gidb-data/ChineseTraditional/tcgenemycards/rhodeiaofloch-01.json

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{
"id": 4202,
"name": "純水精靈·洛蒂婭",
"hp": 45,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 22011,
"name": "翻湧",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成1點水元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22012,
"name": "純水幻造",
"descriptionraw": "隨機召喚1種<color=#FFFFFFFF>$[C122010]</color>。(優先生成不同的類型)",
"descriptionreplaced": "隨機召喚1種<color=#FFFFFFFF>純水幻形</color>。(優先生成不同的類型)",
"description": "隨機召喚1種純水幻形。優先生成不同的類型",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22013,
"name": "林野百態",
"descriptionraw": "隨機召喚2種<color=#FFFFFFFF>$[C122010]</color>。(優先生成不同的類型)",
"descriptionreplaced": "隨機召喚2種<color=#FFFFFFFF>純水幻形</color>。(優先生成不同的類型)",
"description": "隨機召喚2種純水幻形。優先生成不同的類型",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 5
}
]
},
{
"id": 22014,
"name": "潮湧與激流",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]我方每有1個召喚物再使此傷害+2。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>我方每有1個召喚物再使此傷害+2。",
"description": "造成2點水元素傷害我方每有1個召喚物再使此傷害+2。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32043,
"name": "元素沉積·水",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C132041]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>元素生命·水</color>。",
"description": "【被動】戰鬥開始時,初始附屬元素生命·水。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}