This commit is contained in:
2023-11-12 00:15:41 +03:00
commit 50e2b26da8
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{
"id": 4304,
"name": "アビスの詠唱者·淵炎",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"炎元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 23021,
"name": "救いの焔",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。",
"description": "炎元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 23022,
"name": "熾烈なる箴言",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与える。",
"description": "炎元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 23023,
"name": "天より降りし予兆",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C123021]</color>を召喚する。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与え、<color=#FFFFFFFF>黯炎炉心</color>を召喚する。",
"description": "炎元素ダメージを3与え、黯炎炉心を召喚する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 23024,
"name": "炎の新生",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C123022]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>炎の新生</color>が付与される。",
"description": "【固有】戦闘開始時、炎の新生が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 23025,
"name": "湧炎バリア",
"descriptionraw": "【固有】本キャラが<color=#FFFFFFFF>$[C123022]</color>を発動する時、本キャラに<color=#FFFFFFFF>$[C123023]</color>を付与する。",
"descriptionreplaced": "【固有】本キャラが<color=#FFFFFFFF>炎の新生</color>を発動する時、本キャラに<color=#FFFFFFFF>湧炎バリア</color>を付与する。",
"description": "【固有】本キャラが炎の新生を発動する時、本キャラに湧炎バリアを付与する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 23026,
"name": "バリア破裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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{
"id": 4303,
"name": "アビスの詠唱者·淵炎",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"炎元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 23021,
"name": "救いの焔",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。",
"description": "炎元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 23022,
"name": "熾烈なる箴言",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与える。",
"description": "炎元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 23023,
"name": "天より降りし予兆",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C123021]</color>を召喚する。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与え、<color=#FFFFFFFF>黯炎炉心</color>を召喚する。",
"description": "炎元素ダメージを3与え、黯炎炉心を召喚する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 23024,
"name": "炎の新生",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C123022]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>炎の新生</color>が付与される。",
"description": "【固有】戦闘開始時、炎の新生が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 23025,
"name": "湧炎バリア",
"descriptionraw": "【固有】本キャラが<color=#FFFFFFFF>$[C123022]</color>を発動する時、本キャラに<color=#FFFFFFFF>$[C123023]</color>を付与する。",
"descriptionreplaced": "【固有】本キャラが<color=#FFFFFFFF>炎の新生</color>を発動する時、本キャラに<color=#FFFFFFFF>湧炎バリア</color>を付与する。",
"description": "【固有】本キャラが炎の新生を発動する時、本キャラに湧炎バリアを付与する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 23026,
"name": "バリア破裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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{
"id": 3501,
"name": "ヒルチャールシャーマン·風",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"風元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 35011,
"name": "ロッド叩き",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を1与える。",
"description": "物理ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 35012,
"name": "祈風術",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C135011]</color>を召喚する。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を2与え、<color=#FFFFFFFF>旋風</color>を召喚する。",
"description": "風元素ダメージを2与え、旋風を召喚する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
},
{
"id": 35013,
"name": "風波衝撃",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を5与える。",
"description": "風元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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{
"id": 3302,
"name": "ヒルチャール暴徒·炎斧",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"炎元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 33021,
"name": "Du Plama",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33022,
"name": "Upa",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33023,
"name": "Oto Tiga",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を5与える。",
"description": "物理ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 33024,
"name": "流焔研磨",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C133021]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>流焔研磨</color>が付与される。",
"description": "【固有】戦闘開始時、流焔研磨が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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{
"id": 3403,
"name": "ヒルチャール暴徒·雷斧",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"雷元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 34031,
"name": "Du Plama",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34032,
"name": "Upa",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 34033,
"name": "Oto Tiga",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を5与える。",
"description": "物理ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 34034,
"name": "流煌研磨",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C134031]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>流煌研磨</color>が付与される。",
"description": "【固有】戦闘開始時、流煌研磨が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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{
"id": 3103,
"name": "アビスの魔術師·氷",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"氷元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 31031,
"name": "氷の刺",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。",
"description": "氷元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31032,
"name": "氷華の祭法",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を3与える。",
"description": "氷元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31033,
"name": "霜寒迂回の儀",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を5与える。",
"description": "氷元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31034,
"name": "氷元素バリア",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C131031]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>氷元素バリア</color>が付与される。",
"description": "【固有】戦闘開始時、氷元素バリアが付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 31035,
"name": "バリア破裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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{
"id": 3102,
"name": "ヒルチャール·氷矢",
"hp": 3,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"氷元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 31021,
"name": "氷矢",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。",
"description": "氷元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31022,
"name": "斉射",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を4与える。",
"description": "氷元素ダメージを4与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31023,
"name": "隠れる",
"descriptionraw": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。",
"descriptionreplaced": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。",
"description": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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{
"id": 3703,
"name": "ヒルチャールシャーマン·草",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"草元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 37031,
"name": "ロッド叩き",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を1与える。",
"description": "物理ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 37032,
"name": "蔓生の毒ツル",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに<color=#FFFFFFFF>$[C137031]</color>を生成する。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を1与え、相手のフィールドに<color=#FFFFFFFF>ツル草</color>を生成する。",
"description": "草元素ダメージを1与え、相手のフィールドにツル草を生成する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 37033,
"name": "草の領域",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を5与える。",
"description": "草元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

View File

@@ -0,0 +1,95 @@
{
"id": 3404,
"name": "アビスの魔術師·雷",
"hp": 4,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 34041,
"name": "雷弾",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。",
"description": "雷元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34042,
"name": "光纏の祭法",
"descriptionraw": "<color=#FFFFFFFF>$[C134041]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>雷纏の輪</color>を召喚する。",
"description": "雷纏の輪を召喚する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 34043,
"name": "転雷疾駆の儀",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C134041]</color>を召喚する。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を4与え、<color=#FFFFFFFF>雷纏の輪</color>を召喚する。",
"description": "雷元素ダメージを4与え、雷纏の輪を召喚する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 34044,
"name": "雷元素バリア",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C134042]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>雷元素バリア</color>が付与される。",
"description": "【固有】戦闘開始時、雷元素バリアが付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 34045,
"name": "バリア破裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,72 @@
{
"id": 3402,
"name": "ヒルチャール·雷矢",
"hp": 3,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"雷元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 34021,
"name": "雷矢",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。",
"description": "雷元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34022,
"name": "斉射",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を4与える。",
"description": "雷元素ダメージを4与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 34023,
"name": "隠れる",
"descriptionraw": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。",
"descriptionreplaced": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。",
"description": "【固有】このキャラが攻撃をした後、自動的に次のキャラへとチェンジする。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,121 @@
{
"id": 4402,
"name": "無相の雷",
"hp": 45,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 24011,
"name": "雷晶発射",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。",
"description": "雷元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 24012,
"name": "ジャンケン三連攻撃",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、その後$[K53]に入る:<color=#FFFFFFFF>$[S24015]</color>と<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、その後<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>ジャンケン三連攻撃·チョキ</color>と<color=#FFFFFFFF>ジャンケン三連攻撃·パー</color>。",
"description": "雷元素ダメージを2与え、その後スキル準備に入るジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 5
}
]
},
{
"id": 24013,
"name": "霹靂鎮鎖",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C124013]</color>を召喚する。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、<color=#FFFFFFFF>雷鎖鎮域</color>を召喚する。",
"description": "雷元素ダメージを2与え、雷鎖鎮域を召喚する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 24018,
"name": "雷晶核心",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C124016]</color>が付与される。\\n<color=#FFFFFFFF>アクションフェーズ開始時:</color>本キャラに$[C124016]が付与されていない場合、$[C124016]を付与する。各対戦最大2回まで",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>雷晶核心</color>が付与される。\\n<color=#FFFFFFFF>アクションフェーズ開始時:</color>本キャラに雷晶核心が付与されていない場合、雷晶核心を付与する。各対戦最大2回まで",
"description": "【固有】戦闘開始時、雷晶核心が付与される。\nアクションフェーズ開始時本キャラに雷晶核心が付与されていない場合、雷晶核心を付与する。各対戦最大2回まで",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 24015,
"name": "ジャンケン三連攻撃·チョキ",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[K53]に入る:<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>ジャンケン三連攻撃·パー</color>。",
"description": "雷元素ダメージを2与え、スキル準備に入るジャンケン三連攻撃·パー。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": []
},
{
"id": 24016,
"name": "ジャンケン三連攻撃·パー",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与える。",
"description": "雷元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": []
},
{
"id": 34063,
"name": "元素蓄積·雷",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C134061]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>元素生命·雷</color>が付与される。",
"description": "【固有】戦闘開始時、元素生命·雷が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,121 @@
{
"id": 4401,
"name": "無相の雷",
"hp": 30,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 24011,
"name": "雷晶発射",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。",
"description": "雷元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 24012,
"name": "ジャンケン三連攻撃",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、その後$[K53]に入る:<color=#FFFFFFFF>$[S24015]</color>と<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、その後<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>ジャンケン三連攻撃·チョキ</color>と<color=#FFFFFFFF>ジャンケン三連攻撃·パー</color>。",
"description": "雷元素ダメージを2与え、その後スキル準備に入るジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 5
}
]
},
{
"id": 24013,
"name": "霹靂鎮鎖",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C124013]</color>を召喚する。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、<color=#FFFFFFFF>雷鎖鎮域</color>を召喚する。",
"description": "雷元素ダメージを2与え、雷鎖鎮域を召喚する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 24017,
"name": "雷晶核心",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C124015]</color>が付与される。\\n<color=#FFFFFFFF>アクションフェーズ開始時:</color>本キャラに$[C124015]が付与されていない場合、$[C124015]を付与する。各対戦最大2回まで",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>雷晶核心</color>が付与される。\\n<color=#FFFFFFFF>アクションフェーズ開始時:</color>本キャラに雷晶核心が付与されていない場合、雷晶核心を付与する。各対戦最大2回まで",
"description": "【固有】戦闘開始時、雷晶核心が付与される。\nアクションフェーズ開始時本キャラに雷晶核心が付与されていない場合、雷晶核心を付与する。各対戦最大2回まで",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 24015,
"name": "ジャンケン三連攻撃·チョキ",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[K53]に入る:<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>ジャンケン三連攻撃·パー</color>。",
"description": "雷元素ダメージを2与え、スキル準備に入るジャンケン三連攻撃·パー。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": []
},
{
"id": 24016,
"name": "ジャンケン三連攻撃·パー",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与える。",
"description": "雷元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": []
},
{
"id": 34063,
"name": "元素蓄積·雷",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C134061]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>元素生命·雷</color>が付与される。",
"description": "【固有】戦闘開始時、元素生命·雷が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,70 @@
{
"id": 3406,
"name": "雷スライム",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 34061,
"name": "ボンボン",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。",
"description": "雷元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34062,
"name": "墜落",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を4与える。",
"description": "雷元素ダメージを4与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 34063,
"name": "元素蓄積·雷",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C134061]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>元素生命·雷</color>が付与される。",
"description": "【固有】戦闘開始時、元素生命·雷が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,77 @@
{
"id": 4102,
"name": "ファデュイ·氷蛍術師",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"氷元素",
"他の武器",
"ファデュイ"
],
"skills": [
{
"id": 21011,
"name": "氷蛍角錐",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。",
"description": "氷元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 21012,
"name": "霧虚ろの呼びかけ",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C121011]</color>を召喚する。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与え、<color=#FFFFFFFF>氷蛍</color>を召喚する。",
"description": "氷元素ダメージを1与え、氷蛍を召喚する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 21013,
"name": "氷の枝に白い花",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラは$[K201]状態になり、<color=#FFFFFFFF>$[C121012]</color>を生成する。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を5与え、本キャラは<color=#99FFFFFF>{SPRITE_PRESET#2101}氷元素付着</color>状態になり、<color=#FFFFFFFF>流蛍バリア</color>を生成する。",
"description": "氷元素ダメージを5与え、本キャラは氷元素付着状態になり、流蛍バリアを生成する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}

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@@ -0,0 +1,77 @@
{
"id": 4101,
"name": "ファデュイ·氷蛍術師",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"氷元素",
"他の武器",
"ファデュイ"
],
"skills": [
{
"id": 21011,
"name": "氷蛍角錐",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。",
"description": "氷元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 21012,
"name": "霧虚ろの呼びかけ",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C121011]</color>を召喚する。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与え、<color=#FFFFFFFF>氷蛍</color>を召喚する。",
"description": "氷元素ダメージを1与え、氷蛍を召喚する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 21013,
"name": "氷の枝に白い花",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラは$[K201]状態になり、<color=#FFFFFFFF>$[C121012]</color>を生成する。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を5与え、本キャラは<color=#99FFFFFF>{SPRITE_PRESET#2101}氷元素付着</color>状態になり、<color=#FFFFFFFF>流蛍バリア</color>を生成する。",
"description": "氷元素ダメージを5与え、本キャラは氷元素付着状態になり、流蛍バリアを生成する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}

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{
"id": 4302,
"name": "ファデュイ·デットエージェント·炎",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"炎元素",
"他の武器",
"ファデュイ"
],
"skills": [
{
"id": 23011,
"name": "突刺",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 23012,
"name": "隙を狙う",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C123011]</color>を付与する。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与え、本キャラに<color=#FFFFFFFF>潜行</color>を付与する。",
"description": "炎元素ダメージを1与え、本キャラに潜行を付与する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 23013,
"name": "焼き払う刃先",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を5与える。",
"description": "炎元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 23014,
"name": "潜行マスター",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C123011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>潜行</color>が付与される。",
"description": "【固有】戦闘開始時、潜行が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 4301,
"name": "ファデュイ·デットエージェント·炎",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"炎元素",
"他の武器",
"ファデュイ"
],
"skills": [
{
"id": 23011,
"name": "突刺",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 23012,
"name": "隙を狙う",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C123011]</color>を付与する。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与え、本キャラに<color=#FFFFFFFF>潜行</color>を付与する。",
"description": "炎元素ダメージを1与え、本キャラに潜行を付与する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 23013,
"name": "焼き払う刃先",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を5与える。",
"description": "炎元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 23014,
"name": "潜行マスター",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C123011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>潜行</color>が付与される。",
"description": "【固有】戦闘開始時、潜行が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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{
"id": 3502,
"name": "ファデュイ先遣隊·前鋒軍·風拳",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"風元素",
"他の武器",
"ファデュイ"
],
"skills": [
{
"id": 35021,
"name": "疾風ジャブ",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 35022,
"name": "廻風チャージ",
"descriptionraw": "本キャラに<color=#FFFFFFFF>$[C135021]</color>を付与し、$[K53]に入る:<color=#FFFFFFFF>$[S35025]</color>。",
"descriptionreplaced": "本キャラに<color=#FFFFFFFF>廻風障壁</color>を付与し、<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>逆風の反撃</color>。",
"description": "本キャラに廻風障壁を付与し、スキル準備に入る:逆風の反撃。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
},
{
"id": 35023,
"name": "激風鼓動",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方の他の「ファデュイ」キャラが$[K310]を1獲得する。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を3与え、味方の他の「ファデュイ」キャラが<color=#FFFFFFFF>{SPRITE_PRESET#1110}チャージ</color>を1獲得する。",
"description": "風元素ダメージを3与え、味方の他の「ファデュイ」キャラがチャージを1獲得する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 35024,
"name": "廻風障壁",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 35025,
"name": "逆風の反撃",
"descriptionraw": "1ターン準備必要\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "1ターン準備必要\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "1ターン準備必要\n物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": []
}
]
}

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{
"id": 3104,
"name": "ファデュイ先遣隊·重衛士·氷銃",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"氷元素",
"他の武器",
"ファデュイ"
],
"skills": [
{
"id": 31041,
"name": "近接衝突",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31042,
"name": "氷結噴霧",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を3与える。",
"description": "氷元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31043,
"name": "フロスト鉄銃",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C131041]</color>を付与する。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を3与え、本キャラに<color=#FFFFFFFF>元素武装·氷</color>を付与する。",
"description": "氷元素ダメージを3与え、本キャラに元素武装·氷を付与する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 31044,
"name": "戦備補給",
"descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 31045,
"name": "銃装破壊",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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{
"id": 3407,
"name": "ファデュイ先遣隊·前鋒軍·雷ハンマー",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"雷元素",
"他の武器",
"ファデュイ"
],
"skills": [
{
"id": 34071,
"name": "迅速ハンマー",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34072,
"name": "猛烈突進",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与える。",
"description": "雷元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 34073,
"name": "轟雷ハンマー",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C134071]</color>を付与する。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与え、本キャラに<color=#FFFFFFFF>元素武装·雷</color>を付与する。",
"description": "雷元素ダメージを3与え、本キャラに元素武装·雷を付与する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 34074,
"name": "戦備補給",
"descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 34075,
"name": "銃装破壊",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 3604,
"name": "ファデュイ先遣隊·遊撃兵·岩使い",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"岩元素",
"他の武器",
"ファデュイ"
],
"skills": [
{
"id": 36041,
"name": "岩片飛弾",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与える。",
"description": "岩元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36042,
"name": "集束岩晶",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を3与える。",
"description": "岩元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36043,
"name": "岩のロッド",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C136041]</color>を付与し、<color=#FFFFFFFF>$[C136042]</color>を生成する。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を3与え、本キャラに<color=#FFFFFFFF>元素武装·岩</color>を付与し、<color=#FFFFFFFF>岩晶バリア</color>を生成する。",
"description": "岩元素ダメージを3与え、本キャラに元素武装·岩を付与し、岩晶バリアを生成する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 36044,
"name": "戦備補給",
"descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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@@ -0,0 +1,97 @@
{
"id": 3203,
"name": "ファデュイ先遣隊·重衛士·水銃",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"他の武器",
"ファデュイ"
],
"skills": [
{
"id": 32031,
"name": "戦略的衝突",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32032,
"name": "治療弾",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方の待機キャラ2体のHPを1回復する。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与え、味方の待機キャラ2体のHPを1回復する。",
"description": "水元素ダメージを2与え、味方の待機キャラ2体のHPを1回復する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32033,
"name": "元素増幅·水",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C132031]</color>を付与する。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を3与え、本キャラに<color=#FFFFFFFF>元素武装·水</color>を付与する。",
"description": "水元素ダメージを3与え、本キャラに元素武装·水を付与する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32034,
"name": "戦備補給",
"descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 32035,
"name": "銃装破壊",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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@@ -0,0 +1,97 @@
{
"id": 3306,
"name": "ファデュイ先遣隊·遊撃兵·炎銃",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"炎元素",
"他の武器",
"ファデュイ"
],
"skills": [
{
"id": 33061,
"name": "弾丸直射",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。",
"description": "炎元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33062,
"name": "燃焼連射",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与える。",
"description": "炎元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33063,
"name": "猛火鉄銃",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C133061]</color>を付与する。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与え、本キャラに<color=#FFFFFFFF>元素武装·炎</color>を付与する。",
"description": "炎元素ダメージを3与え、本キャラに元素武装·炎を付与する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 33064,
"name": "戦備補給",
"descriptionraw": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"descriptionreplaced": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"description": "【固有】戦闘開始時、本キャラはチャージを2獲得する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 33065,
"name": "銃装破壊",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,75 @@
{
"id": 3603,
"name": "ヒルチャールシャーマン·岩",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 36031,
"name": "ロッド叩き",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を1与える。",
"description": "物理ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36032,
"name": "石召喚の呪文",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C136031]</color>を生成する。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を2与え、<color=#FFFFFFFF>岩土の台座</color>を生成する。",
"description": "岩元素ダメージを2与え、岩土の台座を生成する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36033,
"name": "砕岩の衝撃波",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を5与える。",
"description": "岩元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 3605,
"name": "トコトコ岩マッシュロン",
"hp": 7,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"岩元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 36051,
"name": "胞子弾",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与える。",
"description": "岩元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36052,
"name": "凶猛吐息",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を3与える。",
"description": "岩元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36053,
"name": "爆破突進",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を5与える。",
"description": "岩元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 36054,
"name": "状態スイッチ",
"descriptionraw": "【固有】戦闘開始時、キャラは<color=#FFFFFFFF>$[C132051]</color>にある。\\nキャラが$[K103]を受けた後、<color=#FFFFFFFF>$[C137012]</color>へと変わる。\\nキャラが$[K104]を受けた後、<color=#FFFFFFFF>$[C137013]</color>へと変わる。",
"descriptionreplaced": "【固有】戦闘開始時、キャラは<color=#FFFFFFFF>陸地優勢</color>にある。\\nキャラが{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を受けた後、<color=#FFFFFFFF>枯燥状態</color>へと変わる。\\nキャラが{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を受けた後、<color=#FFFFFFFF>活発状態</color>へと変わる。",
"description": "【固有】戦闘開始時、キャラは陸地優勢にある。\nキャラが炎元素ダメージを受けた後、枯燥状態へと変わる。\nキャラが雷元素ダメージを受けた後、活発状態へと変わる。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 3205,
"name": "トコトコ水マッシュロン",
"hp": 7,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 32051,
"name": "胞子弾",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"description": "水元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32052,
"name": "凶猛吐息",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を3与える。",
"description": "水元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32053,
"name": "爆破突進",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を5与える。",
"description": "水元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 32054,
"name": "状態スイッチ",
"descriptionraw": "【固有】戦闘開始時、キャラは<color=#FFFFFFFF>$[C132051]</color>にある。\\nキャラが$[K103]を受けた後、<color=#FFFFFFFF>$[C137012]</color>へと変わる。\\nキャラが$[K104]を受けた後、<color=#FFFFFFFF>$[C137013]</color>へと変わる。",
"descriptionreplaced": "【固有】戦闘開始時、キャラは<color=#FFFFFFFF>陸地優勢</color>にある。\\nキャラが{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を受けた後、<color=#FFFFFFFF>枯燥状態</color>へと変わる。\\nキャラが{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を受けた後、<color=#FFFFFFFF>活発状態</color>へと変わる。",
"description": "【固有】戦闘開始時、キャラは陸地優勢にある。\nキャラが炎元素ダメージを受けた後、枯燥状態へと変わる。\nキャラが雷元素ダメージを受けた後、活発状態へと変わる。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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@@ -0,0 +1,79 @@
{
"id": 3304,
"name": "ヒルチャール·突進",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"炎元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 33041,
"name": "松明打撃",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。",
"description": "炎元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33042,
"name": "ダッシュ殴打",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を2与える。",
"description": "炎元素ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 2
}
]
},
{
"id": 33043,
"name": "連続松明振り",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を4与える。",
"description": "炎元素ダメージを4与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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@@ -0,0 +1,75 @@
{
"id": 3001,
"name": "ヒルチャール·戦士",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_NONE",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"元素タイプなし",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 30011,
"name": "打撃",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を1与える。",
"description": "物理ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 30012,
"name": "ジャンプ攻撃",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 3
}
]
},
{
"id": 30013,
"name": "振り回し",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を4与える。",
"description": "物理ダメージを4与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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@@ -0,0 +1,68 @@
{
"id": 3002,
"name": "ヒルチャール·射手",
"hp": 3,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_NONE",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"元素タイプなし",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 30021,
"name": "射撃",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を1与える。",
"description": "物理ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 30022,
"name": "斉射",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を5与える。",
"description": "物理ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30023,
"name": "隠れる",
"descriptionraw": "【固有】このキャラがスキルを発動した後、自動的に次のキャラへとチェンジする。",
"descriptionreplaced": "【固有】このキャラがスキルを発動した後、自動的に次のキャラへとチェンジする。",
"description": "【固有】このキャラがスキルを発動した後、自動的に次のキャラへとチェンジする。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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@@ -0,0 +1,107 @@
{
"id": 5201,
"name": "アビスの魔術師·水",
"hp": 6,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 32011,
"name": "水弾",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"description": "水元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32012,
"name": "泡影の祭法",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに<color=#FFFFFFFF>$[C132011]</color>を付与する。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与え、目標キャラに<color=#FFFFFFFF>水の泡</color>を付与する。",
"description": "水元素ダメージを1与え、目標キャラに水の泡を付与する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32013,
"name": "浮幻生滅の儀",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに<color=#FFFFFFFF>$[C132011]</color>を付与する。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を4与え、目標キャラに<color=#FFFFFFFF>水の泡</color>を付与する。",
"description": "水元素ダメージを4与え、目標キャラに水の泡を付与する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32014,
"name": "水元素バリア",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C132012]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>水元素バリア</color>が付与される。",
"description": "【固有】戦闘開始時、水元素バリアが付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 32015,
"name": "バリア破裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 32016,
"name": "アビスの加護",
"descriptionraw": "【固有】バリアが破裂した状態でスキルを発動した後、<color=#FFFFFFFF>$[C132012]</color>が再び付与される。",
"descriptionreplaced": "【固有】バリアが破裂した状態でスキルを発動した後、<color=#FFFFFFFF>水元素バリア</color>が再び付与される。",
"description": "【固有】バリアが破裂した状態でスキルを発動した後、水元素バリアが再び付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,97 @@
{
"id": 3201,
"name": "アビスの魔術師·水",
"hp": 4,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 32011,
"name": "水弾",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"description": "水元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32012,
"name": "泡影の祭法",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに<color=#FFFFFFFF>$[C132011]</color>を付与する。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与え、目標キャラに<color=#FFFFFFFF>水の泡</color>を付与する。",
"description": "水元素ダメージを1与え、目標キャラに水の泡を付与する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32013,
"name": "浮幻生滅の儀",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに<color=#FFFFFFFF>$[C132011]</color>を付与する。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を4与え、目標キャラに<color=#FFFFFFFF>水の泡</color>を付与する。",
"description": "水元素ダメージを4与え、目標キャラに水の泡を付与する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32014,
"name": "水元素バリア",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C132012]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>水元素バリア</color>が付与される。",
"description": "【固有】戦闘開始時、水元素バリアが付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 32015,
"name": "バリア破裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,75 @@
{
"id": 3202,
"name": "ヒルチャールシャーマン·水",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"水元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 32021,
"name": "ロッド叩き",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を1与える。",
"description": "物理ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32022,
"name": "祈雨術",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C132021]</color>を召喚する。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与え、<color=#FFFFFFFF>治療の雨</color>を召喚する。",
"description": "水元素ダメージを1与え、治療の雨を召喚する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32023,
"name": "激流衝撃",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を5与える。",
"description": "水元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

View File

@@ -0,0 +1,70 @@
{
"id": 3204,
"name": "水スライム",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 32041,
"name": "ボンボン",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"description": "水元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32042,
"name": "墜落",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を4与える。",
"description": "水元素ダメージを4与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 32043,
"name": "元素蓄積·水",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C132041]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>元素生命·水</color>が付与される。",
"description": "【固有】戦闘開始時、元素生命·水が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,99 @@
{
"id": 3101,
"name": "ヒルチャール暴徒·氷盾",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"氷元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 31011,
"name": "Plata Plama",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31012,
"name": "Da Plama",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31013,
"name": "Aba Movo",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を5与える。",
"description": "物理ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31014,
"name": "寒氷大盾",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C131011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>寒氷大盾</color>が付与される。",
"description": "【固有】戦闘開始時、寒氷大盾が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 31015,
"name": "シールド破壊",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,87 @@
{
"id": 4702,
"name": "マッシュラプトル",
"hp": 48,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 27011,
"name": "キノコン王のステップ",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 27012,
"name": "不安定な胞子雲",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を3与える。",
"description": "草元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 27013,
"name": "奔放な尾羽",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、<color=#FFFFFFFF>$[C127011]</color>の層数を全て消費し、層ごとにダメージ+1。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を4与える。また、<color=#FFFFFFFF>活発激能</color>の層数を全て消費し、層ごとにダメージ+1。",
"description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 27014,
"name": "活発激能",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C127011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>活発激能</color>が付与される。",
"description": "【固有】戦闘開始時、活発激能が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 4703,
"name": "マッシュラプトル",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 27011,
"name": "キノコン王のステップ",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 27012,
"name": "不安定な胞子雲",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を3与える。",
"description": "草元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 27013,
"name": "奔放な尾羽",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、<color=#FFFFFFFF>$[C127011]</color>の層数を全て消費し、層ごとにダメージ+1。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を4与える。また、<color=#FFFFFFFF>活発激能</color>の層数を全て消費し、層ごとにダメージ+1。",
"description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 27014,
"name": "活発激能",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C127011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>活発激能</color>が付与される。",
"description": "【固有】戦闘開始時、活発激能が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 4704,
"name": "マッシュラプトル",
"hp": 30,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 27011,
"name": "キノコン王のステップ",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 27012,
"name": "不安定な胞子雲",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を3与える。",
"description": "草元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 27013,
"name": "奔放な尾羽",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、<color=#FFFFFFFF>$[C127011]</color>の層数を全て消費し、層ごとにダメージ+1。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を4与える。また、<color=#FFFFFFFF>活発激能</color>の層数を全て消費し、層ごとにダメージ+1。",
"description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 27014,
"name": "活発激能",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C127011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>活発激能</color>が付与される。",
"description": "【固有】戦闘開始時、活発激能が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 4701,
"name": "マッシュラプトル",
"hp": 36,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 27011,
"name": "キノコン王のステップ",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 27012,
"name": "不安定な胞子雲",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を3与える。",
"description": "草元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 27013,
"name": "奔放な尾羽",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、<color=#FFFFFFFF>$[C127011]</color>の層数を全て消費し、層ごとにダメージ+1。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を4与える。また、<color=#FFFFFFFF>活発激能</color>の層数を全て消費し、層ごとにダメージ+1。",
"description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 27014,
"name": "活発激能",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C127011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>活発激能</color>が付与される。",
"description": "【固有】戦闘開始時、活発激能が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,117 @@
{
"id": 3401,
"name": "海乱鬼·雷騰",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_KAIRAGI"
],
"tagstext": [
"雷元素",
"他の武器",
"海乱鬼"
],
"skills": [
{
"id": 34011,
"name": "三位斬り",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34012,
"name": "登龍斬り",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 34013,
"name": "居合·納刀",
"descriptionraw": "本キャラは$[K53]に入る:<color=#FFFFFFFF>$[S34016]</color>。",
"descriptionreplaced": "本キャラは<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>居合·霆息</color>。",
"description": "本キャラはスキル準備に入る:居合·霆息。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 34014,
"name": "惟神召符·煌",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C134011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>惟神召符·煌</color>が付与される。",
"description": "【固有】戦闘開始時、惟神召符·煌が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 34015,
"name": "絶境狂乱",
"descriptionraw": "味方の他の「海乱鬼」キャラが倒された時、このキャラに<color=#FFFFFFFF>$[C134012]</color>を付与する。",
"descriptionreplaced": "味方の他の「海乱鬼」キャラが倒された時、このキャラに<color=#FFFFFFFF>絶境狂乱</color>を付与する。",
"description": "味方の他の「海乱鬼」キャラが倒された時、このキャラに絶境狂乱を付与する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 34016,
"name": "居合·霆息",
"descriptionraw": "2ターン準備必要\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "2ターン準備必要\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を6与える。",
"description": "2ターン準備必要\n物理ダメージを6与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": []
},
{
"id": 34017,
"name": "居合·吐納",
"descriptionraw": "1ターン準備必要\\n次のラウンドでスキル<color=#FFFFFFFF>$[S34016]</color>を発動する。",
"descriptionreplaced": "1ターン準備必要\\n次のラウンドでスキル<color=#FFFFFFFF>居合·霆息</color>を発動する。",
"description": "1ターン準備必要\n次のラウンドでスキル居合·霆息を発動する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": []
}
]
}

View File

@@ -0,0 +1,117 @@
{
"id": 3303,
"name": "海乱鬼·炎威",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_KAIRAGI"
],
"tagstext": [
"炎元素",
"他の武器",
"海乱鬼"
],
"skills": [
{
"id": 33031,
"name": "三位斬り",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33032,
"name": "登龍斬り",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33033,
"name": "居合·納刀",
"descriptionraw": "本キャラは$[K53]に入る:<color=#FFFFFFFF>$[S33036]</color>。",
"descriptionreplaced": "本キャラは<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>居合·焚風</color>。",
"description": "本キャラはスキル準備に入る:居合·焚風。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 33034,
"name": "惟神召符·炎",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C133031]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>惟神召符·炎</color>が付与される。",
"description": "【固有】戦闘開始時、惟神召符·炎が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 33035,
"name": "絶境狂乱",
"descriptionraw": "味方の他の「海乱鬼」キャラが倒された時、このキャラに<color=#FFFFFFFF>$[C133032]</color>を付与する。",
"descriptionreplaced": "味方の他の「海乱鬼」キャラが倒された時、このキャラに<color=#FFFFFFFF>絶境狂乱</color>を付与する。",
"description": "味方の他の「海乱鬼」キャラが倒された時、このキャラに絶境狂乱を付与する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 33036,
"name": "居合·焚風",
"descriptionraw": "2ターン準備必要\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "2ターン準備必要\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を6与える。",
"description": "2ターン準備必要\n物理ダメージを6与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": []
},
{
"id": 33037,
"name": "居合·吐納",
"descriptionraw": "1ターン準備必要\\n次のラウンドでスキル<color=#FFFFFFFF>$[S33036]</color>を発動する。",
"descriptionreplaced": "1ターン準備必要\\n次のラウンドでスキル<color=#FFFFFFFF>居合·焚風</color>を発動する。",
"description": "1ターン準備必要\n次のラウンドでスキル居合·焚風を発動する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": []
}
]
}

View File

@@ -0,0 +1,90 @@
{
"id": 4502,
"name": "魔偶剣鬼",
"hp": 28,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"風元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 25011,
"name": "一文字",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 25012,
"name": "孤風刀勢",
"descriptionraw": "<color=#FFFFFFFF>$[C125011]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>剣影·孤風</color>を召喚する。",
"description": "剣影·孤風を召喚する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
},
{
"id": 25013,
"name": "霜馳影突",
"descriptionraw": "<color=#FFFFFFFF>$[C125012]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>剣影·霜馳</color>を召喚する。",
"description": "剣影·霜馳を召喚する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 25014,
"name": "機巧偽天狗抄",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方のすべての<color=#FFFFFFFF>剣影</color>召喚物の効果を発動する。(使用可能回数は消費しない)",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を4与え、味方のすべての<color=#FFFFFFFF>剣影</color>召喚物の効果を発動する。(使用可能回数は消費しない)",
"description": "風元素ダメージを4与え、味方のすべての剣影召喚物の効果を発動する。使用可能回数は消費しない",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}

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@@ -0,0 +1,90 @@
{
"id": 4501,
"name": "魔偶剣鬼",
"hp": 20,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"風元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 25011,
"name": "一文字",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 25012,
"name": "孤風刀勢",
"descriptionraw": "<color=#FFFFFFFF>$[C125011]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>剣影·孤風</color>を召喚する。",
"description": "剣影·孤風を召喚する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
},
{
"id": 25013,
"name": "霜馳影突",
"descriptionraw": "<color=#FFFFFFFF>$[C125012]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>剣影·霜馳</color>を召喚する。",
"description": "剣影·霜馳を召喚する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 25014,
"name": "機巧偽天狗抄",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方のすべての<color=#FFFFFFFF>剣影</color>召喚物の効果を発動する。(使用可能回数は消費しない)",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を4与え、味方のすべての<color=#FFFFFFFF>剣影</color>召喚物の効果を発動する。(使用可能回数は消費しない)",
"description": "風元素ダメージを4与え、味方のすべての剣影召喚物の効果を発動する。使用可能回数は消費しない",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}

View File

@@ -0,0 +1,77 @@
{
"id": 4204,
"name": "ファデュイ·ミラーメイデン",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"他の武器",
"ファデュイ"
],
"skills": [
{
"id": 22021,
"name": "水弾",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"description": "水元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22022,
"name": "溢れる波の満潮",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに<color=#FFFFFFFF>$[C122021]</color>を付与する。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与え、目標キャラに<color=#FFFFFFFF>水光破鏡</color>を付与する。",
"description": "水元素ダメージを2与え、目標キャラに水光破鏡を付与する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22023,
"name": "照り返す水鏡",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を5与える。",
"description": "水元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

View File

@@ -0,0 +1,77 @@
{
"id": 4203,
"name": "ファデュイ·ミラーメイデン",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"他の武器",
"ファデュイ"
],
"skills": [
{
"id": 22021,
"name": "水弾",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"description": "水元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22022,
"name": "溢れる波の満潮",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに<color=#FFFFFFFF>$[C122021]</color>を付与する。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与え、目標キャラに<color=#FFFFFFFF>水光破鏡</color>を付与する。",
"description": "水元素ダメージを2与え、目標キャラに水光破鏡を付与する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22023,
"name": "照り返す水鏡",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を5与える。",
"description": "水元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

View File

@@ -0,0 +1,105 @@
{
"id": 3305,
"name": "野伏·火付番",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE"
],
"tagstext": [
"炎元素",
"他の武器"
],
"skills": [
{
"id": 33051,
"name": "連続斬り",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33052,
"name": "焔硝花火",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方のキャラを次のキャラにチェンジさせる。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与え、味方のキャラを次のキャラにチェンジさせる。",
"description": "炎元素ダメージを3与え、味方のキャラを次のキャラにチェンジさせる。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 30033,
"name": "居合·納刀",
"descriptionraw": "本キャラは$[K53]に入る:<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "本キャラは<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>居合·前</color>。",
"description": "本キャラはスキル準備に入る:居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30034,
"name": "居合·前",
"descriptionraw": "2ターン準備必要\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "2ターン準備必要\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を6与える。",
"description": "2ターン準備必要\n物理ダメージを6与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": []
},
{
"id": 30035,
"name": "居合·吐納",
"descriptionraw": "1ターン準備必要\\n次のラウンドでスキル<color=#FFFFFFFF>$[S30034]</color>を発動する。",
"descriptionreplaced": "1ターン準備必要\\n次のラウンドでスキル<color=#FFFFFFFF>居合·前</color>を発動する。",
"description": "1ターン準備必要\n次のラウンドでスキル居合·前を発動する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": []
},
{
"id": 30036,
"name": "残心",
"descriptionraw": "【固有】エンドフェーズこのキャラは「出撃キャラ」の場合、チャージを1獲得する。",
"descriptionreplaced": "【固有】エンドフェーズこのキャラは「出撃キャラ」の場合、チャージを1獲得する。",
"description": "【固有】エンドフェーズこのキャラは「出撃キャラ」の場合、チャージを1獲得する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,101 @@
{
"id": 3003,
"name": "野伏·陣刀番",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_NONE",
"GCG_TAG_WEAPON_NONE"
],
"tagstext": [
"元素タイプなし",
"他の武器"
],
"skills": [
{
"id": 30031,
"name": "連続斬り",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 3
}
]
},
{
"id": 30032,
"name": "ジャンプ斬り",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
}
]
},
{
"id": 30033,
"name": "居合·納刀",
"descriptionraw": "本キャラは$[K53]に入る:<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "本キャラは<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>居合·前</color>。",
"description": "本キャラはスキル準備に入る:居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30034,
"name": "居合·前",
"descriptionraw": "2ターン準備必要\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "2ターン準備必要\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を6与える。",
"description": "2ターン準備必要\n物理ダメージを6与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": []
},
{
"id": 30035,
"name": "居合·吐納",
"descriptionraw": "1ターン準備必要\\n次のラウンドでスキル<color=#FFFFFFFF>$[S30034]</color>を発動する。",
"descriptionreplaced": "1ターン準備必要\\n次のラウンドでスキル<color=#FFFFFFFF>居合·前</color>を発動する。",
"description": "1ターン準備必要\n次のラウンドでスキル居合·前を発動する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": []
},
{
"id": 30036,
"name": "残心",
"descriptionraw": "【固有】エンドフェーズこのキャラは「出撃キャラ」の場合、チャージを1獲得する。",
"descriptionreplaced": "【固有】エンドフェーズこのキャラは「出撃キャラ」の場合、チャージを1獲得する。",
"description": "【固有】エンドフェーズこのキャラは「出撃キャラ」の場合、チャージを1獲得する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,105 @@
{
"id": 3405,
"name": "野伏·機巧番",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE"
],
"tagstext": [
"雷元素",
"他の武器"
],
"skills": [
{
"id": 34051,
"name": "連続斬り",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34052,
"name": "機工雷弩",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与える。",
"description": "雷元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 30033,
"name": "居合·納刀",
"descriptionraw": "本キャラは$[K53]に入る:<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "本キャラは<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>居合·前</color>。",
"description": "本キャラはスキル準備に入る:居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30034,
"name": "居合·前",
"descriptionraw": "2ターン準備必要\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "2ターン準備必要\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を6与える。",
"description": "2ターン準備必要\n物理ダメージを6与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": []
},
{
"id": 30035,
"name": "居合·吐納",
"descriptionraw": "1ターン準備必要\\n次のラウンドでスキル<color=#FFFFFFFF>$[S30034]</color>を発動する。",
"descriptionreplaced": "1ターン準備必要\\n次のラウンドでスキル<color=#FFFFFFFF>居合·前</color>を発動する。",
"description": "1ターン準備必要\n次のラウンドでスキル居合·前を発動する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": []
},
{
"id": 30036,
"name": "残心",
"descriptionraw": "【固有】エンドフェーズこのキャラは「出撃キャラ」の場合、チャージを1獲得する。",
"descriptionreplaced": "【固有】エンドフェーズこのキャラは「出撃キャラ」の場合、チャージを1獲得する。",
"description": "【固有】エンドフェーズこのキャラは「出撃キャラ」の場合、チャージを1獲得する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,111 @@
{
"id": 4403,
"name": "純粋な無相の雷",
"hp": 15,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 24011,
"name": "雷晶発射",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。",
"description": "雷元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 24012,
"name": "ジャンケン三連攻撃",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、その後$[K53]に入る:<color=#FFFFFFFF>$[S24015]</color>と<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、その後<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>ジャンケン三連攻撃·チョキ</color>と<color=#FFFFFFFF>ジャンケン三連攻撃·パー</color>。",
"description": "雷元素ダメージを2与え、その後スキル準備に入るジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 5
}
]
},
{
"id": 24013,
"name": "霹靂鎮鎖",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C124013]</color>を召喚する。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、<color=#FFFFFFFF>雷鎖鎮域</color>を召喚する。",
"description": "雷元素ダメージを2与え、雷鎖鎮域を召喚する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 24015,
"name": "ジャンケン三連攻撃·チョキ",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[K53]に入る:<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>ジャンケン三連攻撃·パー</color>。",
"description": "雷元素ダメージを2与え、スキル準備に入るジャンケン三連攻撃·パー。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": []
},
{
"id": 24016,
"name": "ジャンケン三連攻撃·パー",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与える。",
"description": "雷元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": []
},
{
"id": 34063,
"name": "元素蓄積·雷",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C134061]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>元素生命·雷</color>が付与される。",
"description": "【固有】戦闘開始時、元素生命·雷が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,107 @@
{
"id": 5301,
"name": "アビスの魔術師·炎",
"hp": 6,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"炎元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 33011,
"name": "炎波",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。",
"description": "炎元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33012,
"name": "灼熱の祭法",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与える。",
"description": "炎元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33013,
"name": "熔炎地涌の儀",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 7,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を7与える。",
"description": "炎元素ダメージを7与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 33014,
"name": "炎元素バリア",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C133011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>炎元素バリア</color>が付与される。",
"description": "【固有】戦闘開始時、炎元素バリアが付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 33015,
"name": "バリア破裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 33016,
"name": "アビスの加護",
"descriptionraw": "【固有】バリアが破裂した状態でスキルを発動した後、<color=#FFFFFFFF>$[C133011]</color>が再び付与される。",
"descriptionreplaced": "【固有】バリアが破裂した状態でスキルを発動した後、<color=#FFFFFFFF>炎元素バリア</color>が再び付与される。",
"description": "【固有】バリアが破裂した状態でスキルを発動した後、炎元素バリアが再び付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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@@ -0,0 +1,97 @@
{
"id": 3301,
"name": "アビスの魔術師·炎",
"hp": 4,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"炎元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 33011,
"name": "炎波",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。",
"description": "炎元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33012,
"name": "灼熱の祭法",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与える。",
"description": "炎元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33013,
"name": "熔炎地涌の儀",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 7,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を7与える。",
"description": "炎元素ダメージを7与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 33014,
"name": "炎元素バリア",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C133011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>炎元素バリア</color>が付与される。",
"description": "【固有】戦闘開始時、炎元素バリアが付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 33015,
"name": "バリア破裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,100 @@
{
"id": 4202,
"name": "純水精霊·ローデシア",
"hp": 45,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 22011,
"name": "荒波",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"description": "水元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22012,
"name": "純水幻造",
"descriptionraw": "1種類の<color=#FFFFFFFF>$[C122010]</color>をランダムで召喚する。(異なる種類を優先的に生成する)",
"descriptionreplaced": "1種類の<color=#FFFFFFFF>純水の幻形</color>をランダムで召喚する。(異なる種類を優先的に生成する)",
"description": "1種類の純水の幻形をランダムで召喚する。異なる種類を優先的に生成する",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22013,
"name": "あらゆる形へ",
"descriptionraw": "2種類の<color=#FFFFFFFF>$[C122010]</color>をランダムで召喚する。(異なる種類を優先的に生成する)",
"descriptionreplaced": "2種類の<color=#FFFFFFFF>純水の幻形</color>をランダムで召喚する。(異なる種類を優先的に生成する)",
"description": "2種類の純水の幻形をランダムで召喚する。異なる種類を優先的に生成する",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 5
}
]
},
{
"id": 22014,
"name": "潮汐と激流",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。味方の召喚物1つにつき、このダメージ+2。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与える。味方の召喚物1つにつき、このダメージ+2。",
"description": "水元素ダメージを2与える。味方の召喚物1つにつき、このダメージ+2。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32043,
"name": "元素蓄積·水",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C132041]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>元素生命·水</color>が付与される。",
"description": "【固有】戦闘開始時、元素生命·水が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,100 @@
{
"id": 4201,
"name": "純水精霊·ローデシア",
"hp": 30,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 22011,
"name": "荒波",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"description": "水元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22012,
"name": "純水幻造",
"descriptionraw": "1種類の<color=#FFFFFFFF>$[C122010]</color>をランダムで召喚する。(異なる種類を優先的に生成する)",
"descriptionreplaced": "1種類の<color=#FFFFFFFF>純水の幻形</color>をランダムで召喚する。(異なる種類を優先的に生成する)",
"description": "1種類の純水の幻形をランダムで召喚する。異なる種類を優先的に生成する",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22013,
"name": "あらゆる形へ",
"descriptionraw": "2種類の<color=#FFFFFFFF>$[C122010]</color>をランダムで召喚する。(異なる種類を優先的に生成する)",
"descriptionreplaced": "2種類の<color=#FFFFFFFF>純水の幻形</color>をランダムで召喚する。(異なる種類を優先的に生成する)",
"description": "2種類の純水の幻形をランダムで召喚する。異なる種類を優先的に生成する",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 5
}
]
},
{
"id": 22014,
"name": "潮汐と激流",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。味方の召喚物1つにつき、このダメージ+2。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与える。味方の召喚物1つにつき、このダメージ+2。",
"description": "水元素ダメージを2与える。味方の召喚物1つにつき、このダメージ+2。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32043,
"name": "元素蓄積·水",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C132041]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>元素生命·水</color>が付与される。",
"description": "【固有】戦闘開始時、元素生命·水が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,87 @@
{
"id": 3602,
"name": "獣域ハウンド·岩",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"岩元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 36021,
"name": "鋭爪侵蝕",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに<color=#FFFFFFFF>$[C136021]</color>を生成する。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与え、相手のフィールドに<color=#FFFFFFFF>侵蝕</color>を生成する。",
"description": "岩元素ダメージを1与え、相手のフィールドに侵蝕を生成する。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36022,
"name": "岩晶破裂",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに<color=#FFFFFFFF>$[C136021]</color>を生成する。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を2与え、相手のフィールドに<color=#FFFFFFFF>侵蝕</color>を生成する。",
"description": "岩元素ダメージを2与え、相手のフィールドに侵蝕を生成する。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36023,
"name": "追跡マーク",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに<color=#FFFFFFFF>$[C136021]</color>を生成する。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を6与え、相手のフィールドに<color=#FFFFFFFF>侵蝕</color>を生成する。",
"description": "岩元素ダメージを6与え、相手のフィールドに侵蝕を生成する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 36024,
"name": "喰魔",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C136022]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>喰魔</color>が付与される。",
"description": "【固有】戦闘開始時、喰魔が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

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@@ -0,0 +1,89 @@
{
"id": 3601,
"name": "ヒルチャール暴徒·岩盾",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 36011,
"name": "Plata Plama",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36012,
"name": "Da Plama",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36013,
"name": "Aba Movo",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を5与える。",
"description": "物理ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 36014,
"name": "岩石大盾",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C136011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>岩石大盾</color>が付与される。",
"description": "【固有】戦闘開始時、岩石大盾が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,89 @@
{
"id": 4602,
"name": "ヒルチャール·岩兜の王",
"hp": 16,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 26011,
"name": "Plama Lawa",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 26012,
"name": "Movo Lawa",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 26013,
"name": "Upa Shato",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を5与える。",
"description": "物理ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 26014,
"name": "魔化:岩兜",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C126011]</color>と<color=#FFFFFFFF>$[C126012]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>岩兜</color>と<color=#FFFFFFFF>堅岩の力</color>が付与される。",
"description": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,89 @@
{
"id": 4603,
"name": "ヒルチャール·岩兜の王",
"hp": 24,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 26011,
"name": "Plama Lawa",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 26012,
"name": "Movo Lawa",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 26013,
"name": "Upa Shato",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を5与える。",
"description": "物理ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 26014,
"name": "魔化:岩兜",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C126011]</color>と<color=#FFFFFFFF>$[C126012]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>岩兜</color>と<color=#FFFFFFFF>堅岩の力</color>が付与される。",
"description": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,89 @@
{
"id": 4604,
"name": "ヒルチャール·岩兜の王",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 26011,
"name": "Plama Lawa",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 26012,
"name": "Movo Lawa",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 26013,
"name": "Upa Shato",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を5与える。",
"description": "物理ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 26014,
"name": "魔化:岩兜",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C126011]</color>と<color=#FFFFFFFF>$[C126012]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>岩兜</color>と<color=#FFFFFFFF>堅岩の力</color>が付与される。",
"description": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,79 @@
{
"id": 4601,
"name": "ヒルチャール·岩兜の王",
"hp": 12,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 26011,
"name": "Plama Lawa",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 26012,
"name": "Movo Lawa",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 26013,
"name": "Upa Shato",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を5与える。",
"description": "物理ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 3105,
"name": "パタパタ氷マッシュロン",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"氷元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 31051,
"name": "胞子弾",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。",
"description": "氷元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31052,
"name": "ローリングショット",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を3与える。",
"description": "氷元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31053,
"name": "急降下爆破",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を5与える。",
"description": "氷元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31054,
"name": "状態スイッチ",
"descriptionraw": "【固有】戦闘開始時、キャラは<color=#FFFFFFFF>$[C137011]</color>にある。\\nキャラが$[K103]を受けた後、<color=#FFFFFFFF>$[C137012]</color>へと変わる。\\nキャラが$[K104]を受けた後、<color=#FFFFFFFF>$[C137013]</color>へと変わる。",
"descriptionreplaced": "【固有】戦闘開始時、キャラは<color=#FFFFFFFF>空中優勢</color>にある。\\nキャラが{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を受けた後、<color=#FFFFFFFF>枯燥状態</color>へと変わる。\\nキャラが{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を受けた後、<color=#FFFFFFFF>活発状態</color>へと変わる。",
"description": "【固有】戦闘開始時、キャラは空中優勢にある。\nキャラが炎元素ダメージを受けた後、枯燥状態へと変わる。\nキャラが雷元素ダメージを受けた後、活発状態へと変わる。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,87 @@
{
"id": 3701,
"name": "パタパタ草マッシュロン",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"他の武器",
"魔物"
],
"skills": [
{
"id": 37011,
"name": "胞子弾",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を1与える。",
"description": "草元素ダメージを1与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 37012,
"name": "ローリングショット",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を3与える。",
"description": "草元素ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 37013,
"name": "急降下爆破",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を5与える。",
"description": "草元素ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 37014,
"name": "状態スイッチ",
"descriptionraw": "【固有】戦闘開始時、キャラは<color=#FFFFFFFF>$[C137011]</color>にある。\\nキャラが$[K103]を受けた後、<color=#FFFFFFFF>$[C137012]</color>へと変わる。\\nキャラが$[K104]を受けた後、<color=#FFFFFFFF>$[C137013]</color>へと変わる。",
"descriptionreplaced": "【固有】戦闘開始時、キャラは<color=#FFFFFFFF>空中優勢</color>にある。\\nキャラが{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を受けた後、<color=#FFFFFFFF>枯燥状態</color>へと変わる。\\nキャラが{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を受けた後、<color=#FFFFFFFF>活発状態</color>へと変わる。",
"description": "【固有】戦闘開始時、キャラは空中優勢にある。\nキャラが炎元素ダメージを受けた後、枯燥状態へと変わる。\nキャラが雷元素ダメージを受けた後、活発状態へと変わる。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}

View File

@@ -0,0 +1,99 @@
{
"id": 3702,
"name": "ヒルチャール暴徒·木盾",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"草元素",
"他の武器",
"魔物",
"ヒルチャール"
],
"skills": [
{
"id": 37021,
"name": "Plata Plama",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 37022,
"name": "Da Plama",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 37023,
"name": "Aba Movo",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を5与える。",
"description": "物理ダメージを5与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 37024,
"name": "木製大盾",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C137021]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>木製大盾</color>が付与される。",
"description": "【固有】戦闘開始時、木製大盾が付与される。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
},
{
"id": 37025,
"name": "シールド破裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}