This commit is contained in:
2023-11-12 00:15:41 +03:00
commit 50e2b26da8
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{
"id": 4304,
"name": "深渊咏者·渊火",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"火元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 23021,
"name": "拯救之焰",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成1点火元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 23022,
"name": "炽烈箴言",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成3点火元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 23023,
"name": "天陨预兆",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤<color=#FFFFFFFF>$[C123021]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>,召唤<color=#FFFFFFFF>黯火炉心</color>。",
"description": "造成3点火元素伤害召唤黯火炉心。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 23024,
"name": "火之新生",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C123022]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>火之新生</color>。",
"description": "【被动】战斗开始时,初始附属火之新生。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 23025,
"name": "涌火护罩",
"descriptionraw": "【被动】本角色触发<color=#FFFFFFFF>$[C123022]</color>时:为其附属<color=#FFFFFFFF>$[C123023]</color>。",
"descriptionreplaced": "【被动】本角色触发<color=#FFFFFFFF>火之新生</color>时:为其附属<color=#FFFFFFFF>涌火护罩</color>。",
"description": "【被动】本角色触发火之新生时:为其附属涌火护罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 23026,
"name": "护罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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{
"id": 4303,
"name": "深渊咏者·渊火",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"火元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 23021,
"name": "拯救之焰",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成1点火元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 23022,
"name": "炽烈箴言",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成3点火元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 23023,
"name": "天陨预兆",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤<color=#FFFFFFFF>$[C123021]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>,召唤<color=#FFFFFFFF>黯火炉心</color>。",
"description": "造成3点火元素伤害召唤黯火炉心。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 23024,
"name": "火之新生",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C123022]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>火之新生</color>。",
"description": "【被动】战斗开始时,初始附属火之新生。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 23025,
"name": "涌火护罩",
"descriptionraw": "【被动】本角色触发<color=#FFFFFFFF>$[C123022]</color>时:为其附属<color=#FFFFFFFF>$[C123023]</color>。",
"descriptionreplaced": "【被动】本角色触发<color=#FFFFFFFF>火之新生</color>时:为其附属<color=#FFFFFFFF>涌火护罩</color>。",
"description": "【被动】本角色触发火之新生时:为其附属涌火护罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 23026,
"name": "护罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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{
"id": 3501,
"name": "风丘丘萨满",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"风元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 35011,
"name": "杖击",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成1点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 35012,
"name": "祈风术",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤<color=#FFFFFFFF>$[C135011]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>,召唤<color=#FFFFFFFF>旋风</color>。",
"description": "造成2点风元素伤害召唤旋风。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
},
{
"id": 35013,
"name": "风波冲击",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>。",
"description": "造成5点风元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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{
"id": 3302,
"name": "火斧丘丘暴徒",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"火元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 33021,
"name": "Du Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33022,
"name": "Upa",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33023,
"name": "Oto Tiga",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成5点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 33024,
"name": "流焰磨刃",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C133021]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>流焰磨刃</color>。",
"description": "【被动】战斗开始时,初始附属流焰磨刃。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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{
"id": 3403,
"name": "雷斧丘丘暴徒",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 34031,
"name": "Du Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34032,
"name": "Upa",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 34033,
"name": "Oto Tiga",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成5点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 34034,
"name": "流煌磨刃",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C134031]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>流煌磨刃</color>。",
"description": "【被动】战斗开始时,初始附属流煌磨刃。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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{
"id": 3103,
"name": "冰深渊法师",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"冰元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 31031,
"name": "冰刺",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成1点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31032,
"name": "凝华的祭法",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成3点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31033,
"name": "霜寒迂旋之仪",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成5点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31034,
"name": "冰元素护罩",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C131031]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>冰元素护罩</color>。",
"description": "【被动】战斗开始时,初始附属冰元素护罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 31035,
"name": "护罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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{
"id": 3102,
"name": "冰箭丘丘人",
"hp": 3,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"冰元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 31021,
"name": "冰箭",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成1点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31022,
"name": "几支一起",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成4点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31023,
"name": "躲起来",
"descriptionraw": "【被动】此角色出招后,自动切换到下一个角色。",
"descriptionreplaced": "【被动】此角色出招后,自动切换到下一个角色。",
"description": "【被动】此角色出招后,自动切换到下一个角色。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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{
"id": 3703,
"name": "草丘丘萨满",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"草元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 37031,
"name": "杖击",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成1点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 37032,
"name": "毒藤蔓生",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],在对方场上生成<color=#FFFFFFFF>$[C137031]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>,在对方场上生成<color=#FFFFFFFF>藤蔓</color>。",
"description": "造成1点草元素伤害在对方场上生成藤蔓。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 37033,
"name": "草之域",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。",
"description": "造成5点草元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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@@ -0,0 +1,95 @@
{
"id": 3404,
"name": "雷深渊法师",
"hp": 4,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 34041,
"name": "雷弹",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成1点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34042,
"name": "缠光的祭法",
"descriptionraw": "召唤<color=#FFFFFFFF>$[C134041]</color>。",
"descriptionreplaced": "召唤<color=#FFFFFFFF>缠雷之环</color>。",
"description": "召唤缠雷之环。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 34043,
"name": "滚雷驰骤之仪",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤<color=#FFFFFFFF>$[C134041]</color>。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,召唤<color=#FFFFFFFF>缠雷之环</color>。",
"description": "造成4点雷元素伤害召唤缠雷之环。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 34044,
"name": "雷元素护罩",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C134042]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>雷元素护罩</color>。",
"description": "【被动】战斗开始时,初始附属雷元素护罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 34045,
"name": "护罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,72 @@
{
"id": 3402,
"name": "雷箭丘丘人",
"hp": 3,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 34021,
"name": "雷箭",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成1点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34022,
"name": "几支一起",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成4点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 34023,
"name": "躲起来",
"descriptionraw": "【被动】此角色出招后,自动切换到下一个角色。",
"descriptionreplaced": "【被动】此角色出招后,自动切换到下一个角色。",
"description": "【被动】此角色出招后,自动切换到下一个角色。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,121 @@
{
"id": 4402,
"name": "无相之雷",
"hp": 45,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 24011,
"name": "雷晶投射",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成1点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 24012,
"name": "猜拳三连击",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后分别$[K53]<color=#FFFFFFFF>$[S24015]</color>和<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,然后分别<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>猜拳三连击·剪刀</color>和<color=#FFFFFFFF>猜拳三连击·布</color>。",
"description": "造成2点雷元素伤害然后分别准备技能猜拳三连击·剪刀和猜拳三连击·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 5
}
]
},
{
"id": 24013,
"name": "雳霆镇锁",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤<color=#FFFFFFFF>$[C124013]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,召唤<color=#FFFFFFFF>雷锁镇域</color>。",
"description": "造成2点雷元素伤害召唤雷锁镇域。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 24018,
"name": "雷晶核心",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C124016]</color>。\\n<color=#FFFFFFFF>行动阶段开始时:</color>如果本角色未附属$[C124016],则为其重新附属$[C124016]。整场对局最多触发2次",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>雷晶核心</color>。\\n<color=#FFFFFFFF>行动阶段开始时:</color>如果本角色未附属雷晶核心则为其重新附属雷晶核心。整场对局最多触发2次",
"description": "【被动】战斗开始时,初始附属雷晶核心。\n行动阶段开始时如果本角色未附属雷晶核心则为其重新附属雷晶核心。整场对局最多触发2次",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 24015,
"name": "猜拳三连击·剪刀",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后$[K53]<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,然后<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>猜拳三连击·布</color>。",
"description": "造成2点雷元素伤害然后准备技能猜拳三连击·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": []
},
{
"id": 24016,
"name": "猜拳三连击·布",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成3点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": []
},
{
"id": 34063,
"name": "元素沉积·雷",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C134061]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>元素生命·雷</color>。",
"description": "【被动】战斗开始时,初始附属元素生命·雷。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,121 @@
{
"id": 4401,
"name": "无相之雷",
"hp": 30,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 24011,
"name": "雷晶投射",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成1点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 24012,
"name": "猜拳三连击",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后分别$[K53]<color=#FFFFFFFF>$[S24015]</color>和<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,然后分别<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>猜拳三连击·剪刀</color>和<color=#FFFFFFFF>猜拳三连击·布</color>。",
"description": "造成2点雷元素伤害然后分别准备技能猜拳三连击·剪刀和猜拳三连击·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 5
}
]
},
{
"id": 24013,
"name": "雳霆镇锁",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤<color=#FFFFFFFF>$[C124013]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,召唤<color=#FFFFFFFF>雷锁镇域</color>。",
"description": "造成2点雷元素伤害召唤雷锁镇域。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 24017,
"name": "雷晶核心",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C124015]</color>。\\n<color=#FFFFFFFF>行动阶段开始时:</color>如果本角色未附属$[C124015],则为其重新附属$[C124015]。整场对局最多触发2次",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>雷晶核心</color>。\\n<color=#FFFFFFFF>行动阶段开始时:</color>如果本角色未附属雷晶核心则为其重新附属雷晶核心。整场对局最多触发2次",
"description": "【被动】战斗开始时,初始附属雷晶核心。\n行动阶段开始时如果本角色未附属雷晶核心则为其重新附属雷晶核心。整场对局最多触发2次",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 24015,
"name": "猜拳三连击·剪刀",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后$[K53]<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,然后<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>猜拳三连击·布</color>。",
"description": "造成2点雷元素伤害然后准备技能猜拳三连击·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": []
},
{
"id": 24016,
"name": "猜拳三连击·布",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成3点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": []
},
{
"id": 34063,
"name": "元素沉积·雷",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C134061]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>元素生命·雷</color>。",
"description": "【被动】战斗开始时,初始附属元素生命·雷。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,70 @@
{
"id": 3406,
"name": "雷史莱姆",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 34061,
"name": "弹跳",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成1点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34062,
"name": "重重下落",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成4点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 34063,
"name": "元素沉积·雷",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C134061]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>元素生命·雷</color>。",
"description": "【被动】战斗开始时,初始附属元素生命·雷。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,77 @@
{
"id": 4102,
"name": "愚人众·冰萤术士",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"冰元素",
"其他武器",
"愚人众"
],
"skills": [
{
"id": 21011,
"name": "冰萤棱锥",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成1点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 21012,
"name": "雾虚摇唤",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤<color=#FFFFFFFF>$[C121011]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,召唤<color=#FFFFFFFF>冰萤</color>。",
"description": "造成1点冰元素伤害召唤冰萤。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 21013,
"name": "冰枝白花",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色$[K201],生成<color=#FFFFFFFF>$[C121012]</color>。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,本角色<color=#99FFFFFF>附着{SPRITE_PRESET#2101}冰元素</color>,生成<color=#FFFFFFFF>流萤护罩</color>。",
"description": "造成5点冰元素伤害本角色附着冰元素生成流萤护罩。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}

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{
"id": 4101,
"name": "愚人众·冰萤术士",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"冰元素",
"其他武器",
"愚人众"
],
"skills": [
{
"id": 21011,
"name": "冰萤棱锥",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成1点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 21012,
"name": "雾虚摇唤",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤<color=#FFFFFFFF>$[C121011]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,召唤<color=#FFFFFFFF>冰萤</color>。",
"description": "造成1点冰元素伤害召唤冰萤。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 21013,
"name": "冰枝白花",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色$[K201],生成<color=#FFFFFFFF>$[C121012]</color>。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,本角色<color=#99FFFFFF>附着{SPRITE_PRESET#2101}冰元素</color>,生成<color=#FFFFFFFF>流萤护罩</color>。",
"description": "造成5点冰元素伤害本角色附着冰元素生成流萤护罩。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}

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{
"id": 4302,
"name": "愚人众·火之债务处理人",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"火元素",
"其他武器",
"愚人众"
],
"skills": [
{
"id": 23011,
"name": "突刺",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 23012,
"name": "伺机而动",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属<color=#FFFFFFFF>$[C123011]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>,本角色附属<color=#FFFFFFFF>潜行</color>。",
"description": "造成1点火元素伤害本角色附属潜行。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 23013,
"name": "焚毁之锋",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成5点火元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 23014,
"name": "潜行大师",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C123011]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>潜行</color>。",
"description": "【被动】战斗开始时,初始附属潜行。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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{
"id": 4301,
"name": "愚人众·火之债务处理人",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"火元素",
"其他武器",
"愚人众"
],
"skills": [
{
"id": 23011,
"name": "突刺",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 23012,
"name": "伺机而动",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属<color=#FFFFFFFF>$[C123011]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>,本角色附属<color=#FFFFFFFF>潜行</color>。",
"description": "造成1点火元素伤害本角色附属潜行。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 23013,
"name": "焚毁之锋",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成5点火元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 23014,
"name": "潜行大师",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C123011]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>潜行</color>。",
"description": "【被动】战斗开始时,初始附属潜行。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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{
"id": 3502,
"name": "愚人众先遣队·风拳前锋军",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"风元素",
"其他武器",
"愚人众"
],
"skills": [
{
"id": 35021,
"name": "疾风刺拳",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 35022,
"name": "聚风蓄力",
"descriptionraw": "本角色附属<color=#FFFFFFFF>$[C135021]</color>并$[K53]<color=#FFFFFFFF>$[S35025]</color>。",
"descriptionreplaced": "本角色附属<color=#FFFFFFFF>聚风屏障</color>并<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>逆风奉还拳</color>。",
"description": "本角色附属聚风屏障并准备技能:逆风奉还拳。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
},
{
"id": 35023,
"name": "激风鼓动",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]其他我方「愚人众」角色获得1点$[K310]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>其他我方「愚人众」角色获得1点<color=#FFFFFFFF>{SPRITE_PRESET#1110}充能</color>。",
"description": "造成3点风元素伤害其他我方「愚人众」角色获得1点充能。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 35024,
"name": "聚风屏障",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 35025,
"name": "逆风奉还拳",
"descriptionraw": "需准备1个行动轮\\n造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需准备1个行动轮\\n造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "需准备1个行动轮\n造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": []
}
]
}

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{
"id": 3104,
"name": "愚人众先遣队·冰铳重卫士",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"冰元素",
"其他武器",
"愚人众"
],
"skills": [
{
"id": 31041,
"name": "近身冲撞",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31042,
"name": "封冻喷剂",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成3点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31043,
"name": "严霜铁铳",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属<color=#FFFFFFFF>$[C131041]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>,本角色附属<color=#FFFFFFFF>元素武装·冰</color>。",
"description": "造成3点冰元素伤害本角色附属元素武装·冰。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 31044,
"name": "战备补给",
"descriptionraw": "【被动】战斗开始时本角色获得2点充能。",
"descriptionreplaced": "【被动】战斗开始时本角色获得2点充能。",
"description": "【被动】战斗开始时本角色获得2点充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 31045,
"name": "铳装破碎",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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{
"id": 3407,
"name": "愚人众先遣队·雷锤前锋军",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"雷元素",
"其他武器",
"愚人众"
],
"skills": [
{
"id": 34071,
"name": "迅捷锤击",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34072,
"name": "狂烈冲锋",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成3点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 34073,
"name": "轰雷战锤",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属<color=#FFFFFFFF>$[C134071]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,本角色附属<color=#FFFFFFFF>元素武装·雷</color>。",
"description": "造成3点雷元素伤害本角色附属元素武装·雷。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 34074,
"name": "战备补给",
"descriptionraw": "【被动】战斗开始时本角色获得2点充能。",
"descriptionreplaced": "【被动】战斗开始时本角色获得2点充能。",
"description": "【被动】战斗开始时本角色获得2点充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 34075,
"name": "铳装破碎",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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{
"id": 3604,
"name": "愚人众先遣队·岩使游击兵",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"岩元素",
"其他武器",
"愚人众"
],
"skills": [
{
"id": 36041,
"name": "岩簇飞刺",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>。",
"description": "造成1点岩元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36042,
"name": "集束岩晶",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>。",
"description": "造成3点岩元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36043,
"name": "尘岩长杖",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属<color=#FFFFFFFF>$[C136041]</color>,生成<color=#FFFFFFFF>$[C136042]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>,本角色附属<color=#FFFFFFFF>元素武装·岩</color>,生成<color=#FFFFFFFF>晶岩护罩</color>。",
"description": "造成3点岩元素伤害本角色附属元素武装·岩生成晶岩护罩。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 36044,
"name": "战备补给",
"descriptionraw": "【被动】战斗开始时本角色获得2点充能。",
"descriptionreplaced": "【被动】战斗开始时本角色获得2点充能。",
"description": "【被动】战斗开始时本角色获得2点充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,97 @@
{
"id": 3203,
"name": "愚人众先遣队·水铳重卫士",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"其他武器",
"愚人众"
],
"skills": [
{
"id": 32031,
"name": "战术冲撞",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32032,
"name": "疗愈弹",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]治疗2个我方后台角色1点。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>治疗2个我方后台角色1点。",
"description": "造成2点水元素伤害治疗2个我方后台角色1点。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32033,
"name": "元素增幅·水",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属<color=#FFFFFFFF>$[C132031]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,本角色附属<color=#FFFFFFFF>元素武装·水</color>。",
"description": "造成3点水元素伤害本角色附属元素武装·水。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32034,
"name": "战备补给",
"descriptionraw": "【被动】战斗开始时本角色获得2点充能。",
"descriptionreplaced": "【被动】战斗开始时本角色获得2点充能。",
"description": "【被动】战斗开始时本角色获得2点充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 32035,
"name": "铳装破碎",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,97 @@
{
"id": 3306,
"name": "愚人众先遣队·火铳游击兵",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"火元素",
"其他武器",
"愚人众"
],
"skills": [
{
"id": 33061,
"name": "轻弹直射",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成1点火元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33062,
"name": "燃烧连射",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成3点火元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33063,
"name": "猛火铁铳",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],本角色附属<color=#FFFFFFFF>$[C133061]</color>。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>,本角色附属<color=#FFFFFFFF>元素武装·火</color>。",
"description": "造成3点火元素伤害本角色附属元素武装·火。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 33064,
"name": "战备补给",
"descriptionraw": "【被动】战斗开始时本角色获得2点充能。",
"descriptionreplaced": "【被动】战斗开始时本角色获得2点充能。",
"description": "【被动】战斗开始时本角色获得2点充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 33065,
"name": "铳装破碎",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,75 @@
{
"id": 3603,
"name": "岩丘丘萨满",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 36031,
"name": "杖击",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成1点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36032,
"name": "唤石之咒",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成<color=#FFFFFFFF>$[C136031]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>,生成<color=#FFFFFFFF>岩土台座</color>。",
"description": "造成2点岩元素伤害生成岩土台座。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36033,
"name": "碎岩震波",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>。",
"description": "造成5点岩元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 3605,
"name": "陆行岩本真蕈",
"hp": 7,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 36051,
"name": "孢子弹",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>。",
"description": "造成1点岩元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36052,
"name": "狂猛吐息",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>。",
"description": "造成3点岩元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36053,
"name": "爆破冲锋",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>。",
"description": "造成5点岩元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 36054,
"name": "状态转换",
"descriptionraw": "【被动】战斗开始时,角色处于<color=#FFFFFFFF>$[C132051]</color>。\\n角色受到$[K103]后:转换为<color=#FFFFFFFF>$[C137012]</color>。\\n角色受到$[K104]后:转换为<color=#FFFFFFFF>$[C137013]</color>。",
"descriptionreplaced": "【被动】战斗开始时,角色处于<color=#FFFFFFFF>陆地优势</color>。\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>后:转换为<color=#FFFFFFFF>枯焦状态</color>。\\n角色受到{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>后:转换为<color=#FFFFFFFF>活化状态</color>。",
"description": "【被动】战斗开始时,角色处于陆地优势。\n角色受到火元素伤害后转换为枯焦状态。\n角色受到雷元素伤害后转换为活化状态。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 3205,
"name": "陆行水本真蕈",
"hp": 7,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 32051,
"name": "孢子弹",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成1点水元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32052,
"name": "狂猛吐息",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成3点水元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32053,
"name": "爆破冲锋",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成5点水元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 32054,
"name": "状态转换",
"descriptionraw": "【被动】战斗开始时,角色处于<color=#FFFFFFFF>$[C132051]</color>。\\n角色受到$[K103]后:转换为<color=#FFFFFFFF>$[C137012]</color>。\\n角色受到$[K104]后:转换为<color=#FFFFFFFF>$[C137013]</color>。",
"descriptionreplaced": "【被动】战斗开始时,角色处于<color=#FFFFFFFF>陆地优势</color>。\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>后:转换为<color=#FFFFFFFF>枯焦状态</color>。\\n角色受到{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>后:转换为<color=#FFFFFFFF>活化状态</color>。",
"description": "【被动】战斗开始时,角色处于陆地优势。\n角色受到火元素伤害后转换为枯焦状态。\n角色受到雷元素伤害后转换为活化状态。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,79 @@
{
"id": 3304,
"name": "冲锋丘丘人",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"火元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 33041,
"name": "火把打",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成1点火元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33042,
"name": "边跑边打",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成2点火元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 2
}
]
},
{
"id": 33043,
"name": "连续挥火把",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成4点火元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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@@ -0,0 +1,75 @@
{
"id": 3001,
"name": "打手丘丘人",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_NONE",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"无元素类型",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 30011,
"name": "打",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成1点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 30012,
"name": "跳起打",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 3
}
]
},
{
"id": 30013,
"name": "挥来挥去",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成4点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

View File

@@ -0,0 +1,68 @@
{
"id": 3002,
"name": "射手丘丘人",
"hp": 3,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_NONE",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"无元素类型",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 30021,
"name": "射击",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成1点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 30022,
"name": "几支一起",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成5点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30023,
"name": "躲起来",
"descriptionraw": "【被动】此角色使用技能后,自动切换到下一个角色。",
"descriptionreplaced": "【被动】此角色使用技能后,自动切换到下一个角色。",
"description": "【被动】此角色使用技能后,自动切换到下一个角色。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,107 @@
{
"id": 5201,
"name": "水深渊法师",
"hp": 6,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 32011,
"name": "水弹",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成1点水元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32012,
"name": "泡影的祭法",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],目标角色附属<color=#FFFFFFFF>$[C132011]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,目标角色附属<color=#FFFFFFFF>水泡</color>。",
"description": "造成1点水元素伤害目标角色附属水泡。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32013,
"name": "浮幻生灭之仪",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],目标角色附属<color=#FFFFFFFF>$[C132011]</color>。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,目标角色附属<color=#FFFFFFFF>水泡</color>。",
"description": "造成4点水元素伤害目标角色附属水泡。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32014,
"name": "水元素护罩",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C132012]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>水元素护罩</color>。",
"description": "【被动】战斗开始时,初始附属水元素护罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 32015,
"name": "护罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 32016,
"name": "深渊加护",
"descriptionraw": "【被动】护罩破碎的情况下,使用技能后:重新附属<color=#FFFFFFFF>$[C132012]</color>。",
"descriptionreplaced": "【被动】护罩破碎的情况下,使用技能后:重新附属<color=#FFFFFFFF>水元素护罩</color>。",
"description": "【被动】护罩破碎的情况下,使用技能后:重新附属水元素护罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,97 @@
{
"id": 3201,
"name": "水深渊法师",
"hp": 4,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 32011,
"name": "水弹",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成1点水元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32012,
"name": "泡影的祭法",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],目标角色附属<color=#FFFFFFFF>$[C132011]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,目标角色附属<color=#FFFFFFFF>水泡</color>。",
"description": "造成1点水元素伤害目标角色附属水泡。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32013,
"name": "浮幻生灭之仪",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],目标角色附属<color=#FFFFFFFF>$[C132011]</color>。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,目标角色附属<color=#FFFFFFFF>水泡</color>。",
"description": "造成4点水元素伤害目标角色附属水泡。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32014,
"name": "水元素护罩",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C132012]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>水元素护罩</color>。",
"description": "【被动】战斗开始时,初始附属水元素护罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 32015,
"name": "护罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,75 @@
{
"id": 3202,
"name": "水丘丘萨满",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"水元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 32021,
"name": "杖击",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成1点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32022,
"name": "祈雨术",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤<color=#FFFFFFFF>$[C132021]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,召唤<color=#FFFFFFFF>治疗之雨</color>。",
"description": "造成1点水元素伤害召唤治疗之雨。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 32023,
"name": "激流冲击",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成5点水元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

View File

@@ -0,0 +1,70 @@
{
"id": 3204,
"name": "水史莱姆",
"hp": 4,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 32041,
"name": "弹跳",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成1点水元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 32042,
"name": "重重下落",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成4点水元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 32043,
"name": "元素沉积·水",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C132041]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>元素生命·水</color>。",
"description": "【被动】战斗开始时,初始附属元素生命·水。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,99 @@
{
"id": 3101,
"name": "冰盾丘丘暴徒",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"冰元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 31011,
"name": "Plata Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31012,
"name": "Da Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31013,
"name": "Aba Movo",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成5点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31014,
"name": "寒冰大盾",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C131011]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>寒冰大盾</color>。",
"description": "【被动】战斗开始时,初始附属寒冰大盾。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 31015,
"name": "护盾破碎",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 4702,
"name": "翠翎恐蕈",
"hp": 48,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 27011,
"name": "菌王舞步",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 27012,
"name": "不稳定孢子云",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。",
"description": "造成3点草元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 27013,
"name": "尾羽豪放",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],消耗所有<color=#FFFFFFFF>$[C127011]</color>层数,每层使此伤害+1。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>,消耗所有<color=#FFFFFFFF>活化激能</color>层数,每层使此伤害+1。",
"description": "造成4点草元素伤害消耗所有活化激能层数每层使此伤害+1。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 27014,
"name": "活化激能",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C127011]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>活化激能</color>。",
"description": "【被动】战斗开始时,初始附属活化激能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,87 @@
{
"id": 4703,
"name": "翠翎恐蕈",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 27011,
"name": "菌王舞步",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 27012,
"name": "不稳定孢子云",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。",
"description": "造成3点草元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 27013,
"name": "尾羽豪放",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],消耗所有<color=#FFFFFFFF>$[C127011]</color>层数,每层使此伤害+1。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>,消耗所有<color=#FFFFFFFF>活化激能</color>层数,每层使此伤害+1。",
"description": "造成4点草元素伤害消耗所有活化激能层数每层使此伤害+1。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 27014,
"name": "活化激能",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C127011]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>活化激能</color>。",
"description": "【被动】战斗开始时,初始附属活化激能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 4704,
"name": "翠翎恐蕈",
"hp": 30,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 27011,
"name": "菌王舞步",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 27012,
"name": "不稳定孢子云",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。",
"description": "造成3点草元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 27013,
"name": "尾羽豪放",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],消耗所有<color=#FFFFFFFF>$[C127011]</color>层数,每层使此伤害+1。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>,消耗所有<color=#FFFFFFFF>活化激能</color>层数,每层使此伤害+1。",
"description": "造成4点草元素伤害消耗所有活化激能层数每层使此伤害+1。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 27014,
"name": "活化激能",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C127011]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>活化激能</color>。",
"description": "【被动】战斗开始时,初始附属活化激能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,87 @@
{
"id": 4701,
"name": "翠翎恐蕈",
"hp": 36,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 27011,
"name": "菌王舞步",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 27012,
"name": "不稳定孢子云",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。",
"description": "造成3点草元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 27013,
"name": "尾羽豪放",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],消耗所有<color=#FFFFFFFF>$[C127011]</color>层数,每层使此伤害+1。",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>,消耗所有<color=#FFFFFFFF>活化激能</color>层数,每层使此伤害+1。",
"description": "造成4点草元素伤害消耗所有活化激能层数每层使此伤害+1。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 27014,
"name": "活化激能",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C127011]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>活化激能</color>。",
"description": "【被动】战斗开始时,初始附属活化激能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,117 @@
{
"id": 3401,
"name": "海乱鬼·雷腾",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_KAIRAGI"
],
"tagstext": [
"雷元素",
"其他武器",
"海乱鬼"
],
"skills": [
{
"id": 34011,
"name": "三位切",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34012,
"name": "鲤跃斩",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 34013,
"name": "居合·纳刀",
"descriptionraw": "本角色$[K53]<color=#FFFFFFFF>$[S34016]</color>。",
"descriptionreplaced": "本角色<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>居合·霆息</color>。",
"description": "本角色准备技能:居合·霆息。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 34014,
"name": "惟神召符·煌",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C134011]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>惟神召符·煌</color>。",
"description": "【被动】战斗开始时,初始附属惟神召符·煌。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 34015,
"name": "绝境狂乱",
"descriptionraw": "其他我方「海乱鬼」角色被击倒时,此角色附属<color=#FFFFFFFF>$[C134012]</color>。",
"descriptionreplaced": "其他我方「海乱鬼」角色被击倒时,此角色附属<color=#FFFFFFFF>绝境狂乱</color>。",
"description": "其他我方「海乱鬼」角色被击倒时,此角色附属绝境狂乱。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 34016,
"name": "居合·霆息",
"descriptionraw": "需准备2个行动轮\\n造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需准备2个行动轮\\n造成6点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "需准备2个行动轮\n造成6点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": []
},
{
"id": 34017,
"name": "居合·吐纳",
"descriptionraw": "需准备1个行动轮\\n下回合使用技能<color=#FFFFFFFF>$[S34016]</color>。",
"descriptionreplaced": "需准备1个行动轮\\n下回合使用技能<color=#FFFFFFFF>居合·霆息</color>。",
"description": "需准备1个行动轮\n下回合使用技能居合·霆息。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": []
}
]
}

View File

@@ -0,0 +1,117 @@
{
"id": 3303,
"name": "海乱鬼·炎威",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_KAIRAGI"
],
"tagstext": [
"火元素",
"其他武器",
"海乱鬼"
],
"skills": [
{
"id": 33031,
"name": "三位切",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33032,
"name": "鲤跃斩",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33033,
"name": "居合·纳刀",
"descriptionraw": "本角色$[K53]<color=#FFFFFFFF>$[S33036]</color>。",
"descriptionreplaced": "本角色<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>居合·焚风</color>。",
"description": "本角色准备技能:居合·焚风。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 33034,
"name": "惟神召符·炎",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C133031]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>惟神召符·炎</color>。",
"description": "【被动】战斗开始时,初始附属惟神召符·炎。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 33035,
"name": "绝境狂乱",
"descriptionraw": "其他我方「海乱鬼」角色被击倒时,此角色附属<color=#FFFFFFFF>$[C133032]</color>。",
"descriptionreplaced": "其他我方「海乱鬼」角色被击倒时,此角色附属<color=#FFFFFFFF>绝境狂乱</color>。",
"description": "其他我方「海乱鬼」角色被击倒时,此角色附属绝境狂乱。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 33036,
"name": "居合·焚风",
"descriptionraw": "需准备2个行动轮\\n造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需准备2个行动轮\\n造成6点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "需准备2个行动轮\n造成6点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": []
},
{
"id": 33037,
"name": "居合·吐纳",
"descriptionraw": "需准备1个行动轮\\n下回合使用技能<color=#FFFFFFFF>$[S33036]</color>。",
"descriptionreplaced": "需准备1个行动轮\\n下回合使用技能<color=#FFFFFFFF>居合·焚风</color>。",
"description": "需准备1个行动轮\n下回合使用技能居合·焚风。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": []
}
]
}

View File

@@ -0,0 +1,90 @@
{
"id": 4502,
"name": "魔偶剑鬼",
"hp": 28,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"风元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 25011,
"name": "一文字",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 25012,
"name": "孤风刀势",
"descriptionraw": "召唤<color=#FFFFFFFF>$[C125011]</color>。",
"descriptionreplaced": "召唤<color=#FFFFFFFF>剑影·孤风</color>。",
"description": "召唤剑影·孤风。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
},
{
"id": 25013,
"name": "霜驰影突",
"descriptionraw": "召唤<color=#FFFFFFFF>$[C125012]</color>。",
"descriptionreplaced": "召唤<color=#FFFFFFFF>剑影·霜驰</color>。",
"description": "召唤剑影·霜驰。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 25014,
"name": "机巧伪天狗抄",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],触发所有我方<color=#FFFFFFFF>剑影</color>召唤物的效果。(不消耗其可用次数)",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>,触发所有我方<color=#FFFFFFFF>剑影</color>召唤物的效果。(不消耗其可用次数)",
"description": "造成4点风元素伤害触发所有我方剑影召唤物的效果。不消耗其可用次数",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}

View File

@@ -0,0 +1,90 @@
{
"id": 4501,
"name": "魔偶剑鬼",
"hp": 20,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"风元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 25011,
"name": "一文字",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 25012,
"name": "孤风刀势",
"descriptionraw": "召唤<color=#FFFFFFFF>$[C125011]</color>。",
"descriptionreplaced": "召唤<color=#FFFFFFFF>剑影·孤风</color>。",
"description": "召唤剑影·孤风。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
]
},
{
"id": 25013,
"name": "霜驰影突",
"descriptionraw": "召唤<color=#FFFFFFFF>$[C125012]</color>。",
"descriptionreplaced": "召唤<color=#FFFFFFFF>剑影·霜驰</color>。",
"description": "召唤剑影·霜驰。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 25014,
"name": "机巧伪天狗抄",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],触发所有我方<color=#FFFFFFFF>剑影</color>召唤物的效果。(不消耗其可用次数)",
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ANEMO",
"descriptionreplaced": "造成4点{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素伤害</color>,触发所有我方<color=#FFFFFFFF>剑影</color>召唤物的效果。(不消耗其可用次数)",
"description": "造成4点风元素伤害触发所有我方剑影召唤物的效果。不消耗其可用次数",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
}
]
}

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{
"id": 4204,
"name": "愚人众·藏镜仕女",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"其他武器",
"愚人众"
],
"skills": [
{
"id": 22021,
"name": "水弹",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成1点水元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22022,
"name": "潋波绽破",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],目标角色附属<color=#FFFFFFFF>$[C122021]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,目标角色附属<color=#FFFFFFFF>水光破镜</color>。",
"description": "造成2点水元素伤害目标角色附属水光破镜。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22023,
"name": "粼镜折光",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成5点水元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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{
"id": 4203,
"name": "愚人众·藏镜仕女",
"hp": 10,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"其他武器",
"愚人众"
],
"skills": [
{
"id": 22021,
"name": "水弹",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成1点水元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22022,
"name": "潋波绽破",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],目标角色附属<color=#FFFFFFFF>$[C122021]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>,目标角色附属<color=#FFFFFFFF>水光破镜</color>。",
"description": "造成2点水元素伤害目标角色附属水光破镜。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22023,
"name": "粼镜折光",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成5点水元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

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{
"id": 3305,
"name": "野伏·火付番",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE"
],
"tagstext": [
"火元素",
"其他武器"
],
"skills": [
{
"id": 33051,
"name": "连续斩",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33052,
"name": "焰硝花火",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],我方切换到下一个角色。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>,我方切换到下一个角色。",
"description": "造成3点火元素伤害我方切换到下一个角色。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 30033,
"name": "居合·纳刀",
"descriptionraw": "本角色$[K53]<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "本角色<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>居合·前</color>。",
"description": "本角色准备技能:居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30034,
"name": "居合·前",
"descriptionraw": "需准备2个行动轮\\n造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需准备2个行动轮\\n造成6点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "需准备2个行动轮\n造成6点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": []
},
{
"id": 30035,
"name": "居合·吐纳",
"descriptionraw": "需准备1个行动轮\\n下回合使用技能<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "需准备1个行动轮\\n下回合使用技能<color=#FFFFFFFF>居合·前</color>。",
"description": "需准备1个行动轮\n下回合使用技能居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": []
},
{
"id": 30036,
"name": "残心",
"descriptionraw": "【被动】结束阶段如果此角色是「出战角色」就获得1点充能。",
"descriptionreplaced": "【被动】结束阶段如果此角色是「出战角色」就获得1点充能。",
"description": "【被动】结束阶段如果此角色是「出战角色」就获得1点充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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{
"id": 3003,
"name": "野伏·阵刀番",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_NONE",
"GCG_TAG_WEAPON_NONE"
],
"tagstext": [
"无元素类型",
"其他武器"
],
"skills": [
{
"id": 30031,
"name": "连续斩",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 3
}
]
},
{
"id": 30032,
"name": "跳劈",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
}
]
},
{
"id": 30033,
"name": "居合·纳刀",
"descriptionraw": "本角色$[K53]<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "本角色<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>居合·前</color>。",
"description": "本角色准备技能:居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30034,
"name": "居合·前",
"descriptionraw": "需准备2个行动轮\\n造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需准备2个行动轮\\n造成6点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "需准备2个行动轮\n造成6点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": []
},
{
"id": 30035,
"name": "居合·吐纳",
"descriptionraw": "需准备1个行动轮\\n下回合使用技能<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "需准备1个行动轮\\n下回合使用技能<color=#FFFFFFFF>居合·前</color>。",
"description": "需准备1个行动轮\n下回合使用技能居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": []
},
{
"id": 30036,
"name": "残心",
"descriptionraw": "【被动】结束阶段如果此角色是「出战角色」就获得1点充能。",
"descriptionreplaced": "【被动】结束阶段如果此角色是「出战角色」就获得1点充能。",
"description": "【被动】结束阶段如果此角色是「出战角色」就获得1点充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,105 @@
{
"id": 3405,
"name": "野伏·机巧番",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE"
],
"tagstext": [
"雷元素",
"其他武器"
],
"skills": [
{
"id": 34051,
"name": "连续斩",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 34052,
"name": "机工雷弩",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成3点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
]
},
{
"id": 30033,
"name": "居合·纳刀",
"descriptionraw": "本角色$[K53]<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "本角色<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>居合·前</color>。",
"description": "本角色准备技能:居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30034,
"name": "居合·前",
"descriptionraw": "需准备2个行动轮\\n造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "需准备2个行动轮\\n造成6点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "需准备2个行动轮\n造成6点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": []
},
{
"id": 30035,
"name": "居合·吐纳",
"descriptionraw": "需准备1个行动轮\\n下回合使用技能<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "需准备1个行动轮\\n下回合使用技能<color=#FFFFFFFF>居合·前</color>。",
"description": "需准备1个行动轮\n下回合使用技能居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": []
},
{
"id": 30036,
"name": "残心",
"descriptionraw": "【被动】结束阶段如果此角色是「出战角色」就获得1点充能。",
"descriptionreplaced": "【被动】结束阶段如果此角色是「出战角色」就获得1点充能。",
"description": "【被动】结束阶段如果此角色是「出战角色」就获得1点充能。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,111 @@
{
"id": 4403,
"name": "至纯的无相之雷",
"hp": 15,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 24011,
"name": "雷晶投射",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成1点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 24012,
"name": "猜拳三连击",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后分别$[K53]<color=#FFFFFFFF>$[S24015]</color>和<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,然后分别<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>猜拳三连击·剪刀</color>和<color=#FFFFFFFF>猜拳三连击·布</color>。",
"description": "造成2点雷元素伤害然后分别准备技能猜拳三连击·剪刀和猜拳三连击·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 5
}
]
},
{
"id": 24013,
"name": "雳霆镇锁",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],召唤<color=#FFFFFFFF>$[C124013]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,召唤<color=#FFFFFFFF>雷锁镇域</color>。",
"description": "造成2点雷元素伤害召唤雷锁镇域。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 24015,
"name": "猜拳三连击·剪刀",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],然后$[K53]<color=#FFFFFFFF>$[S24016]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>,然后<color=#FFFFFFFF>准备技能</color><color=#FFFFFFFF>猜拳三连击·布</color>。",
"description": "造成2点雷元素伤害然后准备技能猜拳三连击·布。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": []
},
{
"id": 24016,
"name": "猜拳三连击·布",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>。",
"description": "造成3点雷元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": []
},
{
"id": 34063,
"name": "元素沉积·雷",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C134061]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>元素生命·雷</color>。",
"description": "【被动】战斗开始时,初始附属元素生命·雷。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,107 @@
{
"id": 5301,
"name": "火深渊法师",
"hp": 6,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"火元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 33011,
"name": "炎波",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成1点火元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33012,
"name": "灼面的祭法",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成3点火元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33013,
"name": "熔焰地涌之仪",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 7,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成7点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成7点火元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 33014,
"name": "火元素护罩",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C133011]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>火元素护罩</color>。",
"description": "【被动】战斗开始时,初始附属火元素护罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 33015,
"name": "护罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 33016,
"name": "深渊加护",
"descriptionraw": "【被动】护罩破碎的情况下,使用技能后:重新附属<color=#FFFFFFFF>$[C133011]</color>。",
"descriptionreplaced": "【被动】护罩破碎的情况下,使用技能后:重新附属<color=#FFFFFFFF>火元素护罩</color>。",
"description": "【被动】护罩破碎的情况下,使用技能后:重新附属火元素护罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,97 @@
{
"id": 3301,
"name": "火深渊法师",
"hp": 4,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"火元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 33011,
"name": "炎波",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成1点火元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 33012,
"name": "灼面的祭法",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成3点火元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
]
},
{
"id": 33013,
"name": "熔焰地涌之仪",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 7,
"baseelement": "GCG_ELEMENT_PYRO",
"descriptionreplaced": "造成7点{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>。",
"description": "造成7点火元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 33014,
"name": "火元素护罩",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C133011]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>火元素护罩</color>。",
"description": "【被动】战斗开始时,初始附属火元素护罩。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 33015,
"name": "护罩碎裂",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,100 @@
{
"id": 4202,
"name": "纯水精灵·洛蒂娅",
"hp": 45,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 22011,
"name": "翻涌",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成1点水元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22012,
"name": "纯水幻造",
"descriptionraw": "随机召唤1种<color=#FFFFFFFF>$[C122010]</color>。(优先生成不同的类型)",
"descriptionreplaced": "随机召唤1种<color=#FFFFFFFF>纯水幻形</color>。(优先生成不同的类型)",
"description": "随机召唤1种纯水幻形。优先生成不同的类型",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22013,
"name": "林野百态",
"descriptionraw": "随机召唤2种<color=#FFFFFFFF>$[C122010]</color>。(优先生成不同的类型)",
"descriptionreplaced": "随机召唤2种<color=#FFFFFFFF>纯水幻形</color>。(优先生成不同的类型)",
"description": "随机召唤2种纯水幻形。优先生成不同的类型",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 5
}
]
},
{
"id": 22014,
"name": "潮涌与激流",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]我方每有1个召唤物再使此伤害+2。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>我方每有1个召唤物再使此伤害+2。",
"description": "造成2点水元素伤害我方每有1个召唤物再使此伤害+2。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32043,
"name": "元素沉积·水",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C132041]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>元素生命·水</color>。",
"description": "【被动】战斗开始时,初始附属元素生命·水。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,100 @@
{
"id": 4201,
"name": "纯水精灵·洛蒂娅",
"hp": 30,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 22011,
"name": "翻涌",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>。",
"description": "造成1点水元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 22012,
"name": "纯水幻造",
"descriptionraw": "随机召唤1种<color=#FFFFFFFF>$[C122010]</color>。(优先生成不同的类型)",
"descriptionreplaced": "随机召唤1种<color=#FFFFFFFF>纯水幻形</color>。(优先生成不同的类型)",
"description": "随机召唤1种纯水幻形。优先生成不同的类型",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
]
},
{
"id": 22013,
"name": "林野百态",
"descriptionraw": "随机召唤2种<color=#FFFFFFFF>$[C122010]</color>。(优先生成不同的类型)",
"descriptionreplaced": "随机召唤2种<color=#FFFFFFFF>纯水幻形</color>。(优先生成不同的类型)",
"description": "随机召唤2种纯水幻形。优先生成不同的类型",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 5
}
]
},
{
"id": 22014,
"name": "潮涌与激流",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]我方每有1个召唤物再使此伤害+2。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素伤害</color>我方每有1个召唤物再使此伤害+2。",
"description": "造成2点水元素伤害我方每有1个召唤物再使此伤害+2。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 32043,
"name": "元素沉积·水",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C132041]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>元素生命·水</color>。",
"description": "【被动】战斗开始时,初始附属元素生命·水。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,87 @@
{
"id": 3602,
"name": "嗜岩·兽境猎犬",
"hp": 10,
"maxenergy": 3,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 36021,
"name": "溶蚀利爪",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],在敌方场上生成<color=#FFFFFFFF>$[C136021]</color>。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>,在敌方场上生成<color=#FFFFFFFF>侵蚀</color>。",
"description": "造成1点岩元素伤害在敌方场上生成侵蚀。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36022,
"name": "裂解晶岩",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],在敌方场上生成<color=#FFFFFFFF>$[C136021]</color>。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>,在敌方场上生成<color=#FFFFFFFF>侵蚀</color>。",
"description": "造成2点岩元素伤害在敌方场上生成侵蚀。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36023,
"name": "追猎标记",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],在敌方场上生成<color=#FFFFFFFF>$[C136021]</color>。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_GEO",
"descriptionreplaced": "造成6点{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素伤害</color>,在敌方场上生成<color=#FFFFFFFF>侵蚀</color>。",
"description": "造成6点岩元素伤害在敌方场上生成侵蚀。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
]
},
{
"id": 36024,
"name": "嗜魔",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C136022]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>嗜魔</color>。",
"description": "【被动】战斗开始时,初始附属嗜魔。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,89 @@
{
"id": 3601,
"name": "岩盾丘丘暴徒",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 36011,
"name": "Plata Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 36012,
"name": "Da Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 36013,
"name": "Aba Movo",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成5点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 36014,
"name": "岩石大盾",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C136011]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>岩石大盾</color>。",
"description": "【被动】战斗开始时,初始附属岩石大盾。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

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@@ -0,0 +1,89 @@
{
"id": 4602,
"name": "丘丘岩盔王",
"hp": 16,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 26011,
"name": "Plama Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 26012,
"name": "Movo Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 26013,
"name": "Upa Shato",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成5点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 26014,
"name": "魔化:岩盔",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C126011]</color>和<color=#FFFFFFFF>$[C126012]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>岩盔</color>和<color=#FFFFFFFF>坚岩之力</color>。",
"description": "【被动】战斗开始时,初始附属岩盔和坚岩之力。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,89 @@
{
"id": 4603,
"name": "丘丘岩盔王",
"hp": 24,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 26011,
"name": "Plama Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 26012,
"name": "Movo Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 26013,
"name": "Upa Shato",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成5点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 26014,
"name": "魔化:岩盔",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C126011]</color>和<color=#FFFFFFFF>$[C126012]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>岩盔</color>和<color=#FFFFFFFF>坚岩之力</color>。",
"description": "【被动】战斗开始时,初始附属岩盔和坚岩之力。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,89 @@
{
"id": 4604,
"name": "丘丘岩盔王",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 26011,
"name": "Plama Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 26012,
"name": "Movo Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 26013,
"name": "Upa Shato",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成5点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 26014,
"name": "魔化:岩盔",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C126011]</color>和<color=#FFFFFFFF>$[C126012]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>岩盔</color>和<color=#FFFFFFFF>坚岩之力</color>。",
"description": "【被动】战斗开始时,初始附属岩盔和坚岩之力。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,79 @@
{
"id": 4601,
"name": "丘丘岩盔王",
"hp": 12,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 26011,
"name": "Plama Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 26012,
"name": "Movo Lawa",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
]
},
{
"id": 26013,
"name": "Upa Shato",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成5点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
}
]
}

View File

@@ -0,0 +1,87 @@
{
"id": 3105,
"name": "有翼冰本真蕈",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"冰元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 31051,
"name": "孢子弹",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成1点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 31052,
"name": "翻滚喷射",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成3点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
]
},
{
"id": 31053,
"name": "爆破俯冲",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2101}<color=#99FFFFFF>冰元素伤害</color>。",
"description": "造成5点冰元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 31054,
"name": "状态转换",
"descriptionraw": "【被动】战斗开始时,角色处于<color=#FFFFFFFF>$[C137011]</color>。\\n角色受到$[K103]后:转换为<color=#FFFFFFFF>$[C137012]</color>。\\n角色受到$[K104]后:转换为<color=#FFFFFFFF>$[C137013]</color>。",
"descriptionreplaced": "【被动】战斗开始时,角色处于<color=#FFFFFFFF>空中优势</color>。\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>后:转换为<color=#FFFFFFFF>枯焦状态</color>。\\n角色受到{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>后:转换为<color=#FFFFFFFF>活化状态</color>。",
"description": "【被动】战斗开始时,角色处于空中优势。\n角色受到火元素伤害后转换为枯焦状态。\n角色受到雷元素伤害后转换为活化状态。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,87 @@
{
"id": 3701,
"name": "有翼草本真蕈",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"其他武器",
"魔物"
],
"skills": [
{
"id": 37011,
"name": "孢子弹",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 1,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成1点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。",
"description": "造成1点草元素伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 37012,
"name": "翻滚喷射",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。",
"description": "造成3点草元素伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 37013,
"name": "爆破俯冲",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_DENDRO",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>。",
"description": "造成5点草元素伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 37014,
"name": "状态转换",
"descriptionraw": "【被动】战斗开始时,角色处于<color=#FFFFFFFF>$[C137011]</color>。\\n角色受到$[K103]后:转换为<color=#FFFFFFFF>$[C137012]</color>。\\n角色受到$[K104]后:转换为<color=#FFFFFFFF>$[C137013]</color>。",
"descriptionreplaced": "【被动】战斗开始时,角色处于<color=#FFFFFFFF>空中优势</color>。\\n角色受到{SPRITE_PRESET#2103}<color=#FF9999FF>火元素伤害</color>后:转换为<color=#FFFFFFFF>枯焦状态</color>。\\n角色受到{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>后:转换为<color=#FFFFFFFF>活化状态</color>。",
"description": "【被动】战斗开始时,角色处于空中优势。\n角色受到火元素伤害后转换为枯焦状态。\n角色受到雷元素伤害后转换为活化状态。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}

View File

@@ -0,0 +1,99 @@
{
"id": 3702,
"name": "木盾丘丘暴徒",
"hp": 8,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"草元素",
"其他武器",
"魔物",
"丘丘人"
],
"skills": [
{
"id": 37021,
"name": "Plata Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成2点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成2点物理伤害。",
"typetag": "GCG_SKILL_TAG_A",
"type": "普通攻击",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
]
},
{
"id": 37022,
"name": "Da Plama",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成3点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成3点物理伤害。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素战技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
]
},
{
"id": 37023,
"name": "Aba Movo",
"descriptionraw": "造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT]。",
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "造成5点{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理伤害</color>。",
"description": "造成5点物理伤害。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆发",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 37024,
"name": "原木大盾",
"descriptionraw": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>$[C137021]</color>。",
"descriptionreplaced": "【被动】战斗开始时,初始附属<color=#FFFFFFFF>原木大盾</color>。",
"description": "【被动】战斗开始时,初始附属原木大盾。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
},
{
"id": 37025,
"name": "护盾破碎",
"descriptionraw": "",
"descriptionreplaced": "",
"description": "",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "被动技能",
"playcost": []
}
]
}