100 lines
2.9 KiB
JSON
100 lines
2.9 KiB
JSON
{
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"id": 4202,
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"name": "純水精靈·洛蒂婭",
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"hp": 45,
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"maxenergy": 3,
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"tags": [
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"GCG_TAG_ELEMENT_HYDRO",
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"GCG_TAG_WEAPON_NONE",
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"GCG_TAG_CAMP_MONSTER"
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],
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"tagstext": [
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"水元素",
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"其他武器",
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"魔物"
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],
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"skills": [
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{
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"id": 22011,
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"name": "翻湧",
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"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
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"basedamage": 1,
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"baseelement": "GCG_ELEMENT_HYDRO",
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"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
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"description": "造成1點水元素傷害。",
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"typetag": "GCG_SKILL_TAG_A",
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"type": "普通攻擊",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 1
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},
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{
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"costtype": "GCG_COST_DICE_VOID",
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"count": 2
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}
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]
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},
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{
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"id": 22012,
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"name": "純水幻造",
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"descriptionraw": "隨機召喚1種<color=#FFFFFFFF>$[C122010]</color>。(優先生成不同的類型)",
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"descriptionreplaced": "隨機召喚1種<color=#FFFFFFFF>純水幻形</color>。(優先生成不同的類型)",
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"description": "隨機召喚1種純水幻形。(優先生成不同的類型)",
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"typetag": "GCG_SKILL_TAG_E",
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"type": "元素戰技",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 3
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}
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]
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},
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{
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"id": 22013,
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"name": "林野百態",
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"descriptionraw": "隨機召喚2種<color=#FFFFFFFF>$[C122010]</color>。(優先生成不同的類型)",
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"descriptionreplaced": "隨機召喚2種<color=#FFFFFFFF>純水幻形</color>。(優先生成不同的類型)",
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"description": "隨機召喚2種純水幻形。(優先生成不同的類型)",
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"typetag": "GCG_SKILL_TAG_E",
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"type": "元素戰技",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 5
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}
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]
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},
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{
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"id": 22014,
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"name": "潮湧與激流",
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"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT];我方每有1個召喚物,再使此傷害+2。",
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"basedamage": 2,
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"baseelement": "GCG_ELEMENT_HYDRO",
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"descriptionreplaced": "造成2點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>;我方每有1個召喚物,再使此傷害+2。",
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"description": "造成2點水元素傷害;我方每有1個召喚物,再使此傷害+2。",
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"typetag": "GCG_SKILL_TAG_Q",
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"type": "元素爆發",
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"playcost": [
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{
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"costtype": "GCG_COST_DICE_HYDRO",
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"count": 3
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},
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{
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"costtype": "GCG_COST_ENERGY",
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"count": 3
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}
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]
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},
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{
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"id": 32043,
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"name": "元素沉積·水",
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"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C132041]</color>。",
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"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>元素生命·水</color>。",
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"description": "【被動】戰鬥開始時,初始附屬元素生命·水。",
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"typetag": "GCG_SKILL_TAG_PASSIVE",
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"type": "被動技能",
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"playcost": []
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}
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]
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} |