster_id = 21010301, pos = { x = -8.3, y = 1.0, z = -2.2 }, rot = { x = 0.0, y = 185.0, z = 0.0 }, level = 0, pose_id = 9003 },
{ config_id = 11, monster_id = 21010301, pos = { x = 9.1, y = 1.0, z = -12.2 }, rot = { x = 0.0, y = 328.7, z = 0.0 }, level = 0, pose_id = 9003 },
{ config_id = 12, monster_id = 21010201, pos = { x = 14.4, y = 1.0, z = -3.1 }, rot = { x = 0.0, y = 251.6, z = 0.0 }, level = 0, pose_id = 9003 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 24, gadget_id = 70210021, pos = { x = -28.3, y = 1.0, z = 55.8 }, rot = { x = 0.0, y = 102.1, z = 0.0 }, level = 1, chest_drop_id = 1400602, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 25, gadget_id = 70220004, pos = { x = 4.4, y = -3.0, z = 24.3 }, rot = { x = 0.0, y = 357.8, z = 0.0 }, level = 1 },
{ config_id = 26, gadget_id = 70220004, pos = { x = 4.7, y = -3.3, z = 31.9 }, rot = { x = 0.0, y = 327.3, z = 0.0 }, level = 1 },
{ config_id = 27, gadget_id = 70220004, pos = { x = 3.7, y = -3.2, z = 36.3 }, rot = { x = 0.0, y = 219.9, z = 0.0 }, level = 1 },
{ config_id = 28, gadget_id = 70220004, pos = { x = 5.6, y = -3.0, z = 40.7 }, rot = { x = 0.0, y = 283.7, z = 0.0 }, level = 1 },
{ config_id = 29, gadget_id = 70220004, pos = { x = 8.6, y = -3.0, z = 46.4 }, rot = { x = 0.0, y = 305.8, z = 0.0 }, level = 1 },
{ config_id = 30, gadget_id = 70220004, pos = { x = 11.8, y = -3.0, z = 52.8 }, rot = { x = 0.0, y = 258.9, z = 0.0 }, level = 1 },
{ config_id = 31, gadget_id = 70220004, pos = { x = -0.2, y = -3.0, z = 55.4 }, rot = { x = 0.0, y = 279.9, z = 0.0 }, level = 1 },
{ config_id = 32, gadget_id = 70220004, pos = { x = -2.2, y = -3.0, z = 50.1 }, rot = { x = 0.0, y = 308.7, z = 0.0 }, level = 1 },
{ config_id = 33, gadget_id = 70210021, pos = { x = 5.3, y = -2.9, z = 49.9 }, rot = { x = 0.0, y = 196.8, z = 0.0 }, level = 1, chest_drop_id = 1400602, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 34, gadget_id = 70320001, pos = { x = 3.9, y = 1.0, z = -7.1 }, rot = { x = 0.0, y = 267.8, z = 0.0 }, level = 1 },
{ config_id = 35, gadget_id = 70900007, pos = { x = -8.2, y = 8.0, z = -15.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 36, gadget_id = 70220004, pos = { x = 8.9, y = 1.0, z = -3.2 }, rot = { x = 0.0, y = 310.4, z = 0.0 }, level = 1 },
{ config_id = 37, gadget_id = 70220004, pos = { x = -2.5, y = 1.0, z = -13.2 }, rot = { x = 0.0, y = 92.5, z = 0.0 }, level = 1 },
{ config_id = 38, gadget_id = 70220004, pos = { x = -1.0, y = 1.1, z = -2.8 }, rot = { x = 0.0, y = 184.9, z = 0.0 }, level = 1 },
{ config_id = 39, gadget_id = 70220004, pos = { x = 2.7, y = 1.0, z = -1.5 }, rot = { x = 0.0, y = 202.5, z = 0.0 }, level = 1 },
{ config_id = 40, gadget_id = 70220004, pos = { x = 9.5, y = 1.0, z = -7.9 }, rot = { x = 0.0, y = 145.5, z = 0.0 }, level = 1 },
{ config_id = 41, gadget_id = 70220004, pos = { x = -1.4, y = 1.1, z = -7.8 }, rot = { x = 0.0, y = 132.8, z = 0.0 }, level = 1 },
{ config_id = 42, gadget_id = 70210022, pos = { x = -18.0, y = 1.0, z = -5.5 }, rot = { x = 0.0, y = 86.1, z = 0.0 }, level = 1, chest_drop_id = 1400602, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 43, gadget_id = 70210022, pos = { x = -18.3, y = 1.0, z = -2.8 }, rot = { x = 0.0, y = 57.3, z = 0.0 }, level = 1, chest_drop_id = 1400602, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 44, gadget_id = 70220004, pos = { x = 4.6, y = -3.0, z = 25.7 }, rot = { x = 0.0, y = 164.7, z = 0.0 }, level = 1 },
{ config_id = 45, gadget_id = 70220004, pos = { x = 5.0, y = -2.9, z = 30.5 }, rot = { x = 0.0, y = 50.4, z = 0.0 }, level = 1 },
{ config_id = 46, gadget_id = 70220004, pos = { x = 4.9, y = -2.9, z = 27.1 }, rot = { x = 0.0, y = 132.0, z = 0.0 }, level = 1 },
{ config_id = 47, gadget_id = 70220004, pos = { x = 4.9, y = -2.9, z = 28.9 }, rot = { x = 0.0, y = 48.0, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 7, shape = RegionShape.SPHERE, radius = 5, pos = { x = -4.1, y = 1.0, z = -5.4 } },
{ config_id = 8, shape = RegionShape.SPHERE, radius = 5, pos = { x = -12.9, y = 1.1, z = -5.9 } }
}
-- 触发器
triggers = {
{ name = "GADGET_STATE_CHANGE_7", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_7", action = "action_EVENT_GADGET_STATE_CHANGE_7" },
{ name = "ANY_MONSTER_DIE_8", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8", action = "action_EVENT_ANY_MONSTER_DIE_8" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 9, 10, 11, 12 },
gadgets = { 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47 },
regions = { 7, 8 },
triggers = { "GADGET_STATE_CHANGE_7", "ANY_MONSTER_DIE_8" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_7(context, evt)
if 35 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_7(context, evt)
-- 将configid为 34 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 34, GadgetState.GearStart) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8(context, evt)
-- 将configid为 42 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 42, GadgetState.Default) then
return -1
end
-- 将configid为 43 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 43, GadgetState.Default) then
return -1
end
return 0
end

View File

@@ -0,0 +1,67 @@
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 13, monster_id = 20010801, pos = { x = 4.6, y = 0.7, z = 9.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 13 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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@@ -0,0 +1,115 @@
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 59, gadget_id = 70900201, pos = { x = -2.3, y = 1.0, z = -34.9 }, rot = { x = 0.0, y = 211.4, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 13, shape = RegionShape.SPHERE, radius = 12.5, pos = { x = 138.3, y = 60.6, z = -23.4 } },
{ config_id = 14, shape = RegionShape.SPHERE, radius = 16.8, pos = { x = 2.2, y = 1.1, z = -37.4 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_13", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13", action = "action_EVENT_ENTER_REGION_13" },
{ name = "ENTER_REGION_14", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14", action = "action_EVENT_ENTER_REGION_14" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { 13, 14 },
triggers = { "ENTER_REGION_13", "ENTER_REGION_14" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_13(context, evt)
if evt.param1 ~= 13 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_13(context, evt)
-- 创生gadget 59
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 59 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_14(context, evt)
if evt.param1 ~= 14 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_14(context, evt)
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 240007006, monsters = {}, gadgets = {59} }) then
return -1
end
return 0
end

View File

@@ -0,0 +1,161 @@
{
"radius": 100.0,
"points": {
"1": {
"type": "NORMAL",
"$type": "DungeonWayPoint",
"gadgetId": 70120003,
"pos": {
"x": 28.9114876,
"y": 8.000015,
"z": -60.6773834
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"areaId": 0,
"unlocked": true,
"cutsceneList": [],
"size": {
"x": 10.0,
"y": 10.0,
"z": 10.0
},
"isBoss": false,
"groupIds": []
},
"2": {
"type": "NORMAL",
"$type": "DungeonQuitPoint",
"gadgetId": 70120004,
"pos": {
"x": 1.811544,
"y": 1.0862093,
"z": -36.1913261
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"areaId": 0,
"unlocked": true,
"cutsceneList": [],
"size": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"titleTextID": "UI_DUNGEON_EXIT"
}
},
"areas": {},
"forces": {},
"entities": {
"1": {
"$type": "ConfigLocalTrigger",
"gadgetId": 70010006,
"pos": {
"x": 137.6316,
"y": 5.50235,
"z": -105.535782
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"areaId": 0,
"unlocked": true,
"checkDist": 100.0,
"withGO": false,
"triggerFlag": "NoReviveRegion",
"shape": {
"$type": "ConfigShapeRect",
"useHeight": true,
"height": 200.0,
"centerType": "Center",
"width": 200.0,
"length": 100.0
},
"checkCount": 0,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"floatParam": 0.0
},
"2": {
"$type": "ConfigLocalTrigger",
"gadgetId": 70010006,
"pos": {
"x": 168.5167,
"y": 19.4543915,
"z": 58.5970879
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"areaId": 0,
"unlocked": true,
"checkDist": 100.0,
"withGO": false,
"triggerFlag": "NoReviveRegion",
"shape": {
"$type": "ConfigShapeRect",
"useHeight": true,
"height": 200.0,
"centerType": "Center",
"width": 200.0,
"length": 100.0
},
"checkCount": 0,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"floatParam": 0.0
},
"3": {
"$type": "ConfigLocalTrigger",
"gadgetId": 70010006,
"pos": {
"x": 53.0171356,
"y": -16.6817646,
"z": -6.54993057
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"areaId": 0,
"unlocked": true,
"checkDist": 100.0,
"withGO": false,
"triggerFlag": "NoReviveRegion",
"shape": {
"$type": "ConfigShapeRect",
"useHeight": true,
"height": 100.0,
"centerType": "Center",
"width": 50.0,
"length": 70.0
},
"checkCount": 0,
"vectorParam": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"floatParam": 0.0
}
},
"doors": {}
}