87 lines
2.9 KiB
JSON
87 lines
2.9 KiB
JSON
{
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"id": 3205,
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"name": "Grounded Hydroshroom",
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"hp": 7,
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"maxenergy": 2,
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"tags": [
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"GCG_TAG_ELEMENT_HYDRO",
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"GCG_TAG_WEAPON_NONE",
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"GCG_TAG_CAMP_MONSTER"
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],
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"tagstext": [
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"Hydro",
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"Senjata Lain",
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"Monster"
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],
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"skills": [
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{
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"id": 32051,
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"name": "Spore Bullet",
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"descriptionraw": "Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].",
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"basedamage": 1,
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"baseelement": "GCG_ELEMENT_HYDRO",
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"descriptionreplaced": "Mengakibatkan 1 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.",
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"description": "Mengakibatkan 1 poin Hydro DMG.",
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"typetag": "GCG_SKILL_TAG_A",
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"type": "Normal Attack",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 1
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},
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{
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"costtype": "GCG_COST_DICE_VOID",
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"count": 2
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}
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]
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},
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{
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"id": 32052,
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"name": "Raging Breath",
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"descriptionraw": "Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].",
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"basedamage": 3,
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"baseelement": "GCG_ELEMENT_HYDRO",
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"descriptionreplaced": "Mengakibatkan 3 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.",
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"description": "Mengakibatkan 3 poin Hydro DMG.",
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"typetag": "GCG_SKILL_TAG_E",
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"type": "Elemental Skill",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 3
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}
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]
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},
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{
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"id": 32053,
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"name": "Charging Blast",
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"descriptionraw": "Mengakibatkan $[D__KEY__DAMAGE] poin $[D__KEY__ELEMENT].",
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"basedamage": 5,
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"baseelement": "GCG_ELEMENT_HYDRO",
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"descriptionreplaced": "Mengakibatkan 5 poin {SPRITE_PRESET#2102}<color=#80C0FFFF>Hydro DMG</color>.",
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"description": "Mengakibatkan 5 poin Hydro DMG.",
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"typetag": "GCG_SKILL_TAG_Q",
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"type": "Elemental Burst",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 3
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},
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{
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"costtype": "GCG_COST_ENERGY",
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"count": 2
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}
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]
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},
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{
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"id": 32054,
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"name": "State Change",
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"descriptionraw": "[Pasif] Saat pertandingan dimulai, Karakter ini akan memperoleh status <color=#FFFFFFFF>$[C132051]</color>.\\nJika Karakter menerima $[K103], akan berubah menjadi <color=#FFFFFFFF>$[C137012]</color>.\\nJika Karakter menerima $[K104], akan berubah menjadi <color=#FFFFFFFF>$[C137013]</color>.",
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"descriptionreplaced": "[Pasif] Saat pertandingan dimulai, Karakter ini akan memperoleh status <color=#FFFFFFFF>Terrain Advantage</color>.\\nJika Karakter menerima {SPRITE_PRESET#2103}<color=#FF9999FF>Pyro DMG</color>, akan berubah menjadi <color=#FFFFFFFF>Scorched</color>.\\nJika Karakter menerima {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color>, akan berubah menjadi <color=#FFFFFFFF>Activated</color>.",
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"description": "[Pasif] Saat pertandingan dimulai, Karakter ini akan memperoleh status Terrain Advantage.\nJika Karakter menerima Pyro DMG, akan berubah menjadi Scorched.\nJika Karakter menerima Electro DMG, akan berubah menjadi Activated.",
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"typetag": "GCG_SKILL_TAG_PASSIVE",
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"type": "Passive Skill",
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"playcost": []
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}
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]
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} |