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{
"name": "阿贝多",
"combat1": {
"name": "普通攻击·西风剑术·白",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}+{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "创生法·拟造阳华",
"info": "炼成阳华,造成岩元素范围伤害。\n\n**阳华**\n具有如下特性\n·以阳华为中心的领域中的敌人受到伤害时阳华将会生成刹那之花绽放造成岩元素范围伤害伤害基于阿贝多的防御力。\n·每2秒只能生成一次刹那之花。\n·角色处在阳华上时阳华将会凝聚岩元素的力量形成将角色托起至一定高度的晶台。同时只能存在一个晶台。\n·同时只能存在一个由阿贝多自己创造的阳华视为岩元素创造物。\n\n**长按**\n可以调整技能生效位置。",
"description": "这种岩花有着奇异的特性,和炼金术的目的一致。诞生自大地,却一直希望上升至高天,化作太阳。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"刹那之花伤害|{param2:P}防御力",
"持续时间|{param3:F1}秒",
"技能冷却|{param4:F1}秒"
]
}
},
"combat3": {
"name": "诞生式·大地之潮",
"info": "岩晶在阿贝多的指示下涌动爆发,在阿贝多前方造成岩元素范围伤害。\n场上存在阿贝多自己创造的阳华时会在阳华的领域内生成7朵生灭之花猛烈绽放并造成岩元素范围伤害。\n\n爆发伤害与生灭之花的伤害不会生成刹那之花。",
"description": "在白垩色王子的命令之下,大地的造物之潮翻涌了起来。",
"attributes": {
"labels": [
"爆发伤害|{param1:P}",
"生灭之花伤害|每朵{param2:F1P}",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "白垩色的威压",
"info": "**创生法·拟造阳华**的刹那之花对生命值低于50%的敌人造成的伤害提高25%。"
},
"passive2": {
"name": "瓶中人的天慧",
"info": "施放**诞生式·大地之潮**时使附近的队伍中角色的元素精通提高125点持续10秒。"
},
"passive3": {
"name": "天才的发现",
"info": "合成武器突破素材时有10%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「诗文」的教导",
"count": 3
},
{
"name": "导能绘卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「诗文」的指引",
"count": 2
},
{
"name": "封魔绘卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「诗文」的指引",
"count": 4
},
{
"name": "封魔绘卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「诗文」的指引",
"count": 6
},
{
"name": "封魔绘卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「诗文」的指引",
"count": 9
},
{
"name": "封魔绘卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「诗文」的哲学",
"count": 4
},
{
"name": "禁咒绘卷",
"count": 4
},
{
"name": "吞天之鲸·只角",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「诗文」的哲学",
"count": 6
},
{
"name": "禁咒绘卷",
"count": 6
},
{
"name": "吞天之鲸·只角",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「诗文」的哲学",
"count": 12
},
{
"name": "禁咒绘卷",
"count": 9
},
{
"name": "吞天之鲸·只角",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「诗文」的哲学",
"count": 16
},
{
"name": "禁咒绘卷",
"count": 12
},
{
"name": "吞天之鲸·只角",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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{
"name": "艾尔海森",
"combat1": {
"name": "普通攻击·溯因反绎法",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}",
"五段伤害|{param6:F1P}",
"重击伤害|{param7:F1P}+{param8:F1P}",
"重击体力消耗|{param9:F1}点",
"下坠期间伤害|{param10:F1P}",
"低空/高空坠地冲击伤害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "共相·理式摹写",
"info": "迅速突进,在突进结束时对身边的敌人造成草元素伤害,并凝聚「琢光镜」。\n长按时将以不同的方式施放。\n\n**长按**\n进入瞄准状态以调整突进的方向。\n\n**琢光镜**\n施放时艾尔海森将产生1枚琢光镜若此时未持有任何琢光镜则额外产生1枚。琢光镜具有如下效果\n·持有琢光镜时艾尔海森的普通攻击、重击与下落攻击将转为无法被附魔覆盖的草元素伤害\n·上述攻击命中敌人时琢光镜将进行光幕攻击造成基于琢光镜数量的草元素范围伤害\n·至多持有3枚琢光镜\n·琢光镜将随着时间流逝逐枚消失并将在艾尔海森退场时全部消失。",
"description": "「真理本就存在于不确定性当中,即便再伟大的学者也不能免于错谬。」",
"attributes": {
"labels": [
"突进攻击伤害|{param1:F1P}攻击力+{param2:F1P}元素精通",
"光幕攻击间隔|{param3:F1}秒",
"1枚光幕攻击伤害|{param4:F1P}攻击力+{param5:F1P}元素精通",
"2枚光幕攻击伤害|({param6:F1P}攻击力+{param7:F1P}元素精通)*2",
"3枚光幕攻击伤害|({param8:F1P}攻击力+{param9:F1P}元素精通)*3",
"琢光镜消失间隔|{param10:F1}秒",
"冷却时间|{param11:F1}秒"
]
}
},
"combat3": {
"name": "殊境·显象缚结",
"info": "创造殊相缚境,造成多次草元素范围伤害。\n施放时若持有琢光镜将消耗所有的琢光镜增加造成伤害的次数。\n施放完成2秒后若施放时消耗了0/1/2/3个琢光镜则将为艾尔海森产生3/2/1/0个琢光镜。",
"description": "「学者如果将追求智慧作为自己的目标,那么他就必须与他所读到的每一个字为敌,这样才有可能免于偏见。」",
"attributes": {
"labels": [
"单次伤害|{param1:F1P}攻击力+{param2:F1P}元素精通",
"基本攻击次数|{param3:I}次",
"1枚攻击次数|{param4:I}次",
"2枚攻击次数|{param5:I}次",
"3枚攻击次数|{param6:I}次",
"冷却时间|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "四因订顽",
"info": "艾尔海森的重击或下落攻击命中敌人时将产生一枚琢光镜。该效果每12秒至多触发一次。"
},
"passive2": {
"name": "谜林道破",
"info": "艾尔海森的每点元素精通,都会使光幕伤害与**殊境·显象缚结**造成的伤害提升0.1%。\n通过这种方式至多使光幕伤害与殊境·显象缚结造成的伤害提升100%。"
},
"passive3": {
"name": "超定归约律",
"info": "合成武器突破素材时有10%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「巧思」的教导",
"count": 3
},
{
"name": "褪色红绸",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「巧思」的指引",
"count": 2
},
{
"name": "镶边红绸",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「巧思」的指引",
"count": 4
},
{
"name": "镶边红绸",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「巧思」的指引",
"count": 6
},
{
"name": "镶边红绸",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「巧思」的指引",
"count": 9
},
{
"name": "镶边红绸",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「巧思」的哲学",
"count": 4
},
{
"name": "织金红绸",
"count": 4
},
{
"name": "无心的渊镜",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「巧思」的哲学",
"count": 6
},
{
"name": "织金红绸",
"count": 6
},
{
"name": "无心的渊镜",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「巧思」的哲学",
"count": 12
},
{
"name": "织金红绸",
"count": 9
},
{
"name": "无心的渊镜",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「巧思」的哲学",
"count": 16
},
{
"name": "织金红绸",
"count": 12
},
{
"name": "无心的渊镜",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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{
"name": "埃洛伊",
"combat1": {
"name": "普通攻击·快速射击",
"info": "**普通攻击**\n进行至多四段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时冰霜散发的寒气会凭附在箭矢上。聚满了寒气的箭矢会造成冰元素伤害。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}+{param2:F1P}",
"二段伤害|{param3:F1P}",
"三段伤害|{param4:F1P}",
"四段伤害|{param5:F1P}",
"瞄准射击|{param6:F1P}",
"满蓄力瞄准射击|{param7:P}",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "冰尘雪野",
"info": "向目标方向投掷一枚冰尘弹,在命中后引发爆炸,造成冰元素伤害。爆炸后,冰尘弹将分裂成许多冷冻炸弹,在接触到敌人或一段时间后爆炸,造成冰元素伤害。\n冰尘弹或冷冻炸弹命中敌人后会使敌人的攻击力降低并为埃洛伊赋予1层「线圈」效果。\n每0.1秒至多获得1层线圈效果。\n\n**线圈**\n·依据层数提高埃洛伊的普通攻击造成的伤害\n·拥有4层线圈时埃洛伊清除所有的线圈效果并获得「冰驰」进一步提高普通攻击造成的伤害并将普通攻击造成的伤害转为冰元素伤害。\n\n处于冰驰状态下时埃洛伊无法获得线圈效果。\n线圈效果会在脱离战斗30秒后清除。",
"description": "挥刀断崖那里的温度可要冷得多。",
"attributes": {
"labels": [
"冰尘弹伤害|{param1:P}",
"冷冻炸弹伤害|{param2:F1P}",
"攻击力降低|{param3:P}",
"攻击力降低持续时间|{param4:F1}秒",
"线圈普通攻击伤害提升|{param5:F1P}/{param6:F1P}/{param7:F1P}",
"冰驰普通攻击伤害提升|{param8:F1P}",
"冰驰持续时间|{param9:F1}秒",
"冷却时间|{param10:F1}秒"
]
}
},
"combat3": {
"name": "曙光预言",
"info": "向目标方向投掷冰元素满溢的蓄能容器,并用弓箭引爆,造成冰元素范围伤害。",
"description": "零之曙光的本质究竟是希望还是灭绝已经并不重要了。埃洛伊已经拯救了她自己的那个世界。这个世界的命运有它自己的勇者去操心。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"冷却时间|{param2:F1}秒",
"元素能量|{param3:I}"
]
}
},
"passive1": {
"name": "战斗覆盖",
"info": "埃洛伊获得**冰尘雪野**的线圈效果时埃洛伊的攻击力提升16%队伍中附近的其他角色的攻击力提升8%持续10秒。"
},
"passive2": {
"name": "强力攻击",
"info": "埃洛伊处于**冰尘雪野**的冰驰状态下时每1秒提升3.5%冰元素伤害加成通过这种方式至多获得35%冰元素伤害加成。"
},
"passive3": {
"name": "荒野猎手",
"info": "埃洛伊在队伍中时,队伍中自己的角色接近产出禽肉、兽肉与冷鲜肉的小动物时,不会轻易惊动它们。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教导",
"count": 3
},
{
"name": "浮游干核",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "浮游幽核",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "浮游幽核",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "浮游幽核",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "浮游幽核",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲学",
"count": 4
},
{
"name": "浮游晶化核",
"count": 4
},
{
"name": "熔毁之刻",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲学",
"count": 6
},
{
"name": "浮游晶化核",
"count": 6
},
{
"name": "熔毁之刻",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲学",
"count": 12
},
{
"name": "浮游晶化核",
"count": 9
},
{
"name": "熔毁之刻",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲学",
"count": 16
},
{
"name": "浮游晶化核",
"count": 12
},
{
"name": "熔毁之刻",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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{
"name": "安柏",
"combat1": {
"name": "普通攻击·神射手",
"info": "**普通攻击**\n进行至多五段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时烈焰会在箭矢上持续积聚。聚满了烈焰的箭矢会造成火元素伤害。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"瞄准射击|{param6:F1P}",
"满蓄力瞄准射击|{param7:P}",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "爆弹玩偶",
"info": "请可靠的兔兔伯爵上阵。\n\n**兔兔伯爵**\n·持续嘲讽周围的敌人吸引火力\n·耐久度按比例继承安柏的生命值上限\n·被摧毁或持续时间结束时会发生剧烈的爆炸造成火元素范围伤害。\n\n**长按**\n调整投掷方向。\n投掷距离随长按时间增加。",
"description": "兔兔伯爵有着悠久的家系。但从兔兔八百九十三世开始,安柏就停止计数了。",
"attributes": {
"labels": [
"继承生命|{param1:F1P}",
"爆炸伤害|{param2:P}",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "箭雨",
"info": "射出火焰箭雨,持续造成火元素范围伤害。",
"description": "满心热诚的安柏真的很热。",
"attributes": {
"labels": [
"箭雨单次伤害|{param1:F1P}",
"箭雨总伤害|{param4:P}",
"持续时间|{param5:F1}秒",
"冷却时间|{param2:F1}秒",
"元素能量|{param3:I}"
]
}
},
"passive1": {
"name": "百发百中!",
"info": "**箭雨**的暴击率提高10%影响范围扩大30%。"
},
"passive2": {
"name": "压制射击",
"info": "瞄准射击命中弱点时攻击力提高15%持续10秒。"
},
"passive3": {
"name": "飞行冠军",
"info": "队伍中自己的角色滑翔消耗的体力降低20%。\n无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教导",
"count": 3
},
{
"name": "牢固的箭簇",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "锐利的箭簇",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "锐利的箭簇",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "锐利的箭簇",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "锐利的箭簇",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲学",
"count": 4
},
{
"name": "历战的箭簇",
"count": 4
},
{
"name": "东风的吐息",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲学",
"count": 6
},
{
"name": "历战的箭簇",
"count": 6
},
{
"name": "东风的吐息",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲学",
"count": 12
},
{
"name": "历战的箭簇",
"count": 9
},
{
"name": "东风的吐息",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲学",
"count": 16
},
{
"name": "历战的箭簇",
"count": 12
},
{
"name": "东风的吐息",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,209 @@
{
"name": "荒泷一斗",
"combat1": {
"name": "普通攻击· 喧哗屋传说",
"info": "**普通攻击**\n进行至多四段的连续挥砍。\n在第二段与第四段攻击命中敌人时会分别产生1层与2层「乱神之怪力」效果。\n最多拥有5层乱神之怪力每次触发都会刷新已有的乱神之怪力持续时间。\n\n此外施放元素战技「魔杀绝技·赤牛发破」或进行冲刺后的一小段时间内普通攻击连击段数不会重置。\n\n**重击**\n长按进行重击时若拥有乱神之怪力将进行不消耗体力的「荒泷逆袈裟」斩击。荒泷逆袈裟的每次攻击都将消耗一层乱神之怪力消耗最后一层时将施展格外强力的终结一击。\n没有乱神之怪力时将消耗体力进行一次猛烈的左一文字斩。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"荒泷逆袈裟连斩伤害|{param6:F1P}",
"荒泷逆袈裟终结伤害|{param7:F1P}",
"乱神之怪力持续时间|{param12:F1}秒",
"左一文字斩伤害|{param5:F1P}",
"左一文字斩体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "魔杀绝技·赤牛发破!",
"info": "将荒泷派编外成员小赤牛「阿丑」高速投掷出去对命中的敌人造成岩元素伤害「阿丑」命中敌人时会为荒泷一斗提供1层「乱神之怪力」效果。\n\n「阿丑」会留在场上提供支援\n·持续嘲讽周围的敌人吸引火力\n·耐久度按比例继承荒泷一斗的生命值上限\n·受到伤害时会为荒泷一斗自己提供1层「乱神之怪力」效果。每2秒至多通过这种方式提供1层\n·耐久度耗尽或持续时间结束时会逃走并在离开时为荒泷一斗自己提供1层「乱神之怪力」效果。\n\n**长按**\n调整投掷方向。\n\n「阿丑」被视为岩元素创造物同时只能存在一个由荒泷一斗自己召唤的「阿丑」。",
"description": "招式名字出自小说《鬼武道》(著者·顺吉),但是照搬原文「鬼杀绝技」似乎有点版权问题,而且一斗是「鬼」啊。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"继承生命|{param2:P}",
"持续时间|{param3:F1}秒",
"冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "最恶鬼王·一斗轰临!!",
"info": "是时候展现荒泷派的一斗之威名了!在接下来的一段时间内化身「怒目鬼王」,使用鬼王金碎棒战斗。\n具有如下特性\n·普通攻击、重击与下落攻击造成的伤害转为无法被附魔覆盖的岩元素伤害\n·提高荒泷一斗普通攻击的攻击速度并基于其防御力提高攻击力\n·第一与第三段攻击在命中敌人时将为荒泷一斗自己提供1层「乱神之怪力」效果\n·荒泷一斗的所有元素抗性与物理抗性降低20%。\n\n「怒目鬼王」状态将在荒泷一斗退场时解除。",
"description": "一斗奥义中的奥义(自称)。为了变强去模仿其他东西没有意义,因为世界上最强最恶的鬼王即「荒泷一斗」是也。那一斗只要去模仿一斗就可以了!\n翔太觉得很帅。",
"attributes": {
"labels": [
"攻击力提高|{param2:F1P}防御力",
"攻击速度提高|{param1:P}",
"持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "荒泷第一",
"info": "荒泷一斗施展连续的「荒泷逆袈裟」时,获得以下效果:\n·每次斩击都将使接下来的斩击攻击速度提升10%通过这种方法至多提升30%\n·提升抗打断能力。\n\n这些效果将在连续施展结束时消失。"
},
"passive2": {
"name": "赤鬼之血",
"info": "「荒泷逆袈裟」造成的伤害提高伤害提高值基于荒泷一斗防御力的35%。"
},
"passive3": {
"name": "干裂枝碎",
"info": "队伍中自己的角色通过攻击树木获取木材时有25%的几率获得额外的木材。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「风雅」的教导",
"count": 3
},
{
"name": "史莱姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「风雅」的指引",
"count": 2
},
{
"name": "史莱姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「风雅」的指引",
"count": 4
},
{
"name": "史莱姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「风雅」的指引",
"count": 6
},
{
"name": "史莱姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「风雅」的指引",
"count": 9
},
{
"name": "史莱姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「风雅」的哲学",
"count": 4
},
{
"name": "史莱姆原浆",
"count": 4
},
{
"name": "灰烬之心",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「风雅」的哲学",
"count": 6
},
{
"name": "史莱姆原浆",
"count": 6
},
{
"name": "灰烬之心",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「风雅」的哲学",
"count": 12
},
{
"name": "史莱姆原浆",
"count": 9
},
{
"name": "灰烬之心",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「风雅」的哲学",
"count": 16
},
{
"name": "史莱姆原浆",
"count": 12
},
{
"name": "灰烬之心",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,207 @@
{
"name": "白术",
"combat1": {
"name": "普通攻击·金匮针解",
"info": "**普通攻击**\n对前方进行至多四段的攻击造成草元素伤害。\n\n**重击**\n消耗一定体力短暂咏唱后对前方区域造成草元素范围伤害。\n\n**下落攻击**\n凝聚草元素的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成草元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}*2",
"四段伤害|{param4:F1P}",
"重击伤害|{param5:F1P}",
"重击体力消耗|{param6:F1}点",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "太素诊要",
"info": "驱役游丝徵灵,使它在附近的敌人间游弋攻击,造成草元素伤害。\n在进行至多3次攻击后或是在附近不存在敌人的情况下游丝徵灵将会返回为队伍中附近的所有角色恢复生命值回复量受益于白术的生命值上限。",
"description": "医者能明虚实之数,便可做到「于病视神,未有状而除之」。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"治疗量|{param2:F2P}生命值上限+{param3:I}",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "愈气全形论",
"info": "进入脉摄宣明状态产生对草元素伤害有250%的吸收效果的无郤气护盾。\n在脉摄宣明状态下每2.5秒将产生新的无郤气护盾。\n\n无郤气护盾在以下情况下将会为当前场上自己的角色恢复生命值回复量受益于白术的生命值上限并释放灵气脉攻击敌人造成草元素伤害\n·当角色处于无郤气护盾的庇护下时并产生新的无郤气护盾\n·无郤气护盾的效果结束或因伤害破碎。",
"description": "如能应天地通明,以气卫于外,清静治神,自可宝命无碍。",
"attributes": {
"labels": [
"无郤气护盾吸收量|{param1:F2P}生命值上限+{param2:I}",
"无郤气护盾持续时间|{param3:F1}秒",
"无郤气护盾治疗量|{param5:F2P}生命值上限+{param6:I}",
"灵气脉技能伤害|{param7:F1P}",
"脉摄宣明持续时间|{param8:F1}秒",
"冷却时间|{param9:F1}秒",
"元素能量|{param10:I}"
]
}
},
"passive1": {
"name": "五运终天",
"info": "依据队伍中自己的当前场上角色的生命值,白术将获得不同的效果:\n·生命值低于50%时白术获得20%治疗加成;\n·生命值高于或等于50%时白术获得25%草元素伤害加成。"
},
"passive2": {
"name": "在地为化",
"info": "受到**无郤气护盾**治疗的角色将获得「木运之岁」效果基于白术生命值上限不超过50000点的部分每1000点将使该角色触发的燃烧、绽放、超绽放、烈绽放反应造成的伤害提升2%超激化、蔓激化反应带来的伤害提升提高0.8%持续6秒。"
},
"passive3": {
"name": "味草之滋",
"info": "白术处于队伍中时与部分采集物交互能够为队伍中自己的当前场上角色恢复生命值回复量基于白术生命值上限的2.5%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「黄金」的教导",
"count": 3
},
{
"name": "蕈兽孢子",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「黄金」的指引",
"count": 2
},
{
"name": "荧光孢粉",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黄金」的指引",
"count": 4
},
{
"name": "荧光孢粉",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「黄金」的指引",
"count": 6
},
{
"name": "荧光孢粉",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「黄金」的指引",
"count": 9
},
{
"name": "荧光孢粉",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黄金」的哲学",
"count": 4
},
{
"name": "孢囊晶尘",
"count": 4
},
{
"name": "生长天地之蕨草",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「黄金」的哲学",
"count": 6
},
{
"name": "孢囊晶尘",
"count": 6
},
{
"name": "生长天地之蕨草",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「黄金」的哲学",
"count": 12
},
{
"name": "孢囊晶尘",
"count": 9
},
{
"name": "生长天地之蕨草",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黄金」的哲学",
"count": 16
},
{
"name": "孢囊晶尘",
"count": 12
},
{
"name": "生长天地之蕨草",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,205 @@
{
"name": "芭芭拉",
"combat1": {
"name": "普通攻击·水之浅唱",
"info": "**普通攻击**\n进行至多四段的水花攻击造成水元素伤害。\n\n**重击**\n消耗一定体力短暂咏唱后造成水元素范围伤害。\n\n**下落攻击**\n凝聚水元素的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成水元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"重击伤害|{param5:P}",
"重击体力消耗|{param6:F1}点",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "演唱,开始♪",
"info": "唤出歌声般跃动的水珠,形成歌声之环,对周围的敌人造成水元素伤害,并施加潮湿状态。\n\n**歌声之环**\n·芭芭拉的普通攻击命中时为队伍中自己的角色以及附近的友方角色恢复生命值回复量受益于芭芭拉的生命值上限\n·重击命中时能产生4倍回复量\n·每隔一段时间为当前场上自己的角色恢复生命值\n·对角色与触及的敌人施加潮湿状态。",
"description": "芭芭拉的音乐就是治疗大家的魔法。",
"attributes": {
"labels": [
"命中治疗量|{param3:F2P}生命值上限+{param4:I}",
"持续治疗量|{param1:F2P}生命值上限+{param2:I}",
"水珠伤害|{param5:F1P}",
"持续时间|{param6:F1}秒",
"冷却时间|{param7:F1}秒"
]
}
},
"combat3": {
"name": "闪耀奇迹♪",
"info": "为附近的友方角色及队伍中自己的角色恢复大量生命值,回复量受益于芭芭拉的生命值上限。",
"description": "治愈大家的心就是芭芭拉战斗与歌唱的力量。",
"attributes": {
"labels": [
"治疗量|{param1:F1P}生命值上限+{param2:I}",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "光辉的季节",
"info": "角色在**演唱,开始♪**的歌声之环中时体力消耗降低12%。"
},
"passive2": {
"name": "安可",
"info": "当前场上自己的角色获得元素晶球或元素微粒时,延长**演唱,开始♪**歌声之环持续时间1秒。\n通过这种方式至多延长5秒。"
},
"passive3": {
"name": "心意♪注入",
"info": "完美烹饪恢复类食物时有12%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教导",
"count": 3
},
{
"name": "导能绘卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "封魔绘卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "封魔绘卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "封魔绘卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "封魔绘卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲学",
"count": 4
},
{
"name": "禁咒绘卷",
"count": 4
},
{
"name": "北风之环",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲学",
"count": 6
},
{
"name": "禁咒绘卷",
"count": 6
},
{
"name": "北风之环",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲学",
"count": 12
},
{
"name": "禁咒绘卷",
"count": 9
},
{
"name": "北风之环",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲学",
"count": 16
},
{
"name": "禁咒绘卷",
"count": 12
},
{
"name": "北风之环",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,210 @@
{
"name": "北斗",
"combat1": {
"name": "普通攻击·征涛",
"info": "**普通攻击**\n进行至多五段的连续挥砍。\n\n**重击**\n持续消耗体力快速进行连续的斩击。\n重击结束时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:P}",
"重击循环伤害|{param6:F1P}",
"重击终结伤害|{param7:P}",
"重击体力消耗|每秒{param8:F1}点",
"最大持续时间|{param9:F1}秒",
"下坠期间伤害|{param10:F1P}",
"低空/高空坠地冲击伤害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "捉浪",
"info": "没有什么好担心的。如果有人敢对她或她的人出手,那就以雷电与大剑十倍奉还。\n\n**点按**\n积聚雷之力猛烈向前挥舞大剑造成雷元素伤害。\n\n**长按**\n举起武器形成护盾伤害吸收量受益于北斗的生命值上限。\n松开技能或持续时间结束时会挥舞大剑释放积攒的力量进行攻击造成雷元素伤害。依据技能期间受到攻击的次数提高释放时造成的伤害。触发2次达到最高伤害加成。\n护盾具有如下效果\n·对雷元素伤害有250%的吸收效果;\n·施放的瞬间为北斗施加雷元素附着。",
"description": "渺渺征船,追电捉浪。",
"attributes": {
"labels": [
"护盾吸收量|{param1:F1P}生命值上限+{param2:I}",
"基础伤害|{param3:P}",
"受击时伤害提升|{param4:P}",
"冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "斫雷",
"info": "重忆斩灭海山巨兽之战,唤起巨兽与雷电的力量,创造环绕自身的雷兽之盾,并对周围的敌人造成雷元素伤害。\n\n**雷兽之盾**\n·普通攻击与重击命中时释放雷电之力引来1道能在敌人之间跃动的闪雷造成雷元素伤害\n·提高角色的抗打断能力并降低受到的伤害。\n\n每秒至多触发1道闪雷。",
"description": "赫赫雷来,斫灭海山。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"闪雷伤害|{param2:F1P}",
"伤害减免|{param3:P}",
"持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "遍宇灵光",
"info": "在被攻击瞬间施放的**捉浪**反击,拥有最高伤害加成。"
},
"passive2": {
"name": "霹雳连霄",
"info": "施放拥有最高伤害加成的**捉浪**后的10秒内获得如下效果\n·普通攻击与重击造成的伤害提高15%攻击速度提高15%\n·大幅减少重击需要的准备时间。"
},
"passive3": {
"name": "拥涛踏潮",
"info": "队伍中自己的角色游泳消耗的体力降低20%。\n无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「黄金」的教导",
"count": 3
},
{
"name": "寻宝鸦印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「黄金」的指引",
"count": 2
},
{
"name": "藏银鸦印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黄金」的指引",
"count": 4
},
{
"name": "藏银鸦印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「黄金」的指引",
"count": 6
},
{
"name": "藏银鸦印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「黄金」的指引",
"count": 9
},
{
"name": "藏银鸦印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黄金」的哲学",
"count": 4
},
{
"name": "攫金鸦印",
"count": 4
},
{
"name": "东风的吐息",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「黄金」的哲学",
"count": 6
},
{
"name": "攫金鸦印",
"count": 6
},
{
"name": "东风的吐息",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「黄金」的哲学",
"count": 12
},
{
"name": "攫金鸦印",
"count": 9
},
{
"name": "东风的吐息",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黄金」的哲学",
"count": 16
},
{
"name": "攫金鸦印",
"count": 12
},
{
"name": "东风的吐息",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "班尼特",
"combat1": {
"name": "普通攻击·好运剑",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}+{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "热情过载",
"info": "班尼特将火元素与冒险的热情凝聚在剑上。根据热情凝聚的程度,可能会发生不同的事情…\n\n**点按**\n快速向前挥出火焰一击造成火元素伤害。\n\n**长按**\n根据长按时间进行蓄力释放时依照蓄力段数造成不同的效果。\n·一段蓄力发动二段攻击造成火元素伤害并将敌人击飞\n·二段蓄力发动三段连续攻击造成可观的火元素伤害。最后一击会发生爆炸将班尼特与敌人同时击飞。被击飞时班尼特不会受到伤害。",
"description": "聚集热情与梦想与火元素的一击。但热情有时会过头,而火元素有时会爆炸。",
"attributes": {
"labels": [
"点按伤害|{param1:P}",
"一段蓄力伤害|{param2:F1P}+{param3:F1P}",
"二段蓄力伤害|{param4:F1P}+{param5:F1P}",
"爆炸伤害|{param6:P}",
"冷却时间|{param7:F1}/{param8:F1}/{param9:F1}秒"
]
}
},
"combat3": {
"name": "美妙旅程",
"info": "班尼特进行腾跃轰击,造成火元素伤害,并生成鼓舞领域。\n\n**鼓舞领域**\n·领域内的角色如果生命值低于或等于70%,会持续恢复生命值,回复量受益于班尼特的最大生命值;\n·领域内的角色如果生命值高于70%,会基于班尼特的基础攻击力,以一定比例获得攻击力加成;\n·为其中的角色施加火元素附着。",
"description": "班尼冒险团每一次探险之旅都充满意外风险。尽管唯一的成员班尼特更倾向于说这是「精彩、刺激又美妙的旅程」。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"持续治疗|每秒{param2:F2P}生命值上限+{param3:I}",
"攻击力加成比例|{param4:P}",
"持续时间|{param5:F1}秒",
"冷却时间|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "热情复燃",
"info": "**热情过载**的冷却时间减少20%。"
},
"passive2": {
"name": "无畏的热血",
"info": "在**美妙旅程**领域内,**热情过载**具有如下效果:\n·冷却时间减少50%\n·二段蓄力不会将班尼特自身击飞。"
},
"passive3": {
"name": "应该安全",
"info": "在蒙德执行探索派遣任务时消耗的时间缩短25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗争」的教导",
"count": 3
},
{
"name": "寻宝鸦印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗争」的指引",
"count": 2
},
{
"name": "藏银鸦印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗争」的指引",
"count": 4
},
{
"name": "藏银鸦印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗争」的指引",
"count": 6
},
{
"name": "藏银鸦印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗争」的指引",
"count": 9
},
{
"name": "藏银鸦印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗争」的哲学",
"count": 4
},
{
"name": "攫金鸦印",
"count": 4
},
{
"name": "东风之翎",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗争」的哲学",
"count": 6
},
{
"name": "攫金鸦印",
"count": 6
},
{
"name": "东风之翎",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗争」的哲学",
"count": 12
},
{
"name": "攫金鸦印",
"count": 9
},
{
"name": "东风之翎",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗争」的哲学",
"count": 16
},
{
"name": "攫金鸦印",
"count": 12
},
{
"name": "东风之翎",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "坎蒂丝",
"combat1": {
"name": "普通攻击·流耀枪术·守势",
"info": "**普通攻击**\n进行至多四段的连续枪击。\n\n**重击**\n消耗一定体力向前方突进对路径上的敌人造成伤害。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}",
"重击体力消耗|{param7:F1}点",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "圣仪·苍鹭庇卫",
"info": "坎蒂丝的战斗风格,是能抵御洪水一般的军势的。\n\n**点按**\n以盾牌进行冲击向前方造成水元素伤害。\n\n**长按**\n举起盾牌抵挡周围敌人的攻击形成护盾伤害吸收量受益于坎蒂丝的生命值上限并且对水元素伤害有250%的吸收效果。护盾持续至元素战技施放完毕。\n长按一段时间后坎蒂丝将完成蓄力并在松开技能、持续时间结束或护盾被破坏时进行跳跃攻击对前方的敌人造成水元素伤害。",
"description": "守护者们传承的誓言,要比他们传承的盾更为刚坚。",
"attributes": {
"labels": [
"护盾吸收量|{param1:F1P}生命值上限+{param2:I}",
"基础伤害|{param3:F1P}生命值上限",
"蓄力完成伤害|{param4:F1P}生命值上限",
"点按冷却时间|{param5:F1}秒",
"长按冷却时间|{param6:F1}秒"
]
}
},
"combat3": {
"name": "圣仪·灰鸰衒潮",
"info": "高举武器,召请神佑,基于坎蒂丝的生命值上限,造成水元素范围伤害,并持续为当前场上自己的角色赋予「赤冕祝祷」状态。\n\n**赤冕祝祷**\n具有如下特性\n·角色的普通攻击对敌人造成元素伤害时提高造成的伤害\n·角色登场时会发动水波冲击对周围的敌人造成水元素伤害。该效果在持续时间内触发的次数有限\n·处于这种状态下的单手剑、双手剑、长柄武器角色会获得水元素附魔。",
"description": "坎蒂丝家族世代传承的秘仪。尽管古老的信仰早已消逝在千年的岁月中,沙海依然庇护着古国的后人。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}生命值上限",
"持续时间|{param2:F1}秒",
"伤害加成|{param3:F1P}",
"水波冲击伤害|{param4:F1P}生命值上限",
"水波冲击触发次数|{param5:I}次",
"冷却时间|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "流羽交护",
"info": "若坎蒂丝在**圣仪·苍鹭庇卫**长按期间受到攻击,会立即完成蓄力。"
},
"passive2": {
"name": "漫沙陨穹",
"info": "处于**圣仪·灰鸰衒潮**的赤冕祝祷状态下的角色普通攻击对敌人造成元素伤害时坎蒂丝每1000点生命值上限会使这次伤害提高0.5%。"
},
"passive3": {
"name": "向拂晓的初光",
"info": "队伍中自己的角色攀爬消耗的体力降低20%。\n无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「诤言」的教导",
"count": 3
},
{
"name": "褪色红绸",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「诤言」的指引",
"count": 2
},
{
"name": "镶边红绸",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「诤言」的指引",
"count": 4
},
{
"name": "镶边红绸",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「诤言」的指引",
"count": 6
},
{
"name": "镶边红绸",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「诤言」的指引",
"count": 9
},
{
"name": "镶边红绸",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「诤言」的哲学",
"count": 4
},
{
"name": "织金红绸",
"count": 4
},
{
"name": "祸神之禊泪",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「诤言」的哲学",
"count": 6
},
{
"name": "织金红绸",
"count": 6
},
{
"name": "祸神之禊泪",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「诤言」的哲学",
"count": 12
},
{
"name": "织金红绸",
"count": 9
},
{
"name": "祸神之禊泪",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「诤言」的哲学",
"count": 16
},
{
"name": "织金红绸",
"count": 12
},
{
"name": "祸神之禊泪",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,215 @@
{
"name": "夏洛蒂",
"combat1": {
"name": "普通攻击·冷色摄影律",
"info": "**普通攻击**\n以特制留影机「温亨廷先生」瞄准目标进行至多三段的攻击造成冰元素伤害。\n\n**重击**\n消耗一定体力短暂准备后部署「温亨廷先生」造成冰元素范围伤害。\n\n**下落攻击**\n凝聚冰元素的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成冰元素范围伤害。\n\n**始基力:芒性**\n每隔一段时间夏洛蒂施放重击后将降下穿透敌人的灵息之刺造成具有芒性的冰元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"重击伤害|{param4:F1P}",
"重击体力消耗|{param5:F1}点",
"下坠期间伤害|{param6:F1P}",
"低空/高空坠地冲击伤害|{param7:P}/{param8:P}",
"灵息之刺伤害|{param9:F1P}",
"灵息之刺伤害间隔|{param10:F1}秒"
]
}
},
"combat2": {
"name": "取景·冰点构图法",
"info": "凝聚王牌记者的锐意,尽情施展摄影技巧,依据点按、长按,以不同的方式产生效果。\n\n**点按**\n以「温亨廷先生」施展利落的抓拍对前方的敌人造成冰元素范围伤害并对命中的至多5名敌人施加「瞬时剪影」。持续期间「瞬时剪影」将间歇性对敌人造成冰元素伤害。\n\n**长按**\n打开「温亨廷先生」的取景框进入构图状态取景框将在长按期间逐渐扩张到最大画幅。在这种状态下夏洛蒂能够进行移动与改变朝向。\n长按结束时「温亨廷先生」将对取景框内锁定的敌人造成冰元素伤害并为其施加与点按相同的「瞬时剪影」若在取景框达到最大画幅后施放技能将转为施加持续时间更长、伤害更高的「聚焦印象」并使本次技能的冷却时间更长。\n构图状态至多持续15秒至多选定5名敌人。",
"description": "「新闻留影讲究一个画面简洁,主题突出,不过最关键的,还是要有能抓住动人时刻的天赋!」",
"attributes": {
"labels": [
"点按拍照伤害|{param1:F1P}",
"长按拍照伤害|{param2:F1P}",
"「瞬时剪影」印记伤害|{param3:F1P}",
"「瞬时剪影」印记触发间隔|{param4:F1}秒",
"「瞬时剪影」印记持续时间|{param5:F1}秒",
"「聚焦印象」印记伤害|{param6:F1P}",
"「聚焦印象」印记触发间隔|{param7:F1}秒",
"「聚焦印象」印记持续时间|{param8:F1}秒",
"冷却时间|{param9:F1}秒",
"最大画幅施放冷却时间|{param10:F1}秒"
]
}
},
"combat3": {
"name": "定格·全方位确证",
"info": "以冰霜凝聚《蒸汽鸟报》的招牌,建立「临事场域」,造成冰元素范围伤害,为队伍中附近的所有角色恢复生命值,回复量受益于夏洛蒂的攻击力。\n\n**临事场域**\n·持续期间「温亨廷先生」将间歇性攻击其中的敌人造成冰元素伤害。\n·持续为其中的当前场上角色恢复生命值回复量受益于夏洛蒂的攻击力。",
"description": "「取得各方立场,还原发生的事态,一份好的报道,当然要从多个角度进行取证了解…这样才能选择最好的进行报道的角度!」",
"attributes": {
"labels": [
"施放治疗量|{param1:F1P}攻击力+{param2:I}",
"技能伤害|{param3:F1P}",
"相机持续治疗量|{param4:F1P}攻击力+{param5:I}",
"相机伤害|{param6:F1P}",
"「临事场域」持续时间|{param7:F1}秒",
"冷却时间|{param8:F1}秒",
"元素能量|{param9:I}"
]
}
},
"passive1": {
"name": "冲击力瞬间",
"info": "带有「聚焦印象」印记的敌人被击败时,**取景·冰点构图法**的冷却时间减少2秒。每12秒至多通过这种方式减少4次元素战技的冷却时间。"
},
"passive2": {
"name": "多样性调查",
"info": "除夏洛蒂自己以外队伍中每存在1/2/3位枫丹角色夏洛蒂自己获得5%/10%/15%治疗加成队伍中每存在1/2/3位非枫丹的角色都将使夏洛蒂自己获得5%/10%/15%冰元素伤害加成。"
},
"passive3": {
"name": "第一人称快门",
"info": "夏洛蒂在启用「特殊分析变焦镜头」后,元素战技「取景·冰点构图法」的长按无法造成原本的效果,转而能以较为特别的方式进行留影…"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「正义」的教导",
"count": 3
},
{
"name": "啮合齿轮",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「正义」的指引",
"count": 2
},
{
"name": "机关正齿轮",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「正义」的指引",
"count": 4
},
{
"name": "机关正齿轮",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「正义」的指引",
"count": 6
},
{
"name": "机关正齿轮",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「正义」的指引",
"count": 9
},
{
"name": "机关正齿轮",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「正义」的哲学",
"count": 4
},
{
"name": "奇械机芯齿轮",
"count": 4
},
{
"name": "无光丝线",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「正义」的哲学",
"count": 6
},
{
"name": "奇械机芯齿轮",
"count": 6
},
{
"name": "无光丝线",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「正义」的哲学",
"count": 12
},
{
"name": "奇械机芯齿轮",
"count": 9
},
{
"name": "无光丝线",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「正义」的哲学",
"count": 16
},
{
"name": "奇械机芯齿轮",
"count": 12
},
{
"name": "无光丝线",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,206 @@
{
"name": "重云",
"combat1": {
"name": "普通攻击·灭邪四式",
"info": "**普通攻击**\n进行至多四段的连续挥砍。\n\n**重击**\n持续消耗体力旋转大剑攻击周围的敌人。\n停止旋转时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:P}",
"重击循环伤害|{param5:F1P}",
"重击终结伤害|{param6:P}",
"重击体力消耗|每秒{param7:F1}点",
"最大持续时间|{param8:F1}秒",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "灵刃·重华叠霜",
"info": "重云挥动巨剑猛击地面,在前方圆形范围内引发冰爆,并对敌人造成冰元素伤害。\n短暂延迟后冰爆引发的寒气汇聚成重华叠霜领域其中的单手剑、大剑、长柄武器角色获得冰元素附魔。",
"description": "「琳琅振响,十方静默。江河不动,重云凝霜。如法开坛,诸邪退散。」",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"附魔持续时间|{param2:F1}秒",
"领域持续时间|{param4:F1}秒",
"冷却时间|{param3:F1}秒"
]
}
},
"combat3": {
"name": "灵刃·云开星落",
"info": "重云结印,在前方半空中连续召唤出三柄巨大灵刃,短时间内依次落向地面并爆裂。\n灵刃爆裂时会造成冰元素范围伤害并击飞敌人。",
"description": "「卓剑天地动,冰凌霜寒生。如律令!」",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"冷却时间|{param2:F1}秒",
"元素能量|{param3:I}"
]
}
},
"passive1": {
"name": "吐纳真定",
"info": "处在**灵刃·重华叠霜**领域内的单手剑、双手剑、长柄武器角色普通攻击的攻击速度提升8%。"
},
"passive2": {
"name": "追冰剑诀",
"info": "**灵刃·重华叠霜**领域消失时会唤出一柄灵刃自动攻击附近的敌人造成相当于灵刃·重华叠霜技能伤害100%的冰元素范围伤害。被击中的敌人冰元素抗性降低10%持续8秒。"
},
"passive3": {
"name": "云游山海",
"info": "在璃月执行探索派遣任务时消耗的时间缩短25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤劳」的教导",
"count": 3
},
{
"name": "破损的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤劳」的指引",
"count": 2
},
{
"name": "污秽的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤劳」的指引",
"count": 4
},
{
"name": "污秽的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤劳」的指引",
"count": 6
},
{
"name": "污秽的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤劳」的指引",
"count": 9
},
{
"name": "污秽的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤劳」的哲学",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "东风的吐息",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤劳」的哲学",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "东风的吐息",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤劳」的哲学",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "东风的吐息",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤劳」的哲学",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "东风的吐息",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,204 @@
{
"name": "柯莱",
"combat1": {
"name": "普通攻击·祈颂射艺",
"info": "**普通攻击**\n进行至多四段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时草元素会凭附在箭矢上。聚满了草元素的箭矢会造成草元素伤害。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"瞄准射击|{param5:F1P}",
"满蓄力瞄准射击|{param6:P}",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "拂花偈叶",
"info": "投掷飞叶轮,对触及的目标各造成一次草元素伤害。\n飞叶轮将在投掷一定时间后返回再次造成草元素伤害。",
"description": "柯莱对付那些狂躁不安的野兽用的可靠小道具。被这东西敲过几下后,一般都会再度变得温顺起来。对于那些不怀好意的恶徒也同样好使。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"冷却时间|{param2:F1}秒"
]
}
},
"combat3": {
"name": "猫猫秘宝",
"info": "请可靠的柯里安巴上阵帮忙。\n投掷柯里安巴玩偶爆发时造成草元素范围伤害并产生柯里安巴领域。柯里安巴会在领域中不断跃动造成草元素范围伤害。",
"description": "「怎么样,很厉害吧!…哎?你问柯里安巴的名字是怎么来的?呜,这、这个…」",
"attributes": {
"labels": [
"爆发伤害|{param1:F1P}",
"跃动伤害|{param2:F1P}",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "飞叶迴斜",
"info": "在**飞叶轮**返回前如果队伍中自己的角色触发了燃烧、原激化、超激化、蔓激化、绽放、超绽放或烈绽放反应则会在返回时为角色赋予「新叶」状态持续对身边的敌人造成相当于柯莱攻击力40%的草元素伤害持续3秒。\n新叶效果持续期间再次产生新叶效果时将移除原有的效果。新叶效果造成的伤害视为元素战技伤害。"
},
"passive2": {
"name": "徐如旷林",
"info": "**柯里安巴领域**中的角色触发燃烧、原激化、超激化、蔓激化、绽放、超绽放或烈绽放反应时将使领域的持续时间延长1秒。\n一次**猫猫秘宝**中至多通过这种方式延长3次持续时间。"
},
"passive3": {
"name": "「须弥飞行冠军」",
"info": "队伍中自己的角色滑翔消耗的体力降低20%。\n无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「笃行」的教导",
"count": 3
},
{
"name": "牢固的箭簇",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「笃行」的指引",
"count": 2
},
{
"name": "锐利的箭簇",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「笃行」的指引",
"count": 4
},
{
"name": "锐利的箭簇",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「笃行」的指引",
"count": 6
},
{
"name": "锐利的箭簇",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「笃行」的指引",
"count": 9
},
{
"name": "锐利的箭簇",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「笃行」的哲学",
"count": 4
},
{
"name": "历战的箭簇",
"count": 4
},
{
"name": "祸神之禊泪",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「笃行」的哲学",
"count": 6
},
{
"name": "历战的箭簇",
"count": 6
},
{
"name": "祸神之禊泪",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「笃行」的哲学",
"count": 12
},
{
"name": "历战的箭簇",
"count": 9
},
{
"name": "祸神之禊泪",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「笃行」的哲学",
"count": 16
},
{
"name": "历战的箭簇",
"count": 12
},
{
"name": "祸神之禊泪",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,215 @@
{
"name": "赛诺",
"combat1": {
"name": "普通攻击·七圣枪术",
"info": "**普通攻击**\n进行至多四段的连续枪击。\n\n**重击**\n消耗一定体力向前方突进对路径上的敌人造成伤害。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}",
"重击体力消耗|{param7:F1}点",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "秘仪·律渊渡魂",
"info": "疾速突进,对路径上的敌人造成雷元素伤害。\n\n当赛诺处于元素爆发「圣仪·煟煌随狼行」的启途誓使状态下时将转而施展**冥祭**,释放惊雷的力量,造成雷元素范围伤害,并延长启途誓使状态的持续时间。",
"description": "「这场审判,你无权选择接受或拒绝。你与我…都早已置身其中了。」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"冥祭伤害|{param2:F1P}",
"启途誓使时间延长|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"冥祭冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "圣仪·煟煌随狼行",
"info": "唤请神灵凭依,化身「启途誓使」。\n\n**启途誓使**\n将赛诺的普通攻击、重击与下落攻击造成的伤害转为无法被附魔覆盖的雷元素伤害\n·赛诺的元素精通提升抗打断能力提高并免疫感电反应造成的伤害。\n\n效果将在赛诺退场时解除至多持续18秒。",
"description": "古国传承的秘仪,对于大风纪官而言,也意味着最终的审判。\n无论是彼时还是现世无论是风暴还是巨蟒都无法撼动律令的威严。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}+{param5:F1P}",
"五段伤害|{param6:F1P}",
"重击伤害|{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}",
"元素精通提升|{param12:I}点",
"基础持续时间|{param13:F1}秒",
"冷却时间|{param14:F1}秒",
"元素能量|{param15:I}"
]
}
},
"passive1": {
"name": "落羽的裁择",
"info": "在**圣仪·煟煌随狼行**的启途誓使状态下时,赛诺将间歇性处于「末途真眼」状态下。在该状态期间施放**秘仪·律渊渡魂**时将触发「裁定」效果使此次秘仪·律渊渡魂造成的伤害提升35%并向前方发射3道渡荒之雷造成等同于赛诺攻击力100%的雷元素伤害。\n渡荒之雷造成的伤害视为元素战技伤害。"
},
"passive2": {
"name": "九弓的执命",
"info": "基于赛诺的元素精通,提高自身以下攻击造成的伤害值:\n·启途誓使状态下的普通攻击元素精通的150%\n·固有天赋「落羽的裁择」的渡荒之雷元素精通的250%。"
},
"passive3": {
"name": "缄默的惠赐",
"info": "在须弥执行时长为20小时的探索派遣任务时获得的奖励增加25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「诤言」的教导",
"count": 3
},
{
"name": "导能绘卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「诤言」的指引",
"count": 2
},
{
"name": "封魔绘卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「诤言」的指引",
"count": 4
},
{
"name": "封魔绘卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「诤言」的指引",
"count": 6
},
{
"name": "封魔绘卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「诤言」的指引",
"count": 9
},
{
"name": "封魔绘卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「诤言」的哲学",
"count": 4
},
{
"name": "禁咒绘卷",
"count": 4
},
{
"name": "凶将之手眼",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「诤言」的哲学",
"count": 6
},
{
"name": "禁咒绘卷",
"count": 6
},
{
"name": "凶将之手眼",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「诤言」的哲学",
"count": 12
},
{
"name": "禁咒绘卷",
"count": 9
},
{
"name": "凶将之手眼",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「诤言」的哲学",
"count": 16
},
{
"name": "禁咒绘卷",
"count": 12
},
{
"name": "凶将之手眼",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,211 @@
{
"name": "迪希雅",
"combat1": {
"name": "普通攻击·拂金剑斗术",
"info": "**普通攻击**\n结合双手剑与体术进行至多四段的连续攻击。\n\n**重击**\n持续消耗体力快速进行连续的斩击。\n重击结束时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"重击循环伤害|{param5:F1P}",
"重击终结伤害|{param6:P}",
"重击体力消耗|每秒{param7:F1}点",
"最大持续时间|{param8:F1}秒",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "熔铁流狱",
"info": "迪希雅依据战局状况,施展不同的自创战斗技艺。\n\n**净焰昂藏**\n当前场上不存在迪希雅自己的「净焰剑狱」时施展。\n造成火元素范围伤害并产生净焰剑狱领域。\n\n**剑域炽焰**\n当前场上存在迪希雅自己的净焰剑狱时施展。\n进行腾跃攻击造成火元素范围伤害并在新的位置重新产生净焰剑狱领域。\n通过这种方式重新产生的净焰剑狱领域将继承原本的持续时间。\n\n在1次净焰剑狱领域的持续时间内只能施展1次剑域炽焰。\n\n**净焰剑狱**\n领域中的敌人受到伤害时净焰剑狱将进行协同攻击基于迪希雅的攻击力与生命值上限对其造成火元素范围伤害。该效果每2.5秒至多触发一次。\n提升领域中当前场上角色的抗打断能力并在这些角色受到伤害时消解部分伤害将其转入「赤鬃之血」由迪希雅在10秒内承担。赤鬃之血储存的伤害值达到或超过迪希雅生命值上限的一定比例时将不再消解伤害。\n\n同时只能存在1个由迪希雅自己创造的净焰剑狱。",
"description": "一同度过这赤焰之试,烧却不洁吧,就如炽光之兽必自焚灼中降临那样。",
"attributes": {
"labels": [
"净焰昂藏伤害|{param1:F1P}",
"剑域炽焰伤害|{param2:F1P}",
"领域伤害|{param3:F1P}攻击力+{param4:F2P}生命值上限",
"消解减免|{param5:P}",
"赤鬃之血上限|{param6:P}生命值上限",
"领域持续时间|{param7:F1}秒",
"冷却时间|{param8:F1}秒"
]
}
},
"combat3": {
"name": "炎啸狮子咬",
"info": "释放炙热的怒火,放弃不便的大剑,进入「炽炎狮子」状态,提升抗打断能力。\n在这种状态下迪希雅将自动连续挥舞炽鬃拳基于攻击力与生命值上限造成火元素伤害并在持续时间结束时进行焚落踢基于攻击力与生命值上限造成火元素范围伤害。\n施放时如果场上存在迪希雅自己的元素战技「熔铁流狱」的「净焰剑狱」领域迪希雅会将其收回并在炽炎狮子状态结束时在新的位置重新产生重新产生时将继承被收回时的持续时间。\n在这种状态下迪希雅无法施放元素战技无法进行普通攻击、重击与下落攻击。「普通攻击·拂金剑斗术」与元素战技「熔铁流狱」将被替换为「炎咆连打」。\n\n**炎咆连打**\n施展炽鬃拳后的0.4秒内施放炎咆连打,将提升下一次炽鬃拳施展的速度。",
"description": "流变之火也要顺从她的怒意,变化利爪尖牙般的锋锐之型。",
"attributes": {
"labels": [
"炽鬃拳伤害|{param1:F1P}攻击力+{param2:F2P}生命值上限",
"焚落踢伤害|{param3:F1P}攻击力+{param4:F2P}生命值上限",
"持续时间|{param5:F1}秒",
"冷却时间|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "不吝佑助",
"info": "迪希雅通过**熔铁流狱·剑域炽焰**或**炎啸狮子咬**回收净焰剑狱后的6秒内迪希雅承担来自赤鬃之血的伤害时受到的伤害降低60%。该效果每2秒至多触发一次。\n此外迪希雅施放**熔铁流狱·净焰昂藏**后的9秒内将为队伍中所有角色赋予「熔金铸躯」状态。处于熔金铸躯状态下的角色处于净焰剑狱领域中时将获得额外的抗打断能力。每18秒至多产生一次熔金铸躯状态。"
},
"passive2": {
"name": "崇诚之真",
"info": "生命值低于40%时迪希雅将基于生命值上限的20%恢复生命值并在接下来的10秒内每2秒基于生命值上限的6%为迪希雅恢复生命值。该效果每20秒至多触发一次。"
},
"passive3": {
"name": "日照的正途",
"info": "在白天6时至18时队伍中自己的角色移动速度提高10%。\n该效果在秘境、征讨领域、深境螺旋中无效且无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「笃行」的教导",
"count": 3
},
{
"name": "褪色红绸",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「笃行」的指引",
"count": 2
},
{
"name": "镶边红绸",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「笃行」的指引",
"count": 4
},
{
"name": "镶边红绸",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「笃行」的指引",
"count": 6
},
{
"name": "镶边红绸",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「笃行」的指引",
"count": 9
},
{
"name": "镶边红绸",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「笃行」的哲学",
"count": 4
},
{
"name": "织金红绸",
"count": 4
},
{
"name": "傀儡的悬丝",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「笃行」的哲学",
"count": 6
},
{
"name": "织金红绸",
"count": 6
},
{
"name": "傀儡的悬丝",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「笃行」的哲学",
"count": 12
},
{
"name": "织金红绸",
"count": 9
},
{
"name": "傀儡的悬丝",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「笃行」的哲学",
"count": 16
},
{
"name": "织金红绸",
"count": 12
},
{
"name": "傀儡的悬丝",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,209 @@
{
"name": "迪卢克",
"combat1": {
"name": "普通攻击·淬炼之剑",
"info": "**普通攻击**\n进行至多四段的连续挥砍。\n\n**重击**\n持续消耗体力快速进行连续的斩击。\n重击结束时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:P}",
"重击循环伤害|{param5:F1P}",
"重击终结伤害|{param6:P}",
"重击体力消耗|每秒{param7:F1}点",
"最大持续时间|{param8:F1}秒",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "逆焰之刃",
"info": "挥舞大剑向前劈砍,造成火元素伤害。\n\n可以连续施放3次。\n若在短时间内没有施放则会进入冷却。",
"description": "分别象征迪卢克所秉持的正义、勇气与责任。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:P}",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "黎明",
"info": "爆发出烈焰的力量,击退周围的敌人,造成火元素伤害。随后,将烈焰凝聚在武器上,挥出向前飞行的火之鸟,对路径上的敌人造成高额火元素伤害,并在火之鸟行进的终点爆裂造成大量的火元素范围伤害。\n武器上凝聚的烈焰会使迪卢克获得火元素附魔。",
"description": "在黑暗中行走,是为了带来光明。看远方那在静夜中亮起的火光,是破晓的先兆。",
"attributes": {
"labels": [
"斩击伤害|{param1:P}",
"持续伤害|{param2:F1P}",
"爆裂伤害|{param3:P}",
"冷却时间|{param4:F1}秒",
"附魔持续时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "永不休止",
"info": "迪卢克的重击体力消耗降低50%最大持续时间增加3秒。"
},
"passive2": {
"name": "熔毁之翼",
"info": "**黎明**提供的火元素附魔持续时间延长4秒此外在效果持续期间迪卢克获得20%火元素伤害加成。"
},
"passive3": {
"name": "晨曦的传统",
"info": "锻造双手剑类武器时返还15%消耗的矿石。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗争」的教导",
"count": 3
},
{
"name": "新兵的徽记",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗争」的指引",
"count": 2
},
{
"name": "士官的徽记",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗争」的指引",
"count": 4
},
{
"name": "士官的徽记",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗争」的指引",
"count": 6
},
{
"name": "士官的徽记",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗争」的指引",
"count": 9
},
{
"name": "士官的徽记",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗争」的哲学",
"count": 4
},
{
"name": "尉官的徽记",
"count": 4
},
{
"name": "东风之翎",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗争」的哲学",
"count": 6
},
{
"name": "尉官的徽记",
"count": 6
},
{
"name": "东风之翎",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗争」的哲学",
"count": 12
},
{
"name": "尉官的徽记",
"count": 9
},
{
"name": "东风之翎",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗争」的哲学",
"count": 16
},
{
"name": "尉官的徽记",
"count": 12
},
{
"name": "东风之翎",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "迪奥娜",
"combat1": {
"name": "普通攻击·猎人射术",
"info": "**普通攻击**\n进行至多五段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时冰霜散发的寒气会凭附在箭矢上。聚满了寒气的箭矢会造成冰元素伤害。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"瞄准射击|{param7:F1P}",
"满蓄力瞄准射击|{param8:P}",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "猫爪冻冻",
"info": "发射冻冻猫猫爪,对敌人造成冰元素伤害,并在命中时形成护盾。\n护盾的伤害吸收量受益于迪奥娜的生命值上限持续时间基于命中的冻冻猫猫爪数目。\n\n**点按**\n快速发射二枚冻冻猫猫爪。\n\n**长按**\n迅速后撤并发射五枚冻冻猫猫爪。\n通过长按产生的护盾获得75%伤害吸收量加成。\n\n护盾对冰元素伤害有250%的吸收效果,并会在形成时,为当前角色施加短暂的冰元素附着。",
"description": "一开始,酒里加多少冰也伤害不了酒鬼。直到迪奥娜有了神之眼,然后就有了这些冻得人太阳穴疼的冰。好评!",
"attributes": {
"labels": [
"猫爪伤害|每个{param1:F1P}",
"护盾基础吸收量|{param2:F1P}最大生命值+{param3:I}",
"持续时间|每个猫爪{param6:F1}秒",
"点按冷却时间|{param4:F1}秒",
"长按冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "最烈特调",
"info": "抛出特别调制的冰酿烈调,造成冰元素范围伤害,并产生冰气酒雾领域。\n\n**冰气酒雾领域**\n·对其中的敌人持续造成冰元素伤害\n·为其中的角色持续恢复生命值。",
"description": "迪奥娜自己都觉得不人道的恐怖配方。前味恐怖,推荐留给敌人;后劲清冽,可惜只能用鼻子和皮肤享用。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"领域持续伤害|{param2:F1P}",
"持续治疗量|{param3:F2P}生命值上限+{param4:I}",
"持续时间|{param7:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "猫尾隐藏菜单",
"info": "处于**猫爪冻冻**的护盾保护下的角色移动速度提升10%体力消耗降低10%。"
},
"passive2": {
"name": "滑稽百出的醉相",
"info": "敌人进入**最烈特调**的领域后的15秒内攻击力降低10%。"
},
"passive3": {
"name": "附赠的下酒菜",
"info": "完美烹饪恢复类食物时有12%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教导",
"count": 3
},
{
"name": "牢固的箭簇",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "锐利的箭簇",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "锐利的箭簇",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "锐利的箭簇",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "锐利的箭簇",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲学",
"count": 4
},
{
"name": "历战的箭簇",
"count": 4
},
{
"name": "魔王之刃·残片",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲学",
"count": 6
},
{
"name": "历战的箭簇",
"count": 6
},
{
"name": "魔王之刃·残片",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲学",
"count": 12
},
{
"name": "历战的箭簇",
"count": 9
},
{
"name": "魔王之刃·残片",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲学",
"count": 16
},
{
"name": "历战的箭簇",
"count": 12
},
{
"name": "魔王之刃·残片",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "多莉",
"combat1": {
"name": "普通攻击·妙显剑舞·改",
"info": "**普通攻击**\n进行至多三段的连续挥砍。\n\n**重击**\n持续消耗体力旋转大剑攻击周围的敌人。\n停止旋转时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}+{param3:F1P}",
"三段伤害|{param4:F1P}",
"重击循环伤害|{param5:F1P}",
"重击终结伤害|{param6:P}",
"重击体力消耗|每秒{param7:F1}点",
"最大持续时间|{param8:F1}秒",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "镇灵之灯·烦恼解决炮",
"info": "示意镇灵之灯向敌人发射断除烦恼炮,造成雷元素伤害。\n断除烦恼炮命中后将会产生2枚能自行追踪附近敌人的售后服务弹造成雷元素伤害。",
"description": "据说,无论想要解决什么样的烦恼,只要出价足够合适,多莉都能办得到。",
"attributes": {
"labels": [
"断除烦恼炮伤害|{param1:F1P}",
"售后服务弹伤害|{param2:F1P}",
"冷却时间|{param3:F1}秒"
]
}
},
"combat3": {
"name": "卡萨扎莱宫的无微不至",
"info": "召唤灯中幽精,为顾客提供形形色色的帮助。\n\n**灯中幽精**\n会与附近的角色相连。与灯中幽精相连的角色将会\n·持续恢复生命值回复量受益于多莉的生命值上限\n·持续获得元素能量\n·处于雷元素附着状态下。\n\n此外角色与灯中幽精之间的连接触碰敌人时将每0.4秒对敌人造成一次雷元素伤害。\n\n同时只能存在一个灯中幽精。",
"description": "「嗯?客人是挑中了这盏灯吗?哎呀…您的品味还真好呢!只不过,这个可是无价之宝。就比如说,不管别人出多少摩拉,客人您也不会把您旁边那个小吉祥物卖出去吧?」",
"attributes": {
"labels": [
"连接伤害|{param1:P}",
"持续治疗量|{param2:F1P}生命值上限+{param3:I}",
"元素能量恢复|{param4:F1}",
"持续时间|{param5:F1}秒",
"冷却时间|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "披沙沥金",
"info": "与**灯中幽精**相连的角色在触发感电、超导、超载、原激化、超激化、超绽放、雷元素扩散或雷元素结晶反应后,**镇灵之灯·烦恼解决炮**的冷却时间缩短1秒。\n该效果每3秒至多触发一次。"
},
"passive2": {
"name": "利上加利",
"info": "**镇灵之灯·烦恼解决炮**的断除烦恼炮或售后服务弹命中敌人时基于多莉的元素充能效率每100%为多莉恢复5点元素能量。\n每次施放镇灵之灯·烦恼解决炮只能通过这种方式恢复一次元素能量并至多恢复15点元素能量。"
},
"passive3": {
"name": "意外订单",
"info": "合成角色与武器培养素材时有25%的概率返还部分合成材料。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「巧思」的教导",
"count": 3
},
{
"name": "褪色红绸",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「巧思」的指引",
"count": 2
},
{
"name": "镶边红绸",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「巧思」的指引",
"count": 4
},
{
"name": "镶边红绸",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「巧思」的指引",
"count": 6
},
{
"name": "镶边红绸",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「巧思」的指引",
"count": 9
},
{
"name": "镶边红绸",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「巧思」的哲学",
"count": 4
},
{
"name": "织金红绸",
"count": 4
},
{
"name": "血玉之枝",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「巧思」的哲学",
"count": 6
},
{
"name": "织金红绸",
"count": 6
},
{
"name": "血玉之枝",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「巧思」的哲学",
"count": 12
},
{
"name": "织金红绸",
"count": 9
},
{
"name": "血玉之枝",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「巧思」的哲学",
"count": 16
},
{
"name": "织金红绸",
"count": 12
},
{
"name": "血玉之枝",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,216 @@
{
"name": "优菈",
"combat1": {
"name": "普通攻击·西风剑术·宗室",
"info": "**普通攻击**\n进行至多五段的连续挥砍。\n\n**重击**\n持续消耗体力快速进行连续的斩击。\n重击结束时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}+{param5:F1P}",
"重击循环伤害|{param6:F1P}",
"重击终结伤害|{param7:P}",
"重击体力消耗|每秒{param8:F1}点",
"最大持续时间|{param9:F1}秒",
"下坠期间伤害|{param10:F1P}",
"低空/高空坠地冲击伤害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "冰潮的涡旋",
"info": "极寒的冰气、迅捷的剑舞。\n\n**点按**\n快速挥斩造成冰元素伤害。\n命中敌人时优菈自己获得一层冷酷之心效果最多叠加2次每0.3秒内只能触发1次。\n\n**冷酷之心**\n提高优菈的抗打断能力和防御力。\n\n**长按**\n消耗所有的冷酷之心效果并挥舞大剑向前挥砍对前方的敌人造成冰元素范围伤害。\n若消耗了冷酷之心效果会使身边的敌人的物理抗性与冰元素抗性降低。\n每一层被消耗的冷酷之心会转化为一柄冰涡之剑对附近的敌人造成冰元素伤害。",
"description": "「浪花就是这样打着旋,吞没了高贵的头冠。随后,冰冷浪潮的每一滴飞沫里,都映着一个金冠;每一滴浪沫,都闪烁着光。」",
"attributes": {
"labels": [
"点按伤害|{param1:P}",
"长按伤害|{param2:P}",
"冰涡之剑伤害|{param3:P}",
"防御力提升|每层{param9:P}",
"冷酷之心持续时间|{param13:F1}秒",
"物理抗性降低|{param4:P}",
"冰元素抗性降低|{param5:P}",
"抗性降低时间|{param6:F1}秒",
"点按冷却时间|{param7:F1}秒",
"长按冷却时间|{param8:F1}秒"
]
}
},
"combat3": {
"name": "凝浪之光剑",
"info": "猛烈挥舞大剑对周围的敌人造成冰元素伤害并创造一柄跟随自己至多持续存在7秒的光降之剑。\n在持续期间内光降之剑会提高优菈自己的抗打断能力并在优菈自己的普通攻击、元素战技或元素爆发对敌人造成伤害时为光降之剑积蓄能量。每0.1秒只能积攒一层能量。\n持续时间结束后光降之剑会降下并猛烈爆发对周围的敌人造成物理伤害。\n此伤害受益于光降之剑积蓄的能量层数。\n优菈退场时光降之剑会立即爆发。",
"description": "沉沦是件很容易的事情。尽管如此,她仍想要冻结住这股潮流。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"光降之剑基础伤害|{param2:F1P}",
"每层能量伤害|{param3:F1P}",
"能量层数上限|{param4:I}",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "潮卷冰削",
"info": "长按施放**冰潮的涡旋**时若一次性消耗了2层冷酷之心效果则创造会立即爆发的残缺光降之剑造成相当于**凝浪之光剑**的光降之剑基础伤害50%的物理伤害。"
},
"passive2": {
"name": "战欲涌现",
"info": "施放**凝浪之光剑**时,重置**冰潮的涡旋**的冷却时间,并为优菈赋予一层冷酷之心效果。"
},
"passive3": {
"name": "贵族的自省",
"info": "合成角色天赋素材时有10%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗争」的教导",
"count": 3
},
{
"name": "破损的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗争」的指引",
"count": 2
},
{
"name": "污秽的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗争」的指引",
"count": 4
},
{
"name": "污秽的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗争」的指引",
"count": 6
},
{
"name": "污秽的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗争」的指引",
"count": 9
},
{
"name": "污秽的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗争」的哲学",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "龙王之冕",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗争」的哲学",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "龙王之冕",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗争」的哲学",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "龙王之冕",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗争」的哲学",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "龙王之冕",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,209 @@
{
"name": "珐露珊",
"combat1": {
"name": "普通攻击·迴身箭术",
"info": "**普通攻击**\n进行至多四段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时强风会在箭矢上持续积聚。聚满了强风之力的箭矢会造成风元素伤害。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面攻击下落路径上的敌人在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"瞄准射击|{param5:F1P}",
"满蓄力瞄准射击|{param6:P}",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "非想风天",
"info": "珐露珊部署多方面体,对附近的敌人造成风元素范围伤害,并获得「疾风示现」效果。\n处于「疾风示现」状态下时珐露珊下一次蓄力完毕的瞄准射击将消耗本次「疾风示现」效果转为发射附带高压涡流的「飓烈箭」基于「普通攻击·迴身箭术」的满蓄力瞄准射击伤害造成风元素伤害。\n\n**风压坍陷**\n飓烈箭将为命中的敌人或角色施加「风压坍陷」效果。该效果将在短暂延迟后移除产生风涡造成风元素范围伤害并牵引附近的物体与敌人若未命中敌人或角色则将在命中的位置施加「风压坍陷」效果。\n风涡造成的伤害视为元素战技伤害。",
"description": "摧破俗见的迷障,真理之风终将吹拂求知者的灵囿。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"风压坍陷风涡伤害|{param2:F1P}",
"疾风示现持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "抟风秘道",
"info": "珐露珊迅速部署「赫耀多方面体」,释放一次「烈风波」,并造成风元素范围伤害。\n存在期间内赫耀多方面体将持续以三角形路径移动每次移动到三角形路径的顶点时赫耀多方面体都将释放一次烈风波。\n\n**烈风波**\n·烈风波释放时将对周围的敌人施加「诡风之祸」效果降低敌人的风元素抗性\n·烈风波释放时将为附近的队伍中所有角色施加「祈风之赐」效果获得风元素伤害加成。",
"description": "对于隐藏在古老遗迹中未知的智慧,理应抱有足够的敬畏之心。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"风元素伤害加成|{param2:F1P}",
"祈风之赐持续时间|{param3:F1}秒",
"风元素抗性降低|{param4:F1P}",
"诡风之祸持续时间|{param5:F1}秒",
"持续时间|{param6:F1}秒",
"冷却时间|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "迅捷流风",
"info": "珐露珊处于**非想风天**的「疾风示现」状态下时瞄准射击所需的蓄力时间减少60%;并能对「风压坍陷」效果产生的风涡命中的敌人施加**抟风秘道**的「诡风之祸」效果。"
},
"passive2": {
"name": "七窟遗智",
"info": "处于**抟风秘道**的「祈风之赐」效果下的角色的普通攻击、重击、下落攻击、元素战技或元素爆发对敌人造成风元素伤害时会产生烈风护持效果基于珐露珊基础攻击力的32%提高造成的伤害。每0.8秒至多产生一次烈风护持效果该效果将在「祈风之赐」持续时间结束或生效1次后消失。"
},
"passive3": {
"name": "千书曜迹",
"info": "在须弥执行时长为20小时的探索派遣任务时获得的奖励增加25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「诤言」的教导",
"count": 3
},
{
"name": "褪色红绸",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「诤言」的指引",
"count": 2
},
{
"name": "镶边红绸",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「诤言」的指引",
"count": 4
},
{
"name": "镶边红绸",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「诤言」的指引",
"count": 6
},
{
"name": "镶边红绸",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「诤言」的指引",
"count": 9
},
{
"name": "镶边红绸",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「诤言」的哲学",
"count": 4
},
{
"name": "织金红绸",
"count": 4
},
{
"name": "傀儡的悬丝",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「诤言」的哲学",
"count": 6
},
{
"name": "织金红绸",
"count": 6
},
{
"name": "傀儡的悬丝",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「诤言」的哲学",
"count": 12
},
{
"name": "织金红绸",
"count": 9
},
{
"name": "傀儡的悬丝",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「诤言」的哲学",
"count": 16
},
{
"name": "织金红绸",
"count": 12
},
{
"name": "傀儡的悬丝",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,205 @@
{
"name": "菲谢尔",
"combat1": {
"name": "普通攻击·罪灭之矢",
"info": "**普通攻击**\n进行至多五段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时幽夜净土的黯雷精灵会听从皇女的号令凭附在她的雷影魔箭上。聚满了断罪之雷的魔箭会造成高额的雷元素伤害。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"瞄准射击|{param6:F1P}",
"满蓄力瞄准射击|{param7:P}",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "夜巡影翼",
"info": "召唤奥兹。暗影与雷电构成的夜鸦降生尘世时,会在小范围内造成雷元素伤害。\n存在期间内奥兹会持续发射雷之魔弹攻击附近的敌人。\n\n长按以调整技能生效位置。\n奥兹存在期间内再次点按可以将其召唤至身旁。",
"description": "「本皇女的精力,可是很宝贵的,不值得浪费在你们这种人身上…奥兹,请你替我降下那撕开永夜的断罪之雷吧。」\n——《菲谢尔皇女夜谭·卷四·「永别世界夫人」》",
"attributes": {
"labels": [
"奥兹攻击伤害|{param1:F1P}",
"召唤伤害|{param2:P}",
"奥兹存在时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "至夜幻现",
"info": "呼唤奥兹,张开纯粹的夜色编织成的双翼,守护菲谢尔。\n持续期间具有如下效果\n·以奥兹的形态进行高速移动\n·对附近的敌人降下落雷造成雷元素伤害。每个敌人只能受到一次落雷伤害\n·效果结束时奥兹将会停留在战场上攻击皇女的敌人。若奥兹已经在场则重置奥兹的存在时间。",
"description": "…追随着受诅咒的断罪之血而来的群兽当中,只有那见证过一千世界寂灭的夜鸦亲王,能明白她的崇高。于是它张开至夜织成的双翼荫蔽高贵的皇女,并发誓永远守护她。\n——《菲谢尔皇女夜谭·卷一·「末日解体概要」》",
"attributes": {
"labels": [
"落雷伤害|{param1:P}",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "噬星魔鸦",
"info": "菲谢尔以蓄力完成的瞄准射击命中奥兹时奥兹会对附近敌人降下圣裁之雷造成等同射击伤害152.7%的雷元素范围伤害。"
},
"passive2": {
"name": "断罪雷影",
"info": "奥兹在场时若当前场上自己的角色攻击敌人时触发了雷元素相关反应则会对敌人降下圣裁之雷造成菲谢尔80%攻击力的雷元素伤害。"
},
"passive3": {
"name": "吾之后花园",
"info": "在蒙德执行探索派遣任务时消耗的时间缩短25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「诗文」的教导",
"count": 3
},
{
"name": "牢固的箭簇",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「诗文」的指引",
"count": 2
},
{
"name": "锐利的箭簇",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「诗文」的指引",
"count": 4
},
{
"name": "锐利的箭簇",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「诗文」的指引",
"count": 6
},
{
"name": "锐利的箭簇",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「诗文」的指引",
"count": 9
},
{
"name": "锐利的箭簇",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「诗文」的哲学",
"count": 4
},
{
"name": "历战的箭簇",
"count": 4
},
{
"name": "北风的魂匣",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「诗文」的哲学",
"count": 6
},
{
"name": "历战的箭簇",
"count": 6
},
{
"name": "北风的魂匣",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「诗文」的哲学",
"count": 12
},
{
"name": "历战的箭簇",
"count": 9
},
{
"name": "北风的魂匣",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「诗文」的哲学",
"count": 16
},
{
"name": "历战的箭簇",
"count": 12
},
{
"name": "北风的魂匣",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,213 @@
{
"name": "菲米尼",
"combat1": {
"name": "普通攻击·洑流剑",
"info": "**普通攻击**\n进行至多四段的连续攻击。\n\n**重击**\n持续消耗体力旋转大剑攻击周围的敌人。\n停止旋转时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"重击循环伤害|{param5:F1P}",
"重击终结伤害|{param6:P}",
"重击体力消耗|每秒{param7:F1}点",
"最大持续时间|{param8:F1}秒",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "浮冰增压",
"info": "进行上挑攻击造成冰元素伤害并进入持续10秒的佩伊刻计状态。\n处于佩伊刻计状态下时元素战技将转为高压粉碎。\n\n**高压粉碎**\n依据佩伊刻计的压力阶级进行不同的攻击并移除佩伊刻计状态\n·零阶时进行纵斩造成冰元素伤害\n·一阶至三阶时进行纵斩并协同佩伊造成冰元素伤害与物理伤害。伤害依据压力阶级有所不同\n·四阶时借助充满压力的佩伊的力量造成物理伤害。此时「普通攻击·洑流剑」将被替换为高压粉碎。\n\n**佩伊刻计**\n菲米尼进行普通攻击时将同时释放霜寒造成冰元素伤害并为佩伊刻计提升压力阶级。\n同时造成的冰元素伤害视为元素战技伤害。\n\n**始基力:芒性**\n每隔一段时间进行上挑攻击后将形成进行挑击的灵息之刺造成具有芒性的冰元素伤害。",
"description": "阻滞对手的行动,而非夺去对手的性命。从某种意义上来说,这也是为了「生存」而选择的战略。\n「佩伊…接下来就拜托你了。」",
"attributes": {
"labels": [
"上挑攻击伤害|{param1:F1P}",
"霜寒伤害|{param3:F1P}",
"零阶高压粉碎伤害|{param4:F1P}",
"一阶高压粉碎伤害|{param5:F1P}冰元素+{param6:F1P}物理",
"二阶高压粉碎伤害|{param7:F1P}冰元素+{param8:F1P}物理",
"三阶高压粉碎伤害|{param9:F1P}冰元素+{param10:F1P}物理",
"四阶高压粉碎伤害|{param11:F1P}",
"灵息之刺伤害|{param2:F1P}",
"灵息之刺间隔|{param13:F1}秒",
"冷却时间|{param12:F1}秒"
]
}
},
"combat3": {
"name": "猎影潜袭",
"info": "释放不可触及的寒气造成冰元素范围伤害重置元素战技「浮冰增压」的冷却时间并进入持续10秒的潜猎模式。\n\n处于潜猎模式状态下时菲米尼的抗打断能力提升元素战技「浮冰增压」获得如下强化\n·冷却时间缩短70%\n·进行普通攻击时额外提升一阶佩伊刻计的压力阶级并使普通攻击释放的霜寒造成的伤害为原本的200%。\n\n效果将在菲米尼退场时解除。",
"description": "「现在…不需要什么多余的杂音了。」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"持续时间|{param2:F1}秒",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "饱和深潜",
"info": "施放**浮冰增压·高压粉碎**时如果佩伊刻计的压力阶级小于四阶浮冰增压的冷却时间缩短1秒。"
},
"passive2": {
"name": "并流式冷凝机关",
"info": "菲米尼对敌人触发碎冰反应后,会使**浮冰增压·高压粉碎**造成的伤害提高40%持续5秒。"
},
"passive3": {
"name": "深水引航",
"info": "队伍中自己的角色水中耐力消耗降低35%。\n无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「正义」的教导",
"count": 3
},
{
"name": "异海凝珠",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「正义」的指引",
"count": 2
},
{
"name": "异海之块",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「正义」的指引",
"count": 4
},
{
"name": "异海之块",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「正义」的指引",
"count": 6
},
{
"name": "异海之块",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「正义」的指引",
"count": 9
},
{
"name": "异海之块",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「正义」的哲学",
"count": 4
},
{
"name": "异色结晶石",
"count": 4
},
{
"name": "生长天地之蕨草",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「正义」的哲学",
"count": 6
},
{
"name": "异色结晶石",
"count": 6
},
{
"name": "生长天地之蕨草",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「正义」的哲学",
"count": 12
},
{
"name": "异色结晶石",
"count": 9
},
{
"name": "生长天地之蕨草",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「正义」的哲学",
"count": 16
},
{
"name": "异色结晶石",
"count": 12
},
{
"name": "生长天地之蕨草",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,216 @@
{
"name": "芙宁娜",
"combat1": {
"name": "普通攻击·独舞之邀",
"info": "**普通攻击**\n进行至多四段的连续攻击。\n\n**重击**\n消耗一定体力释放独舞的气场对附近的敌人造成物理伤害并切换自身的始基力属性。如果场上存在元素战技「孤心沙龙」召唤的「沙龙成员」或「众水的歌者」「沙龙成员」或「众水的歌者」也会更换为对应的阵容。\n\n**始基力:圣俗杂座**\n每隔一段时间芙宁娜的普通攻击命中时将根据芙宁娜当前的始基力属性在命中的位置降下灵息之刺或流涌之刃造成具有芒性或荒性的水元素伤害。\n芙宁娜登场时始基力属性为荒性。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"重击伤害|{param5:F1P}",
"重击体力消耗|{param6:F1}点",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}",
"灵息之刺/流涌之刃伤害|{param10:F1P}",
"灵息之刺/流涌之刃伤害间隔|{param11:I}秒/{param12:I}秒"
]
}
},
"combat2": {
"name": "孤心沙龙",
"info": "邀请孤心沙龙的客人们上阵,为芙宁娜的演出助兴。根据芙宁娜当前的**始基力属性**,邀请的客人分为「沙龙成员」与「众水的歌者」。\n\n**荒性**\n挥洒欢庆的泡沫基于芙宁娜的生命值上限造成水元素范围伤害并召唤三位「沙龙成员」球球章鱼形态的「乌瑟勋爵」、泡泡海马形态的「海薇玛夫人」和重甲蟹形态的「谢贝蕾妲小姐」。\n「沙龙成员」将间歇性攻击附近的敌人并优先攻击当前场上角色的目标基于生命值上限造成水元素伤害。\n「沙龙成员」进行攻击时根据附近的队伍中生命值高于50%的角色数量提升此次攻击的威力并消耗这些角色的生命值满足条件的角色数量为1/2/3/4名或更多时攻击造成的伤害为原本的110%/120%/130%/140%。\n\n**芒性**\n召唤「众水的歌者」每隔一段时间受益于生命值上限为周围的当前场上角色恢复生命值。\n\n「沙龙成员」与「众水的歌者」共享持续时间芙宁娜通过重击更换客人的阵容时将继承持续时间。\n「沙龙成员」或「众水的歌者」存在期间芙宁娜能够在水面上移动。",
"description": "芙宁娜的孤心沙龙总有固定成员到访。其他时候都是谢贝蕾妲小姐、海薇玛夫人和乌瑟勋爵,而忧郁的星期三出现的则是歌者。",
"attributes": {
"labels": [
"荒性泡沫伤害|{param1:F1P}生命值上限",
"持续时间|{param2:F1}秒",
"乌瑟勋爵伤害|{param3:F2P}生命值上限",
"海薇玛夫人伤害|{param4:F2P}生命值上限",
"谢贝蕾妲小姐伤害|{param5:F2P}生命值上限",
"乌瑟勋爵消耗生命值|{param6:F1P}生命值上限",
"海薇玛夫人消耗生命值|{param7:F1P}生命值上限",
"谢贝蕾妲小姐消耗生命值|{param8:F1P}生命值上限",
"众水的歌者治疗量|{param9:F2P}生命值上限+{param10:I}",
"冷却时间|{param11:F1}秒"
]
}
},
"combat3": {
"name": "万众狂欢",
"info": "凝聚狂欢之意构筑水沫的舞台基于芙宁娜的生命值上限造成水元素范围伤害并使队伍中附近的角色进入「普世欢腾」状态持续期间角色的当前生命值提升或降低时基于提升或降低数值相对于生命值上限的比例每1%都将使芙宁娜获得1点「气氛值」。\n同时基于芙宁娜持有的「气氛值」附近的队伍中所有角色造成的伤害提升受治疗加成提升。\n持续时间结束时芙宁娜持有的「气氛值」将被移除。",
"description": "「喝彩吧!赞美吧!刮目相看吧!举起酒杯吧!每个没有欢宴的夜晚都是对痛苦、清醒白日的浪费…呃,那,没成年的就换成葡萄汁!」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}生命值上限",
"持续时间|{param2:F1}秒",
"气氛值上限|{param4:I}",
"气氛值转化提升伤害比例|{param5:F2P}",
"气氛值转化受治疗加成比例|{param6:F2P}",
"冷却时间|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "停不了的圆舞",
"info": "队伍中当前场上的角色受到治疗时若这次治疗的来源不是芙宁娜自己并且治疗回复量溢出在接下来的4秒内芙宁娜每2秒将为队伍中附近的角色恢复一次生命值回复量相当于角色各自生命值上限的2%。"
},
"passive2": {
"name": "无人听的自白",
"info": "每1000点生命值上限都将使处于不同始基力属性下的芙宁娜的**孤心沙龙**获得相应的增益效果:\n「沙龙成员」造成的伤害提升0.7%通过这种方式至多使「沙龙成员」造成的伤害提升28%\n「众水的歌者」为周围的当前场上角色恢复生命值的间隔降低0.4%通过这种方式至多使「众水的歌者」为周围的当前场上角色恢复生命值的间隔降低16%。"
},
"passive3": {
"name": "瀚海亦舞台",
"info": "异色原海异种能力的冷却时间降低30%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「正义」的教导",
"count": 3
},
{
"name": "骗骗花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「正义」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「正义」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「正义」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「正义」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「正义」的哲学",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "无光质块",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「正义」的哲学",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "无光质块",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「正义」的哲学",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "无光质块",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「正义」的哲学",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "无光质块",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "甘雨",
"combat1": {
"name": "普通攻击·流天射术",
"info": "**普通攻击**\n进行至多六段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时冰寒之气会在箭矢上持续积聚并随攻击发射出去。根据蓄力时间长短能造成不同的效果\n·一段蓄力射出附有寒气的箭矢造成冰元素伤害\n·二段蓄力发射霜华矢造成冰元素伤害命中后霜华绽发再次造成冰元素范围伤害。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"六段伤害|{param6:F1P}",
"瞄准射击|{param7:F1P}",
"一段蓄力瞄准射击|{param8:P}",
"霜华矢命中伤害|{param9:P}",
"霜华矢·霜华绽发伤害|{param10:P}",
"下坠期间伤害|{param11:F1P}",
"低空/高空坠地冲击伤害|{param12:P}/{param13:P}"
]
}
},
"combat2": {
"name": "山泽麟迹",
"info": "甘雨留下一朵冰莲并迅速后退,远离一切魑魅魍魉,造成冰元素范围伤害。\n\n**冰莲**\n·持续嘲讽周围的敌人吸引敌人攻击\n·耐久度按比例继承甘雨的生命值上限\n·被摧毁或持续时间结束时会剧烈地绽放造成冰元素范围伤害。",
"description": "「你说你看到我了?那应该是错觉吧。那个时间我应该在加班才对。」",
"attributes": {
"labels": [
"继承生命|{param1:P}",
"技能伤害|{param2:P}",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "降众天华",
"info": "凝聚大气中的霜雪,召唤退魔的冰灵珠。\n存在期间内冰灵珠会持续降下冰棱攻击范围内的敌人造成冰元素伤害。",
"description": "甘雨当然可以降下清甜之雨。但是对于邪魔外道,这些都会变成寒苦之雪。",
"attributes": {
"labels": [
"冰棱伤害|{param1:P}",
"持续时间|{param2:F1}秒",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "唯此一心",
"info": "霜华矢发射后的5秒内会使接下来的发射的霜华矢与这些霜华矢引发的霜华绽发的暴击率提高20%。"
},
"passive2": {
"name": "天地交泰",
"info": "**降众天华**领域内的队伍中当前场上角色获得20%冰元素伤害加成。"
},
"passive3": {
"name": "藏弓待用",
"info": "锻造弓类武器时返还15%消耗的矿石。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤劳」的教导",
"count": 3
},
{
"name": "骗骗花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤劳」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤劳」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤劳」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤劳」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤劳」的哲学",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "武炼之魂·孤影",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤劳」的哲学",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "武炼之魂·孤影",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤劳」的哲学",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "武炼之魂·孤影",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤劳」的哲学",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "武炼之魂·孤影",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "五郎",
"combat1": {
"name": "普通攻击·呲牙裂扇箭",
"info": "**普通攻击**\n进行至多四段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时岩晶会在箭矢上持续积聚。聚满了晶岩的箭矢会造成岩元素伤害。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"瞄准射击|{param5:F1P}",
"满蓄力瞄准射击|{param6:P}",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "犬坂吠吠方圆阵",
"info": "造成岩元素范围伤害,并立起大将旗指物。\n\n**大将旗指物**\n依据施放时队伍中元素类型为岩元素的角色数量为其领域内的当前场上角色赋予如下效果\n·一名角色时「坚牢」防御力提升\n·二名角色时「难破」除上述效果外提升抗打断能力\n·三名角色时「摧碎」除上述效果外获得岩元素伤害加成。\n\n同时只能存在一个由五郎自己创造的大将旗指物角色只能获得一个大将旗指物提供的效果。角色离开领域后领域的效果将持续2秒。\n\n**长按**\n可以调整技能生效位置。",
"description": "「只要进入此阵中,便能保证性命安全无虞!」无论何时何地,作为领军的大将,五郎最不希望看到的就是跟随其身后的同伴受到伤害吧。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"防御力提升|{param2:I}",
"岩元素伤害加成|{param3:P}",
"持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "兽牙逐突形胜战法",
"info": "展现大将之威,造成岩元素范围伤害,并展开大将威仪之领域,鼓舞身边的战友。\n\n**大将威仪**\n具有如下特性\n·领域拥有等同于元素战技「犬坂吠吠方圆阵」创造的大将旗指物的效果依据施放时队伍中元素类型为岩元素的角色数量为其领域内的当前场上角色赋予效果并且会随着当前场上角色移动\n·每1.5秒,会产生一次岩晶崩破,对领域内一名敌人造成岩元素范围伤害;\n·每1.5秒将领域内1枚结晶反应产生的晶片吸引至当前角色的位置。\n\n施放时若场上存在五郎自己的大将旗指物会将其破坏。此外在大将威仪的持续期间五郎自己施放元素战技「犬坂吠吠方圆阵」时将不会产生大将旗指物。\n五郎倒下时将解除五郎自己的大将威仪效果。",
"description": "「地势在我!」五郎能够稍许改变战场的地势以获得胜利,此为对抗强敌的不二秘诀。",
"attributes": {
"labels": [
"技能伤害|{param1:P}防御力",
"岩晶崩破伤害|{param2:P}防御力",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "不畏风雨",
"info": "施放**兽牙逐突形胜战法**后的12秒内附近的队伍中所有角色的防御力提升25%。"
},
"passive2": {
"name": "报恩之守",
"info": "基于防御力,五郎的以下攻击造成的伤害提高:\n·**犬坂吠吠方圆阵**的技能伤害提高值防御力的156%\n·**兽牙逐突形胜战法**的技能伤害与岩晶崩破伤害提高值防御力的15.6%。"
},
"passive3": {
"name": "亮晶晶发现术",
"info": "在小地图上显示周围的**稻妻区域特产**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「天光」的教导",
"count": 3
},
{
"name": "浮游干核",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「天光」的指引",
"count": 2
},
{
"name": "浮游幽核",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「天光」的指引",
"count": 4
},
{
"name": "浮游幽核",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「天光」的指引",
"count": 6
},
{
"name": "浮游幽核",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「天光」的指引",
"count": 9
},
{
"name": "浮游幽核",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「天光」的哲学",
"count": 4
},
{
"name": "浮游晶化核",
"count": 4
},
{
"name": "熔毁之刻",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「天光」的哲学",
"count": 6
},
{
"name": "浮游晶化核",
"count": 6
},
{
"name": "熔毁之刻",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「天光」的哲学",
"count": 12
},
{
"name": "浮游晶化核",
"count": 9
},
{
"name": "熔毁之刻",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「天光」的哲学",
"count": 16
},
{
"name": "浮游晶化核",
"count": 12
},
{
"name": "熔毁之刻",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,211 @@
{
"name": "胡桃",
"combat1": {
"name": "普通攻击·往生秘传枪法",
"info": "**普通攻击**\n进行至多六段的连续枪击。\n\n**重击**\n消耗一定体力向前方突进对路径上的敌人造成伤害。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}+{param6:F1P}",
"六段伤害|{param7:F1P}",
"重击伤害|{param8:F1P}",
"重击体力消耗|{param9:F1}点",
"下坠期间伤害|{param10:F1P}",
"低空/高空坠地冲击伤害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "蝶引来生",
"info": "只有永不间断的烈焰可以洗净世间的不净之物。\n胡桃消耗一部分生命值击退周围敌人进入彼岸蝶舞状态。\n\n**彼岸蝶舞**\n·基于进入该状态时胡桃的生命值上限提高胡桃的攻击力。通过这种方式获得的攻击力提升不能超过胡桃基础攻击力的400%\n·将攻击伤害转为火元素伤害该元素转化无法被附魔覆盖\n·重击会为命中的敌人施加血梅香效果\n·提高胡桃的抗打断能力。\n\n**血梅香**\n处于血梅香状态下的敌人每4秒会受到一次火元素伤害。这个伤害视为元素战技伤害。\n同一个目标身上只能存在一个血梅香效果且只能被胡桃自己刷新持续时间。\n\n**彼岸蝶舞**将在持续时间结束、胡桃下场或倒下时解除。",
"description": "胡桃所习得的秘传枪法,其口诀第一句是:「枪开黄泉路,蝶引来世桥。」",
"attributes": {
"labels": [
"技能消耗|{param1:P}当前生命值",
"攻击力提高|{param2:F2P}生命值上限",
"血梅香伤害|{param3:P}",
"血梅香持续时间|{param4:F1}秒",
"持续时间|{param5:F1}秒",
"冷却时间|{param6:F1}秒"
]
}
},
"combat3": {
"name": "安神秘法",
"info": "挥动炽热的魂灵,造成大范围火元素伤害。\n命中敌人时基于胡桃的生命值上限恢复胡桃的生命值。这个效果最多对5个命中的敌人生效。\n如果技能命中时胡桃的生命值低于或等于50%,则造成更高的伤害与治疗量。",
"description": "已经离开人世之物如果还在活蹦乱跳,就会让往生堂十分焦虑。火葬是最能让胡桃安定心神的手段,而她越焦虑,火力就越大。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"低血量时技能伤害|{param2:P}",
"技能治疗量|{param3:F2P}生命值上限",
"低血量时技能治疗量|{param4:F2P}生命值上限",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "蝶隐之时",
"info": "**蝶引来生**施加的**彼岸蝶舞**状态结束后队伍中所有角色不包括胡桃自己的暴击率提高12%持续8秒。"
},
"passive2": {
"name": "血之灶火",
"info": "胡桃的生命值低于或等于50%时获得33%火元素伤害加成。"
},
"passive3": {
"name": "多多益善",
"info": "完美烹饪食物时有18%概率额外获得一个「奇怪的」品质的同种料理。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤劳」的教导",
"count": 3
},
{
"name": "骗骗花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤劳」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤劳」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤劳」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤劳」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤劳」的哲学",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "魔王之刃·残片",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤劳」的哲学",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "魔王之刃·残片",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤劳」的哲学",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "魔王之刃·残片",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤劳」的哲学",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "魔王之刃·残片",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,208 @@
{
"name": "琴",
"combat1": {
"name": "普通攻击·西风剑术",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力进行饱含风之力的挑击。\n被挑飞的敌人在短时间内会缓慢坠落。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"重击伤害|{param6:P}",
"重击体力消耗|{param7:F1}点",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "风压剑",
"info": "将无形的风之力汇聚在剑上,释放微型的风暴,将敌人向瞄准的方向击飞,造成大量风元素伤害。\n\n**长按**\n以持续消耗体力为代价令旋风将周围的敌人与物体牵引至面前。\n可以调整方向。\n期间无法移动。",
"description": "与一心守护的琴同行的,是能将危险驱离伙伴身边的守护之风。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"体力消耗|每秒{param2:F1}点",
"最大持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "蒲公英之风",
"info": "呼唤风的护佑,创造千风涌动的蒲公英领域,击退周围的敌人并造成风元素伤害。\n同时为队伍中的所有角色瞬间恢复大量生命值回复量受益于琴的攻击力。\n\n**蒲公英领域**\n·为其中的角色持续恢复生命值\n·令其中的角色持续受到风元素影响\n·对出入领域的敌人造成风元素伤害。",
"description": "风的恩泽如同广布大地的蒲公英,这就是琴守护的根源与心意。",
"attributes": {
"labels": [
"爆发伤害|{param1:P}",
"出入领域伤害|{param2:F1P}",
"领域发动治疗量|{param3:P}攻击力+{param4:I}",
"持续治疗|每秒{param5:F2P}攻击力+{param6:I}",
"冷却时间|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "顺风而行",
"info": "琴的普通攻击命中时有50%的几率为队伍中所有角色恢复等同于琴攻击力15%的生命值。"
},
"passive2": {
"name": "听凭风引",
"info": "使用**蒲公英之风**后恢复20%元素能量。"
},
"passive3": {
"name": "引领之风",
"info": "完美烹饪恢复类食物时有12%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗争」的教导",
"count": 3
},
{
"name": "破损的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗争」的指引",
"count": 2
},
{
"name": "污秽的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗争」的指引",
"count": 4
},
{
"name": "污秽的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗争」的指引",
"count": 6
},
{
"name": "污秽的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗争」的指引",
"count": 9
},
{
"name": "污秽的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗争」的哲学",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "东风之翎",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗争」的哲学",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "东风之翎",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗争」的哲学",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "东风之翎",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗争」的哲学",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "东风之翎",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,208 @@
{
"name": "枫原万叶",
"combat1": {
"name": "普通攻击·我流剑术",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。若这次下落攻击经由千早振施放则会转为施放下落攻击·乱岚拨止。\n\n**下落攻击·乱岚拨止**\n通过元素战技·千早振施放的下落攻击造成的伤害将转化为风元素伤害并在落地时施展秘剑产生小型的风穴牵引附近的物体与敌人。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}",
"五段伤害|{param6:F1P}*3",
"重击伤害|{param7:F1P}+{param8:F1P}",
"重击体力消耗|{param9:F1}点",
"下坠期间伤害|{param10:F1P}",
"低空/高空坠地冲击伤害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "千早振",
"info": "施展如同冲风般激昂的秘剑,将敌人与物体牵引至所在位置,击飞范围内的敌人,造成风元素伤害,并借由喷薄的气流如登泷般腾空而起。\n枫原万叶因元素战技·千早振而升空后的10秒内并持续处于空中时若进行下落攻击则会施展格外强劲的下落攻击·乱岚拨止。\n\n**点按**\n可以在空中施放。\n\n**长按**\n积蓄力量后施展相对于点按在更大的范围内造成更高的风元素伤害。\n\n**下落攻击·乱岚拨止**\n通过元素战技·千早振施放的下落攻击造成的伤害将转化为风元素伤害并在落地时施展秘剑产生小型的风穴牵引附近的物体与敌人。\n乱岚拨止造成的伤害视为下落攻击伤害。",
"description": "「枫袖起悲风,神代万世人百年,秋山落唐红。」",
"attributes": {
"labels": [
"点按技能伤害|{param1:P}",
"点按冷却时间|{param2:F1}秒",
"长按技能伤害|{param3:P}",
"长按冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "万叶之一刀",
"info": "施展我流的奥义,斩出初岚般的一刀,造成风元素范围伤害。\n刀风会留下名为「流风秋野」的领域对其中的敌人造成间歇的风元素伤害。\n\n**元素转化**\n若流风秋野在持续期间接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,额外造成该元素附加伤害。\n这种转化在技能持续期间仅会发生一次。",
"description": "「须臾照见万世长,一叶便知天下秋。我欲凭切枫一闪,做万世之问叩——」",
"attributes": {
"labels": [
"斩击伤害|{param1:P}",
"持续伤害|{param2:P}",
"附加元素伤害|{param3:P}",
"持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "相闻之剑法",
"info": "**千早振**在施放时,如果接触了水元素/火元素/冰元素/雷元素,则会使这次**千早振**的下落攻击·乱岚拨止发生元素转化将附加200%攻击力的对应元素伤害,该伤害视为下落攻击伤害。每次**千早振**的技能效果中,元素转化仅会发生一次。"
},
"passive2": {
"name": "风物之诗咏",
"info": "枫原万叶触发扩散反应后枫原万叶的每点元素精通会为队伍中所有角色提供0.04%对应元素伤害加成持续8秒。通过这种方式获得的不同元素伤害加成可以共存。"
},
"passive3": {
"name": "松风霞立",
"info": "队伍中自己的角色冲刺消耗的体力降低20%。\n无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤劳」的教导",
"count": 3
},
{
"name": "寻宝鸦印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤劳」的指引",
"count": 2
},
{
"name": "藏银鸦印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤劳」的指引",
"count": 4
},
{
"name": "藏银鸦印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤劳」的指引",
"count": 6
},
{
"name": "藏银鸦印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤劳」的指引",
"count": 9
},
{
"name": "藏银鸦印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤劳」的哲学",
"count": 4
},
{
"name": "攫金鸦印",
"count": 4
},
{
"name": "鎏金之鳞",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤劳」的哲学",
"count": 6
},
{
"name": "攫金鸦印",
"count": 6
},
{
"name": "鎏金之鳞",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤劳」的哲学",
"count": 12
},
{
"name": "攫金鸦印",
"count": 9
},
{
"name": "鎏金之鳞",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤劳」的哲学",
"count": 16
},
{
"name": "攫金鸦印",
"count": 12
},
{
"name": "鎏金之鳞",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,204 @@
{
"name": "凯亚",
"combat1": {
"name": "普通攻击·仪典剑术",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}+{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "霜袭",
"info": "瞬间放出急冻的寒气,对前方的敌人造成冰元素伤害。",
"description": "看上去如此亲切的凯亚,是谁也无法融化的坚冰。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"冷却时间|{param2:F1}秒"
]
}
},
"combat3": {
"name": "凛冽轮舞",
"info": "凝聚空气中的寒霜召唤3枚围绕自身旋转的寒冰之棱。\n存在期间内寒冰之棱会跟随角色运动对路径上的敌人造成冰元素伤害。",
"description": "亲切的笑容、和善的话语,和潜藏在这两者之下的毫不留情的冰霜,都是凯亚的武器。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"冷却时间|{param2:F1}秒",
"持续时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "冷血之剑",
"info": "**霜袭**每击中一个单位便为凯亚恢复等同于攻击力15%的生命值。"
},
"passive2": {
"name": "冰渊之心",
"info": "**霜袭**使敌人冻结时,被冻结的敌人会掉落额外的元素微粒。\n一次霜袭至多因此产生2个额外元素微粒。"
},
"passive3": {
"name": "隐藏的实力",
"info": "队伍中自己的角色冲刺消耗的体力降低20%。\n无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「诗文」的教导",
"count": 3
},
{
"name": "寻宝鸦印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「诗文」的指引",
"count": 2
},
{
"name": "藏银鸦印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「诗文」的指引",
"count": 4
},
{
"name": "藏银鸦印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「诗文」的指引",
"count": 6
},
{
"name": "藏银鸦印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「诗文」的指引",
"count": 9
},
{
"name": "藏银鸦印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「诗文」的哲学",
"count": 4
},
{
"name": "攫金鸦印",
"count": 4
},
{
"name": "北风的魂匣",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「诗文」的哲学",
"count": 6
},
{
"name": "攫金鸦印",
"count": 6
},
{
"name": "北风的魂匣",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「诗文」的哲学",
"count": 12
},
{
"name": "攫金鸦印",
"count": 9
},
{
"name": "北风的魂匣",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「诗文」的哲学",
"count": 16
},
{
"name": "攫金鸦印",
"count": 12
},
{
"name": "北风的魂匣",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,217 @@
{
"name": "神里绫华",
"combat1": {
"name": "普通攻击·神里流·倾",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力在居合中放出连续的剑风。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}*3",
"五段伤害|{param7:F1P}",
"重击伤害|{param8:F1P}*3",
"重击体力消耗|{param9:F1}点",
"下坠期间伤害|{param10:P}",
"低空/高空坠地冲击伤害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "神里流·冰华",
"info": "唤起盛开的冰之华,击飞身边的敌人并造成冰元素范围伤害。",
"description": "「晴云胧月夜,妄执如雾,心野凄迷恋羁旅。」",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"冷却时间|{param2:F1}秒"
]
}
},
"combatsp": {
"name": "神里流·霰步",
"info": "**替代冲刺**\n隐入碎冰以消耗体力为代价化为激流快速移动。\n\n在霰步状态下神里绫华可以在水面上高速移动。\n结束霰步现身时将产生如下效果\n·释放寒冰的力量对周围的敌人施加冰元素附着\n·将寒气凝聚在剑上使神里绫华在短时间内获得冰元素附魔。",
"description": "「滴雫濡羽瞬消无,白鹭踏水何可怨?」",
"attributes": {
"labels": [
"启动体力消耗|{param1:F1}点",
"持续体力消耗|每秒{param2:F1}点",
"附魔持续时间|{param3:F1}秒"
]
}
},
"combat3": {
"name": "神里流·霜灭",
"info": "以倾奇之姿汇聚寒霜,放出持续行进的霜见雪关扉。\n\n**霜见雪关扉**\n·以刀锋般尖锐的霜风持续切割触及的敌人造成冰元素伤害\n·持续时间结束时绽放造成冰元素范围伤害。",
"description": "「吹雪濡鹭时,积思若霜,胸底思重焉哀怜。」",
"attributes": {
"labels": [
"切割伤害|{param1:P}",
"绽放伤害|{param2:P}",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "天罪国罪镇词",
"info": "施放**神里流·冰华**后的6秒内神里绫华的普通攻击与重击造成的伤害提升30%。"
},
"passive2": {
"name": "寒天宣命祝词",
"info": "**神里流·霰步**结束时释放的寒冰命中了敌人时,神里绫华将获得如下效果:\n·恢复10点体力\n·获得18%冰元素伤害加成持续10秒。"
},
"passive3": {
"name": "鉴查心得",
"info": "合成武器突破素材时有10%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「风雅」的教导",
"count": 3
},
{
"name": "破旧的刀镡",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「风雅」的指引",
"count": 2
},
{
"name": "影打刀镡",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「风雅」的指引",
"count": 4
},
{
"name": "影打刀镡",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「风雅」的指引",
"count": 6
},
{
"name": "影打刀镡",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「风雅」的指引",
"count": 9
},
{
"name": "影打刀镡",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「风雅」的哲学",
"count": 4
},
{
"name": "名刀镡",
"count": 4
},
{
"name": "血玉之枝",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「风雅」的哲学",
"count": 6
},
{
"name": "名刀镡",
"count": 6
},
{
"name": "血玉之枝",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「风雅」的哲学",
"count": 12
},
{
"name": "名刀镡",
"count": 9
},
{
"name": "血玉之枝",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「风雅」的哲学",
"count": 16
},
{
"name": "名刀镡",
"count": 12
},
{
"name": "血玉之枝",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,211 @@
{
"name": "神里绫人",
"combat1": {
"name": "普通攻击·神里流·转",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力向前冲刺并施展居合。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}*2",
"五段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}",
"重击体力消耗|{param7:F1}点",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "神里流·镜花",
"info": "神里绫人垫步移动并进入「泷廻鉴花」状态。\n移动后神里绫人原本的位置上将产生「水影」。水影完全形成后将在附近存在敌人或持续时间结束时破裂造成水元素范围伤害。\n\n**泷廻鉴花**\n在此状态下神里绫人将使用瞬水剑进行迅速的攻击将普通攻击造成的伤害转为无法被附魔覆盖的水元素范围伤害。\n此外具有如下效果\n·瞬水剑攻击命中敌人后将为神里绫人赋予「浪闪」效果基于神里绫人自己当前的生命值上限提升瞬水剑造成的伤害。浪闪初始至多叠加4层每0.1秒至多通过瞬水剑攻击获得一层,将在泷廻鉴花状态结束时消失。\n·提高神里绫人的抗打断能力\n·无法施放重击与下落攻击。\n\n泷廻鉴花状态将在神里绫人退场时解除处于泷廻鉴花状态下时再次施放神里流·镜花将移除已有的泷廻鉴花状态。",
"description": "「你什么时候产生了自己得手的错觉?」\n——不止是武艺权谋之事上也是如此。但是为了照顾其他两方奉行大人的颜面这句话不方便说出来。因此只有托马、一斗和绫华听过。",
"attributes": {
"labels": [
"一段瞬水剑伤害|{param1:F1P}",
"二段瞬水剑伤害|{param2:F1P}",
"三段瞬水剑伤害|{param3:F1P}",
"泷廻鉴花持续时间|{param4:F1}秒",
"浪闪伤害值提高|{param5:F2P}生命值上限/层",
"水影伤害|{param6:F1P}",
"水影持续时间|{param7:I}秒",
"冷却时间|{param8:F1}秒"
]
}
},
"combat3": {
"name": "神里流·水囿",
"info": "展开清净之园囿,熄灭其中一切嚣闹。\n存在期间其中会持续降下水花剑攻击范围内的敌人造成水元素伤害并提高其中的角色的普通攻击伤害。",
"description": "「看到了哦,在这片静水之中,你心跳的波纹。」",
"attributes": {
"labels": [
"水花剑伤害|{param1:F1P}",
"普通攻击伤害提升|{param2:F1P}",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "神里流·清泷绕峰",
"info": "**神里流·镜花**具有如下效果:\n·施放后神里绫人会获得2层浪闪效果\n·水影破裂后神里绫人将获得等同于叠加上限层数的浪闪效果。"
},
"passive2": {
"name": "神里流·破月渐盈",
"info": "神里绫人处于队伍后台时若元素能量低于40点每1秒为自己恢复2点元素能量。"
},
"passive3": {
"name": "神里流·日常茶饭",
"info": "完美烹饪食物时有18%概率额外获得一个「奇怪的」品质的同种料理。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「风雅」的教导",
"count": 3
},
{
"name": "破旧的刀镡",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「风雅」的指引",
"count": 2
},
{
"name": "影打刀镡",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「风雅」的指引",
"count": 4
},
{
"name": "影打刀镡",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「风雅」的指引",
"count": 6
},
{
"name": "影打刀镡",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「风雅」的指引",
"count": 9
},
{
"name": "影打刀镡",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「风雅」的哲学",
"count": 4
},
{
"name": "名刀镡",
"count": 4
},
{
"name": "凶将之手眼",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「风雅」的哲学",
"count": 6
},
{
"name": "名刀镡",
"count": 6
},
{
"name": "凶将之手眼",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「风雅」的哲学",
"count": 12
},
{
"name": "名刀镡",
"count": 9
},
{
"name": "凶将之手眼",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「风雅」的哲学",
"count": 16
},
{
"name": "名刀镡",
"count": 12
},
{
"name": "凶将之手眼",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,206 @@
{
"name": "卡维",
"combat1": {
"name": "普通攻击·旋规设矩",
"info": "**普通攻击**\n驱动「梅赫拉克」进行至多四段的连续攻击。\n\n**重击**\n持续消耗体力快速进行连续的斩击。\n重击结束时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"重击循环伤害|{param5:F1P}",
"重击终结伤害|{param6:P}",
"重击体力消耗|每秒{param7:F1}点",
"最大持续时间|{param8:F1}秒",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "画则巧施",
"info": "将「梅赫拉克」的测绘能量转为攻势用途,进行圆状扫描,造成草元素范围伤害,并使扫描范围内的所有草原核立即迸发。",
"description": "「梅赫拉克」是在古代科技的基础上改造而成的,因此除了能辅助完成测绘之类的工作外,说不定还有什么其他的功能…",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"冷却时间|{param2:F1}秒"
]
}
},
"combat3": {
"name": "繁绘隅穹",
"info": "完全释放「梅赫拉克」的能量,划分立方体状的测绘空间,对空间内的敌人造成草元素范围伤害,使范围内的所有草原核立即迸发,并在一定时间内强化卡维的作战能力:\n·提高卡维的普通攻击、重击与下落攻击的攻击范围并将攻击伤害转为无法被附魔覆盖的草元素伤害\n·队伍中自己的角色触发绽放反应产生的草原核在迸发时造成的伤害提升\n·提高卡维的抗打断能力。\n效果将在卡维退场时解除。",
"description": "「每一种建筑形式都包含了建造者对于世界的独特思考,从这一角度而言,可以说建筑本身就是人们凝固的记忆。」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"持续时间|{param2:F1}秒",
"草原核迸发伤害加成|{param3:F1P}",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "营造者的担当",
"info": "草原核造成的伤害包含烈绽放、超绽放命中卡维时卡维将恢复生命值回复量相当于卡维元素精通的300%。该效果每0.5秒至多触发一次。"
},
"passive2": {
"name": "工艺家的奇想",
"info": "在**繁绘隅穹**持续期间卡维在普通攻击、重击或下落攻击命中敌人后元素精通将提升25点。该效果每0.1秒至多触发一次至多叠加4层。\n在繁绘隅穹效果结束时该效果将被移除。"
},
"passive3": {
"name": "预算师的技艺",
"info": "制作景观、建筑、庭院类摆设时有100%概率返还部分材料。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「巧思」的教导",
"count": 3
},
{
"name": "蕈兽孢子",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「巧思」的指引",
"count": 2
},
{
"name": "荧光孢粉",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「巧思」的指引",
"count": 4
},
{
"name": "荧光孢粉",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「巧思」的指引",
"count": 6
},
{
"name": "荧光孢粉",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「巧思」的指引",
"count": 9
},
{
"name": "荧光孢粉",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「巧思」的哲学",
"count": 4
},
{
"name": "孢囊晶尘",
"count": 4
},
{
"name": "原初绿洲之初绽",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「巧思」的哲学",
"count": 6
},
{
"name": "孢囊晶尘",
"count": 6
},
{
"name": "原初绿洲之初绽",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「巧思」的哲学",
"count": 12
},
{
"name": "孢囊晶尘",
"count": 9
},
{
"name": "原初绿洲之初绽",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「巧思」的哲学",
"count": 16
},
{
"name": "孢囊晶尘",
"count": 12
},
{
"name": "原初绿洲之初绽",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "刻晴",
"combat1": {
"name": "普通攻击·云来剑法",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}+{param5:F1P}",
"五段伤害|{param6:F1P}",
"重击伤害|{param7:F1P}+{param8:F1P}",
"重击体力消耗|{param9:F1}点",
"下坠期间伤害|{param10:F1P}",
"低空/高空坠地冲击伤害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "星斗归位",
"info": "迅速投出雷楔,以疾雷之势歼敌。\n雷楔命中时会对小范围内的敌人造成雷元素伤害并在命中的位置留下雷楔标记。\n\n**长按**\n长按以调整雷楔标记投掷的方向。\n通过长按投出的雷楔可以悬浮在空中并使刻晴再次施放星斗归位时跨越地形。\n\n**雷楔**\n在雷楔的持续期间内刻晴再次施放星斗归位或施展重击时会清除雷楔标记并造成不同的效果\n·再次施放星斗归位时瞬移到标记处进行一次斩击造成雷元素范围伤害。瞬移至长按投掷的雷楔处时可以跨越地形障碍\n·施展重击时在标记处引发雷暴连斩造成数次雷元素范围伤害。",
"description": "「人像是蛾子,总奔着名叫神仙的火光而去。但是我这光是自己点的。」",
"attributes": {
"labels": [
"雷楔伤害|{param1:F1P}",
"斩击伤害|{param2:P}",
"雷暴连斩伤害|{param3:F1P}*2",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "天街巡游",
"info": "爆发雷电的力量,造成范围雷元素伤害。\n随后隐入剑影中对周围的敌人进行如同迅雷霆霓般疾速的连斩造成多段雷元素伤害并在最后一击时造成高额雷元素范围伤害。",
"description": "刻晴自己剑术中最为迅捷的一招,可将诸星斩落。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"连斩伤害|{param2:F1P}*8",
"最后一击伤害|{param3:P}",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "抵天雷罚",
"info": "雷楔存在期间再次施放**星斗归位**后的5秒内刻晴获得雷元素附魔。"
},
"passive2": {
"name": "玉衡之贵",
"info": "施放**天街巡游**时刻晴的暴击率提升15%元素充能效率提升15%持续8秒。"
},
"passive3": {
"name": "总务土地",
"info": "在璃月执行探索派遣任务时消耗的时间缩短25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁荣」的教导",
"count": 3
},
{
"name": "骗骗花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「繁荣」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「繁荣」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁荣」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「繁荣」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「繁荣」的哲学",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "北风之环",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁荣」的哲学",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "北风之环",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「繁荣」的哲学",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "北风之环",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「繁荣」的哲学",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "北风之环",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,210 @@
{
"name": "绮良良",
"combat1": {
"name": "普通攻击·箱纸切削术",
"info": "**普通攻击**\n进行至多四段的连续攻击。\n\n**重击**\n消耗一定体力向前方挥出三次爪击。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}+{param7:F1P}+{param8:F1P}",
"重击体力消耗|{param9:F1}点",
"下坠期间伤害|{param10:F1P}",
"低空/高空坠地冲击伤害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "呜喵町飞足",
"info": "**点按**\n以猫猫在花丛间穿行的灵巧身法起跳使出甩尾飞踢痛揍敌人造成草元素范围伤害同时展开安全运输护盾并为绮良良施加短暂的草元素附着。安全运输护盾对草元素伤害有250%的吸收效果。护盾的伤害吸收量受益于绮良良的生命值上限,且至多不超过绮良良生命值上限的一定比例,剩余的伤害吸收量在获取新的安全运输护盾时将会叠加,并刷新持续时间。\n\n**长按**\n拿出「半天之内送货上门」的气势展开与点按相同的安全运输护盾并蜷缩至特制的快递箱中进入猫箱急件状态更为迅捷地移动与战斗。\n\n**猫箱急件状态**\n·对冲撞触及的敌人造成草元素伤害此效果每0.5秒对每个敌人至多触发一次;\n·处于该状态下时绮良良的移动速度、攀爬速度、跳跃能力提升攀爬时消耗的体力提高\n·持续时间结束或再次施放技能时将使出相比点按更为强大的翻正爪击造成草元素范围伤害\n·猫箱急件状态持续至多10秒。效果结束时技能将进入冷却。在猫箱急件状态下持续的时间越长冷却时间越长\n·持续期间进行冲刺或主动解除攀爬将提前结束猫箱急件状态。",
"description": "「嗯,你问往来送货如此迅速的秘诀是什么?当然是脚力啦!」",
"attributes": {
"labels": [
"甩尾飞踢伤害|{param1:F1P}",
"护盾吸收量|{param2:F1P}生命值上限+{param3:I}",
"护盾吸收量上限|{param4:F1P}生命值上限+{param5:I}",
"护盾持续时间|{param6:F1}秒",
"猫箱急件冲撞伤害|{param7:F1P}",
"猫箱急件状态最大持续时间|{param8:F1}秒",
"翻正爪击伤害|{param9:F1P}",
"冷却时间|{param10:F1}秒到{param11:F1}秒"
]
}
},
"combat3": {
"name": "秘法·惊喜特派",
"info": "以惩罚盗贼的特派快递箱猛砸敌人,造成草元素范围伤害。特派快递箱爆炸后,将分裂成许多**猫草豆蔻**,猫草豆蔻会在接触到敌人或一段时间后爆炸,造成草元素范围伤害。",
"description": "「嘿嘿,这就是专门为那些喜欢偷快递的家伙准备的,坏蛋们,收到记得好评哦!」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"猫草豆蔻爆炸伤害|{param2:F1P}",
"猫草豆蔻存在时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "妖说歧尾之变",
"info": "绮良良处于**呜喵町飞足**的猫箱急件状态下时,每次冲撞触及敌人,都将获得一层**加固包装**此效果每0.5秒对每个敌人至多触发一次至多叠加3层。猫箱急件状态结束时每层加固包装都将为绮良良生成一个安全运输护盾通过这种方式生成的护盾的伤害吸收量相当于**呜喵町飞足**生成的安全运输护盾的20%,若绮良良已处于呜喵町飞足的安全运输护盾的庇护下,剩余的伤害吸收量将叠加,并刷新持续时间。"
},
"passive2": {
"name": "应时惑目之灵",
"info": "基于绮良良的生命值上限每1000点生命值上限将使**呜喵町飞足**造成的伤害提升0.4%**秘法·惊喜特派**造成的伤害提升0.3%。"
},
"passive3": {
"name": "祟祟猫步",
"info": "绮良良在队伍中时,队伍中自己的角色接近产出禽肉、兽肉与冷鲜肉的小动物时,不会轻易惊动它们。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「浮世」的教导",
"count": 3
},
{
"name": "浮游干核",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「浮世」的指引",
"count": 2
},
{
"name": "浮游幽核",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「浮世」的指引",
"count": 4
},
{
"name": "浮游幽核",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「浮世」的指引",
"count": 6
},
{
"name": "浮游幽核",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「浮世」的指引",
"count": 9
},
{
"name": "浮游幽核",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「浮世」的哲学",
"count": 4
},
{
"name": "浮游晶化核",
"count": 4
},
{
"name": "亘古树海之一瞬",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「浮世」的哲学",
"count": 6
},
{
"name": "浮游晶化核",
"count": 6
},
{
"name": "亘古树海之一瞬",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「浮世」的哲学",
"count": 12
},
{
"name": "浮游晶化核",
"count": 9
},
{
"name": "亘古树海之一瞬",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「浮世」的哲学",
"count": 16
},
{
"name": "浮游晶化核",
"count": 12
},
{
"name": "亘古树海之一瞬",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,204 @@
{
"name": "可莉",
"combat1": {
"name": "普通攻击·砰砰",
"info": "**普通攻击**\n投掷在碰撞后会爆炸的好东西进行至多三段的炸弹攻击造成火元素范围伤害。\n\n**重击**\n消耗一定体力短暂咏唱后轰击敌人造成火元素范围伤害。\n\n**下落攻击**\n凝聚烈焰的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成火元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"重击伤害|{param4:P}",
"重击体力消耗|{param5:F1}点",
"下坠期间伤害|{param6:F1P}",
"低空/高空坠地冲击伤害|{param7:P}/{param8:P}"
]
}
},
"combat2": {
"name": "蹦蹦炸弹",
"info": "投出带来无限快乐的蹦蹦炸弹!\n蹦蹦炸弹会连续弹跳三次每次弹跳都会引发爆炸造成火元素范围伤害。\n\n第三次弹跳后将分裂成许多诡雷。\n诡雷会在接触到敌人或一段时间后爆炸造成火元素范围伤害。\n\n初始拥有2次可使用次数。",
"description": "蹦蹦是可莉的「好朋友」…可莉总是忍不住向人介绍他们。",
"attributes": {
"labels": [
"蹦蹦炸弹伤害|{param1:F1P}",
"诡雷伤害|{param4:F1P}",
"诡雷持续时间|{param5:F1}秒",
"冷却时间|{param6:F1}秒"
]
}
},
"combat3": {
"name": "轰轰火花",
"info": "可莉火力全开!在技能持续时间内,不停召唤轰轰火花攻击附近的敌人,造成火元素范围伤害。",
"description": "骑士团的人相信,可莉从来不被自己的炸弹所伤,一定有幸运星眷顾着她吧…",
"attributes": {
"labels": [
"轰轰火花伤害|{param1:F1P}",
"持续时间|{param5:F1}秒",
"冷却时间|{param2:F1}秒",
"元素能量|{param3:I}"
]
}
},
"passive1": {
"name": "砰砰礼物",
"info": "**蹦蹦炸弹**与普通攻击造成伤害时有50%的几率赋予可莉一朵爆裂火花。\n施放重击时将消耗爆裂火花使本次重击不消耗体力造成的伤害提升50%。"
},
"passive2": {
"name": "火花无限",
"info": "可莉的重击造成暴击后为队伍中所有角色恢复2点元素能量。"
},
"passive3": {
"name": "全是宝藏",
"info": "在小地图上显示周围的**蒙德区域特产**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教导",
"count": 3
},
{
"name": "导能绘卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "封魔绘卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "封魔绘卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "封魔绘卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "封魔绘卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲学",
"count": 4
},
{
"name": "禁咒绘卷",
"count": 4
},
{
"name": "北风之环",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲学",
"count": 6
},
{
"name": "禁咒绘卷",
"count": 6
},
{
"name": "北风之环",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲学",
"count": 12
},
{
"name": "禁咒绘卷",
"count": 9
},
{
"name": "北风之环",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲学",
"count": 16
},
{
"name": "禁咒绘卷",
"count": 12
},
{
"name": "北风之环",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,206 @@
{
"name": "九条裟罗",
"combat1": {
"name": "普通攻击·天狗传弓术",
"info": "**普通攻击**\n进行至多五段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时雷霆的力量会汇聚到她的箭矢上。聚满了雷霆之力的箭矢在命中敌人时造成雷元素伤害。\n处于「乌羽护持」状态下时蓄力完成的箭矢会在命中时留下「乌羽」。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"瞄准射击|{param6:F1P}",
"满蓄力瞄准射击|{param7:P}",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "鸦羽天狗霆雷召咒",
"info": "以天狗之神速向后转移,并唤来乌羽的加护。\n获得持续18秒的「乌羽护持」当九条裟罗发射完成蓄力的箭矢时会消耗「乌羽护持」并在命中的位置留下「乌羽」。\n「乌羽」会在短时间后引发天狗咒雷·伏对范围内敌人造成雷元素伤害并使其范围内的当前场上角色基于九条裟罗的基础攻击力以一定比例获得攻击力加成。\n\n各种天狗咒雷提供的攻击力提升不能叠加效果与持续时间由后生效的为准。",
"description": "天狗一族不乏获取雷元素神之眼的异士。只不过他们操作雷元素时,仍会习惯性诵咒,礼赞雷神。咒曰:\n「礼赞鸣神大权现善信某甲请祈黄雷。娑婆诃」",
"attributes": {
"labels": [
"天狗咒雷·伏 伤害|{param1:F1P}",
"攻击力加成比例|{param2:P}",
"攻击力加成持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "煌煌千道镇式",
"info": "在目标的位置降下天狗咒雷·金刚坏造成雷元素范围伤害。此后天狗咒雷·金刚坏将扩散转为4道连续的天狗咒雷·雷砾造成雷元素范围伤害。\n天狗咒雷·金刚坏与天狗咒雷·雷砾会使其范围内的当前场上角色获得与元素战技「鸦羽天狗霆雷召咒」相同的攻击力加成。\n\n各种天狗咒雷提供的攻击力提升不能叠加效果与持续时间由后生效的为准。",
"description": "裟罗背离天狗之众,又短暂对天领奉行失去了信仰。在打破迷惘之后,这是她重新所找到的,属于自己的雷光。",
"attributes": {
"labels": [
"天狗咒雷·金刚坏 伤害|{param1:F1P}",
"天狗咒雷·雷砾 伤害|{param2:F1P}",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "不动心",
"info": "处于**鸦羽天狗霆雷召咒**的「乌羽护持」状态下时瞄准射击的所需的蓄力时间减少60%。"
},
"passive2": {
"name": "御公仪",
"info": "天狗咒雷·伏命中敌人后将基于九条裟罗的元素充能效率每100%为队伍中所有角色恢复1.2点元素能量。该效果每3秒至多触发一次。"
},
"passive3": {
"name": "检地",
"info": "在稻妻执行探索派遣任务时消耗的时间缩短25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「风雅」的教导",
"count": 3
},
{
"name": "破损的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「风雅」的指引",
"count": 2
},
{
"name": "污秽的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「风雅」的指引",
"count": 4
},
{
"name": "污秽的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「风雅」的指引",
"count": 6
},
{
"name": "污秽的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「风雅」的指引",
"count": 9
},
{
"name": "污秽的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「风雅」的哲学",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "灰烬之心",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「风雅」的哲学",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "灰烬之心",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「风雅」的哲学",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "灰烬之心",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「风雅」的哲学",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "灰烬之心",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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{
"name": "久岐忍",
"combat1": {
"name": "普通攻击·忍流飞刃斩",
"info": "**普通攻击**\n进行至多四段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"重击伤害|{param5:F1P}+{param6:F1P}",
"重击体力消耗|{param7:F1}点",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "越祓雷草之轮",
"info": "编结越祓草轮,消耗一部分生命值,对周围的敌人造成雷元素伤害。\n\n**越祓草轮**\n将跟随当前场上角色。每1.5秒,对周围的敌人造成雷元素伤害,并为范围内的当前场上角色恢复生命值,回复量受益于久岐忍的生命值上限。\n\n施放该技能所消耗的生命值至多使久岐忍的生命值降低至20%。",
"description": "鸣草结环,系于腰际,以驱邪祟。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"越祓草轮治疗量|{param2:F1P}生命值上限+{param3:I}",
"越祓草轮伤害|{param4:F1P}",
"技能消耗|{param5:P}当前生命值",
"持续时间|{param6:F1}秒",
"冷却时间|{param7:F1}秒"
]
}
},
"combat3": {
"name": "御咏鸣神刈山祭",
"info": "将退邪之刃刺入地面,在前方创造清净邪物的结界,基于久岐忍的生命值上限,对其中的敌人持续造成雷元素伤害。\n施放时若久岐忍的生命值低于或等于50%,结界的持续时间将会延长。",
"description": "原本是用于割除杂草,祈祷来年丰收的祭祷之术,忍在结束巫女生涯后,也并未将此忘记。",
"attributes": {
"labels": [
"单次伤害|{param1:F1P}生命值上限",
"总伤害|{param2:F1P}/{param3:F1P}生命值上限",
"持续时间|{param4:F1}秒/{param5:F1}秒",
"冷却时间|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "破笼之志",
"info": "久岐忍的生命值不高于50%时治疗加成提升15%。"
},
"passive2": {
"name": "安心之所",
"info": "基于久岐忍的元素精通,**越祓雷草之轮**获得以下提升:\n·治疗量提升值元素精通的75%\n·伤害提升值元素精通的25%。"
},
"passive3": {
"name": "久时的祝祷",
"info": "在稻妻执行时长为20小时的探索派遣任务时获得的奖励增加25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「风雅」的教导",
"count": 3
},
{
"name": "浮游干核",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「风雅」的指引",
"count": 2
},
{
"name": "浮游幽核",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「风雅」的指引",
"count": 4
},
{
"name": "浮游幽核",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「风雅」的指引",
"count": 6
},
{
"name": "浮游幽核",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「风雅」的指引",
"count": 9
},
{
"name": "浮游幽核",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「风雅」的哲学",
"count": 4
},
{
"name": "浮游晶化核",
"count": 4
},
{
"name": "祸神之禊泪",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「风雅」的哲学",
"count": 6
},
{
"name": "浮游晶化核",
"count": 6
},
{
"name": "祸神之禊泪",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「风雅」的哲学",
"count": 12
},
{
"name": "浮游晶化核",
"count": 9
},
{
"name": "祸神之禊泪",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「风雅」的哲学",
"count": 16
},
{
"name": "浮游晶化核",
"count": 12
},
{
"name": "祸神之禊泪",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,205 @@
{
"name": "莱依拉",
"combat1": {
"name": "普通攻击·熠辉轨度剑",
"info": "**普通攻击**\n进行至多三段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"重击伤害|{param4:F1P}+{param5:F1P}",
"重击体力消耗|{param6:F1}点",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "垂裳端凝之夜",
"info": "展开安眠帷幕护盾,并造成冰元素范围伤害。\n安眠帷幕护盾的伤害吸收量受益于莱依拉的生命值上限并对冰元素伤害有250%的吸收效果。展开护盾时,为莱依拉施加短暂的冰元素附着。\n\n**晚星与飞星**\n安眠帷幕护盾在持续期间内将每1.5秒产生1枚依附其上的晚星处于该护盾庇护下的角色施放元素战技时也将产生2枚晚星每0.3秒至多通过这种方式产生一次晚星至多同时拥有4枚晚星。\n安眠帷幕护盾的晚星达到4枚后若附近存在敌人晚星将转化为自行索敌的飞星依次发射对命中的敌人造成冰元素伤害。\n安眠帷幕护盾持续时间结束或被破坏时晚星将会一同消失。若已经转换为飞星开始发射飞星将继续存在直至这一轮发射完毕。\n\n一轮飞星全部发射完成之前无法产生新的晚星。",
"description": "「我与她像两位未曾谋面的神匠,同坐在一个椅垫上,同描绣一朵梦之花。」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"飞星伤害|{param2:F1P}",
"护盾基础吸收量|{param3:F1P}生命值上限+{param4:I}",
"护盾持续时间|{param5:F1}秒",
"冷却时间|{param6:F1}秒"
]
}
},
"combat3": {
"name": "星流摇床之梦",
"info": "释放帮助入眠的饰梦天球,持续发射星光弹攻击领域内的敌人,造成冰元素伤害。\n星光弹命中后将为附近的安眠帷幕护盾产生1枚晚星。每个安眠帷幕护盾每0.5秒至多通过这种方式获得1枚晚星。",
"description": "「睡吧,睡吧,我知道那诸多星轨在你梦中,诸多命运在你朦胧的睡眼前展露。」",
"attributes": {
"labels": [
"星光弹伤害|{param1:F1P}生命值上限",
"持续时间|{param2:F1}秒",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "如光骤现",
"info": "**安眠帷幕护盾**在存在期间,每获得一枚晚星时,将产生深眠效果:\n·处于安眠帷幕护盾庇护下的角色护盾强效提升6%\n·该效果至多叠加4次持续直到安眠帷幕护盾消失。"
},
"passive2": {
"name": "勿扰沉眠",
"info": "**垂裳端凝之夜**发射的飞星造成的伤害提高提高值相当于莱依拉生命值上限的1.5%。"
},
"passive3": {
"name": "叠影的梦兆",
"info": "合成角色天赋素材时有10%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「巧思」的教导",
"count": 3
},
{
"name": "导能绘卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「巧思」的指引",
"count": 2
},
{
"name": "封魔绘卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「巧思」的指引",
"count": 4
},
{
"name": "封魔绘卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「巧思」的指引",
"count": 6
},
{
"name": "封魔绘卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「巧思」的指引",
"count": 9
},
{
"name": "封魔绘卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「巧思」的哲学",
"count": 4
},
{
"name": "禁咒绘卷",
"count": 4
},
{
"name": "无心的渊镜",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「巧思」的哲学",
"count": 6
},
{
"name": "禁咒绘卷",
"count": 6
},
{
"name": "无心的渊镜",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「巧思」的哲学",
"count": 12
},
{
"name": "禁咒绘卷",
"count": 9
},
{
"name": "无心的渊镜",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「巧思」的哲学",
"count": 16
},
{
"name": "禁咒绘卷",
"count": 12
},
{
"name": "无心的渊镜",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,208 @@
{
"name": "丽莎",
"combat1": {
"name": "普通攻击·指尖雷暴",
"info": "**普通攻击**\n进行至多四段的电击造成雷元素伤害。\n\n**重击**\n消耗一定体力短暂咏唱后造成雷元素范围伤害。\n\n**下落攻击**\n凝聚雷电的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成雷元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"重击伤害|{param5:P}",
"重击体力消耗|{param6:F1}点",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "苍雷",
"info": "导引雷电的力量,把麻烦的东西都清理干净。\n\n**点按**\n放出能自行索敌的球形闪电。\n命中时会造成雷元素伤害并对小范围内的敌人施加至多叠加3层的引雷状态。\n\n**长按**\n持续咏唱后召唤雷电从天而降对附近的所有敌人造成大量雷元素伤害。\n对处于引雷状态下的敌人会根据叠加层数造成大量额外伤害并清除引雷效果。",
"description": "雷电的颜色就是蔷薇魔女的颜色。",
"attributes": {
"labels": [
"点按伤害|{param6:F1P}",
"点按冷却时间|{param7:F1}秒",
"无引雷长按伤害|{param1:P}",
"一层引雷长按伤害|{param2:P}",
"二层引雷长按伤害|{param3:P}",
"三层引雷长按伤害|{param4:P}",
"长按冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "蔷薇的雷光",
"info": "召唤蔷薇雷光,释放强大的雷电之力,击退周围的敌人并造成雷元素伤害。\n存在期间内蔷薇雷光会持续放电攻击附近的敌人造成雷元素伤害。",
"description": "这朵蔷薇固然美丽,却也有着致命的刺。",
"attributes": {
"labels": [
"放电伤害|{param1:F1P}",
"持续时间|{param2:F1}秒",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "电感余震",
"info": "重击命中时,会为敌人附加**苍雷**的引雷效果。"
},
"passive2": {
"name": "静电场力",
"info": "敌人受到**蔷薇的雷光**攻击后降低15%防御力持续10秒。"
},
"passive3": {
"name": "药剂通识",
"info": "合成药剂时有20%概率返还部分合成材料。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「诗文」的教导",
"count": 3
},
{
"name": "史莱姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「诗文」的指引",
"count": 2
},
{
"name": "史莱姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「诗文」的指引",
"count": 4
},
{
"name": "史莱姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「诗文」的指引",
"count": 6
},
{
"name": "史莱姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「诗文」的指引",
"count": 9
},
{
"name": "史莱姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「诗文」的哲学",
"count": 4
},
{
"name": "史莱姆原浆",
"count": 4
},
{
"name": "东风之爪",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「诗文」的哲学",
"count": 6
},
{
"name": "史莱姆原浆",
"count": 6
},
{
"name": "东风之爪",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「诗文」的哲学",
"count": 12
},
{
"name": "史莱姆原浆",
"count": 9
},
{
"name": "东风之爪",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「诗文」的哲学",
"count": 16
},
{
"name": "史莱姆原浆",
"count": 12
},
{
"name": "东风之爪",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,210 @@
{
"name": "琳妮特",
"combat1": {
"name": "普通攻击·迅捷礼刺剑",
"info": "**普通攻击**\n进行至多四段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}+{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "谜影障身法",
"info": "挥舞斗篷,击出谜影突刺,造成风元素伤害。\n谜影突刺命中敌人时将为琳妮特恢复生命值回复量基于琳妮特的生命值上限并在此后的4秒内每秒将消耗一定的生命值。\n依据点按、长按以不同的方式击出谜影突刺。\n\n**点按**\n迅速击出谜影突刺。 \n\n**长按**\n琳妮特以「谜身影盗」的姿态疾走并对附近的敌人施加「刺影征标」。期间可以控制疾走的方向并能通过再次施放技能提前结束疾走状态。\n疾走结束时琳妮特将击出谜影突刺。若附近存在具有刺影征标的敌人琳妮特将在击出谜影突刺前高速闪掠接近该敌人。\n\n同时至多有一名敌人具有琳妮特自身施加的刺影征标。与具有刺影征标的敌人距离过远时将移除该刺影征标。\n\n**始基力:荒性**\n每隔一段时间琳妮特击出谜影突刺时将唤出流涌之刃造成具有荒性的风元素伤害。",
"description": "「现在就将视线转回台上,继续观赏表演吧。当我再次出现,就会是在你意想不到的地方了。」",
"attributes": {
"labels": [
"谜影突刺伤害|{param1:F1P}",
"流涌之刃伤害|{param3:F1P}",
"流涌之刃间隔|{param8:F1}秒",
"命中治疗量|{param4:P}生命值上限",
"生命值消耗|{param6:P}当前生命值/秒",
"长按最大持续时间|{param9:F1}秒",
"冷却时间|{param7:F1}秒"
]
}
},
"combat3": {
"name": "魔术·运变惊奇",
"info": "琳妮特高举斗篷造成风元素范围伤害,用惊人的手法变出巨大的惊奇猫猫盒!\n\n**惊奇猫猫盒**\n·能够持续嘲讽周围的敌人吸引敌人攻击\n·将周期性对附近的敌人造成风元素伤害\n·惊奇猫猫盒接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,周期性对附近的敌人追加发射彩练术弹,造成该元素的伤害。\n元素转化在技能持续期间仅会发生一次。",
"description": "「就看向这个方向,看仔细。这是独属于我们的,奇迹时刻。」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"惊奇猫猫盒伤害|{param2:F1P}",
"彩练术弹伤害|{param3:F1P}",
"惊奇猫猫盒持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "巧施协同",
"info": "施放**魔术·运变惊奇**后的10秒内队伍中分别存在1/2/3/4种元素类型的角色时队伍中所有角色的攻击力分别提升8%/12%/16%/20%。"
},
"passive2": {
"name": "道具完备",
"info": "**魔术·运变惊奇**召唤的惊奇猫猫盒发生了元素转化后琳妮特元素爆发造成的伤害提升15%,效果持续至该惊奇猫猫盒持续时间结束。"
},
"passive3": {
"name": "点位记忆法",
"info": "在小地图上显示周围**复苏水团**的位置并使接触复苏水团时恢复的水中耐力与生命值提升25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「秩序」的教导",
"count": 3
},
{
"name": "啮合齿轮",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「秩序」的指引",
"count": 2
},
{
"name": "机关正齿轮",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「秩序」的指引",
"count": 4
},
{
"name": "机关正齿轮",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「秩序」的指引",
"count": 6
},
{
"name": "机关正齿轮",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「秩序」的指引",
"count": 9
},
{
"name": "机关正齿轮",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「秩序」的哲学",
"count": 4
},
{
"name": "奇械机芯齿轮",
"count": 4
},
{
"name": "亘古树海之一瞬",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「秩序」的哲学",
"count": 6
},
{
"name": "奇械机芯齿轮",
"count": 6
},
{
"name": "亘古树海之一瞬",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「秩序」的哲学",
"count": 12
},
{
"name": "奇械机芯齿轮",
"count": 9
},
{
"name": "亘古树海之一瞬",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「秩序」的哲学",
"count": 16
},
{
"name": "奇械机芯齿轮",
"count": 12
},
{
"name": "亘古树海之一瞬",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,213 @@
{
"name": "林尼",
"combat1": {
"name": "普通攻击·迫牌易位式",
"info": "**普通攻击**\n进行至多四段的连续弓箭射击。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时火焰的力量会在箭矢上持续积聚并随攻击发射出去。根据蓄力时间长短能造成不同的效果\n·一段蓄力射出附有火元素的箭矢造成火元素伤害\n·二段蓄力发射隐具魔术箭造成火元素伤害并在命中后召唤一顶「怪笑猫猫帽」。\n发射隐具魔术箭时当林尼的生命值高于60%时林尼将消耗一部分生命值并获得一层「隐具余数」该效果至多叠加5层会在脱离战斗30秒后清除。\n通过这种方式至多使林尼的生命值降低至60%。\n\n**怪笑猫猫帽**\n·能够嘲讽周围的敌人吸引敌人攻击。每名敌人每5秒只能被怪笑猫猫帽嘲讽一次\n·耐久度按比例继承林尼的生命值上限\n·被摧毁或持续时间结束时会对周围的一名敌人发射**礼花术弹**,造成火元素伤害。\n至多同时存在1顶怪笑猫猫帽。\n\n**始基力:芒性**\n每隔一段时间隐具魔术箭将在命中的位置降下灵息之刺造成具有芒性的火元素伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}",
"下坠期间伤害|{param6:F1P}",
"低空/高空坠地冲击伤害|{param7:F1P}/{param8:F1P}",
"瞄准射击|{param9:F1P}",
"一段蓄力瞄准射击|{param10:F1P}",
"隐具魔术箭伤害|{param11:F1P}",
"生命值消耗|{param12:P}生命值上限",
"怪笑猫猫帽继承生命|{param13:P}",
"怪笑猫猫帽持续时间|{param14:F1}秒",
"礼花术弹伤害|{param15:F1P}",
"灵息之刺伤害|{param16:F1P}",
"灵息之刺间隔|{param17:F1}秒"
]
}
},
"combat2": {
"name": "眩惑光戏法",
"info": "林尼挥动礼帽,引爆惊喜的礼花。\n施放时将清除已有的「隐具余数」对前方的敌人造成火元素范围伤害。根据清除的层数提升造成的伤害并基于林尼的生命值上限为林尼恢复生命值。\n\n场上存在林尼自己创造的怪笑猫猫帽时礼花将使其猛烈爆炸造成等同于礼花术弹伤害的火元素范围伤害。\n通过这种方式引爆怪笑猫猫帽造成的伤害视为重击伤害。",
"description": "「众所周知,魔术师经常用的手法就是故意引导观众的注意力…对,在你看向这边的同时,那边的帽子和助手就都不见了,怎么样,很有趣吧。」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"技能伤害加成|{param2:F1P}攻击力/层",
"恢复生命值|{param3:P}/层",
"冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "大魔术·灵迹巡游",
"info": "林尼施展魔术,化形为能够快速移动的「怪笑帽帽猫」。(并不是「怪笑猫猫帽」。这是两个不同的演出道具!)\n怪笑帽帽猫接近敌人时会对身边的敌人降下焰火对每个敌人造成至多一次火元素伤害。持续时间结束时林尼将解除怪笑帽帽猫引爆华丽的礼花造成火元素范围伤害召唤一顶怪笑猫猫帽并获得一层「隐具余数」。\n\n可以主动解除怪笑帽帽猫。",
"description": "「那就让你们稍微见识一下吧,要看仔细咯,这是仅属于我们的,独一无二的,奇迹时刻!」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"引爆礼花伤害|{param2:F1P}",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "惊险演出",
"info": "如果林尼通过发射**隐具魔术箭**消耗了生命值该隐具魔术箭召唤的怪笑猫猫帽命中敌人时会为林尼恢复3点元素能量并且基于攻击力的80%提高造成的伤害。"
},
"passive2": {
"name": "完场喝彩",
"info": "林尼对处于火元素影响下的敌人造成的伤害,将以以下方式提升:\n·基础提升60%\n·队伍中林尼以外每个元素类型为火元素的角色提升20%。\n通过上述方式至多使林尼对处于火元素影响下的敌人造成的伤害提升100%。"
},
"passive3": {
"name": "琐碎观察术",
"info": "在小地图上显示周围的**枫丹区域特产**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「公平」的教导",
"count": 3
},
{
"name": "新兵的徽记",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「公平」的指引",
"count": 2
},
{
"name": "士官的徽记",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「公平」的指引",
"count": 4
},
{
"name": "士官的徽记",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「公平」的指引",
"count": 6
},
{
"name": "士官的徽记",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「公平」的指引",
"count": 9
},
{
"name": "士官的徽记",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「公平」的哲学",
"count": 4
},
{
"name": "尉官的徽记",
"count": 4
},
{
"name": "原初绿洲之初绽",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「公平」的哲学",
"count": 6
},
{
"name": "尉官的徽记",
"count": 6
},
{
"name": "原初绿洲之初绽",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「公平」的哲学",
"count": 12
},
{
"name": "尉官的徽记",
"count": 9
},
{
"name": "原初绿洲之初绽",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「公平」的哲学",
"count": 16
},
{
"name": "尉官的徽记",
"count": 12
},
{
"name": "原初绿洲之初绽",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,210 @@
{
"name": "米卡",
"combat1": {
"name": "普通攻击·西风枪术·镝传",
"info": "**普通攻击**\n结合手弩与长枪进行至多五段的连击。\n\n**重击**\n消耗一定体力向前方突进对路径上的敌人造成伤害。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}+{param5:F1P}",
"五段伤害|{param6:F1P}",
"重击伤害|{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "星霜的流旋",
"info": "利用手弩攻击敌人,并为队伍中附近的所有角色赋予灵风状态。处于灵风状态下的角色处于场上时,攻击速度将获得提升。\n依据点按、长按以不同的方式产生效果。\n\n**点按**\n快速发射能够穿透敌人的霜流矢对触及的敌人造成冰元素伤害。\n\n**长按**\n进行瞄准并对一名瞄准锁定的敌人发射冰星信标造成冰元素伤害。冰星信标命中后将升空爆裂向周围至多3名其他敌人发射冰星破片造成冰元素伤害。",
"description": "霜天之下,其为星芒。",
"attributes": {
"labels": [
"霜流矢伤害|{param1:F2P}",
"冰星信标伤害|{param2:F2P}",
"冰星破片伤害|{param3:F2P}",
"攻击速度提升|{param4:P}",
"灵风持续时间|{param5:F1}秒",
"冷却时间|{param6:F1}秒"
]
}
},
"combat3": {
"name": "苍翎的颂愿",
"info": "从骑士团的诵祷中导引鼓舞伙伴奋勇前行的力量,为队伍中附近的所有角色恢复生命值,回复量受益于米卡的生命值上限,并为其施加鹰翎状态。\n\n**鹰翎**\n处于鹰翎状态下的当前场上角色在普通攻击命中敌人时米卡将为其恢复生命值回复量受益于米卡的生命值上限。\n处于这种状态下的角色短时间内至多通过这种方式恢复一次生命值。",
"description": "「逆境中心怀希望、顺遂时不忘警戒…因为那洁白的翎羽,终将引领迷途的旅者。」",
"attributes": {
"labels": [
"施放治疗量|{param2:F1P}生命值上限+{param1:I}",
"鹰翎治疗量|{param4:F1P}生命值上限+{param3:I}",
"鹰翎治疗间隔|{param5:F1}秒",
"鹰翎持续时间|{param6:F1}秒",
"冷却时间|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "速射牵制",
"info": "在下列情况下,**星霜的流旋**的灵风状态将获得侦明效果强化使角色处于场上时造成的物理伤害提升10%\n·霜流矢命中超过1名敌人时每额外命中1名敌人就产生1层侦明效果\n·冰星破片命中敌人时将产生1层侦明效果。每枚冰星破片只能触发1次。\n\n灵风状态的侦明效果至多叠加3层在持续期间内重复施放星霜的流旋时将移除原有的灵风状态与其侦明效果。"
},
"passive2": {
"name": "地貌测绘",
"info": "同时处于**苍翎的颂愿**的鹰翎状态与**星霜的流旋**的灵风状态下的当前场上角色在攻击造成暴击时灵风状态将产生1层固有天赋「速射牵制」的侦明效果。在一次灵风状态的持续期间内通过这种方式至多产生1层侦明效果。\n此外灵风状态下侦明效果叠加层数上限提升1层。\n需要解锁固有天赋「速射牵制」。"
},
"passive3": {
"name": "勘界定标",
"info": "在小地图上显示周围的**蒙德区域特产**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「诗文」的教导",
"count": 3
},
{
"name": "新兵的徽记",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「诗文」的指引",
"count": 2
},
{
"name": "士官的徽记",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「诗文」的指引",
"count": 4
},
{
"name": "士官的徽记",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「诗文」的指引",
"count": 6
},
{
"name": "士官的徽记",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「诗文」的指引",
"count": 9
},
{
"name": "士官的徽记",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「诗文」的哲学",
"count": 4
},
{
"name": "尉官的徽记",
"count": 4
},
{
"name": "无心的渊镜",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「诗文」的哲学",
"count": 6
},
{
"name": "尉官的徽记",
"count": 6
},
{
"name": "无心的渊镜",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「诗文」的哲学",
"count": 12
},
{
"name": "尉官的徽记",
"count": 9
},
{
"name": "无心的渊镜",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「诗文」的哲学",
"count": 16
},
{
"name": "尉官的徽记",
"count": 12
},
{
"name": "无心的渊镜",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,217 @@
{
"name": "莫娜",
"combat1": {
"name": "普通攻击·因果点破",
"info": "**普通攻击**\n进行至多四段的水花攻击造成水元素伤害。\n\n**重击**\n消耗一定体力短暂咏唱后造成水元素范围伤害。\n\n**下落攻击**\n凝聚水元素的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成水元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"重击伤害|{param5:P}",
"重击体力消耗|{param6:F1}点",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "水中幻愿",
"info": "聚集水花汇成命运的虚影。\n\n**虚影**\n具有如下特性\n·持续嘲讽周围的敌人吸引火力\n·持续对附近的敌人造成水元素伤害\n·持续时间结束时虚影破裂造成水元素范围伤害。\n\n**长按**\n借助水流之势迅速后退并唤出虚影。\n\n场上同时只能存在一个通过水中幻愿创造的虚影。",
"description": "高深的占星术士一直试图制造自身的虚影来转嫁将要到来的厄运。但是如此嘲讽厄运的人,莫娜应该是提瓦特第一个。",
"attributes": {
"labels": [
"持续伤害|{param1:F1P}",
"爆裂伤害|{param2:P}",
"冷却时间|{param5:F1}秒"
]
}
},
"combatsp": {
"name": "虚实流动",
"info": "**替代冲刺**\n隐入流水以消耗体力为代价化为激流快速移动。\n\n在虚实流动状态下莫娜可以在水面上高速移动。\n结束虚实流动现身时对周围的敌人施加潮湿状态。",
"description": "这是莫娜能办到,她老师却办不到的事情。无关水元素神之眼,毕竟她老师又不会被追着教育。",
"attributes": {
"labels": [
"启动体力消耗|{param1:F2}点",
"持续体力消耗|每秒{param2:F2}点"
]
}
},
"combat3": {
"name": "星命定轨",
"info": "凝聚粼粼的水波,倒映出虚幻星空,对大范围内的敌人施加泡影状态。\n\n**泡影**\n以星相的气泡包裹敌人施加潮湿状态。较弱的敌人会被禁锢在泡影中无法行动。\n处于泡影影响下的敌人受到伤害时会产生以下效果\n·对敌人施加星异的伤害加成效果并以此提高这一次造成的伤害\n·解除泡影效果并额外造成一次水元素伤害。\n\n**星异**\n持续时间内提高受到的伤害。",
"description": "自从神的目光开始牵引着天上的光明,命运自此被称之为命运。",
"attributes": {
"labels": [
"泡影持续时间|{param1:F1}秒",
"泡影破裂伤害|{param2:P}",
"伤害加成|{param10:P}",
"星异持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "「老太婆来抓我啊!」",
"info": "进入**虚实流动**状态2秒后如果周围存在敌人则自动凝聚一个虚影。\n通过这种方式产生的虚影持续2秒造成的破裂伤害相当于**水中幻愿**伤害的50%。"
},
"passive2": {
"name": "「托付于命运吧!」",
"info": "莫娜的水元素伤害加成获得额外提升提升程度相当于她的元素充能效率的20%。"
},
"passive3": {
"name": "运行原理",
"info": "合成武器突破素材时有25%概率返还部分合成材料。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗争」的教导",
"count": 3
},
{
"name": "骗骗花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗争」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗争」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗争」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗争」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗争」的哲学",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "北风之环",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗争」的哲学",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "北风之环",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗争」的哲学",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "北风之环",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗争」的哲学",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "北风之环",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,213 @@
{
"name": "纳西妲",
"combat1": {
"name": "普通攻击·行相",
"info": "**普通攻击**\n对前方进行至多四段的攻击造成草元素伤害。\n\n**重击**\n消耗一定体力短暂咏唱后对前方区域造成草元素范围伤害。\n\n**下落攻击**\n凝聚草元素的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成草元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"重击伤害|{param5:F1P}",
"重击体力消耗|{param6:F1}点",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "所闻遍计",
"info": "在身边施以草木之业缚造成草元素范围伤害并对命中的至多8名敌人施加蕴种印。\n长按时将以不同的方式施放。\n\n**长按**\n进入瞄准状态以选定一定范围内一定数量的敌人并在该状态下提高纳西妲的抗打断能力。\n长按结束时对选定的敌人造成草元素伤害并为其施加蕴种印。\n瞄准状态至多持续5秒至多选定8名敌人。\n\n**蕴种印**\n处于蕴种印状态下的敌人将在一定距离内互相连结。\n对处于蕴种印状态下的敌人触发元素反应以及在该敌人受到草原核包含烈绽放、超绽放造成的伤害后纳西妲将基于攻击力与元素精通对该敌人及其所处连结中的所有敌人释放灭净三业造成草元素伤害。\n短时间内至多触发一次灭净三业。",
"description": "草木之神既已于空藏中照见诸法实相,乃可究尽三际因缘起灭之机。",
"attributes": {
"labels": [
"点按伤害|{param1:F1P}",
"长按伤害|{param2:F1P}",
"灭净三业伤害|{param3:F1P}攻击力+{param4:F1P}元素精通",
"灭净三业触发间隔|{param5:F1}秒",
"蕴种印持续时间|{param6:F1}秒",
"点按冷却时间|{param7:F1}秒",
"长按冷却时间|{param8:F1}秒"
]
}
},
"combat3": {
"name": "心景幻成",
"info": "将梦想的殿堂具现,展开「摩耶之殿」领域。\n\n领域展开时队伍中若存在以下元素类型的角色将分别产生对应的效果\n·火元素当纳西妲处于摩耶之殿当中时提升元素战技「所闻遍计」的灭净三业造成的伤害\n·雷元素当纳西妲处于摩耶之殿当中时降低元素战技「所闻遍计」的灭净三业触发的间隔时间\n·水元素延长摩耶之殿的持续时间。\n\n展开领域时若上述元素类型的角色数量有至少2名产生的对应效果将进一步增强。\n\n纳西妲即使处于队伍后台只要该队伍处于摩耶之殿当中依旧能获得上述效果的提升。",
"description": "在智慧之神的眼中,或许森罗万象也不过是颠倒幻成的摩耶之梦。",
"attributes": {
"labels": [
"火:伤害提升|1名角色{param1:F1P}",
"火:伤害提升|2名角色{param2:F1P}",
"雷:间隔降低|1名角色{param3:F2}秒",
"雷:间隔降低|2名角色{param4:F2}秒",
"水:持续时间延长|1名角色{param5:F2}秒",
"水:持续时间延长|2名角色{param6:F2}秒",
"基础持续时间|{param7:F1}秒",
"冷却时间|{param8:F1}秒",
"元素能量|{param9:I}"
]
}
},
"passive1": {
"name": "净善摄受明论",
"info": "施放**心景幻成**时,摩耶之殿将获得以下效果:\n依据队伍中元素精通最高的角色的元素精通数值的25%,提高领域内当前场上角色的元素精通。\n通过这种方式至多提升250点元素精通。"
},
"passive2": {
"name": "慧明缘觉智论",
"info": "基于纳西妲元素精通超过200点的部分每1点元素精通能使**所闻遍计**的灭净三业造成的伤害提升0.1%暴击率提升0.03%。\n通过这种方式至多使灭净三业造成的伤害提升80%暴击率提升24%。"
},
"passive3": {
"name": "诸相随念净行",
"info": "纳西妲能够通过**所闻遍计**,与一定范围内的部分采集物进行交互。\n或许还有其他的效果…"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「巧思」的教导",
"count": 3
},
{
"name": "蕈兽孢子",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「巧思」的指引",
"count": 2
},
{
"name": "荧光孢粉",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「巧思」的指引",
"count": 4
},
{
"name": "荧光孢粉",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「巧思」的指引",
"count": 6
},
{
"name": "荧光孢粉",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「巧思」的指引",
"count": 9
},
{
"name": "荧光孢粉",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「巧思」的哲学",
"count": 4
},
{
"name": "孢囊晶尘",
"count": 4
},
{
"name": "傀儡的悬丝",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「巧思」的哲学",
"count": 6
},
{
"name": "孢囊晶尘",
"count": 6
},
{
"name": "傀儡的悬丝",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「巧思」的哲学",
"count": 12
},
{
"name": "孢囊晶尘",
"count": 9
},
{
"name": "傀儡的悬丝",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「巧思」的哲学",
"count": 16
},
{
"name": "孢囊晶尘",
"count": 12
},
{
"name": "傀儡的悬丝",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,208 @@
{
"name": "那维莱特",
"combat1": {
"name": "普通攻击·如水从平",
"info": "**普通攻击**\n轻挥权杖驱动浪涛进行至多三段的攻击造成水元素伤害。\n\n**重击蓄力·诉论心证**\n蓄力时那维莱特汇聚源水之力逐渐构成仲裁的徽记。在这种状态下那维莱特能够进行移动与改变朝向并吸收一定范围内的源水之滴。\n每吸收一枚源水之滴都会加快徽记形成的速度并为那维莱特恢复生命值。\n停止蓄力时若徽记尚不完满将进行重击若已经完满则将转为进行重击·衡平推裁。\n\n**重击**\n消耗一定体力以迸发的水环猛击敌人造成水元素范围伤害。\n\n**重击·衡平推裁**\n释放汹涌的洪流对前方直线区域内的敌人持续造成水元素范围伤害。\n重击·衡平推裁不消耗体力持续3秒。\n若生命值高于50%,那维莱特在施放时将持续消耗生命值。\n\n**下落攻击**\n凝聚水元素的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成水元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"重击伤害|{param4:F1P}",
"重击体力消耗|{param6:F1}点",
"重击·衡平推裁持续伤害|{param5:F2P}生命值上限",
"恢复生命值|{param7:F1P}生命值上限/枚",
"损失生命值|{param8:F1P}生命值上限/{param9:F1}秒",
"下坠期间伤害|{param11:F1P}",
"低空/高空坠地冲击伤害|{param12:P}/{param13:P}"
]
}
},
"combat2": {
"name": "泪水啊,我必偿还",
"info": "降下汹涌的水瀑基于那维莱特的生命值上限对前方的敌人造成水元素范围伤害命中敌人后将在敌人附近产生3枚源水之滴。\n\n**始基力:芒性**\n每隔一段时间在降下汹涌的水瀑后将降下穿透敌人的灵息之刺造成具有芒性的水元素伤害。",
"description": "「法律可以遏制诸般罪行,但它并不能消除罪恶本身。」",
"attributes": {
"labels": [
"技能伤害|{param1:F2P}生命值上限",
"灵息之刺伤害|{param2:F1P}",
"灵息之刺间隔|{param5:F1}秒",
"源水之滴持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "潮水啊,我已归来",
"info": "释放迸发的骇浪基于那维莱特的生命值上限造成水元素范围伤害短暂间隔后在附近降下2道水瀑造成范围较小的水元素伤害并在前方一定范围内产生6枚源水之滴。",
"description": "「法律在颁布后方才成立,而在此之上,自然的法则从亘古以来便约束着全部的种类与世代。」",
"attributes": {
"labels": [
"技能伤害|{param1:F2P}生命值上限",
"水瀑伤害|{param2:F2P}生命值上限",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "古海孑遗的权柄",
"info": "队伍中的角色对敌人触发蒸发、冻结、感电、绽放、水元素扩散或水元素结晶反应时将为那维莱特产生持续30秒至多叠加3层的「遗龙之荣」效果使重击·衡平推裁造成原本110%/125%/160%的伤害。\n每种元素反应产生的「遗龙之荣」分别独立存在。"
},
"passive2": {
"name": "至高仲裁的纪律",
"info": "基于当前生命值超出生命值上限30%的部分每1%使那维莱特获得0.6%水元素伤害加成通过这种方式至多提升30%。"
},
"passive3": {
"name": "汇聚如浪潮一般",
"info": "队伍中自己的角色进行水下冲刺时移动速度提升15%。\n无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「公平」的教导",
"count": 3
},
{
"name": "异海凝珠",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「公平」的指引",
"count": 2
},
{
"name": "异海之块",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「公平」的指引",
"count": 4
},
{
"name": "异海之块",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「公平」的指引",
"count": 6
},
{
"name": "异海之块",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「公平」的指引",
"count": 9
},
{
"name": "异海之块",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「公平」的哲学",
"count": 4
},
{
"name": "异色结晶石",
"count": 4
},
{
"name": "亘古树海之一瞬",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「公平」的哲学",
"count": 6
},
{
"name": "异色结晶石",
"count": 6
},
{
"name": "亘古树海之一瞬",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「公平」的哲学",
"count": 12
},
{
"name": "异色结晶石",
"count": 9
},
{
"name": "亘古树海之一瞬",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「公平」的哲学",
"count": 16
},
{
"name": "异色结晶石",
"count": 12
},
{
"name": "亘古树海之一瞬",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,208 @@
{
"name": "妮露",
"combat1": {
"name": "普通攻击·弦月舞步",
"info": "**普通攻击**\n进行至多三段的连续剑击。\n\n**重击**\n消耗一定体力进行一次旋转斩击。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"重击伤害|{param4:F1P}+{param5:F1P}",
"重击体力消耗|{param6:F1}点",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "七域舞步",
"info": "展开「翩转」状态,基于妮露的生命值上限,对身边的敌人造成水元素伤害。\n在翩转状态下妮露在进行普通攻击或施放元素战技时将转为分别进行「剑舞步」与「旋舞步」造成的伤害转为无法被附魔覆盖、视为元素战技伤害的水元素伤害。\n\n在这种状态下妮露的第三段舞步将移除翩转状态并依据第三段舞步的类型分别产生如下效果\n·剑舞步释放一道水月对触及的敌人造成水元素伤害并为妮露赋予祷月状态。在此状态下她进行普通攻击时将转为进行剑舞步并在进行最后一击时释放水月\n·旋舞步施展一道涤空水轮造成水元素范围伤害并产生会跟随自己的当前场上角色行动的净天水环持续为其中的敌人施加潮湿状态。\n\n在翩转或祷月状态下时妮露无法进行重击这些状态将会在妮露退场时解除。",
"description": "「她纤巧的足尖轻轻点过水面,摇漾的涟光宛如七天的流绚。」",
"attributes": {
"labels": [
"技能伤害|{param1:F2P}生命值上限",
"剑舞步/旋舞步一段伤害|{param6:F2P}/{param2:F2P}生命值上限",
"剑舞步/旋舞步二段伤害|{param7:F2P}/{param3:F2P}生命值上限",
"水月/水轮伤害|{param4:F2P}/{param5:F2P}生命值上限",
"翩转持续时间|{param11:F1}秒",
"祷月持续时间|{param10:F1}秒",
"净天水环持续时间|{param8:F1}秒",
"冷却时间|{param9:F1}秒"
]
}
},
"combat3": {
"name": "浮莲舞步·远梦聆泉",
"info": "进行远梦聆泉之舞,绽开遥水莲华,基于妮露的生命值上限,造成水元素范围伤害,并为命中的敌人施加「永世流沔」状态。\n短暂间隔后处于永世流沔状态下的敌人将受到水元素伤害。",
"description": "「纵然我们不曾将那遥远的梦目睹,唯有这支舞,仍将似梦的遐景摹录。」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}生命值上限",
"永世流沔伤害|{param2:F1P}生命值上限",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "折旋落英之庭",
"info": "队伍中所有角色的元素类型均为草元素与水元素,并且至少有一名草元素角色、一名水元素角色时:\n妮露完成**七域舞步**的第三段舞步会为附近的所有角色赋予持续30秒的「金杯的丰馈」状态。\n处于金杯的丰馈状态下的角色受到草元素攻击会使附近的所有角色元素精通提升100点持续10秒此外触发绽放反应时将取代草原核产生「丰穰之核」。\n相比草原核丰穰之核在产生后将迅速迸发并且具有更大的影响范围。\n丰穰之核无法触发超绽放与烈绽放反应与草原核共享数量上限。丰穰之核的攻击视为绽放反应的草原核的攻击。\n当队伍中角色的元素类型不满足本固有天赋的条件时将移除已有的金杯的丰馈效果。"
},
"passive2": {
"name": "翩舞永世之梦",
"info": "基于妮露生命值上限超过30000的部分每1000点生命值上限将使处于「金杯的丰馈」状态下的角色触发的丰穰之核造成的伤害提升9%。\n通过这种方式至多使丰穰之核造成的伤害提升400%。"
},
"passive3": {
"name": "白玉莲盏",
"info": "完美烹饪冒险类食物时有12%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「笃行」的教导",
"count": 3
},
{
"name": "蕈兽孢子",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「笃行」的指引",
"count": 2
},
{
"name": "荧光孢粉",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「笃行」的指引",
"count": 4
},
{
"name": "荧光孢粉",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「笃行」的指引",
"count": 6
},
{
"name": "荧光孢粉",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「笃行」的指引",
"count": 9
},
{
"name": "荧光孢粉",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「笃行」的哲学",
"count": 4
},
{
"name": "孢囊晶尘",
"count": 4
},
{
"name": "祸神之禊泪",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「笃行」的哲学",
"count": 6
},
{
"name": "孢囊晶尘",
"count": 6
},
{
"name": "祸神之禊泪",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「笃行」的哲学",
"count": 12
},
{
"name": "孢囊晶尘",
"count": 9
},
{
"name": "祸神之禊泪",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「笃行」的哲学",
"count": 16
},
{
"name": "孢囊晶尘",
"count": 12
},
{
"name": "祸神之禊泪",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,201 @@
{
"name": "凝光",
"combat1": {
"name": "普通攻击·千金掷",
"info": "**普通攻击**\n发射宝石造成岩元素伤害。\n命中时赋予凝光一枚星璇。\n\n**重击**\n消耗体力发射一颗巨型宝石造成岩元素伤害。\n若凝光拥有星璇施放重击时会将所有星璇一同发射造成额外的伤害。\n\n**下落攻击**\n凝聚晶岩的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成岩元素范围伤害。",
"attributes": {
"labels": [
"普通攻击伤害|{param1:F1P}",
"重击伤害|{param2:P}",
"星璇伤害|每个{param3:F1P}",
"重击体力消耗|{param4:F1}点",
"下坠期间伤害|{param5:F1P}",
"低空/高空坠地冲击伤害|{param6:P}/{param7:P}"
]
}
},
"combat2": {
"name": "璇玑屏",
"info": "借由黄金、黑曜岩与强者的余裕,构建出坚固的璇玑屏,并造成岩元素范围伤害。\n\n**璇玑屏**\n·阻挡敌人发射的投射物\n·耐久度按比例继承凝光的生命值上限。\n\n璇玑屏被视为岩元素创造物可以阻挡部分攻击不可攀爬。同时只能存在一个。",
"description": "星罗棋布,璇玑合屏。",
"attributes": {
"labels": [
"继承生命|{param3:F1P}",
"技能伤害|{param2:P}",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "天权崩玉",
"info": "凝光在身边凝聚诸多宝石,散之一瞬,自动索敌打击附近的敌人,造成大量岩元素伤害。\n施放天权崩玉时如果附近有璇玑屏存在璇玑屏将发射额外的宝石飞弹协同攻击。",
"description": "星散玉崩,尽灭群丑。",
"attributes": {
"labels": [
"宝石伤害|每个{param1:F1P}",
"冷却时间|{param2:F1}秒",
"元素能量|{param3:I}"
]
}
},
"passive1": {
"name": "星移势转",
"info": "拥有星璇时,凝光的重击不会消耗体力。"
},
"passive2": {
"name": "储之千日,用之一刻",
"info": "穿过**璇玑屏**的角色会获得12%岩元素伤害加成持续10秒。"
},
"passive3": {
"name": "奇石珠宝录",
"info": "在小地图上显示周围能产出**锻造用矿石的矿脉**位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁荣」的教导",
"count": 3
},
{
"name": "新兵的徽记",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「繁荣」的指引",
"count": 2
},
{
"name": "士官的徽记",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「繁荣」的指引",
"count": 4
},
{
"name": "士官的徽记",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁荣」的指引",
"count": 6
},
{
"name": "士官的徽记",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「繁荣」的指引",
"count": 9
},
{
"name": "士官的徽记",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「繁荣」的哲学",
"count": 4
},
{
"name": "尉官的徽记",
"count": 4
},
{
"name": "北风的魂匣",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁荣」的哲学",
"count": 6
},
{
"name": "尉官的徽记",
"count": 6
},
{
"name": "北风的魂匣",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「繁荣」的哲学",
"count": 12
},
{
"name": "尉官的徽记",
"count": 9
},
{
"name": "北风的魂匣",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「繁荣」的哲学",
"count": 16
},
{
"name": "尉官的徽记",
"count": 12
},
{
"name": "北风的魂匣",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,211 @@
{
"name": "诺艾尔",
"combat1": {
"name": "普通攻击·西风剑术·女仆",
"info": "**普通攻击**\n进行至多四段的连续挥砍。\n\n**重击**\n持续消耗体力旋转大剑攻击周围的敌人。\n停止旋转时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:P}",
"重击循环伤害|{param5:F1P}",
"重击终结伤害|{param6:F1P}",
"重击体力消耗|每秒{param7:F1}点",
"最大持续时间|{param8:F1}秒",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "护心铠",
"info": "唤出护体的岩铠,对周围的敌人造成岩元素伤害,并形成护盾,伤害吸收量基于诺艾尔的防御力。\n护盾具有如下效果\n·诺艾尔的普通攻击与重击命中时都有几率为队伍中所有角色恢复生命值\n·对所有元素伤害与物理伤害有150%的吸收效果。\n\n触发治疗时的治疗量受益于诺艾尔的防御力。",
"description": "诺艾尔既是侍奉的女仆,也是坚毅的骑士。",
"attributes": {
"labels": [
"技能伤害|{param6:P}防御力",
"吸收量|{param1:P}防御力+{param7:I}",
"治疗量|{param2:F1P}防御力+{param8:I}",
"治疗触发几率|{param3:P}",
"持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "大扫除",
"info": "将磐石的力量凝聚在武器上,冲击周围的敌人并进行一次大范围扫击,造成岩元素伤害。\n此后获得如下效果\n·提高诺艾尔的攻击范围\n·将攻击伤害转为岩元素伤害该元素转化无法被附魔覆盖\n·基于诺艾尔的防御力提高攻击力。",
"description": "需要扫除的,有时不仅仅是灰尘…",
"attributes": {
"labels": [
"爆发伤害|{param1:F1P}",
"技能伤害|{param2:F1P}",
"攻击力提高|{param3:P}防御力",
"持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "全心全意",
"info": "诺艾尔处于队伍后台且当前场上自己的角色的生命值低于30%时自动触发:\n为当前场上自己的角色生成一个伤害吸收量等同于诺艾尔防御力400%的护盾持续20秒。\n·对所有元素伤害与物理伤害有150%的吸收效果。\n该效果60秒内只能触发一次。"
},
"passive2": {
"name": "干净利落",
"info": "诺艾尔的普通攻击或重击累计命中敌人4次会减少**护心铠**1秒的冷却。\n每0.1秒至多计数一次。"
},
"passive3": {
"name": "女仆的态度",
"info": "完美烹饪防御类食物时有12%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗争」的教导",
"count": 3
},
{
"name": "破损的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗争」的指引",
"count": 2
},
{
"name": "污秽的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗争」的指引",
"count": 4
},
{
"name": "污秽的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗争」的指引",
"count": 6
},
{
"name": "污秽的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗争」的指引",
"count": 9
},
{
"name": "污秽的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗争」的哲学",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "东风之爪",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗争」的哲学",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "东风之爪",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗争」的哲学",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "东风之爪",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗争」的哲学",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "东风之爪",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "七七",
"combat1": {
"name": "普通攻击·云来古剑法",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param3:F1P}",
"四段伤害|{param4:F1P}+{param4:F1P}",
"五段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}+{param6:F1P}",
"重击体力消耗|{param7:F1}点",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "仙法·寒病鬼差",
"info": "冰血化符,召唤寒病鬼差,并对周围的敌人造成冰元素伤害。\n\n**寒病鬼差**\n·七七的普通攻击与重击命中时为队伍中自己的角色以及附近的友方角色恢复生命值回复量受益于七七的攻击力\n·每隔一段时间为当前场上自己的角色恢复生命值\n·跟随角色行动对路径上的敌人造成冰元素伤害。",
"description": "「这家伙主要是用来防止升温腐烂的…嗯,我说的是白先生那些精贵药材。」",
"attributes": {
"labels": [
"技能伤害|{param8:P}",
"命中治疗量|{param1:F2P}攻击力+{param2:I}",
"持续治疗量|{param3:F2P}攻击力+{param4:I}",
"寒病鬼差伤害|{param5:F1P}",
"持续时间|{param6:F1}秒",
"冷却时间|{param7:F1}秒"
]
}
},
"combat3": {
"name": "仙法·救苦度厄",
"info": "七七释放体内封印的仙力,以度厄真符标记附近的敌人,并造成冰元素伤害。\n\n**度厄真符**\n处于度厄真符影响下的敌人受到伤害时为造成伤害的角色恢复生命值。",
"description": "「真名,救苦度厄真君,起死回骸童子。」\n——七七并不能记起这句话。",
"attributes": {
"labels": [
"技能伤害|{param3:P}",
"治疗量|{param1:F1P}攻击力+{param2:I}",
"持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "延命妙法",
"info": "处于**仙法·寒病鬼差**状态下的角色触发元素反应时受治疗加成提升20%持续8秒。"
},
"passive2": {
"name": "玉签偶开",
"info": "七七的普通攻击与重击命中敌人时有50%的几率为敌人添加一枚度厄真符持续6秒。该效果每30秒只能触发一次。"
},
"passive3": {
"name": "前尘旧忆",
"info": "在小地图上显示周围的**璃月区域特产**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁荣」的教导",
"count": 3
},
{
"name": "导能绘卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「繁荣」的指引",
"count": 2
},
{
"name": "封魔绘卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「繁荣」的指引",
"count": 4
},
{
"name": "封魔绘卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁荣」的指引",
"count": 6
},
{
"name": "封魔绘卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「繁荣」的指引",
"count": 9
},
{
"name": "封魔绘卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「繁荣」的哲学",
"count": 4
},
{
"name": "禁咒绘卷",
"count": 4
},
{
"name": "北风之尾",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁荣」的哲学",
"count": 6
},
{
"name": "禁咒绘卷",
"count": 6
},
{
"name": "北风之尾",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「繁荣」的哲学",
"count": 12
},
{
"name": "禁咒绘卷",
"count": 9
},
{
"name": "北风之尾",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「繁荣」的哲学",
"count": 16
},
{
"name": "禁咒绘卷",
"count": 12
},
{
"name": "北风之尾",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,219 @@
{
"name": "雷电将军",
"combat1": {
"name": "普通攻击·源流",
"info": "**普通攻击**\n进行至多五段的连续枪击。\n\n**重击**\n消耗一定体力进行向上的挑斩攻击。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}+{param5:F1P}",
"五段伤害|{param6:F1P}",
"重击伤害|{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "神变·恶曜开眼",
"info": "雷电将军展开净土的一角,对周围的敌人造成雷元素伤害,为队伍中附近的所有角色授以「雷罚恶曜之眼」。\n\n**雷罚恶曜之眼**\n·获授雷罚恶曜之眼的角色的攻击对敌人造成伤害时雷罚恶曜之眼会进行协同攻击在敌人的位置造成雷元素范围伤害。\n·获授雷罚恶曜之眼的角色在持续期间内元素爆发造成的伤害获得提升提升程度基于元素爆发的元素能量。\n\n每个队伍的雷罚恶曜之眼每0.9秒至多进行一次协同攻击。\n由队伍中自己的角色以外的角色触发的协同攻击造成的伤害为原本的20%。",
"description": "「手眼」之意,本指大神通者,其所见即是其所作为。雷神可以部署凶星之手眼,使其加护眷属,代行雷罚。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"协同攻击伤害|{param2:F1P}",
"持续时间|{param3:F1}秒",
"元素爆发伤害提高|每点元素能量{param4:F2P}",
"冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "奥义·梦想真说",
"info": "汇聚万千真言,竭尽诸愿百眼之愿力,斩出粉碎一切诅咒的梦想一刀,造成雷元素范围伤害;并在接下来的一段时间内,使用「梦想一心」战斗。依据施放时消耗的诸愿百眼之轮的愿力层数,增加梦想一刀与梦想一心的攻击造成的伤害。\n\n**梦想一心**\n在此状态下雷电将军将使用刀进行攻击并将普通攻击、重击与下落攻击造成的伤害转为无法被附魔覆盖的雷元素伤害并在这些攻击命中敌人时为队伍中附近的所有角色恢复元素能量。每1秒至多通过这种方式恢复一次元素能量在持续期间内至多触发5次。\n在此状态下雷电将军的抗打断能力提高并免疫感电反应的伤害。\n梦想一心状态下雷电将军的普通攻击、重击与下落攻击造成的伤害视为元素爆发伤害。\n\n梦想一心的效果将在雷电将军退场时解除。\n\n**诸愿百眼之轮**\n队伍中附近的角色不包括雷电将军自己施放元素爆发时会依据元素爆发的元素能量为雷电将军的诸愿百眼之轮积攒愿力。\n至多积攒60层愿力。\n\n诸愿百眼之轮中积攒的愿力会在脱离战斗300秒后清除。",
"description": "此为雷神最近领悟的全新秘剑。摒弃了「无想」,转而去背负众人之「梦想」。「真说」一语乃「新说」之意,稻妻之事也已迈向新篇。",
"attributes": {
"labels": [
"梦想一刀基础伤害|{param1:P}",
"愿力加成|每层{param2:F2P}/{param3:F2P}攻击力",
"积攒愿力层数|每点元素能量{param4:F2}",
"一段伤害|{param5:F1P}",
"二段伤害|{param6:F1P}",
"三段伤害|{param7:F1P}",
"四段伤害|{param8:F1P}+{param9:F1P}",
"五段伤害|{param10:F1P}",
"重击伤害|{param11:F1P}+{param12:F1P}",
"重击体力消耗|{param13:F1}点",
"下坠期间伤害|{param14:F1P}",
"低空/高空坠地冲击伤害|{param15:P}/{param16:P}",
"梦想一心能量恢复|{param17:F1}",
"梦想一心持续时间|{param18:F1}秒",
"冷却时间|{param19:F1}秒",
"元素能量|{param20:I}"
]
}
},
"passive1": {
"name": "万千的愿望",
"info": "队伍中附近的角色获得元素晶球或元素微粒时,会为**诸愿百眼之轮**积攒2层愿力。\n该效果每3秒至多触发一次。"
},
"passive2": {
"name": "殊胜之御体",
"info": "基于元素充能效率超过100%的部分每1%使雷电将军获得下列效果:\n·**梦想一心**状态提供的元素能量恢复提高0.6%\n·雷元素伤害加成提升0.4%。"
},
"passive3": {
"name": "天下名物狩",
"info": "突破单手剑和长柄武器时消耗的摩拉数量减少50%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「天光」的教导",
"count": 3
},
{
"name": "破旧的刀镡",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「天光」的指引",
"count": 2
},
{
"name": "影打刀镡",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「天光」的指引",
"count": 4
},
{
"name": "影打刀镡",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「天光」的指引",
"count": 6
},
{
"name": "影打刀镡",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「天光」的指引",
"count": 9
},
{
"name": "影打刀镡",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「天光」的哲学",
"count": 4
},
{
"name": "名刀镡",
"count": 4
},
{
"name": "熔毁之刻",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「天光」的哲学",
"count": 6
},
{
"name": "名刀镡",
"count": 6
},
{
"name": "熔毁之刻",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「天光」的哲学",
"count": 12
},
{
"name": "名刀镡",
"count": 9
},
{
"name": "熔毁之刻",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「天光」的哲学",
"count": 16
},
{
"name": "名刀镡",
"count": 12
},
{
"name": "熔毁之刻",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,213 @@
{
"name": "雷泽",
"combat1": {
"name": "普通攻击·钢脊",
"info": "**普通攻击**\n进行至多四段的连续挥砍。\n\n**重击**\n持续消耗体力旋转大剑攻击周围的敌人。\n停止旋转时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:P}",
"四段伤害|{param4:P}",
"重击循环伤害|{param5:F1P}",
"重击终结伤害|{param6:P}",
"重击体力消耗|每秒{param7:F1}点",
"最大持续时间|{param8:F1}秒",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "利爪与苍雷",
"info": "用师父与他的「家人」教他的方法,来解决猎物。\n\n**点按**\n向前挥动雷狼之爪对前方的敌人造成雷元素伤害。\n若命中敌人则会为雷泽积攒一个雷之印提高雷泽的元素充能效率。\n最多同时存在3个雷之印叠加刷新持续时间。\n\n**长按**\n积聚雷电力量引发小范围的雷爆造成大量雷元素伤害并清除已有的雷之印。\n每个因此被清除的雷之印都会转为雷泽的元素能量。",
"description": "雷击落下的一瞬,偶尔能瞥见雷泽灵魂深处那头狼打量猎物的眼神。",
"attributes": {
"labels": [
"点按技能伤害|{param1:P}",
"长按技能伤害|{param2:P}",
"雷之印充能效率提升|每个{param3:P}",
"雷之印吸收恢复能量|每个{param4:F1}点",
"雷之印持续时间|{param5:F1}秒",
"点按冷却时间|{param6:F1}秒",
"长按冷却时间|{param7:F1}秒"
]
}
},
"combat3": {
"name": "雷牙",
"info": "唤醒无形的雷狼守护自己,对周围的敌人造成雷元素伤害,并消耗所有雷之印,为雷泽恢复元素能量。\n雷狼存在期间会与雷泽共同战斗。\n\n**雷狼**\n·会随雷泽的普通攻击协同攻击造成雷元素伤害\n·提高雷泽的攻击速度、雷元素抗性\n·使雷泽免疫感电反应的伤害\n·无法施放重击\n·提高雷泽的抗打断能力。\n\n效果将在雷泽退场时解除。\n退场时会依据剩余的持续时间返还至多10点元素能量。",
"description": "狼苏醒了。狩猎的时候到了。",
"attributes": {
"labels": [
"爆发伤害|{param1:P}",
"狼魂伤害|{param2:F1P}普通攻击伤害",
"普通攻击速度提升|{param3:P}",
"雷元素抗性提升|{param4:P}",
"持续时间|{param5:F1}秒",
"冷却时间|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "觉醒",
"info": "**利爪与苍雷**的冷却时间减少18%。\n施放**雷牙**时,重置**利爪与苍雷**的冷却时间。"
},
"passive2": {
"name": "饥饿",
"info": "雷泽的元素能量在50%以下时元素充能效率提高30%。"
},
"passive3": {
"name": "奔狼",
"info": "队伍中自己的角色冲刺消耗的体力降低20%。\n无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「抗争」的教导",
"count": 3
},
{
"name": "破损的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗争」的指引",
"count": 2
},
{
"name": "污秽的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「抗争」的指引",
"count": 4
},
{
"name": "污秽的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「抗争」的指引",
"count": 6
},
{
"name": "污秽的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗争」的指引",
"count": 9
},
{
"name": "污秽的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「抗争」的哲学",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "东风之爪",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「抗争」的哲学",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "东风之爪",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗争」的哲学",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "东风之爪",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「抗争」的哲学",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "东风之爪",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,205 @@
{
"name": "罗莎莉亚",
"combat1": {
"name": "普通攻击·教会枪术",
"info": "**普通攻击**\n进行至多五段的连续枪击。\n\n**重击**\n消耗一定体力向前方突进对路径上的敌人造成伤害。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}*2",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}+{param6:F1P}",
"重击伤害|{param7:P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "噬罪的告解",
"info": "罗莎莉亚快速移动至目标敌人身后,进行长枪穿刺与挥砍,造成冰元素伤害。\n无法通过施放时的快速移动转移至体型较大的敌人身后。",
"description": "对着修女罗莎莉亚的告解并不能获得赦罪。相反,罪孽越深,降罚的冰寒就越是刺骨。",
"attributes": {
"labels": [
"技能伤害|{param1:P}+{param2:P}",
"冷却时间|{param3:F1}秒"
]
}
},
"combat3": {
"name": "终命的圣礼",
"info": "这是罗莎莉亚专属的领祷仪式。挥舞武器扫击身边的敌人后,凝聚极寒的冰枪击向地面,分别造成冰元素伤害。\n冰枪在存在期间内会间歇性释放寒气对附近的敌人造成冰元素伤害。",
"description": "审判这件事很麻烦,所以越过审判直接执行临终祈礼吧。罗莎莉亚本就不信奉风神,这件事因此格外轻松。",
"attributes": {
"labels": [
"技能伤害|{param1:P}+{param2:P}",
"冰枪持续伤害|{param3:P}",
"持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "聆听忏悔的幽影",
"info": "**噬罪的告解**从技能目标的背后攻击时罗莎莉亚的暴击率提升12%持续5秒。"
},
"passive2": {
"name": "暗中支援的黯色",
"info": "施放**终命的圣礼**时基于自身暴击率的15%提高附近的队伍中所有角色不包括罗莎莉亚自己的暴击率持续10秒。\n通过这种方式获得的暴击率提升无法超过15%。"
},
"passive3": {
"name": "夜行",
"info": "在夜间18时至6时队伍中自己的角色移动速度提高10%。\n该效果在秘境、征讨领域、深境螺旋中无效且无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「诗文」的教导",
"count": 3
},
{
"name": "新兵的徽记",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「诗文」的指引",
"count": 2
},
{
"name": "士官的徽记",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「诗文」的指引",
"count": 4
},
{
"name": "士官的徽记",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「诗文」的指引",
"count": 6
},
{
"name": "士官的徽记",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「诗文」的指引",
"count": 9
},
{
"name": "士官的徽记",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「诗文」的哲学",
"count": 4
},
{
"name": "尉官的徽记",
"count": 4
},
{
"name": "武炼之魂·孤影",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「诗文」的哲学",
"count": 6
},
{
"name": "尉官的徽记",
"count": 6
},
{
"name": "武炼之魂·孤影",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「诗文」的哲学",
"count": 12
},
{
"name": "尉官的徽记",
"count": 9
},
{
"name": "武炼之魂·孤影",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「诗文」的哲学",
"count": 16
},
{
"name": "尉官的徽记",
"count": 12
},
{
"name": "武炼之魂·孤影",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,212 @@
{
"name": "珊瑚宫心海",
"combat1": {
"name": "普通攻击·水有常形",
"info": "**普通攻击**\n以水元素幻造成的游鱼进行至多三段的攻击造成水元素伤害。\n\n**重击**\n消耗一定体力短暂咏唱后造成水元素范围伤害。\n\n**下落攻击**\n凝聚水元素的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成水元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"重击伤害|{param4:P}",
"重击体力消耗|{param5:F1}点",
"下坠期间伤害|{param6:F1P}",
"低空/高空坠地冲击伤害|{param7:P}/{param8:P}"
]
}
},
"combat2": {
"name": "海月之誓",
"info": "召唤能够治愈同伴的幻造水之生命「化海月」。\n施放的瞬间为珊瑚宫心海施加潮湿状态。\n\n**化海月**\n每隔一段时间对周围的敌人造成水元素伤害并为周围的当前场上角色恢复生命值回复量受益于珊瑚宫心海的生命值上限。",
"description": "为了保持完美的工作状态,心海需要及时补充自己的「能量」。",
"attributes": {
"labels": [
"治疗量|{param1:F1P}生命值上限+{param2:I}",
"波纹伤害|{param3:F1P}",
"存在时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "海人化羽",
"info": "请降海祇的力量,对周围的敌人造成水元素伤害,并披上珊瑚宫之水汇聚而成的「仪来羽衣」。\n\n**仪来羽衣**\n·增加珊瑚宫心海的普通攻击重击以及元素战技的「化海月」造成的伤害增加值基于珊瑚宫心海的生命值上限\n·普通攻击和重击命中敌人时为队伍中附近的所有角色恢复生命值回复量受益于珊瑚宫心海的生命值上限\n·提升珊瑚宫心海的抗打断能力并使她能在水面上移动。\n\n效果将在珊瑚宫心海退场时解除。",
"description": "萦绕在周身的清光化为羽衣,辉映着珊瑚宫大人的堂堂之姿。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}生命值上限",
"普通攻击伤害提升|{param4:F1P}生命值上限",
"重击伤害提升|{param5:F1P}生命值上限",
"化海月伤害提升|{param9:F1P}生命值上限",
"命中治疗量|{param2:F2P}生命值上限+{param3:I}",
"持续时间|{param6:F1}秒",
"冷却时间|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "匣中玉栉",
"info": "施放**海人化羽**时,若场上有珊瑚宫心海自己的化海月,则重置化海月的存在时间。"
},
"passive2": {
"name": "真珠御呗",
"info": "处于**海人化羽**的仪来羽衣状态下时珊瑚宫心海的普通攻击与重击基于生命值上限造成的伤害获得额外提升提升程度相当于她的治疗加成的15%。"
},
"passive3": {
"name": "海祇姬君",
"info": "队伍中自己的角色游泳消耗的体力降低20%。\n无法与效果完全相同的固有天赋叠加。"
},
"passive4": {
"name": "庙算无遗",
"info": "珊瑚宫心海的治疗加成提升25%暴击率降低100%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「浮世」的教导",
"count": 3
},
{
"name": "浮游干核",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「浮世」的指引",
"count": 2
},
{
"name": "浮游幽核",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「浮世」的指引",
"count": 4
},
{
"name": "浮游幽核",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「浮世」的指引",
"count": 6
},
{
"name": "浮游幽核",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「浮世」的指引",
"count": 9
},
{
"name": "浮游幽核",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「浮世」的哲学",
"count": 4
},
{
"name": "浮游晶化核",
"count": 4
},
{
"name": "狱火之蝶",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「浮世」的哲学",
"count": 6
},
{
"name": "浮游晶化核",
"count": 6
},
{
"name": "狱火之蝶",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「浮世」的哲学",
"count": 12
},
{
"name": "浮游晶化核",
"count": 9
},
{
"name": "狱火之蝶",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「浮世」的哲学",
"count": 16
},
{
"name": "浮游晶化核",
"count": 12
},
{
"name": "狱火之蝶",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,213 @@
{
"name": "早柚",
"combat1": {
"name": "普通攻击·忍刀·终末番",
"info": "**普通攻击**\n进行至多四段的连续挥砍。\n\n**重击**\n持续消耗体力旋转大剑攻击周围的敌人。\n停止旋转时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}",
"重击循环伤害|{param6:F1P}",
"重击终结伤害|{param7:P}",
"重击体力消耗|每秒{param8:F1}点",
"最大持续时间|{param9:F1}秒",
"下坠期间伤害|{param10:F1P}",
"低空/高空坠地冲击伤害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "呜呼流·风隐急进",
"info": "忍法·呜呼流的独创奥义!以风驰电掣之势席卷战场的绝技!\n蜷缩成高速滚动的风风轮冲撞触及的敌人造成风元素伤害并在结束时使出风风轮舞踢造成风元素范围伤害。\n\n**点按**\n进入风风轮状态向前滚动一小段距离并使出风风轮舞踢。\n\n**长按**\n以风风轮之姿持续滚动并在该状态下提高早柚的抗打断能力。\n期间早柚可以控制滚动的方向并能通过再次施放技能提前结束状态使出相比点按更为强大的风风轮舞踢。\n该技能通过长按施放时能发生元素转化。\n\n持续至多10秒。效果结束时技能将进入冷却。在风风轮状态下持续的时间越长冷却时间越长。\n\n**元素转化**\n若早柚在风风轮状态下接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,使风风轮与风风轮舞踢额外造成该元素的附加伤害。\n元素转化在技能持续期间仅会发生一次。",
"description": "早柚闭着眼睛都能熟练施展出来。原本用于逃跑,有了神之眼之后,终于能趁机让敌人吃些苦头了。",
"attributes": {
"labels": [
"风风轮伤害|{param1:F1P}",
"风风轮舞踢点按伤害|{param3:F1P}",
"风风轮舞踢长按伤害|{param4:F1P}",
"风风轮附带元素伤害|{param2:F1P}",
"风风轮舞踢长按附带元素伤害|{param5:F1P}",
"长按最大持续时间|{param6:F1}秒",
"冷却时间|{param7:F1}到{param8:F1}秒"
]
}
},
"combat3": {
"name": "呜呼流·影貉缭乱",
"info": "忍法·呜呼流的另一个独创奥义!能创造出替早柚干活的帮手!\n对身边的敌人造成风元素伤害为队伍中附近的所有角色恢复生命值回复量受益于早柚的攻击力并召唤出「不倒貉貉」。\n\n**不倒貉貉**\n周期性地根据附近的状况采取其中一种行动\n·附近的角色如果生命值均高于70%,不倒貉貉会攻击附近的一名敌人,造成风元素伤害;\n·附近场上如果存在生命值低于或等于70%的角色会为附近场上生命值百分比最低的角色恢复生命值回复量受益于早柚的攻击力。若附近不存在敌人即使角色的生命值均高于70%,也会为角色恢复生命值。",
"description": "不懂忍术的人都非常希望早柚能多多展示一下这个,也有人试图找早柚学习。可早柚只想睡觉,不想被打扰。",
"attributes": {
"labels": [
"技能发动伤害|{param1:P}",
"技能发动治疗量|{param3:F1P}攻击力+{param2:I}",
"不倒貉貉伤害|{param4:P}",
"不倒貉貉治疗量|{param6:F1P}攻击力+{param5:I}",
"持续时间|{param7:F1}秒",
"冷却时间|{param8:F1}秒",
"元素能量|{param9:I}"
]
}
},
"passive1": {
"name": "更加合适的人选",
"info": "早柚在场上触发扩散反应时为队伍中自己的角色以及附近的友方角色恢复300点生命值。除此之外早柚的每点元素精通将额外恢复1.2点生命值。\n该效果每2秒只能触发一次。"
},
"passive2": {
"name": "早柚不用工作啦",
"info": "**呜呼流·影貉缭乱**的不倒貉貉获得如下效果:\n·为角色恢复生命值时将为该角色身边的其他场上角色恢复相当于回复量20%的生命值;\n·攻击敌人时扩大造成伤害的范围。"
},
"passive3": {
"name": "呜呼流·屏息秘传",
"info": "早柚在队伍中时,队伍中自己的角色接近晶蝶等部分生物时,不会惊动它们。\n有效对象可参考图鉴中「生物志 / 野生动物」的「其他」分类。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「天光」的教导",
"count": 3
},
{
"name": "骗骗花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「天光」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「天光」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「天光」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「天光」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「天光」的哲学",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "鎏金之鳞",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「天光」的哲学",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "鎏金之鳞",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「天光」的哲学",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "鎏金之鳞",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「天光」的哲学",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "鎏金之鳞",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,211 @@
{
"name": "申鹤",
"combat1": {
"name": "普通攻击·踏辰摄斗",
"info": "**普通攻击**\n进行至多五段的连续枪击。\n\n**重击**\n消耗一定体力向前方突进对路径上的敌人造成伤害。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}+{param5:F1P}",
"五段伤害|{param6:F1P}",
"重击伤害|{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "仰灵威召将役咒",
"info": "凝叠银之霜露,摒退一切邪魔。\n为队伍中附近的所有角色施加「冰翎」效果并依据点按、长按以不同的方式造成冰元素伤害。\n\n**点按**\n与「箓灵」一同向前突进对路径上的敌人造成冰元素伤害。\n\n**长按**\n律令「箓灵」造成冰元素范围伤害。\n\n**冰翎**\n普通攻击、重击、下落攻击、元素战技和元素爆发伤害对敌人造成冰元素伤害时基于申鹤自己当前的攻击力提高造成的伤害。\n\n「冰翎」效果会在持续时间结束或生效一定次数后消失。长按施加的「冰翎」相比点按拥有更长的持续时间与更多的生效次数。\n一次冰元素伤害同时命中多名敌人时会依据命中敌人的数量消耗生效次数队伍中具有「冰翎」的角色其生效次数单独计算。",
"description": "「灵威非虚,役有百工。神女有令,急到符中。摄!」",
"attributes": {
"labels": [
"点按技能伤害|{param1:P}",
"长按技能伤害|{param2:F1P}",
"伤害值提升|{param3:F1P}攻击力",
"点按/长按持续时间|{param4:F1}秒/{param5:F1}秒",
"点按/长按生效次数|{param6:I}次/{param7:I}次",
"点按冷却时间|{param8:F1}秒",
"长按冷却时间|{param9:F1}秒"
]
}
},
"combat3": {
"name": "神女遣灵真诀",
"info": "解放「箓灵」的力量,驱使其驰骋世间,造成冰元素范围伤害。\n「箓灵」将结成领域使其中敌人的冰元素抗性与物理抗性降低并持续对其中的敌人造成冰元素伤害。",
"description": "「仙道法门并非证于虚玄,唯有观象天地万化,洞明红尘因果,方能得悟本真。」",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"抗性降低|{param2:F1P}",
"持续伤害|{param3:F1P}",
"持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "大洞弥罗尊法",
"info": "处于**神女遣灵真诀**的领域中的当前场上角色冰元素伤害加成提高15%。"
},
"passive2": {
"name": "缚灵通真法印",
"info": "申鹤施放**仰灵威召将役咒**后,将使附近的队伍中所有角色获得如下效果:\n·点按元素战技和元素爆发造成的伤害提高15%持续10秒\n·长按普通攻击、重击和下落攻击造成的伤害提高15%持续15秒。"
},
"passive3": {
"name": "来复知时",
"info": "在璃月执行时长为20小时的探索派遣任务时获得的奖励增加25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁荣」的教导",
"count": 3
},
{
"name": "骗骗花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「繁荣」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「繁荣」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁荣」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「繁荣」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「繁荣」的哲学",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "狱火之蝶",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁荣」的哲学",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "狱火之蝶",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「繁荣」的哲学",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "狱火之蝶",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「繁荣」的哲学",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "狱火之蝶",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,207 @@
{
"name": "鹿野院平藏",
"combat1": {
"name": "普通攻击·不动流格斗术",
"info": "**普通攻击**\n以强风加持的招式与敌人格斗进行至多五段的攻击造成风元素伤害。\n\n**重击**\n消耗一定体力使出扬尘踢造成风元素伤害。\n\n**下落攻击**\n凝聚强风的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成风元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}+{param5:F1P}+{param6:F1P}",
"五段伤害|{param7:F1P}",
"重击伤害|{param8:F1P}",
"重击体力消耗|{param9:F1}点",
"下坠期间伤害|{param10:F1P}",
"低空/高空坠地冲击伤害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "勠心拳",
"info": "**点按**\n驱使疾风向前打出勠心拳造成风元素伤害。\n\n**长按**\n积蓄力量以施展更为强大的拳势。蓄力期间将持续获得能提升勠心拳威力的「变格」效果松开技能或蓄力结束时会向前打出勠心拳造成风元素伤害。\n\n**变格**\n提升下一次勠心拳造成的伤害至多叠加4层。\n拥有4层「变格」时将产生「正论」效果使下一次勠心拳造成的伤害将进一步提高并拥有更大的影响范围。",
"description": "看似只是简单的蓄力冲拳,但是包含了平藏想要令罪人们乖乖认罪忏悔的心意。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"变格伤害提升|{param2:F1P}/层",
"正论伤害提升|{param3:F1P}",
"变格持续时间|{param5:F1}秒",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "聚风蹴",
"info": "腾跃至空中,向敌人踢出不动流·真空弹。不动流·真空弹将在命中时炸裂,产生缉拿风穴,牵引附近的物体与敌人,造成风元素范围伤害。\n不动流·真空弹命中处于水元素/火元素/冰元素/雷元素附着下的敌人时,会为这些敌人施加「聚风真眼」效果,该效果会在片刻后爆发消失,并造成对应元素属性的范围伤害。\n不动流·真空弹至多对4名命中的敌人施加「聚风真眼」敌人无法同时处于多种元素属性的「聚风真眼」状态下。",
"description": "将风元素聚集一处并踢出的独特招式,往往能在罪人暴露、四处逃窜之时,稳当踢中其后背。",
"attributes": {
"labels": [
"不动流·真空弹伤害|{param1:F1P}",
"聚风真眼伤害|{param2:F1P}",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "反论稽古",
"info": "鹿野院平藏在场上触发扩散反应时将获得1层**勠心拳**的「变格」效果该效果每0.1秒至多触发一次。"
},
"passive2": {
"name": "因由勘破",
"info": "**勠心拳**命中敌人后队伍中所有角色不包括鹿野院平藏自己的元素精通提升80点持续10秒。"
},
"passive3": {
"name": "在罪之先",
"info": "队伍中自己的角色冲刺消耗的体力降低20%。\n无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「浮世」的教导",
"count": 3
},
{
"name": "寻宝鸦印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「浮世」的指引",
"count": 2
},
{
"name": "藏银鸦印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「浮世」的指引",
"count": 4
},
{
"name": "藏银鸦印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「浮世」的指引",
"count": 6
},
{
"name": "藏银鸦印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「浮世」的指引",
"count": 9
},
{
"name": "藏银鸦印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「浮世」的哲学",
"count": 4
},
{
"name": "攫金鸦印",
"count": 4
},
{
"name": "万劫之真意",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「浮世」的哲学",
"count": 6
},
{
"name": "攫金鸦印",
"count": 6
},
{
"name": "万劫之真意",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「浮世」的哲学",
"count": 12
},
{
"name": "攫金鸦印",
"count": 9
},
{
"name": "万劫之真意",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「浮世」的哲学",
"count": 16
},
{
"name": "攫金鸦印",
"count": 12
},
{
"name": "万劫之真意",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,204 @@
{
"name": "砂糖",
"combat1": {
"name": "普通攻击·简式风灵作成",
"info": "**普通攻击**\n进行至多四段的风灵攻击造成风元素伤害。\n\n**重击**\n消耗一定体力短暂咏唱后造成风元素范围伤害。\n\n**下落攻击**\n凝聚风灵的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成风元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"重击伤害|{param5:P}",
"重击体力消耗|{param6:F1}点",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "风灵作成·陆叁零捌",
"info": "召唤出小型风灵,将敌人与物体牵引至风灵所在位置,击飞范围内的敌人,并造成风元素伤害。",
"description": "说来很不好意思,虽然术式里诞生的元素生命迅速就消散了,但是在冒险里真的很好用。失败的实验也会诞生实用技术。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"冷却时间|{param2:F1}秒"
]
}
},
"combat3": {
"name": "禁·风灵作成·柒伍同构贰型",
"info": "砂糖抛出不稳定的烧瓶,生成大型风灵。\n存在期间大型风灵会持续牵引附近的敌人与物体击飞附近的敌人并造成风元素伤害。\n\n**元素转化**\n若风灵在技能持续期间接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,额外造成该元素的附加伤害。\n元素转化在技能持续期间仅会发生一次。",
"description": "砂糖也曾经想给每一个不稳态无相之风取名字。但是其世系迅速超过了兔兔伯爵的八百九十三世。",
"attributes": {
"labels": [
"持续伤害|{param1:P}",
"附加元素伤害|{param2:F1P}",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "触媒置换术",
"info": "砂糖触发扩散反应时使队伍中所有对应元素类型的角色不包括砂糖自己元素精通提升50持续8秒。"
},
"passive2": {
"name": "小小的慧风",
"info": "**风灵作成·陆叁零捌**或**禁·风灵作成·柒伍同构贰型**命中敌人时基于砂糖元素精通的20%为队伍中所有角色不包括砂糖自己提供元素精通加成持续8秒。"
},
"passive3": {
"name": "不稳定发现",
"info": "合成角色与武器培养素材时有10%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教导",
"count": 3
},
{
"name": "骗骗花蜜",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "微光花蜜",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "微光花蜜",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "微光花蜜",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "微光花蜜",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲学",
"count": 4
},
{
"name": "原素花蜜",
"count": 4
},
{
"name": "北风的魂匣",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲学",
"count": 6
},
{
"name": "原素花蜜",
"count": 6
},
{
"name": "北风的魂匣",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲学",
"count": 12
},
{
"name": "原素花蜜",
"count": 9
},
{
"name": "北风的魂匣",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲学",
"count": 16
},
{
"name": "原素花蜜",
"count": 12
},
{
"name": "北风的魂匣",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,221 @@
{
"name": "达达利亚",
"combat1": {
"name": "普通攻击·断雨",
"info": "**普通攻击**\n进行至多六段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时水元素之力会在箭矢上持续积聚。聚满了激流的箭矢会在命中敌人时造成水元素伤害并施加断流效果。\n\n**断流**\n处于断流影响下的敌人受到达达利亚的各种攻击时将产生水元素范围伤害效果。这些效果造成的伤害视为普通攻击伤害。\n·断流·闪满蓄力瞄准射击命中处于断流影响下的敌人时会引发连续范围伤害。断流·闪每0.7秒至多触发一次。\n·断流·破击败处于断流影响下的敌人时会引发水之绽放对附近的敌人施加断流效果。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。\n处于魔王武装·狂澜的近战状态下时无法施展下落攻击。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"六段伤害|{param6:F1P}",
"瞄准射击|{param7:F1P}",
"满蓄力瞄准射击|{param8:P}",
"断流·闪 伤害|{param9:F1P}*3",
"断流·破 伤害|{param10:F1P}",
"断流持续时间|{param14:F1}秒",
"下坠期间伤害|{param11:F1P}",
"低空/高空坠地冲击伤害|{param12:P}/{param13:P}"
]
}
},
"combat2": {
"name": "魔王武装·狂澜",
"info": "解放纯水构成的武装,对周围的敌人造成水元素伤害,并进入近战状态。\n在此状态下达达利亚的普通攻击与重击将转为无法被附魔覆盖的水元素伤害并发生以下变化\n\n**普通攻击**\n进行至多六段的连续水元素斩击。\n\n**重击**\n消耗体力瞬间向前方挥出两剑造成水元素伤害。\n\n**断流·斩**\n近战攻击命中处于断流影响下的敌人时将引发一次断流·斩造成水元素范围伤害。断流·斩造成的伤害视为元素战技伤害每1.5秒至多触发一次。\n\n30秒后或再次施放时效果将会解除回到远程状态并使技能进入冷却。近战状态下持续的时间越长冷却时间越长。\n若持续30秒后自动回到远程状态技能将进入更长的冷却周期。",
"description": "为了克服自己不擅使弓的弱点,他才选择弓作为自己的武器。但在真正的战斗中,不得不拿出真正的实力…",
"attributes": {
"labels": [
"状态激发伤害|{param1:P}",
"一段伤害|{param2:F1P}",
"二段伤害|{param3:F1P}",
"三段伤害|{param4:F1P}",
"四段伤害|{param5:F1P}",
"五段伤害|{param6:F1P}",
"六段伤害|{param7:F1P}+{param8:F1P}",
"重击伤害|{param9:F1P}+{param10:F1P}",
"重击体力消耗|{param12:F1}点",
"断流·斩 伤害|{param11:P}",
"最大持续时间|{param13:F1}秒",
"冷却时间|{param14:F1}到{param15:F1}秒",
"持续时间耗尽冷却时间|{param16:F1}秒"
]
}
},
"combat3": {
"name": "极恶技·尽灭闪",
"info": "依据达达利亚当前所处的状态,进行不同的攻击:\n\n**远程状态·魔弹一闪**\n向前方快速射出一发饱含水元素的魔箭造成水元素范围伤害并施加断流效果。\n施放后返还部分元素能量。\n\n**近战状态·尽灭水光**\n进行一次大范围斩击对附近所有敌人造成大量水元素伤害并能引发断流·爆。\n\n**断流·爆**\n尽灭水光命中处于断流状态下的敌人时会消耗断流效果并引发水爆造成水元素范围伤害。断流·爆造成的伤害视为元素爆发伤害。",
"description": "湍流的水,在他的雪国故土并不常见。或许能将流水握在手中,正是因为明白流水的珍贵吧。",
"attributes": {
"labels": [
"技能伤害·近战|{param1:P}",
"技能伤害·远程|{param3:P}",
"断流·爆 伤害|{param2:P}",
"技能返还元素能量(远程)|{param4:I}",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "永无谢幕",
"info": "断流效果的持续时间延长8秒。"
},
"passive2": {
"name": "水形剑",
"info": "处于**魔王武装·狂澜**的近战状态时,普通攻击与重击在造成暴击时,会为命中的敌人施加断流效果。"
},
"passive3": {
"name": "诸武精通",
"info": "队伍中自己的角色**普通攻击**等级提高1级。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教导",
"count": 3
},
{
"name": "新兵的徽记",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「自由」的指引",
"count": 2
},
{
"name": "士官的徽记",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「自由」的指引",
"count": 4
},
{
"name": "士官的徽记",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "士官的徽记",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「自由」的指引",
"count": 9
},
{
"name": "士官的徽记",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「自由」的哲学",
"count": 4
},
{
"name": "尉官的徽记",
"count": 4
},
{
"name": "魔王之刃·残片",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲学",
"count": 6
},
{
"name": "尉官的徽记",
"count": 6
},
{
"name": "魔王之刃·残片",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「自由」的哲学",
"count": 12
},
{
"name": "尉官的徽记",
"count": 9
},
{
"name": "魔王之刃·残片",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「自由」的哲学",
"count": 16
},
{
"name": "尉官的徽记",
"count": 12
},
{
"name": "魔王之刃·残片",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "托马",
"combat1": {
"name": "普通攻击·迅破枪势",
"info": "**普通攻击**\n进行至多四段的连续枪击。\n\n**重击**\n消耗一定体力向前方突进对路径上的敌人造成伤害。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}*2",
"四段伤害|{param4:F1P}",
"重击伤害|{param5:P}",
"重击体力消耗|{param6:F1}点",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "烈烧佑命之侍护",
"info": "托马以枪尖刺地作为支点,倾注燃焰之力,向前迅猛踢击,造成火元素范围伤害,唤出护体的烈烧佑命护盾,并在施放的瞬间,为托马施加火元素附着。\n护盾的伤害吸收量受益于托马的生命值上限。\n烈烧佑命护盾具有如下特性\n·对火元素伤害有250%的吸收效果;\n·护盾剩余的伤害吸收量在获取新的烈烧佑命护盾时将会叠加并刷新持续时间。\n\n护盾的伤害吸收量至多不超过托马生命值上限的一定比例。",
"description": "作为异乡来客,唯有点燃最为炽烈的盛情之火,才能习得精湛且纯粹的稻妻枪术。而托马的成就远远不止于「最速学成出师」与「枪术豪杰」,有着「守护」信念的他,还将御敌的技巧与甲胄的特性融入了自己的枪术之中。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"护盾吸收量|{param2:F1P}生命值上限+{param3:I}",
"护盾持续时间|{param4:F1}秒",
"护盾吸收量上限|{param5:F1P}生命值上限+{param6:I}",
"冷却时间|{param7:F1}秒"
]
}
},
"combat3": {
"name": "真红炽火之大铠",
"info": "托马旋转长枪,以炽烈的燃焰挥斩周围的敌人,造成火元素范围伤害,并产生炽火大铠。\n\n**炽火大铠**\n处于炽火大铠效果下的当前场上角色进行普通攻击时将触发炽火崩破造成火元素范围伤害并唤出护体的烈烧佑命护盾。\n炽火崩破每1秒至多触发一次。\n\n产生的护盾除伤害吸收量以外特性与元素战技「烈烧佑命之侍护」的护盾相同\n·对火元素伤害有250%的吸收效果;\n·护盾剩余的伤害吸收量在获取新的烈烧佑命护盾时将会叠加并刷新持续时间。\n\n护盾的伤害吸收量至多不超过托马生命值上限的一定比例。\n\n托马倒下时将会清除炽火大铠的效果。",
"description": "「我绝不会忘记当初的承诺,所以这股烈火,必将守护我珍视的人,永不熄灭。」",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"炽火崩破伤害|{param2:P}",
"护盾吸收量|{param3:F1P}生命值上限+{param4:I}",
"护盾持续时间|{param5:F1}秒",
"炽火大铠持续时间|{param7:F1}秒",
"冷却时间|{param8:F1}秒",
"元素能量|{param9:I}"
]
}
},
"passive1": {
"name": "甲衣交叠",
"info": "当前场上自己的角色获取或刷新**烈烧佑命护盾**时护盾强效提升5%持续时间6秒。\n此效果每0.3秒至多触发一次至多叠加5次。"
},
"passive2": {
"name": "烈火攻燔",
"info": "**真红炽火之大铠**的炽火崩破造成的伤害提高提高值相当于托马生命值上限的2.2%。"
},
"passive3": {
"name": "悬鲷狩",
"info": "旅行者在稻妻成功**钓鱼**时因为托马的帮助有20%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「浮世」的教导",
"count": 3
},
{
"name": "寻宝鸦印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「浮世」的指引",
"count": 2
},
{
"name": "藏银鸦印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「浮世」的指引",
"count": 4
},
{
"name": "藏银鸦印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「浮世」的指引",
"count": 6
},
{
"name": "藏银鸦印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「浮世」的指引",
"count": 9
},
{
"name": "藏银鸦印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「浮世」的哲学",
"count": 4
},
{
"name": "攫金鸦印",
"count": 4
},
{
"name": "狱火之蝶",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「浮世」的哲学",
"count": 6
},
{
"name": "攫金鸦印",
"count": 6
},
{
"name": "狱火之蝶",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「浮世」的哲学",
"count": 12
},
{
"name": "攫金鸦印",
"count": 9
},
{
"name": "狱火之蝶",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「浮世」的哲学",
"count": 16
},
{
"name": "攫金鸦印",
"count": 12
},
{
"name": "狱火之蝶",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "提纳里",
"combat1": {
"name": "普通攻击·藏蕴破障",
"info": "**普通攻击**\n进行至多四段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时草木的力量会在箭矢上持续积聚并随攻击发射出去。根据蓄力时间长短能造成不同的效果\n·一段蓄力射出附有草元素的箭矢造成草元素伤害\n·二段蓄力发射花筥箭造成草元素伤害。命中后将产生4枚会自行追踪附近敌人的藏蕴花矢能够造成草元素伤害。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}*2",
"四段伤害|{param4:F1P}",
"瞄准射击|{param5:F1P}",
"一段蓄力瞄准射击|{param6:P}",
"花筥箭伤害|{param7:F1P}",
"藏蕴花矢伤害|{param8:F1P}",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "识果种雷",
"info": "提纳里向前投掷识种心雷,造成草元素范围伤害,并产生识蕴领域,神秘的幻象会持续嘲讽其中的敌人,吸引火力。\n此外提纳里将获得「通塞识」效果使其花筥箭所需的蓄力时间减少2.4秒该效果将在持续时间结束或提纳里发射3次花筥箭后消失。",
"description": "「种子若在土壤之外枯萎死去,死去时仍是一粒。若它归壤于故土,就将结出千万粒来。」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"识蕴领域持续时间|{param2:F1}秒",
"通塞识持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "造生缠藤箭",
"info": "汇聚一切种子的力量发射6枚能追踪敌人的缠藤箭造成草元素伤害。\n缠藤箭在命中后将会产生次级缠藤箭追踪附近的敌人并在命中时造成草元素伤害。",
"description": "「别想这么轻易摆脱,藤蔓之后再生藤蔓,如果不能彻底清理干净,后果可是很麻烦的。」",
"attributes": {
"labels": [
"缠藤箭伤害|{param1:F1P}",
"次级缠藤箭伤害|{param2:F1P}",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "眼识殊明",
"info": "提纳里发射**花筥箭**后元素精通提升50点持续4秒。"
},
"passive2": {
"name": "诸叶辨通",
"info": "提纳里的每点元素精通,都会使其重击与**造生缠藤箭**造成的伤害提升0.06%。\n通过这种方式至多使上述攻击造成的伤害提升60%。"
},
"passive3": {
"name": "闳览博物",
"info": "在小地图上显示周围的**须弥区域特产**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「诤言」的教导",
"count": 3
},
{
"name": "蕈兽孢子",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「诤言」的指引",
"count": 2
},
{
"name": "荧光孢粉",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「诤言」的指引",
"count": 4
},
{
"name": "荧光孢粉",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「诤言」的指引",
"count": 6
},
{
"name": "荧光孢粉",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「诤言」的指引",
"count": 9
},
{
"name": "荧光孢粉",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「诤言」的哲学",
"count": 4
},
{
"name": "孢囊晶尘",
"count": 4
},
{
"name": "万劫之真意",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「诤言」的哲学",
"count": 6
},
{
"name": "孢囊晶尘",
"count": 6
},
{
"name": "万劫之真意",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「诤言」的哲学",
"count": 12
},
{
"name": "孢囊晶尘",
"count": 9
},
{
"name": "万劫之真意",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「诤言」的哲学",
"count": 16
},
{
"name": "孢囊晶尘",
"count": 12
},
{
"name": "万劫之真意",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,205 @@
{
"name": "旅行者 (风元素)",
"combat1": {
"name": "普通攻击·异邦铁风",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}+{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "风涡剑",
"info": "紧握风的力量,在掌中汇聚真空涡流,对前方的敌人持续造成风元素伤害。\n技能结束时真空涡流会炸裂造成范围更大、威力更强的风元素伤害。\n\n**长按**\n伤害与影响范围会逐渐提升。\n\n**元素转化**\n若真空涡流在技能持续期间接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,额外造成该元素的附加伤害。\n元素转化在技能持续期间仅会发生一次。",
"description": "和派蒙讨论过如何握住无形的风。",
"attributes": {
"labels": [
"初始切割伤害|{param1:F1P}",
"最大切割伤害|{param2:F1P}",
"初始爆风伤害|{param3:P}",
"最大爆风伤害|{param4:P}",
"基础冷却时间|{param5:F1}秒",
"最大蓄力冷却时间|{param6:F1}秒"
]
}
},
"combat3": {
"name": "风息激荡",
"info": "导引风行进的路途,唤出持续前进的龙卷风,将沿途的物体与敌人卷入,持续造成风元素伤害。\n\n**元素转化**\n若龙卷风在技能持续期间接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,额外造成该元素附加伤害。\n这种转化在技能持续期间仅会发生一次。",
"description": "和派蒙一起研究过蝴蝶的振翅。",
"attributes": {
"labels": [
"龙卷风伤害|{param1:F1P}",
"附加元素伤害|{param2:F1P}",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "裂空之风",
"info": "普通攻击的最后一击会打出一道风刃对沿途敌人造成60%攻击力的风元素伤害。"
},
"passive2": {
"name": "复苏之风",
"info": "用**风涡剑**打败敌人后的5秒内每秒恢复2%生命值。\n该效果每5秒只能触发一次。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「自由」的教导",
"count": 3
},
{
"name": "导能绘卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「抗争」的指引",
"count": 2
},
{
"name": "封魔绘卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「诗文」的指引",
"count": 4
},
{
"name": "封魔绘卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「自由」的指引",
"count": 6
},
{
"name": "封魔绘卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「抗争」的指引",
"count": 9
},
{
"name": "封魔绘卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「诗文」的哲学",
"count": 4
},
{
"name": "禁咒绘卷",
"count": 4
},
{
"name": "东风的吐息",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「自由」的哲学",
"count": 6
},
{
"name": "禁咒绘卷",
"count": 6
},
{
"name": "东风的吐息",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「抗争」的哲学",
"count": 12
},
{
"name": "禁咒绘卷",
"count": 9
},
{
"name": "东风的吐息",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「诗文」的哲学",
"count": 16
},
{
"name": "禁咒绘卷",
"count": 12
},
{
"name": "东风的吐息",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,201 @@
{
"name": "旅行者 (草元素)",
"combat1": {
"name": "普通攻击·异邦草翦",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}+{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "草缘剑",
"info": "挥动武器,散布锋利的叶片,在前方造成草元素伤害。",
"description": "和派蒙一起观察过草叶边缘锋利的流形。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"冷却时间|{param2:F1}秒"
]
}
},
"combat3": {
"name": "偃草若化",
"info": "凝聚花果草木的力量,创造草灯莲。\n草灯莲会持续攻击其领域内的敌人造成草元素伤害。\n\n**莲光幻变**\n草灯莲会在接触水元素/雷元素/火元素后,分别产生以下转变:\n·水元素扩大草灯莲的领域范围并使其攻击的影响范围扩大\n·雷元素提升草灯莲的攻击速度\n·火元素草灯莲将在短暂间隔后激烈爆发消失造成草元素范围伤害。\n草灯莲在存在期间只能发生一次莲光幻变。\n\n同时只能存在一个由旅行者自己创造的草灯莲。",
"description": "和派蒙一起研究过雨后草叶抽芽的声响。",
"attributes": {
"labels": [
"草灯莲攻击伤害|{param1:F1P}",
"激烈爆发伤害|{param2:F1P}",
"草灯莲存在时间|{param5:F1}秒",
"冷却时间|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "蔓生的埜草",
"info": "**草灯莲**将在其存在期间每秒获得一层莲光遍照效果使其领域内的当前场上角色的元素精通提升6点。草灯莲的莲光遍照效果至多叠加10层。"
},
"passive2": {
"name": "繁庑的丛草",
"info": "旅行者自己的每点元素精通,能使**草缘剑**造成的伤害提升0.15%**偃草若化**造成的伤害提升0.1%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「诤言」的教导",
"count": 3
},
{
"name": "蕈兽孢子",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「巧思」的指引",
"count": 2
},
{
"name": "荧光孢粉",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「笃行」的指引",
"count": 4
},
{
"name": "荧光孢粉",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「诤言」的指引",
"count": 6
},
{
"name": "荧光孢粉",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「巧思」的指引",
"count": 9
},
{
"name": "荧光孢粉",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「笃行」的哲学",
"count": 4
},
{
"name": "孢囊晶尘",
"count": 4
},
{
"name": "凶将之手眼",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「诤言」的哲学",
"count": 6
},
{
"name": "孢囊晶尘",
"count": 6
},
{
"name": "凶将之手眼",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「巧思」的哲学",
"count": 12
},
{
"name": "孢囊晶尘",
"count": 9
},
{
"name": "凶将之手眼",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「笃行」的哲学",
"count": 16
},
{
"name": "孢囊晶尘",
"count": 12
},
{
"name": "凶将之手眼",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,206 @@
{
"name": "旅行者 (雷元素)",
"combat1": {
"name": "普通攻击·异邦惊雷",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}+{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "雷影剑",
"info": "斩出三道迅捷的雷影。雷影会对敌人造成雷元素伤害,并在命中敌人时,留下丰穰勾玉。\n初始至多产生2枚丰穰勾玉。施放技能时会清除自己产生的丰穰勾玉。\n\n**丰穰勾玉**\n角色接近时会吸收丰穰勾玉获得以下效果\n·恢复元素能量\n·在持续时间内提高元素充能效率。",
"description": "和派蒙讨论过电的所有可能路径。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"元素能量恢复|每个{param2:F1}点",
"元素充能效率提升|{param4:P}",
"持续时间|{param5:F1}秒",
"丰穰勾玉存在时间|{param3:F1}秒",
"冷却时间|{param6:F1}秒"
]
}
},
"combat3": {
"name": "雷轰电转",
"info": "唤来雷霆绕身的加护,击退周围的敌人并造成雷元素伤害。\n\n**雷霆绕身**\n当前场上自己角色的普通攻击或重击命中敌人时会召唤威光落雷对敌人造成雷元素伤害。\n威光落雷命中敌人时会为该角色恢复元素能量。\n每0.5秒至多产生一次威光落雷。",
"description": "和派蒙一起研究过丛云间忽闪的光。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"威光落雷伤害|{param2:F1P}",
"元素能量恢复|{param3:F1}",
"持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "转瞬的迅雷",
"info": "队伍中附近的其他角色获取**雷影剑**产生的丰穰勾玉时,**雷影剑**的冷却时间减少1.5秒。"
},
"passive2": {
"name": "回响的轰雷",
"info": "基于旅行者自己元素充能效率的10%,提升**雷影剑**的丰穰勾玉提供的元素充能效率。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「浮世」的教导",
"count": 3
},
{
"name": "破旧的刀镡",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「风雅」的指引",
"count": 2
},
{
"name": "影打刀镡",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「天光」的指引",
"count": 4
},
{
"name": "影打刀镡",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「浮世」的指引",
"count": 6
},
{
"name": "影打刀镡",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「风雅」的指引",
"count": 9
},
{
"name": "影打刀镡",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「天光」的哲学",
"count": 4
},
{
"name": "名刀镡",
"count": 4
},
{
"name": "龙王之冕",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「浮世」的哲学",
"count": 6
},
{
"name": "名刀镡",
"count": 6
},
{
"name": "龙王之冕",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「风雅」的哲学",
"count": 12
},
{
"name": "名刀镡",
"count": 9
},
{
"name": "龙王之冕",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「天光」的哲学",
"count": 16
},
{
"name": "名刀镡",
"count": 12
},
{
"name": "龙王之冕",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,201 @@
{
"name": "旅行者 (岩元素)",
"combat1": {
"name": "普通攻击·异邦岩锋",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}+{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "星陨剑",
"info": "从大地深处升起荒星,引发爆炸,造成岩元素范围伤害。\n荒星视为岩元素创造物可以阻拦攻击可以攀爬。\n\n**长按**\n可以调整技能生效位置。",
"description": "和派蒙讨论过流星的终点。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"荒星存在时间|{param2:F1}秒",
"冷却时间|{param3:F1}秒"
]
}
},
"combat3": {
"name": "岩潮叠嶂",
"info": "激活大地深处的岩元素,引发扩散的震荡波。\n击退周围的敌人造成岩元素范围伤害。\n此后在震荡波的外围形成突起的岩嶂。\n岩嶂视为岩元素创造物可以阻拦攻击。",
"description": "和派蒙一起研究过群山深处的脉动。",
"attributes": {
"labels": [
"地震波单次伤害|{param1:P}",
"岩嶂存在时间|{param2:F1}秒",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "破碎的绝岩",
"info": "**星陨剑**的冷却时间减少2秒。"
},
"passive2": {
"name": "狂乱的崩岩",
"info": "普通攻击的最后一击会附带崩毁对范围内的敌人造成60%攻击力的岩元素伤害。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁荣」的教导",
"count": 3
},
{
"name": "牢固的箭簇",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤劳」的指引",
"count": 2
},
{
"name": "锐利的箭簇",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黄金」的指引",
"count": 4
},
{
"name": "锐利的箭簇",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁荣」的指引",
"count": 6
},
{
"name": "锐利的箭簇",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤劳」的指引",
"count": 9
},
{
"name": "锐利的箭簇",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黄金」的哲学",
"count": 4
},
{
"name": "历战的箭簇",
"count": 4
},
{
"name": "北风之尾",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁荣」的哲学",
"count": 6
},
{
"name": "历战的箭簇",
"count": 6
},
{
"name": "北风之尾",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤劳」的哲学",
"count": 12
},
{
"name": "历战的箭簇",
"count": 9
},
{
"name": "北风之尾",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黄金」的哲学",
"count": 16
},
{
"name": "历战的箭簇",
"count": 12
},
{
"name": "北风之尾",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,206 @@
{
"name": "旅行者 (水元素)",
"combat1": {
"name": "普通攻击·异邦激流",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}+{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "水纹剑",
"info": "释放能够荡涤大地的激流。\n\n**点按**\n向前释放喷发激流对触及的敌人造成水元素伤害。\n\n**长按**\n进行瞄准并不断向瞄准的方向释放露滴对触及的敌人造成水元素伤害。\n结束时将向前释放喷发激流对触及的敌人造成水元素伤害。\n充盈长按施放时若旅行者的生命值高于50%,露滴造成的伤害将基于旅行者的生命值上限提高,并且每秒损失一定的生命值。\n\n**始基力:芒性**\n每隔一段时间在释放喷发激流后将出现穿透敌人的灵息之刺造成具有芒性的水元素伤害。",
"description": "和派蒙一起观察过水面漾起的涟漪。",
"attributes": {
"labels": [
"喷发激流伤害|{param2:F1P}",
"露滴伤害|{param1:F1P}",
"灵息之刺伤害|{param3:F1P}",
"灵息之刺间隔|{param4:F1}秒",
"充盈生命值消耗|{param5:F2P}生命值上限",
"充盈伤害增加|{param6:F2P}生命值上限",
"长按持续时间|至多{param9:F1}秒",
"冷却时间|{param8:F1}秒"
]
}
},
"combat3": {
"name": "扬水制流",
"info": "释放缓慢移动的浮水泡沫,对附近的敌人持续造成水元素伤害。",
"description": "和派蒙一起研究过潮水的涨落。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"持续时间|{param2:F1}秒",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "无染的澈水",
"info": "长按施放**水纹剑**发射的露滴命中敌人后将在旅行者附近产生源水之滴。旅行者拾取源水之滴后将恢复7%生命值。\n每秒至多通过这种方式产生1枚源水之滴每次施放水纹剑至多产生4枚源水之滴。"
},
"passive2": {
"name": "澄明的净水",
"info": "长按施放**水纹剑**时如果通过充盈消耗了生命值则在施放结束时的喷发激流造成的伤害提高提高值为旅行者在此次施放期间通过充盈消耗的生命值总和的45%。\n通过这种方式至多使伤害提高5000点。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「公平」的教导",
"count": 3
},
{
"name": "异海凝珠",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「正义」的指引",
"count": 2
},
{
"name": "异海之块",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「秩序」的指引",
"count": 4
},
{
"name": "异海之块",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「公平」的指引",
"count": 6
},
{
"name": "异海之块",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「正义」的指引",
"count": 9
},
{
"name": "异海之块",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「秩序」的哲学",
"count": 4
},
{
"name": "异色结晶石",
"count": 4
},
{
"name": "生长天地之蕨草",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「公平」的哲学",
"count": 6
},
{
"name": "异色结晶石",
"count": 6
},
{
"name": "生长天地之蕨草",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「正义」的哲学",
"count": 12
},
{
"name": "异色结晶石",
"count": 9
},
{
"name": "生长天地之蕨草",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「秩序」的哲学",
"count": 16
},
{
"name": "异色结晶石",
"count": 12
},
{
"name": "生长天地之蕨草",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,208 @@
{
"name": "温迪",
"combat1": {
"name": "普通攻击·神代射术",
"info": "**普通攻击**\n进行至多六段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时眷顾天地的风会在箭矢上持续积聚。聚满了风之力的箭矢会造成风元素伤害。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}+{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}+{param4:F1P}",
"五段伤害|{param5:F1P}",
"六段伤害|{param6:F1P}",
"瞄准射击|{param7:F1P}",
"满蓄力瞄准射击|{param8:P}",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "高天之歌",
"info": "呼唤与诗和乐协鸣的风,将在尘泥中行走的事物送上高空吧。\n\n**点按**\n在敌人所在的位置唤出风域造成风元素范围伤害并击飞其中的敌人。\n\n**长按**\n以自身为中心唤出更大的风域造成风元素范围伤害并击飞其中的敌人。\n长按施放后温迪会乘风飞到空中。\n\n被高天之歌击飞的敌人在短时间内会缓慢坠落。",
"description": "在人与神还同行于大地的时代,无数的歌曲传遍四方的天空。这是早已被遗忘的曲调。",
"attributes": {
"labels": [
"点按伤害|{param1:P}",
"点按冷却时间|{param2:F1}秒",
"长按伤害|{param3:P}",
"长按冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "风神之诗",
"info": "射出千风汇聚而成的箭矢,在前方造出巨大的暴风之眼,将敌人卷入,持续造成风元素伤害。\n\n**元素转化**\n若暴风之眼在技能持续期间接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,额外造成该元素的附加伤害。\n元素转化在技能持续期间仅会发生一次。",
"description": "称颂风之神的诗篇有许多已经佚失。其中这一首描述的是他与风的力量。",
"attributes": {
"labels": [
"持续伤害|{param1:F1P}",
"附加元素伤害|{param2:F1P}",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "绪风之拥",
"info": "长按**高天之歌**后会产生上升气流持续20秒。"
},
"passive2": {
"name": "暴风之眼",
"info": "**风神之诗**效果结束后会为温迪恢复15点元素能量\n若产生了元素转化则同样为队伍中所有对应元素的角色恢复15点元素能量。"
},
"passive3": {
"name": "恒风随行",
"info": "队伍中自己的角色滑翔消耗的体力降低20%。\n无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「诗文」的教导",
"count": 3
},
{
"name": "史莱姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「诗文」的指引",
"count": 2
},
{
"name": "史莱姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「诗文」的指引",
"count": 4
},
{
"name": "史莱姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「诗文」的指引",
"count": 6
},
{
"name": "史莱姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「诗文」的指引",
"count": 9
},
{
"name": "史莱姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「诗文」的哲学",
"count": 4
},
{
"name": "史莱姆原浆",
"count": 4
},
{
"name": "北风之尾",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「诗文」的哲学",
"count": 6
},
{
"name": "史莱姆原浆",
"count": 6
},
{
"name": "北风之尾",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「诗文」的哲学",
"count": 12
},
{
"name": "史莱姆原浆",
"count": 9
},
{
"name": "北风之尾",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「诗文」的哲学",
"count": 16
},
{
"name": "史莱姆原浆",
"count": 12
},
{
"name": "北风之尾",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,204 @@
{
"name": "流浪者",
"combat1": {
"name": "普通攻击·行幡鸣弦",
"info": "**普通攻击**\n释放风刃进行至多三段的攻击造成风元素伤害。\n\n**重击**\n消耗一定体力短暂咏唱后在前方凝聚高压气场造成风元素范围伤害。\n\n**下落攻击**\n凝聚风元素的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成风元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"重击伤害|{param5:F1P}",
"重击体力消耗|{param6:F1}点",
"下坠期间伤害|{param7:F1P}",
"低空/高空坠地冲击伤害|{param8:P}/{param9:P}"
]
}
},
"combat2": {
"name": "羽画·风姿华歌",
"info": "凝聚大气的力量,借此摆脱大地的桎梏。对周围造成风元素伤害并跃升至空中,进入「优风倾姿」状态。\n\n**优风倾姿**\n流浪者在这种状态下无法进行下落攻击进行普通攻击与重击时将转为进行空居·不生断与空居·刀风界造成的伤害与影响范围提高伤害分别视为普通攻击伤害与重击伤害。进行空居·刀风界将不消耗体力。\n流浪者在这种状态下将持续悬浮在空中。此时流浪者的行动具有如下特性\n·将持续消耗「空居力」维持悬浮状态\n·进行冲刺时将额外消耗空居力在空中加速长按冲刺时将持续消耗空居力以维持快速移动。该效果将替代冲刺\n·进行跳跃时将额外消耗空居力抬升悬浮高度长按跳跃时将持续消耗空居力以持续抬升高度。\n\n空居力耗竭后将结束该状态。\n在优风倾姿持续期间再次施放将结束该状态。",
"description": "「浮世倾舞,秘则为花。」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}",
"空居·不生断伤害|{param2:F1P}普通攻击伤害",
"空居·刀风界伤害|{param3:F1P}重击伤害",
"初始空居力|{param4:I}点",
"冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "狂言·式乐五番",
"info": "将大气压缩,化变为粉碎一切烦恼的空洞,造成多次风元素范围伤害。\n处于元素战技「羽画·风姿华歌」的优风倾姿状态下时将在施放后结束优风倾姿状态。",
"description": "「仄仄天将明,今昔旧梦如尘影,浮沉萩风中。」",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}*5",
"冷却时间|{param2:F1}秒",
"元素能量|{param3:I}"
]
}
},
"passive1": {
"name": "拾玉得花",
"info": "施放**羽画·风姿华歌**时,若接触了水元素/火元素/冰元素/雷元素,则会依据触及的元素,在此次优风倾姿状态下获得对应的强化效果:\n·水元素空居力上限提升20点\n·火元素攻击力提升30%\n·冰元素暴击率提升20%\n·雷元素普通攻击与重击命中敌人后恢复0.8点元素能量每0.2秒至多通过上述方式恢复一次元素能量。\n\n同时至多获得2种元素对应的强化效果。"
},
"passive2": {
"name": "梦迹一风",
"info": "在**优风倾姿**状态下流浪者的空居·不生断或空居·刀风界命中敌人时有16%几率获得「倾落」效果流浪者在本次优风倾姿的状态下进行空中加速时将移除倾落效果使此次空中加速不消耗空居力并发射4枚风矢分别造成35%攻击力的风元素伤害。\n空居·不生断与空居·刀风界未产生倾落效果时会使下次产生概率提升12%0.1秒内至多判定1次是否产生倾落效果。"
},
"passive3": {
"name": "廻色云弦",
"info": "突破弓与法器时消耗的摩拉数量减少50%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「笃行」的教导",
"count": 3
},
{
"name": "破旧的刀镡",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「笃行」的指引",
"count": 2
},
{
"name": "影打刀镡",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「笃行」的指引",
"count": 4
},
{
"name": "影打刀镡",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「笃行」的指引",
"count": 6
},
{
"name": "影打刀镡",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「笃行」的指引",
"count": 9
},
{
"name": "影打刀镡",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「笃行」的哲学",
"count": 4
},
{
"name": "名刀镡",
"count": 4
},
{
"name": "空行的虚铃",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「笃行」的哲学",
"count": 6
},
{
"name": "名刀镡",
"count": 6
},
{
"name": "空行的虚铃",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「笃行」的哲学",
"count": 12
},
{
"name": "名刀镡",
"count": 9
},
{
"name": "空行的虚铃",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「笃行」的哲学",
"count": 16
},
{
"name": "名刀镡",
"count": 12
},
{
"name": "空行的虚铃",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "莱欧斯利",
"combat1": {
"name": "普通攻击·迅烈倾霜拳",
"info": "**普通攻击**\n将坚冰凝聚于拳锋挥出迅猛的**斥逐拳**,进行至多五段的快速打击,造成冰元素伤害。\n此外施放元素战技「冰牙突驰」或进行冲刺后的一小段时间内普通攻击连击段数不会重置。\n\n**重击**\n消耗一定体力腾跃而起打出**凌跃拳**,造成冰元素范围伤害。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成冰元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}+{param5:F1P}",
"五段伤害|{param6:F1P}",
"重击伤害|{param7:F1P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "冰牙突驰",
"info": "迅速调整呼吸、节奏与步伐,向前短距离冲刺,进入**寒烈的惩裁**状态,以发起更为猛烈的进攻。\n\n**寒烈的惩裁**\n·提高莱欧斯利的抗打断能力\n·生命值高于50%时,强化**「普通攻击·迅烈倾霜拳」**的斥逐拳使其造成的伤害提升命中时莱欧斯利将损失一定的生命值每0.1秒至多因此损失一次生命值;\n效果将在莱欧斯利退场时解除。",
"description": "「过去的裁罚已成定局,未来的选择犹在掌握。」\n「若是不愿命运被一时的罪恶吞尽还请珍重此刻的光阴。」",
"attributes": {
"labels": [
"强化斥逐拳伤害|{param1:F1P}普通攻击伤害",
"消耗生命值|{param2:F1P}生命值上限",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "黑金狼噬",
"info": "驱动拳套,打出凝聚寒霜的直拳,持续以冰锥冲击前方区域,造成多次冰元素范围伤害。\n\n**始基力:荒性**\n冰锥冲击结束后将在敌人的位置降下流涌之刃造成具有荒性的冰元素伤害。",
"description": "总有一些事情,就算是梅洛彼得堡的公爵也会感到无可奈何——例如繁冗的文书工作,琐细的监管职责,或是…小小的友人们在自己拳套上偷偷贴一堆难撕的可爱贴纸的执着。",
"attributes": {
"labels": [
"技能伤害|{param1:F2P}*5",
"流涌之刃伤害|{param2:F2P}",
"冷却时间|{param3:F1}秒",
"流涌之刃冷却时间|{param5:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "公理终有辩诉之日",
"info": "莱欧斯利的生命值低于60%时,将获得「恩典之诫」,使下次**普通攻击·迅烈倾霜拳**的重击强化为惩戒·凌跃拳不消耗体力造成的伤害提升50%并在命中后为莱欧斯利恢复生命值回复量相当于莱欧斯利生命值上限的30%。\n每5秒至多通过这种方式获得一次「恩典之诫」效果。"
},
"passive2": {
"name": "罪业终有报偿之时",
"info": "莱欧斯利的当前生命值提升或降低时,若莱欧斯利处于**冰牙突驰**的寒烈的惩裁状态下寒烈的惩裁将获得一层「检偿之敕」效果该效果至多叠加至5层每层使莱欧斯利的攻击力提升6%。"
},
"passive3": {
"name": "公爵的恩馈",
"info": "合成武器突破素材时有10%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「秩序」的教导",
"count": 3
},
{
"name": "啮合齿轮",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「秩序」的指引",
"count": 2
},
{
"name": "机关正齿轮",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「秩序」的指引",
"count": 4
},
{
"name": "机关正齿轮",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「秩序」的指引",
"count": 6
},
{
"name": "机关正齿轮",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「秩序」的指引",
"count": 9
},
{
"name": "机关正齿轮",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「秩序」的哲学",
"count": 4
},
{
"name": "奇械机芯齿轮",
"count": 4
},
{
"name": "原初绿洲之初绽",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「秩序」的哲学",
"count": 6
},
{
"name": "奇械机芯齿轮",
"count": 6
},
{
"name": "原初绿洲之初绽",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「秩序」的哲学",
"count": 12
},
{
"name": "奇械机芯齿轮",
"count": 9
},
{
"name": "原初绿洲之初绽",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「秩序」的哲学",
"count": 16
},
{
"name": "奇械机芯齿轮",
"count": 12
},
{
"name": "原初绿洲之初绽",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "香菱",
"combat1": {
"name": "普通攻击·白案功夫",
"info": "**普通攻击**\n进行至多五段的连续枪击。\n\n**重击**\n消耗一定体力向前方突进对路径上的敌人造成伤害。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param3:F1P}",
"四段伤害|{param4:F1P}*4",
"五段伤害|{param5:F1P}",
"重击伤害|{param6:P}",
"重击体力消耗|{param7:F1}点",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "锅巴出击",
"info": "唤出喷火的锅巴,存在期间内,不断对敌人喷火,造成火元素范围伤害。",
"description": "锅巴喜欢吃火辣的食物。但锅巴承受不了如此火辣的食物。",
"attributes": {
"labels": [
"喷火伤害|{param1:P}",
"冷却时间|{param2:F1}秒"
]
}
},
"combat3": {
"name": "旋火轮",
"info": "以控制火候与枪术的精湛技巧,甩出围绕自己快速旋转的旋火轮。\n存在期间内旋火轮会跟随角色运动对路径上的敌人造成火元素伤害。",
"description": "火力永远不够。远远不够。",
"attributes": {
"labels": [
"一段挥舞伤害|{param1:F1P}",
"二段挥舞伤害|{param2:F1P}",
"三段挥舞伤害|{param3:P}",
"旋火轮伤害|{param4:P}",
"持续时间|{param5:F1}秒",
"冷却时间|{param6:F1}秒",
"元素能量|{param7:I}"
]
}
},
"passive1": {
"name": "交叉火力",
"info": "锅巴的喷火距离提高20%。"
},
"passive2": {
"name": "绝云朝天椒",
"info": "**锅巴出击**效果结束时锅巴会在消失的位置留下辣椒。拾取辣椒会提高10%攻击力持续10秒。"
},
"passive3": {
"name": "万民堂大厨",
"info": "完美烹饪攻击类食物时有12%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤劳」的教导",
"count": 3
},
{
"name": "史莱姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤劳」的指引",
"count": 2
},
{
"name": "史莱姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤劳」的指引",
"count": 4
},
{
"name": "史莱姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤劳」的指引",
"count": 6
},
{
"name": "史莱姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤劳」的指引",
"count": 9
},
{
"name": "史莱姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤劳」的哲学",
"count": 4
},
{
"name": "史莱姆原浆",
"count": 4
},
{
"name": "东风之爪",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤劳」的哲学",
"count": 6
},
{
"name": "史莱姆原浆",
"count": 6
},
{
"name": "东风之爪",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤劳」的哲学",
"count": 12
},
{
"name": "史莱姆原浆",
"count": 9
},
{
"name": "东风之爪",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤劳」的哲学",
"count": 16
},
{
"name": "史莱姆原浆",
"count": 12
},
{
"name": "东风之爪",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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{
"name": "魈",
"combat1": {
"name": "普通攻击·卷积微尘",
"info": "**普通攻击**\n进行至多六段的连续枪击。\n\n**重击**\n消耗一定体力进行上挑攻击。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。\n魈进行下落攻击时不会承受坠落伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}+{param2:F1P}",
"二段伤害|{param3:F1P}",
"三段伤害|{param4:F1P}",
"四段伤害|{param5:F1P}+{param6:F1P}",
"五段伤害|{param7:F1P}",
"六段伤害|{param8:F1P}",
"重击伤害|{param9:P}",
"重击体力消耗|{param10:F1}点",
"下坠期间伤害|{param11:P}",
"低空/高空坠地冲击伤害|{param12:P}/{param13:P}"
]
}
},
"combat2": {
"name": "风轮两立",
"info": "疾速突进,对路径上的敌人造成风元素伤害。\n可以在空中施放。\n初始拥有2次可使用次数。",
"description": "在他乡的传说里,世界会被两大风轮碾碎。魈的枪术已臻化境,来回之间仿佛两座风轮同时撕裂敌人。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"冷却时间|{param2:F1}秒"
]
}
},
"combat3": {
"name": "靖妖傩舞",
"info": "展现数千年前令神魔精妖睹之胆颤的夜叉傩面。\n\n**夜叉傩面**\n·大幅提升魈的跳跃能力\n·提高攻击范围与攻击伤害\n·将攻击伤害转为风元素伤害该元素转化无法被附魔覆盖。\n\n在这个状态下魈会持续损失生命值。\n效果将在魈退场时解除。",
"description": "戴上降魔的傩面,现出令诸恶胆寒,除尽妖魔奸邪的「护法夜叉」之姿。获得强大的力量,也会引导出巨大的痛苦。其式即名「靖妖傩舞」。",
"attributes": {
"labels": [
"普通攻击/重击/下落攻击伤害提升|{param1:F1P}",
"生命流失|每秒{param2:F1P}当前生命值",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "降魔·平妖大圣",
"info": "在**靖妖傩舞**状态下魈造成的所有伤害提高5%。此后在技能持续时间内每经过3秒造成的伤害再额外提高5%。\n至多获得25%伤害加成。"
},
"passive2": {
"name": "坏劫·国土碾尘",
"info": "施放**风轮两立**会使之后7秒内的风轮两立造成的伤害提高15%。\n该效果持续7秒最多叠加3次叠加时刷新持续时间。"
},
"passive3": {
"name": "神通·空中自在法",
"info": "队伍中自己的角色攀爬消耗的体力降低20%。\n无法与效果完全相同的固有天赋叠加。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁荣」的教导",
"count": 3
},
{
"name": "史莱姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「繁荣」的指引",
"count": 2
},
{
"name": "史莱姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「繁荣」的指引",
"count": 4
},
{
"name": "史莱姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁荣」的指引",
"count": 6
},
{
"name": "史莱姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「繁荣」的指引",
"count": 9
},
{
"name": "史莱姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「繁荣」的哲学",
"count": 4
},
{
"name": "史莱姆原浆",
"count": 4
},
{
"name": "武炼之魂·孤影",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁荣」的哲学",
"count": 6
},
{
"name": "史莱姆原浆",
"count": 6
},
{
"name": "武炼之魂·孤影",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「繁荣」的哲学",
"count": 12
},
{
"name": "史莱姆原浆",
"count": 9
},
{
"name": "武炼之魂·孤影",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「繁荣」的哲学",
"count": 16
},
{
"name": "史莱姆原浆",
"count": 12
},
{
"name": "武炼之魂·孤影",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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{
"name": "行秋",
"combat1": {
"name": "普通攻击·古华剑法",
"info": "**普通攻击**\n进行至多五段的连续剑击。\n\n**重击**\n消耗一定体力瞬间向前方挥出两剑。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}",
"五段伤害|{param6:F1P}+{param7:F1P}",
"重击伤害|{param8:F1P}+{param9:F1P}",
"重击体力消耗|{param10:F1}点",
"下坠期间伤害|{param11:F1P}",
"低空/高空坠地冲击伤害|{param12:P}/{param13:P}"
]
}
},
"combat2": {
"name": "古华剑·画雨笼山",
"info": "使出连续两段的剑技,对前方的敌人造成水元素伤害。同时,生成最大数量的雨帘剑围绕在当前场上自己的角色身边。\n具有如下特性\n·角色受到伤害时会破碎降低受到的伤害\n·提高角色的抗打断能力。\n行秋水元素伤害加成的20%将转换为雨帘剑的额外伤害减免。\n\n最多通过这种方式获得24%额外伤害减免。\n初始雨帘剑的最大数量为3柄。\n施放的瞬间为角色施加潮湿状态。",
"description": "「蛟龙易斩,雨线难画」。",
"attributes": {
"labels": [
"技能伤害|{param1:P}+{param2:P}",
"减伤比例|{param3:P}",
"持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒"
]
}
},
"combat3": {
"name": "古华剑·裁雨留虹",
"info": "展开虹剑势,驾御幻影剑雨战斗,并生成最大数量的雨帘剑。\n\n**虹剑势**\n·当前场上自己的角色进行普通攻击时会产生剑雨连携攻击造成水元素伤害\n·雨帘剑的数量将始终维持在最大数量。",
"description": "「裁雨法」不传绝学,古华镇派秘诀之一。",
"attributes": {
"labels": [
"剑雨伤害|{param1:F1P}",
"持续时间|{param2:F1}秒",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "生水要诀",
"info": "雨帘剑受击破碎时或持续时间结束时基于行秋最大生命值的6%,恢复当前角色的生命值。"
},
"passive2": {
"name": "虚实工笔",
"info": "行秋获得20%水元素伤害加成。"
},
"passive3": {
"name": "灵光乍现",
"info": "合成角色天赋素材时有25%概率返还部分合成材料。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「黄金」的教导",
"count": 3
},
{
"name": "破损的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「黄金」的指引",
"count": 2
},
{
"name": "污秽的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黄金」的指引",
"count": 4
},
{
"name": "污秽的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「黄金」的指引",
"count": 6
},
{
"name": "污秽的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「黄金」的指引",
"count": 9
},
{
"name": "污秽的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黄金」的哲学",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "北风之尾",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「黄金」的哲学",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "北风之尾",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「黄金」的哲学",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "北风之尾",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黄金」的哲学",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "北风之尾",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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{
"name": "辛焱",
"combat1": {
"name": "普通攻击·炎舞",
"info": "**普通攻击**\n进行至多四段的连续挥砍。\n\n**重击**\n持续消耗体力旋转大剑攻击周围的敌人。\n停止旋转时会进行一次格外有力的挥砍。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"重击循环伤害|{param5:F1P}",
"重击终结伤害|{param6:P}",
"重击体力消耗|每秒{param7:F1}点",
"最大持续时间|{param8:F1}秒",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "热情拂扫",
"info": "辛焱挥动乐器,对周围的敌人造成火元素伤害,并借由「观众」的「热情」,形成护盾。\n护盾的伤害吸收量受益于辛焱的防御力并基于命中敌人的数目\n·未命中或命中一名敌人一级护盾·散序节拍\n·命中二名敌人二级护盾·歌头节拍\n·命中三名或更多敌人时将产生三级护盾·舞遍节拍。除了吸收伤害还会间歇性对周围的敌人造成火元素伤害。\n\n护盾具有如下特性\n·施放的瞬间为辛焱施加火元素附着\n·对火元素伤害有250%的吸收效果。",
"description": "辛焱坚称这些火花是演奏技术到极致时的表现,是物理现象,和神之眼无关。",
"attributes": {
"labels": [
"挥舞伤害|{param1:P}",
"一级护盾吸收量|{param2:F1P}防御力+{param3:I}",
"二级护盾吸收量|{param4:F1P}防御力+{param5:I}",
"三级护盾吸收量|{param6:F1P}防御力+{param7:I}",
"持续伤害|{param8:F1P}",
"护盾持续时间|{param9:F1}秒",
"冷却时间|{param10:F1}秒"
]
}
},
"combat3": {
"name": "叛逆刮弦",
"info": "迅速扫弦引发音波,击退敌人,对周围的敌人造成物理伤害,激起「舞台」上的氛围。\n因为氛围实在太过炙烈所以会引起烈焰对周围的敌人持续造成火元素伤害。",
"description": "曾经辛焱每次演出结束都会来这么一出。后来不这么弄了倒不是因为危险。要是被喊了「安可」的话,她弄不出更炸裂的闭幕了。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"火元素持续伤害|{param2:P}",
"持续时间|{param5:F1}秒",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "「没听众也要演奏…」",
"info": "减少**热情拂扫**的护盾所需的命中敌人数量:\n·二级护盾·歌头节拍命中一名敌人\n·三级护盾·舞遍节拍命中二名或更多敌人。"
},
"passive2": {
"name": "「…这才是摇滚!」",
"info": "处于**热情拂扫**的护盾保护下的角色造成的物理伤害提高15%。"
},
"passive3": {
"name": "摇滚的食谱",
"info": "完美烹饪防御类食物时有12%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「黄金」的教导",
"count": 3
},
{
"name": "寻宝鸦印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「黄金」的指引",
"count": 2
},
{
"name": "藏银鸦印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黄金」的指引",
"count": 4
},
{
"name": "藏银鸦印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「黄金」的指引",
"count": 6
},
{
"name": "藏银鸦印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「黄金」的指引",
"count": 9
},
{
"name": "藏银鸦印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黄金」的哲学",
"count": 4
},
{
"name": "攫金鸦印",
"count": 4
},
{
"name": "吞天之鲸·只角",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「黄金」的哲学",
"count": 6
},
{
"name": "攫金鸦印",
"count": 6
},
{
"name": "吞天之鲸·只角",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「黄金」的哲学",
"count": 12
},
{
"name": "攫金鸦印",
"count": 9
},
{
"name": "吞天之鲸·只角",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黄金」的哲学",
"count": 16
},
{
"name": "攫金鸦印",
"count": 12
},
{
"name": "吞天之鲸·只角",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,206 @@
{
"name": "八重神子",
"combat1": {
"name": "普通攻击·狐灵食罪式",
"info": "**普通攻击**\n驱役狐灵进行至多三段的攻击造成雷元素伤害。\n\n**重击**\n消耗一定体力短暂咏唱后造成雷元素范围伤害。\n\n**下落攻击**\n凝聚雷霆的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成雷元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"重击伤害|{param4:F1P}",
"重击体力消耗|{param5:F1}点",
"下坠期间伤害|{param6:F1P}",
"低空/高空坠地冲击伤害|{param7:P}/{param8:P}"
]
}
},
"combat2": {
"name": "野干役咒·杀生樱",
"info": "对八重而言,驱役精怪就能解决的麻烦,自然是无须亲力亲为的。\n迅速移动并留下一株「杀生樱」。\n\n**杀生樱**\n具有如下特性\n·间歇性对周围的一名敌人降下落雷造成雷元素伤害\n·附近存在其他的杀生樱时将提升其位阶提高上述攻击造成的伤害。\n\n拥有3次可使用次数。\n最多同时存在3株杀生樱杀生樱创造时的初始位阶为壹阶阶级初始至多提升至叁阶。若创造的位置与已有的杀生樱距离过近则会摧毁已有的杀生樱。",
"description": "「封在枝条里的狐灵都是堕为害人妖鬼的野干。野干天然要低我们天狐两等,使唤起来心安理得。不过我们狐狸分三六九等,你们人类可不要这样哦。至于你问狐狸和人谁比较高级,哼哼…」",
"attributes": {
"labels": [
"杀生樱伤害·壹阶|{param1:F1P}",
"杀生樱伤害·贰阶|{param2:F1P}",
"杀生樱伤害·叁阶|{param3:F1P}",
"杀生樱伤害·肆阶|{param4:F1P}",
"持续时间|{param5:F1}秒",
"冷却时间|{param6:F1}秒"
]
}
},
"combat3": {
"name": "大密法·天狐显真",
"info": "稻妻民话中有「狐凭」一说。其中比较特殊的「天狐之凭」会以雷霆的形式降临在鸣神大社的敌人身上。降下雷电,造成雷元素范围伤害。\n施放时八重神子会解放附近的杀生樱摧毁它们的形姿化作天狐霆雷降下造成雷元素范围伤害。每通过这种方式摧毁一株杀生樱就能降下一道天狐霆雷。",
"description": "八重仅在此时需要露出天狐之凭证,号令雷霆。而看过宫司大人露出尾巴的家伙,都已经灰都不剩了。因此,谨记于心——八重大人是没有尾巴的。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"天狐霆雷伤害|{param2:P}",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "神篱之御荫",
"info": "施放**大密法·天狐显真**时,每摧毁一株杀生樱,就会重置一次**野干役咒·杀生樱**的冷却时间。"
},
"passive2": {
"name": "启蜇之祝词",
"info": "八重神子的每点元素精通,能使**杀生樱**造成的伤害提升0.15%。"
},
"passive3": {
"name": "野狐说禅",
"info": "合成角色天赋素材时有25%概率额外产生一份地区相同的其他随机天赋素材,等阶与合成所消耗的素材相同。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「天光」的教导",
"count": 3
},
{
"name": "破旧的刀镡",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「天光」的指引",
"count": 2
},
{
"name": "影打刀镡",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「天光」的指引",
"count": 4
},
{
"name": "影打刀镡",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「天光」的指引",
"count": 6
},
{
"name": "影打刀镡",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「天光」的指引",
"count": 9
},
{
"name": "影打刀镡",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「天光」的哲学",
"count": 4
},
{
"name": "名刀镡",
"count": 4
},
{
"name": "万劫之真意",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「天光」的哲学",
"count": 6
},
{
"name": "名刀镡",
"count": 6
},
{
"name": "万劫之真意",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「天光」的哲学",
"count": 12
},
{
"name": "名刀镡",
"count": 9
},
{
"name": "万劫之真意",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「天光」的哲学",
"count": 16
},
{
"name": "名刀镡",
"count": 12
},
{
"name": "万劫之真意",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,206 @@
{
"name": "烟绯",
"combat1": {
"name": "普通攻击·火漆制印",
"info": "**普通攻击**\n连续发射火球造成最多三段的火元素伤害。\n普通攻击命中敌人时会赋予烟绯一枚丹火印。初始最多持有三枚丹火印每次触发都会刷新已有的丹火印持续时间。\n每枚丹火印都会降低烟绯的体力消耗并会在烟绯退场时消失。\n\n**重击**\n消耗体力短暂咏唱后消耗所有的丹火印在前方造成火元素范围伤害。\n根据被消耗的丹火印数量强化这次重击的范围与伤害。\n\n**下落攻击**\n凝聚火元素的力量从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成火元素范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"重击伤害|{param4:P}/{param5:P}/{param6:P}/{param7:P}/{param8:P}",
"重击体力消耗|{param14:F1}点",
"丹火印降低体力消耗|每枚{param15:F1P}",
"丹火印持续时间|{param19:F1}秒",
"下坠期间伤害|{param16:F1P}",
"低空/高空坠地冲击伤害|{param17:P}/{param18:P}"
]
}
},
"combat2": {
"name": "丹书立约",
"info": "唤出烈焰,造成火元素范围伤害。\n命中敌人后会为烟绯赋予最大数量的丹火印。",
"description": "以火烧制的印除了法律效应之外,还带着烟绯自己的附加条款。毕竟自然法则只靠总务司是改不掉的。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"冷却时间|{param2:F1}秒"
]
}
},
"combat3": {
"name": "凭此结契",
"info": "引发喷薄爆发的烈火,冲击周围的敌人,造成火元素范围伤害,并为烟绯自己赋予最大数量的丹火印与灼灼效果。\n\n**灼灼**\n具有如下效果\n·每间隔一段时间为烟绯赋予一枚丹火印\n·提高重击造成的伤害。\n灼灼效果会在烟绯退场与倒下时移除。",
"description": "「条款齐备,依此立下生死之契。当然,是你死我生啦!」",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"丹火印赋予间隔|{param4:F1}秒",
"重击伤害提升|{param2:P}",
"持续时间|{param3:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "关联条款",
"info": "烟绯通过重击消耗丹火印时每枚丹火印会提升烟绯5%的火元素伤害加成持续6秒。在该效果的持续时间内再次施放重击时会先移除原有的效果。"
},
"passive2": {
"name": "法兽灼眼",
"info": "烟绯主动施放的重击对敌人造成暴击时会额外造成一次80%攻击力的火元素范围伤害。该伤害视为重击伤害。"
},
"passive3": {
"name": "博闻强记",
"info": "在小地图上显示周围的**璃月区域特产**的位置。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「黄金」的教导",
"count": 3
},
{
"name": "寻宝鸦印",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「黄金」的指引",
"count": 2
},
{
"name": "藏银鸦印",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黄金」的指引",
"count": 4
},
{
"name": "藏银鸦印",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「黄金」的指引",
"count": 6
},
{
"name": "藏银鸦印",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「黄金」的指引",
"count": 9
},
{
"name": "藏银鸦印",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黄金」的哲学",
"count": 4
},
{
"name": "攫金鸦印",
"count": 4
},
{
"name": "血玉之枝",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「黄金」的哲学",
"count": 6
},
{
"name": "攫金鸦印",
"count": 6
},
{
"name": "血玉之枝",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「黄金」的哲学",
"count": 12
},
{
"name": "攫金鸦印",
"count": 9
},
{
"name": "血玉之枝",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黄金」的哲学",
"count": 16
},
{
"name": "攫金鸦印",
"count": 12
},
{
"name": "血玉之枝",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

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@@ -0,0 +1,209 @@
{
"name": "瑶瑶",
"combat1": {
"name": "普通攻击·颠扑连环枪",
"info": "**普通攻击**\n进行至多四段的连续枪击。\n\n**重击**\n消耗一定体力向前方突进对路径上的敌人造成伤害。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}",
"重击伤害|{param6:F1P}",
"重击体力消耗|{param7:F1}点",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "云台团团降芦菔",
"info": "请某位仙人特制的机关「月桂·抛掷型」上阵,帮助瑶瑶解决烦恼。\n长按时将以不同的方式施放。\n\n**长按**\n进入瞄准状态调整投掷方向。\n\n**月桂·抛掷型**\n会投掷白玉萝卜白玉萝卜会在命中角色或敌人时炸裂对一定范围内的敌人造成草元素伤害并为其中的角色恢复生命值回复量受益于瑶瑶的生命值上限若未命中敌人或角色白玉萝卜将会留在命中的位置并在触及角色或敌人时或持续时间结束时炸裂。\n月桂·抛掷型会依据附近的情况选择投掷白玉萝卜的目标\n·附近的角色如果生命值均高于70%,会向附近的一名敌人投掷;\n·附近如果存在生命值低于或等于70%的角色则会向附近场上生命值百分比最低的角色投掷。若附近不存在敌人在角色的生命值均高于70%、低于100%时,也会向角色投掷;否则会向周围随意投掷。\n\n同时至多存在2个月桂·抛掷型。",
"description": "「萝卜上市,郎中无事!啊,这不是说萝卜治百病的意思,不过,多吃萝卜确实有好处!」",
"attributes": {
"labels": [
"白玉萝卜伤害|{param1:F1P}",
"白玉萝卜治疗量|{param2:F2P}生命值上限+{param3:I}",
"月桂·抛掷型持续时间|{param4:F1}秒",
"白玉萝卜持续时间|{param5:F1}秒",
"冷却时间|{param6:F1}秒"
]
}
},
"combat3": {
"name": "玉颗珊珊月中落",
"info": "依照某位仙人的嘱咐,在紧急情况下,解放月桂的全部潜能,对周围的敌人造成草元素伤害,并进入(某种意义上)所向披靡的「桂子仙机」状态。\n\n**桂子仙机**\n·产生的白玉萝卜将转为依据本技能详细属性造成伤害与治疗炸裂时将为队伍中附近的所有角色恢复生命值造成的草元素伤害转而视为元素爆发伤害\n·周期性召唤「月桂·弹跳型」直到数量达到上限。月桂·弹跳型与元素战技「云台团团降芦菔」召唤的月桂·抛掷型行为方式相同。同时至多存在3个月桂·弹跳型\n·瑶瑶的移动速度提升15%\n·瑶瑶获得草元素抗性提升。\n\n桂子仙机状态将在退场时结束。桂子仙机状态结束时将移除剩余的月桂·弹跳型。",
"description": "「咦,你问我这一个和那一个里哪个是月桂?奇怪,这里的每一个都是月桂呀!」",
"attributes": {
"labels": [
"技能伤害|{param4:F1P}",
"桂子仙机白玉萝卜伤害|{param1:F1P}",
"桂子仙机白玉萝卜治疗量|{param2:F2P}生命值上限+{param3:I}",
"草元素抗性提升|{param5:P}",
"桂子仙机持续时间|{param6:F1}秒",
"冷却时间|{param7:F1}秒",
"元素能量|{param8:I}"
]
}
},
"passive1": {
"name": "天星漫散",
"info": "处于**玉颗珊珊月中落**的桂子仙机状态下时当瑶瑶进行冲刺、跳跃或处于奔跑状态下时将不断向附近的敌人投掷白玉萝卜。每0.6秒至多通过这种方式投掷1枚白玉萝卜。"
},
"passive2": {
"name": "推己及人",
"info": "**白玉萝卜**炸裂时处在其影响范围内的当前场上角色将每1秒恢复一次生命值回复量基于瑶瑶生命值上限的0.8%持续5秒。"
},
"passive3": {
"name": "踮脚·蹑影轻踪",
"info": "瑶瑶在队伍中时,队伍中自己的角色接近晶蝶等部分生物时,不会惊动它们。\n有效对象可参考图鉴中「生物志 / 野生动物」的「其他」分类。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤劳」的教导",
"count": 3
},
{
"name": "史莱姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤劳」的指引",
"count": 2
},
{
"name": "史莱姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤劳」的指引",
"count": 4
},
{
"name": "史莱姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤劳」的指引",
"count": 6
},
{
"name": "史莱姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤劳」的指引",
"count": 9
},
{
"name": "史莱姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤劳」的哲学",
"count": 4
},
{
"name": "史莱姆原浆",
"count": 4
},
{
"name": "空行的虚铃",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤劳」的哲学",
"count": 6
},
{
"name": "史莱姆原浆",
"count": 6
},
{
"name": "空行的虚铃",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤劳」的哲学",
"count": 12
},
{
"name": "史莱姆原浆",
"count": 9
},
{
"name": "空行的虚铃",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤劳」的哲学",
"count": 16
},
{
"name": "史莱姆原浆",
"count": 12
},
{
"name": "空行的虚铃",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,206 @@
{
"name": "夜兰",
"combat1": {
"name": "普通攻击·潜形隐曜弓",
"info": "**普通攻击**\n进行至多四段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时流水会在箭矢上持续积聚。聚满了激流的箭矢会造成水元素伤害。\n\n**破局**\n脱离战斗状态5秒后夜兰将获得「破局」状态使下一次满蓄力瞄准射击所需的蓄力时间减少80%,并将在满蓄力时转为发射「破局矢」。破局矢将基于夜兰的生命值上限造成水元素范围伤害。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}+{param4:F1P}",
"瞄准射击|{param5:F1P}",
"满蓄力瞄准射击|{param6:P}",
"破局矢伤害|{param7:F2P}生命值上限",
"下坠期间伤害|{param8:F1P}",
"低空/高空坠地冲击伤害|{param9:P}/{param10:P}"
]
}
},
"combat2": {
"name": "萦络纵命索",
"info": "牵引「络命丝」疾走,缠络标记途径的敌人。\n疾走结束时「络命丝」将会爆发基于夜兰的生命值上限对标记的敌人造成水元素伤害。\n\n**点按**\n快速向前疾走一段距离。\n\n**长按**\n持续疾走并在该状态下提高夜兰的抗打断能力。\n期间夜兰可以控制疾走的方向并能通过再次施放技能提前结束疾走状态。\n\n此外「络命丝」爆发时依照标记敌人的数量夜兰将有概率获得「破局」状态每个标记的敌人能使概率提升34%。",
"description": "直到她钩指扯线,恶党贼寇之辈、阴谋诡计之徒才会发现,自己已是在劫难逃。",
"attributes": {
"labels": [
"技能伤害|{param1:F1P}生命值上限",
"长按最大持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒"
]
}
},
"combat3": {
"name": "渊图玲珑骰",
"info": "造成水元素范围伤害,并凝聚出「玄掷玲珑」,协助进行战斗。\n\n**玄掷玲珑**\n将跟随角色并在以下情况下进行协同攻击基于夜兰的生命值上限造成水元素伤害\n·队伍中自己的当前场上角色进行普通攻击时每1秒至多触发一次\n·夜兰自己的「络命丝」爆发并命中敌人时将进行一次协同攻击。",
"description": "「嗜赌可不行哦。作为大庄家,我拿比大小来比喻一下吧。你用一个骰子,怎么赢得过我的七个骰子呢?」",
"attributes": {
"labels": [
"技能伤害|{param1:F2P}生命值上限",
"玄掷玲珑伤害|{param2:F2P}生命值上限*3",
"持续时间|{param3:F1}秒",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "猜先有方",
"info": "队伍存在1/2/3/4种元素类型的角色时夜兰的生命值上限提升6%/12%/18%/30%。"
},
"passive2": {
"name": "妙转随心",
"info": "**「玄掷玲珑」**存在期间能使队伍中自己的当前场上角色造成的伤害提高1%并且每1秒进一步提高3.5%至多使角色造成的伤害提高50%。\n效果存在期间重新施放渊图玲珑骰将移除原有的上述效果。"
},
"passive3": {
"name": "长考一着",
"info": "在璃月执行时长为20小时的探索派遣任务时获得的奖励增加25%。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「繁荣」的教导",
"count": 3
},
{
"name": "新兵的徽记",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「繁荣」的指引",
"count": 2
},
{
"name": "士官的徽记",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「繁荣」的指引",
"count": 4
},
{
"name": "士官的徽记",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「繁荣」的指引",
"count": 6
},
{
"name": "士官的徽记",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「繁荣」的指引",
"count": 9
},
{
"name": "士官的徽记",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「繁荣」的哲学",
"count": 4
},
{
"name": "尉官的徽记",
"count": 4
},
{
"name": "鎏金之鳞",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「繁荣」的哲学",
"count": 6
},
{
"name": "尉官的徽记",
"count": 6
},
{
"name": "鎏金之鳞",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「繁荣」的哲学",
"count": 12
},
{
"name": "尉官的徽记",
"count": 9
},
{
"name": "鎏金之鳞",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「繁荣」的哲学",
"count": 16
},
{
"name": "尉官的徽记",
"count": 12
},
{
"name": "鎏金之鳞",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,207 @@
{
"name": "宵宫",
"combat1": {
"name": "普通攻击·烟火打扬",
"info": "**普通攻击**\n进行至多五段的连续弓箭射击。\n\n**重击**\n进行伤害更高、更为精准的**瞄准射击**。\n瞄准时火焰会在箭矢上持续积聚并随攻击发射出去。根据蓄力时间长短能造成不同的效果\n·一段蓄力射出附有烈焰的箭矢造成火元素伤害\n·二段蓄力依据蓄力时间产生至多3枚焰硝矢随宵宫这次瞄准射击释放。焰硝矢会自行追踪附近的敌人并在命中时造成火元素伤害。\n\n**下落攻击**\n从空中射出箭雨并迅速下坠冲击地面在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}*2",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}*2",
"五段伤害|{param5:F1P}",
"瞄准射击|{param6:F1P}",
"满蓄力瞄准射击|{param7:P}",
"焰硝矢伤害|{param8:P}",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "焰硝庭火舞",
"info": "舞动线香烟火,让用于烟火的焰硝环绕在宵宫的身边。\n\n**庭火焰硝**\n在持续期间内将宵宫的普通攻击发射的箭矢转为炽焰箭造成的伤害转为火元素伤害并提高普通攻击造成的伤害「普通攻击·烟火打扬」的二段蓄力在持续期间内无法再产生焰硝矢。\n\n效果将在宵宫退场时解除。",
"description": "「庭火」是宵宫自己开发的线香烟火,不需要事前准备与训练就能燃放,因此很受欢迎。天领奉行在多次祝融事件后下令禁止在城内燃放庭火,但小小的明亮火星仍然常常在夜里亮起。如果从高处看,或许会像闪烁的星光一样。",
"attributes": {
"labels": [
"炽焰箭伤害|{param4:F1P}普通攻击伤害",
"持续时间|{param2:F1}秒",
"冷却时间|{param3:F1}秒"
]
}
},
"combat3": {
"name": "琉金云间草",
"info": "宵宫随着自创的烟火「琉金云间草」腾跃至空中,向前发射满载惊喜的焰火箭,造成火元素范围伤害,并对命中的其中一名敌人附上「琉金火光」。\n\n**琉金火光**\n队伍中所有角色不包括宵宫自己的普通攻击、重击、下落攻击、元素战技、元素爆发命中处于琉金火光影响下的敌人会引发爆炸造成火元素范围伤害。\n处于琉金火光影响下的敌人在持续期间内被击败时琉金火光将转移至附近的另一名敌人并继承持续时间。\n\n琉金火光每2秒至多引发一次爆炸。宵宫倒下时由宵宫自己的技能产生的琉金火光效果会解除。",
"description": "烟火是人造的星光、向天而行的彗星。即使只能停留一瞬间,煌煌的光也能在大家的心中长留吧。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"琉金火光爆炸伤害|{param2:P}",
"持续时间|{param4:F1}秒",
"冷却时间|{param5:F1}秒",
"元素能量|{param6:I}"
]
}
},
"passive1": {
"name": "袖火百景图",
"info": "在**焰硝庭火舞**的持续期间内宵宫的普通攻击命中后将为宵宫提供2%火元素伤害加成。该效果持续3秒至多叠加10次。"
},
"passive2": {
"name": "炎昼风物诗",
"info": "施放**琉金云间草**后的15秒内附近的队伍中所有其他角色不包括宵宫自己攻击力提高10%。此外,依据宵宫自己施放**琉金云间草**时固有天赋「袖火百景图」的叠加层数将额外提升上述的攻击力效果每层提升1%攻击力。"
},
"passive3": {
"name": "炎色配比法",
"info": "制作装潢、摆件、景观类摆设时有100%概率返还部分材料。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「浮世」的教导",
"count": 3
},
{
"name": "导能绘卷",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「浮世」的指引",
"count": 2
},
{
"name": "封魔绘卷",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「浮世」的指引",
"count": 4
},
{
"name": "封魔绘卷",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「浮世」的指引",
"count": 6
},
{
"name": "封魔绘卷",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「浮世」的指引",
"count": 9
},
{
"name": "封魔绘卷",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「浮世」的哲学",
"count": 4
},
{
"name": "禁咒绘卷",
"count": 4
},
{
"name": "龙王之冕",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「浮世」的哲学",
"count": 6
},
{
"name": "禁咒绘卷",
"count": 6
},
{
"name": "龙王之冕",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「浮世」的哲学",
"count": 12
},
{
"name": "禁咒绘卷",
"count": 9
},
{
"name": "龙王之冕",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「浮世」的哲学",
"count": 16
},
{
"name": "禁咒绘卷",
"count": 12
},
{
"name": "龙王之冕",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,209 @@
{
"name": "云堇",
"combat1": {
"name": "普通攻击·拂云出手",
"info": "**普通攻击**\n进行至多五段的连续枪击。\n\n**重击**\n消耗一定体力向前方突进对路径上的敌人造成伤害。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}+{param4:F1P}",
"四段伤害|{param5:F1P}+{param6:F1P}",
"五段伤害|{param7:F1P}",
"重击伤害|{param8:F1P}",
"重击体力消耗|{param9:F1}点",
"下坠期间伤害|{param10:F1P}",
"低空/高空坠地冲击伤害|{param11:P}/{param12:P}"
]
}
},
"combat2": {
"name": "旋云开相",
"info": "云先生的武戏架势,是真能御敌的。\n\n**点按**\n以拨云之势旋舞长枪造成岩元素伤害。\n\n**长按**\n摆出旋云开相之架势蓄力形成护盾伤害吸收量受益于云堇的生命值上限对所有元素伤害与物理伤害有150%的吸收效果。护盾持续至元素战技施放完毕。\n松开技能、持续时间结束时或护盾被破坏时会挥舞长枪释放积攒的力量进行攻击造成岩元素伤害。\n依据蓄力的时间释放时的状态将分为一段蓄力与二段蓄力。",
"description": "台上一刹光华,台下十年辛苦。",
"attributes": {
"labels": [
"点按伤害|{param3:F1P}防御力",
"一段蓄力伤害|{param4:F1P}防御力",
"二段蓄力伤害|{param5:F1P}防御力",
"护盾吸收量|{param1:P}生命值上限+{param2:I}",
"冷却时间|{param6:F1}秒"
]
}
},
"combat3": {
"name": "破嶂见旌仪",
"info": "造成岩元素范围伤害,并为附近的队伍中所有角色赋予「飞云旗阵」。\n\n**飞云旗阵**\n对敌人造成普通攻击伤害时基于云堇自己当前的防御力提高造成的伤害。\n\n「飞云旗阵」效果会在持续时间结束或生效一定次数后消失。\n一次普通攻击同时命中多名敌人时会依据命中敌人的数量消耗生效次数队伍中具有「飞云旗阵」的角色其生效次数单独计算。",
"description": "「桴鼓声中,刀枪剑戟空翻影,女婵娟今扮作掌旗大将。」\n「红毹上琴笛铙钹齐鸣且看她如何荡平妖魔。」",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"伤害值提升|{param2:P}防御力",
"持续时间|{param3:F1}秒",
"生效次数|{param6:I}次",
"冷却时间|{param4:F1}秒",
"元素能量|{param5:I}"
]
}
},
"passive1": {
"name": "务守本真",
"info": "在被攻击瞬间施放的**旋云开相**,会以长按二段蓄力的形式施放。"
},
"passive2": {
"name": "莫从恒蹊",
"info": "**「飞云旗阵」**提供的普通攻击伤害提高当队伍中存在1/2/3/4种元素类型的角色时数值上进一步追加云堇防御力的2.5%/5%/7.5%/11.5%。"
},
"passive3": {
"name": "清食养性",
"info": "完美烹饪冒险类食物时有12%概率获得2倍产出。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「勤劳」的教导",
"count": 3
},
{
"name": "破损的面具",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「勤劳」的指引",
"count": 2
},
{
"name": "污秽的面具",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「勤劳」的指引",
"count": 4
},
{
"name": "污秽的面具",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「勤劳」的指引",
"count": 6
},
{
"name": "污秽的面具",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「勤劳」的指引",
"count": 9
},
{
"name": "污秽的面具",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「勤劳」的哲学",
"count": 4
},
{
"name": "不祥的面具",
"count": 4
},
{
"name": "灰烬之心",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「勤劳」的哲学",
"count": 6
},
{
"name": "不祥的面具",
"count": 6
},
{
"name": "灰烬之心",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「勤劳」的哲学",
"count": 12
},
{
"name": "不祥的面具",
"count": 9
},
{
"name": "灰烬之心",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「勤劳」的哲学",
"count": 16
},
{
"name": "不祥的面具",
"count": 12
},
{
"name": "灰烬之心",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}

View File

@@ -0,0 +1,210 @@
{
"name": "钟离",
"combat1": {
"name": "普通攻击·岩雨",
"info": "**普通攻击**\n进行至多六段的连续枪击。\n\n**重击**\n消耗一定体力向前方疾行在行动路径上和终点投下如雨的岩枪。\n\n**下落攻击**\n从空中下坠冲击地面攻击下落路径上的敌人并在落地时造成范围伤害。",
"attributes": {
"labels": [
"一段伤害|{param1:F1P}",
"二段伤害|{param2:F1P}",
"三段伤害|{param3:F1P}",
"四段伤害|{param4:F1P}",
"五段伤害|{param5:F1P}*4",
"六段伤害|{param6:F1P}",
"重击伤害|{param7:P}",
"重击体力消耗|{param8:F1}点",
"下坠期间伤害|{param9:F1P}",
"低空/高空坠地冲击伤害|{param10:P}/{param11:P}"
]
}
},
"combat2": {
"name": "地心",
"info": "山脉中、大地上、磐石间,都遍布着岩之力。能自如驱动这股力量的人却少之又少。\n\n**点按**\n命令大地上岩元素积聚而起创造岩脊。\n\n**长按**\n令附近的岩元素爆发造成以下效果\n·如果岩脊数量没有达到上限则创造岩脊\n·形成玉璋护盾伤害吸收量受益于钟离的生命值上限\n·造成岩元素范围伤害\n·身边如果有附带有岩元素的目标则大量消耗至多两个目标的岩元素。这个效果不会造成伤害。\n\n**岩脊**\n创造时造成岩元素范围伤害。\n此外存在期间会与周围的其他岩元素创造物间歇进行原岩共鸣对周围的敌人造成岩元素伤害。\n岩脊视为岩元素创造物可以阻拦攻击可以攀爬。\n由钟离自己创造的岩脊初始同时只能存在一个。\n\n**玉璋护盾**\n对所有元素伤害与物理伤害有150%的吸收效果。\n处于玉璋护盾庇护下的角色会使附近小范围内敌人的所有元素抗性与物理抗性降低20%,该效果不可叠加。",
"description": "岩者坚也,可攻玉雕金。",
"attributes": {
"labels": [
"岩脊伤害/共鸣伤害|{param1:F1P}/{param2:F1P}",
"点按冷却时间|{param3:F1}秒",
"长按伤害|{param4:P}",
"护盾基础吸收量|{param5:I}",
"护盾附加吸收量|{param6:F1P}最大生命值",
"护盾持续时间|{param7:F1}秒",
"长按冷却时间|{param8:F1}秒"
]
}
},
"combat3": {
"name": "天星",
"info": "降下巨大的星岩,对坠落范围内的敌人造成巨额岩元素伤害,并使其石化。\n\n**石化**\n处于石化状态下的敌人无法行动。",
"description": "以陨天苍岩星,昭命理昏暝者。",
"attributes": {
"labels": [
"技能伤害|{param1:P}",
"石化时间|{param2:F1}秒",
"冷却时间|{param3:F1}秒",
"元素能量|{param4:I}"
]
}
},
"passive1": {
"name": "悬岩宸断",
"info": "玉璋护盾受到伤害时,会产生坚璧效果:\n·处于玉璋护盾庇护下的角色护盾强效提升5%\n·该效果至多叠加5次持续直到玉璋护盾消失。"
},
"passive2": {
"name": "炊金馔玉",
"info": "基于生命值上限,钟离的以下攻击造成的伤害提高:\n·普通攻击、重击与下落攻击伤害提高值生命值上限的1.39%\n·**地心**的岩脊、共鸣伤害与长按伤害提高值生命值上限的1.9%\n·**天星**伤害提高值生命值上限的33%"
},
"passive3": {
"name": "晶石命理",
"info": "锻造长柄武器时返还15%消耗的矿石。"
},
"costs": {
"lvl2": [
{
"name": "摩拉",
"count": 12500
},
{
"name": "「黄金」的教导",
"count": 3
},
{
"name": "史莱姆凝液",
"count": 6
}
],
"lvl3": [
{
"name": "摩拉",
"count": 17500
},
{
"name": "「黄金」的指引",
"count": 2
},
{
"name": "史莱姆清",
"count": 3
}
],
"lvl4": [
{
"name": "摩拉",
"count": 25000
},
{
"name": "「黄金」的指引",
"count": 4
},
{
"name": "史莱姆清",
"count": 4
}
],
"lvl5": [
{
"name": "摩拉",
"count": 30000
},
{
"name": "「黄金」的指引",
"count": 6
},
{
"name": "史莱姆清",
"count": 6
}
],
"lvl6": [
{
"name": "摩拉",
"count": 37500
},
{
"name": "「黄金」的指引",
"count": 9
},
{
"name": "史莱姆清",
"count": 9
}
],
"lvl7": [
{
"name": "摩拉",
"count": 120000
},
{
"name": "「黄金」的哲学",
"count": 4
},
{
"name": "史莱姆原浆",
"count": 4
},
{
"name": "吞天之鲸·只角",
"count": 1
}
],
"lvl8": [
{
"name": "摩拉",
"count": 260000
},
{
"name": "「黄金」的哲学",
"count": 6
},
{
"name": "史莱姆原浆",
"count": 6
},
{
"name": "吞天之鲸·只角",
"count": 1
}
],
"lvl9": [
{
"name": "摩拉",
"count": 450000
},
{
"name": "「黄金」的哲学",
"count": 12
},
{
"name": "史莱姆原浆",
"count": 9
},
{
"name": "吞天之鲸·只角",
"count": 2
}
],
"lvl10": [
{
"name": "摩拉",
"count": 700000
},
{
"name": "「黄金」的哲学",
"count": 16
},
{
"name": "史莱姆原浆",
"count": 12
},
{
"name": "吞天之鲸·只角",
"count": 2
},
{
"name": "智识之冕",
"count": 1
}
]
}
}