This commit is contained in:
2023-11-12 00:15:41 +03:00
commit 50e2b26da8
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{
"id": 4304,
"name": "深淵詠者·淵火",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"火元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 23021,
"name": "拯救之焰",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成1點火元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 23022,
"name": "熾烈箴言",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成3點火元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 23023,
"name": "天隕預兆",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚<color=#FFFFFFFF>$[C123021]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>,召喚<color=#FFFFFFFF>黯火爐心</color>。",
"description": "造成3點火元素傷害召喚黯火爐心。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 23024,
"name": "火之新生",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C123022]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>火之新生</color>。",
"description": "【被動】戰鬥開始時,初始附屬火之新生。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 23025,
"name": "湧火護罩",
"descriptionraw": "【被動】本角色觸發<color=#FFFFFFFF>$[C123022]</color>時:為其附屬<color=#FFFFFFFF>$[C123023]</color>。",
"descriptionreplaced": "【被動】本角色觸發<color=#FFFFFFFF>火之新生</color>時:為其附屬<color=#FFFFFFFF>湧火護罩</color>。",
"description": "【被動】本角色觸發火之新生時:為其附屬湧火護罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 23026,
"name": "護罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 4303,
"name": "深淵詠者·淵火",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"火元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 23021,
"name": "拯救之焰",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成1點火元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 23022,
"name": "熾烈箴言",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成3點火元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 23023,
"name": "天隕預兆",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚<color=#FFFFFFFF>$[C123021]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>,召喚<color=#FFFFFFFF>黯火爐心</color>。",
"description": "造成3點火元素傷害召喚黯火爐心。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 23024,
"name": "火之新生",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C123022]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>火之新生</color>。",
"description": "【被動】戰鬥開始時,初始附屬火之新生。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 23025,
"name": "湧火護罩",
"descriptionraw": "【被動】本角色觸發<color=#FFFFFFFF>$[C123022]</color>時:為其附屬<color=#FFFFFFFF>$[C123023]</color>。",
"descriptionreplaced": "【被動】本角色觸發<color=#FFFFFFFF>火之新生</color>時:為其附屬<color=#FFFFFFFF>湧火護罩</color>。",
"description": "【被動】本角色觸發火之新生時:為其附屬湧火護罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 23026,
"name": "護罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 3501,
"name": "風丘丘薩滿",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"風元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 35011,
"name": "杖擊",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成1點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 35012,
"name": "祈風術",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚<color=#FFFFFFFF>$[C135011]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>,召喚<color=#FFFFFFFF>旋風</color>。",
"description": "造成2點風元素傷害召喚旋風。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
},
{
"id": 35013,
"name": "風波衝擊",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>。",
"description": "造成5點風元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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{
"id": 3302,
"name": "火斧丘丘暴徒",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"火元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 33021,
"name": "Du Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33022,
"name": "Upa",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成3點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33023,
"name": "Oto Tiga",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成5點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 33024,
"name": "流焰磨刃",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C133021]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>流焰磨刃</color>。",
"description": "【被動】戰鬥開始時,初始附屬流焰磨刃。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 3403,
"name": "雷斧丘丘暴徒",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 34031,
"name": "Du Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34032,
"name": "Upa",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成3點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 34033,
"name": "Oto Tiga",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成5點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 34034,
"name": "流煌磨刃",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C134031]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>流煌磨刃</color>。",
"description": "【被動】戰鬥開始時,初始附屬流煌磨刃。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 3103,
"name": "冰深淵法師",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"冰元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 31031,
"name": "冰刺",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。",
"description": "造成1點冰元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31032,
"name": "凝華的祭法",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。",
"description": "造成3點冰元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31033,
"name": "霜寒迂旋之儀",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。",
"description": "造成5點冰元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31034,
"name": "冰元素護罩",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C131031]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>冰元素護罩</color>。",
"description": "【被動】戰鬥開始時,初始附屬冰元素護罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 31035,
"name": "護罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 3102,
"name": "冰箭丘丘人",
"hp": 3,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"冰元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 31021,
"name": "冰箭",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。",
"description": "造成1點冰元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31022,
"name": "幾枝一起",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。",
"description": "造成4點冰元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31023,
"name": "躲起來",
"descriptionraw": "【被動】此角色出招後,自動切換到下一個角色。",
"descriptionreplaced": "【被動】此角色出招後,自動切換到下一個角色。",
"description": "【被動】此角色出招後,自動切換到下一個角色。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 3703,
"name": "草丘丘薩滿",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"草元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 37031,
"name": "杖擊",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成1點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 37032,
"name": "毒藤蔓生",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在對方場上生成<color=#FFFFFFFF>$[C137031]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>,在對方場上生成<color=#FFFFFFFF>藤蔓</color>。",
"description": "造成1點草元素傷害在對方場上生成藤蔓。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 37033,
"name": "草之域",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。",
"description": "造成5點草元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

View File

@@ -0,0 +1,95 @@
{
"id": 3404,
"name": "雷深淵法師",
"hp": 4,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 34041,
"name": "雷彈",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成1點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34042,
"name": "纏光的祭法",
"descriptionraw": "召喚<color=#FFFFFFFF>$[C134041]</color>。",
"descriptionreplaced": "召喚<color=#FFFFFFFF>纏雷之環</color>。",
"description": "召喚纏雷之環。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 34043,
"name": "滾雷馳驟之儀",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚<color=#FFFFFFFF>$[C134041]</color>。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,召喚<color=#FFFFFFFF>纏雷之環</color>。",
"description": "造成4點雷元素傷害召喚纏雷之環。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 34044,
"name": "雷元素護罩",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C134042]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>雷元素護罩</color>。",
"description": "【被動】戰鬥開始時,初始附屬雷元素護罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 34045,
"name": "護罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,72 @@
{
"id": 3402,
"name": "雷箭丘丘人",
"hp": 3,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 34021,
"name": "雷箭",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成1點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34022,
"name": "幾枝一起",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成4點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 34023,
"name": "躲起來",
"descriptionraw": "【被動】此角色出招後,自動切換到下一個角色。",
"descriptionreplaced": "【被動】此角色出招後,自動切換到下一個角色。",
"description": "【被動】此角色出招後,自動切換到下一個角色。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,121 @@
{
"id": 4402,
"name": "無相之雷",
"hp": 45,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 24011,
"name": "雷晶投射",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成1點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 24012,
"name": "猜拳三連擊",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]<color=#FFFFFFFF>$[S24015]</color>和<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,然後分別<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>猜拳三連擊·剪刀</color>和<color=#FFFFFFFF>猜拳三連擊·布</color>。",
"description": "造成2點雷元素傷害然後分別準備技能猜拳三連擊·剪刀和猜拳三連擊·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 5
}
]
},
{
"id": 24013,
"name": "靂霆鎮鎖",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚<color=#FFFFFFFF>$[C124013]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,召喚<color=#FFFFFFFF>雷鎖鎮域</color>。",
"description": "造成2點雷元素傷害召喚雷鎖鎮域。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 24018,
"name": "雷晶核心",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C124016]</color>。\\n<color=#FFFFFFFF>行動階段開始時:</color>如果本角色未附屬$[C124016],則為其重新附屬$[C124016]。整場對局最多觸發2次",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>雷晶核心</color>。\\n<color=#FFFFFFFF>行動階段開始時:</color>如果本角色未附屬雷晶核心則為其重新附屬雷晶核心。整場對局最多觸發2次",
"description": "【被動】戰鬥開始時,初始附屬雷晶核心。\n行動階段開始時如果本角色未附屬雷晶核心則為其重新附屬雷晶核心。整場對局最多觸發2次",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 24015,
"name": "猜拳三連擊·剪刀",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,然後<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>猜拳三連擊·布</color>。",
"description": "造成2點雷元素傷害然後準備技能猜拳三連擊·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": []
},
{
"id": 24016,
"name": "猜拳三連擊·布",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成3點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": []
},
{
"id": 34063,
"name": "元素沉積·雷",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C134061]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>元素生命·雷</color>。",
"description": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,121 @@
{
"id": 4401,
"name": "無相之雷",
"hp": 30,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 24011,
"name": "雷晶投射",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成1點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 24012,
"name": "猜拳三連擊",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]<color=#FFFFFFFF>$[S24015]</color>和<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,然後分別<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>猜拳三連擊·剪刀</color>和<color=#FFFFFFFF>猜拳三連擊·布</color>。",
"description": "造成2點雷元素傷害然後分別準備技能猜拳三連擊·剪刀和猜拳三連擊·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 5
}
]
},
{
"id": 24013,
"name": "靂霆鎮鎖",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚<color=#FFFFFFFF>$[C124013]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,召喚<color=#FFFFFFFF>雷鎖鎮域</color>。",
"description": "造成2點雷元素傷害召喚雷鎖鎮域。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 24017,
"name": "雷晶核心",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C124015]</color>。\\n<color=#FFFFFFFF>行動階段開始時:</color>如果本角色未附屬$[C124015],則為其重新附屬$[C124015]。整場對局最多觸發2次",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>雷晶核心</color>。\\n<color=#FFFFFFFF>行動階段開始時:</color>如果本角色未附屬雷晶核心則為其重新附屬雷晶核心。整場對局最多觸發2次",
"description": "【被動】戰鬥開始時,初始附屬雷晶核心。\n行動階段開始時如果本角色未附屬雷晶核心則為其重新附屬雷晶核心。整場對局最多觸發2次",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 24015,
"name": "猜拳三連擊·剪刀",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,然後<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>猜拳三連擊·布</color>。",
"description": "造成2點雷元素傷害然後準備技能猜拳三連擊·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": []
},
{
"id": 24016,
"name": "猜拳三連擊·布",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成3點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": []
},
{
"id": 34063,
"name": "元素沉積·雷",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C134061]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>元素生命·雷</color>。",
"description": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,70 @@
{
"id": 3406,
"name": "雷史萊姆",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 34061,
"name": "彈跳",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成1點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34062,
"name": "重重下落",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成4點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 34063,
"name": "元素沉積·雷",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C134061]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>元素生命·雷</color>。",
"description": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,77 @@
{
"id": 4102,
"name": "愚人眾·冰螢術士",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"冰元素",
"其他武器",
"愚人眾"
],
"skills": [
{
"id": 21011,
"name": "冰螢稜錐",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。",
"description": "造成1點冰元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 21012,
"name": "霧虛搖喚",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚<color=#FFFFFFFF>$[C121011]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>,召喚<color=#FFFFFFFF>冰螢</color>。",
"description": "造成1點冰元素傷害召喚冰螢。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 21013,
"name": "冰枝白花",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成<color=#FFFFFFFF>$[C121012]</color>。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>,本角色<color=#99FFFFFF>附著{SPRITE_PRESET#2101}冰元素</color>,生成<color=#FFFFFFFF>流螢護罩</color>。",
"description": "造成5點冰元素傷害本角色附著冰元素生成流螢護罩。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}

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{
"id": 4101,
"name": "愚人眾·冰螢術士",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"冰元素",
"其他武器",
"愚人眾"
],
"skills": [
{
"id": 21011,
"name": "冰螢稜錐",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。",
"description": "造成1點冰元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 21012,
"name": "霧虛搖喚",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚<color=#FFFFFFFF>$[C121011]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>,召喚<color=#FFFFFFFF>冰螢</color>。",
"description": "造成1點冰元素傷害召喚冰螢。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 21013,
"name": "冰枝白花",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色$[K201],生成<color=#FFFFFFFF>$[C121012]</color>。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>,本角色<color=#99FFFFFF>附著{SPRITE_PRESET#2101}冰元素</color>,生成<color=#FFFFFFFF>流螢護罩</color>。",
"description": "造成5點冰元素傷害本角色附著冰元素生成流螢護罩。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}

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{
"id": 4302,
"name": "愚人眾·火之債務處理人",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"火元素",
"其他武器",
"愚人眾"
],
"skills": [
{
"id": 23011,
"name": "突刺",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 23012,
"name": "伺機而動",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬<color=#FFFFFFFF>$[C123011]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>,本角色附屬<color=#FFFFFFFF>潛行</color>。",
"description": "造成1點火元素傷害本角色附屬潛行。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 23013,
"name": "焚毀之鋒",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成5點火元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 23014,
"name": "潛行大師",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C123011]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>潛行</color>。",
"description": "【被動】戰鬥開始時,初始附屬潛行。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 4301,
"name": "愚人眾·火之債務處理人",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"火元素",
"其他武器",
"愚人眾"
],
"skills": [
{
"id": 23011,
"name": "突刺",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 23012,
"name": "伺機而動",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬<color=#FFFFFFFF>$[C123011]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>,本角色附屬<color=#FFFFFFFF>潛行</color>。",
"description": "造成1點火元素傷害本角色附屬潛行。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 23013,
"name": "焚毀之鋒",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成5點火元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 23014,
"name": "潛行大師",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C123011]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>潛行</color>。",
"description": "【被動】戰鬥開始時,初始附屬潛行。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 3502,
"name": "愚人眾先遣隊·風拳前鋒軍",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"風元素",
"其他武器",
"愚人眾"
],
"skills": [
{
"id": 35021,
"name": "疾風刺拳",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 35022,
"name": "聚風蓄力",
"descriptionraw": "本角色附屬<color=#FFFFFFFF>$[C135021]</color>並$[K53]<color=#FFFFFFFF>$[S35025]</color>。",
"descriptionreplaced": "本角色附屬<color=#FFFFFFFF>聚風屏障</color>並<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>逆風奉還拳</color>。",
"description": "本角色附屬聚風屏障並準備技能:逆風奉還拳。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
},
{
"id": 35023,
"name": "激風鼓動",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]其他我方「愚人眾」角色獲得1點$[K310]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>其他我方「愚人眾」角色獲得1點<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。",
"description": "造成3點風元素傷害其他我方「愚人眾」角色獲得1點充能。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 35024,
"name": "聚風屏障",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 35025,
"name": "逆風奉還拳",
"descriptionraw": "需準備1個行動輪\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需準備1個行動輪\\n造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "需準備1個行動輪\n造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": []
}
]
}

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{
"id": 3104,
"name": "愚人眾先遣隊·冰銃重衛士",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"冰元素",
"其他武器",
"愚人眾"
],
"skills": [
{
"id": 31041,
"name": "近身衝撞",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31042,
"name": "封凍噴劑",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。",
"description": "造成3點冰元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31043,
"name": "嚴霜鐵銃",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬<color=#FFFFFFFF>$[C131041]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>,本角色附屬<color=#FFFFFFFF>元素武裝·冰</color>。",
"description": "造成3點冰元素傷害本角色附屬元素武裝·冰。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 31044,
"name": "戰備補給",
"descriptionraw": "【被動】戰鬥開始時本角色獲得2點充能。",
"descriptionreplaced": "【被動】戰鬥開始時本角色獲得2點充能。",
"description": "【被動】戰鬥開始時本角色獲得2點充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 31045,
"name": "銃裝破碎",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 3407,
"name": "愚人眾先遣隊·雷錘前鋒軍",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"雷元素",
"其他武器",
"愚人眾"
],
"skills": [
{
"id": 34071,
"name": "迅捷錘擊",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34072,
"name": "狂烈衝鋒",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成3點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 34073,
"name": "轟雷戰鎚",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬<color=#FFFFFFFF>$[C134071]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,本角色附屬<color=#FFFFFFFF>元素武裝·雷</color>。",
"description": "造成3點雷元素傷害本角色附屬元素武裝·雷。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 34074,
"name": "戰備補給",
"descriptionraw": "【被動】戰鬥開始時本角色獲得2點充能。",
"descriptionreplaced": "【被動】戰鬥開始時本角色獲得2點充能。",
"description": "【被動】戰鬥開始時本角色獲得2點充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 34075,
"name": "銃裝破碎",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 3604,
"name": "愚人眾先遣隊·岩使游擊兵",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"岩元素",
"其他武器",
"愚人眾"
],
"skills": [
{
"id": 36041,
"name": "岩簇飛刺",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>。",
"description": "造成1點岩元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36042,
"name": "集束岩晶",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>。",
"description": "造成3點岩元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36043,
"name": "塵岩長杖",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬<color=#FFFFFFFF>$[C136041]</color>,生成<color=#FFFFFFFF>$[C136042]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>,本角色附屬<color=#FFFFFFFF>元素武裝·岩</color>,生成<color=#FFFFFFFF>晶岩護罩</color>。",
"description": "造成3點岩元素傷害本角色附屬元素武裝·岩生成晶岩護罩。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 36044,
"name": "戰備補給",
"descriptionraw": "【被動】戰鬥開始時本角色獲得2點充能。",
"descriptionreplaced": "【被動】戰鬥開始時本角色獲得2點充能。",
"description": "【被動】戰鬥開始時本角色獲得2點充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,97 @@
{
"id": 3203,
"name": "愚人眾先遣隊·水銃重衛士",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"其他武器",
"愚人眾"
],
"skills": [
{
"id": 32031,
"name": "戰術衝撞",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32032,
"name": "療癒彈",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]治療2個我方後臺角色1點。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>治療2個我方後臺角色1點。",
"description": "造成2點水元素傷害治療2個我方後臺角色1點。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32033,
"name": "元素增幅·水",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬<color=#FFFFFFFF>$[C132031]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,本角色附屬<color=#FFFFFFFF>元素武裝·水</color>。",
"description": "造成3點水元素傷害本角色附屬元素武裝·水。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32034,
"name": "戰備補給",
"descriptionraw": "【被動】戰鬥開始時本角色獲得2點充能。",
"descriptionreplaced": "【被動】戰鬥開始時本角色獲得2點充能。",
"description": "【被動】戰鬥開始時本角色獲得2點充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 32035,
"name": "銃裝破碎",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,97 @@
{
"id": 3306,
"name": "愚人眾先遣隊·火銃游擊兵",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"火元素",
"其他武器",
"愚人眾"
],
"skills": [
{
"id": 33061,
"name": "輕彈直射",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成1點火元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33062,
"name": "燃燒連射",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成3點火元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33063,
"name": "猛火鐵銃",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],本角色附屬<color=#FFFFFFFF>$[C133061]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>,本角色附屬<color=#FFFFFFFF>元素武裝·火</color>。",
"description": "造成3點火元素傷害本角色附屬元素武裝·火。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 33064,
"name": "戰備補給",
"descriptionraw": "【被動】戰鬥開始時本角色獲得2點充能。",
"descriptionreplaced": "【被動】戰鬥開始時本角色獲得2點充能。",
"description": "【被動】戰鬥開始時本角色獲得2點充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 33065,
"name": "銃裝破碎",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,75 @@
{
"id": 3603,
"name": "岩丘丘薩滿",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 36031,
"name": "杖擊",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成1點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36032,
"name": "喚石之咒",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],生成<color=#FFFFFFFF>$[C136031]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>,生成<color=#FFFFFFFF>岩土臺座</color>。",
"description": "造成2點岩元素傷害生成岩土臺座。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36033,
"name": "碎岩震波",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>。",
"description": "造成5點岩元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 3605,
"name": "陸行岩本真蕈",
"hp": 7,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 36051,
"name": "孢子彈",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>。",
"description": "造成1點岩元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36052,
"name": "狂猛吐息",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>。",
"description": "造成3點岩元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36053,
"name": "爆破衝鋒",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>。",
"description": "造成5點岩元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 36054,
"name": "狀態轉換",
"descriptionraw": "【被動】戰鬥開始時,角色處於<color=#FFFFFFFF>$[C132051]</color>。\\n角色受到$[K103]後:轉換為<color=#FFFFFFFF>$[C137012]</color>。\\n角色受到$[K104]後:轉換為<color=#FFFFFFFF>$[C137013]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,角色處於<color=#FFFFFFFF>陸地優勢</color>。\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>後:轉換為<color=#FFFFFFFF>枯焦狀態</color>。\\n角色受到{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>後:轉換為<color=#FFFFFFFF>活化狀態</color>。",
"description": "【被動】戰鬥開始時,角色處於陸地優勢。\n角色受到火元素傷害後轉換為枯焦狀態。\n角色受到雷元素傷害後轉換為活化狀態。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 3205,
"name": "陸行水本真蕈",
"hp": 7,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 32051,
"name": "孢子彈",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成1點水元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32052,
"name": "狂猛吐息",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成3點水元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32053,
"name": "爆破衝鋒",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成5點水元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 32054,
"name": "狀態轉換",
"descriptionraw": "【被動】戰鬥開始時,角色處於<color=#FFFFFFFF>$[C132051]</color>。\\n角色受到$[K103]後:轉換為<color=#FFFFFFFF>$[C137012]</color>。\\n角色受到$[K104]後:轉換為<color=#FFFFFFFF>$[C137013]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,角色處於<color=#FFFFFFFF>陸地優勢</color>。\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>後:轉換為<color=#FFFFFFFF>枯焦狀態</color>。\\n角色受到{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>後:轉換為<color=#FFFFFFFF>活化狀態</color>。",
"description": "【被動】戰鬥開始時,角色處於陸地優勢。\n角色受到火元素傷害後轉換為枯焦狀態。\n角色受到雷元素傷害後轉換為活化狀態。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,79 @@
{
"id": 3304,
"name": "衝鋒丘丘人",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"火元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 33041,
"name": "火把打",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成1點火元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33042,
"name": "邊跑邊打",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成2點火元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 2
}
]
},
{
"id": 33043,
"name": "連續揮火把",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成4點火元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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@@ -0,0 +1,75 @@
{
"id": 3001,
"name": "打手丘丘人",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_NONE",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"無元素類型",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 30011,
"name": "打",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成1點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 30012,
"name": "跳起打",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 3
}
]
},
{
"id": 30013,
"name": "揮來揮去",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成4點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

View File

@@ -0,0 +1,68 @@
{
"id": 3002,
"name": "射手丘丘人",
"hp": 3,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_NONE",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"無元素類型",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 30021,
"name": "射擊",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成1點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 30022,
"name": "幾枝一起",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成5點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30023,
"name": "躲起來",
"descriptionraw": "【被動】此角色使用技能後,自動切換到下一個角色。",
"descriptionreplaced": "【被動】此角色使用技能後,自動切換到下一個角色。",
"description": "【被動】此角色使用技能後,自動切換到下一個角色。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,107 @@
{
"id": 5201,
"name": "水深淵法師",
"hp": 6,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 32011,
"name": "水彈",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成1點水元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32012,
"name": "泡影的祭法",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬<color=#FFFFFFFF>$[C132011]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,目標角色附屬<color=#FFFFFFFF>水泡</color>。",
"description": "造成1點水元素傷害目標角色附屬水泡。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32013,
"name": "浮幻生滅之儀",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬<color=#FFFFFFFF>$[C132011]</color>。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,目標角色附屬<color=#FFFFFFFF>水泡</color>。",
"description": "造成4點水元素傷害目標角色附屬水泡。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32014,
"name": "水元素護罩",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C132012]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>水元素護罩</color>。",
"description": "【被動】戰鬥開始時,初始附屬水元素護罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 32015,
"name": "護罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 32016,
"name": "深淵加護",
"descriptionraw": "【被動】護罩破碎的情況下,使用技能後:重新附屬<color=#FFFFFFFF>$[C132012]</color>。",
"descriptionreplaced": "【被動】護罩破碎的情況下,使用技能後:重新附屬<color=#FFFFFFFF>水元素護罩</color>。",
"description": "【被動】護罩破碎的情況下,使用技能後:重新附屬水元素護罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,97 @@
{
"id": 3201,
"name": "水深淵法師",
"hp": 4,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 32011,
"name": "水彈",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成1點水元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32012,
"name": "泡影的祭法",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬<color=#FFFFFFFF>$[C132011]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,目標角色附屬<color=#FFFFFFFF>水泡</color>。",
"description": "造成1點水元素傷害目標角色附屬水泡。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32013,
"name": "浮幻生滅之儀",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬<color=#FFFFFFFF>$[C132011]</color>。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,目標角色附屬<color=#FFFFFFFF>水泡</color>。",
"description": "造成4點水元素傷害目標角色附屬水泡。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32014,
"name": "水元素護罩",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C132012]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>水元素護罩</color>。",
"description": "【被動】戰鬥開始時,初始附屬水元素護罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 32015,
"name": "護罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,75 @@
{
"id": 3202,
"name": "水丘丘薩滿",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"水元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 32021,
"name": "杖擊",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成1點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32022,
"name": "祈雨術",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚<color=#FFFFFFFF>$[C132021]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,召喚<color=#FFFFFFFF>治療之雨</color>。",
"description": "造成1點水元素傷害召喚治療之雨。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32023,
"name": "激流衝擊",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成5點水元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

View File

@@ -0,0 +1,70 @@
{
"id": 3204,
"name": "水史萊姆",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 32041,
"name": "彈跳",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成1點水元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32042,
"name": "重重下落",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成4點水元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 32043,
"name": "元素沉積·水",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C132041]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>元素生命·水</color>。",
"description": "【被動】戰鬥開始時,初始附屬元素生命·水。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,99 @@
{
"id": 3101,
"name": "冰盾丘丘暴徒",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"冰元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 31011,
"name": "Plata Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31012,
"name": "Da Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成3點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31013,
"name": "Aba Movo",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成5點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31014,
"name": "寒冰大盾",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C131011]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>寒冰大盾</color>。",
"description": "【被動】戰鬥開始時,初始附屬寒冰大盾。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 31015,
"name": "護盾破碎",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,87 @@
{
"id": 4702,
"name": "翠翎恐蕈",
"hp": 48,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 27011,
"name": "菌王舞步",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 27012,
"name": "不穩定孢子雲",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。",
"description": "造成3點草元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 27013,
"name": "尾羽豪放",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有<color=#FFFFFFFF>$[C127011]</color>層數,每層使此傷害+1。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>,消耗所有<color=#FFFFFFFF>活化激能</color>層數,每層使此傷害+1。",
"description": "造成4點草元素傷害消耗所有活化激能層數每層使此傷害+1。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 27014,
"name": "活化激能",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C127011]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>活化激能</color>。",
"description": "【被動】戰鬥開始時,初始附屬活化激能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 4703,
"name": "翠翎恐蕈",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 27011,
"name": "菌王舞步",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 27012,
"name": "不穩定孢子雲",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。",
"description": "造成3點草元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 27013,
"name": "尾羽豪放",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有<color=#FFFFFFFF>$[C127011]</color>層數,每層使此傷害+1。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>,消耗所有<color=#FFFFFFFF>活化激能</color>層數,每層使此傷害+1。",
"description": "造成4點草元素傷害消耗所有活化激能層數每層使此傷害+1。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 27014,
"name": "活化激能",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C127011]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>活化激能</color>。",
"description": "【被動】戰鬥開始時,初始附屬活化激能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 4704,
"name": "翠翎恐蕈",
"hp": 30,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 27011,
"name": "菌王舞步",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 27012,
"name": "不穩定孢子雲",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。",
"description": "造成3點草元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 27013,
"name": "尾羽豪放",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有<color=#FFFFFFFF>$[C127011]</color>層數,每層使此傷害+1。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>,消耗所有<color=#FFFFFFFF>活化激能</color>層數,每層使此傷害+1。",
"description": "造成4點草元素傷害消耗所有活化激能層數每層使此傷害+1。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 27014,
"name": "活化激能",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C127011]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>活化激能</color>。",
"description": "【被動】戰鬥開始時,初始附屬活化激能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 4701,
"name": "翠翎恐蕈",
"hp": 36,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 27011,
"name": "菌王舞步",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 27012,
"name": "不穩定孢子雲",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。",
"description": "造成3點草元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 27013,
"name": "尾羽豪放",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],消耗所有<color=#FFFFFFFF>$[C127011]</color>層數,每層使此傷害+1。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>,消耗所有<color=#FFFFFFFF>活化激能</color>層數,每層使此傷害+1。",
"description": "造成4點草元素傷害消耗所有活化激能層數每層使此傷害+1。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 27014,
"name": "活化激能",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C127011]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>活化激能</color>。",
"description": "【被動】戰鬥開始時,初始附屬活化激能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,117 @@
{
"id": 3401,
"name": "海亂鬼·雷騰",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_KAIRAGI"
],
"tagstext": [
"雷元素",
"其他武器",
"海亂鬼"
],
"skills": [
{
"id": 34011,
"name": "三位切",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34012,
"name": "鯉躍斬",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成3點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 34013,
"name": "居合·納刀",
"descriptionraw": "本角色$[K53]<color=#FFFFFFFF>$[S34016]</color>。",
"descriptionreplaced": "本角色<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>居合·霆息</color>。",
"description": "本角色準備技能:居合·霆息。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 34014,
"name": "惟神召符·煌",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C134011]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>惟神召符·煌</color>。",
"description": "【被動】戰鬥開始時,初始附屬惟神召符·煌。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 34015,
"name": "絕境狂亂",
"descriptionraw": "其他我方「海亂鬼」角色被擊倒時,此角色附屬<color=#FFFFFFFF>$[C134012]</color>。",
"descriptionreplaced": "其他我方「海亂鬼」角色被擊倒時,此角色附屬<color=#FFFFFFFF>絕境狂亂</color>。",
"description": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 34016,
"name": "居合·霆息",
"descriptionraw": "需準備2個行動輪\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需準備2個行動輪\\n造成6點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "需準備2個行動輪\n造成6點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": []
},
{
"id": 34017,
"name": "居合·吐納",
"descriptionraw": "需準備1個行動輪\\n下回合使用技能<color=#FFFFFFFF>$[S34016]</color>。",
"descriptionreplaced": "需準備1個行動輪\\n下回合使用技能<color=#FFFFFFFF>居合·霆息</color>。",
"description": "需準備1個行動輪\n下回合使用技能居合·霆息。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": []
}
]
}

View File

@@ -0,0 +1,117 @@
{
"id": 3303,
"name": "海亂鬼·炎威",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_KAIRAGI"
],
"tagstext": [
"火元素",
"其他武器",
"海亂鬼"
],
"skills": [
{
"id": 33031,
"name": "三位切",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33032,
"name": "鯉躍斬",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成3點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33033,
"name": "居合·納刀",
"descriptionraw": "本角色$[K53]<color=#FFFFFFFF>$[S33036]</color>。",
"descriptionreplaced": "本角色<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>居合·焚風</color>。",
"description": "本角色準備技能:居合·焚風。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 33034,
"name": "惟神召符·炎",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C133031]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>惟神召符·炎</color>。",
"description": "【被動】戰鬥開始時,初始附屬惟神召符·炎。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 33035,
"name": "絕境狂亂",
"descriptionraw": "其他我方「海亂鬼」角色被擊倒時,此角色附屬<color=#FFFFFFFF>$[C133032]</color>。",
"descriptionreplaced": "其他我方「海亂鬼」角色被擊倒時,此角色附屬<color=#FFFFFFFF>絕境狂亂</color>。",
"description": "其他我方「海亂鬼」角色被擊倒時,此角色附屬絕境狂亂。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 33036,
"name": "居合·焚風",
"descriptionraw": "需準備2個行動輪\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需準備2個行動輪\\n造成6點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "需準備2個行動輪\n造成6點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": []
},
{
"id": 33037,
"name": "居合·吐納",
"descriptionraw": "需準備1個行動輪\\n下回合使用技能<color=#FFFFFFFF>$[S33036]</color>。",
"descriptionreplaced": "需準備1個行動輪\\n下回合使用技能<color=#FFFFFFFF>居合·焚風</color>。",
"description": "需準備1個行動輪\n下回合使用技能居合·焚風。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": []
}
]
}

View File

@@ -0,0 +1,90 @@
{
"id": 4502,
"name": "魔偶劍鬼",
"hp": 28,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"風元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 25011,
"name": "一文字",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 25012,
"name": "孤風刀勢",
"descriptionraw": "召喚<color=#FFFFFFFF>$[C125011]</color>。",
"descriptionreplaced": "召喚<color=#FFFFFFFF>劍影·孤風</color>。",
"description": "召喚劍影·孤風。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
},
{
"id": 25013,
"name": "霜馳影突",
"descriptionraw": "召喚<color=#FFFFFFFF>$[C125012]</color>。",
"descriptionreplaced": "召喚<color=#FFFFFFFF>劍影·霜馳</color>。",
"description": "召喚劍影·霜馳。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 25014,
"name": "機巧偽天狗抄",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方<color=#FFFFFFFF>劍影</color>召喚物的效果。(不消耗其可用次數)",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>,觸發所有我方<color=#FFFFFFFF>劍影</color>召喚物的效果。(不消耗其可用次數)",
"description": "造成4點風元素傷害觸發所有我方劍影召喚物的效果。不消耗其可用次數",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}

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{
"id": 4501,
"name": "魔偶劍鬼",
"hp": 20,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"風元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 25011,
"name": "一文字",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 25012,
"name": "孤風刀勢",
"descriptionraw": "召喚<color=#FFFFFFFF>$[C125011]</color>。",
"descriptionreplaced": "召喚<color=#FFFFFFFF>劍影·孤風</color>。",
"description": "召喚劍影·孤風。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
},
{
"id": 25013,
"name": "霜馳影突",
"descriptionraw": "召喚<color=#FFFFFFFF>$[C125012]</color>。",
"descriptionreplaced": "召喚<color=#FFFFFFFF>劍影·霜馳</color>。",
"description": "召喚劍影·霜馳。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 25014,
"name": "機巧偽天狗抄",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],觸發所有我方<color=#FFFFFFFF>劍影</color>召喚物的效果。(不消耗其可用次數)",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "造成4點{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素傷害</color>,觸發所有我方<color=#FFFFFFFF>劍影</color>召喚物的效果。(不消耗其可用次數)",
"description": "造成4點風元素傷害觸發所有我方劍影召喚物的效果。不消耗其可用次數",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}

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{
"id": 4204,
"name": "愚人眾·藏鏡仕女",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"其他武器",
"愚人眾"
],
"skills": [
{
"id": 22021,
"name": "水彈",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成1點水元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22022,
"name": "瀲波綻破",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬<color=#FFFFFFFF>$[C122021]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,目標角色附屬<color=#FFFFFFFF>水光破鏡</color>。",
"description": "造成2點水元素傷害目標角色附屬水光破鏡。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22023,
"name": "粼鏡折光",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成5點水元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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@@ -0,0 +1,77 @@
{
"id": 4203,
"name": "愚人眾·藏鏡仕女",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"其他武器",
"愚人眾"
],
"skills": [
{
"id": 22021,
"name": "水彈",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成1點水元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22022,
"name": "瀲波綻破",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],目標角色附屬<color=#FFFFFFFF>$[C122021]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>,目標角色附屬<color=#FFFFFFFF>水光破鏡</color>。",
"description": "造成2點水元素傷害目標角色附屬水光破鏡。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22023,
"name": "粼鏡折光",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成5點水元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

View File

@@ -0,0 +1,105 @@
{
"id": 3305,
"name": "野伏·火付番",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE"
],
"tagstext": [
"火元素",
"其他武器"
],
"skills": [
{
"id": 33051,
"name": "連續斬",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33052,
"name": "焰硝花火",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],我方切換到下一個角色。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>,我方切換到下一個角色。",
"description": "造成3點火元素傷害我方切換到下一個角色。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 30033,
"name": "居合·納刀",
"descriptionraw": "本角色$[K53]<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "本角色<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>居合·前</color>。",
"description": "本角色準備技能:居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30034,
"name": "居合·前",
"descriptionraw": "需準備2個行動輪\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需準備2個行動輪\\n造成6點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "需準備2個行動輪\n造成6點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": []
},
{
"id": 30035,
"name": "居合·吐納",
"descriptionraw": "需準備1個行動輪\\n下回合使用技能<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "需準備1個行動輪\\n下回合使用技能<color=#FFFFFFFF>居合·前</color>。",
"description": "需準備1個行動輪\n下回合使用技能居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": []
},
{
"id": 30036,
"name": "殘心",
"descriptionraw": "【被動】結束階段如果此角色是「出戰角色」就獲得1點充能。",
"descriptionreplaced": "【被動】結束階段如果此角色是「出戰角色」就獲得1點充能。",
"description": "【被動】結束階段如果此角色是「出戰角色」就獲得1點充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 3003,
"name": "野伏·陣刀番",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_NONE",
"GCG_TAG_WEAPON_NONE"
],
"tagstext": [
"無元素類型",
"其他武器"
],
"skills": [
{
"id": 30031,
"name": "連續斬",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 3
}
]
},
{
"id": 30032,
"name": "跳劈",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成3點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
}
]
},
{
"id": 30033,
"name": "居合·納刀",
"descriptionraw": "本角色$[K53]<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "本角色<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>居合·前</color>。",
"description": "本角色準備技能:居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30034,
"name": "居合·前",
"descriptionraw": "需準備2個行動輪\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需準備2個行動輪\\n造成6點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "需準備2個行動輪\n造成6點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": []
},
{
"id": 30035,
"name": "居合·吐納",
"descriptionraw": "需準備1個行動輪\\n下回合使用技能<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "需準備1個行動輪\\n下回合使用技能<color=#FFFFFFFF>居合·前</color>。",
"description": "需準備1個行動輪\n下回合使用技能居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": []
},
{
"id": 30036,
"name": "殘心",
"descriptionraw": "【被動】結束階段如果此角色是「出戰角色」就獲得1點充能。",
"descriptionreplaced": "【被動】結束階段如果此角色是「出戰角色」就獲得1點充能。",
"description": "【被動】結束階段如果此角色是「出戰角色」就獲得1點充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 3405,
"name": "野伏·機巧番",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE"
],
"tagstext": [
"雷元素",
"其他武器"
],
"skills": [
{
"id": 34051,
"name": "連續斬",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34052,
"name": "機工雷弩",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成3點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 30033,
"name": "居合·納刀",
"descriptionraw": "本角色$[K53]<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "本角色<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>居合·前</color>。",
"description": "本角色準備技能:居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30034,
"name": "居合·前",
"descriptionraw": "需準備2個行動輪\\n造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需準備2個行動輪\\n造成6點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "需準備2個行動輪\n造成6點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": []
},
{
"id": 30035,
"name": "居合·吐納",
"descriptionraw": "需準備1個行動輪\\n下回合使用技能<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "需準備1個行動輪\\n下回合使用技能<color=#FFFFFFFF>居合·前</color>。",
"description": "需準備1個行動輪\n下回合使用技能居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": []
},
{
"id": 30036,
"name": "殘心",
"descriptionraw": "【被動】結束階段如果此角色是「出戰角色」就獲得1點充能。",
"descriptionreplaced": "【被動】結束階段如果此角色是「出戰角色」就獲得1點充能。",
"description": "【被動】結束階段如果此角色是「出戰角色」就獲得1點充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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{
"id": 4403,
"name": "至純的無相之雷",
"hp": 15,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 24011,
"name": "雷晶投射",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成1點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 24012,
"name": "猜拳三連擊",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後分別$[K53]<color=#FFFFFFFF>$[S24015]</color>和<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,然後分別<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>猜拳三連擊·剪刀</color>和<color=#FFFFFFFF>猜拳三連擊·布</color>。",
"description": "造成2點雷元素傷害然後分別準備技能猜拳三連擊·剪刀和猜拳三連擊·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 5
}
]
},
{
"id": 24013,
"name": "靂霆鎮鎖",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],召喚<color=#FFFFFFFF>$[C124013]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,召喚<color=#FFFFFFFF>雷鎖鎮域</color>。",
"description": "造成2點雷元素傷害召喚雷鎖鎮域。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 24015,
"name": "猜拳三連擊·剪刀",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],然後$[K53]<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>,然後<color=#FFFFFFFF>準備技能</color><color=#FFFFFFFF>猜拳三連擊·布</color>。",
"description": "造成2點雷元素傷害然後準備技能猜拳三連擊·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": []
},
{
"id": 24016,
"name": "猜拳三連擊·布",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>。",
"description": "造成3點雷元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": []
},
{
"id": 34063,
"name": "元素沉積·雷",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C134061]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>元素生命·雷</color>。",
"description": "【被動】戰鬥開始時,初始附屬元素生命·雷。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,107 @@
{
"id": 5301,
"name": "火深淵法師",
"hp": 6,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"火元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 33011,
"name": "炎波",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成1點火元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33012,
"name": "灼面的祭法",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成3點火元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33013,
"name": "熔焰地湧之儀",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 7,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成7點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成7點火元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 33014,
"name": "火元素護罩",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C133011]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>火元素護罩</color>。",
"description": "【被動】戰鬥開始時,初始附屬火元素護罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 33015,
"name": "護罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 33016,
"name": "深淵加護",
"descriptionraw": "【被動】護罩破碎的情況下,使用技能後:重新附屬<color=#FFFFFFFF>$[C133011]</color>。",
"descriptionreplaced": "【被動】護罩破碎的情況下,使用技能後:重新附屬<color=#FFFFFFFF>火元素護罩</color>。",
"description": "【被動】護罩破碎的情況下,使用技能後:重新附屬火元素護罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,97 @@
{
"id": 3301,
"name": "火深淵法師",
"hp": 4,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"火元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 33011,
"name": "炎波",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成1點火元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33012,
"name": "灼面的祭法",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成3點火元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33013,
"name": "熔焰地湧之儀",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 7,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成7點{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>。",
"description": "造成7點火元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 33014,
"name": "火元素護罩",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C133011]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>火元素護罩</color>。",
"description": "【被動】戰鬥開始時,初始附屬火元素護罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 33015,
"name": "護罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,100 @@
{
"id": 4202,
"name": "純水精靈·洛蒂婭",
"hp": 45,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 22011,
"name": "翻湧",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成1點水元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22012,
"name": "純水幻造",
"descriptionraw": "隨機召喚1種<color=#FFFFFFFF>$[C122010]</color>。(優先生成不同的類型)",
"descriptionreplaced": "隨機召喚1種<color=#FFFFFFFF>純水幻形</color>。(優先生成不同的類型)",
"description": "隨機召喚1種純水幻形。優先生成不同的類型",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22013,
"name": "林野百態",
"descriptionraw": "隨機召喚2種<color=#FFFFFFFF>$[C122010]</color>。(優先生成不同的類型)",
"descriptionreplaced": "隨機召喚2種<color=#FFFFFFFF>純水幻形</color>。(優先生成不同的類型)",
"description": "隨機召喚2種純水幻形。優先生成不同的類型",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 5
}
]
},
{
"id": 22014,
"name": "潮湧與激流",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]我方每有1個召喚物再使此傷害+2。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>我方每有1個召喚物再使此傷害+2。",
"description": "造成2點水元素傷害我方每有1個召喚物再使此傷害+2。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32043,
"name": "元素沉積·水",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C132041]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>元素生命·水</color>。",
"description": "【被動】戰鬥開始時,初始附屬元素生命·水。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,100 @@
{
"id": 4201,
"name": "純水精靈·洛蒂婭",
"hp": 30,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 22011,
"name": "翻湧",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>。",
"description": "造成1點水元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22012,
"name": "純水幻造",
"descriptionraw": "隨機召喚1種<color=#FFFFFFFF>$[C122010]</color>。(優先生成不同的類型)",
"descriptionreplaced": "隨機召喚1種<color=#FFFFFFFF>純水幻形</color>。(優先生成不同的類型)",
"description": "隨機召喚1種純水幻形。優先生成不同的類型",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22013,
"name": "林野百態",
"descriptionraw": "隨機召喚2種<color=#FFFFFFFF>$[C122010]</color>。(優先生成不同的類型)",
"descriptionreplaced": "隨機召喚2種<color=#FFFFFFFF>純水幻形</color>。(優先生成不同的類型)",
"description": "隨機召喚2種純水幻形。優先生成不同的類型",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 5
}
]
},
{
"id": 22014,
"name": "潮湧與激流",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]我方每有1個召喚物再使此傷害+2。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素傷害</color>我方每有1個召喚物再使此傷害+2。",
"description": "造成2點水元素傷害我方每有1個召喚物再使此傷害+2。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32043,
"name": "元素沉積·水",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C132041]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>元素生命·水</color>。",
"description": "【被動】戰鬥開始時,初始附屬元素生命·水。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,87 @@
{
"id": 3602,
"name": "嗜岩·獸境獵犬",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 36021,
"name": "溶蝕利爪",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成<color=#FFFFFFFF>$[C136021]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>,在敵方場上生成<color=#FFFFFFFF>侵蝕</color>。",
"description": "造成1點岩元素傷害在敵方場上生成侵蝕。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36022,
"name": "裂解晶岩",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成<color=#FFFFFFFF>$[C136021]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>,在敵方場上生成<color=#FFFFFFFF>侵蝕</color>。",
"description": "造成2點岩元素傷害在敵方場上生成侵蝕。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36023,
"name": "追獵標記",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT],在敵方場上生成<color=#FFFFFFFF>$[C136021]</color>。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成6點{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素傷害</color>,在敵方場上生成<color=#FFFFFFFF>侵蝕</color>。",
"description": "造成6點岩元素傷害在敵方場上生成侵蝕。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 36024,
"name": "嗜魔",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C136022]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>嗜魔</color>。",
"description": "【被動】戰鬥開始時,初始附屬嗜魔。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,89 @@
{
"id": 3601,
"name": "岩盾丘丘暴徒",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 36011,
"name": "Plata Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36012,
"name": "Da Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成3點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36013,
"name": "Aba Movo",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成5點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 36014,
"name": "岩石大盾",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C136011]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>岩石大盾</color>。",
"description": "【被動】戰鬥開始時,初始附屬岩石大盾。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,89 @@
{
"id": 4602,
"name": "丘丘岩盔王",
"hp": 16,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 26011,
"name": "Plama Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 26012,
"name": "Movo Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成3點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 26013,
"name": "Upa Shato",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成5點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 26014,
"name": "魔化:岩盔",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C126011]</color>和<color=#FFFFFFFF>$[C126012]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>岩盔</color>和<color=#FFFFFFFF>堅岩之力</color>。",
"description": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,89 @@
{
"id": 4603,
"name": "丘丘岩盔王",
"hp": 24,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 26011,
"name": "Plama Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 26012,
"name": "Movo Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成3點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 26013,
"name": "Upa Shato",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成5點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 26014,
"name": "魔化:岩盔",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C126011]</color>和<color=#FFFFFFFF>$[C126012]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>岩盔</color>和<color=#FFFFFFFF>堅岩之力</color>。",
"description": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

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@@ -0,0 +1,89 @@
{
"id": 4604,
"name": "丘丘岩盔王",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 26011,
"name": "Plama Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 26012,
"name": "Movo Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成3點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 26013,
"name": "Upa Shato",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成5點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 26014,
"name": "魔化:岩盔",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C126011]</color>和<color=#FFFFFFFF>$[C126012]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>岩盔</color>和<color=#FFFFFFFF>堅岩之力</color>。",
"description": "【被動】戰鬥開始時,初始附屬岩盔和堅岩之力。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

View File

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{
"id": 4601,
"name": "丘丘岩盔王",
"hp": 12,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 26011,
"name": "Plama Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 26012,
"name": "Movo Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成3點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 26013,
"name": "Upa Shato",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成5點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 3105,
"name": "有翼冰本真蕈",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"冰元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 31051,
"name": "孢子彈",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。",
"description": "造成1點冰元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31052,
"name": "翻滾噴射",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。",
"description": "造成3點冰元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31053,
"name": "爆破俯衝",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素傷害</color>。",
"description": "造成5點冰元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31054,
"name": "狀態轉換",
"descriptionraw": "【被動】戰鬥開始時,角色處於<color=#FFFFFFFF>$[C137011]</color>。\\n角色受到$[K103]後:轉換為<color=#FFFFFFFF>$[C137012]</color>。\\n角色受到$[K104]後:轉換為<color=#FFFFFFFF>$[C137013]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,角色處於<color=#FFFFFFFF>空中優勢</color>。\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>後:轉換為<color=#FFFFFFFF>枯焦狀態</color>。\\n角色受到{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>後:轉換為<color=#FFFFFFFF>活化狀態</color>。",
"description": "【被動】戰鬥開始時,角色處於空中優勢。\n角色受到火元素傷害後轉換為枯焦狀態。\n角色受到雷元素傷害後轉換為活化狀態。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,87 @@
{
"id": 3701,
"name": "有翼草本真蕈",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 37011,
"name": "孢子彈",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成1點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。",
"description": "造成1點草元素傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 37012,
"name": "翻滾噴射",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。",
"description": "造成3點草元素傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 37013,
"name": "爆破俯衝",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2107}<color=#7EC236FF>草元素傷害</color>。",
"description": "造成5點草元素傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 37014,
"name": "狀態轉換",
"descriptionraw": "【被動】戰鬥開始時,角色處於<color=#FFFFFFFF>$[C137011]</color>。\\n角色受到$[K103]後:轉換為<color=#FFFFFFFF>$[C137012]</color>。\\n角色受到$[K104]後:轉換為<color=#FFFFFFFF>$[C137013]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,角色處於<color=#FFFFFFFF>空中優勢</color>。\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素傷害</color>後:轉換為<color=#FFFFFFFF>枯焦狀態</color>。\\n角色受到{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素傷害</color>後:轉換為<color=#FFFFFFFF>活化狀態</color>。",
"description": "【被動】戰鬥開始時,角色處於空中優勢。\n角色受到火元素傷害後轉換為枯焦狀態。\n角色受到雷元素傷害後轉換為活化狀態。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,99 @@
{
"id": 3702,
"name": "木盾丘丘暴徒",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"草元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 37021,
"name": "Plata Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成2點物理傷害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻擊",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 37022,
"name": "Da Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成3點物理傷害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素戰技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 37023,
"name": "Aba Movo",
"descriptionraw": "造成$[D__KEY__DAMAGE]點$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5點{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理傷害</color>。",
"description": "造成5點物理傷害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆發",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 37024,
"name": "原木大盾",
"descriptionraw": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>$[C137021]</color>。",
"descriptionreplaced": "【被動】戰鬥開始時,初始附屬<color=#FFFFFFFF>原木大盾</color>。",
"description": "【被動】戰鬥開始時,初始附屬原木大盾。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
},
{
"id": 37025,
"name": "護盾破碎",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被動技能",
"playcost": []
}
]
}