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{
"name": "阿貝多",
"combat1": {
"name": "普通攻擊·西風劍術·白",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}+{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "創生法·擬造陽華",
"info": "煉成陽華,造成岩元素範圍傷害。\n\n**陽華**\n具有如下特性\n·以陽華為中心的領域中的敵人受到傷害時陽華將會生成刹那之花綻放造成岩元素範圍傷害傷害基於阿貝多的防禦力。\n·每2秒只能生成一次刹那之花。\n·角色處在陽華上時陽華將會凝聚岩元素的力量形成將角色托起至一定高度的晶台。同時只能存在一個晶台。\n·同時只能存在一個由阿貝多自己創造的陽華視為岩元素創造物。\n\n**長按**\n可以調整技能生效位置。",
"description": "這種岩花有著奇異的特性,和煉金術的目的一致。誕生自大地,卻一直希望上昇至高天,化作太陽。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"剎那之花傷害|{param2:P}防禦力",
"持續時間|{param3:F1}秒",
"技能冷卻|{param4:F1}秒"
]
}
},
"combat3": {
"name": "誕生式·大地之潮",
"info": "岩晶在阿貝多的命令下湧動爆發,在阿貝多前方造成岩元素範圍傷害。\n場上存在阿貝多自己創造的陽華時會在陽華的領域內生成七朵生滅之花猛烈綻放並造成岩元素範圍傷害。\n\n爆發傷害與生滅之花的傷害不會生成刹那之花。",
"description": "在白堊色王子的命令之下,大地的造物之潮翻湧了起來。",
"attributes": {
"labels": [
"爆發傷害|{param1:P}",
"生滅之花傷害|每朵{param2:F1P}",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "白堊色的威壓",
"info": "**創生法·擬造陽華**的刹那之花對生命值低於50%的敵人造成的傷害提高25%。"
},
"passive2": {
"name": "瓶中人的天慧",
"info": "施放**誕生式·大地之潮**時使附近的隊伍中角色的元素精通提高125點持續10秒。"
},
"passive3": {
"name": "天才的發現",
"info": "合成武器突破素材時有10%機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「詩文」的教導",
"count": 3
},
{
"name": "導能繪卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「詩文」的指引",
"count": 2
},
{
"name": "封魔繪卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「詩文」的指引",
"count": 4
},
{
"name": "封魔繪卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「詩文」的指引",
"count": 6
},
{
"name": "封魔繪卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「詩文」的指引",
"count": 9
},
{
"name": "封魔繪卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「詩文」的哲學",
"count": 4
},
{
"name": "禁咒繪卷",
"count": 4
},
{
"name": "吞天之鯨·隻角",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「詩文」的哲學",
"count": 6
},
{
"name": "禁咒繪卷",
"count": 6
},
{
"name": "吞天之鯨·隻角",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「詩文」的哲學",
"count": 12
},
{
"name": "禁咒繪卷",
"count": 9
},
{
"name": "吞天之鯨·隻角",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「詩文」的哲學",
"count": 16
},
{
"name": "禁咒繪卷",
"count": 12
},
{
"name": "吞天之鯨·隻角",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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{
"name": "艾爾海森",
"combat1": {
"name": "普通攻擊·溯因反繹法",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}",
"五段傷害|{param6:F1P}",
"重擊傷害|{param7:F1P}+{param8:F1P}",
"重擊體力消耗|{param9:F1}點",
"下墜期間傷害|{param10:F1P}",
"低空/高空墜地衝擊傷害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "共相·理式摹寫",
"info": "迅速突進,在突進結束時對身邊的敵人造成草元素傷害,並凝聚「琢光鏡」。\n長按時將以不同的方式施放。\n\n**長按**\n進入瞄準狀態以調整突進的方向。\n\n**琢光鏡**\n施放時艾爾海森將產生1枚琢光鏡若此時未持有任何琢光鏡則額外產生1枚。琢光鏡具有如下效果\n·持有琢光鏡時艾爾海森的普通攻擊、重擊與下落攻擊將轉為無法被附魔覆蓋的草元素傷害\n·上述攻擊命中敵人時琢光鏡將進行光幕攻擊造成基於琢光鏡數量的草元素範圍傷害\n·至多持有3枚琢光鏡\n·琢光鏡將隨著時間流逝逐枚消失並將在艾爾海森退場時全部消失。",
"description": "「真理本就存在於不確定性當中,即便再偉大的學者也不能免於錯謬。」",
"attributes": {
"labels": [
"突進攻擊傷害|{param1:F1P}攻擊力+{param2:F1P}元素精通",
"光幕攻擊間隔|{param3:F1}秒",
"1枚光幕攻擊傷害|{param4:F1P}攻擊力+{param5:F1P}元素精通",
"2枚光幕攻擊傷害|({param6:F1P}攻擊力+{param7:F1P}元素精通)*2",
"3枚光幕攻擊傷害|({param8:F1P}攻擊力+{param9:F1P}元素精通)*3",
"琢光鏡消失間隔|{param10:F1}秒",
"冷卻時間|{param11:F1}秒"
]
}
},
"combat3": {
"name": "殊境·顯象縛結",
"info": "創造殊相縛境,造成多次草元素範圍傷害。\n施放時若持有琢光鏡將消耗所有的琢光鏡增加造成傷害的次數。\n施放完成2秒後若施放時消耗了0/1/2/3個琢光鏡則將為艾爾海森產生3/2/1/0個琢光鏡。",
"description": "「學者如果將追求智慧作為自己的目標,那麼他就必須與他所讀到的每一個字為敵,這樣才有可能免於偏見。」",
"attributes": {
"labels": [
"單次傷害|{param1:F1P}攻擊力+{param2:F1P}元素精通",
"基本攻擊次數|{param3:I}次",
"1枚攻擊次數|{param4:I}次",
"2枚攻擊次數|{param5:I}次",
"3枚攻擊次數|{param6:I}次",
"冷卻時間|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "四因訂頑",
"info": "艾爾海森的重擊或下落攻擊命中敵人時將產生一枚琢光鏡。該效果每12秒至多觸發一次。"
},
"passive2": {
"name": "謎林道破",
"info": "艾爾海森的每點元素精通,都會使光幕傷害與**殊境·顯象縛結**造成的傷害提升0.1%。\n依此方式至多使光幕傷害與殊境·顯象縛結造成的傷害提升100%。"
},
"passive3": {
"name": "超定歸約律",
"info": "合成武器突破素材時有10%機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「巧思」的教導",
"count": 3
},
{
"name": "褪色紅綢",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「巧思」的指引",
"count": 2
},
{
"name": "鑲邊紅綢",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「巧思」的指引",
"count": 4
},
{
"name": "鑲邊紅綢",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「巧思」的指引",
"count": 6
},
{
"name": "鑲邊紅綢",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「巧思」的指引",
"count": 9
},
{
"name": "鑲邊紅綢",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「巧思」的哲學",
"count": 4
},
{
"name": "織金紅綢",
"count": 4
},
{
"name": "無心的淵鏡",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「巧思」的哲學",
"count": 6
},
{
"name": "織金紅綢",
"count": 6
},
{
"name": "無心的淵鏡",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「巧思」的哲學",
"count": 12
},
{
"name": "織金紅綢",
"count": 9
},
{
"name": "無心的淵鏡",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「巧思」的哲學",
"count": 16
},
{
"name": "織金紅綢",
"count": 12
},
{
"name": "無心的淵鏡",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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{
"name": "亞蘿伊",
"combat1": {
"name": "普通攻擊·快速射擊",
"info": "**普通攻擊**\n進行至多四段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時冰霜散發的寒氣會憑附在箭矢上。聚滿了寒氣的箭矢會造成冰元素傷害。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}+{param2:F1P}",
"二段傷害|{param3:F1P}",
"三段傷害|{param4:F1P}",
"四段傷害|{param5:F1P}",
"瞄準射擊|{param6:F1P}",
"滿蓄力瞄準射擊|{param7:P}",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "冰塵雪野",
"info": "向目標方向投擲一枚急凍炸彈,在命中後引發爆炸,造成冰元素傷害。爆炸後,急凍炸彈將分裂成許多冷凍炸彈,在接觸到敵人或一段時間後爆炸,造成冰元素傷害。\n急凍炸彈或冷凍炸彈命中敵人後會使敵人的攻擊力降低並為亞蘿伊賦予1層「線圈」效果。\n每0.1秒至多獲得1層線圈效果。\n\n**線圈**\n·依據層數提高亞蘿伊的普通攻擊造成的傷害\n·擁有4層線圈時亞蘿伊清除所有的線圈效果並獲得「冰馳」進一步提高普通攻擊造成的傷害並將普通攻擊造成的傷害轉為冰元素傷害。\n\n處於冰馳狀態下時亞蘿伊無法獲得線圈效果。\n線圈效果會在脫離戰鬥30秒後清除。",
"description": "揮刀斷崖那裡的溫度可要冷得多。",
"attributes": {
"labels": [
"急凍炸彈傷害|{param1:P}",
"冷凍炸彈傷害|{param2:F1P}",
"攻擊力降低|{param3:P}",
"攻擊力降低持續時間|{param4:F1}秒",
"線圈普通攻擊傷害提升|{param5:F1P}/{param6:F1P}/{param7:F1P}",
"冰馳普通攻擊傷害提升|{param8:F1P}",
"冰馳持續時間|{param9:F1}秒",
"冷卻時間|{param10:F1}秒"
]
}
},
"combat3": {
"name": "黎明預言",
"info": "向目標方向投擲冰元素滿溢的蓄能容器,並用弓箭引爆,造成冰元素範圍傷害。",
"description": "「黎明」的本質究竟是希望還是滅絕已經並不重要了。亞蘿伊已經拯救了她自己的那個世界。這個世界的命運有它自己的勇者去操心。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"冷卻時間|{param2:F1}秒",
"元素能量|{param3:I}"
]
}
},
"passive1": {
"name": "戰鬥覆蓋",
"info": "亞蘿伊獲得**冰塵雪野**的線圈效果時亞蘿伊的攻擊力提升16%隊伍中附近的其他角色的攻擊力提升8%持續10秒。"
},
"passive2": {
"name": "強力攻擊",
"info": "亞蘿伊處於**冰塵雪野**的冰馳狀態下時每1秒提升3.5%冰元素傷害加成依此方式至多獲得35%冰元素傷害加成。"
},
"passive3": {
"name": "荒野獵人",
"info": "亞蘿伊在隊伍中時,隊伍中自己的角色接近生產禽肉、獸肉與冷鮮肉的小動物時,不會輕易驚動牠們。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教導",
"count": 3
},
{
"name": "浮游乾核",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "浮游幽核",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "浮游幽核",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "浮游幽核",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "浮游幽核",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲學",
"count": 4
},
{
"name": "浮游晶化核",
"count": 4
},
{
"name": "熔毀之刻",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲學",
"count": 6
},
{
"name": "浮游晶化核",
"count": 6
},
{
"name": "熔毀之刻",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲學",
"count": 12
},
{
"name": "浮游晶化核",
"count": 9
},
{
"name": "熔毀之刻",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲學",
"count": 16
},
{
"name": "浮游晶化核",
"count": 12
},
{
"name": "熔毀之刻",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,206 @@
{
"name": "安柏",
"combat1": {
"name": "普通攻擊·神射手",
"info": "**普通攻擊**\n進行至多五段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時烈焰會在箭矢上持續積聚。聚滿了烈焰的箭矢會造成火元素傷害。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"瞄準射擊|{param6:F1P}",
"滿蓄力瞄準射擊|{param7:P}",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "爆彈玩偶",
"info": "請可靠的兔兔伯爵上陣。\n\n**兔兔伯爵**\n·持續嘲諷周圍的敵人吸引火力\n·耐久度按比例繼承安柏的生命值上限\n·被摧毀或持續時間結束時會發生劇烈的爆炸造成火元素範圍傷害。\n\n**長按**\n調整投擲方向。\n投擲距離隨長按時間增加。",
"description": "兔兔伯爵有著悠久的家系。但從兔兔八百九十三世開始,安柏就停止計數了。",
"attributes": {
"labels": [
"繼承生命|{param1:F1P}",
"爆炸傷害|{param2:P}",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "箭雨",
"info": "射出火焰箭雨,持續造成火元素範圍傷害。",
"description": "滿心熱誠的安柏真的很熱。",
"attributes": {
"labels": [
"箭雨單次傷害|{param1:F1P}",
"箭雨總傷害|{param4:P}",
"持續時間|{param5:F1}秒",
"冷卻時間|{param2:F1}秒",
"元素能量|{param3:I}"
]
}
},
"passive1": {
"name": "百發百中!",
"info": "**箭雨**的暴擊率提高10%影響範圍擴大30%。"
},
"passive2": {
"name": "壓制射擊",
"info": "瞄準射擊命中弱點時攻擊力提高15%持續10秒。"
},
"passive3": {
"name": "飛行冠軍",
"info": "隊伍中自己的角色滑翔消耗的體力降低20%。\n無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教導",
"count": 3
},
{
"name": "牢固的箭鏃",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "銳利的箭鏃",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "銳利的箭鏃",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "銳利的箭鏃",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "銳利的箭鏃",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲學",
"count": 4
},
{
"name": "歷戰的箭鏃",
"count": 4
},
{
"name": "東風的吐息",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲學",
"count": 6
},
{
"name": "歷戰的箭鏃",
"count": 6
},
{
"name": "東風的吐息",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲學",
"count": 12
},
{
"name": "歷戰的箭鏃",
"count": 9
},
{
"name": "東風的吐息",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲學",
"count": 16
},
{
"name": "歷戰的箭鏃",
"count": 12
},
{
"name": "東風的吐息",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

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{
"name": "荒瀧一斗",
"combat1": {
"name": "普通攻擊· 喧嘩屋傳說",
"info": "**普通攻擊**\n進行至多四段的連續揮砍。\n在第二段與第四段攻擊命中敵人時會分別產生1層與2層「亂神之怪力」效果。\n最多擁有5層亂神之怪力每次觸發都會刷新已有的亂神之怪力持續時間。\n\n此外施放元素戰技「魔殺絕技·赤牛發破」或進行衝刺後的一小段時間內普通攻擊連擊段數不會重置。\n\n**重擊**\n長按進行重擊時若擁有亂神之怪力將進行不消耗體力的「荒瀧逆袈裟」斬擊。荒瀧逆袈裟的每次攻擊都將消耗一層亂神之怪力消耗最後一層時將施展格外強力的終結一擊。\n沒有亂神之怪力時將消耗體力進行一次猛烈的左一文字斬。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"荒瀧逆袈裟連斬傷害|{param6:F1P}",
"荒瀧逆袈裟終結傷害|{param7:F1P}",
"亂神之怪力持續時間|{param12:F1}秒",
"左一文字斬傷害|{param5:F1P}",
"左一文字斬體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "魔殺絕技·赤牛發破!",
"info": "將荒瀧派編外成員小赤牛「阿丑」高速投擲出去對命中的敵人造成岩元素傷害「阿丑」命中敵人時會為荒瀧一斗提供1層「亂神之怪力」效果。\n\n「阿丑」會留在場上提供支援\n·持續嘲諷周圍的敵人吸引火力\n·耐久度按比例繼承荒瀧一斗的生命值上限\n·受到傷害時會為荒瀧一斗自己提供1層「亂神之怪力」效果。每2秒至多透過這種方式提供1層\n·耐久度耗盡或持續時間結束時會逃走並在離開時為荒瀧一斗自己提供1層「亂神之怪力」效果。\n\n**長按**\n調整投擲方向。\n\n「阿丑」被視為岩元素創造物同時只能存在一個由荒瀧一斗自己召喚的「阿丑」。",
"description": "招式名字出自小說《鬼武道》(著者·順吉),但是照搬原文「鬼殺絕技」似乎有點版權問題,而且一斗是「鬼」啊。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"繼承生命|{param2:P}",
"持續時間|{param3:F1}秒",
"冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "最惡鬼王·一斗轟臨!!",
"info": "是時候展現荒瀧派的一斗之威名了!在接下來的一段時間內化身「怒目鬼王」,使用鬼王金碎棒戰鬥。\n具有如下特性\n·普通攻擊、重擊與下落攻擊造成的傷害轉為無法被附魔覆蓋的岩元素傷害\n·提高荒瀧一斗普通攻擊的攻擊速度並基於其防禦力提高攻擊力\n·第一與第三段攻擊在命中敵人時將為荒瀧一斗自己提供1層「亂神之怪力」效果\n·荒瀧一斗的所有元素抗性與物理抗性降低20%。\n\n「怒目鬼王」狀態將在荒瀧一斗退場時解除。",
"description": "一斗奧義中的奧義(自稱)。為了變強去模仿其他東西沒有意義,因為世界上最強最惡的鬼王即「荒瀧一斗」是也。那一斗只要去模仿一斗就可以了!\n翔太覺得很帥。",
"attributes": {
"labels": [
"攻擊力提高|{param2:F1P}防禦力",
"攻擊速度提高|{param1:P}",
"持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "荒瀧第一",
"info": "荒瀧一斗施展連續的「荒瀧逆袈裟」時,獲得以下效果:\n·每次斬擊都將使接下來的斬擊攻擊速度提升10%透過這種方法至多提升30%\n·提升抗打斷能力。\n\n這些效果將在連續施展結束時消失。"
},
"passive2": {
"name": "赤鬼之血",
"info": "「荒瀧逆袈裟」造成的傷害提高傷害提高值基於荒瀧一斗防禦力的35%。"
},
"passive3": {
"name": "幹裂枝碎",
"info": "隊伍中自己的角色透過攻擊樹木獲取木材時有25%的機率獲得額外的木材。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「風雅」的教導",
"count": 3
},
{
"name": "史萊姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「風雅」的指引",
"count": 2
},
{
"name": "史萊姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「風雅」的指引",
"count": 4
},
{
"name": "史萊姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「風雅」的指引",
"count": 6
},
{
"name": "史萊姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「風雅」的指引",
"count": 9
},
{
"name": "史萊姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「風雅」的哲學",
"count": 4
},
{
"name": "史萊姆原漿",
"count": 4
},
{
"name": "灰燼之心",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「風雅」的哲學",
"count": 6
},
{
"name": "史萊姆原漿",
"count": 6
},
{
"name": "灰燼之心",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「風雅」的哲學",
"count": 12
},
{
"name": "史萊姆原漿",
"count": 9
},
{
"name": "灰燼之心",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「風雅」的哲學",
"count": 16
},
{
"name": "史萊姆原漿",
"count": 12
},
{
"name": "灰燼之心",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "白朮",
"combat1": {
"name": "普通攻擊·金匱針解",
"info": "**普通攻擊**\n對前方進行至多四段的攻擊造成草元素傷害。\n\n**重擊**\n消耗一定體力短暫詠唱後對前方區域造成草元素範圍傷害。\n\n**下落攻擊**\n凝聚草元素的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成草元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}*2",
"四段傷害|{param4:F1P}",
"重擊傷害|{param5:F1P}",
"重擊體力消耗|{param6:F1}點",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "太素診要",
"info": "驅役遊絲徵靈,使它在附近的敵人間遊弋攻擊,造成草元素傷害。\n在進行至多3次攻擊後或是在附近不存在敵人的情況下遊絲徵靈將會返回為隊伍中附近的所有角色恢復生命值回復量受益於白朮的生命值上限。",
"description": "醫者能明虛實之數,便可做到「於病視神,未有狀而除之」。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"治療量|{param2:F2P}生命值上限+{param3:I}",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "癒氣全形論",
"info": "進入脈攝宣明狀態產生對草元素傷害有250%的吸收效果的無郤氣護盾。\n在脈攝宣明狀態下每2.5秒將產生新的無郤氣護盾。\n\n無郤氣護盾在以下情況下將會為目前場上自己的角色恢復生命值回復量受益於白朮的生命值上限並釋放靈氣脈攻擊敵人造成草元素傷害\n·當角色處於無郤氣護盾的庇護下時並產生新的無郤氣護盾\n·無郤氣護盾的效果結束或因傷害破碎。",
"description": "如能應天地通明,以氣衛於外,清靜治神,自可寶命無礙。",
"attributes": {
"labels": [
"無郤氣護盾吸收量|{param1:F2P}生命值上限+{param2:I}",
"無郤氣護盾持續時間|{param3:F1}秒",
"無郤氣護盾治療量|{param5:F2P}生命值上限+{param6:I}",
"靈氣脈技能傷害|{param7:F1P}",
"脈攝宣明持續時間|{param8:F1}秒",
"冷卻時間|{param9:F1}秒",
"元素能量|{param10:I}"
]
}
},
"passive1": {
"name": "五運終天",
"info": "依據隊伍中自己的目前場上角色的生命值,白朮將獲得不同的效果:\n·生命值低於50%時白朮獲得20%治療加成;\n·生命值高於或等於50%時白朮獲得25%草元素傷害加成。"
},
"passive2": {
"name": "在地為化",
"info": "受到**無郤氣護盾**治療的角色將獲得「木運之歲」效果基於白朮生命值上限不超過50000點的部分每1000點將使該角色觸發的燃燒、綻放、超綻放、烈綻放反應造成的傷害提升2%超激化、蔓激化反應帶來的傷害提升提高0.8%持續6秒。"
},
"passive3": {
"name": "味草之滋",
"info": "白朮處於隊伍中時與部分採集物互動能夠為隊伍中自己的目前場上角色恢復生命值回復量基於白朮生命值上限的2.5%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「黃金」的教導",
"count": 3
},
{
"name": "蕈獸孢子",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「黃金」的指引",
"count": 2
},
{
"name": "螢光孢粉",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黃金」的指引",
"count": 4
},
{
"name": "螢光孢粉",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「黃金」的指引",
"count": 6
},
{
"name": "螢光孢粉",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「黃金」的指引",
"count": 9
},
{
"name": "螢光孢粉",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黃金」的哲學",
"count": 4
},
{
"name": "孢囊晶塵",
"count": 4
},
{
"name": "生長天地之蕨草",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「黃金」的哲學",
"count": 6
},
{
"name": "孢囊晶塵",
"count": 6
},
{
"name": "生長天地之蕨草",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「黃金」的哲學",
"count": 12
},
{
"name": "孢囊晶塵",
"count": 9
},
{
"name": "生長天地之蕨草",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黃金」的哲學",
"count": 16
},
{
"name": "孢囊晶塵",
"count": 12
},
{
"name": "生長天地之蕨草",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,205 @@
{
"name": "芭芭拉",
"combat1": {
"name": "普通攻擊·水之淺唱",
"info": "**普通攻擊**\n進行至多四段的水花攻擊造成水元素傷害。\n\n**重擊**\n消耗一定體力短暫詠唱後造成水元素範圍傷害。\n\n**下落攻擊**\n凝聚水元素的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成水元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"重擊傷害|{param5:P}",
"重擊體力消耗|{param6:F1}點",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "演唱,開始♪",
"info": "喚出歌聲般躍動的水珠,形成歌聲之環,對周圍的敵人造成水元素傷害,並施加潮濕狀態。\n\n**歌聲之環**\n·芭芭拉的普通攻擊命中時為隊伍中自己的角色以及附近的友方角色恢復生命值回復量受益於芭芭拉的生命值上限\n·重擊命中時能產生四倍回復量\n·每隔一段時間為當前場上自己的角色恢復生命值\n·對角色與觸及歌聲之環的敵人施加潮濕狀態。",
"description": "芭芭拉的音樂就是治療大家的魔法。",
"attributes": {
"labels": [
"命中治療量|{param3:F2P}生命值上限+{param4:I}",
"持續治療量|{param1:F2P}生命值上限+{param2:I}",
"水珠傷害|{param5:F1P}",
"持續時間|{param6:F1}秒",
"冷卻時間|{param7:F1}秒"
]
}
},
"combat3": {
"name": "閃耀奇跡♪",
"info": "為附近的友方角色與隊伍中自己的角色恢復大量生命值,回復量受益於芭芭拉的生命值上限。",
"description": "治癒大家的心就是芭芭拉戰鬥與歌唱的力量。",
"attributes": {
"labels": [
"治療量|{param1:F1P}生命值上限+{param2:I}",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "光輝的季節",
"info": "角色在**演唱,開始♪**的歌聲之環中時體力消耗降低12%。"
},
"passive2": {
"name": "安可",
"info": "目前場上自己的角色獲得元素晶球或元素微粒時,延長**演唱,開始♪**歌聲之環持續時間1秒。\n通過這種方式至多延長5秒。"
},
"passive3": {
"name": "心意♪注入",
"info": "完美烹飪恢復類食物時有12%的機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教導",
"count": 3
},
{
"name": "導能繪卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "封魔繪卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "封魔繪卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "封魔繪卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "封魔繪卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲學",
"count": 4
},
{
"name": "禁咒繪卷",
"count": 4
},
{
"name": "北風之環",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲學",
"count": 6
},
{
"name": "禁咒繪卷",
"count": 6
},
{
"name": "北風之環",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲學",
"count": 12
},
{
"name": "禁咒繪卷",
"count": 9
},
{
"name": "北風之環",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲學",
"count": 16
},
{
"name": "禁咒繪卷",
"count": 12
},
{
"name": "北風之環",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,210 @@
{
"name": "北斗",
"combat1": {
"name": "普通攻擊·征濤",
"info": "**普通攻擊**\n進行至多五段的連續揮砍。\n\n**重擊**\n持續消耗體力快速進行連續的斬擊。\n重擊結束時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:P}",
"重擊循環傷害|{param6:F1P}",
"重擊終結傷害|{param7:P}",
"重擊體力消耗|每秒{param8:F1}點",
"最大持續時間|{param9:F1}秒",
"下墜期間傷害|{param10:F1P}",
"低空/高空墜地衝擊傷害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "捉浪",
"info": "沒有什麼好擔心的。如果有人敢對她或她的人出手,那就以雷電與大劍十倍奉還。\n\n**點按**\n匯聚雷之力猛烈向前揮舞大劍造成雷元素傷害。\n\n**長按**\n舉起武器形成護盾傷害吸收量受益於北斗的生命值上限。\n鬆開技能或持續時間結束時會揮舞大劍釋放累積的力量進行攻擊造成雷元素傷害。依據技能期間受到攻擊的次數提高釋放時造成的傷害。觸發2次達到最高傷害加成。\n護盾具有如下效果\n·對雷元素傷害有250%的吸收效果;\n·施放的瞬間為北斗施加雷元素附著。",
"description": "渺渺征船,追電捉浪。",
"attributes": {
"labels": [
"護盾吸收量|{param1:F1P}生命值上限+{param2:I}",
"基礎傷害|{param3:P}",
"受擊時傷害提升|{param4:P}",
"冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "斫雷",
"info": "重憶斬滅海山巨獸之戰,喚起巨獸與雷電的力量,創造環繞自身的雷獸之盾,並對周圍的敵人造成雷元素傷害。\n\n**雷獸之盾**\n·普通攻擊與重擊命中時釋放雷電之力引來一道能在敵人之間躍動的閃雷造成雷元素傷害\n·提高角色的抗打斷能力並降低受到的傷害。\n\n每秒至多觸發一道閃雷。",
"description": "赫赫雷來,斫滅海山。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"閃雷傷害|{param2:F1P}",
"傷害減免|{param3:P}",
"持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "遍宇靈光",
"info": "在被攻擊瞬間施放的**捉浪**反擊,擁有最高傷害加成。"
},
"passive2": {
"name": "霹靂連霄",
"info": "施放擁有最高傷害加成的**捉浪**後的10秒內獲得以下效果\n·普通攻擊與重擊造成的傷害提升15%攻擊速度提高15%\n·大幅減少重擊需要的準備時間。"
},
"passive3": {
"name": "擁濤踏潮",
"info": "隊伍中自己的角色游泳消耗的體力降低20%。\n無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「黃金」的教導",
"count": 3
},
{
"name": "尋寶鴉印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「黃金」的指引",
"count": 2
},
{
"name": "藏銀鴉印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黃金」的指引",
"count": 4
},
{
"name": "藏銀鴉印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「黃金」的指引",
"count": 6
},
{
"name": "藏銀鴉印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「黃金」的指引",
"count": 9
},
{
"name": "藏銀鴉印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黃金」的哲學",
"count": 4
},
{
"name": "攫金鴉印",
"count": 4
},
{
"name": "東風的吐息",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「黃金」的哲學",
"count": 6
},
{
"name": "攫金鴉印",
"count": 6
},
{
"name": "東風的吐息",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「黃金」的哲學",
"count": 12
},
{
"name": "攫金鴉印",
"count": 9
},
{
"name": "東風的吐息",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黃金」的哲學",
"count": 16
},
{
"name": "攫金鴉印",
"count": 12
},
{
"name": "東風的吐息",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "班尼特",
"combat1": {
"name": "普通攻擊·好運劍",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}+{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "熱情超載",
"info": "班尼特將火元素與冒險的熱情凝聚在劍上。根據熱情凝聚的程度,可能會發生不同的事情…\n\n**點按**\n快速向前揮出火焰一擊造成火元素傷害。\n\n**長按**\n根據長按時間進行蓄力釋放時依照蓄力段數造成不同的效果。\n·一段蓄力發動二段攻擊造成火元素傷害並將敵人擊飛\n·二段蓄力發動三段連續攻擊造成可觀的火元素傷害。最後一擊會發生爆炸將班尼特與敵人同時擊飛。被擊飛時班尼特不會受到傷害。",
"description": "聚集熱情與夢想與火元素的一擊。但熱情有時會過頭,而火元素有時會爆炸。",
"attributes": {
"labels": [
"點按傷害|{param1:P}",
"一段蓄力傷害|{param2:F1P}+{param3:F1P}",
"二段蓄力傷害|{param4:F1P}+{param5:F1P}",
"爆炸傷害|{param6:P}",
"冷卻時間|{param7:F1}/{param8:F1}/{param9:F1}秒"
]
}
},
"combat3": {
"name": "美妙旅程",
"info": "班尼特進行騰躍轟擊,造成火元素傷害,並生成鼓舞領域。\n\n**鼓舞領域**\n·領域內的角色如果生命值低於或等於70%,會持續恢復生命值,回復量受益於班尼特的最大生命值;\n·領域內的角色如果生命值高於70%,會基於班尼特的基礎攻擊力,以一定比例獲得攻擊力加成;\n·為其中的角色施加火元素附著。",
"description": "班尼冒險團每一次探險之旅都充滿意外風險。儘管唯一的成員班尼特更傾向於說這是「精彩、刺激又美妙的旅程」。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"持續治療|每秒{param2:F2P}生命值上限+{param3:I}",
"攻擊力加成比例|{param4:P}",
"持續時間|{param5:F1}秒",
"冷卻時間|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "熱情復燃",
"info": "**熱情超載**的冷卻時間減少20%。"
},
"passive2": {
"name": "無畏的熱血",
"info": "在**美妙旅程**領域內,**熱情超載**具有如下效果:\n·冷卻時間減少50%\n·二段蓄力不會將班尼特自身擊飛。"
},
"passive3": {
"name": "應該安全",
"info": "在蒙德執行探索派遣任務時消耗的時間縮短25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗爭」的教導",
"count": 3
},
{
"name": "尋寶鴉印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗爭」的指引",
"count": 2
},
{
"name": "藏銀鴉印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗爭」的指引",
"count": 4
},
{
"name": "藏銀鴉印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗爭」的指引",
"count": 6
},
{
"name": "藏銀鴉印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗爭」的指引",
"count": 9
},
{
"name": "藏銀鴉印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗爭」的哲學",
"count": 4
},
{
"name": "攫金鴉印",
"count": 4
},
{
"name": "東風之翎",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗爭」的哲學",
"count": 6
},
{
"name": "攫金鴉印",
"count": 6
},
{
"name": "東風之翎",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗爭」的哲學",
"count": 12
},
{
"name": "攫金鴉印",
"count": 9
},
{
"name": "東風之翎",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗爭」的哲學",
"count": 16
},
{
"name": "攫金鴉印",
"count": 12
},
{
"name": "東風之翎",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "坎蒂絲",
"combat1": {
"name": "普通攻擊·流耀槍術·守勢",
"info": "**普通攻擊**\n進行至多四段的連續槍擊。\n\n**重擊**\n消耗一定體力向前方突進對路徑上的敵人造成傷害。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}",
"重擊體力消耗|{param7:F1}點",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "聖儀·蒼鷺庇衛",
"info": "坎蒂絲的戰鬥風格能抵禦洪水一般的軍勢。\n\n**點按**\n以盾牌進行衝擊向前方造成水元素傷害。\n\n**長按**\n舉起盾牌抵擋周圍敵人的攻擊形成護盾傷害吸收量受益於坎蒂絲的生命值上限並且對水元素傷害有250%的吸收效果。護盾持續至元素戰技施放完畢。\n長按一段時間後坎蒂絲將完成蓄力並在鬆開技能、持續時間結束或護盾被破壞時施展跳躍攻擊對前方的敵人造成水元素傷害。",
"description": "守護者們傳承的誓言,要比他們傳承的盾更為堅固。",
"attributes": {
"labels": [
"護盾吸收量|{param1:F1P}生命值上限+{param2:I}",
"基礎傷害|{param3:F1P}生命值上限",
"蓄力完成傷害|{param4:F1P}生命值上限",
"點按冷卻時間|{param5:F1}秒",
"長按冷卻時間|{param6:F1}秒"
]
}
},
"combat3": {
"name": "聖儀·灰鴒衒潮",
"info": "高舉武器,召請神佑,基於坎蒂絲的生命值上限,造成水元素範圍傷害,並持續為目前場上自己的角色賦予「赤冕祝禱」狀態。\n\n**赤冕祝禱**\n具有如下特性\n·角色的普通攻擊對敵人造成元素傷害時提高造成的傷害\n·角色登場時會發動水波衝擊對周圍的敵人造成水元素傷害。該效果在持續時間內觸發的次數有限\n·處於這種狀態下的單手劍、雙手劍、長柄武器角色會獲得水元素附魔。",
"description": "坎蒂絲家族世代傳承的秘儀。儘管古老的信仰早已消逝在千年的歲月中,沙海依然庇護著古國的後人。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}生命值上限",
"持續時間|{param2:F1}秒",
"傷害加成|{param3:F1P}",
"水波衝擊傷害|{param4:F1P}生命值上限",
"水波衝擊觸發次數|{param5:I}次",
"冷卻時間|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "流羽交護",
"info": "若坎蒂絲在**聖儀·蒼鷺庇衛**長按期間受到攻擊,會立即完成蓄力。"
},
"passive2": {
"name": "漫沙隕穹",
"info": "處於**聖儀·灰鴒衒潮**的赤冕祝禱狀態下的角色普通攻擊對敵人造成元素傷害時坎蒂絲每1000點生命值上限會使這次傷害提高0.5%。"
},
"passive3": {
"name": "向拂曉的初光",
"info": "隊伍中自己的角色攀爬消耗的體力降低20%。\n無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「諍言」的教導",
"count": 3
},
{
"name": "褪色紅綢",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「諍言」的指引",
"count": 2
},
{
"name": "鑲邊紅綢",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「諍言」的指引",
"count": 4
},
{
"name": "鑲邊紅綢",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「諍言」的指引",
"count": 6
},
{
"name": "鑲邊紅綢",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「諍言」的指引",
"count": 9
},
{
"name": "鑲邊紅綢",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「諍言」的哲學",
"count": 4
},
{
"name": "織金紅綢",
"count": 4
},
{
"name": "禍神之禊淚",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「諍言」的哲學",
"count": 6
},
{
"name": "織金紅綢",
"count": 6
},
{
"name": "禍神之禊淚",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「諍言」的哲學",
"count": 12
},
{
"name": "織金紅綢",
"count": 9
},
{
"name": "禍神之禊淚",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「諍言」的哲學",
"count": 16
},
{
"name": "織金紅綢",
"count": 12
},
{
"name": "禍神之禊淚",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,215 @@
{
"name": "夏洛蒂",
"combat1": {
"name": "普通攻擊·冷色攝影律",
"info": "**普通攻擊**\n以特製留影機「溫亨廷先生」瞄準目標進行至多三段的攻擊造成冰元素傷害。\n\n**重擊**\n消耗一定體力短暫準備後部署「溫亨廷先生」造成冰元素範圍傷害。\n\n**下落攻擊**\n凝聚冰元素的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成冰元素範圍傷害。\n\n**始基力:芒性**\n每隔一段時間夏洛蒂施放重擊後將降下穿透敵人的靈息之刺造成具有芒性的冰元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"重擊傷害|{param4:F1P}",
"重擊體力消耗|{param5:F1}點",
"下墜期間傷害|{param6:F1P}",
"低空/高空墜地衝擊傷害|{param7:P}/{param8:P}",
"靈息之刺傷害|{param9:F1P}",
"靈息之刺傷害間隔|{param10:F1}秒"
]
}
},
"combat2": {
"name": "取景·冰點構圖法",
"info": "凝聚王牌記者的銳意,盡情施展攝影技巧,依據點按、長按,以不同的方式產生效果。\n\n**點按**\n以「溫亨廷先生」施展俐落的抓拍對前方的敵人造成冰元素範圍傷害並對命中的至多5名敵人施加「瞬時剪影」。持續期間「瞬時剪影」將間歇性對敵人造成冰元素傷害。\n\n**長按**\n打開「溫亨廷先生」的取景框進入構圖狀態取景框將在長按期間逐漸擴張到最大片幅。在這種狀態下夏洛蒂能夠移動與改變朝向。\n長按結束時「溫亨廷先生」將對取景框內鎖定的敵人造成冰元素傷害並為其施加與點按相同的「瞬時剪影」若在取景框達到最大片幅後施放技能將轉為施加持續時間更長、傷害更高的「聚焦印像」並使本次技能的冷卻時間更長。\n構圖狀態至多持續15秒至多選定5名敵人。",
"description": "「新聞留影講究畫面簡潔、主題突出,不過最關鍵的,還是要有能抓住動人時刻的天賦!」",
"attributes": {
"labels": [
"點按拍照傷害|{param1:F1P}",
"長按拍照傷害|{param2:F1P}",
"「瞬時剪影」印記傷害|{param3:F1P}",
"「瞬時剪影」印記觸發間隔|{param4:F1}秒",
"「瞬時剪影」印記持續時間|{param5:F1}秒",
"「聚焦印像」印記傷害|{param6:F1P}",
"「聚焦印像」印記觸發間隔|{param7:F1}秒",
"「聚焦印像」印記持續時間|{param8:F1}秒",
"冷卻時間|{param9:F1}秒",
"最大片幅施放冷卻時間|{param10:F1}秒"
]
}
},
"combat3": {
"name": "定格·全方位確證",
"info": "以冰霜凝聚《蒸汽鳥報》的招牌,建立「臨事場域」,造成冰元素範圍傷害,為隊伍中附近的所有角色恢復生命值,回復量受益於夏洛蒂的攻擊力。\n\n**臨事場域**\n· 持續期間,「溫亨廷先生」將間歇性攻擊其中的敵人,造成冰元素傷害。\n· 持續為其中的目前場上角色恢復生命值,回復量受益於夏洛蒂的攻擊力。",
"description": "「取得各方立場,還原發生的事態——一份好的報導,當然要從多個角度去取證、瞭解…這樣才能選擇最好的報導角度!」",
"attributes": {
"labels": [
"施放治療量|{param1:F1P}攻擊力+{param2:I}",
"技能傷害|{param3:F1P}",
"相機持續治療量|{param4:F1P}攻擊力+{param5:I}",
"相機傷害|{param6:F1P}",
"「臨事場域」持續時間|{param7:F1}秒",
"冷卻時間|{param8:F1}秒",
"元素能量|{param9:I}"
]
}
},
"passive1": {
"name": "衝擊力瞬間",
"info": "帶有「聚焦印像」印記的敵人被擊敗時,**取景·冰點構圖法**的冷卻時間減少2秒。每12秒至多依此方式減少4次元素戰技的冷卻時間。"
},
"passive2": {
"name": "多樣性調查",
"info": "除夏洛蒂自己以外隊伍中每存在1/2/3位楓丹角色夏洛蒂自己獲得5%/10%/15%治療加成隊伍中每存在1/2/3位非楓丹的角色都將使夏洛蒂自己獲得5%/10%/15%冰元素傷害加成。"
},
"passive3": {
"name": "第一人稱快門",
"info": "夏洛蒂在啟用「特殊分析變焦鏡頭」後,元素戰技「取景·冰點構圖法」的長按無法造成原本的效果,轉而能以較為特別的方式留影…"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「正義」的教導",
"count": 3
},
{
"name": "齧合齒輪",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「正義」的指引",
"count": 2
},
{
"name": "機關正齒輪",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「正義」的指引",
"count": 4
},
{
"name": "機關正齒輪",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「正義」的指引",
"count": 6
},
{
"name": "機關正齒輪",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「正義」的指引",
"count": 9
},
{
"name": "機關正齒輪",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「正義」的哲學",
"count": 4
},
{
"name": "奇械機芯齒輪",
"count": 4
},
{
"name": "無光絲線",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「正義」的哲學",
"count": 6
},
{
"name": "奇械機芯齒輪",
"count": 6
},
{
"name": "無光絲線",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「正義」的哲學",
"count": 12
},
{
"name": "奇械機芯齒輪",
"count": 9
},
{
"name": "無光絲線",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「正義」的哲學",
"count": 16
},
{
"name": "奇械機芯齒輪",
"count": 12
},
{
"name": "無光絲線",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

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{
"name": "重雲",
"combat1": {
"name": "普通攻擊·滅邪四式",
"info": "**普通攻擊**\n進行至多四段的連續揮砍。\n\n**重擊**\n持續消耗體力旋轉大劍攻擊周圍的敵人。\n停止旋轉時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:P}",
"重擊循環傷害|{param5:F1P}",
"重擊終結傷害|{param6:P}",
"重擊體力消耗|每秒{param7:F1}點",
"最大持續時間|{param8:F1}秒",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "靈刃·重華疊霜",
"info": "重雲揮動巨劍猛擊地面,在前方圓形範圍內引發冰爆,並對敵人造成冰元素傷害。\n短暫延遲後冰爆引發的寒氣彙聚成重華疊霜領域其中的單手劍、大劍、長柄武器角色獲得冰元素附魔。",
"description": "「琳琅振響,十方靜默。江河不動,重雲凝霜。如法開壇,諸邪退散。」",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"附魔持續時間|{param2:F1}秒",
"領域持續時間|{param4:F1}秒",
"冷卻時間|{param3:F1}秒"
]
}
},
"combat3": {
"name": "靈刃·雲開星落",
"info": "重雲結印,在前方半空中連續召喚出三柄巨大靈刃,短時間內依次落向地面並爆裂。\n靈刃爆裂時會造成冰元素範圍傷害並擊飛敵人。",
"description": "「卓劍天地動,冰凌霜寒生。如律令!」",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"冷卻時間|{param2:F1}秒",
"元素能量|{param3:I}"
]
}
},
"passive1": {
"name": "吐納真定",
"info": "處在**靈刃·重華疊霜**領域內的單手劍、雙手劍、長柄武器角色普通攻擊的攻擊速度提升8%。"
},
"passive2": {
"name": "追冰劍訣",
"info": "**靈刃·重華疊霜**領域消失時會喚出一柄靈刃自動攻擊附近的敵人造成相當於靈刃·重華疊霜技能傷害100%的冰元素範圍傷害。被擊中的敵人冰元素抗性降低10%持續8秒。"
},
"passive3": {
"name": "雲遊山海",
"info": "在璃月執行探索派遣任務時消耗的時間縮短25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤勞」的教導",
"count": 3
},
{
"name": "破損的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤勞」的指引",
"count": 2
},
{
"name": "汙穢的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤勞」的指引",
"count": 4
},
{
"name": "汙穢的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤勞」的指引",
"count": 6
},
{
"name": "汙穢的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤勞」的指引",
"count": 9
},
{
"name": "汙穢的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤勞」的哲學",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "東風的吐息",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤勞」的哲學",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "東風的吐息",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤勞」的哲學",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "東風的吐息",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤勞」的哲學",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "東風的吐息",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,204 @@
{
"name": "柯萊",
"combat1": {
"name": "普通攻擊·祈頌射藝",
"info": "**普通攻擊**\n進行至多四段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時草元素會憑附在箭矢上。聚滿了草元素的箭矢會造成草元素傷害。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"瞄準射擊|{param5:F1P}",
"滿蓄力瞄準射擊|{param6:P}",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "拂花偈葉",
"info": "投擲飛葉輪,對觸及的目標各造成一次草元素傷害。\n飛葉輪將在投擲一定時間後返回再次造成草元素傷害。",
"description": "柯萊對付那些狂躁不安的野獸所使用的可靠小道具。被這東西敲過幾下後,通常都會再度變得溫順起來。對於那些不懷好意的惡徒也同樣好用。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"冷卻時間|{param2:F1}秒"
]
}
},
"combat3": {
"name": "貓貓秘寶",
"info": "請可靠的柯里安巴上陣幫忙。\n投擲柯里安巴玩偶爆發時造成草元素範圍傷害並產生柯里安巴領域。柯里安巴會在領域中不斷躍動造成草元素範圍傷害。",
"description": "「怎麼樣,很厲害吧!…欸?{F妳}{M#你}問柯里安巴的名字是怎麼來的?嗚,這、這個…」",
"attributes": {
"labels": [
"爆發傷害|{param1:F1P}",
"躍動傷害|{param2:F1P}",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "飛葉迴斜",
"info": "在**飛葉輪**返回前如果隊伍中自己的角色觸發了燃燒、原激化、超激化、蔓激化、綻放、超綻放或烈綻放反應則會在返回時為角色賦予「新葉」狀態持續對身邊的敵人造成相當於柯萊攻擊力40%的草元素傷害持續3秒。\n新葉效果持續期間再次產生新葉效果時將移除原有的效果。新葉效果造成的傷害視為元素戰技傷害。"
},
"passive2": {
"name": "徐如曠林",
"info": "**柯里安巴領域**中的角色觸發燃燒、原激化、超激化、蔓激化、綻放、超綻放或烈綻放反應時將使領域的持續時間延長1秒。\n一次**貓貓秘寶**中至多依此方式延長3次持續時間。"
},
"passive3": {
"name": "「須彌飛行冠軍」",
"info": "隊伍中自己的角色滑翔消耗的體力降低20%。\n無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「篤行」的教導",
"count": 3
},
{
"name": "牢固的箭鏃",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「篤行」的指引",
"count": 2
},
{
"name": "銳利的箭鏃",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「篤行」的指引",
"count": 4
},
{
"name": "銳利的箭鏃",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「篤行」的指引",
"count": 6
},
{
"name": "銳利的箭鏃",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「篤行」的指引",
"count": 9
},
{
"name": "銳利的箭鏃",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「篤行」的哲學",
"count": 4
},
{
"name": "歷戰的箭鏃",
"count": 4
},
{
"name": "禍神之禊淚",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「篤行」的哲學",
"count": 6
},
{
"name": "歷戰的箭鏃",
"count": 6
},
{
"name": "禍神之禊淚",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「篤行」的哲學",
"count": 12
},
{
"name": "歷戰的箭鏃",
"count": 9
},
{
"name": "禍神之禊淚",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「篤行」的哲學",
"count": 16
},
{
"name": "歷戰的箭鏃",
"count": 12
},
{
"name": "禍神之禊淚",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,215 @@
{
"name": "賽諾",
"combat1": {
"name": "普通攻擊·七聖槍術",
"info": "**普通攻擊**\n進行至多四段的連續槍擊。\n\n**重擊**\n消耗一定體力向前方突進對路徑上的敵人造成傷害。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}",
"重擊體力消耗|{param7:F1}點",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "秘儀·律淵渡魂",
"info": "疾速突進,對路徑上的敵人造成雷元素傷害。\n\n當賽諾處於元素爆發「聖儀·煟煌隨狼行」的啟途誓使狀態時將轉而施展**冥祭**,釋放驚雷的力量,造成雷元素範圍傷害,並延長啟途誓使狀態的持續時間。",
"description": "「這場審判,你無權選擇接受或拒絕。你與我…都早已置身其中。」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"冥祭傷害|{param2:F1P}",
"啟途誓使時間延長|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"冥祭冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "聖儀·煟煌隨狼行",
"info": "喚請神靈憑依,化身「啟途誓使」。\n\n**啟途誓使**\n將賽諾的普通攻擊、重擊與下落攻擊造成的傷害轉為無法被附魔覆蓋的雷元素傷害。\n·賽諾的元素精通提升抗打斷能力提高並免疫感電反應造成的傷害。\n\n效果將在賽諾退場時解除至多持續18秒。",
"description": "古國傳承的秘儀,對於大風紀官而言,也意味著最終的審判。\n無論是彼時還是現世無論是風暴還是巨蟒都無法撼動律令的威嚴。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}+{param5:F1P}",
"五段傷害|{param6:F1P}",
"重擊傷害|{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}",
"元素精通提升|{param12:I}點",
"基礎持續時間|{param13:F1}秒",
"冷卻時間|{param14:F1}秒",
"元素能量|{param15:I}"
]
}
},
"passive1": {
"name": "落羽的裁擇",
"info": "在**聖儀·煟煌隨狼行**的啟途誓使狀態下時,賽諾將間歇性處於「末途真眼」狀態下。在該狀態期間施放**秘儀·律淵渡魂**時將觸發「裁定」效果使此次秘儀·律淵渡魂造成的傷害提升35%並向前方發射3道渡荒之雷造成等同於賽諾攻擊力100%的雷元素傷害。\n渡荒之雷造成的傷害視為元素戰技傷害。"
},
"passive2": {
"name": "九弓的執命",
"info": "基於賽諾的元素精通,提高自身以下攻擊造成的傷害值:\n·啟途誓使狀態下的普通攻擊元素精通的150%。\n·固有天賦「落羽的裁擇」的渡荒之雷元素精通的250%。"
},
"passive3": {
"name": "緘默的惠賜",
"info": "在須彌執行時長為20小時的探索派遣任務時獲得的獎勵增加25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「諍言」的教導",
"count": 3
},
{
"name": "導能繪卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「諍言」的指引",
"count": 2
},
{
"name": "封魔繪卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「諍言」的指引",
"count": 4
},
{
"name": "封魔繪卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「諍言」的指引",
"count": 6
},
{
"name": "封魔繪卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「諍言」的指引",
"count": 9
},
{
"name": "封魔繪卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「諍言」的哲學",
"count": 4
},
{
"name": "禁咒繪卷",
"count": 4
},
{
"name": "凶將之手眼",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「諍言」的哲學",
"count": 6
},
{
"name": "禁咒繪卷",
"count": 6
},
{
"name": "凶將之手眼",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「諍言」的哲學",
"count": 12
},
{
"name": "禁咒繪卷",
"count": 9
},
{
"name": "凶將之手眼",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「諍言」的哲學",
"count": 16
},
{
"name": "禁咒繪卷",
"count": 12
},
{
"name": "凶將之手眼",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,211 @@
{
"name": "迪希雅",
"combat1": {
"name": "普通攻擊·拂金劍鬥術",
"info": "**普通攻擊**\n結合雙手劍與體術進行至多四段的連續攻擊。\n\n**重擊**\n持續消耗體力快速進行連續的斬擊。\n重擊結束時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"重擊循環傷害|{param5:F1P}",
"重擊終結傷害|{param6:P}",
"重擊體力消耗|每秒{param7:F1}點",
"最大持續時間|{param8:F1}秒",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "熔鐵流獄",
"info": "迪希雅依據戰局狀況,施展不同的自創戰鬥技藝。\n\n**淨焰昂藏**\n目前場上不存在迪希雅自己的「淨焰劍獄」時施展。\n造成火元素範圍傷害並產生淨焰劍獄領域。\n\n**劍域熾焰**\n目前場上存在迪希雅自己的淨焰劍獄時施展。\n進行騰躍攻擊造成火元素範圍傷害並在新的位置重新產生淨焰劍獄領域。\n依此方式重新產生的淨焰劍獄領域將繼承原本的持續時間。\n\n在1次淨焰劍獄領域的持續時間內只能施展1次劍域熾焰。\n\n**淨焰劍獄**\n領域中的敵人受到傷害時淨焰劍獄將進行協同攻擊基於迪希雅的攻擊力與生命值上限對其造成火元素範圍傷害。該效果每2.5秒至多觸發一次。\n提升領域中目前場上角色的抗打斷能力並在這些角色受到傷害時消解部分傷害將其轉入「赤鬃之血」由迪希雅在10秒內承擔。赤鬃之血儲存的傷害值達到或超過迪希雅生命值上限的一定比例時將不再消解傷害。\n\n同時只能存在1個由迪希雅自己創造的淨焰劍獄。",
"description": "一同度過這赤焰之試,燒卻不潔吧,就如熾光之獸必自焚灼中降臨那樣。",
"attributes": {
"labels": [
"淨焰昂藏傷害|{param1:F1P}",
"劍域熾焰傷害|{param2:F1P}",
"領域傷害|{param3:F1P}攻擊力+{param4:F2P}生命值上限",
"消解減免|{param5:P}",
"赤鬃之血上限|{param6:P}生命值上限",
"領域持續時間|{param7:F1}秒",
"冷卻時間|{param8:F1}秒"
]
}
},
"combat3": {
"name": "炎嘯獅子咬",
"info": "釋放炙熱的怒火,放棄不便的大劍,進入「熾炎獅子」狀態,提升抗打斷能力。\n在這種狀態下迪希雅將自動連續揮舞熾鬃拳基於攻擊力與生命值上限造成火元素傷害並在持續時間結束時進行焚落踢基於攻擊力與生命值上限造成火元素範圍傷害。\n施放時如果場上存在迪希雅自己的元素戰技「熔鐵流獄」的「淨焰劍獄」領域迪希雅會將其收回並在熾炎獅子狀態結束時在新的位置重新產生重新產生時將繼承被收回時的持續時間。\n在這種狀態下迪希雅無法施放元素戰技無法進行普通攻擊、重擊與下落攻擊。「普通攻擊·拂金劍鬥術」與元素戰技「熔鐵流獄」將被替換為「炎咆連打」。\n\n**炎咆連打**\n施展熾鬃拳後的0.4秒內施放炎咆連打,將提升下一次熾鬃拳施展的速度。",
"description": "流變之火也要順從她的怒意,變化利爪尖牙般的鋒銳之型。",
"attributes": {
"labels": [
"熾鬃拳傷害|{param1:F1P}攻擊力+{param2:F2P}生命值上限",
"焚落踢傷害|{param3:F1P}攻擊力+{param4:F2P}生命值上限",
"持續時間|{param5:F1}秒",
"冷卻時間|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "不吝佑助",
"info": "迪希雅透過**熔鐵流獄·劍域熾焰**或**炎嘯獅子咬**回收淨焰劍獄後的6秒內迪希雅承擔來自赤鬃之血的傷害時受到的傷害降低60%。該效果每2秒至多觸發一次。\n此外迪希雅施放**熔鐵流獄·淨焰昂藏**後的9秒內將為隊伍中所有角色賦予「熔金鑄軀」狀態。處於熔金鑄軀狀態下的角色處於淨焰劍獄領域中時將獲得額外的抗打斷能力。每18秒至多產生一次熔金鑄軀狀態。"
},
"passive2": {
"name": "崇誠之真",
"info": "生命值低於40%時迪希雅將基於生命值上限的20%恢復生命值並在接下來的10秒內每2秒基於生命值上限的6%為迪希雅恢復生命值。該效果每20秒至多觸發一次。"
},
"passive3": {
"name": "日照的正途",
"info": "在白天6時至18時隊伍中自己的角色移動速度提高10%。\n該效果在秘境、征討領域、深境螺旋中無效且無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「篤行」的教導",
"count": 3
},
{
"name": "褪色紅綢",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「篤行」的指引",
"count": 2
},
{
"name": "鑲邊紅綢",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「篤行」的指引",
"count": 4
},
{
"name": "鑲邊紅綢",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「篤行」的指引",
"count": 6
},
{
"name": "鑲邊紅綢",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「篤行」的指引",
"count": 9
},
{
"name": "鑲邊紅綢",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「篤行」的哲學",
"count": 4
},
{
"name": "織金紅綢",
"count": 4
},
{
"name": "傀儡的懸絲",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「篤行」的哲學",
"count": 6
},
{
"name": "織金紅綢",
"count": 6
},
{
"name": "傀儡的懸絲",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「篤行」的哲學",
"count": 12
},
{
"name": "織金紅綢",
"count": 9
},
{
"name": "傀儡的懸絲",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「篤行」的哲學",
"count": 16
},
{
"name": "織金紅綢",
"count": 12
},
{
"name": "傀儡的懸絲",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "迪盧克",
"combat1": {
"name": "普通攻擊·淬煉之劍",
"info": "**普通攻擊**\n進行至多四段的連續揮砍。\n\n**重擊**\n持續消耗體力快速進行連續的斬擊。\n重擊結束時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:P}",
"重擊循環傷害|{param5:F1P}",
"重擊終結傷害|{param6:P}",
"重擊體力消耗|每秒{param7:F1}點",
"最大持續時間|{param8:F1}秒",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "逆焰之刃",
"info": "揮舞大劍向前劈砍,造成火元素傷害。\n\n可以連續施放三次。\n若在短時間內沒有施放則會進入冷卻。",
"description": "分別象徵迪盧克所秉持的正義、勇氣與責任。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:P}",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "黎明",
"info": "爆發出烈焰的力量,擊退周圍的敵人,造成火元素傷害。隨後,將烈焰凝聚在武器上,揮出向前飛行的火之鳥,對路徑上的敵人造成高額火元素傷害,並在火之鳥行進的終點爆裂造成大量的火元素範圍傷害。\n武器上凝聚的烈焰會使迪盧克獲得火元素附魔。",
"description": "在黑暗中行走,是為了帶來光明。看遠方那在靜夜中亮起的火光,是破曉的先兆。",
"attributes": {
"labels": [
"斬擊傷害|{param1:P}",
"持續傷害|{param2:F1P}",
"爆裂傷害|{param3:P}",
"冷卻時間|{param4:F1}秒",
"附魔持續時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "永不休止",
"info": "迪盧克的重擊體力消耗降低50%最大持續時間增加3秒。"
},
"passive2": {
"name": "熔毀之翼",
"info": "**黎明**提供的火元素附魔持續時間延長4秒此外在效果持續期間迪盧克獲得20%火元素傷害加成。"
},
"passive3": {
"name": "晨曦的傳統",
"info": "鍛造雙手劍類武器時歸還15%消耗的礦石。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗爭」的教導",
"count": 3
},
{
"name": "新兵的徽記",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗爭」的指引",
"count": 2
},
{
"name": "士官的徽記",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗爭」的指引",
"count": 4
},
{
"name": "士官的徽記",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗爭」的指引",
"count": 6
},
{
"name": "士官的徽記",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗爭」的指引",
"count": 9
},
{
"name": "士官的徽記",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗爭」的哲學",
"count": 4
},
{
"name": "尉官的徽記",
"count": 4
},
{
"name": "東風之翎",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗爭」的哲學",
"count": 6
},
{
"name": "尉官的徽記",
"count": 6
},
{
"name": "東風之翎",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗爭」的哲學",
"count": 12
},
{
"name": "尉官的徽記",
"count": 9
},
{
"name": "東風之翎",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗爭」的哲學",
"count": 16
},
{
"name": "尉官的徽記",
"count": 12
},
{
"name": "東風之翎",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "迪奧娜",
"combat1": {
"name": "普通攻擊·獵人射術",
"info": "**普通攻擊**\n進行至多五段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時冰霜散發的寒氣會憑附在箭矢上。聚滿了寒氣的箭矢會造成冰元素傷害。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"瞄準射擊|{param7:F1P}",
"滿蓄力瞄準射擊|{param8:P}",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "貓爪凍凍",
"info": "發射凍凍貓貓爪,對敵人造成冰元素傷害,並在命中時形成護盾。\n護盾的傷害吸收量受益於迪奧娜的生命值上限持續時間基於命中的凍凍貓貓爪數目。\n\n**點按**\n快速發射二枚凍凍貓貓爪。\n\n**長按**\n迅速後撤並發射五枚凍凍貓貓爪。\n藉由長按產生的護盾獲得75%傷害吸收量加成。\n\n護盾對冰元素傷害有250%的吸收效果,並會在形成時,為目前角色施加短暫的冰元素附著。",
"description": "一開始,酒裡加多少冰也傷害不了酒鬼。直到迪奧娜有了神之眼,然後就有了這些凍得人太陽穴痛的冰,讚啦!",
"attributes": {
"labels": [
"貓爪傷害|每個{param1:F1P}",
"護盾基礎吸收量|{param2:F1P}最大生命值+{param3:I}",
"持續時間|每個貓爪{param6:F1}秒",
"點按冷卻時間|{param4:F1}秒",
"長按冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "最烈特調",
"info": "拋出特別調製的冰釀特調,造成冰元素範圍傷害,並產生冰氣酒霧領域。\n\n**冰氣酒霧領域**\n·對其中的敵人持續造成冰元素傷害。\n·為其中的角色持續恢復生命值。",
"description": "迪奧娜自己都覺得不人道的恐怖配方。前味恐怖,推薦留給敵人;後勁清冽,可惜只能用鼻子和皮膚享用。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"領域持續傷害|{param2:F1P}",
"持續治療量|{param3:F2P}生命值上限+{param4:I}",
"持續時間|{param7:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "貓尾隱藏菜單",
"info": "處於**貓爪凍凍**的護盾保護下的角色移動速度提升10%體力消耗降低10%。"
},
"passive2": {
"name": "滑稽百出的醉相",
"info": "敵人進入**最烈特調**的領域後的15秒內攻擊力降低10%。"
},
"passive3": {
"name": "附贈的下酒菜",
"info": "完美烹飪恢復類食物時有12%的機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教導",
"count": 3
},
{
"name": "牢固的箭鏃",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "銳利的箭鏃",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "銳利的箭鏃",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "銳利的箭鏃",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "銳利的箭鏃",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲學",
"count": 4
},
{
"name": "歷戰的箭鏃",
"count": 4
},
{
"name": "魔王之刃·殘片",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲學",
"count": 6
},
{
"name": "歷戰的箭鏃",
"count": 6
},
{
"name": "魔王之刃·殘片",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲學",
"count": 12
},
{
"name": "歷戰的箭鏃",
"count": 9
},
{
"name": "魔王之刃·殘片",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲學",
"count": 16
},
{
"name": "歷戰的箭鏃",
"count": 12
},
{
"name": "魔王之刃·殘片",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "多莉",
"combat1": {
"name": "普通攻擊·妙顯劍舞·改",
"info": "**普通攻擊**\n進行至多三段的連續揮砍。\n\n**重擊**\n持續消耗體力旋轉大劍攻擊周圍的敵人。\n停止旋轉時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}+{param3:F1P}",
"三段傷害|{param4:F1P}",
"重擊循環傷害|{param5:F1P}",
"重擊終結傷害|{param6:P}",
"重擊體力消耗|每秒{param7:F1}點",
"最大持續時間|{param8:F1}秒",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "鎮靈之燈·煩惱解決炮",
"info": "示意鎮靈之燈向敵人發射斷除煩惱炮,造成雷元素傷害。\n斷除煩惱炮命中後將會產生2枚能自行追蹤附近敵人的售後服務彈造成雷元素傷害。",
"description": "據說,無論想要解決什麼樣的煩惱,只要出價足夠合適,多莉都能辦得到。",
"attributes": {
"labels": [
"斷除煩惱炮傷害|{param1:F1P}",
"售後服務彈傷害|{param2:F1P}",
"冷卻時間|{param3:F1}秒"
]
}
},
"combat3": {
"name": "卡薩扎萊宮的無微不至",
"info": "召喚燈中幽精,為顧客提供形形色色的幫助。\n\n**燈中幽精**\n會與附近的角色相連。與燈中幽精相連的角色將會\n·持續恢復生命值回復量受益於多莉的生命值上限\n·持續獲得元素能量\n·處於雷元素附著狀態下。\n\n此外角色與燈中幽精之間的連結觸碰敵人時將每0.4秒對敵人造成一次雷元素傷害。\n\n同時只能存在一個燈中幽精。",
"description": "「嗯?客人是挑中了這盞燈嗎?哎呀…您的品味還真好呢!只不過,這個可是無價之寶。就比如說,不管別人出多少摩拉,客人您也不會把您旁邊那個小吉祥物賣出去吧?」",
"attributes": {
"labels": [
"接連傷害|{param1:P}",
"持續治療量|{param2:F1P}生命值上限+{param3:I}",
"元素能量恢復|{param4:F1}",
"持續時間|{param5:F1}秒",
"冷卻時間|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "批沙瀝金",
"info": "與**燈中幽精**相連的角色在觸發感電、超導、超載、原激化、超激化、超綻放、雷元素擴散或雷元素結晶反應後,**鎮靈之燈·煩惱解決炮**的冷卻時間縮短1秒。\n該效果每3秒至多觸發一次。"
},
"passive2": {
"name": "利上加利",
"info": "**鎮靈之燈·煩惱解決炮**的斷除煩惱炮或售後服務彈命中敵人時根據多莉的元素充能效率每100%為多莉恢復5點元素能量。\n每次施放鎮靈之燈·煩惱解決炮只能依此方式恢復一次元素能量並至多恢復15點元素能量。"
},
"passive3": {
"name": "意外訂單",
"info": "合成角色與武器培養素材時有25%的機率歸還部分合成材料。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「巧思」的教導",
"count": 3
},
{
"name": "褪色紅綢",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「巧思」的指引",
"count": 2
},
{
"name": "鑲邊紅綢",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「巧思」的指引",
"count": 4
},
{
"name": "鑲邊紅綢",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「巧思」的指引",
"count": 6
},
{
"name": "鑲邊紅綢",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「巧思」的指引",
"count": 9
},
{
"name": "鑲邊紅綢",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「巧思」的哲學",
"count": 4
},
{
"name": "織金紅綢",
"count": 4
},
{
"name": "血玉之枝",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「巧思」的哲學",
"count": 6
},
{
"name": "織金紅綢",
"count": 6
},
{
"name": "血玉之枝",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「巧思」的哲學",
"count": 12
},
{
"name": "織金紅綢",
"count": 9
},
{
"name": "血玉之枝",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「巧思」的哲學",
"count": 16
},
{
"name": "織金紅綢",
"count": 12
},
{
"name": "血玉之枝",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,216 @@
{
"name": "優菈",
"combat1": {
"name": "普通攻擊·西風劍術·宗室",
"info": "**普通攻擊**\n進行至多五段的連續揮砍。\n\n**重擊**\n持續消耗體力快速進行連續的斬擊。\n重擊結束時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}+{param5:F1P}",
"重擊循環傷害|{param6:F1P}",
"重擊終結傷害|{param7:P}",
"重擊體力消耗|每秒{param8:F1}點",
"最大持續時間|{param9:F1}秒",
"下墜期間傷害|{param10:F1P}",
"低空/高空墜地衝擊傷害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "冰潮的渦漩",
"info": "極寒的冰氣、迅捷的劍舞。\n\n**點按**\n快速揮斬造成冰元素傷害。\n命中敵人時優菈自己獲得一層冷酷之心效果最多疊加兩次每0.3秒內只能觸發一次。\n\n**冷酷之心**\n提高優菈的抗打斷能力和防禦力。\n\n**長按**\n消耗所有的冷酷之心效果並揮舞大劍向前揮砍對前方的敵人造成冰元素範圍傷害。\n若消耗了冷酷之心效果會使身邊的敵人的物理抗性與冰元素抗性降低。\n每一層消耗的冷酷之心都會轉化為一柄冰渦之劍對附近的敵人造成冰元素傷害。",
"description": "「浪花就是這樣打著漩,吞沒了高貴的頭冠。隨後,冰冷浪潮的每一滴飛沫裡,都映著一個金冠;每一滴浪沫,都閃爍著光。」",
"attributes": {
"labels": [
"點按傷害|{param1:P}",
"長按傷害|{param2:P}",
"冰渦之劍傷害|{param3:P}",
"防禦力提升|每層{param9:P}",
"冷酷之心持續時間|{param13:F1}秒",
"物理抗性降低|{param4:P}",
"冰元素抗性降低|{param5:P}",
"抗性降低時間|{param6:F1}秒",
"點按冷卻時間|{param7:F1}秒",
"長按冷卻時間|{param8:F1}秒"
]
}
},
"combat3": {
"name": "凝浪之光劍",
"info": "猛烈揮舞大劍對周圍的敵人造成冰元素傷害並創造一把至多持續存在7秒的光降之劍跟隨自己。\n光降之劍在持續期間內會提高優菈本身的抗打斷能力並在優菈自己的普通攻擊、元素戰技或元素爆發對敵人造成傷害時為光降之劍積蓄能量。每0.1秒只能積蓄一層能量。\n持續時間結束後光降之劍會降下並猛烈爆發對周圍的敵人造成物理傷害。\n此傷害受益於光降之劍積蓄的能量層數。\n優菈退場時光降之劍會立即爆發。",
"description": "沉淪是很容易的事情。儘管如此,她仍想要凍結住這股潮流。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"光降之劍基礎傷害|{param2:F1P}",
"每層能量傷害|{param3:F1P}",
"能量層數上限|{param4:I}",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "潮捲冰削",
"info": "長按施放**冰潮的渦漩**時,若一次性消耗了二層冷酷之心效果,則創造會立即爆發的殘缺光降之劍,造成相當於**凝浪之光劍**的光降之劍基礎傷害50%的物理傷害。"
},
"passive2": {
"name": "戰慾湧現",
"info": "施放**凝浪之光劍**時,重置**冰潮的渦漩**的冷卻時間,並為優菈賦予一層冷酷之心效果。"
},
"passive3": {
"name": "貴族的自省",
"info": "合成角色天賦素材時有10%機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗爭」的教導",
"count": 3
},
{
"name": "破損的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗爭」的指引",
"count": 2
},
{
"name": "汙穢的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗爭」的指引",
"count": 4
},
{
"name": "汙穢的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗爭」的指引",
"count": 6
},
{
"name": "汙穢的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗爭」的指引",
"count": 9
},
{
"name": "汙穢的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗爭」的哲學",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "龍王之冕",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗爭」的哲學",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "龍王之冕",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗爭」的哲學",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "龍王之冕",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗爭」的哲學",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "龍王之冕",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "琺露珊",
"combat1": {
"name": "普通攻擊·迴身箭術",
"info": "**普通攻擊**\n進行至多四段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時強風會在箭矢上持續積聚。聚滿了強風之力的箭矢會造成風元素傷害。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面攻擊下落路徑上的敵人在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"瞄準射擊|{param5:F1P}",
"滿蓄力瞄準射擊|{param6:P}",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "非想風天",
"info": "琺露珊部署多面體,對附近的敵人造成風元素範圍傷害,並獲得「疾風示現」效果。\n處於「疾風示現」狀態下時琺露珊下一次蓄力完畢的瞄準射擊將消耗本次「疾風示現」效果轉為發射附帶高壓渦流的「颶烈箭」基於「普通攻擊·迴身箭術」的滿蓄力瞄準射擊傷害造成風元素傷害。\n\n**風壓坍陷**\n颶烈箭將向命中的敵人或角色施加「風壓坍陷」效果。該效果將在短暫延遲後移除產生風渦造成風元素範圍傷害並牽引附近的物體與敵人若未命中敵人或角色則將在命中的位置施加「風壓坍陷」效果。\n風渦造成的傷害視為元素戰技傷害。",
"description": "摧破俗見的迷障,真理之風終將吹拂求知者的靈囿。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"風壓坍陷風渦傷害|{param2:F1P}",
"疾風示現持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "摶風秘道",
"info": "琺露珊迅速部署「赫耀多面體」,釋放一次「烈風波」,並造成風元素範圍傷害。 \n存在期間內赫耀多面體將持續以三角形路徑移動每次移動到三角形路徑的頂點時赫耀多面體都將釋放一次烈風波。 \n\n**烈風波**\n·烈風波釋放時將對周圍的敵人施加「詭風之禍」效果降低敵人的風元素抗性\n·烈風波釋放時將為附近的隊伍中所有角色施加「祈風之賜」效果獲得風元素傷害加成。 ",
"description": "對於隱藏在古老遺蹟中未知的智慧,理應抱有足夠的敬畏之心。 ",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"風元素傷害加成|{param2:F1P}",
"祈風之賜持續時間|{param3:F1}秒",
"風元素抗性降低|{param4:F1P}",
"詭風之禍持續時間|{param5:F1}秒",
"持續時間|{param6:F1}秒",
"冷卻時間|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "迅捷流風",
"info": "琺露珊處於**非想風天**的「疾風示現」狀態下時瞄準射擊所需的蓄力時間減少60%;並能對「風壓坍陷」效果產生的風渦命中的敵人施加**摶風秘道**的「詭風之禍」效果。"
},
"passive2": {
"name": "七窟遺智",
"info": "處於**摶風秘道**的「祈風之賜」效果下的角色的普通攻擊、重擊、下落攻擊、元素戰技或元素爆發對敵人造成風元素傷害時會產生烈風護持效果基於琺露珊基礎攻擊力的32%提高造成的傷害。每0.8秒至多產生一次烈風護持效果該效果將在「祈風之賜」持續時間結束或生效1次後消失。"
},
"passive3": {
"name": "千書曜跡",
"info": "在須彌執行時長為20小時的探索派遣任務時獲得的獎勵增加25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「諍言」的教導",
"count": 3
},
{
"name": "褪色紅綢",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「諍言」的指引",
"count": 2
},
{
"name": "鑲邊紅綢",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「諍言」的指引",
"count": 4
},
{
"name": "鑲邊紅綢",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「諍言」的指引",
"count": 6
},
{
"name": "鑲邊紅綢",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「諍言」的指引",
"count": 9
},
{
"name": "鑲邊紅綢",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「諍言」的哲學",
"count": 4
},
{
"name": "織金紅綢",
"count": 4
},
{
"name": "傀儡的懸絲",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「諍言」的哲學",
"count": 6
},
{
"name": "織金紅綢",
"count": 6
},
{
"name": "傀儡的懸絲",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「諍言」的哲學",
"count": 12
},
{
"name": "織金紅綢",
"count": 9
},
{
"name": "傀儡的懸絲",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「諍言」的哲學",
"count": 16
},
{
"name": "織金紅綢",
"count": 12
},
{
"name": "傀儡的懸絲",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,205 @@
{
"name": "菲謝爾",
"combat1": {
"name": "普通攻擊·罪滅之矢",
"info": "**普通攻擊**\n進行至多五段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時幽夜淨土的黯雷精靈會聽從皇女的號令憑附在她的雷影魔箭上。聚滿了斷罪之雷的魔箭會造成高額的雷元素傷害。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"瞄準射擊|{param6:F1P}",
"滿蓄力瞄準射擊|{param7:P}",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "夜巡影翼",
"info": "召喚奧茲。暗影與雷電構成的夜鴉降生塵世時,會在小範圍內造成雷元素傷害。\n存在期間內奧茲會持續發射雷之魔彈攻擊附近的敵人。\n\n長按以調整技能生效位置。\n奧茲存在期間內再次點按可以將其召喚至身旁。",
"description": "「本皇女的精力,可是很寶貴的,不值得浪費在你們這種人身上…奧茲,請你替我降下那撕開永夜的斷罪之雷吧。」\n——《菲謝爾皇女夜譚·卷四·「永別世界夫人」》",
"attributes": {
"labels": [
"奧茲攻擊傷害|{param1:F1P}",
"召喚傷害|{param2:P}",
"奧茲存在時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "至夜幻現",
"info": "呼喚奧茲,張開純粹的夜色編織成的雙翼,守護菲謝爾。\n持續期間具有如下效果\n·以奧茲的形態進行高速移動\n·對附近的敵人降下落雷造成雷元素傷害。每個敵人只能受到一次落雷傷害\n·效果結束時奧茲將會停留在戰場上攻擊皇女的敵人。若奧茲已經在場則重置奧茲的存在時間。",
"description": "…追隨著受詛咒的斷罪之血而來的群獸當中,只有那見證過一千世界寂滅的夜鴉親王,能明白她的崇高。於是牠張開至夜織成的雙翼蔭蔽高貴的皇女,並發誓永遠守護她。\n——《菲謝爾皇女夜譚·卷一·「末日解體概要」》",
"attributes": {
"labels": [
"落雷傷害|{param1:P}",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "噬星魔鴉",
"info": "菲謝爾以蓄力完成的瞄準射擊命中奧茲時奧茲會對附近敵人降下聖裁之雷造成等同射擊傷害152.7%的雷元素範圍傷害。"
},
"passive2": {
"name": "斷罪雷影",
"info": "奧茲在場時若當前場上自己的角色攻擊敵人時觸發了雷元素相關反應則會對敵人降下聖裁之雷造成菲謝爾80%攻擊力的雷元素傷害。"
},
"passive3": {
"name": "吾之後花園",
"info": "在蒙德執行探索派遣任務時消耗的時間縮短25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「詩文」的教導",
"count": 3
},
{
"name": "牢固的箭鏃",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「詩文」的指引",
"count": 2
},
{
"name": "銳利的箭鏃",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「詩文」的指引",
"count": 4
},
{
"name": "銳利的箭鏃",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「詩文」的指引",
"count": 6
},
{
"name": "銳利的箭鏃",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「詩文」的指引",
"count": 9
},
{
"name": "銳利的箭鏃",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「詩文」的哲學",
"count": 4
},
{
"name": "歷戰的箭鏃",
"count": 4
},
{
"name": "北風的魂匣",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「詩文」的哲學",
"count": 6
},
{
"name": "歷戰的箭鏃",
"count": 6
},
{
"name": "北風的魂匣",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「詩文」的哲學",
"count": 12
},
{
"name": "歷戰的箭鏃",
"count": 9
},
{
"name": "北風的魂匣",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「詩文」的哲學",
"count": 16
},
{
"name": "歷戰的箭鏃",
"count": 12
},
{
"name": "北風的魂匣",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,213 @@
{
"name": "菲米尼",
"combat1": {
"name": "普通攻擊·洑流劍",
"info": "**普通攻擊**\n進行至多四段的連續攻擊。\n\n**重擊**\n持續消耗體力旋轉大劍攻擊周圍的敵人。\n停止旋轉時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"重擊循環傷害|{param5:F1P}",
"重擊終結傷害|{param6:P}",
"重擊體力消耗|每秒{param7:F1}點",
"最大持續時間|{param8:F1}秒",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "浮冰增壓",
"info": "進行上挑攻擊造成冰元素傷害並進入持續10秒的佩伊刻計狀態。\n處於佩伊刻計狀態下時元素戰技將轉為高壓粉碎。\n\n**高壓粉碎**\n依據佩伊刻計的壓力階級進行不同的攻擊並移除佩伊刻計狀態\n·零階時進行縱斬造成冰元素傷害。\n·一階至三階時進行縱斬並協同佩伊造成冰元素傷害與物理傷害。傷害依據壓力階級有所不同。\n·四階時藉助充滿壓力的佩伊的力量造成物理傷害。此時「普通攻擊·洑流劍」將被替換為高壓粉碎。\n\n**佩伊刻計**\n菲米尼進行普通攻擊時將同時釋放霜寒造成冰元素傷害並為佩伊刻計提升壓力階級。\n同時造成的冰元素傷害視為元素戰技傷害。\n\n**始基力:芒性**\n每隔一段時間進行上挑攻擊後將形成進行挑擊的靈息之刺造成具有芒性的冰元素傷害。",
"description": "阻滯對手的行動,而非奪去對手的性命。從某種意義上來說,這也是為了「生存」而選擇的戰略。\n「佩伊…接下來就拜託你了。」",
"attributes": {
"labels": [
"上挑攻擊傷害|{param1:F1P}",
"霜寒傷害|{param3:F1P}",
"零階高壓粉碎傷害|{param4:F1P}",
"一階高壓粉碎傷害|{param5:F1P}冰元素+{param6:F1P}物理",
"二階高壓粉碎傷害|{param7:F1P}冰元素+{param8:F1P}物理",
"三階高壓粉碎傷害|{param9:F1P}冰元素+{param10:F1P}物理",
"四階高壓粉碎傷害|{param11:F1P}",
"靈息之刺傷害|{param2:F1P}",
"靈息之刺間隔|{param13:F1}秒",
"冷卻時間|{param12:F1}秒"
]
}
},
"combat3": {
"name": "獵影潛襲",
"info": "釋放不可觸及的寒氣造成冰元素範圍傷害重置元素戰技「浮冰增壓」的冷卻時間並進入持續10秒的潛獵模式。\n\n處於潛獵模式狀態下時菲米尼的抗打斷能力提升元素戰技「浮冰增壓」獲得如下強化\n·冷卻時間縮短70%。\n·進行普通攻擊時額外提升一階佩伊刻計的壓力階級並使普通攻擊釋放的霜寒造成的傷害為原本的200%。\n\n效果將在菲米尼退場時解除。",
"description": "「現在…不需要什麼多餘的雜音了。」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"持續時間|{param2:F1}秒",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "飽和深潛",
"info": "施放**浮冰增壓·高壓粉碎**時如果佩伊刻計的壓力階級小於四階浮冰增壓的冷卻時間縮短1秒。"
},
"passive2": {
"name": "並流式冷凝機關",
"info": "菲米尼對敵人觸發碎冰反應後,會使**浮冰增壓·高壓粉碎**造成的傷害提高40%持續5秒。"
},
"passive3": {
"name": "深水引航",
"info": "隊伍中自己的角色水中耐力消耗降低35%。\n無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「正義」的教導",
"count": 3
},
{
"name": "異海凝珠",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「正義」的指引",
"count": 2
},
{
"name": "異海之塊",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「正義」的指引",
"count": 4
},
{
"name": "異海之塊",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「正義」的指引",
"count": 6
},
{
"name": "異海之塊",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「正義」的指引",
"count": 9
},
{
"name": "異海之塊",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「正義」的哲學",
"count": 4
},
{
"name": "異色結晶石",
"count": 4
},
{
"name": "生長天地之蕨草",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「正義」的哲學",
"count": 6
},
{
"name": "異色結晶石",
"count": 6
},
{
"name": "生長天地之蕨草",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「正義」的哲學",
"count": 12
},
{
"name": "異色結晶石",
"count": 9
},
{
"name": "生長天地之蕨草",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「正義」的哲學",
"count": 16
},
{
"name": "異色結晶石",
"count": 12
},
{
"name": "生長天地之蕨草",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,216 @@
{
"name": "芙寧娜",
"combat1": {
"name": "普通攻擊·獨舞之邀",
"info": "**普通攻擊**\n進行至多四段的連續攻擊。\n\n**重擊**\n消耗一定體力釋放獨舞的氣場對附近的敵人造成物理傷害並切換自身的始基力屬性。如果場上存在元素戰技「孤心沙龍」召喚的「沙龍成員」或「眾水的歌者」「沙龍成員」或「眾水的歌者」也會更換為對應的陣容。\n\n**始基力:聖俗雜座**\n每隔一段時間芙寧娜的普通攻擊命中時將根據芙寧娜目前的始基力屬性在命中的位置降下靈息之刺或流湧之刃造成具有芒性或荒性的水元素傷害。\n芙寧娜登場時始基力屬性為荒性。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"重擊傷害|{param5:F1P}",
"重擊體力消耗|{param6:F1}點",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}",
"靈息之刺/流湧之刃傷害|{param10:F1P}",
"靈息之刺/流湧之刃傷害間隔|{param11:I}秒/{param12:I}秒"
]
}
},
"combat2": {
"name": "孤心沙龍",
"info": "邀請孤心沙龍的客人們上陣,為芙寧娜的演出助興。根據芙寧娜目前的**始基力屬性**,邀請的客人分為「沙龍成員」與「眾水的歌者」。\n\n**荒性**\n揮灑歡慶的泡沫基於芙寧娜的生命值上限造成水元素範圍傷害並召喚三位「沙龍成員」球球章魚形態的「烏瑟勳爵」、泡泡海馬形態的「海薇瑪夫人」和重甲蟹形態的「謝貝蕾妲小姐」。\n「沙龍成員」將間歇性攻擊附近的敵人並優先攻擊目前場上角色的目標基於生命值上限造成水元素傷害。\n「沙龍成員」進行攻擊時根據附近的隊伍中生命值高於50%的角色數量提升此次攻擊的威力並消耗這些角色的生命值滿足條件的角色數量為1/2/3/4名或更多時攻擊造成的傷害為原本的110%/120%/130%/140%。\n\n**芒性**\n召喚「眾水的歌者」每隔一段時間受益於生命值上限為周圍的目前場上角色恢復生命值。\n\n「沙龍成員」與「眾水的歌者」共享持續時間芙寧娜透過重擊更換客人的陣容時將繼承持續時間。\n「沙龍成員」或「眾水的歌者」存在期間芙寧娜能夠在水面上移動。",
"description": "芙寧娜的孤心沙龍總有固定成員到訪。其他時候都是謝貝蕾妲小姐、海薇瑪夫人和烏瑟勳爵,而憂鬱的星期三出現的則是歌者。",
"attributes": {
"labels": [
"荒性泡沫傷害|{param1:F1P}生命值上限",
"持續時間|{param2:F1}秒",
"烏瑟勳爵傷害|{param3:F2P}生命值上限",
"海薇瑪夫人傷害|{param4:F2P}生命值上限",
"謝貝蕾妲小姐傷害|{param5:F2P}生命值上限",
"烏瑟勳爵消耗生命值|{param6:F1P}生命值上限",
"海薇瑪夫人消耗生命值|{param7:F1P}生命值上限",
"謝貝蕾妲小姐消耗生命值|{param8:F1P}生命值上限",
"眾水的歌者治療量|{param9:F2P}生命值上限+{param10:I}",
"冷卻時間|{param11:F1}秒"
]
}
},
"combat3": {
"name": "萬眾狂歡",
"info": "凝聚狂歡之意構築水沫的舞臺基於芙寧娜的生命值上限造成水元素範圍傷害並使隊伍中附近的角色進入「普世歡騰」狀態持續期間角色的目前生命值提升或降低時基於提升或降低數值相對於生命值上限的比例每1%都將使芙寧娜獲得1點「氣氛值」。\n同時基於芙寧娜持有的「氣氛值」附近的隊伍中所有角色造成的傷害提升受治療加成提升。\n持續時間結束時芙寧娜持有的「氣氛值」將被移除。",
"description": "「喝彩吧!讚美吧!刮目相看吧!舉起酒杯吧!每個沒有歡宴的夜晚都是對痛苦、清醒白日的浪費…呃,那…還沒成年的就換成葡萄汁!」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}生命值上限",
"持續時間|{param2:F1}秒",
"氣氛值上限|{param4:I}",
"氣氛值轉化提升傷害比例|{param5:F2P}",
"氣氛值轉化受治療加成比例|{param6:F2P}",
"冷卻時間|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "停不了的圓舞",
"info": "隊伍中目前場上的角色受到治療時若這次治療的來源不是芙寧娜自己並且治療回復量溢出在接下來的4秒內芙寧娜每2秒將為隊伍中附近的角色恢復一次生命值回復量相當於角色各自生命值上限的2%。"
},
"passive2": {
"name": "無人聽的自白",
"info": "每1000點生命值上限都將使處於不同始基力屬性下的芙寧娜的**孤心沙龍**獲得相應的增益效果:\n「沙龍成員」造成的傷害提升0.7%依此方式至多使「沙龍成員」造成的傷害提升28%\n「眾水的歌者」為周圍的目前場上角色恢復生命值的間隔降低0.4%依此方式至多使「眾水的歌者」為周圍的目前場上角色恢復生命值的間隔降低16%。"
},
"passive3": {
"name": "瀚海亦舞臺",
"info": "異色原海異種能力的冷卻時間降低30%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「正義」的教導",
"count": 3
},
{
"name": "騙騙花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「正義」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「正義」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「正義」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「正義」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「正義」的哲學",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "無光質塊",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「正義」的哲學",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "無光質塊",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「正義」的哲學",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "無光質塊",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「正義」的哲學",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "無光質塊",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "甘雨",
"combat1": {
"name": "普通攻擊·流天射術",
"info": "**普通攻擊**\n進行至多六段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時冰寒之氣會在箭矢上持續匯聚並隨攻擊發射出去。根據蓄力時間長短能造成不同的效果\n·一段蓄力射出附有寒氣的箭矢造成冰元素傷害\n·二段蓄力發射霜華矢造成冰元素傷害命中後霜華綻發再次造成冰元素範圍傷害。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"六段傷害|{param6:F1P}",
"瞄準射擊|{param7:F1P}",
"一段蓄力瞄準射擊|{param8:P}",
"霜華矢命中傷害|{param9:P}",
"霜華矢·霜華綻發傷害|{param10:P}",
"下墜期間傷害|{param11:F1P}",
"低空/高空墜地衝擊傷害|{param12:P}/{param13:P}"
]
}
},
"combat2": {
"name": "山澤麟跡",
"info": "甘雨留下一朵冰蓮並迅速後退,遠離一切魑魅魍魎,造成冰元素範圍傷害。\n\n**冰蓮**\n·持續嘲諷周圍的敵人吸引敵人攻擊\n·耐久度按比例繼承甘雨的生命值上限\n·被摧毀或持續時間結束時會劇烈地綻放造成冰元素範圍傷害。",
"description": "「{F妳}{M#你}說{F#妳}{M#你}看到我了?那應該是錯覺吧。那個時間我應該在加班才對。」",
"attributes": {
"labels": [
"繼承生命|{param1:P}",
"技能傷害|{param2:P}",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "降眾天華",
"info": "凝聚大氣中的霜雪,召喚退魔的冰靈珠。\n存在期間內冰靈珠會持續降下冰稜攻擊範圍內的敵人造成冰元素傷害。",
"description": "甘雨當然可以降下清甜之雨。但是對於邪魔外道,這些都會變成寒苦之雪。",
"attributes": {
"labels": [
"冰稜傷害|{param1:P}",
"持續時間|{param2:F1}秒",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "唯此一心",
"info": "發射霜華矢後的5秒內會使接下來發射的霜華矢及這些霜華矢引發的霜華綻放暴擊率提高20%。"
},
"passive2": {
"name": "天地交泰",
"info": "**降眾天華**領域內的隊伍中當前場上角色獲得20%冰元素傷害加成。"
},
"passive3": {
"name": "藏弓待用",
"info": "鍛造弓類武器時歸還15%消耗的礦石。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤勞」的教導",
"count": 3
},
{
"name": "騙騙花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤勞」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤勞」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤勞」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤勞」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤勞」的哲學",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "武煉之魂·孤影",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤勞」的哲學",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "武煉之魂·孤影",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤勞」的哲學",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "武煉之魂·孤影",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤勞」的哲學",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "武煉之魂·孤影",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "五郎",
"combat1": {
"name": "普通攻擊·呲牙裂扇箭",
"info": "**普通攻擊**\n進行至多四段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時岩晶會在箭矢上持續積聚。聚滿了晶岩的箭矢會造成岩元素傷害。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"瞄準射擊|{param5:F1P}",
"滿蓄力瞄準射擊|{param6:P}",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "犬坂吠吠方圓陣",
"info": "造成岩元素範圍傷害,並立起大將旗指物。\n\n**大將旗指物**\n依據施放時隊伍中元素類型為岩元素的角色數量為其領域內的目前場上角色賦予如下效果\n·一名角色時「堅牢」防禦力提升\n·二名角色時「難破」除上述效果外提升抗打斷能力\n·三名角色時「摧碎」除上述效果外獲得岩元素傷害加成。\n\n同時只能存在一個由五郎自己創造的大將旗指物角色只能獲得一個大將旗指物提供的效果。角色離開領域後領域的效果將持續2秒。\n\n**長按**\n可以調整技能生效位置。",
"description": "「只要進入此陣中,便能保證性命安全無虞!」無論何時何地,作為領軍的大將,五郎最不希望看到的就是跟隨其身後的同伴受到傷害吧。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"防禦力提升|{param2:I}",
"岩元素傷害加成|{param3:P}",
"持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "獸牙逐突形勝戰法",
"info": "展現大將之威,造成岩元素範圍傷害,並展開大將威儀之領域,鼓舞身邊的戰友。\n\n**大將威儀**\n具有如下特性\n·領域擁有等同於元素戰技「犬坂吠吠方圓陣」創造的大將旗指物的效果依據施放時隊伍中元素類型為岩元素的角色數量為其領域內的目前場上角色賦予效果並且會隨著目前場上角色移動\n·每1.5秒,會產生一次岩晶崩破,對領域內一名敵人造成岩元素範圍傷害;\n·每1.5秒將領域內1枚結晶反應產生的晶片吸引至當前角色的位置。\n\n施放時若場上存在五郎自己的大將旗指物會將其破壞。此外在大將威儀的持續期間五郎自己施放元素戰技「犬坂吠吠方圓陣」時將不會產生大將旗指物。\n五郎倒下時將解除五郎自己的大將威儀效果。",
"description": "「地勢在我!」五郎能夠稍許改變戰場的地勢以獲得勝利,此為對抗強敵的不二秘訣。",
"attributes": {
"labels": [
"技能傷害|{param1:P}防禦力",
"岩晶崩破傷害|{param2:P}防禦力",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "不畏風雨",
"info": "施放**獸牙逐突形勝戰法**後的12秒內附近的隊伍中所有角色的防禦力提升25%。"
},
"passive2": {
"name": "報恩之守",
"info": "基於防禦力,五郎的以下攻擊造成的傷害提高:\n·**犬坂吠吠方圓陣**的技能傷害提高值防禦力的156%\n·**獸牙逐突形勝戰法**的技能傷害與岩晶崩破傷害提高值防禦力的15.6%。"
},
"passive3": {
"name": "亮晶晶發現術",
"info": "在小地圖上顯示周圍的**稻妻區域特產**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「天光」的教導",
"count": 3
},
{
"name": "浮游乾核",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「天光」的指引",
"count": 2
},
{
"name": "浮游幽核",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「天光」的指引",
"count": 4
},
{
"name": "浮游幽核",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「天光」的指引",
"count": 6
},
{
"name": "浮游幽核",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「天光」的指引",
"count": 9
},
{
"name": "浮游幽核",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「天光」的哲學",
"count": 4
},
{
"name": "浮游晶化核",
"count": 4
},
{
"name": "熔毀之刻",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「天光」的哲學",
"count": 6
},
{
"name": "浮游晶化核",
"count": 6
},
{
"name": "熔毀之刻",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「天光」的哲學",
"count": 12
},
{
"name": "浮游晶化核",
"count": 9
},
{
"name": "熔毀之刻",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「天光」的哲學",
"count": 16
},
{
"name": "浮游晶化核",
"count": 12
},
{
"name": "熔毀之刻",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,211 @@
{
"name": "胡桃",
"combat1": {
"name": "普通攻擊·往生秘傳槍法",
"info": "**普通攻擊**\n進行至多六段的連續槍擊。\n\n**重擊**\n消耗一定體力向前方突進對路徑上的敵人造成傷害。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}+{param6:F1P}",
"六段傷害|{param7:F1P}",
"重擊傷害|{param8:F1P}",
"重擊體力消耗|{param9:F1}點",
"下墜期間傷害|{param10:F1P}",
"低空/高空墜地衝擊傷害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "蝶引來生",
"info": "只有永不間斷的烈焰可以洗淨世間的不淨之物。\n胡桃消耗一部分生命值擊退周圍敵人進入彼岸蝶舞狀態。\n\n**彼岸蝶舞**\n·基於進入該狀態時胡桃的生命值上限提高胡桃的攻擊力。依此方式獲得的攻擊力提升不能超過胡桃基礎攻擊力的400%\n·將攻擊傷害轉為火元素傷害該元素轉化無法被附魔覆蓋\n·重擊會為命中的敵人施加血梅香效果\n·提高胡桃的抗打斷能力。\n\n**血梅香**\n處於血梅香狀態下的敵人每4秒會受到一次火元素傷害。這個傷害視為元素戰技傷害。\n同一個目標身上只能存在一個血梅香效果且只能由胡桃自身重置持續時間。\n\n**彼岸蝶舞**將在持續時間結束、胡桃下場或倒下時解除。",
"description": "胡桃所習得的秘傳槍法,其口訣第一句是:「槍開黃泉路,蝶引來世橋。」",
"attributes": {
"labels": [
"技能消耗|{param1:P}目前生命值",
"攻擊力提高|{param2:F2P}生命值上限",
"血梅香傷害|{param3:P}",
"血梅香持續時間|{param4:F1}秒",
"持續時間|{param5:F1}秒",
"冷卻時間|{param6:F1}秒"
]
}
},
"combat3": {
"name": "安神秘法",
"info": "揮動熾熱的魂靈,造成大範圍火元素傷害。\n命中敵人時基於胡桃的生命值上限恢復胡桃的生命值。這個效果最多對5個命中的敵人生效。\n如果技能命中時胡桃的生命值低於或等於50%,則造成更高的傷害與治療量。",
"description": "已經離開人世之物如果還在活蹦亂跳,就會讓往生堂十分焦慮。火葬是最能讓胡桃安定心神的手段,而她越焦慮,火力就越大。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"低血量時技能傷害|{param2:P}",
"技能治療量|{param3:F2P}生命值上限",
"低血量時技能治療量|{param4:F2P}生命值上限",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "蝶隱之時",
"info": "**蝶引來生**施加的**彼岸蝶舞**狀態結束後隊伍中所有角色不包括胡桃自己的暴擊率提高12%持續8秒。"
},
"passive2": {
"name": "血之灶火",
"info": "胡桃的生命值低於或等於50%時獲得33%火元素傷害加成。"
},
"passive3": {
"name": "多多益善",
"info": "完美烹飪食物時有18%機率額外獲得一個「奇怪的」品質的同種料理。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤勞」的教導",
"count": 3
},
{
"name": "騙騙花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤勞」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤勞」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤勞」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤勞」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤勞」的哲學",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "魔王之刃·殘片",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤勞」的哲學",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "魔王之刃·殘片",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤勞」的哲學",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "魔王之刃·殘片",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤勞」的哲學",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "魔王之刃·殘片",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,208 @@
{
"name": "琴",
"combat1": {
"name": "普通攻擊·西風劍術",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力進行飽含風之力的挑擊。\n被挑飛的敵人在短時間內會緩慢墜落。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"重擊傷害|{param6:P}",
"重擊體力消耗|{param7:F1}點",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "風壓劍",
"info": "將無形的風之力匯聚在劍上,釋放微型的風暴,將敵人朝瞄準的方向擊飛,造成大量風元素傷害。\n\n**長按**\n以持續消耗體力為代價令旋風將周圍的敵人與物體牽引至面前。\n可以調整方向。\n期間無法移動。",
"description": "與一心守護的琴同行的,是能將危險驅離夥伴身邊的守護之風。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"體力消耗|每秒{param2:F1}點",
"最大持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "蒲公英之風",
"info": "呼喚風的護佑,創造千風湧動的蒲公英領域,擊退周圍的敵人並造成風元素傷害。\n同時為隊伍中的所有角色瞬間恢復大量生命值回復量受益於琴的攻擊力。\n\n**蒲公英領域**\n·為其中的角色持續恢復生命值\n·令其中的角色持續受到風元素影響\n·對出入領域的敵人造成風元素傷害。",
"description": "風的恩澤如同廣布大地的蒲公英,這就是琴守護的根源與心意。",
"attributes": {
"labels": [
"爆發傷害|{param1:P}",
"出入領域傷害|{param2:F1P}",
"領域發動治療量|{param3:P}攻擊力+{param4:I}",
"持續治療|每秒{param5:F2P}攻擊力+{param6:I}",
"冷卻時間|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "順風而行",
"info": "琴的普通攻擊命中時有50%的機率為隊伍中所有角色恢復等同於琴攻擊力15%的生命值。"
},
"passive2": {
"name": "聽憑風引",
"info": "使用**蒲公英之風**後恢復20%元素能量。"
},
"passive3": {
"name": "引領之風",
"info": "完美烹飪恢復類食物時有12%的機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗爭」的教導",
"count": 3
},
{
"name": "破損的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗爭」的指引",
"count": 2
},
{
"name": "汙穢的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗爭」的指引",
"count": 4
},
{
"name": "汙穢的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗爭」的指引",
"count": 6
},
{
"name": "汙穢的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗爭」的指引",
"count": 9
},
{
"name": "汙穢的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗爭」的哲學",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "東風之翎",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗爭」的哲學",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "東風之翎",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗爭」的哲學",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "東風之翎",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗爭」的哲學",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "東風之翎",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,208 @@
{
"name": "楓原萬葉",
"combat1": {
"name": "普通攻擊·我流劍術",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。若這次下落攻擊經由千早振施放則會轉為施放下落攻擊·亂嵐撥止。\n\n**下落攻擊·亂嵐撥止**\n以元素戰技·千早振施放的下落攻擊造成的傷害將轉化為風元素傷害並在落地時施展秘劍產生小型的風穴牽引附近的物體與敵人。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}",
"五段傷害|{param6:F1P}*3",
"重擊傷害|{param7:F1P}+{param8:F1P}",
"重擊體力消耗|{param9:F1}點",
"下墜期間傷害|{param10:F1P}",
"低空/高空墜地衝擊傷害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "千早振",
"info": "施展如同衝風般激昂的秘劍,將敵人與物體牽引至所在位置,擊飛範圍內的敵人,造成風元素傷害,並藉由噴薄的氣流如登瀧般騰空而起。\n楓原萬葉因元素戰技·千早振而升空後的10秒內並持續處於空中時若進行下落攻擊則會施展格外強勁的下落攻擊·亂嵐撥止。\n\n**點按**\n可以在空中施放。\n\n**長按**\n積蓄力量後施展相對於點按在更大的範圍內造成更高的風元素傷害。\n\n**下落攻擊·亂嵐撥止**\n以元素戰技·千早振施放的下落攻擊造成的傷害將轉化為風元素傷害並在落地時施展秘劍產生小型的風穴牽引附近的物體與敵人。\n亂嵐撥止造成的傷害視為下落攻擊傷害。",
"description": "「楓袖起悲風,神代萬世人百年,秋山落唐紅。」",
"attributes": {
"labels": [
"點按技能傷害|{param1:P}",
"點按冷卻時間|{param2:F1}秒",
"長按技能傷害|{param3:P}",
"長按冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "萬葉之一刀",
"info": "施展我流的奧義,斬出初嵐般的一刀,造成風元素範圍傷害。\n刀風會留下名為「流風秋野」的領域對其中的敵人造成間歇的風元素傷害。\n\n**元素轉化**\n若流風秋野在持續期間接觸了水元素/火元素/冰元素/雷元素,則會獲得對應元素屬性,額外造成該元素附加傷害。\n這種轉化在技能持續期間僅會發生一次。",
"description": "「須臾照見萬世長,一葉便知天下秋。我欲憑切楓一閃,做萬世之問叩——」",
"attributes": {
"labels": [
"斬擊傷害|{param1:P}",
"持續傷害|{param2:P}",
"附加元素傷害|{param3:P}",
"持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "相聞之劍法",
"info": "**千早振**在施放時,如果接觸了水元素/火元素/冰元素/雷元素,則會使這次**千早振**的下落攻擊·亂嵐撥止發生元素轉化將附加200%攻擊力的對應元素傷害,該傷害視為下落攻擊傷害。每次**千早振**的技能效果中,元素轉化僅會發生一次。"
},
"passive2": {
"name": "風物之詩詠",
"info": "楓原萬葉觸發擴散反應後楓原萬葉的每點元素精通會為隊伍中所有角色提供0.04%對應元素傷害加成持續8秒。透過這種方式獲得的不同元素傷害加成可以共存。"
},
"passive3": {
"name": "松風霞立",
"info": "隊伍中自己的角色衝刺消耗的體力降低20%。\n無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤勞」的教導",
"count": 3
},
{
"name": "尋寶鴉印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤勞」的指引",
"count": 2
},
{
"name": "藏銀鴉印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤勞」的指引",
"count": 4
},
{
"name": "藏銀鴉印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤勞」的指引",
"count": 6
},
{
"name": "藏銀鴉印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤勞」的指引",
"count": 9
},
{
"name": "藏銀鴉印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤勞」的哲學",
"count": 4
},
{
"name": "攫金鴉印",
"count": 4
},
{
"name": "鎏金之鱗",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤勞」的哲學",
"count": 6
},
{
"name": "攫金鴉印",
"count": 6
},
{
"name": "鎏金之鱗",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤勞」的哲學",
"count": 12
},
{
"name": "攫金鴉印",
"count": 9
},
{
"name": "鎏金之鱗",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤勞」的哲學",
"count": 16
},
{
"name": "攫金鴉印",
"count": 12
},
{
"name": "鎏金之鱗",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

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{
"name": "凱亞",
"combat1": {
"name": "普通攻擊·儀典劍術",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}+{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "霜襲",
"info": "瞬間放出急凍的寒氣,對前方的敵人造成冰元素傷害。",
"description": "看起來如此親切的凱亞,是誰也無法融化的堅冰。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"冷卻時間|{param2:F1}秒"
]
}
},
"combat3": {
"name": "凜冽輪舞",
"info": "凝聚空氣中的寒霜,召喚三枚圍繞自身旋轉的寒冰之凌。\n存在期間內寒冰之冰凌會跟隨角色行動對路徑上的敵人造成冰元素傷害。",
"description": "親切的笑容、和善的話語,和潛藏在這兩者之下的毫不留情的冰霜,都是凱亞的武器。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"冷卻時間|{param2:F1}秒",
"持續時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "冷血之劍",
"info": "**霜襲**每擊中一個單位便為凱亞恢復等同於攻擊力15%的生命值。"
},
"passive2": {
"name": "冰淵之心",
"info": "**霜襲**使敵人凍結時,被凍結的敵人會掉落額外的元素微粒。\n一次霜襲至多因此產生2個額外元素微粒。"
},
"passive3": {
"name": "隱藏的實力",
"info": "隊伍中自己的角色衝刺消耗的體力降低20%。\n無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「詩文」的教導",
"count": 3
},
{
"name": "尋寶鴉印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「詩文」的指引",
"count": 2
},
{
"name": "藏銀鴉印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「詩文」的指引",
"count": 4
},
{
"name": "藏銀鴉印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「詩文」的指引",
"count": 6
},
{
"name": "藏銀鴉印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「詩文」的指引",
"count": 9
},
{
"name": "藏銀鴉印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「詩文」的哲學",
"count": 4
},
{
"name": "攫金鴉印",
"count": 4
},
{
"name": "北風的魂匣",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「詩文」的哲學",
"count": 6
},
{
"name": "攫金鴉印",
"count": 6
},
{
"name": "北風的魂匣",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「詩文」的哲學",
"count": 12
},
{
"name": "攫金鴉印",
"count": 9
},
{
"name": "北風的魂匣",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「詩文」的哲學",
"count": 16
},
{
"name": "攫金鴉印",
"count": 12
},
{
"name": "北風的魂匣",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,217 @@
{
"name": "神里綾華",
"combat1": {
"name": "普通攻擊·神里流·傾",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力在居合中放出連續的劍風。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}*3",
"五段傷害|{param7:F1P}",
"重擊傷害|{param8:F1P}*3",
"重擊體力消耗|{param9:F1}點",
"下墜期間傷害|{param10:P}",
"低空/高空墜地衝擊傷害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "神里流·冰華",
"info": "喚起盛開的冰之華,擊飛身邊的敵人並造成冰元素範圍傷害。",
"description": "「晴雲朧月夜,妄執如霧,心野淒迷戀羈旅。」",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"冷卻時間|{param2:F1}秒"
]
}
},
"combatsp": {
"name": "神里流·霰步",
"info": "**替代衝刺**\n隱入碎冰以消耗體力為代價化為激流快速移動。\n\n在霰步狀態下神里綾華可以在水面上高速移動。\n結束霰步現身時將產生如下效果\n·釋放寒冰的力量對周圍的敵人施加冰元素附著。\n·將寒氣凝聚在劍上使神里綾華在短時間內獲得冰元素附魔。",
"description": "「滴雫濡羽瞬消無,白鷺踏水何可怨?」",
"attributes": {
"labels": [
"啟動體力消耗|{param1:F1}點",
"持續體力消耗|每秒{param2:F1}點",
"附魔持續時間|{param3:F1}秒"
]
}
},
"combat3": {
"name": "神里流·霜滅",
"info": "以傾奇之姿匯聚寒霜,放出持續行進的霜見雪關扉。\n\n**霜見雪關扉**\n·以刀鋒般尖銳的霜風持續切割觸及的敵人造成冰元素傷害。\n·持續時間結束時綻放造成冰元素範圍傷害。",
"description": "「吹雪濡鷺時,積思若霜,胸底思重焉哀憐。」",
"attributes": {
"labels": [
"切割傷害|{param1:P}",
"綻放傷害|{param2:P}",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "天罪國罪鎮詞",
"info": "施放**神里流·冰華**後的6秒內神里綾華的普通攻擊與重擊造成的傷害提升30%。"
},
"passive2": {
"name": "寒天宣命祝詞",
"info": "**神里流·霰步**結束時釋放的寒冰如果命中敵人,則神里綾華將獲得如下效果:\n·恢復10點體力。\n·獲得18%冰元素傷害加成持續10秒。"
},
"passive3": {
"name": "鑑查心得",
"info": "合成武器突破素材時有10%機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「風雅」的教導",
"count": 3
},
{
"name": "破舊的刀鐔",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「風雅」的指引",
"count": 2
},
{
"name": "影打刀鐔",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「風雅」的指引",
"count": 4
},
{
"name": "影打刀鐔",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「風雅」的指引",
"count": 6
},
{
"name": "影打刀鐔",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「風雅」的指引",
"count": 9
},
{
"name": "影打刀鐔",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「風雅」的哲學",
"count": 4
},
{
"name": "名刀鐔",
"count": 4
},
{
"name": "血玉之枝",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「風雅」的哲學",
"count": 6
},
{
"name": "名刀鐔",
"count": 6
},
{
"name": "血玉之枝",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「風雅」的哲學",
"count": 12
},
{
"name": "名刀鐔",
"count": 9
},
{
"name": "血玉之枝",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「風雅」的哲學",
"count": 16
},
{
"name": "名刀鐔",
"count": 12
},
{
"name": "血玉之枝",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,211 @@
{
"name": "神里綾人",
"combat1": {
"name": "普通攻擊·神里流·轉",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力向前衝刺並施展居合。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}*2",
"五段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}",
"重擊體力消耗|{param7:F1}點",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "神里流·鏡花",
"info": "神里綾人墊步移動並進入「瀧廻鑑花」狀態。\n移動後神里綾人原本的位置上將產生「水影」。水影完全形成後將在附近存在敵人或持續時間結束時破裂造成水元素範圍傷害。\n\n**瀧廻鑑花**\n在此狀態下神里綾人將使用瞬水劍進行迅速的攻擊將普通攻擊造成的傷害轉為無法被附魔覆蓋的水元素範圍傷害。\n此外具有如下效果\n·瞬水劍攻擊命中敵人後將為神里綾人賦予「浪閃」效果基於神里綾人自己當下的生命值上限提升瞬水劍造成的傷害。浪閃初始至多疊加4層每0.1秒至多透過瞬水劍攻擊獲得一層,將在瀧廻鑑花狀態結束時消失。\n·提高神里綾人的抗打斷能力\n·無法施放重擊與下落攻擊。\n\n瀧廻鑑花狀態將在神里綾人退場時解除處於瀧廻鑑花狀態下時再次施放神里流·鏡花將移除已有的瀧廻鑑花狀態。",
"description": "「你什麼時候產生了自己得手的錯覺?」\n——不止是武藝權謀之事上也是如此。但是為了照顧其他兩方奉行大人的顏面這句話不方便說出來。因此只有托馬、一斗和綾華聽過。",
"attributes": {
"labels": [
"一段瞬水劍傷害|{param1:F1P}",
"二段瞬水劍傷害|{param2:F1P}",
"三段瞬水劍傷害|{param3:F1P}",
"瀧廻鑑花持續時間|{param4:F1}秒",
"浪閃傷害值提高|{param5:F2P}生命值上限/層",
"水影傷害|{param6:F1P}",
"水影持續時間|{param7:I}秒",
"冷卻時間|{param8:F1}秒"
]
}
},
"combat3": {
"name": "神里流·水囿",
"info": "展開清淨之園囿,熄滅其中一切囂鬧。\n存在期間其中會持續降下水花劍攻擊範圍內的敵人造成水元素傷害並提高其中的角色的普通攻擊傷害。",
"description": "「看到了哦,在這片靜水之中,你心跳的波紋。」",
"attributes": {
"labels": [
"水花劍傷害|{param1:F1P}",
"普通攻擊傷害提升|{param2:F1P}",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "神里流·清瀧繞峰",
"info": "**神里流·鏡花**具有如下效果:\n·施放後神里綾人會獲得2層浪閃效果\n·水影破裂後神里綾人將獲得等同於疊加上限層數的浪閃效果。"
},
"passive2": {
"name": "神里流·破月漸盈",
"info": "神里綾人處於隊伍後台時若元素能量低於40點每1秒為自己恢復2點元素能量。"
},
"passive3": {
"name": "神里流·日常茶飯",
"info": "完美烹飪食物時有18%機率額外獲得一個「奇怪的」品質的同種料理。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「風雅」的教導",
"count": 3
},
{
"name": "破舊的刀鐔",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「風雅」的指引",
"count": 2
},
{
"name": "影打刀鐔",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「風雅」的指引",
"count": 4
},
{
"name": "影打刀鐔",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「風雅」的指引",
"count": 6
},
{
"name": "影打刀鐔",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「風雅」的指引",
"count": 9
},
{
"name": "影打刀鐔",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「風雅」的哲學",
"count": 4
},
{
"name": "名刀鐔",
"count": 4
},
{
"name": "凶將之手眼",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「風雅」的哲學",
"count": 6
},
{
"name": "名刀鐔",
"count": 6
},
{
"name": "凶將之手眼",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「風雅」的哲學",
"count": 12
},
{
"name": "名刀鐔",
"count": 9
},
{
"name": "凶將之手眼",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「風雅」的哲學",
"count": 16
},
{
"name": "名刀鐔",
"count": 12
},
{
"name": "凶將之手眼",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,206 @@
{
"name": "卡維",
"combat1": {
"name": "普通攻擊·旋規設矩",
"info": "**普通攻擊**\n驅動「梅赫拉克」進行至多四段的連續攻擊。\n\n**重擊**\n持續消耗體力快速進行連續的斬擊。\n重擊結束時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"重擊循環傷害|{param5:F1P}",
"重擊終結傷害|{param6:P}",
"重擊體力消耗|每秒{param7:F1}點",
"最大持續時間|{param8:F1}秒",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "畫則巧施",
"info": "將「梅赫拉克」的測繪能量轉為攻勢用途,進行圓狀掃描,造成草元素範圍傷害,並使掃描範圍內的所有草原核立即迸發。",
"description": "「梅赫拉克」是在古代科技的基礎上改造而成的,因此除了能輔助完成測繪之類的工作外,說不定還有什麼其他的功能…",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"冷卻時間|{param2:F1}秒"
]
}
},
"combat3": {
"name": "繁繪隅穹",
"info": "完全釋放「梅赫拉克」的能量,劃分立方體狀的測繪空間,對空間內的敵人造成草元素範圍傷害,使範圍內的所有草原核立即迸發,並在一定時間內強化卡維的作戰能力:\n·提高卡維的普通攻擊、重擊與下落攻擊的攻擊範圍並將攻擊傷害轉為無法被附魔覆蓋的草元素傷害\n·隊伍中自己的角色觸發綻放反應產生的草原核在迸發時造成的傷害提升\n·提高卡維的抗打斷能力。\n效果將在卡維退場時解除。",
"description": "「每一種建築形式都包含了建造者對於世界的獨特思考,從這一角度而言,可以說建築本身就是人們凝固的記憶。」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"持續時間|{param2:F1}秒",
"草原核迸發傷害加成|{param3:F1P}",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "營造者的擔當",
"info": "草原核造成的傷害包含烈綻放、超綻放命中卡維時卡維將恢復生命值回復量相當於卡維元素精通的300%。該效果每0.5秒至多觸發一次。"
},
"passive2": {
"name": "工藝家的奇想",
"info": "在**繁繪隅穹**持續期間卡維在普通攻擊、重擊或下落攻擊命中敵人後元素精通將提升25點。該效果每0.1秒至多觸發一次至多疊加4層。\n在繁繪隅穹效果結束時該效果將被移除。"
},
"passive3": {
"name": "預算師的技藝",
"info": "製作景觀、建築、庭院類擺設時有100%機率歸還部分素材。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「巧思」的教導",
"count": 3
},
{
"name": "蕈獸孢子",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「巧思」的指引",
"count": 2
},
{
"name": "螢光孢粉",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「巧思」的指引",
"count": 4
},
{
"name": "螢光孢粉",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「巧思」的指引",
"count": 6
},
{
"name": "螢光孢粉",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「巧思」的指引",
"count": 9
},
{
"name": "螢光孢粉",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「巧思」的哲學",
"count": 4
},
{
"name": "孢囊晶塵",
"count": 4
},
{
"name": "原初綠洲之初綻",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「巧思」的哲學",
"count": 6
},
{
"name": "孢囊晶塵",
"count": 6
},
{
"name": "原初綠洲之初綻",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「巧思」的哲學",
"count": 12
},
{
"name": "孢囊晶塵",
"count": 9
},
{
"name": "原初綠洲之初綻",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「巧思」的哲學",
"count": 16
},
{
"name": "孢囊晶塵",
"count": 12
},
{
"name": "原初綠洲之初綻",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "刻晴",
"combat1": {
"name": "普通攻擊·雲來劍法",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}+{param5:F1P}",
"五段傷害|{param6:F1P}",
"重擊傷害|{param7:F1P}+{param8:F1P}",
"重擊體力消耗|{param9:F1}點",
"下墜期間傷害|{param10:F1P}",
"低空/高空墜地衝擊傷害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "星斗歸位",
"info": "迅速投出雷楔,以疾雷之勢殲敵。\n雷楔命中時會對小範圍內的敵人造成雷元素傷害並在命中的位置留下雷楔標記。\n\n**長按**\n長按以調整雷楔標記投擲的方向。\n通過長按投出的雷楔可以懸浮在空中並使刻晴再次施放星斗歸位時跨越地形。\n\n**雷楔**\n在雷楔的持續期間內刻晴再次施放星斗歸位或施展重擊時會清除雷楔標記並造成不同的效果\n·再次施放星斗歸位時瞬移到標記處進行一次斬擊造成雷元素範圍傷害。瞬移至長按投擲的雷楔處時可以跨越地形障礙\n·施展重擊時在標記處引發雷暴連斬造成數次雷元素範圍傷害。",
"description": "「人像是蛾子,總奔著名叫神仙的火光而去。但是我這光是自己點的。」",
"attributes": {
"labels": [
"雷楔傷害|{param1:F1P}",
"斬擊傷害|{param2:P}",
"雷爆連斬傷害|{param3:F1P}*2",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "天街巡遊",
"info": "爆發雷電的力量,造成範圍雷元素傷害。\n隨後隱入劍影中對周圍的敵人進行如同迅雷霆霓般疾速的連斬造成多段雷元素傷害並在最後一擊時造成高額雷元素範圍傷害。",
"description": "刻晴自己劍術中最為迅捷的一招,可將諸星斬落。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"連斬傷害|{param2:F1P}*8",
"最後一擊傷害|{param3:P}",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "抵天雷罰",
"info": "雷楔存在期間再次施放**星斗歸位**後的5秒內刻晴獲得雷元素附魔。"
},
"passive2": {
"name": "玉衡之貴",
"info": "施放**天街巡遊**時刻晴的暴擊率提升15%元素充能效率提升15%持續8秒。"
},
"passive3": {
"name": "總務土地",
"info": "在璃月執行探索派遣任務時消耗的時間縮短25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁榮」的教導",
"count": 3
},
{
"name": "騙騙花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「繁榮」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「繁榮」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁榮」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「繁榮」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「繁榮」的哲學",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "北風之環",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁榮」的哲學",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "北風之環",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「繁榮」的哲學",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "北風之環",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「繁榮」的哲學",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "北風之環",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,210 @@
{
"name": "綺良良",
"combat1": {
"name": "普通攻擊·箱紙切削術",
"info": "**普通攻擊**\n進行至多四段的連續攻擊。\n\n**重擊**\n消耗一定體力向前方揮出三次爪擊。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}+{param7:F1P}+{param8:F1P}",
"重擊體力消耗|{param9:F1}點",
"下墜期間傷害|{param10:F1P}",
"低空/高空墜地衝擊傷害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "嗚喵町飛足",
"info": "**點按**\n以貓貓在花叢間穿行的靈巧身法起跳使出甩尾飛踢痛揍敵人造成草元素範圍傷害同時展開安全運輸護盾並為綺良良施加短暫的草元素附著。安全運輸護盾對草元素傷害有250%的吸收效果。護盾的傷害吸收量受益於綺良良的生命值上限,且至多不超過綺良良生命值上限的一定比例,剩餘的傷害吸收量在獲得新的安全運輸護盾時將會疊加,並刷新持續時間。\n\n**長按**\n拿出「半天之內送貨上門」的氣勢展開與點按相同的安全運輸護盾並蜷縮至特製的快遞箱中進入貓箱急件狀態更為迅捷地移動與戰鬥。\n\n**貓箱急件狀態**\n·對衝撞觸及的敵人造成草元素傷害此效果每0.5秒對每個敵人至多觸發一次;\n·處於該狀態下時綺良良的移動速度、攀爬速度、跳躍能力提升攀爬時消耗的體力提高\n·持續時間結束或再次施放技能時將使出相比點按更為強大的翻正爪擊造成草元素範圍傷害\n·貓箱急件狀態持續至多10秒。效果結束時技能將進入冷卻。在貓箱急件狀態下持續的時間越長冷卻時間越長\n·持續期間進行衝刺或主動解除攀爬將提前結束貓箱急件狀態。",
"description": "「嗯,你問往來送貨如此迅速的秘訣是什麼?當然是腳力啦!」",
"attributes": {
"labels": [
"甩尾飛踢傷害|{param1:F1P}",
"護盾吸收量|{param2:F1P}生命值上限+{param3:I}",
"護盾吸收量上限|{param4:F1P}生命值上限+{param5:I}",
"護盾持續時間|{param6:F1}秒",
"貓箱急件衝撞傷害|{param7:F1P}",
"貓箱急件狀態最大持續時間|{param8:F1}秒",
"翻正爪擊傷害|{param9:F1P}",
"冷卻時間|{param10:F1}秒到{param11:F1}秒"
]
}
},
"combat3": {
"name": "秘法·驚喜特派",
"info": "以懲罰盜賊的特派快遞箱猛砸敵人,造成草元素範圍傷害。特派快遞箱爆炸後,將分裂成許多**貓草豆蔻**,貓草豆蔻會在接觸到敵人或一段時間後爆炸,造成草元素範圍傷害。",
"description": "「嘿嘿,這就是專門為那些喜歡偷快遞的傢伙準備的,壞蛋們,收到記得好評哦!」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"貓草豆蔻爆炸傷害|{param2:F1P}",
"貓草豆蔻存在時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "妖說歧尾之變",
"info": "綺良良處於**嗚喵町飛足**的貓箱急件狀態下時,每次衝撞觸及敵人,都將獲得一層**加固包裝**此效果每0.5秒對每個敵人至多觸發一次至多疊加3層。貓箱急件狀態結束時每層加固包裝都將為綺良良生成一個安全運輸護盾依此方式生成的護盾的傷害吸收量相當於**嗚喵町飛足**生成的安全運輸護盾的20%,若綺良良已處於嗚喵町飛足的安全運輸護盾的庇護下,剩餘的傷害吸收量將疊加,並刷新持續時間。"
},
"passive2": {
"name": "應時惑目之靈",
"info": "基於綺良良的生命值上限每1000點生命值上限將使**嗚喵町飛足**造成的傷害提升0.4%**秘法·驚喜特派**造成的傷害提升0.3%。"
},
"passive3": {
"name": "祟祟貓步",
"info": "綺良良在隊伍中時,隊伍中自己的角色接近產出禽肉、獸肉與冷鮮肉的小動物時,不會輕易驚動牠們。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「浮世」的教導",
"count": 3
},
{
"name": "浮游乾核",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「浮世」的指引",
"count": 2
},
{
"name": "浮游幽核",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「浮世」的指引",
"count": 4
},
{
"name": "浮游幽核",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「浮世」的指引",
"count": 6
},
{
"name": "浮游幽核",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「浮世」的指引",
"count": 9
},
{
"name": "浮游幽核",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「浮世」的哲學",
"count": 4
},
{
"name": "浮游晶化核",
"count": 4
},
{
"name": "亙古樹海之一瞬",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「浮世」的哲學",
"count": 6
},
{
"name": "浮游晶化核",
"count": 6
},
{
"name": "亙古樹海之一瞬",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「浮世」的哲學",
"count": 12
},
{
"name": "浮游晶化核",
"count": 9
},
{
"name": "亙古樹海之一瞬",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「浮世」的哲學",
"count": 16
},
{
"name": "浮游晶化核",
"count": 12
},
{
"name": "亙古樹海之一瞬",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,204 @@
{
"name": "可莉",
"combat1": {
"name": "普通攻擊·砰砰",
"info": "**普通攻擊**\n投擲在碰撞後會爆炸的好東西進行至多三段的炸彈攻擊造成火元素範圍傷害。\n\n**重擊**\n消耗一定體力短暫詠唱後轟擊敵人造成火元素範圍傷害。\n\n**下落攻擊**\n凝聚烈焰的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成火元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"重擊傷害|{param4:P}",
"重擊體力消耗|{param5:F1}點",
"下墜期間傷害|{param6:F1P}",
"低空/高空墜地衝擊傷害|{param7:P}/{param8:P}"
]
}
},
"combat2": {
"name": "蹦蹦炸彈",
"info": "投出帶來無限快樂的蹦蹦炸彈!\n蹦蹦炸彈會連續彈跳三次每次彈跳都會引發爆炸造成火元素範圍傷害。\n\n第三次彈跳後將分裂成許多詭雷。\n詭雷會在接觸到敵人或一段時間後爆炸造成火元素範圍傷害。\n\n初始擁有兩次可使用次數。",
"description": "蹦蹦是可莉的「好朋友」…可莉總是忍不住向人介紹他們。",
"attributes": {
"labels": [
"蹦蹦炸彈傷害|{param1:F1P}",
"詭雷傷害|{param4:F1P}",
"詭雷持續時間|{param5:F1}秒",
"冷卻時間|{param6:F1}秒"
]
}
},
"combat3": {
"name": "轟轟火花",
"info": "可莉火力全開!在技能持續時間內,不停召喚轟轟火花攻擊附近的敵人,造成火元素範圍傷害。",
"description": "騎士團的人相信,可莉從來不被自己的炸彈所傷,一定有幸運星眷顧著她吧…",
"attributes": {
"labels": [
"轟轟火花傷害|{param1:F1P}",
"持續時間|{param5:F1}秒",
"冷卻時間|{param2:F1}秒",
"元素能量|{param3:I}"
]
}
},
"passive1": {
"name": "砰砰禮物",
"info": "**蹦蹦炸彈**與普通攻擊造成傷害時有50%的機率賦予可莉一朵爆裂火花。\n施放重擊時將消耗爆裂火花使本次重擊不消耗體力造成的傷害提升50%。"
},
"passive2": {
"name": "火花無限",
"info": "可莉的重擊造成暴擊後為隊伍中所有角色恢復2點元素能量。"
},
"passive3": {
"name": "全是寶藏",
"info": "在小地圖上顯示周圍的**蒙德區域特產**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教導",
"count": 3
},
{
"name": "導能繪卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "封魔繪卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "封魔繪卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "封魔繪卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "封魔繪卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲學",
"count": 4
},
{
"name": "禁咒繪卷",
"count": 4
},
{
"name": "北風之環",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲學",
"count": 6
},
{
"name": "禁咒繪卷",
"count": 6
},
{
"name": "北風之環",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲學",
"count": 12
},
{
"name": "禁咒繪卷",
"count": 9
},
{
"name": "北風之環",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲學",
"count": 16
},
{
"name": "禁咒繪卷",
"count": 12
},
{
"name": "北風之環",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,206 @@
{
"name": "九條裟羅",
"combat1": {
"name": "普通攻擊·天狗傳弓術",
"info": "**普通攻擊**\n進行至多五段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時雷霆的力量會匯聚到她的箭矢上。聚滿了雷霆之力的箭矢在命中敵人時造成雷元素傷害。\n處於「烏羽護持」狀態下時蓄力完成的箭矢會在命中時留下「烏羽」。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"瞄準射擊|{param6:F1P}",
"滿蓄力瞄準射擊|{param7:P}",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "鴉羽天狗霆雷召咒",
"info": "以天狗之神速向後轉移,並喚來烏羽的加護。\n獲得持續18秒的「烏羽護持」當九條裟羅發射完成蓄力的箭矢時會消耗「烏羽護持」並在命中的位置留下「烏羽」。\n「烏羽」會在短時間後引發天狗咒雷·伏對範圍內敵人造成雷元素傷害並使範圍內的目前場上角色基於九條裟羅的基礎攻擊力以一定比例獲得攻擊力加成。\n\n各種天狗咒雷提供的攻擊力提升不能疊加效果與持續時間由後生效的為準。",
"description": "天狗一族不乏獲得雷元素神之眼的異士。只不過他們操控雷元素時,仍會習慣性誦咒,禮讚雷神。咒曰:\n「禮讚鳴神大權現善信某甲請祈黃雷。娑婆訶」",
"attributes": {
"labels": [
"天狗咒雷·伏 傷害|{param1:F1P}",
"攻擊力加成比例|{param2:P}",
"攻擊力加成持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "煌煌千道鎮式",
"info": "在目標的位置降下天狗咒雷·金剛壞造成雷元素範圍傷害。此後天狗咒雷·金剛壞將擴散轉為4道連續的天狗咒雷·雷礫造成雷元素範圍傷害。\n天狗咒雷·金剛壞與天狗咒雷·雷礫會使範圍內的目前場上角色獲得與元素戰技「鴉羽天狗霆雷召咒」相同的攻擊力加成。\n\n各種天狗咒雷提供的攻擊力提升不能疊加效果與持續時間由後生效的為準。",
"description": "裟羅背離天狗之眾,又短暫對天領奉行失去了信仰。在打破迷惘之後,這是她重新所找到的,屬於自己的雷光。",
"attributes": {
"labels": [
"天狗咒雷·金剛壞 傷害|{param1:F1P}",
"天狗咒雷·雷礫 傷害|{param2:F1P}",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "不動心",
"info": "處於**鴉羽天狗霆雷召咒**的「烏羽護持」狀態下時瞄準射擊的所需的蓄力時間減少60%。"
},
"passive2": {
"name": "御公儀",
"info": "天狗咒雷·伏命中敵人後將基於九條裟羅的元素充能效率每100%為隊伍中所有角色恢復1.2點元素能量。該效果每3秒至多觸發一次。"
},
"passive3": {
"name": "檢地",
"info": "在稻妻執行探索派遣任務時消耗的時間縮短25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「風雅」的教導",
"count": 3
},
{
"name": "破損的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「風雅」的指引",
"count": 2
},
{
"name": "汙穢的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「風雅」的指引",
"count": 4
},
{
"name": "汙穢的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「風雅」的指引",
"count": 6
},
{
"name": "汙穢的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「風雅」的指引",
"count": 9
},
{
"name": "汙穢的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「風雅」的哲學",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "灰燼之心",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「風雅」的哲學",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "灰燼之心",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「風雅」的哲學",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "灰燼之心",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「風雅」的哲學",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "灰燼之心",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,208 @@
{
"name": "久岐忍",
"combat1": {
"name": "普通攻擊·忍流飛刃斬",
"info": "**普通攻擊**\n進行至多四段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"重擊傷害|{param5:F1P}+{param6:F1P}",
"重擊體力消耗|{param7:F1}點",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "越祓雷草之輪",
"info": "編結越祓草輪,消耗一部分生命值,對周圍的敵人造成雷元素傷害。\n\n**越祓草輪**\n將跟隨目前場上角色。每1.5秒,對周圍的敵人造成雷元素傷害,並為範圍內的目前場上角色恢復生命值,回復量受益於久岐忍的生命值上限。\n\n施放該技能所消耗的生命值至多使久岐忍的生命值降低至20%。",
"description": "鳴草結環,繫於腰際,以驅邪祟。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"越祓草輪治療量|{param2:F1P}生命值上限+{param3:I}",
"越祓草輪傷害|{param4:F1P}",
"技能消耗|{param5:P}當前生命值",
"持續時間|{param6:F1}秒",
"冷卻時間|{param7:F1}秒"
]
}
},
"combat3": {
"name": "御詠鳴神刈山祭",
"info": "將退邪之刃刺入地面,在前方創造清淨邪物的結界,基於久岐忍的生命值上限,對其中的敵人持續造成雷元素傷害。\n施放時若久岐忍的生命值低於或等於50%,則結界的持續時間將會延長。",
"description": "原本是用於割除雜草,祈禱來年豐收的祭禱之術,忍在結束巫女生涯後,也並未將此忘記。",
"attributes": {
"labels": [
"單次傷害|{param1:F1P}生命值上限",
"總傷害|{param2:F1P}/{param3:F1P}生命值上限",
"持續時間|{param4:F1}秒/{param5:F1}秒",
"冷卻時間|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "破籠之志",
"info": "久岐忍的生命值不高於50%時治療加成提升15%。"
},
"passive2": {
"name": "安心之所",
"info": "基於久岐忍的元素精通,**越祓雷草之輪**獲得以下提升:\n·治療量提升值元素精通的75%\n·傷害提升值元素精通的25%。"
},
"passive3": {
"name": "久時的祝禱",
"info": "在稻妻執行時長為20小時的探索派遣任務時獲得的獎勵增加25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「風雅」的教導",
"count": 3
},
{
"name": "浮游乾核",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「風雅」的指引",
"count": 2
},
{
"name": "浮游幽核",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「風雅」的指引",
"count": 4
},
{
"name": "浮游幽核",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「風雅」的指引",
"count": 6
},
{
"name": "浮游幽核",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「風雅」的指引",
"count": 9
},
{
"name": "浮游幽核",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「風雅」的哲學",
"count": 4
},
{
"name": "浮游晶化核",
"count": 4
},
{
"name": "禍神之禊淚",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「風雅」的哲學",
"count": 6
},
{
"name": "浮游晶化核",
"count": 6
},
{
"name": "禍神之禊淚",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「風雅」的哲學",
"count": 12
},
{
"name": "浮游晶化核",
"count": 9
},
{
"name": "禍神之禊淚",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「風雅」的哲學",
"count": 16
},
{
"name": "浮游晶化核",
"count": 12
},
{
"name": "禍神之禊淚",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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{
"name": "萊依拉",
"combat1": {
"name": "普通攻擊·熠輝軌度劍",
"info": "**普通攻擊**\n進行至多三段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"重擊傷害|{param4:F1P}+{param5:F1P}",
"重擊體力消耗|{param6:F1}點",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "垂裳端凝之夜",
"info": "展開安眠帷幕護盾,並造成冰元素範圍傷害。\n安眠帷幕護盾的傷害吸收量受益於萊依拉的生命值上限並對冰元素傷害有250%的吸收效果。展開護盾時,為萊依拉施加短暫的冰元素附著。\n\n**晚星與飛星**\n安眠帷幕護盾在持續期間內將每1.5秒產生1枚依附其上的晚星處於該護盾庇護下的角色施放元素戰技時也將產生2枚晚星每0.3秒至多依此方式產生一次晚星至多同時擁有4枚晚星。\n安眠帷幕護盾的晚星達到4枚後若附近有敵人則晚星將轉化為自行索敵的飛星依次發射對命中的敵人造成冰元素傷害。\n安眠帷幕護盾持續時間結束或被破壞時晚星將會一同消失。若已經轉換為飛星開始發射則飛星將繼續存在直至當輪發射完畢。\n\n一輪飛星全部發射完成之前無法產生新的晚星。",
"description": "「我與她像兩位未曾謀面的神匠,同坐在一個椅墊上,同描繡一朵夢之花。」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"飛星傷害|{param2:F1P}",
"護盾基礎吸收量|{param3:F1P}生命值上限+{param4:I}",
"護盾持續時間|{param5:F1}秒",
"冷卻時間|{param6:F1}秒"
]
}
},
"combat3": {
"name": "星流搖床之夢",
"info": "釋放幫助入眠的飾夢天球,持續發射星光彈攻擊領域內的敵人,造成冰元素傷害。\n星光彈命中後將為附近的安眠帷幕護盾產生1枚晚星。每個安眠帷幕護盾每0.5秒至多依此方式獲得1枚晚星。",
"description": "「睡吧,睡吧,我知道那諸多星軌在{F妳}{M#你}夢中,諸多命運在{F#妳}{M#你}朦朧的睡眼前展露。」",
"attributes": {
"labels": [
"星光彈傷害|{param1:F1P}生命值上限",
"持續時間|{param2:F1}秒",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "如光驟現",
"info": "**安眠帷幕護盾**存續期間,每獲得一枚晚星時,將產生深眠效果:\n·處於安眠帷幕護盾庇護下的角色護盾強效提升6%。\n·該效果至多疊加4次持續直到安眠帷幕護盾消失。"
},
"passive2": {
"name": "勿擾沉眠",
"info": "**垂裳端凝之夜**發射的飛星造成的傷害提高提高值相當於萊依拉生命值上限的1.5%。"
},
"passive3": {
"name": "疊影的夢兆",
"info": "合成角色天賦素材時有10%機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「巧思」的教導",
"count": 3
},
{
"name": "導能繪卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「巧思」的指引",
"count": 2
},
{
"name": "封魔繪卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「巧思」的指引",
"count": 4
},
{
"name": "封魔繪卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「巧思」的指引",
"count": 6
},
{
"name": "封魔繪卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「巧思」的指引",
"count": 9
},
{
"name": "封魔繪卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「巧思」的哲學",
"count": 4
},
{
"name": "禁咒繪卷",
"count": 4
},
{
"name": "無心的淵鏡",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「巧思」的哲學",
"count": 6
},
{
"name": "禁咒繪卷",
"count": 6
},
{
"name": "無心的淵鏡",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「巧思」的哲學",
"count": 12
},
{
"name": "禁咒繪卷",
"count": 9
},
{
"name": "無心的淵鏡",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「巧思」的哲學",
"count": 16
},
{
"name": "禁咒繪卷",
"count": 12
},
{
"name": "無心的淵鏡",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,208 @@
{
"name": "麗莎",
"combat1": {
"name": "普通攻擊·指尖雷暴",
"info": "**普通攻擊**\n進行至多四段的電擊造成雷元素傷害。\n\n**重擊**\n消耗一定體力短暫詠唱後造成雷元素範圍傷害。\n\n**下落攻擊**\n凝聚雷電的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成雷元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"重擊傷害|{param5:P}",
"重擊體力消耗|{param6:F1}點",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "蒼雷",
"info": "導引雷電的力量,把麻煩的東西都清理乾淨。\n\n**點按**\n放出能自行索敵的球型閃電。\n命中時會造成雷元素傷害並對小範圍內的敵人施加至多疊加三層的引雷狀態。\n\n**長按**\n持續詠唱後召喚雷電從天而降對附近的所有敵人造成大量雷元素傷害。\n對處於引雷狀態下的敵人會根據疊加層數造成大量額外傷害並清除引雷效果。",
"description": "雷電的顏色就是薔薇魔女的顏色。",
"attributes": {
"labels": [
"點按傷害|{param6:F1P}",
"點按冷卻時間|{param7:F1}秒",
"無引雷長按傷害|{param1:P}",
"一層引雷長按傷害|{param2:P}",
"二層引雷長按傷害|{param3:P}",
"三層引雷長按傷害|{param4:P}",
"長按冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "薔薇的雷光",
"info": "召喚薔薇雷光,釋放強大的雷電之力,擊退周圍的敵人並造成雷元素傷害。\n存在期間內薔薇雷光會持續放電攻擊附近的敵人造成雷元素傷害。",
"description": "這朵薔薇固然美麗,卻也有著致命的刺。",
"attributes": {
"labels": [
"放電傷害|{param1:F1P}",
"持續時間|{param2:F1}秒",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "電感餘震",
"info": "重擊命中時,會為敵人附加**蒼雷**的引雷效果。"
},
"passive2": {
"name": "靜電場力",
"info": "敵人受到**薔薇的雷光**攻擊後降低15%防禦力持續10秒。"
},
"passive3": {
"name": "藥劑通識",
"info": "合成藥劑時有20%的機率歸還部分合成材料。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「詩文」的教導",
"count": 3
},
{
"name": "史萊姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「詩文」的指引",
"count": 2
},
{
"name": "史萊姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「詩文」的指引",
"count": 4
},
{
"name": "史萊姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「詩文」的指引",
"count": 6
},
{
"name": "史萊姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「詩文」的指引",
"count": 9
},
{
"name": "史萊姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「詩文」的哲學",
"count": 4
},
{
"name": "史萊姆原漿",
"count": 4
},
{
"name": "東風之爪",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「詩文」的哲學",
"count": 6
},
{
"name": "史萊姆原漿",
"count": 6
},
{
"name": "東風之爪",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「詩文」的哲學",
"count": 12
},
{
"name": "史萊姆原漿",
"count": 9
},
{
"name": "東風之爪",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「詩文」的哲學",
"count": 16
},
{
"name": "史萊姆原漿",
"count": 12
},
{
"name": "東風之爪",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,210 @@
{
"name": "琳妮特",
"combat1": {
"name": "普通攻擊·迅捷禮刺劍",
"info": "**普通攻擊**\n進行至多四段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}+{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "謎影障身法",
"info": "揮舞斗篷,擊出謎影突刺,造成風元素傷害。\n謎影突刺命中敵人時將為琳妮特恢復生命值回復量基於琳妮特的生命值上限並在此後的4秒內每秒將消耗一定的生命值。\n依據點按、長按以不同的方式擊出謎影突刺。\n\n**點按**\n迅速擊出謎影突刺。\n\n**長按**\n琳妮特以「謎身影盜」的姿態疾走並對附近的敵人施加「刺影征標」。期間可以控制疾走的方向並能透過再次施放技能提前結束疾走狀態。\n疾走結束時琳妮特將擊出謎影突刺。若附近存在具有刺影征標的敵人琳妮特將在擊出謎影突刺前高速閃掠接近該敵人。\n\n同時至多有一名敵人具有琳妮特自身施加的刺影征標。與具有刺影征標的敵人距離過遠時將移除該刺影征標。\n\n**始基力:荒性**\n每隔一段時間琳妮特擊出謎影突刺時將喚出流湧之刃造成具有荒性的風元素傷害。",
"description": "「現在就將視線轉回台上,繼續觀賞表演吧。當我再次出現,就會是在你意想不到的地方了。」",
"attributes": {
"labels": [
"謎影突刺傷害|{param1:F1P}",
"流湧之刃傷害|{param3:F1P}",
"流湧之刃間隔|{param8:F1}秒",
"命中治療量|{param4:P}生命值上限",
"生命值消耗|{param6:P}目前生命值/秒",
"長按最大持續時間|{param9:F1}秒",
"冷卻時間|{param7:F1}秒"
]
}
},
"combat3": {
"name": "魔術·運變驚奇",
"info": "琳妮特高舉斗篷造成風元素範圍傷害,用驚人的手法變出巨大的驚奇貓貓盒!\n\n**驚奇貓貓盒**\n·能夠持續嘲諷周圍的敵人吸引敵人攻擊。\n·將週期性對附近的敵人造成風元素傷害。\n·驚奇貓貓盒接觸了水元素/火元素/冰元素/雷元素,則會獲得對應元素屬性,週期性對附近的敵人追加發射彩練術彈,造成該元素的傷害。\n元素轉化在技能持續期間僅會發生一次。",
"description": "「就看向這個方向,仔細看。這是獨屬於我們的,奇蹟時刻。」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"驚奇貓貓盒傷害|{param2:F1P}",
"彩練術彈傷害|{param3:F1P}",
"驚奇貓貓盒持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "巧施協同",
"info": "施放**魔術·運變驚奇**後的10秒內隊伍中分別存在1/2/3/4種元素類型的角色時隊伍中所有角色的攻擊力分別提升8%/12%/16%/20%。"
},
"passive2": {
"name": "道具完備",
"info": "**魔術·運變驚奇**召喚的驚奇貓貓盒發生了元素轉化後琳妮特元素爆發造成的傷害提升15%,效果持續至該驚奇貓貓盒持續時間結束。"
},
"passive3": {
"name": "點位記憶法",
"info": "在小地圖上顯示周圍**復甦水團**的位置並在接觸復甦水團時恢復的水中耐力與生命值提升25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「秩序」的教導",
"count": 3
},
{
"name": "齧合齒輪",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「秩序」的指引",
"count": 2
},
{
"name": "機關正齒輪",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「秩序」的指引",
"count": 4
},
{
"name": "機關正齒輪",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「秩序」的指引",
"count": 6
},
{
"name": "機關正齒輪",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「秩序」的指引",
"count": 9
},
{
"name": "機關正齒輪",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「秩序」的哲學",
"count": 4
},
{
"name": "奇械機芯齒輪",
"count": 4
},
{
"name": "亙古樹海之一瞬",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「秩序」的哲學",
"count": 6
},
{
"name": "奇械機芯齒輪",
"count": 6
},
{
"name": "亙古樹海之一瞬",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「秩序」的哲學",
"count": 12
},
{
"name": "奇械機芯齒輪",
"count": 9
},
{
"name": "亙古樹海之一瞬",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「秩序」的哲學",
"count": 16
},
{
"name": "奇械機芯齒輪",
"count": 12
},
{
"name": "亙古樹海之一瞬",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,213 @@
{
"name": "林尼",
"combat1": {
"name": "普通攻擊·迫牌易位式",
"info": "**普通攻擊**\n進行至多四段的連續弓箭射擊。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時火焰的力量會在箭矢上持續積聚並隨攻擊發射出去。根據蓄力時間長短能造成不同的效果\n·一段蓄力射出附有火元素的箭矢造成火元素傷害。\n·二段蓄力發射隱具魔術箭造成火元素傷害並在命中後召喚一頂「怪笑貓貓帽」。\n發射隱具魔術箭時當林尼的生命值高於60%時林尼將消耗一部分生命值並獲得一層「隱具餘數」該效果至多疊加5層會在脫離戰鬥30秒後清除。\n依此方式至多使林尼的生命值降低至60%。\n\n**怪笑貓貓帽**\n·能夠嘲諷周圍的敵人吸引敵人攻擊。每名敵人每5秒只能被怪笑貓貓帽嘲諷一次。\n·耐久度按比例繼承林尼的生命值上限。\n·被摧毀或持續時間結束時會對周圍的一名敵人發射**禮花術彈**,造成火元素傷害。\n至多同時存在1頂怪笑貓貓帽。\n\n**始基力:芒性**\n每隔一段時間隱具魔術箭將在命中的位置降下靈息之刺造成具有芒性的火元素傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}",
"下墜期間傷害|{param6:F1P}",
"低空/高空墜地衝擊傷害|{param7:F1P}/{param8:F1P}",
"瞄準射擊|{param9:F1P}",
"一段蓄力瞄準射擊|{param10:F1P}",
"隱具魔術箭傷害|{param11:F1P}",
"生命值消耗|{param12:P}生命值上限",
"怪笑貓貓帽繼承生命|{param13:P}",
"怪笑貓貓帽持續時間|{param14:F1}秒",
"禮花術彈傷害|{param15:F1P}",
"靈息之刺傷害|{param16:F1P}",
"靈息之刺間隔|{param17:F1}秒"
]
}
},
"combat2": {
"name": "眩惑光戲法",
"info": "林尼揮動禮帽,引爆驚喜的禮花。\n施放時將清除已有的「隱具餘數」對前方的敵人造成火元素範圍傷害。根據清除的層數提升造成的傷害並基於林尼的生命值上限為林尼恢復生命值。\n\n場上存在林尼自己創造的怪笑貓貓帽時禮花將使其猛烈爆炸造成等同於禮花術彈傷害的火元素範圍傷害。\n依此方式引爆怪笑貓貓帽造成的傷害視為重擊傷害。\n\n可以在瞄準狀態下施放。",
"description": "「眾所周知,魔術師經常用的手法就是故意引導觀眾的注意力…對,在{F妳}{M#你}看向這邊的同時,那邊的帽子和助手就都不見了,怎麼樣,很有趣吧。」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"技能傷害加成|{param2:F1P}攻擊力/層",
"恢復生命值|{param3:P}/層",
"冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "大魔術·靈跡巡遊",
"info": "林尼施展魔術,化形為能夠快速移動的「怪笑帽帽貓」。(並不是「怪笑貓貓帽」。這是兩個不同的演出道具!)\n怪笑帽帽貓接近敵人時會對身邊的敵人降下焰火對每個敵人造成至多一次火元素傷害。持續時間結束時林尼將解除怪笑帽帽貓引爆華麗的禮花造成火元素範圍傷害召喚一頂怪笑貓貓帽並獲得一層「隱具餘數」。\n\n可以主動解除怪笑帽帽貓。",
"description": "「那就讓{F妳}{M#你}們稍微見識一下吧,要看仔細囉,這是僅屬於我們的,獨一無二的,奇蹟時刻!」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"引爆禮花傷害|{param2:F1P}",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "驚險演出",
"info": "如果林尼透過發射**隱具魔術箭**消耗了生命值該隱具魔術箭召喚的怪笑貓貓帽命中敵人時會為林尼恢復3點元素能量並且基於攻擊力的80%提高造成的傷害。"
},
"passive2": {
"name": "完場喝彩",
"info": "林尼對處於火元素影響下的敵人造成的傷害,將以下述方式提升:\n·基礎提升60%。\n·隊伍中林尼以外每位元素類型為火元素的角色提升20%。\n藉由上述方式至多使林尼對處於火元素影響下的敵人造成的傷害提升100%。"
},
"passive3": {
"name": "瑣碎觀察術",
"info": "在小地圖上顯示周圍的**楓丹區域特產**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「公平」的教導",
"count": 3
},
{
"name": "新兵的徽記",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「公平」的指引",
"count": 2
},
{
"name": "士官的徽記",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「公平」的指引",
"count": 4
},
{
"name": "士官的徽記",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「公平」的指引",
"count": 6
},
{
"name": "士官的徽記",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「公平」的指引",
"count": 9
},
{
"name": "士官的徽記",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「公平」的哲學",
"count": 4
},
{
"name": "尉官的徽記",
"count": 4
},
{
"name": "原初綠洲之初綻",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「公平」的哲學",
"count": 6
},
{
"name": "尉官的徽記",
"count": 6
},
{
"name": "原初綠洲之初綻",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「公平」的哲學",
"count": 12
},
{
"name": "尉官的徽記",
"count": 9
},
{
"name": "原初綠洲之初綻",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「公平」的哲學",
"count": 16
},
{
"name": "尉官的徽記",
"count": 12
},
{
"name": "原初綠洲之初綻",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,210 @@
{
"name": "米卡",
"combat1": {
"name": "普通攻擊·西風槍術·鏑傳",
"info": "**普通攻擊**\n結合手弩與長槍進行至多五段的連擊。\n\n**重擊**\n消耗一定體力向前方突進對路徑上的敵人造成傷害。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}+{param5:F1P}",
"五段傷害|{param6:F1P}",
"重擊傷害|{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "星霜的流旋",
"info": "利用手弩攻擊敵人,並為隊伍中附近的所有角色賦予靈風狀態。處於靈風狀態下的角色處於場上時,攻擊速度將獲得提升。\n依據點按、長按以不同的方式產生效果。\n\n**點按**\n快速發射能夠穿透敵人的霜流矢對觸及的敵人造成冰元素傷害。\n\n**長按**\n進行瞄準並對一名瞄準鎖定的敵人發射冰星信標造成冰元素傷害。冰星信標命中後將升空爆裂向周圍至多3名其他敵人發射冰星破片造成冰元素傷害。",
"description": "霜天之下,其為星芒。",
"attributes": {
"labels": [
"霜流矢傷害|{param1:F2P}",
"冰星信標傷害|{param2:F2P}",
"冰星破片傷害|{param3:F2P}",
"攻擊速度提升|{param4:P}",
"靈風持續時間|{param5:F1}秒",
"冷卻時間|{param6:F1}秒"
]
}
},
"combat3": {
"name": "蒼翎的頌願",
"info": "從騎士團的誦禱中導引鼓舞夥伴奮勇前行的力量,為隊伍中附近的所有角色恢復生命值,回復量受益於米卡的生命值上限,並為其施加鷹翎狀態。\n\n**鷹翎**\n處於鷹翎狀態下的目前場上角色在普通攻擊命中敵人時米卡將為其恢復生命值回復量受益於米卡的生命值上限。\n處於這種狀態下的角色短時間內至多依此方式恢復一次生命值。",
"description": "「逆境中心懷希望、順遂時不忘警戒…因為那潔白的翎羽,終將引領迷途的旅者。」",
"attributes": {
"labels": [
"施放治療量|{param2:F1P}生命值上限+{param1:I}",
"鷹翎治療量|{param4:F1P}生命值上限+{param3:I}",
"鷹翎治療間隔|{param5:F1}秒",
"鷹翎持續時間|{param6:F1}秒",
"冷卻時間|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "速射牽制",
"info": "在下列情況下,**星霜的流旋**的靈風狀態將獲得偵明效果強化使角色處於場上時造成的物理傷害提升10%\n·霜流矢命中超過1名敵人時每額外命中1名敵人就產生1層偵明效果\n·冰星破片命中敵人時將產生1層偵明效果。每枚冰星破片只能觸發1次。\n\n靈風狀態的偵明效果至多疊加3層在持續期間內重複施放星霜的流旋時將移除原有的靈風狀態與其偵明效果。"
},
"passive2": {
"name": "地貌測繪",
"info": "同時處於**蒼翎的頌願**的鷹翎狀態與**星霜的流旋**的靈風狀態下的目前場上角色在攻擊造成暴擊時靈風狀態將產生1層固有天賦「速射牽制」的偵明效果。在一次靈風狀態的持續期間內依此方式至多產生1層偵明效果。\n此外靈風狀態下偵明效果疊加層數上限提升1層。\n需要解鎖固有天賦「速射牽制」。"
},
"passive3": {
"name": "勘界定標",
"info": "在小地圖上顯示周圍的**蒙德區域特產**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「詩文」的教導",
"count": 3
},
{
"name": "新兵的徽記",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「詩文」的指引",
"count": 2
},
{
"name": "士官的徽記",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「詩文」的指引",
"count": 4
},
{
"name": "士官的徽記",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「詩文」的指引",
"count": 6
},
{
"name": "士官的徽記",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「詩文」的指引",
"count": 9
},
{
"name": "士官的徽記",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「詩文」的哲學",
"count": 4
},
{
"name": "尉官的徽記",
"count": 4
},
{
"name": "無心的淵鏡",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「詩文」的哲學",
"count": 6
},
{
"name": "尉官的徽記",
"count": 6
},
{
"name": "無心的淵鏡",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「詩文」的哲學",
"count": 12
},
{
"name": "尉官的徽記",
"count": 9
},
{
"name": "無心的淵鏡",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「詩文」的哲學",
"count": 16
},
{
"name": "尉官的徽記",
"count": 12
},
{
"name": "無心的淵鏡",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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{
"name": "莫娜",
"combat1": {
"name": "普通攻擊·因果點破",
"info": "**普通攻擊**\n進行至多四段的水花攻擊造成水元素傷害。\n\n**重擊**\n消耗一定體力短暫詠唱後造成水元素範圍傷害。\n\n**下落攻擊**\n凝聚水元素的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成水元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"重擊傷害|{param5:P}",
"重擊體力消耗|{param6:F1}點",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "水中幻願",
"info": "聚集水花匯成命運的虛影。\n\n**虛影**\n具有如下特性\n·持續嘲諷周圍的敵人吸引火力\n·持續對附近的敵人造成水元素傷害\n·持續時間結束時虛影破裂造成水元素範圍傷害。\n\n**長按**\n藉助水流之勢迅速後退並喚出虛影。\n\n場上同時只能存在一個由水中幻願創造的虛影。",
"description": "高深的占星術士一直試圖製造自身的虛影來轉嫁將要到來的厄運。但是如此嘲諷厄運的人,莫娜應該是提瓦特第一個。",
"attributes": {
"labels": [
"持續傷害|{param1:F1P}",
"爆裂傷害|{param2:P}",
"冷卻時間|{param5:F1}秒"
]
}
},
"combatsp": {
"name": "虛實流動",
"info": "**替代衝刺**\n隱入流水以消耗體力為代價化為激流快速移動。\n\n在虛實流動狀態下莫娜可以在水面上高速移動。\n結束虛實流動現身時對周圍的敵人施加潮濕狀態。",
"description": "這是莫娜能辦到,她老師卻辦不到的事情。無關水元素神之眼,畢竟她老師又不會被追著教育。",
"attributes": {
"labels": [
"啟動體力消耗|{param1:F2}點",
"持續體力消耗|每秒{param2:F2}點"
]
}
},
"combat3": {
"name": "星命定軌",
"info": "凝聚粼粼的水波,倒映出虛幻星空,對大範圍內的敵人施加泡影狀態。\n\n**泡影**\n以星相的氣泡包裹敵人施加潮濕狀態。較弱的敵人會被禁錮在泡影中無法行動。\n處於泡影影響下的敵人受到傷害時會產生以下效果\n·對敵人施加星異的傷害加成效果並以此提高這一次造成的傷害\n·解除泡影效果並額外造成一次水元素傷害。\n\n**星異**\n持續時間內提高受到的傷害。",
"description": "自從神的目光開始牽引著天上的光明,命運自此被稱之為命運。",
"attributes": {
"labels": [
"泡影持續時間|{param1:F1}秒",
"泡影破裂傷害|{param2:P}",
"傷害加成|{param10:P}",
"星異持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "「老太婆來抓我啊!」",
"info": "進入**虛實流動**狀態2秒後如果周圍存在敵人則自動凝聚一個虛影。\n藉由這種方式產生的虛影持續2秒造成的破裂傷害相當於**水中幻願**傷害的50%。"
},
"passive2": {
"name": "「託付於命運吧!」",
"info": "莫娜的水元素傷害加成獲得額外提升提升程度相當於她的元素充能效率的20%。"
},
"passive3": {
"name": "運行原理",
"info": "合成武器突破素材時有25%的機率歸還部分合成材料。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗爭」的教導",
"count": 3
},
{
"name": "騙騙花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗爭」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗爭」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗爭」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗爭」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗爭」的哲學",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "北風之環",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗爭」的哲學",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "北風之環",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗爭」的哲學",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "北風之環",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗爭」的哲學",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "北風之環",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,213 @@
{
"name": "納西妲",
"combat1": {
"name": "普通攻擊·行相",
"info": "**普通攻擊**\n對前方進行至多四段的攻擊造成草元素傷害。\n\n**重擊**\n消耗一定體力短暫詠唱後對前方區域造成草元素範圍傷害。\n\n**下落攻擊**\n凝聚草元素的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成草元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"重擊傷害|{param5:F1P}",
"重擊體力消耗|{param6:F1}點",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "所聞遍計",
"info": "在身邊施以草木之業縛造成草元素範圍傷害並對命中的至多8名敵人施加蘊種印。\n長按時將以不同的方式施放。\n\n**長按**\n進入瞄準狀態選定一定範圍內一定數量的敵人並在該狀態下提高納西妲的抗打斷能力。\n長按結束時對選定的敵人造成草元素傷害並向其施加蘊種印。\n瞄準狀態至多持續5秒至多選定8名敵人。\n\n**蘊種印**\n處於蘊種印狀態下的敵人將在一定距離內互相連結。\n對處於蘊種印狀態下的敵人觸發元素反應以及在該敵人受到草原核包含烈綻放、超綻放造成的傷害後納西妲將基於攻擊力與元素精通對該敵人及其所處連結中的所有敵人釋放滅淨三業造成草元素傷害。\n短時間內至多觸發一次滅淨三業。",
"description": "草木之神既已於空藏中照見諸法實相,乃可究盡三際因緣起滅之機。",
"attributes": {
"labels": [
"點按傷害|{param1:F1P}",
"長按傷害|{param2:F1P}",
"滅淨三業傷害|{param3:F1P}攻擊力+{param4:F1P}元素精通",
"滅淨三業觸發間隔|{param5:F1}秒",
"蘊種印持續時間|{param6:F1}秒",
"點按冷卻時間|{param7:F1}秒",
"長按冷卻時間|{param8:F1}秒"
]
}
},
"combat3": {
"name": "心景幻成",
"info": "將夢想的殿堂具現,展開「摩耶之殿」領域。\n\n領域展開時隊伍中若存在以下元素類型的角色將分別產生對應的效果\n·火元素當納西妲處於摩耶之殿當中時提升元素戰技「所聞遍計」的滅淨三業造成的傷害\n·雷元素當納西妲處於摩耶之殿當中時降低元素戰技「所聞遍計」的滅淨三業觸發的間隔時間\n·水元素延長摩耶之殿的持續時間。\n\n展開領域時若上述元素類型的角色數量有至少2名產生的對應效果將進一步增強。\n\n納西妲即使處於隊伍後臺只要該隊伍處於摩耶之殿當中依舊能獲得上述效果的提升。",
"description": "在智慧之神的眼中,或許森羅萬象也不過是顛倒幻成的摩耶之夢。",
"attributes": {
"labels": [
"火:傷害提升|1名角色{param1:F1P}",
"火:傷害提升|2名角色{param2:F1P}",
"雷:間隔降低|1名角色{param3:F2}秒",
"雷:間隔降低|2名角色{param4:F2}秒",
"水:持續時間延長|1名角色{param5:F2}秒",
"水:持續時間延長|2名角色{param6:F2}秒",
"基礎持續時間|{param7:F1}秒",
"冷卻時間|{param8:F1}秒",
"元素能量|{param9:I}"
]
}
},
"passive1": {
"name": "淨善攝受明論",
"info": "施放**心景幻成**時,摩耶之殿將獲得以下效果:\n依據隊伍中元素精通最高的角色的元素精通數值的25%,提高領域內目前場上角色的元素精通。\n依此方式至多提升250點元素精通。"
},
"passive2": {
"name": "慧明緣覺智論",
"info": "基於納西妲元素精通超過200點的部分每1點元素精通能使**所聞遍計**的滅淨三業造成的傷害提升0.1%暴擊率提升0.03%。\n依此方式至多使滅淨三業造成的傷害提升80%暴擊率提升24%。"
},
"passive3": {
"name": "諸相隨念淨行",
"info": "納西妲能夠透過**所聞遍計**,與一定範圍內的部分採集物進行互動。\n或許還有其他的效果…"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「巧思」的教導",
"count": 3
},
{
"name": "蕈獸孢子",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「巧思」的指引",
"count": 2
},
{
"name": "螢光孢粉",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「巧思」的指引",
"count": 4
},
{
"name": "螢光孢粉",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「巧思」的指引",
"count": 6
},
{
"name": "螢光孢粉",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「巧思」的指引",
"count": 9
},
{
"name": "螢光孢粉",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「巧思」的哲學",
"count": 4
},
{
"name": "孢囊晶塵",
"count": 4
},
{
"name": "傀儡的懸絲",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「巧思」的哲學",
"count": 6
},
{
"name": "孢囊晶塵",
"count": 6
},
{
"name": "傀儡的懸絲",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「巧思」的哲學",
"count": 12
},
{
"name": "孢囊晶塵",
"count": 9
},
{
"name": "傀儡的懸絲",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「巧思」的哲學",
"count": 16
},
{
"name": "孢囊晶塵",
"count": 12
},
{
"name": "傀儡的懸絲",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,208 @@
{
"name": "那維萊特",
"combat1": {
"name": "普通攻擊·如水從平",
"info": "**普通攻擊**\n輕揮權杖驅動浪濤進行至多三段的攻擊造成水元素傷害。\n\n**重擊蓄力·訴論心證**\n蓄力時那維萊特匯聚源水之力逐漸構成仲裁的徽記。在這種狀態下那維萊特能夠移動與改變朝向並吸收一定範圍內的源水之滴。\n每吸收一枚源水之滴都會加快徽記形成的速度並為那維萊特恢復生命值。\n停止蓄力時若徽記尚不完滿將進行重擊若已經完滿則將轉為進行重擊·衡平推裁。\n\n**重擊**\n消耗一定體力以迸發的水環猛擊敵人造成水元素範圍傷害。\n\n**重擊·衡平推裁**\n釋放洶湧的洪流對前方直線區域內的敵人持續造成水元素範圍傷害。\n重擊·衡平推裁不消耗體力持續3秒。\n若生命值高於50%,那維萊特在施放時將持續消耗生命值。\n\n**下落攻擊**\n凝聚水元素的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成水元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"重擊傷害|{param4:F1P}",
"重擊體力消耗|{param6:F1}點",
"重擊·衡平推裁持續傷害|{param5:F2P}生命值上限",
"恢復生命值|{param7:F1P}生命值上限/枚",
"損失生命值|{param8:F1P}生命值上限/{param9:F1}秒",
"下墜期間傷害|{param11:F1P}",
"低空/高空墜地衝擊傷害|{param12:P}/{param13:P}"
]
}
},
"combat2": {
"name": "淚水啊!我必償還",
"info": "降下洶湧的水瀑基於那維萊特的生命值上限對前方的敵人造成水元素範圍傷害命中敵人後將在敵人附近產生3枚源水之滴。\n\n**始基力:芒性**\n每隔一段時間在降下洶湧的水瀑後將降下穿透敵人的靈息之刺造成具有芒性的水元素傷害。",
"description": "「法律可以遏制諸般罪行,但它並不能消除罪惡本身。」",
"attributes": {
"labels": [
"技能傷害|{param1:F2P}生命值上限",
"靈息之刺傷害|{param2:F1P}",
"靈息之刺間隔|{param5:F1}秒",
"源水之滴持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "潮水啊!我已歸來",
"info": "釋放迸發的駭浪基於那維萊特的生命值上限造成水元素範圍傷害短暫間隔後在附近降下2道水瀑造成範圍較小的水元素傷害並在前方一定範圍內產生6枚源水之滴。",
"description": "「法律在頒布後方可成立,而在此之上,自然的法則從亙古以來便約束著全部的種類與世代。」",
"attributes": {
"labels": [
"技能傷害|{param1:F2P}生命值上限",
"水瀑傷害|{param2:F2P}生命值上限",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "古海孑遺的權柄",
"info": "隊伍中的角色對敵人觸發蒸發、凍結、感電、綻放、水元素擴散或水元素結晶反應時將為那維萊特產生持續30秒至多疊加3層的「遺龍之榮」效果使重擊·衡平推裁造成原本110%/125%/160%的傷害。\n每種元素反應產生的「遺龍之榮」分別獨立存在。"
},
"passive2": {
"name": "至高仲裁的紀律",
"info": "基於目前生命值超出生命值上限30%的部分每1%使那維萊特獲得0.6%水元素傷害加成依此方式至多提升30%。"
},
"passive3": {
"name": "匯聚如浪潮一般",
"info": "隊伍中自己的角色進行水下衝刺時移動速度提升15%。\n無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「公平」的教導",
"count": 3
},
{
"name": "異海凝珠",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「公平」的指引",
"count": 2
},
{
"name": "異海之塊",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「公平」的指引",
"count": 4
},
{
"name": "異海之塊",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「公平」的指引",
"count": 6
},
{
"name": "異海之塊",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「公平」的指引",
"count": 9
},
{
"name": "異海之塊",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「公平」的哲學",
"count": 4
},
{
"name": "異色結晶石",
"count": 4
},
{
"name": "亙古樹海之一瞬",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「公平」的哲學",
"count": 6
},
{
"name": "異色結晶石",
"count": 6
},
{
"name": "亙古樹海之一瞬",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「公平」的哲學",
"count": 12
},
{
"name": "異色結晶石",
"count": 9
},
{
"name": "亙古樹海之一瞬",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「公平」的哲學",
"count": 16
},
{
"name": "異色結晶石",
"count": 12
},
{
"name": "亙古樹海之一瞬",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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{
"name": "妮露",
"combat1": {
"name": "普通攻擊·弦月舞步",
"info": "**普通攻擊**\n進行至多三段的連續劍擊。\n\n**重擊**\n消耗一定體力進行一次旋轉斬擊。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"重擊傷害|{param4:F1P}+{param5:F1P}",
"重擊體力消耗|{param6:F1}點",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "七域舞步",
"info": "展開「翩轉」狀態,根據妮露的生命值上限,對身邊的敵人造成水元素傷害。\n在翩轉狀態下妮露在進行普通攻擊或施放元素戰技時將轉為分別進行「劍舞步」與「旋舞步」造成的傷害轉為無法被附魔覆蓋且視為元素戰技傷害的水元素傷害。\n\n在這種狀態下妮露的第三段舞步將移除翩轉狀態並依據第三段舞步的類型分別產生如下效果\n·劍舞步施放一道水月對觸及的敵人造成水元素傷害並賦予妮露「禱月」狀態。此狀態下的普通攻擊將轉為施展劍舞步並在進行最後一擊時施放水月。\n·旋舞步施放一道滌空水輪造成水元素範圍傷害並產生會跟隨己方目前場上角色行動的淨天水環持續為其中的敵人施加潮濕狀態。\n\n在翩轉或禱月狀態下時妮露無法進行重擊這些狀態將會在妮露退場時解除。",
"description": "「她纖巧的足尖輕輕點過水面,搖漾的漣光宛如七天的流絢。」",
"attributes": {
"labels": [
"技能傷害|{param1:F2P}生命值上限",
"劍舞步/旋舞步一段傷害|{param6:F2P}/{param2:F2P}生命值上限",
"劍舞步/旋舞步二段傷害|{param7:F2P}/{param3:F2P}生命值上限",
"水月/水輪傷害|{param4:F2P}/{param5:F2P}生命值上限",
"翩轉持續時間|{param11:F1}秒",
"禱月持續時間|{param10:F1}秒",
"淨天水環持續時間|{param8:F1}秒",
"冷卻時間|{param9:F1}秒"
]
}
},
"combat3": {
"name": "浮蓮舞步·遠夢聆泉",
"info": "進行遠夢聆泉之舞,綻開遙水蓮華,根據妮露的生命值上限造成水元素範圍傷害,並對命中的敵人施加「永世流沔」狀態。\n短暫間隔後處於永世流沔狀態下的敵人將受到水元素傷害。",
"description": "「縱然我們不曾將那遙遠的夢目睹,唯有這支舞,仍將似夢的遐景摹錄。」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}生命值上限",
"永世流沔傷害|{param2:F1P}生命值上限",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "折旋落英之庭",
"info": "隊伍中所有角色的元素類型均為草元素與水元素,並且至少有一名草元素角色、一名水元素角色時:\n妮露完成**七域舞步**的第三段舞步會為附近的所有角色賦予持續30秒的「金杯的豐饋」狀態。\n處於金杯的豐饋狀態下的角色受到草元素攻擊會使附近的所有角色元素精通提升100點持續10秒此外觸發綻放反應時將取代草原核產生「豐穰之核」。\n相比草原核豐穰之核在產生後將迅速迸發並且具有更大的影響範圍。\n豐穰之核無法觸發超綻放與烈綻放反應與草原核共用數量上限。豐穰之核的攻擊視為綻放反應的草原核的攻擊。\n當隊伍中角色的元素類型不滿足本固有天賦的條件時將移除已有的金杯的豐饋效果。"
},
"passive2": {
"name": "翩舞永世之夢",
"info": "基於妮露生命值上限超過30000的部分每1000點生命值上限將使處於「金杯的豐饋」狀態下的角色觸發的豐穰之核造成的傷害提升9%。\n依此方式至多使豐穰之核造成的傷害提升400%。"
},
"passive3": {
"name": "白玉蓮盞",
"info": "完美烹飪冒險類食物時有12%機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「篤行」的教導",
"count": 3
},
{
"name": "蕈獸孢子",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「篤行」的指引",
"count": 2
},
{
"name": "螢光孢粉",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「篤行」的指引",
"count": 4
},
{
"name": "螢光孢粉",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「篤行」的指引",
"count": 6
},
{
"name": "螢光孢粉",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「篤行」的指引",
"count": 9
},
{
"name": "螢光孢粉",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「篤行」的哲學",
"count": 4
},
{
"name": "孢囊晶塵",
"count": 4
},
{
"name": "禍神之禊淚",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「篤行」的哲學",
"count": 6
},
{
"name": "孢囊晶塵",
"count": 6
},
{
"name": "禍神之禊淚",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「篤行」的哲學",
"count": 12
},
{
"name": "孢囊晶塵",
"count": 9
},
{
"name": "禍神之禊淚",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「篤行」的哲學",
"count": 16
},
{
"name": "孢囊晶塵",
"count": 12
},
{
"name": "禍神之禊淚",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

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{
"name": "凝光",
"combat1": {
"name": "普通攻擊·千金擲",
"info": "**普通攻擊**\n發射寶石造成岩元素傷害。\n命中時賦予凝光一枚星璇。\n\n**重擊**\n消耗體力發射一顆巨型寶石造成岩元素傷害。\n若凝光擁有星璇施放重擊時會將所有星璇一同發射造成額外的傷害。\n\n**下落攻擊**\n凝聚晶岩的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成岩元素範圍傷害。",
"attributes": {
"labels": [
"普通攻擊傷害|{param1:F1P}",
"重擊傷害|{param2:P}",
"星璇傷害|每個{param3:F1P}",
"重擊體力消耗|{param4:F1}點",
"下墜期間傷害|{param5:F1P}",
"低空/高空墜地衝擊傷害|{param6:P}/{param7:P}"
]
}
},
"combat2": {
"name": "璇璣屏",
"info": "借由黃金、黑曜岩與強者的餘裕,構建出堅固的璇璣屏,並造成岩元素範圍傷害。\n\n**璇璣屏**\n·阻擋敵人發射的投射物\n·耐久度按比例繼承凝光的生命值上限。\n\n璇璣屏被視為岩元素創造物可以阻擋部分攻擊不可攀爬。同時只能存在一個。",
"description": "星羅棋佈,璇璣合屏。",
"attributes": {
"labels": [
"繼承生命|{param3:F1P}",
"技能傷害|{param2:P}",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "天權崩玉",
"info": "凝光在身邊凝聚諸多寶石,散之一瞬,自動索敵打擊附近的敵人,造成大量岩元素傷害。\n施放天權崩玉時如果附近有璇璣屏存在璇璣屏將發射額外的寶石飛彈協同攻擊。",
"description": "星散玉崩,盡滅群醜。",
"attributes": {
"labels": [
"寶石傷害|每個{param1:F1P}",
"冷卻時間|{param2:F1}秒",
"元素能量|{param3:I}"
]
}
},
"passive1": {
"name": "星移勢轉",
"info": "擁有星璇時,凝光的重擊不會消耗體力。"
},
"passive2": {
"name": "儲之千日,用之一刻",
"info": "穿過**璇璣屏**的角色會獲得12%岩元素傷害加成持續10秒。"
},
"passive3": {
"name": "奇石珠寶錄",
"info": "在小地圖上顯示周圍能產出**鍛造用礦石的礦脈**位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁榮」的教導",
"count": 3
},
{
"name": "新兵的徽記",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「繁榮」的指引",
"count": 2
},
{
"name": "士官的徽記",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「繁榮」的指引",
"count": 4
},
{
"name": "士官的徽記",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁榮」的指引",
"count": 6
},
{
"name": "士官的徽記",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「繁榮」的指引",
"count": 9
},
{
"name": "士官的徽記",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「繁榮」的哲學",
"count": 4
},
{
"name": "尉官的徽記",
"count": 4
},
{
"name": "北風的魂匣",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁榮」的哲學",
"count": 6
},
{
"name": "尉官的徽記",
"count": 6
},
{
"name": "北風的魂匣",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「繁榮」的哲學",
"count": 12
},
{
"name": "尉官的徽記",
"count": 9
},
{
"name": "北風的魂匣",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「繁榮」的哲學",
"count": 16
},
{
"name": "尉官的徽記",
"count": 12
},
{
"name": "北風的魂匣",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,211 @@
{
"name": "諾艾爾",
"combat1": {
"name": "普通攻擊·西風劍術·女僕",
"info": "**普通攻擊**\n進行至多四段的連續揮砍。\n\n**重擊**\n持續消耗體力旋轉大劍攻擊周圍的敵人。\n停止旋轉時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:P}",
"重擊循環傷害|{param5:F1P}",
"重擊終結傷害|{param6:F1P}",
"重擊體力消耗|每秒{param7:F1}點",
"最大持續時間|{param8:F1}秒",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "護心鎧",
"info": "喚出護體的岩鎧,對周圍的敵人造成岩元素傷害,並形成護盾,傷害吸收量基於諾艾爾的防禦力。\n護盾具有如下效果\n·諾艾爾的普通攻擊與重擊命中時都有機率為隊伍中所有角色恢復生命值\n·對所有元素傷害與物理傷害有150%的吸收效果。\n\n觸發治療時的治療量受益於諾艾爾的防禦力。",
"description": "諾艾爾既是侍奉的女僕,也是堅毅的騎士。",
"attributes": {
"labels": [
"技能傷害|{param6:P}防禦力",
"吸收量|{param1:P}防禦力+{param7:I}",
"治療量|{param2:F1P}防禦力+{param8:I}",
"治療觸發機率|{param3:P}",
"持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "大掃除",
"info": "將磐石的力量凝聚在武器上,衝擊周圍的敵人並進行一次大範圍掃擊,造成岩元素傷害。\n此後獲得如下效果\n·提高諾艾爾的攻擊範圍。\n·將攻擊傷害轉為岩元素傷害且此元素轉化無法由附魔覆蓋。\n·根據諾艾爾的防禦力提高攻擊力。",
"description": "需要掃除的,有時不僅僅是灰塵…",
"attributes": {
"labels": [
"爆發傷害|{param1:F1P}",
"技能傷害|{param2:F1P}",
"攻擊力提高|{param3:P}防禦力",
"持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "全心全意",
"info": "諾艾爾處於隊伍後臺且當前場上自己的角色的生命值低於30%時自動觸發:\n為當前場上自己的角色生成一個傷害吸收量等同於諾艾爾防禦力400%的護盾持續20秒。\n·對所有元素傷害與物理傷害有150%的吸收效果。\n該效果60秒內只能觸發一次。"
},
"passive2": {
"name": "乾淨俐落",
"info": "諾艾爾的普通攻擊或重擊累計命中敵人4次會減少**護心鎧**1秒的冷卻。\n每0.1秒至多計數一次。"
},
"passive3": {
"name": "女僕的態度",
"info": "完美烹飪防禦類食物時有12%的機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗爭」的教導",
"count": 3
},
{
"name": "破損的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗爭」的指引",
"count": 2
},
{
"name": "汙穢的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗爭」的指引",
"count": 4
},
{
"name": "汙穢的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗爭」的指引",
"count": 6
},
{
"name": "汙穢的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗爭」的指引",
"count": 9
},
{
"name": "汙穢的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗爭」的哲學",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "東風之爪",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗爭」的哲學",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "東風之爪",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗爭」的哲學",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "東風之爪",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗爭」的哲學",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "東風之爪",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "七七",
"combat1": {
"name": "普通攻擊·雲來古劍法",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param3:F1P}",
"四段傷害|{param4:F1P}+{param4:F1P}",
"五段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}+{param6:F1P}",
"重擊體力消耗|{param7:F1}點",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "仙法·寒病鬼差",
"info": "冰血化符,召喚寒病鬼差,並對周圍的敵人造成冰元素傷害。\n\n**寒病鬼差**\n·七七的普通攻擊與重擊命中時為隊伍中自己的角色以及附近的友方角色恢復生命值回復量受益於七七的攻擊力\n·每隔一段時間為目前場上自己的角色恢復生命值\n·跟隨角色行動對路徑上的敵人造成冰元素傷害。",
"description": "「這傢伙主要是用來防止升溫腐爛的…嗯,我說的是白先生那些精貴藥材。」",
"attributes": {
"labels": [
"技能傷害|{param8:P}",
"命中治療量|{param1:F2P}攻擊力+{param2:I}",
"持續治療量|{param3:F2P}攻擊力+{param4:I}",
"寒病鬼差傷害|{param5:F1P}",
"持續時間|{param6:F1}秒",
"冷卻時間|{param7:F1}秒"
]
}
},
"combat3": {
"name": "仙法·救苦渡厄",
"info": "七七釋放體內封印的仙力,以渡厄真符標記附近的敵人,並造成冰元素傷害。\n\n**渡厄真符**\n處於渡厄真符影響下的敵人受到傷害時為造成傷害的角色恢復生命值。",
"description": "「真名,救苦渡厄真君,起死回骸童子。」\n——七七並不能記起這句話。",
"attributes": {
"labels": [
"技能傷害|{param3:P}",
"治療量|{param1:F1P}攻擊力+{param2:I}",
"持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "延命妙法",
"info": "處於**仙法·寒病鬼差**狀態下的角色觸發元素反應時受治療加成提升20%持續8秒。"
},
"passive2": {
"name": "玉籤偶開",
"info": "七七的普通攻擊與重擊命中敵人時有50%的機率對敵人施加一枚渡厄真符持續6秒。該效果每30秒只能觸發一次。"
},
"passive3": {
"name": "前塵舊憶",
"info": "在小地圖上顯示周圍的**璃月區域特產**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁榮」的教導",
"count": 3
},
{
"name": "導能繪卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「繁榮」的指引",
"count": 2
},
{
"name": "封魔繪卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「繁榮」的指引",
"count": 4
},
{
"name": "封魔繪卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁榮」的指引",
"count": 6
},
{
"name": "封魔繪卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「繁榮」的指引",
"count": 9
},
{
"name": "封魔繪卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「繁榮」的哲學",
"count": 4
},
{
"name": "禁咒繪卷",
"count": 4
},
{
"name": "北風之尾",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁榮」的哲學",
"count": 6
},
{
"name": "禁咒繪卷",
"count": 6
},
{
"name": "北風之尾",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「繁榮」的哲學",
"count": 12
},
{
"name": "禁咒繪卷",
"count": 9
},
{
"name": "北風之尾",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「繁榮」的哲學",
"count": 16
},
{
"name": "禁咒繪卷",
"count": 12
},
{
"name": "北風之尾",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,219 @@
{
"name": "雷電將軍",
"combat1": {
"name": "普通攻擊·源流",
"info": "**普通攻擊**\n進行至多五段的連續槍擊。\n\n**重擊**\n消耗一定體力進行向上的挑斬攻擊。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}+{param5:F1P}",
"五段傷害|{param6:F1P}",
"重擊傷害|{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "神變·惡曜開眼",
"info": "雷電將軍展開淨土的一角,對周圍的敵人造成雷元素傷害,為隊伍中附近的所有角色授以「雷罰惡曜之眼」。\n\n**雷罰惡曜之眼**\n·獲授雷罰惡曜之眼的角色的攻擊對敵人造成傷害時雷罰惡曜之眼會進行協同攻擊在敵人的位置造成雷元素範圍傷害。\n·獲授雷罰惡曜之眼的角色在持續期間內元素爆發造成的傷害獲得提升提升程度基於元素爆發的元素能量。\n\n每個隊伍的雷罰惡曜之眼每0.9秒至多進行一次協同攻擊。\n由隊伍中自己的角色以外的角色觸發的協同攻擊造成的傷害為原本的20%。",
"description": "「手眼」之意,本指大神通者,其所見即是其所作為。雷神可以部署凶星之手眼,使其加護眷屬,代行雷罰。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"協同攻擊傷害|{param2:F1P}",
"持續時間|{param3:F1}秒",
"元素爆發傷害提高|每點元素能量{param4:F2P}",
"冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "奧義·夢想真說",
"info": "匯聚萬千真言,竭盡諸願百眼之願力,斬出粉碎一切詛咒的夢想一刀,造成雷元素範圍傷害;並在接下來的一段時間內,使用「夢想一心」戰鬥。依據施放時消耗的諸願百眼之輪的願力層數,增加夢想一刀與夢想一心的攻擊造成的傷害。\n\n**夢想一心**\n在此狀態下雷電將軍將使用刀進行攻擊並將普通攻擊、重擊與下落攻擊造成的傷害轉為無法被附魔覆蓋的雷元素傷害並在這些攻擊命中敵人時為隊伍中附近的所有角色恢復元素能量。每1秒至多依此方式恢復一次元素能量在持續期間內至多觸發5次。\n在此狀態下雷電將軍的抗打斷能力提高並免疫感電反應的傷害。\n夢想一心狀態下雷電將軍的普通攻擊、重擊與下落攻擊造成的傷害視為元素爆發傷害。\n\n夢想一心的效果將在雷電將軍退場時解除。\n\n**諸願百眼之輪**\n隊伍中附近的角色不包括雷電將軍自己施放元素爆發時會依據元素爆發的元素能量為雷電將軍的諸願百眼之輪累積願力。\n至多累積60層願力。\n\n諸願百眼之輪中累積的願力會在脫離戰鬥300秒後清除。",
"description": "此為雷神最近領悟的全新秘劍。摒棄了「無想」,轉而去背負眾人之「夢想」。「真說」一語乃「新說」之意,稻妻之事也已邁向新篇。",
"attributes": {
"labels": [
"夢想一刀基礎傷害|{param1:P}",
"願力加成|每層{param2:F2P}/{param3:F2P}攻擊力",
"累積願力層數|每點元素能量{param4:F2}",
"一段傷害|{param5:F1P}",
"二段傷害|{param6:F1P}",
"三段傷害|{param7:F1P}",
"四段傷害|{param8:F1P}+{param9:F1P}",
"五段傷害|{param10:F1P}",
"重擊傷害|{param11:F1P}+{param12:F1P}",
"重擊體力消耗|{param13:F1}點",
"下墜期間傷害|{param14:F1P}",
"低空/高空墜地衝擊傷害|{param15:P}/{param16:P}",
"夢想一心能量恢復|{param17:F1}",
"夢想一心持續時間|{param18:F1}秒",
"冷卻時間|{param19:F1}秒",
"元素能量|{param20:I}"
]
}
},
"passive1": {
"name": "萬千的願望",
"info": "隊伍中附近的角色獲得元素晶球或元素微粒時,會為**諸願百眼之輪**累積2層願力。\n該效果每3秒至多觸發一次。"
},
"passive2": {
"name": "殊勝之御體",
"info": "基於元素充能效率超過100%的部分每1%使雷電將軍獲得下列效果:\n·**夢想一心**狀態提供的元素能量恢復提高0.6%\n·雷元素傷害加成提升0.4%。"
},
"passive3": {
"name": "天下名物狩",
"info": "突破單手劍和長柄武器時消耗的摩拉數量減少50%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「天光」的教導",
"count": 3
},
{
"name": "破舊的刀鐔",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「天光」的指引",
"count": 2
},
{
"name": "影打刀鐔",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「天光」的指引",
"count": 4
},
{
"name": "影打刀鐔",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「天光」的指引",
"count": 6
},
{
"name": "影打刀鐔",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「天光」的指引",
"count": 9
},
{
"name": "影打刀鐔",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「天光」的哲學",
"count": 4
},
{
"name": "名刀鐔",
"count": 4
},
{
"name": "熔毀之刻",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「天光」的哲學",
"count": 6
},
{
"name": "名刀鐔",
"count": 6
},
{
"name": "熔毀之刻",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「天光」的哲學",
"count": 12
},
{
"name": "名刀鐔",
"count": 9
},
{
"name": "熔毀之刻",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「天光」的哲學",
"count": 16
},
{
"name": "名刀鐔",
"count": 12
},
{
"name": "熔毀之刻",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,213 @@
{
"name": "雷澤",
"combat1": {
"name": "普通攻擊·鋼脊",
"info": "**普通攻擊**\n進行至多四段的連續揮砍。\n\n**重擊**\n持續消耗體力旋轉大劍攻擊周圍的敵人。\n停止旋轉時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:P}",
"四段傷害|{param4:P}",
"重擊循環傷害|{param5:F1P}",
"重擊終結傷害|{param6:P}",
"重擊體力消耗|每秒{param7:F1}點",
"最大持續時間|{param8:F1}秒",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "利爪與蒼雷",
"info": "用師父與他的「家人」教他的方法,來解決獵物。\n\n**點按**\n向前揮動雷狼之爪對前方的敵人造成雷元素傷害。\n若命中敵人則會為雷澤累積一個雷之印提高雷澤的元素充能效率。\n最多同時存在三個雷之印疊加會刷新持續時間。\n\n**長按**\n聚集雷電力量引發小範圍的雷爆造成大量雷元素傷害並清除已有的雷之印。\n每個因此被清除的雷之印都會轉為雷澤的元素能量。",
"description": "雷擊落下的一瞬,偶爾能瞥見雷澤靈魂深處那頭狼打量獵物的眼神。",
"attributes": {
"labels": [
"點按技能傷害|{param1:P}",
"長按技能傷害|{param2:P}",
"雷之印充能效率提升|每個{param3:P}",
"雷之印吸收恢復能量|每個{param4:F1}點",
"雷之印持續時間|{param5:F1}秒",
"點按冷卻時間|{param6:F1}秒",
"長按冷卻時間|{param7:F1}秒"
]
}
},
"combat3": {
"name": "雷牙",
"info": "喚醒無形的雷狼守護自己,對周圍的敵人造成雷元素傷害,並消耗所有雷之印,為雷澤恢復元素能量。\n雷狼存在期間會與雷澤共同戰鬥。\n\n**雷狼**\n·會隨雷澤的普通攻擊協力攻擊造成雷元素傷害\n·提高雷澤的攻擊速度、雷元素抗性\n·使雷澤免疫感電反應的傷害\n·無法施放重擊。\n·提高雷澤的抗打斷能力。\n\n效果將在雷澤退場時解除。\n退場時會依據剩餘的持續時間歸還至多10點元素能量。",
"description": "狼甦醒了。狩獵的時候到了。",
"attributes": {
"labels": [
"爆發傷害|{param1:P}",
"狼魂傷害|{param2:F1P}普通攻擊傷害",
"普通攻擊速度提升|{param3:P}",
"雷元素抗性提升|{param4:P}",
"持續時間|{param5:F1}秒",
"冷卻時間|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "覺醒",
"info": "**利爪與蒼雷**的冷卻時間減少18%。\n施放**雷牙**時,重置**利爪與蒼雷**的冷卻時間。"
},
"passive2": {
"name": "饑餓",
"info": "雷澤的元素能量在50%以下時元素充能效率提高30%。"
},
"passive3": {
"name": "奔狼",
"info": "隊伍中自己的角色衝刺消耗的體力降低20%。\n無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗爭」的教導",
"count": 3
},
{
"name": "破損的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗爭」的指引",
"count": 2
},
{
"name": "汙穢的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗爭」的指引",
"count": 4
},
{
"name": "汙穢的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗爭」的指引",
"count": 6
},
{
"name": "汙穢的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗爭」的指引",
"count": 9
},
{
"name": "汙穢的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗爭」的哲學",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "東風之爪",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗爭」的哲學",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "東風之爪",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗爭」的哲學",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "東風之爪",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗爭」的哲學",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "東風之爪",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,205 @@
{
"name": "蘿莎莉亞",
"combat1": {
"name": "普通攻擊·教會槍術",
"info": "**普通攻擊**\n進行至多五段的連續槍擊。\n\n**重擊**\n消耗一定體力向前方突進對路徑上的敵人造成傷害。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}*2",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}+{param6:F1P}",
"重擊傷害|{param7:P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "噬罪的告解",
"info": "蘿莎莉亞快速移動至目標敵人身後,以長槍穿刺與揮砍,造成冰元素傷害。\n無法藉由施放時的快速移動轉移至體型較大的敵人身後。",
"description": "對著修女蘿莎莉亞告解並不能得到赦罪。相反,罪孽越深,降罰的冰寒就越是刺骨。",
"attributes": {
"labels": [
"技能傷害|{param1:P}+{param2:P}",
"冷卻時間|{param3:F1}秒"
]
}
},
"combat3": {
"name": "終命的聖禮",
"info": "這是蘿莎莉亞專屬的領禱儀式。揮舞武器掃擊身邊的敵人後,凝聚極寒的冰槍擊向地面,分別造成冰元素傷害。\n冰槍在存在期間內會間歇性釋放寒氣對附近的敵人造成冰元素傷害。",
"description": "審判這件事很麻煩,所以越過審判直接執行臨終祈禮吧。蘿莎莉亞本就不信奉風神,這件事因此格外輕鬆。",
"attributes": {
"labels": [
"技能傷害|{param1:P}+{param2:P}",
"冰槍持續傷害|{param3:P}",
"持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "聆聽懺悔的幽影",
"info": "**噬罪的告解**從技能目標的背後攻擊時蘿莎莉亞的暴擊率提升12%持續5秒。"
},
"passive2": {
"name": "暗中支援的黯色",
"info": "施放**終命的聖禮**時依照蘿莎莉亞自身暴擊率的15%提高附近隊伍中所有角色不包括蘿莎莉亞自己的暴擊率持續10秒。\n藉由這種方式獲得的暴擊率提升無法超過15%。"
},
"passive3": {
"name": "夜行",
"info": "在夜間18時至6時隊伍中自己的角色移動速度提高10%。\n該效果在秘境、征討領域、深境螺旋中無效且無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「詩文」的教導",
"count": 3
},
{
"name": "新兵的徽記",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「詩文」的指引",
"count": 2
},
{
"name": "士官的徽記",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「詩文」的指引",
"count": 4
},
{
"name": "士官的徽記",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「詩文」的指引",
"count": 6
},
{
"name": "士官的徽記",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「詩文」的指引",
"count": 9
},
{
"name": "士官的徽記",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「詩文」的哲學",
"count": 4
},
{
"name": "尉官的徽記",
"count": 4
},
{
"name": "武煉之魂·孤影",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「詩文」的哲學",
"count": 6
},
{
"name": "尉官的徽記",
"count": 6
},
{
"name": "武煉之魂·孤影",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「詩文」的哲學",
"count": 12
},
{
"name": "尉官的徽記",
"count": 9
},
{
"name": "武煉之魂·孤影",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「詩文」的哲學",
"count": 16
},
{
"name": "尉官的徽記",
"count": 12
},
{
"name": "武煉之魂·孤影",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,212 @@
{
"name": "珊瑚宮心海",
"combat1": {
"name": "普通攻擊·水有常形",
"info": "**普通攻擊**\n以水元素幻造成的游魚進行至多三段的攻擊造成水元素傷害。\n\n**重擊**\n消耗一定體力短暫詠唱後造成水元素範圍傷害。\n\n**下落攻擊**\n凝聚水元素的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成水元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"重擊傷害|{param4:P}",
"重擊體力消耗|{param5:F1}點",
"下墜期間傷害|{param6:F1P}",
"低空/高空墜地衝擊傷害|{param7:P}/{param8:P}"
]
}
},
"combat2": {
"name": "海月之誓",
"info": "召喚能夠治癒同伴的幻造水之生命「化海月」。\n施放的瞬間為珊瑚宮心海施加潮濕狀態。\n\n**化海月**\n每隔一段時間對周圍的敵人造成水元素傷害並為周圍的目前場上角色恢復生命值回復量受益於珊瑚宮心海的生命值上限。",
"description": "為了保持完美的工作狀態,心海需要及時補充自己的「能量」。",
"attributes": {
"labels": [
"治療量|{param1:F1P}生命值上限+{param2:I}",
"波紋傷害|{param3:F1P}",
"存在時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "海人化羽",
"info": "請降海祇的力量,對周圍的敵人造成水元素傷害,並披上珊瑚宮之水匯聚而成的「儀來羽衣」。\n\n**儀來羽衣**\n·增加珊瑚宮心海的普通攻擊重擊以及元素戰技的「化海月」造成的傷害增加值基於珊瑚宮心海的生命值上限\n·普通攻擊和重擊命中敵人時為隊伍中附近的所有角色恢復生命值回復量受益於珊瑚宮心海的生命值上限\n·提升珊瑚宮心海的抗打斷能力並使她能在水面上移動。\n\n效果將在珊瑚宮心海退場時解除。",
"description": "縈繞在身邊的清光化為羽衣,輝映著珊瑚宮大人的堂堂之姿。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}生命值上限",
"普通攻擊傷害提升|{param4:F1P}生命值上限",
"重擊傷害提升|{param5:F1P}生命值上限",
"化海月傷害提升|{param9:F1P}生命值上限",
"命中治療量|{param2:F2P}生命值上限+{param3:I}",
"持續時間|{param6:F1}秒",
"冷卻時間|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "匣中玉櫛",
"info": "施放**海人化羽**時,若場上有珊瑚宮心海自己的化海月,則重置化海月的存在時間。"
},
"passive2": {
"name": "真珠御唄",
"info": "處於**海人化羽**的儀來羽衣狀態下時珊瑚宮心海的普通攻擊與重擊基於生命值上限造成的傷害獲得額外提升提升程度相當於她的治療加成的15%。"
},
"passive3": {
"name": "海祇姬君",
"info": "隊伍中自己的角色游泳消耗的體力降低20%。\n無法與效果完全相同的固有天賦疊加。"
},
"passive4": {
"name": "廟算無遺",
"info": "珊瑚宮心海的治療加成提升25%暴擊率降低100%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「浮世」的教導",
"count": 3
},
{
"name": "浮游乾核",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「浮世」的指引",
"count": 2
},
{
"name": "浮游幽核",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「浮世」的指引",
"count": 4
},
{
"name": "浮游幽核",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「浮世」的指引",
"count": 6
},
{
"name": "浮游幽核",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「浮世」的指引",
"count": 9
},
{
"name": "浮游幽核",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「浮世」的哲學",
"count": 4
},
{
"name": "浮游晶化核",
"count": 4
},
{
"name": "獄火之蝶",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「浮世」的哲學",
"count": 6
},
{
"name": "浮游晶化核",
"count": 6
},
{
"name": "獄火之蝶",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「浮世」的哲學",
"count": 12
},
{
"name": "浮游晶化核",
"count": 9
},
{
"name": "獄火之蝶",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「浮世」的哲學",
"count": 16
},
{
"name": "浮游晶化核",
"count": 12
},
{
"name": "獄火之蝶",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,213 @@
{
"name": "早柚",
"combat1": {
"name": "普通攻擊·忍刀·終末番",
"info": "**普通攻擊**\n進行至多四段的連續揮砍。\n\n**重擊**\n持續消耗體力旋轉大劍攻擊周圍的敵人。\n停止旋轉時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}",
"重擊循環傷害|{param6:F1P}",
"重擊終結傷害|{param7:P}",
"重擊體力消耗|每秒{param8:F1}點",
"最大持續時間|{param9:F1}秒",
"下墜期間傷害|{param10:F1P}",
"低空/高空墜地衝擊傷害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "嗚呼流·風隱急進",
"info": "忍法·嗚呼流的獨創奧義!以風馳電掣之勢席捲戰場的絕技!\n蜷縮成高速滾動的風風輪衝撞觸及的敵人造成風元素傷害並在結束時使出風風輪舞踢造成風元素範圍傷害。\n\n**點按**\n進入風風輪狀態向前滾動一小段距離並使出風風輪舞踢。\n\n**長按**\n以風風輪之姿持續滾動並在該狀態下提高早柚的抗打斷能力。\n期間早柚可以控制滾動的方向並能再次施放技能提前結束狀態使出相比點按更為強大的風風輪舞踢。\n以長按該技能施放時能發生元素轉化。\n\n持續至多10秒。效果結束時技能將進入冷卻。在風風輪狀態下持續的時間越長冷卻時間越長。\n\n**元素轉化**\n若早柚在風風輪狀態下接觸了水元素/火元素/冰元素/雷元素,則會獲得對應元素屬性,使風風輪與風風輪舞踢額外造成該元素的附加傷害。\n元素轉化在技能持續期間僅會發生一次。",
"description": "早柚閉著眼睛都能熟練施展出來。原本用於逃跑,有了神之眼之後,終於能趁機讓敵人吃些苦頭了。",
"attributes": {
"labels": [
"風風輪傷害|{param1:F1P}",
"風風輪舞踢點按傷害|{param3:F1P}",
"風風輪舞踢長按傷害|{param4:F1P}",
"風風輪附帶元素傷害|{param2:F1P}",
"風風輪舞踢長按附帶元素傷害|{param5:F1P}",
"長按最大持續時間|{param6:F1}秒",
"冷卻時間|{param7:F1}到{param8:F1}秒"
]
}
},
"combat3": {
"name": "嗚呼流·影貉繚亂",
"info": "忍法·嗚呼流的另一個獨創奧義!能創造出替早柚幹活的幫手!\n對身邊的敵人造成風元素傷害同時為隊伍中附近的所有角色恢復生命值回復量受益於早柚的攻擊力並召喚出「不倒貉貉」。\n\n**不倒貉貉**\n會週期性地根據附近的狀況採取其中一種行動\n·附近的角色如果生命值均高於70%,則不倒貉貉會攻擊附近的一名敵人,造成風元素傷害;\n·附近場上如果有生命值低於或等於70%的角色則會為附近場上生命值百分比最低的角色恢復生命值回復量受益於早柚的攻擊力。若附近不存在敵人即使角色的生命值均高於70%,也會為角色恢復生命值。",
"description": "不懂忍術的人都非常希望早柚能多多展示一下這個,也有人試圖找早柚學習。可早柚只想睡覺,不想被打擾。",
"attributes": {
"labels": [
"技能發動傷害|{param1:P}",
"技能發動治療量|{param3:F1P}攻擊力+{param2:I}",
"不倒貉貉傷害|{param4:P}",
"不倒貉貉治療量|{param6:F1P}攻擊力+{param5:I}",
"持續時間|{param7:F1}秒",
"冷卻時間|{param8:F1}秒",
"元素能量|{param9:I}"
]
}
},
"passive1": {
"name": "更加合適的人選",
"info": "早柚在場上觸發擴散反應時為隊伍中自己的角色以及附近的友方角色恢復300點生命值。除此之外早柚的每點元素精通將額外恢復1.2點生命值。\n該效果每2秒只能觸發一次。"
},
"passive2": {
"name": "早柚不用工作啦",
"info": "**嗚呼流·影貉繚亂**的不倒貉貉獲得如下效果:\n·為角色恢復生命值時將為該角色身邊的其他場上角色恢復相當於回復量20%的生命值。\n·攻擊敵人時擴大造成傷害的範圍。"
},
"passive3": {
"name": "嗚呼流·屏息秘傳",
"info": "早柚在隊伍中時,隊伍中自己的角色接近晶蝶等部分生物時,不會驚動牠們。\n有效對象可參考圖鑑中「生物誌 / 野生動物」的「其他」分類。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「天光」的教導",
"count": 3
},
{
"name": "騙騙花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「天光」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「天光」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「天光」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「天光」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「天光」的哲學",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "鎏金之鱗",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「天光」的哲學",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "鎏金之鱗",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「天光」的哲學",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "鎏金之鱗",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「天光」的哲學",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "鎏金之鱗",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,211 @@
{
"name": "申鶴",
"combat1": {
"name": "普通攻擊·踏辰攝斗",
"info": "**普通攻擊**\n進行至多五段的連續槍擊。\n\n**重擊**\n消耗一定體力向前方突進對路徑上的敵人造成傷害。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}+{param5:F1P}",
"五段傷害|{param6:F1P}",
"重擊傷害|{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "仰靈威召將役咒",
"info": "凝疊銀之霜露,摒退一切邪魔。\n為隊伍中附近的所有角色施加「冰翎」效果並依據點按、長按以不同的方式造成冰元素傷害。\n\n**點按**\n與「籙靈」一同向前突進對路徑上的敵人造成冰元素傷害。\n\n**長按**\n律令「籙靈」造成冰元素範圍傷害。\n\n**冰翎**\n普通攻擊、重擊、下落攻擊、元素戰技和元素爆發傷害對敵人造成冰元素傷害時基於申鶴自己目前的攻擊力提高造成的傷害。\n\n「冰翎」效果會在持續時間結束或生效一定次數後消失。長按施加的「冰翎」相比點按擁有更長的持續時間與更多的生效次數。\n一次冰元素傷害同時命中多名敵人時會依據命中敵人的數量消耗生效次數隊伍中具有「冰翎」的角色其生效次數單獨計算。",
"description": "「靈威非虛,役有百工。神女有令,急到符中。攝!」",
"attributes": {
"labels": [
"點按技能傷害|{param1:P}",
"長按技能傷害|{param2:F1P}",
"傷害值提升|{param3:F1P}攻擊力",
"點按/長按持續時間|{param4:F1}秒/{param5:F1}秒",
"點按/長按生效次數|{param6:I}次/{param7:I}次",
"點按冷卻時間|{param8:F1}秒",
"長按冷卻時間|{param9:F1}秒"
]
}
},
"combat3": {
"name": "神女遣靈真訣",
"info": "解放「籙靈」的力量,驅使其馳騁世間,造成冰元素範圍傷害。\n「籙靈」將結成領域使其中敵人的冰元素抗性與物理抗性降低並持續對其中的敵人造成冰元素傷害。",
"description": "「仙道法門並非證於虛玄,唯有觀象天地萬化,洞明紅塵因果,方能得悟本真。」",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"抗性降低|{param2:F1P}",
"持續傷害|{param3:F1P}",
"持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "大洞彌羅尊法",
"info": "處於**神女遣靈真訣**的領域中的目前場上角色冰元素傷害加成提高15%。"
},
"passive2": {
"name": "縛靈通真法印",
"info": "申鶴施放**仰靈威召將役咒**後,將使附近的隊伍中所有角色獲得如下效果:\n·點按元素戰技和元素爆發造成的傷害提高15%持續10秒\n·長按普通攻擊、重擊和下落攻擊造成的傷害提高15%持續15秒。"
},
"passive3": {
"name": "來復知時",
"info": "在璃月執行時長為20小時的探索派遣任務時獲得的獎勵增加25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁榮」的教導",
"count": 3
},
{
"name": "騙騙花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「繁榮」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「繁榮」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁榮」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「繁榮」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「繁榮」的哲學",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "獄火之蝶",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁榮」的哲學",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "獄火之蝶",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「繁榮」的哲學",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "獄火之蝶",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「繁榮」的哲學",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "獄火之蝶",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,207 @@
{
"name": "鹿野院平藏",
"combat1": {
"name": "普通攻擊·不動流格鬥術",
"info": "**普通攻擊**\n以強風加持的招式與敵人格鬥進行至多五段的攻擊造成風元素傷害。\n\n**重擊**\n消耗一定體力使出揚塵踢造成風元素傷害。\n\n**下落攻擊**\n凝聚強風的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成風元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}+{param5:F1P}+{param6:F1P}",
"五段傷害|{param7:F1P}",
"重擊傷害|{param8:F1P}",
"重擊體力消耗|{param9:F1}點",
"下墜期間傷害|{param10:F1P}",
"低空/高空墜地衝擊傷害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "勠心拳",
"info": "**點按**\n驅使疾風向前打出勠心拳造成風元素傷害。\n\n**長按**\n積蓄力量以施展更為強大的拳勢。蓄力期間將持續獲得能提升勠心拳威力的「變格」效果鬆開技能或蓄力結束時會向前打出勠心拳造成風元素傷害。\n\n**變格**\n提升下一次勠心拳造成的傷害至多疊加4層。\n擁有4層「變格」時將產生「正論」效果使下一次勠心拳造成的傷害將進一步提高並擁有更大的影響範圍。",
"description": "看似只是簡單的蓄力衝拳,但是包含了平藏想要令罪人們乖乖認罪懺悔的心意。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"變格傷害提升|{param2:F1P}/層",
"正論傷害提升|{param3:F1P}",
"變格持續時間|{param5:F1}秒",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "聚風蹴",
"info": "騰躍至空中,向敵人踢出不動流·真空彈。不動流·真空彈將在命中時炸裂,產生緝拿風穴,牽引附近的物體與敵人,造成風元素範圍傷害。\n不動流·真空彈命中處於水元素/火元素/冰元素/雷元素附著下的敵人時,會為這些敵人施加「聚風真眼」效果,該效果會在片刻後爆發消失,並造成對應元素屬性的範圍傷害。\n不動流·真空彈至多對4名命中的敵人施加「聚風真眼」敵人無法同時處於多種元素屬性的「聚風真眼」狀態下。",
"description": "將風元素聚集一處並踢出的獨特招式,往往能在罪人暴露、四處逃竄之時,穩當踢中其後背。",
"attributes": {
"labels": [
"不動流·真空彈傷害|{param1:F1P}",
"聚風真眼傷害|{param2:F1P}",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "反論稽古",
"info": "鹿野院平藏在場上觸發擴散反應時將獲得1層**勠心拳**的「變格」效果該效果每0.1秒至多觸發一次。"
},
"passive2": {
"name": "因由勘破",
"info": "**勠心拳**命中敵人後隊伍中所有角色不包括鹿野院平藏自己的元素精通提升80點持續10秒。"
},
"passive3": {
"name": "在罪之先",
"info": "隊伍中自己的角色衝刺消耗的體力降低20%。\n無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「浮世」的教導",
"count": 3
},
{
"name": "尋寶鴉印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「浮世」的指引",
"count": 2
},
{
"name": "藏銀鴉印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「浮世」的指引",
"count": 4
},
{
"name": "藏銀鴉印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「浮世」的指引",
"count": 6
},
{
"name": "藏銀鴉印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「浮世」的指引",
"count": 9
},
{
"name": "藏銀鴉印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「浮世」的哲學",
"count": 4
},
{
"name": "攫金鴉印",
"count": 4
},
{
"name": "萬劫之真意",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「浮世」的哲學",
"count": 6
},
{
"name": "攫金鴉印",
"count": 6
},
{
"name": "萬劫之真意",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「浮世」的哲學",
"count": 12
},
{
"name": "攫金鴉印",
"count": 9
},
{
"name": "萬劫之真意",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「浮世」的哲學",
"count": 16
},
{
"name": "攫金鴉印",
"count": 12
},
{
"name": "萬劫之真意",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,204 @@
{
"name": "砂糖",
"combat1": {
"name": "普通攻擊·簡式風靈作成",
"info": "**普通攻擊**\n進行至多四段的風靈攻擊造成風元素傷害。\n\n**重擊**\n消耗一定體力短暫詠唱後造成風元素範圍傷害。\n\n**下落攻擊**\n凝聚風靈的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成風元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"重擊傷害|{param5:P}",
"重擊體力消耗|{param6:F1}點",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "風靈作成·陸參零捌",
"info": "召喚出小型風靈,將敵人與物體牽引至風靈所在位置,擊飛範圍內的敵人,並造成風元素傷害。",
"description": "說來很不好意思,雖然術式裡誕生的元素生命迅速就消散了,但是在冒險裡真的很好用。失敗的實驗也會誕生實用技術。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"冷卻時間|{param2:F1}秒"
]
}
},
"combat3": {
"name": "禁·風靈作成·柒伍同構貳型",
"info": "砂糖拋出不穩定的燒瓶,生成大型風靈。\n存在期間大型風靈會持續牽引附近的敵人與物體擊飛附近的敵人並造成風元素傷害。\n\n**元素轉化**\n若風靈在技能持續期間接觸了水元素/火元素/冰元素/雷元素,則會獲得對應元素屬性,額外造成該元素的附加傷害。\n元素轉化在技能持續期間僅會發生一次。",
"description": "砂糖也曾經想給每一個不穩態無相之風取名字。但是其世系迅速超過了兔兔伯爵的八百九十三世。",
"attributes": {
"labels": [
"持續傷害|{param1:P}",
"附加元素傷害|{param2:F1P}",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "觸媒置換術",
"info": "砂糖觸發擴散反應時使隊伍中所有對應元素類型的不包括砂糖自身角色元素精通提升50持續8秒。"
},
"passive2": {
"name": "小小的慧風",
"info": "**風靈作成·陸參零捌**或**禁·風靈作成·柒伍同構貳型**命中敵人時基於砂糖元素精通的20%為隊伍中所有角色不包括砂糖自身提供元素精通加成持續8秒。"
},
"passive3": {
"name": "不穩定發現",
"info": "合成角色與武器培養素材時有10%的機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教導",
"count": 3
},
{
"name": "騙騙花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲學",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "北風的魂匣",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲學",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "北風的魂匣",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲學",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "北風的魂匣",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲學",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "北風的魂匣",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,221 @@
{
"name": "達達利亞",
"combat1": {
"name": "普通攻擊·斷雨",
"info": "**普通攻擊**\n進行至多六段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時水元素之力會在箭矢上持續匯聚。聚滿了激流的箭矢會在命中敵人時造成水元素傷害並施加斷流效果。\n\n**斷流**\n處於斷流影響下的敵人受到達達利亞的各種攻擊時將產生水元素範圍傷害效果。這些效果造成的傷害視為普通攻擊傷害。\n·斷流·閃滿蓄力瞄準射擊命中處於斷流影響下的敵人時會引發連續範圍傷害。斷流·閃每0.7秒至多觸發一次。\n·斷流·破擊敗處於斷流影響下的敵人時會引發水之綻放對附近的敵人施加斷流效果。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。\n處於魔王武裝·狂瀾的近戰狀態下時無法施展下落攻擊。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"六段傷害|{param6:F1P}",
"瞄準射擊|{param7:F1P}",
"滿蓄力瞄準射擊|{param8:P}",
"斷流·閃 傷害|{param9:F1P}*3",
"斷流·破 傷害|{param10:F1P}",
"斷流持續時間|{param14:F1}",
"下墜期間傷害|{param11:F1P}",
"低空/高空墜地衝擊傷害|{param12:P}/{param13:P}"
]
}
},
"combat2": {
"name": "魔王武裝·狂瀾",
"info": "解放純水構成的武裝,對周圍的敵人造成水元素傷害,並進入近戰狀態。\n在此狀態下達達利亞的普通攻擊與重擊將轉為無法被附魔覆蓋的水元素傷害並發生以下變化\n\n**普通攻擊**\n進行至多六段的連續水元素斬擊。\n\n**重擊**\n消耗體力瞬間向前方揮出兩劍造成水元素傷害。\n\n**斷流·斬**\n近戰攻擊命中處於斷流影響下的敵人時將引發一次斷流·斬造成水元素範圍傷害。斷流·斬造成的傷害視為元素戰技傷害每1.5秒至多觸發一次。\n\n30秒後或再次施放時效果將會解除回到遠程狀態並使技能進入冷卻。近戰狀態下持續的時間越長冷卻時間越長。\n若持續30秒後自動回到遠程狀態技能將進入更長的冷卻週期。",
"description": "為了克服自己不擅使弓的弱點,他才選擇弓作為自己的武器。但在真正的戰鬥中,不得不拿出真正的實力…",
"attributes": {
"labels": [
"狀態激發傷害|{param1:P}",
"一段傷害|{param2:F1P}",
"二段傷害|{param3:F1P}",
"三段傷害|{param4:F1P}",
"四段傷害|{param5:F1P}",
"五段傷害|{param6:F1P}",
"六段傷害|{param7:F1P}+{param8:F1P}",
"重擊傷害|{param9:F1P}+{param10:F1P}",
"重擊體力消耗|{param12:F1}點",
"斷流·斬 傷害|{param11:P}",
"最大持續時間|{param13:F1}秒",
"冷卻時間|{param14:F1}到{param15:F1}秒",
"持續時間耗盡冷卻時間|{param16:F1}秒"
]
}
},
"combat3": {
"name": "極惡技·盡滅閃",
"info": "依據達達利亞當下所處的狀態,進行不同的攻擊:\n\n**遠程狀態·魔彈一閃**\n向前方快速射出一發飽含水元素的魔箭造成水元素範圍傷害並施加斷流效果。\n施放後歸還部分元素能量。\n\n**近戰狀態·盡滅水光**\n進行一次大範圍斬擊對附近所有敵人造成大量水元素傷害並能引發斷流·爆。\n\n**斷流·爆**\n盡滅水光命中處於斷流狀態下的敵人時會消耗斷流效果並引發水爆造成水元素範圍傷害。斷流·爆造成的傷害視為元素爆發傷害。",
"description": "湍流的水,在他的雪國故土並不常見。或許能將流水握在手中,正是因為明白流水的珍貴吧。",
"attributes": {
"labels": [
"技能傷害·近戰|{param1:P}",
"技能傷害·遠程|{param3:P}",
"斷流·爆 傷害|{param2:P}",
"技能歸還元素能量(遠程)|{param4:I}",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "永無謝幕",
"info": "斷流效果的持續時間延長8秒。"
},
"passive2": {
"name": "水形劍",
"info": "處於**魔王武裝·狂瀾**的近戰狀態時,普通攻擊與重擊在造成暴擊時,會為命中的敵人施加斷流效果。"
},
"passive3": {
"name": "諸武精通",
"info": "隊伍中自己的角色**普通攻擊**等級提高1級。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教導",
"count": 3
},
{
"name": "新兵的徽記",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "士官的徽記",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "士官的徽記",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "士官的徽記",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "士官的徽記",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲學",
"count": 4
},
{
"name": "尉官的徽記",
"count": 4
},
{
"name": "魔王之刃·殘片",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲學",
"count": 6
},
{
"name": "尉官的徽記",
"count": 6
},
{
"name": "魔王之刃·殘片",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲學",
"count": 12
},
{
"name": "尉官的徽記",
"count": 9
},
{
"name": "魔王之刃·殘片",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲學",
"count": 16
},
{
"name": "尉官的徽記",
"count": 12
},
{
"name": "魔王之刃·殘片",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "托馬",
"combat1": {
"name": "普通攻擊·迅破槍勢",
"info": "**普通攻擊**\n進行至多四段的連續槍擊。\n\n**重擊**\n消耗一定體力向前方突進對路徑上的敵人造成傷害。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}*2",
"四段傷害|{param4:F1P}",
"重擊傷害|{param5:P}",
"重擊體力消耗|{param6:F1}點",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "烈燒佑命之侍護",
"info": "托馬以槍尖刺地作為支點,傾注燃焰之力,向前迅猛踢擊,造成火元素範圍傷害,喚出護體的烈燒佑命護盾,並在施放的瞬間,為托馬施加火元素附著。\n護盾的傷害吸收量受益於托馬的生命值上限。\n烈燒佑命護盾具有如下特性\n·對火元素傷害有250%的吸收效果;\n·護盾剩餘的傷害吸收量在獲得新的烈燒佑命護盾時將會疊加並重置持續時間。\n\n護盾的傷害吸收量至多不超過托馬生命值上限的一定比例。",
"description": "作為異鄉來客,唯有點燃最為熾烈的盛情之火,才能習得精湛且純粹的稻妻槍術。而托馬的成就遠遠不止於「最速學成出師」與「槍術豪傑」,有著「守護」信念的他,還將禦敵的技巧與甲冑的特性融入了自己的槍術之中。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"護盾吸收量|{param2:F1P}生命值上限+{param3:I}",
"護盾持續時間|{param4:F1}秒",
"護盾吸收量上限|{param5:F1P}生命值上限+{param6:I}",
"冷卻時間|{param7:F1}秒"
]
}
},
"combat3": {
"name": "真紅熾火之大鎧",
"info": "托馬旋轉長槍,以熾烈的燃焰揮斬周圍的敵人,造成火元素範圍傷害,並產生熾火大鎧。\n\n**熾火大鎧**\n處於熾火大鎧效果下的目前場上角色進行普通攻擊時將觸發熾火崩破造成火元素範圍傷害並喚出護體的烈燒佑命護盾。\n熾火崩破每1秒至多觸發一次。\n\n產生的護盾除傷害吸收量以外特性與元素戰技「烈燒佑命之侍護」的護盾相同\n·對火元素傷害有250%的吸收效果;\n·護盾剩餘的傷害吸收量在獲得新的烈燒佑命護盾時將會疊加並重置持續時間。\n\n護盾的傷害吸收量至多不超過托馬生命值上限的一定比例。\n\n托馬倒下時將會清除熾火大鎧的效果。",
"description": "「我絕不會忘記當初的承諾,所以這股烈火,必將守護我珍視的人,永不熄滅。」",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"熾火崩破傷害|{param2:P}",
"護盾吸收量|{param3:F1P}生命值上限+{param4:I}",
"護盾持續時間|{param5:F1}秒",
"熾火大鎧持續時間|{param7:F1}秒",
"冷卻時間|{param8:F1}秒",
"元素能量|{param9:I}"
]
}
},
"passive1": {
"name": "甲衣交疊",
"info": "目前場上自己的角色獲得或重置**烈燒佑命護盾**時護盾強效提升5%持續時間6秒。\n此效果每0.3秒至多觸發一次至多疊加5次。"
},
"passive2": {
"name": "烈火攻燔",
"info": "**真紅熾火之大鎧**的熾火崩破造成的傷害提高提高值相當於托馬生命值上限的2.2%。"
},
"passive3": {
"name": "懸鯛狩",
"info": "旅行者在稻妻成功**釣魚**時因為托馬的幫助有20%的機率獲得2倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「浮世」的教導",
"count": 3
},
{
"name": "尋寶鴉印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「浮世」的指引",
"count": 2
},
{
"name": "藏銀鴉印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「浮世」的指引",
"count": 4
},
{
"name": "藏銀鴉印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「浮世」的指引",
"count": 6
},
{
"name": "藏銀鴉印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「浮世」的指引",
"count": 9
},
{
"name": "藏銀鴉印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「浮世」的哲學",
"count": 4
},
{
"name": "攫金鴉印",
"count": 4
},
{
"name": "獄火之蝶",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「浮世」的哲學",
"count": 6
},
{
"name": "攫金鴉印",
"count": 6
},
{
"name": "獄火之蝶",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「浮世」的哲學",
"count": 12
},
{
"name": "攫金鴉印",
"count": 9
},
{
"name": "獄火之蝶",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「浮世」的哲學",
"count": 16
},
{
"name": "攫金鴉印",
"count": 12
},
{
"name": "獄火之蝶",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "提納里",
"combat1": {
"name": "普通攻擊·藏蘊破障",
"info": "**普通攻擊**\n進行至多四段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時草木的力量會在箭矢上持續積聚並隨攻擊發射出去。根據蓄力時間長短能造成不同的效果\n·一段蓄力射出附有草元素的箭矢造成草元素傷害\n·二段蓄力發射花筥箭造成草元素傷害。命中後將產生4枚會自行追蹤附近敵人的藏蘊花矢能夠造成草元素傷害。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}*2",
"四段傷害|{param4:F1P}",
"瞄準射擊|{param5:F1P}",
"一段蓄力瞄準射擊|{param6:P}",
"花筥箭傷害|{param7:F1P}",
"藏蘊花矢傷害|{param8:F1P}",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "識果種雷",
"info": "提納里向前投擲識種心雷,造成草元素範圍傷害,並產生識蘊領域,神秘的幻象會持續嘲諷其中的敵人,吸引火力。\n此外提納里將獲得「通塞識」效果使其花筥箭所需的蓄力時間減少2.4秒該效果將在持續時間結束或提納里發射3次花筥箭後消失。",
"description": "「種子若在土壤之外枯萎死去,死去時仍是一粒。若它歸壤於故土,就將結出千萬粒來。」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"識蘊領域持續時間|{param2:F1}秒",
"通塞識持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "造生纏藤箭",
"info": "匯聚一切種子的力量發射6枚能追蹤敵人的纏藤箭造成草元素傷害。\n纏藤箭在命中後將會產生次級纏藤箭追蹤附近的敵人並在命中時造成草元素傷害。",
"description": "「別想這麼輕易擺脫,藤蔓之後再生藤蔓,如果不能徹底清理乾淨,後果可是很麻煩的。」",
"attributes": {
"labels": [
"纏藤箭傷害|{param1:F1P}",
"次級纏藤箭傷害|{param2:F1P}",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "眼識殊明",
"info": "提納里發射**花筥箭**後元素精通提升50點持續4秒。"
},
"passive2": {
"name": "諸葉辨通",
"info": "提納里的每點元素精通,都會使其重擊與**造生纏藤箭**造成的傷害提升0.06%。\n依此方式至多使上述攻擊造成的傷害提升60%。"
},
"passive3": {
"name": "閎覽博物",
"info": "在小地圖上顯示周圍的**須彌區域特產**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「諍言」的教導",
"count": 3
},
{
"name": "蕈獸孢子",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「諍言」的指引",
"count": 2
},
{
"name": "螢光孢粉",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「諍言」的指引",
"count": 4
},
{
"name": "螢光孢粉",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「諍言」的指引",
"count": 6
},
{
"name": "螢光孢粉",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「諍言」的指引",
"count": 9
},
{
"name": "螢光孢粉",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「諍言」的哲學",
"count": 4
},
{
"name": "孢囊晶塵",
"count": 4
},
{
"name": "萬劫之真意",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「諍言」的哲學",
"count": 6
},
{
"name": "孢囊晶塵",
"count": 6
},
{
"name": "萬劫之真意",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「諍言」的哲學",
"count": 12
},
{
"name": "孢囊晶塵",
"count": 9
},
{
"name": "萬劫之真意",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「諍言」的哲學",
"count": 16
},
{
"name": "孢囊晶塵",
"count": 12
},
{
"name": "萬劫之真意",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,205 @@
{
"name": "旅行者 (風元素)",
"combat1": {
"name": "普通攻擊·異邦鐵風",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}+{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "風渦劍",
"info": "緊握風的力量,在掌中匯聚真空渦流,對前方的敵人持續造成風元素傷害。\n技能結束時真空渦流會炸裂造成範圍更大、威力更強的風元素傷害。\n\n**長按**\n傷害與影響範圍會逐漸提升。\n\n**元素轉化**\n若真空渦流在技能持續期間接觸了水元素/火元素/冰元素/雷元素,則會獲得對應元素屬性,額外造成該元素的附加傷害。\n元素轉化在技能持續期間僅會發生一次。",
"description": "和派蒙討論過如何握住無形的風。",
"attributes": {
"labels": [
"初始切割傷害|{param1:F1P}",
"最大切割傷害|{param2:F1P}",
"初始爆風傷害|{param3:P}",
"最大爆風傷害|{param4:P}",
"基礎冷卻時間|{param5:F1}秒",
"最大蓄力冷卻時間|{param6:F1}秒"
]
}
},
"combat3": {
"name": "風息激盪",
"info": "引導風行進的路途,喚出持續前進的龍捲風,將沿途的物體與敵人捲入,持續造成風元素傷害。\n\n**元素轉化**\n若龍捲風在技能持續期間接觸了水元素/火元素/冰元素/雷元素,則會獲得對應元素屬性,額外造成該元素附加傷害。\n這種轉化在技能持續期間僅會發生一次。",
"description": "和派蒙一起研究過蝴蝶的振翅。",
"attributes": {
"labels": [
"龍捲風傷害|{param1:F1P}",
"附加元素傷害|{param2:F1P}",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "裂空之風",
"info": "普通攻擊的最後一擊會打出一道風刃對沿途敵人造成60%攻擊力的風元素傷害。"
},
"passive2": {
"name": "復甦之風",
"info": "用**風渦劍**打敗敵人後的5秒內每秒恢復2%生命值。\n該效果每5秒只能觸發一次。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教導",
"count": 3
},
{
"name": "導能繪卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗爭」的指引",
"count": 2
},
{
"name": "封魔繪卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「詩文」的指引",
"count": 4
},
{
"name": "封魔繪卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "封魔繪卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗爭」的指引",
"count": 9
},
{
"name": "封魔繪卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「詩文」的哲學",
"count": 4
},
{
"name": "禁咒繪卷",
"count": 4
},
{
"name": "東風的吐息",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲學",
"count": 6
},
{
"name": "禁咒繪卷",
"count": 6
},
{
"name": "東風的吐息",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗爭」的哲學",
"count": 12
},
{
"name": "禁咒繪卷",
"count": 9
},
{
"name": "東風的吐息",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「詩文」的哲學",
"count": 16
},
{
"name": "禁咒繪卷",
"count": 12
},
{
"name": "東風的吐息",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,201 @@
{
"name": "旅行者 (草元素)",
"combat1": {
"name": "普通攻擊·異邦草翦",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}+{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "草緣劍",
"info": "揮動武器,散佈鋒利的葉片,對前方造成草元素傷害。",
"description": "和派蒙一起觀察過草葉邊緣鋒利的流形。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"冷卻時間|{param2:F1}秒"
]
}
},
"combat3": {
"name": "偃草若化",
"info": "凝聚花果草木的力量,創造草燈蓮。\n草燈蓮會持續攻擊其領域內的敵人造成草元素傷害。\n\n**蓮光幻變**\n草燈蓮會在接觸水元素/雷元素/火元素後,分別產生以下轉變:\n·水元素擴大草燈蓮的領域範圍並使其攻擊的影響範圍擴大\n·雷元素提升草燈蓮的攻擊速度\n·火元素草燈蓮將在短暫間隔後激烈爆發消失造成草元素範圍傷害。\n草燈蓮在存在期間只能發生一次蓮光幻變。\n\n同時只能存在一個由旅行者自己創造的草燈蓮。",
"description": "和派蒙一起研究過雨後草葉抽芽的聲響。",
"attributes": {
"labels": [
"草燈蓮攻擊傷害|{param1:F1P}",
"激烈爆發傷害|{param2:F1P}",
"草燈蓮存在時間|{param5:F1}秒",
"冷卻時間|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "蔓生的埜草",
"info": "**草燈蓮**將在其存在期間每秒獲得一層蓮光遍照效果使其領域內目前場上角色的元素精通提升6點。草燈蓮的蓮光遍照效果至多疊加10層。"
},
"passive2": {
"name": "繁廡的叢草",
"info": "旅行者自己的每點元素精通,能使**草緣劍**造成的傷害提升0.15%**偃草若化**造成的傷害提升0.1%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「諍言」的教導",
"count": 3
},
{
"name": "蕈獸孢子",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「巧思」的指引",
"count": 2
},
{
"name": "螢光孢粉",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「篤行」的指引",
"count": 4
},
{
"name": "螢光孢粉",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「諍言」的指引",
"count": 6
},
{
"name": "螢光孢粉",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「巧思」的指引",
"count": 9
},
{
"name": "螢光孢粉",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「篤行」的哲學",
"count": 4
},
{
"name": "孢囊晶塵",
"count": 4
},
{
"name": "凶將之手眼",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「諍言」的哲學",
"count": 6
},
{
"name": "孢囊晶塵",
"count": 6
},
{
"name": "凶將之手眼",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「巧思」的哲學",
"count": 12
},
{
"name": "孢囊晶塵",
"count": 9
},
{
"name": "凶將之手眼",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「篤行」的哲學",
"count": 16
},
{
"name": "孢囊晶塵",
"count": 12
},
{
"name": "凶將之手眼",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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{
"name": "旅行者 (雷元素)",
"combat1": {
"name": "普通攻擊·異邦驚雷",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}+{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "雷影劍",
"info": "斬出三道迅捷的雷影。雷影會對敵人造成雷元素傷害,並在命中敵人時留下豐穰勾玉。\n初始至多產生2枚豐穰勾玉。施放技能時會清除自己產生的豐穰勾玉。\n\n**豐穰勾玉**\n角色接近時會吸收豐穰勾玉獲得以下效果\n·恢復元素能量。\n·在持續時間內提高元素充能效率。",
"description": "和派蒙討論通電的所有可能路徑。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"元素能量恢復|每個{param2:F1}點",
"元素充能效率提升|{param4:P}",
"持續時間|{param5:F1}秒",
"豐穰勾玉存續時間|{param3:F1}秒",
"冷卻時間|{param6:F1}秒"
]
}
},
"combat3": {
"name": "雷轟電轉",
"info": "喚來雷霆繞身的加護,擊退周圍的敵人並造成雷元素傷害。\n\n**雷霆繞身**\n目前場上自己角色的普通攻擊或重擊命中敵人時會召喚威光落雷對敵人造成雷元素傷害。\n威光落雷命中敵人時會為該角色恢復元素能量。\n每0.5秒至多產生一次威光落雷。",
"description": "和派蒙一起研究過叢雲間忽閃的光。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"威光落雷傷害|{param2:F1P}",
"元素能量恢復|{param3:F1}",
"持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "轉瞬的迅雷",
"info": "隊伍中附近的其他角色獲得**雷影劍**產生的豐穰勾玉時,**雷影劍**的冷卻時間減少1.5秒。"
},
"passive2": {
"name": "迴響的轟雷",
"info": "基於旅行者自己元素充能效率的10%,提升**雷影劍**的豐穰勾玉提供的元素充能效率。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「浮世」的教導",
"count": 3
},
{
"name": "破舊的刀鐔",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「風雅」的指引",
"count": 2
},
{
"name": "影打刀鐔",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「天光」的指引",
"count": 4
},
{
"name": "影打刀鐔",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「浮世」的指引",
"count": 6
},
{
"name": "影打刀鐔",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「風雅」的指引",
"count": 9
},
{
"name": "影打刀鐔",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「天光」的哲學",
"count": 4
},
{
"name": "名刀鐔",
"count": 4
},
{
"name": "龍王之冕",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「浮世」的哲學",
"count": 6
},
{
"name": "名刀鐔",
"count": 6
},
{
"name": "龍王之冕",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「風雅」的哲學",
"count": 12
},
{
"name": "名刀鐔",
"count": 9
},
{
"name": "龍王之冕",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「天光」的哲學",
"count": 16
},
{
"name": "名刀鐔",
"count": 12
},
{
"name": "龍王之冕",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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{
"name": "旅行者 (岩元素)",
"combat1": {
"name": "普通攻擊·異邦岩鋒",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}+{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "星隕劍",
"info": "從大地深處升起荒星,引發爆炸,造成岩元素範圍傷害。\n荒星被視為岩元素創造物可以阻攔攻擊可以攀爬。\n\n**長按**\n可以調整技能施放位置。",
"description": "和派蒙討論過流星的終點。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"荒星存在時間|{param2:F1}秒",
"冷卻時間|{param3:F1}秒"
]
}
},
"combat3": {
"name": "岩潮疊嶂",
"info": "活化大地深處的岩元素,引發擴散的震盪波。\n擊退周圍的敵人造成岩元素範圍傷害。\n此後在震盪波的周邊形成突起的岩嶂。\n岩嶂視為岩元素創造物可以阻攔攻擊。",
"description": "和派蒙一起研究過群山深處的脈動。",
"attributes": {
"labels": [
"地震波單次傷害|{param1:P}",
"岩嶂存在時間|{param2:F1}秒",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "破碎的絕岩",
"info": "**星隕劍**的冷卻時間減少2秒。"
},
"passive2": {
"name": "狂亂的崩岩",
"info": "普通攻擊的最後一擊會附帶崩毀對範圍內的敵人造成60%攻擊力的岩元素傷害。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁榮」的教導",
"count": 3
},
{
"name": "牢固的箭鏃",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤勞」的指引",
"count": 2
},
{
"name": "銳利的箭鏃",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黃金」的指引",
"count": 4
},
{
"name": "銳利的箭鏃",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁榮」的指引",
"count": 6
},
{
"name": "銳利的箭鏃",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤勞」的指引",
"count": 9
},
{
"name": "銳利的箭鏃",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黃金」的哲學",
"count": 4
},
{
"name": "歷戰的箭鏃",
"count": 4
},
{
"name": "北風之尾",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁榮」的哲學",
"count": 6
},
{
"name": "歷戰的箭鏃",
"count": 6
},
{
"name": "北風之尾",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤勞」的哲學",
"count": 12
},
{
"name": "歷戰的箭鏃",
"count": 9
},
{
"name": "北風之尾",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黃金」的哲學",
"count": 16
},
{
"name": "歷戰的箭鏃",
"count": 12
},
{
"name": "北風之尾",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,206 @@
{
"name": "旅行者 (水元素)",
"combat1": {
"name": "普通攻擊·異邦激流",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}+{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "水紋劍",
"info": "釋放能夠蕩滌大地的激流。\n\n**點按**\n向前釋放噴發激流對觸及的敵人造成水元素傷害。\n\n**長按**\n進行瞄準並不斷向瞄準的方向釋放露滴對觸及的敵人造成水元素傷害。\n結束時將向前釋放噴發激流對觸及的敵人造成水元素傷害。\n充盈長按施放時若旅行者的生命值高於50%,露滴造成的傷害將基於旅行者的生命值上限提高,並且每秒損失一定的生命值。\n\n**始基力:芒性**\n每隔一段時間在釋放噴發激流後將出現穿透敵人的靈息之刺造成具有芒性的水元素傷害。",
"description": "和派蒙一起觀察過水面漾起的漣漪。",
"attributes": {
"labels": [
"噴發激流傷害|{param2:F1P}",
"露滴傷害|{param1:F1P}",
"靈息之刺傷害|{param3:F1P}",
"靈息之刺間隔|{param4:F1}秒",
"充盈生命值消耗|{param5:F2P}生命值上限",
"充盈傷害增加|{param6:F2P}生命值上限",
"長按持續時間|至多{param9:F1}秒",
"冷卻時間|{param8:F1}秒"
]
}
},
"combat3": {
"name": "揚水制流",
"info": "釋放緩慢移動的浮水泡沫,對附近的敵人持續造成水元素傷害。",
"description": "和派蒙一起研究過潮水的漲落。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"持續時間|{param2:F1}秒",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "無染的澈水",
"info": "長按施放**水紋劍**發射的露滴命中敵人後將在旅行者附近產生源水之滴。旅行者拾取源水之滴後將恢復7%生命值。\n每秒至多依此方式產生1枚源水之滴每次施放水紋劍至多產生4枚源水之滴。"
},
"passive2": {
"name": "澄明的淨水",
"info": "長按施放**水紋劍**時如果透過充盈消耗了生命值則在施放結束時的噴發激流造成的傷害提高提高值為旅行者在此次施放期間透過充盈消耗的生命值總和的45%。\n依此方式至多使傷害提高5000點。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「公平」的教導",
"count": 3
},
{
"name": "異海凝珠",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「正義」的指引",
"count": 2
},
{
"name": "異海之塊",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「秩序」的指引",
"count": 4
},
{
"name": "異海之塊",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「公平」的指引",
"count": 6
},
{
"name": "異海之塊",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「正義」的指引",
"count": 9
},
{
"name": "異海之塊",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「秩序」的哲學",
"count": 4
},
{
"name": "異色結晶石",
"count": 4
},
{
"name": "生長天地之蕨草",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「公平」的哲學",
"count": 6
},
{
"name": "異色結晶石",
"count": 6
},
{
"name": "生長天地之蕨草",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「正義」的哲學",
"count": 12
},
{
"name": "異色結晶石",
"count": 9
},
{
"name": "生長天地之蕨草",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「秩序」的哲學",
"count": 16
},
{
"name": "異色結晶石",
"count": 12
},
{
"name": "生長天地之蕨草",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,208 @@
{
"name": "溫迪",
"combat1": {
"name": "普通攻擊·神代射術",
"info": "**普通攻擊**\n進行至多六段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時眷顧天地的風會在箭矢上持續匯聚。聚滿了風之力的箭矢會造成風元素傷害。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}+{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}+{param4:F1P}",
"五段傷害|{param5:F1P}",
"六段傷害|{param6:F1P}",
"瞄準射擊|{param7:F1P}",
"滿蓄力瞄準射擊|{param8:P}",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "高天之歌",
"info": "呼喚與詩和樂協鳴的風,將在塵泥中行走的事物送上高空吧。\n\n**點按**\n在敵人所在的位置喚出風域造成風元素範圍傷害並擊飛其中的敵人。\n\n**長按**\n以自身為中心喚出更大的風域造成風元素範圍傷害並擊飛其中的敵人。\n長按施放後溫迪會乘風飛到空中。\n\n被高天之歌擊飛的敵人在短時間內會緩慢墜落。",
"description": "在人與神還同行於大地的時代,無數的歌曲傳遍四方的天空。這是早已被遺忘的曲調。",
"attributes": {
"labels": [
"點按傷害|{param1:P}",
"點按冷卻時間|{param2:F1}秒",
"長按傷害|{param3:P}",
"長按冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "風神之詩",
"info": "射出千風彙聚而成的箭矢,在前方造出巨大的暴風之眼,將敵人捲入,持續造成風元素傷害。\n\n**元素轉化**\n若暴風之眼在技能持續期間接觸了水元素/火元素/冰元素/雷元素,則會獲得對應元素屬性,額外造成該元素的附加傷害。\n元素轉化在技能持續期間僅會發生一次。",
"description": "稱頌風之神的詩篇有許多已經佚失。其中這一首描述的是他與風的力量。",
"attributes": {
"labels": [
"持續傷害|{param1:F1P}",
"附加元素傷害|{param2:F1P}",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "緒風之擁",
"info": "長按**高天之歌**後會產生上升氣流持續20秒。"
},
"passive2": {
"name": "暴風之眼",
"info": "**風神之詩**效果結束後會為溫迪恢復15點元素能量\n若產生了元素轉化則同樣為隊伍中所有對應元素的角色恢復15點元素能量。"
},
"passive3": {
"name": "恆風隨行",
"info": "隊伍中自己的角色滑翔消耗的體力降低20%。\n無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「詩文」的教導",
"count": 3
},
{
"name": "史萊姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「詩文」的指引",
"count": 2
},
{
"name": "史萊姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「詩文」的指引",
"count": 4
},
{
"name": "史萊姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「詩文」的指引",
"count": 6
},
{
"name": "史萊姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「詩文」的指引",
"count": 9
},
{
"name": "史萊姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「詩文」的哲學",
"count": 4
},
{
"name": "史萊姆原漿",
"count": 4
},
{
"name": "北風之尾",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「詩文」的哲學",
"count": 6
},
{
"name": "史萊姆原漿",
"count": 6
},
{
"name": "北風之尾",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「詩文」的哲學",
"count": 12
},
{
"name": "史萊姆原漿",
"count": 9
},
{
"name": "北風之尾",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「詩文」的哲學",
"count": 16
},
{
"name": "史萊姆原漿",
"count": 12
},
{
"name": "北風之尾",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,204 @@
{
"name": "流浪者",
"combat1": {
"name": "普通攻擊·行幡鳴弦",
"info": "**普通攻擊**\n釋放風刃進行至多三段的攻擊造成風元素傷害。\n\n**重擊**\n消耗一定體力短暫詠唱後在前方凝聚高壓氣場造成風元素範圍傷害。\n\n**下落攻擊**\n凝聚風元素的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成風元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"重擊傷害|{param5:F1P}",
"重擊體力消耗|{param6:F1}點",
"下墜期間傷害|{param7:F1P}",
"低空/高空墜地衝擊傷害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "羽畫·風姿華歌",
"info": "凝聚大氣的力量,藉此擺脫大地的桎梏。對周圍造成風元素傷害並躍升至空中,進入「優風傾姿」狀態。\n\n**優風傾姿**\n流浪者在這種狀態下無法進行下落攻擊進行普通攻擊與重擊時將轉為進行空居·不生斷與空居·刀風界造成的傷害與影響範圍提高傷害分別視為普通攻擊傷害與重擊傷害。進行空居·刀風界將不消耗體力。\n流浪者在這種狀態下將持續懸浮在空中。此時流浪者的行動具有如下特性\n·將持續消耗「空居力」維持懸浮狀態\n·進行衝刺時將額外消耗空居力在空中加速長按衝刺時將持續消耗空居力以維持快速移動。該效果將替代衝刺\n·進行跳躍時將額外消耗空居力抬升懸浮高度長按跳躍時將持續消耗空居力以持續抬升高度。\n\n空居力耗竭後將結束該狀態。\n在優風傾姿持續期間再次施放將結束該狀態。",
"description": "「浮世傾舞,秘則為花。」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}",
"空居·不生斷傷害|{param2:F1P}普通攻擊傷害",
"空居·刀風界傷害|{param3:F1P}重擊傷害",
"初始空居力|{param4:I}點",
"冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "狂言·式樂五番",
"info": "將大氣壓縮,化變為粉碎一切煩惱的空洞,造成多次風元素範圍傷害。\n處於元素戰技「羽畫·風姿華歌」的優風傾姿狀態下時將在施放後結束優風傾姿狀態。",
"description": "「仄仄天將明,今昔舊夢如塵影,浮沉萩風中。」",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}*5",
"冷卻時間|{param2:F1}秒",
"元素能量|{param3:I}"
]
}
},
"passive1": {
"name": "拾玉得花",
"info": "施放**羽畫·風姿華歌**時,若接觸了水元素/火元素/冰元素/雷元素,則會依據觸及的元素,在此次優風傾姿狀態下獲得對應的強化效果:\n·水元素空居力上限提升20點\n·火元素攻擊力提升30%\n·冰元素暴擊率提升20%\n·雷元素普通攻擊與重擊命中敵人後恢復0.8點元素能量每0.2秒至多透過上述方式恢復一次元素能量。\n\n同時至多獲得2種元素對應的強化效果。"
},
"passive2": {
"name": "夢跡一風",
"info": "在**優風傾姿**狀態下流浪者的空居·不生斷或空居·刀風界命中敵人時有16%機率獲得「傾落」效果流浪者在本次優風傾姿的狀態下進行空中加速時將移除傾落效果使此次空中加速不消耗空居力並發射4枚風矢分別造成35%攻擊力的風元素傷害。\n空居·不生斷與空居·刀風界未產生傾落效果時會使下次產生機率提升12%0.1秒內至多判定1次是否產生傾落效果。"
},
"passive3": {
"name": "廻色雲弦",
"info": "突破弓與法器時消耗的摩拉數量減少50%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「篤行」的教導",
"count": 3
},
{
"name": "破舊的刀鐔",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「篤行」的指引",
"count": 2
},
{
"name": "影打刀鐔",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「篤行」的指引",
"count": 4
},
{
"name": "影打刀鐔",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「篤行」的指引",
"count": 6
},
{
"name": "影打刀鐔",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「篤行」的指引",
"count": 9
},
{
"name": "影打刀鐔",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「篤行」的哲學",
"count": 4
},
{
"name": "名刀鐔",
"count": 4
},
{
"name": "空行的虛鈴",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「篤行」的哲學",
"count": 6
},
{
"name": "名刀鐔",
"count": 6
},
{
"name": "空行的虛鈴",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「篤行」的哲學",
"count": 12
},
{
"name": "名刀鐔",
"count": 9
},
{
"name": "空行的虛鈴",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「篤行」的哲學",
"count": 16
},
{
"name": "名刀鐔",
"count": 12
},
{
"name": "空行的虛鈴",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "萊歐斯利",
"combat1": {
"name": "普通攻擊·迅烈傾霜拳",
"info": "**普通攻擊**\n將堅冰凝聚於拳鋒揮出迅猛的**斥逐拳**,進行至多五段的快速打擊,造成冰元素傷害。\n此外施放元素戰技「冰牙突馳」或進行衝刺後的一小段時間內普通攻擊連擊段數不會重置。\n\n**重擊**\n消耗一定體力騰躍而起打出**凌躍拳**,造成冰元素範圍傷害。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成冰元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}+{param5:F1P}",
"五段傷害|{param6:F1P}",
"重擊傷害|{param7:F1P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "冰牙突馳",
"info": "迅速調整呼吸、節奏與步伐,向前短距離衝刺,進入**寒烈的懲裁**狀態,以發起更為猛烈的進攻。\n\n**寒烈的懲裁**\n·提高萊歐斯利的抗打斷能力。\n·生命值高於50%時,強化**「普通攻擊·迅烈傾霜拳」**的斥逐拳使其造成的傷害提升命中時萊歐斯利將損失一定的生命值每0.1秒至多因此損失一次生命值。\n效果將在萊歐斯利退場時解除。",
"description": "「過去的裁罰已成定局,未來的選擇猶在掌握。」\n「若是不願命運被一時的罪惡吞盡還請珍重此刻的光陰。」",
"attributes": {
"labels": [
"強化斥逐拳傷害|{param1:F1P}普通攻擊傷害",
"消耗生命值|{param2:F1P}生命值上限",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "黑金狼噬",
"info": "驅動拳套,打出凝聚寒霜的直拳,持續以冰錐衝擊前方區域,造成多次冰元素範圍傷害。\n\n**始基力:荒性**\n冰錐衝擊結束後將在敵人的位置降下流湧之刃造成具有荒性的冰元素傷害。",
"description": "總有一些事情,就算是梅洛彼得堡的公爵也會感到無可奈何——例如繁冗的文書工作,細瑣的監管職責,或是…小小的友人們在自己拳套上偷偷貼一堆難撕的可愛貼紙的執著。",
"attributes": {
"labels": [
"技能傷害|{param1:F2P}*5",
"流湧之刃傷害|{param2:F2P}",
"冷卻時間|{param3:F1}秒",
"流湧之刃冷卻時間|{param5:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "公理終有辯訴之日",
"info": "萊歐斯利的生命值低於60%時,將獲得「恩典之誡」,使下次**普通攻擊·迅烈傾霜拳**的重擊強化為懲戒·凌躍拳不消耗體力造成的傷害提升50%並在命中後為萊歐斯利恢復生命值回復量相當於萊歐斯利生命值上限的30%。\n每5秒至多依此方式獲得一次「恩典之誡」效果。"
},
"passive2": {
"name": "罪業終有報償之時",
"info": "萊歐斯利的目前生命值提升或降低時,若萊歐斯利處於**冰牙突馳**的寒烈的懲裁狀態下寒烈的懲裁將獲得一層「檢償之敕」效果該效果至多疊加至5層每層使萊歐斯利的攻擊力提升6%。"
},
"passive3": {
"name": "公爵的恩饋",
"info": "合成武器突破素材時有10%機率獲得2倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「秩序」的教導",
"count": 3
},
{
"name": "齧合齒輪",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「秩序」的指引",
"count": 2
},
{
"name": "機關正齒輪",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「秩序」的指引",
"count": 4
},
{
"name": "機關正齒輪",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「秩序」的指引",
"count": 6
},
{
"name": "機關正齒輪",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「秩序」的指引",
"count": 9
},
{
"name": "機關正齒輪",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「秩序」的哲學",
"count": 4
},
{
"name": "奇械機芯齒輪",
"count": 4
},
{
"name": "原初綠洲之初綻",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「秩序」的哲學",
"count": 6
},
{
"name": "奇械機芯齒輪",
"count": 6
},
{
"name": "原初綠洲之初綻",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「秩序」的哲學",
"count": 12
},
{
"name": "奇械機芯齒輪",
"count": 9
},
{
"name": "原初綠洲之初綻",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「秩序」的哲學",
"count": 16
},
{
"name": "奇械機芯齒輪",
"count": 12
},
{
"name": "原初綠洲之初綻",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "香菱",
"combat1": {
"name": "普通攻擊·白案功夫",
"info": "**普通攻擊**\n進行至多五段的連續槍擊。\n\n**重擊**\n消耗一定體力向前方突進對路徑上的敵人造成傷害。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param3:F1P}",
"四段傷害|{param4:F1P}*4",
"五段傷害|{param5:F1P}",
"重擊傷害|{param6:P}",
"重擊體力消耗|{param7:F1}點",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "鍋巴出擊",
"info": "喚出噴火的鍋巴,存在期間內,不斷對敵人噴火,造成火元素範圍傷害。",
"description": "鍋巴喜歡吃火辣的食物。但鍋巴承受不了如此火辣的食物。",
"attributes": {
"labels": [
"噴火傷害|{param1:P}",
"冷卻時間|{param2:F1}秒"
]
}
},
"combat3": {
"name": "旋火輪",
"info": "以控制火候與槍術的精湛技巧,甩出圍繞自己快速旋轉的旋火輪。\n存在期間內旋火輪會跟隨角色行動對路徑上的敵人造成火元素傷害。",
"description": "火力永遠不夠。遠遠不夠。",
"attributes": {
"labels": [
"一段揮舞傷害|{param1:F1P}",
"二段揮舞傷害|{param2:F1P}",
"三段揮舞傷害|{param3:P}",
"旋火輪傷害|{param4:P}",
"持續時間|{param5:F1}秒",
"冷卻時間|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "交叉火力",
"info": "鍋巴的噴火距離提高20%。"
},
"passive2": {
"name": "絕雲朝天椒",
"info": "**鍋巴出擊**效果結束時鍋巴會在消失的位置留下辣椒。拾取辣椒會提高10%攻擊力持續10秒。"
},
"passive3": {
"name": "萬民堂大廚",
"info": "完美烹飪攻擊類食物時有12%的機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤勞」的教導",
"count": 3
},
{
"name": "史萊姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤勞」的指引",
"count": 2
},
{
"name": "史萊姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤勞」的指引",
"count": 4
},
{
"name": "史萊姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤勞」的指引",
"count": 6
},
{
"name": "史萊姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤勞」的指引",
"count": 9
},
{
"name": "史萊姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤勞」的哲學",
"count": 4
},
{
"name": "史萊姆原漿",
"count": 4
},
{
"name": "東風之爪",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤勞」的哲學",
"count": 6
},
{
"name": "史萊姆原漿",
"count": 6
},
{
"name": "東風之爪",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤勞」的哲學",
"count": 12
},
{
"name": "史萊姆原漿",
"count": 9
},
{
"name": "東風之爪",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤勞」的哲學",
"count": 16
},
{
"name": "史萊姆原漿",
"count": 12
},
{
"name": "東風之爪",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,206 @@
{
"name": "魈",
"combat1": {
"name": "普通攻擊·捲積微塵",
"info": "**普通攻擊**\n進行至多六段的連續槍擊。\n\n**重擊**\n消耗一定體力進行上挑攻擊。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。\n魈進行下落攻擊時不會承受墜落傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}+{param2:F1P}",
"二段傷害|{param3:F1P}",
"三段傷害|{param4:F1P}",
"四段傷害|{param5:F1P}+{param6:F1P}",
"五段傷害|{param7:F1P}",
"六段傷害|{param8:F1P}",
"重擊傷害|{param9:P}",
"重擊體力消耗|{param10:F1}點",
"下墜期間傷害|{param11:P}",
"低空/高空墜地衝擊傷害|{param12:P}/{param13:P}"
]
}
},
"combat2": {
"name": "風輪兩立",
"info": "疾速突進,對路徑上的敵人造成風元素傷害。\n可以在空中施放。\n初始擁有兩次可使用次數。",
"description": "在他鄉的傳說裡,世界會被兩大風輪碾碎。魈的槍術已臻化境,來回之間仿佛兩座風輪同時撕裂敵人。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"冷卻時間|{param2:F1}秒"
]
}
},
"combat3": {
"name": "靖妖儺舞",
"info": "展現數千年前令神魔精妖睹之膽顫的夜叉儺面。\n\n**夜叉儺面**\n·大幅提升魈的跳躍能力\n·提高攻擊範圍與攻擊傷害\n·將攻擊傷害轉為風元素傷害該元素轉化無法被附魔覆蓋。\n\n在這個狀態下魈會持續損失生命值。\n效果將在魈退場時解除。",
"description": "戴上降魔的儺面,現出令諸惡膽寒,除盡妖魔奸邪的「護法夜叉」之姿。獲得強大的力量,也會引導出巨大的痛苦。其式即名「靖妖儺舞」。",
"attributes": {
"labels": [
"普通攻擊/重擊/下落攻擊傷害提升|{param1:F1P}",
"生命流失|每秒{param2:F1P}當前生命值",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "降魔·平妖大聖",
"info": "在**靖妖儺舞**狀態下魈造成的所有傷害提高5%。此後在技能持續時間內每經過3秒造成的傷害再額外提高5%。\n至多獲得25%傷害加成。"
},
"passive2": {
"name": "壞劫·國土碾塵",
"info": "施放**風輪兩立**會使之後7秒內的風輪兩立造成的傷害提高15%。\n該效果持續7秒最多疊加三次疊加時重置持續時間。"
},
"passive3": {
"name": "神通·空中自在法",
"info": "隊伍中自己的角色攀爬消耗的體力降低20%。\n無法與效果完全相同的固有天賦疊加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁榮」的教導",
"count": 3
},
{
"name": "史萊姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「繁榮」的指引",
"count": 2
},
{
"name": "史萊姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「繁榮」的指引",
"count": 4
},
{
"name": "史萊姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁榮」的指引",
"count": 6
},
{
"name": "史萊姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「繁榮」的指引",
"count": 9
},
{
"name": "史萊姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「繁榮」的哲學",
"count": 4
},
{
"name": "史萊姆原漿",
"count": 4
},
{
"name": "武煉之魂·孤影",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁榮」的哲學",
"count": 6
},
{
"name": "史萊姆原漿",
"count": 6
},
{
"name": "武煉之魂·孤影",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「繁榮」的哲學",
"count": 12
},
{
"name": "史萊姆原漿",
"count": 9
},
{
"name": "武煉之魂·孤影",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「繁榮」的哲學",
"count": 16
},
{
"name": "史萊姆原漿",
"count": 12
},
{
"name": "武煉之魂·孤影",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,206 @@
{
"name": "行秋",
"combat1": {
"name": "普通攻擊·古華劍法",
"info": "**普通攻擊**\n進行至多五段的連續劍擊。\n\n**重擊**\n消耗一定體力瞬間向前方揮出兩劍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}",
"五段傷害|{param6:F1P}+{param7:F1P}",
"重擊傷害|{param8:F1P}+{param9:F1P}",
"重擊體力消耗|{param10:F1}點",
"下墜期間傷害|{param11:F1P}",
"低空/高空墜地衝擊傷害|{param12:P}/{param13:P}"
]
}
},
"combat2": {
"name": "古華劍·畫雨籠山",
"info": "使出連續兩段的劍技,對前方的敵人造成水元素傷害。同時,製造最大數量的雨簾劍圍繞在當前場上自己的角色身邊。\n具有如下特性\n·角色受到傷害時會破碎降低受到的傷害\n·提高角色的抗打斷能力。\n行秋水元素傷害加成的20%將轉換為雨簾劍的額外傷害減免。\n\n最多透過這種方式獲得24%額外傷害減免。\n初始雨簾劍的最大數量為三柄。\n施放的瞬間為角色施加潮濕狀態。",
"description": "「蛟龍易斬,雨線難畫」。",
"attributes": {
"labels": [
"技能傷害|{param1:P}+{param2:P}",
"減傷比例|{param3:P}",
"持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒"
]
}
},
"combat3": {
"name": "古華劍·裁雨留虹",
"info": "展開虹劍勢,駕御幻影劍雨戰鬥,並製造最大數量的雨簾劍。\n\n**虹劍勢**\n·當前場上自己的角色進行普通攻擊時會產生劍雨連攜攻擊造成水元素傷害\n·雨簾劍的數量將始終維持在最大數量。",
"description": "「裁雨法」不傳絕學,古華鎮派秘訣之一。",
"attributes": {
"labels": [
"劍雨傷害|{param1:F1P}",
"持續時間|{param2:F1}秒",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "生水要訣",
"info": "雨簾劍受擊破碎時或持續時間結束時基於行秋最大生命值的6%,恢復當前角色的生命值。"
},
"passive2": {
"name": "虛實工筆",
"info": "行秋獲得20%水元素傷害加成。"
},
"passive3": {
"name": "靈光乍現",
"info": "合成角色天賦素材時有25%的機率歸還部分合成材料。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「黃金」的教導",
"count": 3
},
{
"name": "破損的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「黃金」的指引",
"count": 2
},
{
"name": "汙穢的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黃金」的指引",
"count": 4
},
{
"name": "汙穢的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「黃金」的指引",
"count": 6
},
{
"name": "汙穢的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「黃金」的指引",
"count": 9
},
{
"name": "汙穢的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黃金」的哲學",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "北風之尾",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「黃金」的哲學",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "北風之尾",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「黃金」的哲學",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "北風之尾",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黃金」的哲學",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "北風之尾",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,211 @@
{
"name": "辛焱",
"combat1": {
"name": "普通攻擊·炎舞",
"info": "**普通攻擊**\n進行至多四段的連續揮砍。\n\n**重擊**\n持續消耗體力旋轉大劍攻擊周圍的敵人。\n停止旋轉時會進行一次格外有力的揮砍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"重擊循環傷害|{param5:F1P}",
"重擊終結傷害|{param6:P}",
"重擊體力消耗|每秒{param7:F1}點",
"最大持續時間|{param8:F1}秒",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "熱情拂掃",
"info": "辛焱揮動樂器,對周圍的敵人造成火元素傷害,並借由「觀眾」的「熱情」,形成護盾。\n護盾的傷害吸收量受益於辛焱的防禦力並基於命中敵人的數目\n·未命中或命中一名敵人一級護盾·散序節拍\n·命中二名敵人二級護盾·歌頭節拍\n·命中三名或更多敵人時將產生三級護盾·舞遍節拍。除了吸收傷害還會間歇性對周圍的敵人造成火元素傷害。\n\n護盾具有如下特性\n·施放的瞬間為辛焱施加火元素附著\n·對火元素傷害有250%的吸收效果。",
"description": "辛焱堅稱這些火花是演奏技術到極致時的表現,是物理現象,和神之眼無關。",
"attributes": {
"labels": [
"揮舞傷害|{param1:P}",
"一級護盾吸收量|{param2:F1P}防禦力+{param3:I}",
"二級護盾吸收量|{param4:F1P}防禦力+{param5:I}",
"三級護盾吸收量|{param6:F1P}防禦力+{param7:I}",
"持續傷害|{param8:F1P}",
"護盾持續時間|{param9:F1}秒",
"冷卻時間|{param10:F1}秒"
]
}
},
"combat3": {
"name": "叛逆刮弦",
"info": "迅速掃弦引發音波,擊退敵人,對周圍的敵人造成物理傷害,激起「舞臺」上的氛圍。\n因為氛圍實在太過炙烈所以會引起烈焰對周圍的敵人持續造成火元素傷害。",
"description": "曾經辛焱每次演出結束都會來這麼一齣。後來不這麼弄了倒不是因為危險。要是被喊了「安可」的話,她弄不出更炸裂的閉幕了。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"火元素持續傷害|{param2:P}",
"持續時間|{param5:F1}秒",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "「沒聽眾也要演奏…」",
"info": "減少**熱情拂掃**的護盾所需的命中敵人數量:\n·二級護盾·歌頭節拍命中一名敵人\n·三級護盾·舞遍節拍命中二名或更多敵人。"
},
"passive2": {
"name": "「…這才是搖滾!」",
"info": "處於**熱情拂掃**的護盾保護下的角色造成的物理傷害提高15%。"
},
"passive3": {
"name": "搖滾的食譜",
"info": "完美烹飪防禦類食物時有12%的機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「黃金」的教導",
"count": 3
},
{
"name": "尋寶鴉印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「黃金」的指引",
"count": 2
},
{
"name": "藏銀鴉印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黃金」的指引",
"count": 4
},
{
"name": "藏銀鴉印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「黃金」的指引",
"count": 6
},
{
"name": "藏銀鴉印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「黃金」的指引",
"count": 9
},
{
"name": "藏銀鴉印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黃金」的哲學",
"count": 4
},
{
"name": "攫金鴉印",
"count": 4
},
{
"name": "吞天之鯨·隻角",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「黃金」的哲學",
"count": 6
},
{
"name": "攫金鴉印",
"count": 6
},
{
"name": "吞天之鯨·隻角",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「黃金」的哲學",
"count": 12
},
{
"name": "攫金鴉印",
"count": 9
},
{
"name": "吞天之鯨·隻角",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黃金」的哲學",
"count": 16
},
{
"name": "攫金鴉印",
"count": 12
},
{
"name": "吞天之鯨·隻角",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,206 @@
{
"name": "八重神子",
"combat1": {
"name": "普通攻擊·狐靈食罪式",
"info": "**普通攻擊**\n驅役狐靈進行至多三段的攻擊造成雷元素傷害。\n\n**重擊**\n消耗一定體力短暫詠唱後造成雷元素範圍傷害。\n\n**下落攻擊**\n凝聚雷霆的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成雷元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"重擊傷害|{param4:F1P}",
"重擊體力消耗|{param5:F1}點",
"下墜期間傷害|{param6:F1P}",
"低空/高空墜地衝擊傷害|{param7:P}/{param8:P}"
]
}
},
"combat2": {
"name": "野干役咒·殺生櫻",
"info": "對八重而言,驅役精怪就能解決的麻煩,自然是無須親力親為的。\n迅速移動並留下一株「殺生櫻」。\n\n**殺生櫻**\n具有如下特性\n·間歇性對周圍的一名敵人降下落雷造成雷元素傷害\n·附近存在其他的殺生櫻時將提升其位階提高上述攻擊造成的傷害。\n\n擁有3次可使用次數。\n最多同時存在3株殺生櫻殺生櫻創造時的初始位階為壹階階級初始至多提升至參階。若創造的位置與已有的殺生櫻距離過近則會摧毀已有的殺生櫻。",
"description": "「封在枝條裡的狐靈都是墮為害人妖鬼的野干。野干天然要低我們天狐兩等,使喚起來心安理得。不過我們狐狸分三六九等,你們人類可不要這樣哦。至於{F妳}{M#你}問狐狸和人誰比較高級,哼哼…」",
"attributes": {
"labels": [
"殺生櫻傷害·壹階|{param1:F1P}",
"殺生櫻傷害·貳階|{param2:F1P}",
"殺生櫻傷害·參階|{param3:F1P}",
"殺生櫻傷害·肆階|{param4:F1P}",
"持續時間|{param5:F1}秒",
"冷卻時間|{param6:F1}秒"
]
}
},
"combat3": {
"name": "大密法·天狐顯真",
"info": "稻妻民話中有「狐憑」一說。其中比較特殊的「天狐之憑」會以雷霆的形式降臨在鳴神大社的敵人身上。降下雷電,造成雷元素範圍傷害。\n施放時八重神子會解放附近的殺生櫻摧毀它們的形姿化作天狐霆雷降下造成雷元素範圍傷害。每透過這種方式摧毀一株殺生櫻就能降下一道天狐霆雷。",
"description": "八重僅在此時需要露出天狐之憑證,號令雷霆。而看過宮司大人露出尾巴的傢伙,都已經灰都不剩了。因此,謹記於心——八重大人是沒有尾巴的。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"天狐霆雷傷害|{param2:P}",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "神籬之御蔭",
"info": "施放**大密法·天狐顯真**時,每摧毀一株殺生櫻,就會重置一次**野干役咒·殺生櫻**的冷卻時間。"
},
"passive2": {
"name": "啟蜇之祝詞",
"info": "八重神子的每點元素精通,能使**殺生櫻**造成的傷害提升0.15%。"
},
"passive3": {
"name": "野狐說禪",
"info": "合成角色天賦素材時有25%機率額外產生一份地區相同的其他隨機天賦素材,等階與合成所消耗的素材相同。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「天光」的教導",
"count": 3
},
{
"name": "破舊的刀鐔",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「天光」的指引",
"count": 2
},
{
"name": "影打刀鐔",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「天光」的指引",
"count": 4
},
{
"name": "影打刀鐔",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「天光」的指引",
"count": 6
},
{
"name": "影打刀鐔",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「天光」的指引",
"count": 9
},
{
"name": "影打刀鐔",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「天光」的哲學",
"count": 4
},
{
"name": "名刀鐔",
"count": 4
},
{
"name": "萬劫之真意",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「天光」的哲學",
"count": 6
},
{
"name": "名刀鐔",
"count": 6
},
{
"name": "萬劫之真意",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「天光」的哲學",
"count": 12
},
{
"name": "名刀鐔",
"count": 9
},
{
"name": "萬劫之真意",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「天光」的哲學",
"count": 16
},
{
"name": "名刀鐔",
"count": 12
},
{
"name": "萬劫之真意",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,206 @@
{
"name": "煙緋",
"combat1": {
"name": "普通攻擊·火漆製印",
"info": "**普通攻擊**\n連續發射火球造成最多三段的火元素傷害。\n普通攻擊命中敵人時會賦予煙緋一枚丹火印。初始最多持有三枚丹火印每次觸發都會重置已有的丹火印持續時間。\n每枚丹火印都會降低煙緋的體力消耗並會在煙緋退場時消失。\n\n**重擊**\n消耗體力短暫詠唱後消耗所有的丹火印在前方造成火元素範圍傷害。\n根據被消耗的丹火印數量強化這次重擊的範圍與傷害。\n\n**下落攻擊**\n凝聚火元素的力量從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成火元素範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"重擊傷害|{param4:P}/{param5:P}/{param6:P}/{param7:P}/{param8:P}",
"重擊體力消耗|{param14:F1}點",
"丹火印降低體力消耗|每枚{param15:F1P}",
"丹火印持續時間|{param19:F1}秒",
"下墜期間傷害|{param16:F1P}",
"低空/高空墜地衝擊傷害|{param17:P}/{param18:P}"
]
}
},
"combat2": {
"name": "丹書立約",
"info": "喚出烈焰,造成火元素範圍傷害。\n命中敵人後會為煙緋賦予最大數量的丹火印。",
"description": "以火燒製的印除了法律效應之外,還帶著煙緋自己的附加條款。畢竟自然法則只靠總務司是改不掉的。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"冷卻時間|{param2:F1}秒"
]
}
},
"combat3": {
"name": "憑此結契",
"info": "引發噴薄爆發的烈火,衝擊周圍的敵人,造成火元素範圍傷害,並為煙緋自己賦予最大數量的丹火印與灼灼效果。\n\n**灼灼**\n具有如下效果\n·每間隔一段時間為煙緋賦予一枚丹火印\n·提高重擊造成的傷害。\n灼灼效果會在煙緋退場與倒下時移除。",
"description": "「條款齊備,依此立下生死之契。當然,是你死我生啦!」",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"丹火印賦予間隔|{param4:F1}秒",
"重擊傷害提升|{param2:P}",
"持續時間|{param3:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "相關條款",
"info": "煙緋以重擊消耗丹火印時每枚丹火印會提升煙緋5%的火元素傷害加成持續6秒。在該效果的持續時間內再次施放重擊時會先移除原有的效果。"
},
"passive2": {
"name": "法獸灼眼",
"info": "煙緋主動施放的重擊對敵人造成暴擊時會額外造成一次80%攻擊力的火元素範圍傷害。該傷害視為重擊傷害。"
},
"passive3": {
"name": "博聞強記",
"info": "在小地圖上顯示周圍的**璃月區域特產**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「黃金」的教導",
"count": 3
},
{
"name": "尋寶鴉印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「黃金」的指引",
"count": 2
},
{
"name": "藏銀鴉印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黃金」的指引",
"count": 4
},
{
"name": "藏銀鴉印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「黃金」的指引",
"count": 6
},
{
"name": "藏銀鴉印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「黃金」的指引",
"count": 9
},
{
"name": "藏銀鴉印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黃金」的哲學",
"count": 4
},
{
"name": "攫金鴉印",
"count": 4
},
{
"name": "血玉之枝",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「黃金」的哲學",
"count": 6
},
{
"name": "攫金鴉印",
"count": 6
},
{
"name": "血玉之枝",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「黃金」的哲學",
"count": 12
},
{
"name": "攫金鴉印",
"count": 9
},
{
"name": "血玉之枝",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黃金」的哲學",
"count": 16
},
{
"name": "攫金鴉印",
"count": 12
},
{
"name": "血玉之枝",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "瑤瑤",
"combat1": {
"name": "普通攻擊·顛撲連環槍",
"info": "**普通攻擊**\n進行至多四段的連續槍擊。\n\n**重擊**\n消耗一定體力向前方突進對路徑上的敵人造成傷害。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}",
"重擊傷害|{param6:F1P}",
"重擊體力消耗|{param7:F1}點",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "雲臺團團降蘆菔",
"info": "請某位仙人特製的機關「月桂·拋擲型」上陣,幫助瑤瑤解決煩惱。\n長按時將以不同的方式施放。\n\n**長按**\n進入瞄準狀態調整投擲方向。\n\n**月桂·拋擲型**\n會投擲白玉蘿蔔白玉蘿蔔會在命中角色或敵人時炸裂對一定範圍內的敵人造成草元素傷害並為其中的角色恢復生命值回復量受益於瑤瑤的生命值上限若未命中敵人或角色白玉蘿蔔將會留在命中的位置並在觸及角色或敵人時或持續時間結束時炸裂。\n月桂·拋擲型會依據附近的情況選擇投擲白玉蘿蔔的目標\n·附近的角色如果生命值均高於70%,會向附近的一名敵人投擲;\n·附近如果存在生命值低於或等於70%的角色則會向附近場上生命值百分比最低的角色投擲。若附近沒有敵人則在角色的生命值均高於70%、低於100%時,也會向角色投擲;否則會向周圍隨意投擲。\n\n同時至多存在2個月桂·拋擲型。",
"description": "「蘿蔔上市,郎中無事!啊,這不是說蘿蔔治百病的意思,不過,多吃蘿蔔確實有好處!」",
"attributes": {
"labels": [
"白玉蘿蔔傷害|{param1:F1P}",
"白玉蘿蔔治療量|{param2:F2P}生命值上限+{param3:I}",
"月桂·拋擲型持續時間|{param4:F1}秒",
"白玉蘿蔔持續時間|{param5:F1}秒",
"冷卻時間|{param6:F1}秒"
]
}
},
"combat3": {
"name": "玉顆珊珊月中落",
"info": "依照某位仙人的囑咐,在緊急情況下,解放月桂的全部潛能,對周圍的敵人造成草元素傷害,並進入(某種意義上)所向披靡的「桂子仙機」狀態。\n\n**桂子仙機**\n·產生的白玉蘿蔔將轉為依據本技能詳細屬性造成傷害與治療炸裂時將為隊伍中附近的所有角色恢復生命值造成的草元素傷害轉而視為元素爆發傷害\n·週期性召喚「月桂·彈跳型」直到數量達到上限。月桂·彈跳型與元素戰技「雲臺團團降蘆菔」召喚的月桂·拋擲型行為方式相同。同時至多存在3個月桂·彈跳型\n·瑤瑤的移動速度提升15%\n·瑤瑤獲得草元素抗性提升。\n\n桂子仙機狀態將在退場時結束。桂子仙機狀態結束時將移除剩餘的月桂·彈跳型。",
"description": "「咦,{F妳}{M#你}問我這一個和那一個裡哪個是月桂?奇怪,這裡的每一個都是月桂呀!」",
"attributes": {
"labels": [
"技能傷害|{param4:F1P}",
"桂子仙機白玉蘿蔔傷害|{param1:F1P}",
"桂子仙機白玉蘿蔔治療量|{param2:F2P}生命值上限+{param3:I}",
"草元素抗性提升|{param5:P}",
"桂子仙機持續時間|{param6:F1}秒",
"冷卻時間|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "天星漫散",
"info": "處於**玉顆珊珊月中落**的桂子仙機狀態下時當瑤瑤進行衝刺、跳躍或處於奔跑狀態下時將不斷向附近的敵人投擲白玉蘿蔔。每0.6秒至多依此方式投擲1枚白玉蘿蔔。"
},
"passive2": {
"name": "推己及人",
"info": "**白玉蘿蔔**炸裂時處在其影響範圍內的目前場上角色將每1秒恢復一次生命值回復量基於瑤瑤生命值上限的0.8%持續5秒。"
},
"passive3": {
"name": "踮腳·躡影輕蹤",
"info": "瑤瑤在隊伍中時,隊伍中自己的角色接近晶蝶等部分生物時,不會驚動牠們。\n有效對象可參考圖鑑中「生物誌野生動物」的「其他」分類。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤勞」的教導",
"count": 3
},
{
"name": "史萊姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤勞」的指引",
"count": 2
},
{
"name": "史萊姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤勞」的指引",
"count": 4
},
{
"name": "史萊姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤勞」的指引",
"count": 6
},
{
"name": "史萊姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤勞」的指引",
"count": 9
},
{
"name": "史萊姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤勞」的哲學",
"count": 4
},
{
"name": "史萊姆原漿",
"count": 4
},
{
"name": "空行的虛鈴",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤勞」的哲學",
"count": 6
},
{
"name": "史萊姆原漿",
"count": 6
},
{
"name": "空行的虛鈴",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤勞」的哲學",
"count": 12
},
{
"name": "史萊姆原漿",
"count": 9
},
{
"name": "空行的虛鈴",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤勞」的哲學",
"count": 16
},
{
"name": "史萊姆原漿",
"count": 12
},
{
"name": "空行的虛鈴",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

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{
"name": "夜蘭",
"combat1": {
"name": "普通攻擊·潛形隱曜弓",
"info": "**普通攻擊**\n進行至多四段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時流水會在箭矢上持續積聚。聚滿了激流的箭矢會造成水元素傷害。\n\n**破局**\n脫離戰鬥狀態5秒後夜蘭將獲得「破局」狀態使下一次滿蓄力瞄準射擊所需的蓄力時間減少80%,並將在滿蓄力時改為發射「破局矢」,破局矢將根據夜蘭的生命值上限造成水元素範圍傷害。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}+{param4:F1P}",
"瞄準射擊|{param5:F1P}",
"滿蓄力瞄準射擊|{param6:P}",
"破局矢傷害|{param7:F2P}生命值上限",
"下墜期間傷害|{param8:F1P}",
"低空/高空墜地衝擊傷害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "縈絡縱命索",
"info": "牽引「絡命絲」疾走,纏絡標記途徑的敵人。\n疾走結束時「絡命絲」將會爆發基於夜蘭的生命值上限對標記的敵人造成水元素傷害。\n\n**點按**\n快速向前疾走一段距離。\n\n**長按**\n持續疾走並在該狀態下提高夜蘭的抗打斷能力。\n期間夜蘭可以控制疾走的方向並能透過再次施放技能提前結束疾走狀態。\n\n此外「絡命絲」爆發時依照標記敵人的數量夜蘭將有機率獲得「破局」狀態每個標記的敵人能使機率提升34%。",
"description": "直到她勾指扯線,惡黨賊寇之輩、陰謀詭計之徒才會發現,自己已是在劫難逃。",
"attributes": {
"labels": [
"技能傷害|{param1:F1P}生命值上限",
"長按最大持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒"
]
}
},
"combat3": {
"name": "淵圖玲瓏骰",
"info": "造成水元素範圍傷害,並凝聚出「玄擲玲瓏」,協助進行戰鬥。\n\n**玄擲玲瓏**\n將跟隨角色並在以下情況下進行協同攻擊基於夜蘭的生命值上限造成水元素傷害\n·隊伍中自己的目前場上角色進行普通攻擊時每1秒至多觸發一次\n·夜蘭自己的「絡命絲」爆發並命中敵人時將進行一次協同攻擊。",
"description": "「嗜賭可不行哦。作為大莊家,我拿比大小來比喻一下吧。{F妳}{M#你}用一個骰子,怎麼贏得過我的七個骰子呢?」",
"attributes": {
"labels": [
"技能傷害|{param1:F2P}生命值上限",
"玄擲玲瓏傷害|{param2:F2P}生命值上限*3",
"持續時間|{param3:F1}秒",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "猜先有方",
"info": "隊伍存在1/2/3/4種元素類型的角色時夜蘭的生命值上限提升6%/12%/18%/30%。"
},
"passive2": {
"name": "妙轉隨心",
"info": "**「玄擲玲瓏」**存在期間能使隊伍中自己的目前場上角色造成的傷害提高1%並且每1秒進一步提高3.5%至多使角色造成的傷害提高50%。\n效果存在期間重新施放淵圖玲瓏骰將移除原有的上述效果。"
},
"passive3": {
"name": "長考一著",
"info": "在璃月執行時長為20小時的探索派遣任務時獲得的獎勵增加25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁榮」的教導",
"count": 3
},
{
"name": "新兵的徽記",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「繁榮」的指引",
"count": 2
},
{
"name": "士官的徽記",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「繁榮」的指引",
"count": 4
},
{
"name": "士官的徽記",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁榮」的指引",
"count": 6
},
{
"name": "士官的徽記",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「繁榮」的指引",
"count": 9
},
{
"name": "士官的徽記",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「繁榮」的哲學",
"count": 4
},
{
"name": "尉官的徽記",
"count": 4
},
{
"name": "鎏金之鱗",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁榮」的哲學",
"count": 6
},
{
"name": "尉官的徽記",
"count": 6
},
{
"name": "鎏金之鱗",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「繁榮」的哲學",
"count": 12
},
{
"name": "尉官的徽記",
"count": 9
},
{
"name": "鎏金之鱗",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「繁榮」的哲學",
"count": 16
},
{
"name": "尉官的徽記",
"count": 12
},
{
"name": "鎏金之鱗",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "宵宮",
"combat1": {
"name": "普通攻擊·煙火打揚",
"info": "**普通攻擊**\n進行至多五段的連續弓箭射擊。\n\n**重擊**\n進行傷害更高、更為精準的**瞄準射擊**。\n瞄準時火焰會在箭矢上持續積聚並隨攻擊發射出去。根據蓄力時間長短能造成不同的效果\n·一段蓄力射出附有烈焰的箭矢造成火元素傷害。\n·二段蓄力依據蓄力時間產生至多3枚焰硝矢隨宵宮這次瞄準射擊釋放。焰硝矢會自行追蹤附近的敵人並在命中時造成火元素傷害。\n\n**下落攻擊**\n從空中射出箭雨並迅速下墜衝擊地面在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}*2",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}*2",
"五段傷害|{param5:F1P}",
"瞄準射擊|{param6:F1P}",
"滿蓄力瞄準射擊|{param7:P}",
"焰硝矢傷害|{param8:P}",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "焰硝庭火舞",
"info": "舞動線香煙火,讓用於煙火的焰硝環繞在宵宮的身邊。\n\n**庭火焰硝**\n在持續期間內將宵宮的普通攻擊發射的箭矢轉為熾焰箭造成的傷害轉為火元素傷害並提高普通攻擊造成的傷害「普通攻擊·煙火打揚」的二段蓄力在持續期間內無法再產生焰硝矢。\n\n效果將在宵宮退場時解除。",
"description": "「庭火」是宵宮自己開發的線香煙火,不需要事前準備與訓練就能燃放,因此很受歡迎。天領奉行在多次祝融事件後下令禁止在城內燃放庭火,但小小的明亮火星仍然常常在夜裡亮起。如果從高處看,或許會像閃爍的星光一樣。",
"attributes": {
"labels": [
"熾焰箭傷害|{param4:F1P}普通攻擊傷害",
"持續時間|{param2:F1}秒",
"冷卻時間|{param3:F1}秒"
]
}
},
"combat3": {
"name": "琉金雲間草",
"info": "宵宮隨著自創的煙火「琉金雲間草」騰躍至空中,向前發射滿載驚喜的焰火箭,造成火元素範圍傷害,並對命中的其中一名敵人附上「琉金火光」。\n\n**琉金火光**\n隊伍中所有角色不包括宵宮自己的普通攻擊、重擊、下落攻擊、元素戰技、元素爆發命中處於琉金火光影響下的敵人會引發爆炸造成火元素範圍傷害。\n處於琉金火光影響下的敵人在持續期間內被擊敗時琉金火光將轉移至附近的另一名敵人並繼承持續時間。\n\n琉金火光每2秒至多引發一次爆炸。宵宮倒下時由宵宮自己的技能產生的琉金火光效果會解除。",
"description": "煙火是人造的星光、向天而行的彗星。璀璨的光芒即使只在空中片刻停留,還然而是能夠在大家的心中長留的吧。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"琉金火光爆炸傷害|{param2:P}",
"持續時間|{param4:F1}秒",
"冷卻時間|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "袖火百景圖",
"info": "在**焰硝庭火舞**的持續期間內宵宮的普通攻擊命中後將為宵宮提供2%火元素傷害加成。該效果持續3秒至多疊加10層。"
},
"passive2": {
"name": "炎晝風物詩",
"info": "施放**琉金雲間草**後的15秒內附近的隊伍中所有其他角色不包括宵宮自己攻擊力提高10%。此外,依據宵宮自己施放**琉金雲間草**時固有天賦「袖火百景圖」的疊加層數將額外提升上述的攻擊力效果每層提升1%攻擊力。"
},
"passive3": {
"name": "炎色配比法",
"info": "製作裝潢、擺飾、景觀類擺設時有100%機率歸還部分材料。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「浮世」的教導",
"count": 3
},
{
"name": "導能繪卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「浮世」的指引",
"count": 2
},
{
"name": "封魔繪卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「浮世」的指引",
"count": 4
},
{
"name": "封魔繪卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「浮世」的指引",
"count": 6
},
{
"name": "封魔繪卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「浮世」的指引",
"count": 9
},
{
"name": "封魔繪卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「浮世」的哲學",
"count": 4
},
{
"name": "禁咒繪卷",
"count": 4
},
{
"name": "龍王之冕",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「浮世」的哲學",
"count": 6
},
{
"name": "禁咒繪卷",
"count": 6
},
{
"name": "龍王之冕",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「浮世」的哲學",
"count": 12
},
{
"name": "禁咒繪卷",
"count": 9
},
{
"name": "龍王之冕",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「浮世」的哲學",
"count": 16
},
{
"name": "禁咒繪卷",
"count": 12
},
{
"name": "龍王之冕",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "雲堇",
"combat1": {
"name": "普通攻擊·拂雲出手",
"info": "**普通攻擊**\n進行至多五段的連續槍擊。\n\n**重擊**\n消耗一定體力向前方突進對路徑上的敵人造成傷害。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}+{param4:F1P}",
"四段傷害|{param5:F1P}+{param6:F1P}",
"五段傷害|{param7:F1P}",
"重擊傷害|{param8:F1P}",
"重擊體力消耗|{param9:F1}點",
"下墜期間傷害|{param10:F1P}",
"低空/高空墜地衝擊傷害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "旋雲開相",
"info": "雲先生的武戲架勢,是真能禦敵的。\n\n**點按**\n以撥雲之勢旋舞長槍造成岩元素傷害。\n\n**長按**\n擺出旋雲開相之架勢蓄力形成護盾傷害吸收量受益於雲堇的生命值上限對所有元素傷害與物理傷害有150%的吸收效果。護盾持續至元素戰技施放完畢。\n鬆開技能、持續時間結束時或護盾被破壞時會揮舞長槍釋放積蓄的力量進行攻擊造成岩元素傷害。\n依據蓄力的時間釋放時的狀態將分為一段蓄力與二段蓄力。",
"description": "臺上一刹光華,台下十年辛苦。",
"attributes": {
"labels": [
"點按傷害|{param3:F1P}防禦力",
"一段蓄力傷害|{param4:F1P}防禦力",
"二段蓄力傷害|{param5:F1P}防禦力",
"護盾吸收量|{param1:P}生命值上限+{param2:I}",
"冷卻時間|{param6:F1}秒"
]
}
},
"combat3": {
"name": "破嶂見旌儀",
"info": "造成岩元素範圍傷害,並為附近的隊伍中所有角色賦予「飛雲旗陣」。\n\n**飛雲旗陣**\n對敵人造成普通攻擊傷害時基於雲堇自己目前的防禦力提高造成的傷害。\n\n「飛雲旗陣」效果會在持續時間結束或生效一定次數後消失。\n一次普通攻擊同時命中多名敵人時會依據命中敵人的數量消耗生效次數隊伍中具有「飛雲旗陣」的角色其生效次數單獨計算。",
"description": "「桴鼓聲中,刀槍劍戟空翻影,女嬋娟今扮作掌旗大將。」\n「紅毹上琴笛鐃鈸齊鳴且看她如何蕩平妖魔。」",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"傷害值提升|{param2:P}防禦力",
"持續時間|{param3:F1}秒",
"生效次數|{param6:I}次",
"冷卻時間|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "務守本真",
"info": "在被攻擊瞬間施放的**旋雲開相**,會以長按二段蓄力的形式施放。"
},
"passive2": {
"name": "莫從恆蹊",
"info": "**「飛雲旗陣」**提供的普通攻擊傷害提高當隊伍中存在1/2/3/4種元素類型的角色時數值上進一步追加雲堇防禦力的2.5%/5%/7.5%/11.5%。"
},
"passive3": {
"name": "清食養性",
"info": "完美烹飪冒險類食物時有12%機率獲得兩倍產出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤勞」的教導",
"count": 3
},
{
"name": "破損的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤勞」的指引",
"count": 2
},
{
"name": "汙穢的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤勞」的指引",
"count": 4
},
{
"name": "汙穢的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤勞」的指引",
"count": 6
},
{
"name": "汙穢的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤勞」的指引",
"count": 9
},
{
"name": "汙穢的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤勞」的哲學",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "灰燼之心",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤勞」的哲學",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "灰燼之心",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤勞」的哲學",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "灰燼之心",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤勞」的哲學",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "灰燼之心",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,210 @@
{
"name": "鍾離",
"combat1": {
"name": "普通攻擊·岩雨",
"info": "**普通攻擊**\n進行至多六段的連續槍擊。\n\n**重擊**\n消耗一定體力向前方疾行在行動路徑上和終點投下如雨的岩槍。\n\n**下落攻擊**\n從空中下墜衝擊地面攻擊下落路徑上的敵人並在落地時造成範圍傷害。",
"attributes": {
"labels": [
"一段傷害|{param1:F1P}",
"二段傷害|{param2:F1P}",
"三段傷害|{param3:F1P}",
"四段傷害|{param4:F1P}",
"五段傷害|{param5:F1P}*4",
"六段傷害|{param6:F1P}",
"重擊傷害|{param7:P}",
"重擊體力消耗|{param8:F1}點",
"下墜期間傷害|{param9:F1P}",
"低空/高空墜地衝擊傷害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "地心",
"info": "山脈中、大地上、磐石間,都遍布著岩之力。能自如驅動這股力量的人卻少之又少。 \n\n**點按**\n命令大地上岩元素積聚而起創造岩脊。 \n\n**長按**\n令附近的岩元素爆發造成以下效果\n·如果岩脊數量沒有達到上限則創造岩脊。\n·形成玉璋護盾傷害吸收量受益於鍾離的生命值上限。\n·造成岩元素範圍傷害。\n·身邊如果有附帶有岩元素的目標則大量消耗至多兩個目標的岩元素。這個效果不會造成傷害。 \n\n**岩脊**\n創造時造成岩元素範圍傷害。 \n此外存在期間會與周圍的其他岩元素創造物間歇進行原岩共鳴對周圍的敵人造成岩元素傷害。 \n岩脊視為岩元素創造物可以阻攔攻擊可以攀爬。 \n由鍾離自己創造的岩脊初始同時只能存在一個。 \n\n**玉璋護盾**\n對所有元素傷害與物理傷害有150%的吸收效果。 \n處於玉璋護盾庇護下的角色會使附近小範圍內敵人的所有元素抗性與物理抗性降低20%,該效果不可疊加。 ",
"description": "岩者堅也,可攻玉雕金。 ",
"attributes": {
"labels": [
"岩脊傷害/共鳴傷害|{param1:F1P}/{param2:F1P}",
"點按冷卻時間|{param3:F1}秒",
"長按傷害|{param4:P}",
"護盾基礎吸收量|{param5:I}",
"護盾附加吸收量|{param6:F1P}最大生命值",
"護盾持續時間|{param7:F1}秒",
"長按冷卻時間|{param8:F1}秒"
]
}
},
"combat3": {
"name": "天星",
"info": "降下巨大的星岩,對墜落範圍內的敵人造成巨額岩元素傷害,並使其石化。\n\n**石化**\n處於石化狀態下的敵人無法行動。",
"description": "以隕天蒼岩星,昭命理昏暝者。",
"attributes": {
"labels": [
"技能傷害|{param1:P}",
"石化時間|{param2:F1}秒",
"冷卻時間|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "懸岩宸斷",
"info": "玉璋護盾受到傷害時,會產生堅璧效果:\n·處於玉璋護盾庇護下的角色護盾強效提升5%\n·該效果至多疊加五次持續直到玉璋護盾消失。"
},
"passive2": {
"name": "炊金饌玉",
"info": "基於生命值上限,鍾離的以下攻擊造成的傷害提高:\n·普通攻擊、重擊與下落攻擊傷害提高值生命值上限的1.39%\n·**地心**的岩脊、共鳴傷害與長按傷害提高值生命值上限的1.9%\n·**天星**傷害提高值生命值上限的33%"
},
"passive3": {
"name": "晶石命理",
"info": "鍛造長柄武器時歸還15%消耗的礦石。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「黃金」的教導",
"count": 3
},
{
"name": "史萊姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「黃金」的指引",
"count": 2
},
{
"name": "史萊姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黃金」的指引",
"count": 4
},
{
"name": "史萊姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「黃金」的指引",
"count": 6
},
{
"name": "史萊姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「黃金」的指引",
"count": 9
},
{
"name": "史萊姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黃金」的哲學",
"count": 4
},
{
"name": "史萊姆原漿",
"count": 4
},
{
"name": "吞天之鯨·隻角",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「黃金」的哲學",
"count": 6
},
{
"name": "史萊姆原漿",
"count": 6
},
{
"name": "吞天之鯨·隻角",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「黃金」的哲學",
"count": 12
},
{
"name": "史萊姆原漿",
"count": 9
},
{
"name": "吞天之鯨·隻角",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黃金」的哲學",
"count": 16
},
{
"name": "史萊姆原漿",
"count": 12
},
{
"name": "吞天之鯨·隻角",
"count": 2
},
{
"name": "智識之冕",
"count": 1
}
]
}
}